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Diffstat (limited to 'drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h')
-rwxr-xr-x | drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h | 485 |
1 files changed, 485 insertions, 0 deletions
diff --git a/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h b/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h new file mode 100755 index 000000000000..60e40915869c --- /dev/null +++ b/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h @@ -0,0 +1,485 @@ +/* + * + * (C) COPYRIGHT 2014-2015 ARM Limited. All rights reserved. + * + * This program is free software and is provided to you under the terms of the + * GNU General Public License version 2 as published by the Free Software + * Foundation, and any use by you of this program is subject to the terms + * of such GNU licence. + * + * A copy of the licence is included with the program, and can also be obtained + * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + + + +/* + * Backend-specific Power Manager definitions + */ + +#ifndef _KBASE_PM_HWACCESS_DEFS_H_ +#define _KBASE_PM_HWACCESS_DEFS_H_ + +#include "mali_kbase_pm_ca_fixed.h" +#if !MALI_CUSTOMER_RELEASE +#include "mali_kbase_pm_ca_random.h" +#endif + +#include "mali_kbase_pm_always_on.h" +#include "mali_kbase_pm_coarse_demand.h" +#include "mali_kbase_pm_demand.h" +#if !MALI_CUSTOMER_RELEASE +#include "mali_kbase_pm_demand_always_powered.h" +#include "mali_kbase_pm_fast_start.h" +#endif + +/* Forward definition - see mali_kbase.h */ +struct kbase_device; +struct kbase_jd_atom; + +/** + * enum kbase_pm_core_type - The types of core in a GPU. + * + * These enumerated values are used in calls to + * - kbase_pm_get_present_cores() + * - kbase_pm_get_active_cores() + * - kbase_pm_get_trans_cores() + * - kbase_pm_get_ready_cores(). + * + * They specify which type of core should be acted on. These values are set in + * a manner that allows core_type_to_reg() function to be simpler and more + * efficient. + * + * @KBASE_PM_CORE_L2: The L2 cache + * @KBASE_PM_CORE_SHADER: Shader cores + * @KBASE_PM_CORE_TILER: Tiler cores + */ +enum kbase_pm_core_type { + KBASE_PM_CORE_L2 = L2_PRESENT_LO, + KBASE_PM_CORE_SHADER = SHADER_PRESENT_LO, + KBASE_PM_CORE_TILER = TILER_PRESENT_LO +}; + +/** + * struct kbasep_pm_metrics_data - Metrics data collected for use by the power + * management framework. + * + * @time_period_start: time at which busy/idle measurements started + * @time_busy: number of ns the GPU was busy executing jobs since the + * @time_period_start timestamp. + * @time_idle: number of ns since time_period_start the GPU was not executing + * jobs since the @time_period_start timestamp. + * @prev_busy: busy time in ns of previous time period. + * Updated when metrics are reset. + * @prev_idle: idle time in ns of previous time period + * Updated when metrics are reset. + * @gpu_active: true when the GPU is executing jobs. false when + * not. Updated when the job scheduler informs us a job in submitted + * or removed from a GPU slot. + * @busy_cl: number of ns the GPU was busy executing CL jobs. Note that + * if two CL jobs were active for 400ns, this value would be updated + * with 800. + * @busy_gl: number of ns the GPU was busy executing GL jobs. Note that + * if two GL jobs were active for 400ns, this value would be updated + * with 800. + * @active_cl_ctx: number of CL jobs active on the GPU. Array is per-device. + * @active_gl_ctx: number of GL jobs active on the GPU. Array is per-slot. As + * GL jobs never run on slot 2 this slot is not recorded. + * @lock: spinlock protecting the kbasep_pm_metrics_data structure + * @timer: timer to regularly make DVFS decisions based on the power + * management metrics. + * @timer_active: boolean indicating @timer is running + * @platform_data: pointer to data controlled by platform specific code + * @kbdev: pointer to kbase device for which metrics are collected + * + */ +struct kbasep_pm_metrics_data { + ktime_t time_period_start; + u32 time_busy; + u32 time_idle; + u32 prev_busy; + u32 prev_idle; + bool gpu_active; + u32 busy_cl[2]; + u32 busy_gl; + u32 active_cl_ctx[2]; + u32 active_gl_ctx[2]; /* GL jobs can only run on 2 of the 3 job slots */ + spinlock_t lock; + +#ifdef CONFIG_MALI_MIDGARD_DVFS + struct hrtimer timer; + bool timer_active; +#endif + + void *platform_data; + struct kbase_device *kbdev; +}; + +union kbase_pm_policy_data { + struct kbasep_pm_policy_always_on always_on; + struct