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/* GStreamer
* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#if defined(__MINGW32__)
# ifndef _OBJC_NO_COM_
# if defined(__cplusplus) && !defined(CINTERFACE)
# if defined(__GNUC__) && __GNUC__ < 3 && !defined(NOCOMATTRIBUTE)
# define DECLARE_INTERFACE_IID_(i,b,d) _COM_interface __attribute__((com_interface)) i : public b
# else
# define DECLARE_INTERFACE_IID_(i,b,d) _COM_interface i : public b
# endif
# else
# define DECLARE_INTERFACE_IID_(i,b,d) DECLARE_INTERFACE(i)
# endif
# endif
# if !defined(__MSABI_LONG)
# define __MSABI_LONG(x) x ## l
# endif
#endif
#include <d3d9.h>
#include <d3dx9tex.h>
#include "dx9_d3d.h"
void
dx9_d3d_init (DirectXAPIComponent * component, gpointer data)
{
DIRECTX_DEBUG ("Initializing Direct3D");
DIRECTX_OPEN_COMPONENT_MODULE (component, "d3d9");
DIRECTX_DEBUG ("Setting Direct3D dispatch table");
DIRECTX_OPEN_COMPONENT_SYMBOL (component, D3D9DispatchTable, Direct3DCreate9);
//{
// IDirect3D9* blah;
// DIRECTX_DEBUG("CALLING CREATE9!");
// //blah = DX9_CALL_FUNC(data, Direct3DCreate9, D3D_SDK_VERSION);
// blah = DX9_D3D_COMPONENT_CALL_FUNC(component, Direct3DCreate9, D3D_SDK_VERSION);
// DIRECTX_DEBUG("RELEASING CREATE9!");
// IDirect3D9_Release(blah);
// DIRECTX_DEBUG("RELEASED CREATE9!");
//}
}
DirectXD3D *
dx9_d3d_create (const DirectXAPI * api)
{
return NULL;
}
gboolean
dx9_d3d_resize (const DirectXD3D * d3d)
{
return TRUE;
}
gboolean
dx9_d3d_device_lost (const DirectXD3D * d3d)
{
return TRUE;
}
gboolean
dx9_d3d_notify_device_reset (const DirectXD3D * d3d)
{
return TRUE;
}
gboolean
dx9_d3d_release (const DirectXD3D * d3d)
{
return TRUE;
}
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