diff options
-rw-r--r-- | tests/all.tests | 1 | ||||
-rw-r--r-- | tests/glx/CMakeLists.gl.txt | 2 | ||||
-rw-r--r-- | tests/glx/glx-multithread-shader-compile.c | 118 |
3 files changed, 121 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index 262b44c9..7e5bd031 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -352,6 +352,7 @@ add_plain_test(glx, 'glx-multithread-makecurrent-1') add_plain_test(glx, 'glx-multithread-makecurrent-2') add_plain_test(glx, 'glx-multithread-makecurrent-3') add_plain_test(glx, 'glx-multithread-makecurrent-4') +add_concurrent_test(glx, 'glx-multithread-shader-compile') add_plain_test(glx, 'glx-shader-sharing') add_plain_test(glx, 'glx-swap-exchange') glx['glx-swap-event_event'] = PlainExecTest(['glx-swap-event', '-auto', '--event']) diff --git a/tests/glx/CMakeLists.gl.txt b/tests/glx/CMakeLists.gl.txt index e75e4929..ca85317a 100644 --- a/tests/glx/CMakeLists.gl.txt +++ b/tests/glx/CMakeLists.gl.txt @@ -41,6 +41,8 @@ IF(PIGLIT_BUILD_GLX_TESTS) target_link_libraries(glx-multithread-makecurrent-3 pthread) piglit_add_executable (glx-multithread-makecurrent-4 glx-multithread-makecurrent-4.c) target_link_libraries(glx-multithread-makecurrent-4 pthread) + piglit_add_executable (glx-multithread-shader-compile glx-multithread-shader-compile.c) + target_link_libraries(glx-multithread-shader-compile pthread) piglit_add_executable (glx-make-current glx-make-current.c) piglit_add_executable (glx-swap-event glx-swap-event.c) piglit_add_executable (glx-make-glxdrawable-current glx-make-glxdrawable-current.c) diff --git a/tests/glx/glx-multithread-shader-compile.c b/tests/glx/glx-multithread-shader-compile.c new file mode 100644 index 00000000..b04c1b24 --- /dev/null +++ b/tests/glx/glx-multithread-shader-compile.c @@ -0,0 +1,118 @@ +/* + * Copyright (c) 2012 Mathias Fröhlich + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * @file glx-multithread-shader-compile.c + * @author Mathias Fröhlich + * + * Create two GLX contexts and concurrently compile shaders. + * Exercises a race conditon with the r600 llvm compiler. + */ + +#include "piglit-util-gl-common.h" +#include "piglit-glx-util.h" +#include "pthread.h" + +static const char *vert_shader_text = + "void main() \n" + "{ \n" + " gl_Position = ftransform(); \n" + " gl_FrontColor = gl_Color; \n" + "} \n"; + +static const char *frag_shader_text = + "void main() \n" + "{ \n" + " gl_FragColor = vec4(1.0) - gl_Color; \n" + "} \n"; + +static pthread_mutex_t mutex; + +static void * +thread_func(void *arg) +{ + Display *dpy; + XVisualInfo *visinfo; + Window win; + unsigned i; + + dpy = piglit_get_glx_display(); + visinfo = piglit_get_glx_visual(dpy); + win = piglit_get_glx_window(dpy, visinfo); + + for (i = 0; i < 100; ++i) { + GLXContext ctx; + GLuint vert_shader, frag_shader; + GLuint program; + + ctx = piglit_get_glx_context(dpy, visinfo); + glXMakeCurrent(dpy, win, ctx); + + /* Ok, not nice but should be safe due to all threads working + * on the same type of context. + */ + pthread_mutex_lock(&mutex); + piglit_dispatch_default_init(); + pthread_mutex_unlock(&mutex); + + vert_shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vert_shader_text); + piglit_check_gl_error(GL_NO_ERROR); + + frag_shader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag_shader_text); + piglit_check_gl_error(GL_NO_ERROR); + + program = piglit_link_simple_program(vert_shader, frag_shader); + piglit_check_gl_error(GL_NO_ERROR); + + glUseProgram(program); + piglit_check_gl_error(GL_NO_ERROR); + + glXDestroyContext(dpy, ctx); + } + + return NULL; +} + +int +main(int argc, char **argv) +{ + int ret; + pthread_t thread1, thread2; + + pthread_mutex_init(&mutex, NULL); + + /* Now, spawn some threads that compile simple shaders. + */ + pthread_create(&thread1, NULL, thread_func, NULL); + pthread_create(&thread2, NULL, thread_func, NULL); + + ret = pthread_join(thread1, NULL); + assert(ret == 0); + ret = pthread_join(thread2, NULL); + assert(ret == 0); + + pthread_mutex_destroy(&mutex); + + piglit_report_result(PIGLIT_PASS); + return 0; +} |