kbasep_pm_policy_coarse_demand coarse_demand; + struct kbasep_pm_policy_demand demand; +#if !MALI_CUSTOMER_RELEASE + struct kbasep_pm_policy_demand_always_powered demand_always_powered; + struct kbasep_pm_policy_fast_start fast_start; +#endif +}; + +union kbase_pm_ca_policy_data { + struct kbasep_pm_ca_policy_fixed fixed; +#if !MALI_CUSTOMER_RELEASE + struct kbasep_pm_ca_policy_random random; +#endif +}; + +/** + * struct kbase_pm_backend_data - Data stored per device for power management. + * + * This structure contains data for the power management framework. There is one + * instance of this structure per device in the system. + * + * @ca_current_policy: The policy that is currently actively controlling core + * availability. + * @pm_current_policy: The policy that is currently actively controlling the + * power state. + * @ca_policy_data: Private data for current CA policy + * @pm_policy_data: Private data for current PM policy + * @ca_in_transition: Flag indicating when core availability policy is + * transitioning cores. The core availability policy must + * set this when a change in core availability is occurring. + * power_change_lock must be held when accessing this. + * @reset_done: Flag when a reset is complete + * @reset_done_wait: Wait queue to wait for changes to @reset_done + * @l2_powered_wait: Wait queue for whether the l2 cache has been powered as + * requested + * @l2_powered: State indicating whether all the l2 caches are powered. + * Non-zero indicates they're *all* powered + * Zero indicates that some (or all) are not powered + * @gpu_cycle_counter_requests: The reference count of active gpu cycle counter + * users + * @gpu_cycle_counter_requests_lock: Lock to protect @gpu_cycle_counter_requests + * @desired_shader_state: A bit mask identifying the shader cores that the + * power policy would like to be on. The current state + * of the cores may be different, but there should be + * transitions in progress that will eventually achieve + * this state (assuming that the policy doesn't change + * its mind in the mean time). + * @powering_on_shader_state: A bit mask indicating which shader cores are + * currently in a power-on transition + * @desired_tiler_state: A bit mask identifying the tiler cores that the power + * policy would like to be on. See @desired_shader_state + * @powering_on_tiler_state: A bit mask indicating which tiler core are + * currently in a power-on transition + * @powering_on_l2_state: A bit mask indicating which l2-caches are currently + * in a power-on transition + * @gpu_in_desired_state: This flag is set if the GPU is powered as requested + * by the desired_xxx_state variables + * @gpu_in_desired_state_wait: Wait queue set when @gpu_in_desired_state != 0 + * @gpu_powered: Set to true when the GPU is powered and register + * accesses are possible, false otherwise + * @instr_enabled: Set to true when instrumentation is enabled, + * false otherwise + * @cg1_disabled: Set if the policy wants to keep the second core group + * powered off + * @driver_ready_for_irqs: Debug state indicating whether sufficient + * initialization of the driver has occurred to handle + * IRQs + * @gpu_powered_lock: Spinlock that must be held when writing @gpu_powered or + * accessing @driver_ready_for_irqs + * @metrics: Structure to hold metrics for the GPU + * @gpu_poweroff_pending: number of poweroff timer ticks until the GPU is + * powered off + * @shader_poweroff_pending_time: number of poweroff timer ticks until shaders + * are powered off + * @gpu_poweroff_timer: Timer for powering off GPU + * @gpu_poweroff_wq: Workqueue to power off GPU on when timer fires + * @gpu_poweroff_work: Workitem used on @gpu_poweroff_wq + * @shader_poweroff_pending: Bit mask of shaders to be powered off on next + * timer callback + * @poweroff_timer_needed: true if the poweroff timer is currently required, + * false otherwise + * @poweroff_timer_running: true if the poweroff timer is currently running, + * false otherwise + * power_change_lock should be held when accessing, + * unless there is no way the timer can be running (eg + * hrtimer_cancel() was called immediately before) + * @callback_power_on: Callback when the GPU needs to be turned on. See + * &struct kbase_pm_callback_conf + * @callback_power_off: Callback when the GPU may be turned off. See + * &struct kbase_pm_callback_conf + * @callback_power_suspend: Callback when a suspend occurs and the GPU needs to + * be turned off. See &struct kbase_pm_callback_conf + * @callback_power_resume: Callback when a resume occurs and the GPU needs to + * be turned on. See &struct kbase_pm_callback_conf + * @callback_power_runtime_on: Callback when the GPU needs to be turned on. See + * &struct kbase_pm_callback_conf + * @callback_power_runtime_off: Callback when the GPU may be turned off. See + * &struct kbase_pm_callback_conf + * @callback_power_runtime_idle: Optional callback when the GPU may be idle. See + * &struct kbase_pm_callback_conf + * @callback_cci_snoop_ctrl: Callback when the GPU L2 power may transition. + * If enable is set then snoops should be enabled + * otherwise snoops should be disabled + * + * Note: + * During an IRQ, @ca_current_policy or @pm_current_policy can be NULL when the + * policy is being changed with kbase_pm_ca_set_policy() or + * kbase_pm_set_policy(). The change is protected under + * kbase_device.pm.power_change_lock. Direct access to this + * from IRQ context must therefore check for NULL. If NULL, then + * kbase_pm_ca_set_policy() or kbase_pm_set_policy() will re-issue the policy + * functions that would have been done under IRQ. + */ +struct kbase_pm_backend_data { + const struct kbase_pm_ca_policy *ca_current_policy; + const struct kbase_pm_policy *pm_current_policy; + union kbase_pm_ca_policy_data ca_policy_data; + union kbase_pm_policy_data pm_policy_data; + bool ca_in_transition; + bool reset_done; + wait_queue_head_t reset_done_wait; + wait_queue_head_t l2_powered_wait; + int l2_powered; + int gpu_cycle_counter_requests; + spinlock_t gpu_cycle_counter_requests_lock; + + u64 desired_shader_state; + u64 powering_on_shader_state; + u64 desired_tiler_state; + u64 powering_on_tiler_state; + u64 powering_on_l2_state; + + bool gpu_in_desired_state; + wait_queue_head_t gpu_in_desired_state_wait; + + bool gpu_powered; + + bool instr_enabled; + + bool cg1_disabled; + +#ifdef CONFIG_MALI_DEBUG + bool driver_ready_for_irqs; +#endif /* CONFIG_MALI_DEBUG */ + + spinlock_t gpu_powered_lock; + + + struct kbasep_pm_metrics_data metrics; + + int gpu_poweroff_pending; + int shader_poweroff_pending_time; + + struct hrtimer gpu_poweroff_timer; + struct workqueue_struct *gpu_poweroff_wq; + struct work_struct gpu_poweroff_work; + + u64 shader_poweroff_pending; + + bool poweroff_timer_needed; + bool poweroff_timer_running; + + int (*callback_power_on)(struct kbase_device *kbdev); + void (*callback_power_off)(struct kbase_device *kbdev); + void (*callback_power_suspend)(struct kbase_device *kbdev); + void (*callback_power_resume)(struct kbase_device *kbdev); + int (*callback_power_runtime_on)(struct kbase_device *kbdev); + void (*callback_power_runtime_off)(struct kbase_device *kbdev); + int (*callback_power_runtime_idle)(struct kbase_device *kbdev); + +}; + + +/* List of policy IDs */ +enum kbase_pm_policy_id { + KBASE_PM_POLICY_ID_DEMAND = 1, + KBASE_PM_POLICY_ID_ALWAYS_ON, + KBASE_PM_POLICY_ID_COARSE_DEMAND, +#if !MALI_CUSTOMER_RELEASE + KBASE_PM_POLICY_ID_DEMAND_ALWAYS_POWERED, + KBASE_PM_POLICY_ID_FAST_START +#endif +}; + +typedef u32 kbase_pm_policy_flags; + +/** + * struct kbase_pm_policy - Power policy structure. + * + * Each power policy exposes a (static) instance of this structure which + * contains function pointers to the policy's methods. + * + * @name: The name of this policy + * @init: Function called when the policy is selected + * @term: Function called when the policy is unselected + * @get_core_mask: Function called to get the current shader core mask + * @get_core_active: Function called to get the current overall GPU power + * state + * @flags: Field indicating flags for this policy + * @id: Field indicating an ID for this policy. This is not + * necessarily the same as its index in the list returned + * by kbase_pm_list_policies(). + * It is used purely for debugging. + */ +struct kbase_pm_policy { + char *name; + + /** + * Function called when the policy is selected + * + * This should initialize the kbdev->pm.pm_policy_data structure. It + * should not attempt to make any changes to hardware state. + * + * It is undefined what state the cores are in when the function is + * called. + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + */ + void (*init)(struct kbase_device *kbdev); + + /** + * Function called when the policy is unselected. + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + */ + void (*term)(struct kbase_device *kbdev); + + /** + * Function called to get the current shader