aboutsummaryrefslogtreecommitdiff
path: root/ioquake3.r1305-gl-cleanup
blob: 8a54556c7c1f5b1d07ffbe244a2b04b343f50698 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
Index: code/renderer/tr_shadows.c
===================================================================
--- code/renderer/tr_shadows.c	(revision 1305)
+++ code/renderer/tr_shadows.c	(working copy)
Index: code/renderer/tr_surface.c
===================================================================
--- code/renderer/tr_surface.c	(revision 1305)
+++ code/renderer/tr_surface.c	(working copy)
Index: code/renderer/tr_sky.c
===================================================================
--- code/renderer/tr_sky.c	(revision 1305)
+++ code/renderer/tr_sky.c	(working copy)
Index: code/renderer/tr_shade.c
===================================================================
--- code/renderer/tr_shade.c	(revision 1305)
+++ code/renderer/tr_shade.c	(working copy)
Index: code/renderer/tr_backend.c
===================================================================
--- code/renderer/tr_backend.c	(revision 1305)
+++ code/renderer/tr_backend.c	(working copy)
@@ -700,6 +700,9 @@
 void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
 	int			i, j;
 	int			start, end;
+	vec2_t		texcoords[4];
+	vec2_t		verts[4];
+	glIndex_t	indicies[6] = {0, 1, 2, 0, 3, 2};
 
 	if ( !tr.registered ) {
 		return;
@@ -729,7 +732,7 @@
 	if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) {
 		tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols;
 		tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows;
-		qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
+		qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
 		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
 		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
 		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
@@ -749,18 +752,23 @@
 
 	RB_SetGL2D();
 
-	qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight );
+	qglColor4f( tr.identityLight, tr.identityLight, tr.identityLight, 1.0f );
 
-	qglBegin (GL_QUADS);
-	qglTexCoord2f ( 0.5f / cols,  0.5f / rows );
-	qglVertex2f (x, y);
-	qglTexCoord2f ( ( cols - 0.5f ) / cols ,  0.5f / rows );
-	qglVertex2f (x+w, y);
-	qglTexCoord2f ( ( cols - 0.5f ) / cols, ( rows - 0.5f ) / rows );
-	qglVertex2f (x+w, y+h);
-	qglTexCoord2f ( 0.5f / cols, ( rows - 0.5f ) / rows );
-	qglVertex2f (x, y+h);
-	qglEnd ();
+	verts[0][0] = x;  verts[0][1] = y;
+	verts[1][0] = x+w;  verts[1][1] = y;
+	verts[2][0] = x+w;  verts[2][1] = y+h;
+	verts[3][0] = x;  verts[3][1] = y+h;
+	
+	texcoords[0][0] = 0.5f/cols;      texcoords[0][1] = 0.5f/rows;
+	texcoords[1][0] = (cols-0.5f)/cols;   texcoords[1][1] = 0.5f/rows;
+	texcoords[2][0] = (cols-0.5f)/cols;   texcoords[2][1] = (rows-0.5f)/rows;
+	texcoords[3][0] = 0.5f/cols;      texcoords[3][1] = (rows-0.5f)/rows;
+	
+	qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
+	qglTexCoordPointer( 2, GL_FLOAT, 0, texcoords );
+	qglVertexPointer  ( 2, GL_FLOAT, 0, verts );
+	qglDrawElements( GL_TRIANGLE_STRIP, 6, GL_INDEX_TYPE, indicies );
+	qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
 }
 
 void RE_UploadCinematic (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
@@ -771,7 +779,7 @@
 	if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) {
 		tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols;
 		tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows;
-		qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
+		qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
 		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
 		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
 		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
@@ -943,6 +951,9 @@
 	image_t	*image;
 	float	x, y, w, h;
 	int		start, end;
+	vec2_t  texcoords[4] = { {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f} };
+	vec2_t  verts[4];
+	glIndex_t indicies[6] = { 0, 1, 2, 0, 3, 2};
 
 	if ( !backEnd.projection2D ) {
 		RB_SetGL2D();
@@ -954,6 +965,8 @@
 
 	start = ri.Milliseconds();
 
+	qglEnableClientState( GL_TEXTURE_COORD_ARRAY );
+
 	for ( i=0 ; i<tr.numImages ; i++ ) {
 		image = tr.images[i];
 
@@ -968,19 +981,17 @@
 			h *= image->uploadHeight / 512.0f;
 		}
 
-		GL_Bind( image );
-		qglBegin (GL_QUADS);
-		qglTexCoord2f( 0, 0 );
-		qglVertex2f( x, y );
-		qglTexCoord2f( 1, 0 );
-		qglVertex2f( x + w, y );
-		qglTexCoord2f( 1, 1 );
-		qglVertex2f( x + w, y + h );
-		qglTexCoord2f( 0, 1 );
-		qglVertex2f( x, y + h );
-		qglEnd();
+		verts[0][0] = x;  verts[0][1] = y;
+		verts[1][0] = x+w;  verts[1][1] = y;
+		verts[2][0] = x+w;  verts[2][1] = y+h;
+		verts[3][0] = x;  verts[3][1] = y+h;
+		
+		qglTexCoordPointer( 2, GL_FLOAT, 0, texcoords );
+		qglVertexPointer  ( 2, GL_FLOAT, 0, verts );
+		qglDrawElements( GL_TRIANGLE_STRIP, 6, GL_INDEX_TYPE, indicies );
 	}
 
+	qglDisableClientState( GL_TEXTURE_COORD_ARRAY );
 	qglFinish();
 
 	end = ri.Milliseconds();