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diff --git a/gcc/testsuite/ada/acats/tests/cxa/cxa5011.a b/gcc/testsuite/ada/acats/tests/cxa/cxa5011.a deleted file mode 100644 index c9a007e524f..00000000000 --- a/gcc/testsuite/ada/acats/tests/cxa/cxa5011.a +++ /dev/null @@ -1,471 +0,0 @@ --- CXA5011.A --- --- Grant of Unlimited Rights --- --- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, --- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained --- unlimited rights in the software and documentation contained herein. --- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making --- this public release, the Government intends to confer upon all --- recipients unlimited rights equal to those held by the Government. --- These rights include rights to use, duplicate, release or disclose the --- released technical data and computer software in whole or in part, in --- any manner and for any purpose whatsoever, and to have or permit others --- to do so. --- --- DISCLAIMER --- --- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR --- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED --- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE --- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE --- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A --- PARTICULAR PURPOSE OF SAID MATERIAL. ---* --- --- OBJECTIVE: --- Check that, for both Float_Random and Discrete_Random packages, --- the following are true: --- 1) two objects of type Generator are initialized to the same state. --- 2) when the Function Reset is used to reset two generators --- to different time-dependent states, the resulting random values --- from each generator are different. --- 3) when the Function Reset uses the same integer initiator --- to reset two generators to the same state, the resulting random --- values from each generator are identical. --- 4) when the Function Reset uses different integer initiator --- values to reset two generators, the resulting random numbers are --- different. --- --- TEST DESCRIPTION: --- This test evaluates components of the Ada.Numerics.Float_Random and --- Ada.Numerics.Discrete_Random packages. --- This test checks to see that objects of type Generator are initialized --- to the same state. In addition, the functionality of Function Reset is --- validated. --- For each of the objectives above, evaluation of the various generators --- is performed using each of the following techniques. When the states of --- two generators are to be compared, each state is saved, then --- transformed to a bounded-string variable. The bounded-strings can --- then be compared for equality. In this case, matching bounded-strings --- are evidence that the states of two generators are the same. --- In addition, two generators are compared by evaluating a series of --- random numbers they produce. A matching series of random numbers --- implies that the generators were in the same state prior to producing --- the numbers. --- --- --- CHANGE HISTORY: --- 20 Apr 95 SAIC Initial prerelease version. --- 07 Jul 95 SAIC Incorporated reviewer comments/suggestions. --- 22 Apr 96 SAIC Incorporated reviewer comments for ACVC 2.1. --- 17 Aug 96 SAIC Deleted Subtest #2. --- 09 Feb 01 RLB Repaired to work on implementations with a 16-bit --- Integer. - ---! - -with Ada.Exceptions; -with Ada.Numerics.Float_Random; -with Ada.Numerics.Discrete_Random; -with Ada.Strings.Bounded; -with ImpDef; -with Report; - -procedure CXA5011 is -begin - - Report.Test ("CXA5011", "Check the effect of Function Reset on the " & - "state of random number generators"); - - Test_Block: - declare - - use Ada.Exceptions; - use Ada.Numerics; - use Ada.Strings.Bounded; - - -- Declare an modular subtype, and use it to instantiate the discrete - -- random number generator generic package. - - type Discrete_Range is mod 2**(Integer'Size-1); - package Discrete_Package is new Discrete_Random(Discrete_Range); - - -- Declaration of random number generator objects. - - Discrete_Generator_1, - Discrete_Generator_2 : Discrete_Package.Generator; - Float_Generator_1, - Float_Generator_2 : Float_Random.Generator; - - -- Declaration of bounded string packages instantiated with the - -- value of Max_Image_Width constant from each random number generator - -- package, and bounded string variables used to hold the image of - -- random number generator states. - - package Discrete_String_Pack is - new Generic_Bounded_Length(Discrete_Package.Max_Image_Width); - - package Float_String_Pack is - new Generic_Bounded_Length(Float_Random.Max_Image_Width); - - use Discrete_String_Pack, Float_String_Pack; - - TC_Seed : Integer; - TC_Max_Loop_Count : constant Natural := 