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--- CXA5011.A
---
--- Grant of Unlimited Rights
---
--- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687,
--- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained
--- unlimited rights in the software and documentation contained herein.
--- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making
--- this public release, the Government intends to confer upon all
--- recipients unlimited rights equal to those held by the Government.
--- These rights include rights to use, duplicate, release or disclose the
--- released technical data and computer software in whole or in part, in
--- any manner and for any purpose whatsoever, and to have or permit others
--- to do so.
---
--- DISCLAIMER
---
--- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR
--- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED
--- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE
--- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE
--- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A
--- PARTICULAR PURPOSE OF SAID MATERIAL.
---*
---
--- OBJECTIVE:
--- Check that, for both Float_Random and Discrete_Random packages,
--- the following are true:
--- 1) two objects of type Generator are initialized to the same state.
--- 2) when the Function Reset is used to reset two generators
--- to different time-dependent states, the resulting random values
--- from each generator are different.
--- 3) when the Function Reset uses the same integer initiator
--- to reset two generators to the same state, the resulting random
--- values from each generator are identical.
--- 4) when the Function Reset uses different integer initiator
--- values to reset two generators, the resulting random numbers are
--- different.
---
--- TEST DESCRIPTION:
--- This test evaluates components of the Ada.Numerics.Float_Random and
--- Ada.Numerics.Discrete_Random packages.
--- This test checks to see that objects of type Generator are initialized
--- to the same state. In addition, the functionality of Function Reset is
--- validated.
--- For each of the objectives above, evaluation of the various generators
--- is performed using each of the following techniques. When the states of
--- two generators are to be compared, each state is saved, then
--- transformed to a bounded-string variable. The bounded-strings can
--- then be compared for equality. In this case, matching bounded-strings
--- are evidence that the states of two generators are the same.
--- In addition, two generators are compared by evaluating a series of
--- random numbers they produce. A matching series of random numbers
--- implies that the generators were in the same state prior to producing
--- the numbers.
---
---
--- CHANGE HISTORY:
--- 20 Apr 95 SAIC Initial prerelease version.
--- 07 Jul 95 SAIC Incorporated reviewer comments/suggestions.
--- 22 Apr 96 SAIC Incorporated reviewer comments for ACVC 2.1.
--- 17 Aug 96 SAIC Deleted Subtest #2.
--- 09 Feb 01 RLB Repaired to work on implementations with a 16-bit
--- Integer.
-
---!
-
-with Ada.Exceptions;
-with Ada.Numerics.Float_Random;
-with Ada.Numerics.Discrete_Random;
-with Ada.Strings.Bounded;
-with ImpDef;
-with Report;
-
-procedure CXA5011 is
-begin
-
- Report.Test ("CXA5011", "Check the effect of Function Reset on the " &
- "state of random number generators");
-
- Test_Block:
- declare
-
- use Ada.Exceptions;
- use Ada.Numerics;
- use Ada.Strings.Bounded;
-
- -- Declare an modular subtype, and use it to instantiate the discrete
- -- random number generator generic package.
-
- type Discrete_Range is mod 2**(Integer'Size-1);
- package Discrete_Package is new Discrete_Random(Discrete_Range);
-
- -- Declaration of random number generator objects.
-
- Discrete_Generator_1,
- Discrete_Generator_2 : Discrete_Package.Generator;
- Float_Generator_1,
- Float_Generator_2 : Float_Random.Generator;
-
- -- Declaration of bounded string packages instantiated with the
- -- value of Max_Image_Width constant from each random number generator
- -- package, and bounded string variables used to hold the image of
- -- random number generator states.
-
- package Discrete_String_Pack is
- new Generic_Bounded_Length(Discrete_Package.Max_Image_Width);
-
- package Float_String_Pack is
- new Generic_Bounded_Length(Float_Random.Max_Image_Width);
-
- use Discrete_String_Pack, Float_String_Pack;
-
- TC_Seed : Integer;
- TC_Max_Loop_Count : constant Natural := 1000;
- Allowed_Matches : constant Natural := 2;
- --
- -- In a sequence of TC_Max_Loop_Count random numbers that should
- -- not match, some may match by chance. Up to Allowed_Matches
- -- numbers may match before the test is considered to fail.
