aboutsummaryrefslogtreecommitdiff
path: root/sys/d3dvideosink/directx/directx9/dx9_d3d.c
blob: 81e3ece299f308d6b5c3db332da0b258c4af6054 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/* GStreamer
 * Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#if defined(__MINGW32__)
# ifndef _OBJC_NO_COM_
#  if defined(__cplusplus) && !defined(CINTERFACE)
#   if defined(__GNUC__) &&  __GNUC__ < 3 && !defined(NOCOMATTRIBUTE)
#    define DECLARE_INTERFACE_IID_(i,b,d) _COM_interface __attribute__((com_interface)) i : public b
#   else
#    define DECLARE_INTERFACE_IID_(i,b,d) _COM_interface i : public b
#   endif
#  else
#   define DECLARE_INTERFACE_IID_(i,b,d) DECLARE_INTERFACE(i)
#  endif
# endif
# if !defined(__MSABI_LONG)
#  define __MSABI_LONG(x)  x ## l
# endif
#endif
#include <d3d9.h>
#include <d3dx9tex.h>

#include "dx9_d3d.h"

void
dx9_d3d_init (DirectXAPIComponent * component, gpointer data)
{
  DIRECTX_DEBUG ("Initializing Direct3D");
  DIRECTX_OPEN_COMPONENT_MODULE (component, "d3d9");

  DIRECTX_DEBUG ("Setting Direct3D dispatch table");
  DIRECTX_OPEN_COMPONENT_SYMBOL (component, D3D9DispatchTable, Direct3DCreate9);

  //{
  //  IDirect3D9* blah;
  //  DIRECTX_DEBUG("CALLING CREATE9!");
  //  //blah = DX9_CALL_FUNC(data, Direct3DCreate9, D3D_SDK_VERSION);
  //  blah = DX9_D3D_COMPONENT_CALL_FUNC(component, Direct3DCreate9, D3D_SDK_VERSION);
  //  DIRECTX_DEBUG("RELEASING CREATE9!");
  //  IDirect3D9_Release(blah);
  //  DIRECTX_DEBUG("RELEASED CREATE9!");
  //}
}

DirectXD3D *
dx9_d3d_create (const DirectXAPI * api)
{
  return NULL;
}

gboolean
dx9_d3d_resize (const DirectXD3D * d3d)
{
  return TRUE;
}

gboolean
dx9_d3d_device_lost (const DirectXD3D * d3d)
{
  return TRUE;
}

gboolean
dx9_d3d_notify_device_reset (const DirectXD3D * d3d)
{
  return TRUE;
}

gboolean
dx9_d3d_release (const DirectXD3D * d3d)
{
  return TRUE;
}