1000; - Allowed_Matches : constant Natural := 2; - -- - -- In a sequence of TC_Max_Loop_Count random numbers that should - -- not match, some may match by chance. Up to Allowed_Matches - -- numbers may match before the test is considered to fail. - -- - - - procedure Check_Float_State (Gen_1, Gen_2 : Float_Random.Generator; - Sub_Test : Integer; - States_Should_Match : Boolean) is - - use type Float_Random.State; - - State_1, - State_2 : Float_Random.State; - - State_String_1, - State_String_2 : Float_String_Pack.Bounded_String := - Float_String_Pack.Null_Bounded_String; - begin - - Float_Random.Save(Gen => Gen_1, To_State => State_1); - Float_Random.Save(Gen_2, State_2); - - State_String_1 := - Float_String_Pack.To_Bounded_String(Source => - Float_Random.Image(Of_State => State_1)); - - State_String_2 := - Float_String_Pack.To_Bounded_String(Float_Random.Image(State_2)); - - case States_Should_Match is - when True => - if State_1 /= State_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State values from Float generators " & - "are not the same"); - end if; - if State_String_1 /= State_String_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State strings from Float generators " & - "are not the same"); - end if; - when False => - if State_1 = State_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State values from Float generators " & - "are the same"); - end if; - if State_String_1 = State_String_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State strings from Float generators " & - "are the same"); - end if; - end case; - end Check_Float_State; - - - - procedure Check_Discrete_State (Gen_1, - Gen_2 : Discrete_Package.Generator; - Sub_Test : Integer; - States_Should_Match : Boolean) is - - use type Discrete_Package.State; - - State_1, State_2 : Discrete_Package.State; - - State_String_1, - State_String_2 : Discrete_String_Pack.Bounded_String := - Discrete_String_Pack.Null_Bounded_String; - begin - - Discrete_Package.Save(Gen => Gen_1, - To_State => State_1); - Discrete_Package.Save(Gen_2, To_State => State_2); - - State_String_1 := - Discrete_String_Pack.To_Bounded_String(Source => - Discrete_Package.Image(Of_State => State_1)); - - State_String_2 := - Discrete_String_Pack.To_Bounded_String(Source => - Discrete_Package.Image(Of_State => State_2)); - - case States_Should_Match is - when True => - if State_1 /= State_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State values from Discrete " & - "generators are not the same"); - end if; - if State_String_1 /= State_String_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State strings from Discrete " & - "generators are not the same"); - end if; - when False => - if State_1 = State_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State values from Discrete " & - "generators are the same"); - end if; - if State_String_1 = State_String_2 then - Report.Failed("Subtest #" & Integer'Image(Sub_Test) & - " State strings from Discrete " & - "generators are the same"); - end if; - end case; - end Check_Discrete_State; - - - - procedure Check_Float_Values (Gen_1, Gen_2 : Float_Random.Generator; - Sub_Test : Integer; - Values_Should_Match : Boolean) is - Matches : Natural := 0; - Check_Failed : Boolean := False; - begin - case Values_Should_Match is - when True => - for i in 1..TC_Max_Loop_Count loop - if Float_Random.Random(Gen_1) /= Float_Random.Random(Gen_2) - then - Check_Failed := True; - exit; - end if; - end loop; - if Check_Failed then - Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) & - " Random numbers from Float generators " & - "Failed check"); - end if; - when False => - for i in 1..TC_Max_Loop_Count loop - if Float_Random.Random(Gen_1) = Float_Random.Random(Gen_2) - then - Matches := Matches + 1; - end if; - end loop; - end case; - - if (Values_Should_Match and Check_Failed) or - (not Values_Should_Match and Matches > Allowed_Matches) - then - Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) & - " Random numbers from Float generators " & - "Failed check"); - end if; - - end Check_Float_Values; - - - - procedure Check_Discrete_Values (Gen_1, - Gen_2 : Discrete_Package.Generator; - Sub_Test : Integer; - Values_Should_Match : Boolean) is - Matches : Natural := 0; - Check_Failed : Boolean := False; - begin - case Values_Should_Match is - when True => - for i in 1..TC_Max_Loop_Count loop - if Discrete_Package.Random(Gen_1) /= - Discrete_Package.Random(Gen_2) - then - Check_Failed := True; - exit; - end if; - end loop; - when False => - for i in 1..TC_Max_Loop_Count loop - if Discrete_Package.Random(Gen_1) = - Discrete_Package.Random(Gen_2) - then - Matches := Matches + 1; - end if; - end loop; - end case; - - if (Values_Should_Match