- --
-
-
- procedure Check_Float_State (Gen_1, Gen_2 : Float_Random.Generator;
- Sub_Test : Integer;
- States_Should_Match : Boolean) is
-
- use type Float_Random.State;
-
- State_1,
- State_2 : Float_Random.State;
-
- State_String_1,
- State_String_2 : Float_String_Pack.Bounded_String :=
- Float_String_Pack.Null_Bounded_String;
- begin
-
- Float_Random.Save(Gen => Gen_1, To_State => State_1);
- Float_Random.Save(Gen_2, State_2);
-
- State_String_1 :=
- Float_String_Pack.To_Bounded_String(Source =>
- Float_Random.Image(Of_State => State_1));
-
- State_String_2 :=
- Float_String_Pack.To_Bounded_String(Float_Random.Image(State_2));
-
- case States_Should_Match is
- when True =>
- if State_1 /= State_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State values from Float generators " &
- "are not the same");
- end if;
- if State_String_1 /= State_String_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State strings from Float generators " &
- "are not the same");
- end if;
- when False =>
- if State_1 = State_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State values from Float generators " &
- "are the same");
- end if;
- if State_String_1 = State_String_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State strings from Float generators " &
- "are the same");
- end if;
- end case;
- end Check_Float_State;
-
-
-
- procedure Check_Discrete_State (Gen_1,
- Gen_2 : Discrete_Package.Generator;
- Sub_Test : Integer;
- States_Should_Match : Boolean) is
-
- use type Discrete_Package.State;
-
- State_1, State_2 : Discrete_Package.State;
-
- State_String_1,
- State_String_2 : Discrete_String_Pack.Bounded_String :=
- Discrete_String_Pack.Null_Bounded_String;
- begin
-
- Discrete_Package.Save(Gen => Gen_1,
- To_State => State_1);
- Discrete_Package.Save(Gen_2, To_State => State_2);
-
- State_String_1 :=
- Discrete_String_Pack.To_Bounded_String(Source =>
- Discrete_Package.Image(Of_State => State_1));
-
- State_String_2 :=
- Discrete_String_Pack.To_Bounded_String(Source =>
- Discrete_Package.Image(Of_State => State_2));
-
- case States_Should_Match is
- when True =>
- if State_1 /= State_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State values from Discrete " &
- "generators are not the same");
- end if;
- if State_String_1 /= State_String_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State strings from Discrete " &
- "generators are not the same");
- end if;
- when False =>
- if State_1 = State_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State values from Discrete " &
- "generators are the same");
- end if;
- if State_String_1 = State_String_2 then
- Report.Failed("Subtest #" & Integer'Image(Sub_Test) &
- " State strings from Discrete " &
- "generators are the same");
- end if;
- end case;
- end Check_Discrete_State;
-
-
-
- procedure Check_Float_Values (Gen_1, Gen_2 : Float_Random.Generator;
- Sub_Test : Integer;
- Values_Should_Match : Boolean) is
- Matches : Natural := 0;
- Check_Failed : Boolean := False;
- begin
- case Values_Should_Match is
- when True =>
- for i in 1..TC_Max_Loop_Count loop
- if Float_Random.Random(Gen_1) /= Float_Random.Random(Gen_2)
- then
- Check_Failed := True;
- exit;
- end if;
- end loop;
- if Check_Failed then
- Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
- " Random numbers from Float generators " &
- "Failed check");
- end if;
- when False =>
- for i in 1..TC_Max_Loop_Count loop
- if Float_Random.Random(Gen_1) = Float_Random.Random(Gen_2)
- then
- Matches := Matches + 1;
- end if;
- end loop;
- end case;
-
- if (Values_Should_Match and Check_Failed) or
- (not Values_Should_Match and Matches > Allowed_Matches)
- then
- Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
- " Random numbers from Float generators " &
- "Failed check");
- end if;
-
- end Check_Float_Values;
-
-
-
- procedure Check_Discrete_Values (Gen_1,
- Gen_2 : Discrete_Package.Generator;
- Sub_Test : Integer;
- Values_Should_Match : Boolean) is
- Matches : Natural := 0;
- Check_Failed : Boolean := False;
- begin
- case Values_Should_Match is
- when True =>
- for i in 1..TC_Max_Loop_Count loop
- if Discrete_Package.Random(Gen_1) /=
- Discrete_Package.Random(Gen_2)
- then
- Check_Failed := True;
- exit;
- end if;
- end loop;
- when False =>
- for i in 1..TC_Max_Loop_Count loop
- if Discrete_Package.Random(Gen_1) =
- Discrete_Package.Random(Gen_2)
- then
- Matches := Matches + 1;
- end if;
- end loop;
- end case;
-
- if (Values_Should_Match and Check_Failed) or
- (not Values_Should_Match and Matches > Allowed_Matches)
- then
- Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) &
- " Random numbers from Discrete generators " &
- "Failed check");
- end if;
-
- end Check_Discrete_Values;
-
-
-
- begin
-
- Sub_Test_1:
- -- Check that two objects of type Generator are initialized to the
- -- same state.
