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Diffstat (limited to 'tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert')
-rw-r--r-- | tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert new file mode 100644 index 00000000..5bdaaf71 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-size-ivec3.vert @@ -0,0 +1,17 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.20 + * glsles_version: 1.00 + * [end config] + * + * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: + * + * "When an array size is specified in a declaration, it must be an + * integral constant expression (see Section 4.3.3 "Constant Expressions") + * greater than zero." + */ + + +uniform float [ivec3(2.3,2.3,2.3)] a; + +void main() { gl_Position = vec4(a[0]); } |