diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert')
-rw-r--r-- | tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert new file mode 100644 index 00000000..5fb50015 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-assign-implicit-conversion-vec4-ivec4.vert @@ -0,0 +1,21 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.20 + * glsles_version: 1.00 + * [end config] + * + * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: + * + * "There are no implicit array or structure conversions. For example, an + * array of int cannot be implicitly converted to an array of float." + */ + + +uniform vec4 a[2]; + +void main() +{ + ivec4 b[2]; + b = a; + gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y); +} |