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ioquake3 (1558-maemo6) unstable; urgency=low
* Nokia: Experimental support relative motion events; allows binary QVM's.
* Makefile.local: Enabled interpreted QVM support...
* EGL: input: Moved the sensitivity calculation into the client code.
* EGL: input: Adjusted the player-has-jumped calculation.
* NOKIA: client: posnP[xy] are both unused variables.
* NOKIA: Enabled more aggressive optimization flags: -ffast-math -march=armv7-a -mcpu=cortex-a8 -mfpu=neon
* NOKIA: Allow loading of unknown BSP versions (e.g. for Quake Live)
-- Oliver McFadden <oliver.mcfadden@nokia.com> Wed, 10 Mar 2010 09:03:14 +0200
ioquake3 (1558-maemo5) unstable; urgency=low
* Don't die on a bad UI system call; need to debug this further...
-- Oliver McFadden <oliver.mcfadden@nokia.com> Sun, 11 Oct 2009 17:13:02 +0300
ioquake3 (1558-maemo4) unstable; urgency=low
* Base game must be "baseq3"
-- Oliver McFadden <oliver.mcfadden@nokia.com> Sun, 11 Oct 2009 15:59:36 +0300
ioquake3 (1558-maemo3) unstable; urgency=low
* Architecture should be armel, as x86 is not supported.
-- Oliver McFadden <oliver.mcfadden@nokia.com> Sun, 11 Oct 2009 15:16:58 +0300
ioquake3 (1558-maemo2) unstable; urgency=low
* Add the configuration files.
-- Oliver McFadden <oliver.mcfadden@nokia.com> Sun, 11 Oct 2009 14:57:33 +0300
ioquake3 (1558-maemo1) unstable; urgency=low
* Initial Release.
-- Oliver McFadden <oliver.mcfadden@nokia.com> Sun, 11 Oct 2009 13:11:09 +0300
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