and Check_Failed) or - (not Values_Should_Match and Matches > Allowed_Matches) - then - Report.Failed("Sub_Test # " & Integer'Image(Sub_Test) & - " Random numbers from Discrete generators " & - "Failed check"); - end if; - - end Check_Discrete_Values; - - - - begin - - Sub_Test_1: - -- Check that two objects of type Generator are initialized to the - -- same state. - begin - - -- Since the discrete and float random generators are in the initial - -- state, using Procedure Save to save the states of the generator - -- objects, and transforming these states into strings using - -- Function Image, should yield identical strings. - - Check_Discrete_State (Discrete_Generator_1, - Discrete_Generator_2, - Sub_Test => 1, - States_Should_Match => True); - - Check_Float_State (Float_Generator_1, - Float_Generator_2, - Sub_Test => 1, - States_Should_Match => True); - - -- Since the two random generator objects are in their initial - -- state, the values produced from each (upon calls to Random) - -- should be identical. - - Check_Discrete_Values (Discrete_Generator_1, - Discrete_Generator_2, - Sub_Test => 1, - Values_Should_Match => True); - - Check_Float_Values (Float_Generator_1, - Float_Generator_2, - Sub_Test => 1, - Values_Should_Match => True); - - end Sub_Test_1; - - - - Sub_Test_3: - -- Check that when the Function Reset uses the same integer - -- initiator to reset two generators to the same state, the - -- resulting random values and the state from each generator - -- are identical. - declare - use Discrete_Package, Float_Random; - begin - - -- Reset the generators to the same states, using the version of - -- Function Reset with both generator parameter and initiator - -- specified. - - TC_Seed := Integer(Random(Discrete_Generator_1)); - Reset(Gen => Discrete_Generator_1, Initiator => TC_Seed); - Reset(Discrete_Generator_2, Initiator => TC_Seed); - Reset(Float_Generator_1, TC_Seed); - Reset(Float_Generator_2, TC_Seed); - - -- Since the random generators have been reset to identical states, - -- bounded string images of these states should yield identical - -- strings. - - Check_Discrete_State (Discrete_Generator_1, - Discrete_Generator_2, - Sub_Test => 3, - States_Should_Match => True); - - Check_Float_State (Float_Generator_1, - Float_Generator_2, - Sub_Test => 3, - States_Should_Match => True); - - -- Since the random generators have been reset to identical states, - -- the values produced from each (upon calls to Random) should - -- be identical. - - Check_Discrete_Values (Discrete_Generator_1, - Discrete_Generator_2, - Sub_Test => 3, - Values_Should_Match => True); - - Check_Float_Values (Float_Generator_1, - Float_Generator_2, - Sub_Test => 3, - Values_Should_Match => True); - - end Sub_Test_3; - - - - Sub_Test_4: - -- Check that when the Function Reset uses different integer - -- initiator values to reset two generators, the resulting random - -- numbers and states are different. - begin - - -- Reset the generators to different states. - - TC_Seed := - Integer(Discrete_Package.Random(Discrete_Generator_1)); - - Discrete_Package.Reset(Gen => Discrete_Generator_1, - Initiator => TC_Seed); - - -- Set the seed value to a different value for the second call - -- to Reset. - -- Note: A second call to Random could be made, as above, but that - -- would not ensure that the resulting seed value was - -- different from the first. - - if TC_Seed /= Integer'Last then - TC_Seed := TC_Seed + 1; - else - TC_Seed := TC_Seed - 1; - end if; - - Discrete_Package.Reset(Gen => Discrete_Generator_2, - Initiator => TC_Seed); - - Float_Random.Reset(Float_Generator_1, 16#FF#); -- 255 - Float_Random.Reset(Float_Generator_2, 2#1110_0000#); -- 224 - - -- Since the two float random generators are in different - -- states, the bounded string images depicting their states should - -- differ. - - Check_Discrete_State (Discrete_Generator_1, - Discrete_Generator_2, - Sub_Test => 4, - States_Should_Match => False); - - Check_Float_State (Float_Generator_1, - Float_Generator_2, - Sub_Test => 4, - States_Should_Match => False); - - -- Since the two discrete random generator objects were reset - -- to different states, the values produced from each (upon calls - -- to Random) should differ. - - Check_Discrete_Values (Discrete_Generator_1, - Discrete_Generator_2, - Sub_Test => 4, - Values_Should_Match => False); - - Check_Float_Values (Float_Generator_1, - Float_Generator_2, - Sub_Test => 4, - Values_Should_Match => False); - - end Sub_Test_4; - - exception - when The_Error : others => - Report.Failed ("The following exception was raised in the " & - "Test_Block: " & Exception_Name(The_Error)); - end Test_Block; - - Report.Result; - -end CXA5011; |