core mask + * + * The returned mask should meet or exceed (kbdev->shader_needed_bitmap + * | kbdev->shader_inuse_bitmap). + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + * + * Return: The mask of shader cores to be powered + */ + u64 (*get_core_mask)(struct kbase_device *kbdev); + + /** + * Function called to get the current overall GPU power state + * + * This function should consider the state of kbdev->pm.active_count. If + * this count is greater than 0 then there is at least one active + * context on the device and the GPU should be powered. If it is equal + * to 0 then there are no active contexts and the GPU could be powered + * off if desired. + * + * @kbdev: The kbase device structure for the device (must be a + * valid pointer) + * + * Return: true if the GPU should be powered, false otherwise + */ + bool (*get_core_active)(struct kbase_device *kbdev); + + kbase_pm_policy_flags flags; + enum kbase_pm_policy_id id; +}; + + +enum kbase_pm_ca_policy_id { + KBASE_PM_CA_POLICY_ID_FIXED = 1, + KBASE_PM_CA_POLICY_ID_RANDOM +}; + +typedef u32 kbase_pm_ca_policy_flags; + +/** + * struct kbase_pm_ca_policy - Core availability policy structure. + * + * Each core availability policy exposes a (static) instance of this structure + * which contains function pointers to the policy's methods. + * + * @name: The name of this policy + * @init: Function called when the policy is selected + * @term: Function called when the policy is unselected + * @get_core_mask: Function called to get the current shader core + * availability mask + * @update_core_status: Function called to update the current core status + * @flags: Field indicating flags for this policy + * @id: Field indicating an ID for this policy. This is not + * necessarily the same as its index in the list returned + * by kbase_pm_list_policies(). + * It is used purely for debugging. + */ +struct kbase_pm_ca_policy { + char *name; + + /** + * Function called when the policy is selected + * + * This should initialize the kbdev->pm.ca_policy_data structure. It + * should not attempt to make any changes to hardware state. + * + * It is undefined what state the cores are in when the function is + * called. + * + * @kbdev The kbase device structure for the device (must be a + * valid pointer) + */ + void (*init)(struct kbase_device *kbdev); + + /** + * Function called when the policy is unselected. + * + * @kbdev The kbase device structure for the device (must be a + * valid pointer) + */ + void (*term)(struct kbase_device *kbdev); + + /** + * Function called to get the current shader core availability mask + * + * When a change in core availability is occurring, the policy must set + * kbdev->pm.ca_in_transition to true. This is to indicate that + * reporting changes in power state cannot be optimized out, even if + * kbdev->pm.desired_shader_state remains unchanged. This must be done + * by any functions internal to the Core Availability Policy that change + * the return value of kbase_pm_ca_policy::get_core_mask. + * + * @kbdev The kbase device structure for the device (must be a + * valid pointer) + * + * Return: The current core availability mask + */ + u64 (*get_core_mask)(struct kbase_device *kbdev); + + /** + * Function called to update the current core status + * + * If none of the cores in core group 0 are ready or transitioning, then + * the policy must ensure that the next call to get_core_mask does not + * return 0 for all cores in core group 0. It is an error to disable + * core group 0 through the core availability policy. + * + * When a change in core availability has finished, the policy must set + * kbdev->pm.ca_in_transition to false. This is to indicate that + * changes in power state can once again be optimized out when + * kbdev->pm.desired_shader_state is unchanged. + * + * @kbdev: The kbase device structure for the device + * (must be a valid pointer) + * @cores_ready: The mask of cores currently powered and + * ready to run jobs + * @cores_transitioning: The mask of cores currently transitioning + * power state + */ + void (*update_core_status)(struct kbase_device *kbdev, u64 cores_ready, + u64 cores_transitioning); + + kbase_pm_ca_policy_flags flags; + + /** + * Field indicating an ID for this policy. This is not necessarily the + * same as its index in the list returned by kbase_pm_list_policies(). + * It is used purely for debugging. + */ + enum kbase_pm_ca_policy_id id; +}; + +#endif /* _KBASE_PM_HWACCESS_DEFS_H_ */ |