- begin
-
- -- Since the discrete and float random generators are in the initial
- -- state, using Procedure Save to save the states of the generator
- -- objects, and transforming these states into strings using
- -- Function Image, should yield identical strings.
-
- Check_Discrete_State (Discrete_Generator_1,
- Discrete_Generator_2,
- Sub_Test => 1,
- States_Should_Match => True);
-
- Check_Float_State (Float_Generator_1,
- Float_Generator_2,
- Sub_Test => 1,
- States_Should_Match => True);
-
- -- Since the two random generator objects are in their initial
- -- state, the values produced from each (upon calls to Random)
- -- should be identical.
-
- Check_Discrete_Values (Discrete_Generator_1,
- Discrete_Generator_2,
- Sub_Test => 1,
- Values_Should_Match => True);
-
- Check_Float_Values (Float_Generator_1,
- Float_Generator_2,
- Sub_Test => 1,
- Values_Should_Match => True);
-
- end Sub_Test_1;
-
-
-
- Sub_Test_3:
- -- Check that when the Function Reset uses the same integer
- -- initiator to reset two generators to the same state, the
- -- resulting random values and the state from each generator
- -- are identical.
- declare
- use Discrete_Package, Float_Random;
- begin
-
- -- Reset the generators to the same states, using the version of
- -- Function Reset with both generator parameter and initiator
- -- specified.
-
- TC_Seed := Integer(Random(Discrete_Generator_1));
- Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed);
- Reset(Discrete_Generator_2, Initiator => TC_Seed);
- Reset(Float_Generator_1, TC_Seed);
- Reset(Float_Generator_2, TC_Seed);
-
- -- Since the random generators have been reset to identical states,
- -- bounded string images of these states should yield identical
- -- strings.
-
- Check_Discrete_State (Discrete_Generator_1,
- Discrete_Generator_2,
- Sub_Test => 3,
- States_Should_Match => True);
-
- Check_Float_State (Float_Generator_1,
- Float_Generator_2,
- Sub_Test => 3,
- States_Should_Match => True);
-
- -- Since the random generators have been reset to identical states,
- -- the values produced from each (upon calls to Random) should
- -- be identical.
-
- Check_Discrete_Values (Discrete_Generator_1,
- Discrete_Generator_2,
- Sub_Test => 3,
- Values_Should_Match => True);
-
- Check_Float_Values (Float_Generator_1,
- Float_Generator_2,
- Sub_Test => 3,
- Values_Should_Match => True);
-
- end Sub_Test_3;
-
-
-
- Sub_Test_4:
- -- Check that when the Function Reset uses different integer
- -- initiator values to reset two generators, the resulting random
- -- numbers and states are different.
- begin
-
- -- Reset the generators to different states.
-
- TC_Seed :=
- Integer(Discrete_Package.Random(Discrete_Generator_1));
-
- Discrete_Package.Reset(Gen => Discrete_Generator_1,
- Initiator => TC_Seed);
-
- -- Set the seed value to a different value for the second call
- -- to Reset.
- -- Note: A second call to Random could be made, as above, but that
- -- would not ensure that the resulting seed value was
- -- different from the first.
-
- if TC_Seed /= Integer'Last then
- TC_Seed := TC_Seed + 1;
- else
- TC_Seed := TC_Seed - 1;
- end if;
-
- Discrete_Package.Reset(Gen => Discrete_Generator_2,
- Initiator => TC_Seed);
-
- Float_Random.Reset(Float_Generator_1, 16#FF#); -- 255
- Float_Random.Reset(Float_Generator_2, 2#1110_0000#); -- 224
-
- -- Since the two float random generators are in different
- -- states, the bounded string images depicting their states should
- -- differ.
-
- Check_Discrete_State (Discrete_Generator_1,
- Discrete_Generator_2,
- Sub_Test => 4,
- States_Should_Match => False);
-
- Check_Float_State (Float_Generator_1,
- Float_Generator_2,
- Sub_Test => 4,
- States_Should_Match => False);
-
- -- Since the two discrete random generator objects were reset
- -- to different states, the values produced from each (upon calls
- -- to Random) should differ.
-
- Check_Discrete_Values (Discrete_Generator_1,
- Discrete_Generator_2,
- Sub_Test => 4,
- Values_Should_Match => False);
-
- Check_Float_Values (Float_Generator_1,
- Float_Generator_2,
- Sub_Test => 4,
- Values_Should_Match => False);
-
- end Sub_Test_4;
-
- exception
- when The_Error : others =>
- Report.Failed ("The following exception was raised in the " &
- "Test_Block: " & Exception_Name(The_Error));
- end Test_Block;
-
- Report.Result;
-
-end CXA5011;