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#ifndef RESOURCES_H
#define RESOURCES_H

#include <policy/resource.h>
#include <QString>

namespace ResourcePolicy
{

class AudioRecorderResource: public Resource
{
public:
    AudioRecorderResource();
    AudioRecorderResource(const AudioRecorderResource &other);
    virtual ~AudioRecorderResource();

    virtual ResourceType type() const;
private:
    QString group;
    quint32 pid;
    QString stream;
};

class BacklightResource: public Resource
{
public:
    BacklightResource();
    BacklightResource(const BacklightResource &other);
    virtual ~BacklightResource();

    virtual ResourceType type() const;
};

class LedsResource: public Resource
{
public:
    LedsResource();
    LedsResource(const LedsResource &other);
    virtual ~LedsResource();

    virtual ResourceType type() const;
};

class VibraResource: public Resource
{
public:
    VibraResource();
    VibraResource(const VibraResource &other);
    virtual ~VibraResource();

    virtual ResourceType type() const;
};

class VideoRecorderResource: public Resource
{
public:
    VideoRecorderResource();
    VideoRecorderResource(const VideoRecorderResource &other);
    virtual ~VideoRecorderResource();

    virtual ResourceType type() const;
};

class VideoResource: public Resource
{
public:
    VideoResource();
    VideoResource(const VideoResource &other);
    virtual ~VideoResource();

    virtual ResourceType type() const;
};

class SystemButtonResource: public Resource
{
public:
    SystemButtonResource();
    SystemButtonResource(const SystemButtonResource &other);
    virtual ~SystemButtonResource();

    virtual ResourceType type() const;
};

class LockButtonResource: public Resource
{
public:
    LockButtonResource();
    LockButtonResource(const LockButtonResource &other);
    virtual ~LockButtonResource();

    virtual ResourceType type() const;
};

class ScaleButtonResource: public Resource
{
public:
    ScaleButtonResource();
    ScaleButtonResource(const ScaleButtonResource &other);
    virtual ~ScaleButtonResource();

    virtual ResourceType type() const;
};

class SnapButtonResource: public Resource
{
public:
    SnapButtonResource();
    SnapButtonResource(const SnapButtonResource &other);
    virtual ~SnapButtonResource();

    virtual ResourceType type() const;
};

class LensCoverResource: public Resource
{
public:
    LensCoverResource();
    LensCoverResource(const LensCoverResource &other);
    virtual ~LensCoverResource();

    virtual ResourceType type() const;
};

class HeadsetButtonsResource: public Resource
{
public:
    HeadsetButtonsResource();
    HeadsetButtonsResource(const HeadsetButtonsResource &other);
    virtual ~HeadsetButtonsResource();

    virtual ResourceType type() const;
};

}
#endif