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authorStuart Abercrombie <sabercrombie@chromium.org>2013-01-31 10:17:23 -0800
committerChad Versace <chad.versace@linux.intel.com>2013-02-06 10:24:56 -0800
commit2501bc4b0e58badff7e5d218cd5eaa1d0ac328cb (patch)
tree98ed51eece86492259c1480614c139c92c83691d /tests/shaders
parentfd0f2756a9d532a8ed417bb5418ca1b9cd6f8962 (diff)
shader_tests: Fix mismatched GLSL versions in some shader_test files.
Replace inconsistent GLSL >= / #version with GLSL >= only. The #version directive will be inserted by shader_runner. Reviewed-by: Tom Gall <tom.gall@linaro.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Signed-off-by: Stuart Abercrombie <sabercrombie@chromium.org>
Diffstat (limited to 'tests/shaders')
-rw-r--r--tests/shaders/glsl-array-compare-02.shader_test4
-rw-r--r--tests/shaders/glsl-array-compare.shader_test5
-rw-r--r--tests/shaders/glsl-complex-subscript.shader_test4
-rw-r--r--tests/shaders/glsl-invariant-pragma.shader_test4
-rw-r--r--tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test5
5 files changed, 5 insertions, 17 deletions
diff --git a/tests/shaders/glsl-array-compare-02.shader_test b/tests/shaders/glsl-array-compare-02.shader_test
index a570042d..3ba00c27 100644
--- a/tests/shaders/glsl-array-compare-02.shader_test
+++ b/tests/shaders/glsl-array-compare-02.shader_test
@@ -1,8 +1,7 @@
[require]
-GLSL >= 1.10
+GLSL >= 1.20
[vertex shader]
-#version 120
/* Verify that two arrays can be directly compared correctly.
*/
void main()
@@ -11,7 +10,6 @@ void main()
}
[fragment shader]
-#version 120
void main()
{
diff --git a/tests/shaders/glsl-array-compare.shader_test b/tests/shaders/glsl-array-compare.shader_test
index 17b19506..bd31f65f 100644
--- a/tests/shaders/glsl-array-compare.shader_test
+++ b/tests/shaders/glsl-array-compare.shader_test
@@ -1,8 +1,7 @@
[require]
-GLSL >= 1.10
+GLSL >= 1.20
[vertex shader]
-#version 120
/* Verify that two arrays can be directly compared correctly.
*/
void main()
@@ -11,8 +10,6 @@ void main()
}
[fragment shader]
-#version 120
-
void main()
{
float ff[2] = float[2](3.3, 3.5);
diff --git a/tests/shaders/glsl-complex-subscript.shader_test b/tests/shaders/glsl-complex-subscript.shader_test
index 99e294d2..1bd90792 100644
--- a/tests/shaders/glsl-complex-subscript.shader_test
+++ b/tests/shaders/glsl-complex-subscript.shader_test
@@ -1,10 +1,8 @@
[require]
GL >= 2.0
-GLSL >= 1.10
+GLSL >= 1.20
[fragment shader]
-#version 120
-
void main()
{
mat2 a;
diff --git a/tests/shaders/glsl-invariant-pragma.shader_test b/tests/shaders/glsl-invariant-pragma.shader_test
index 399adbd4..e91545e3 100644
--- a/tests/shaders/glsl-invariant-pragma.shader_test
+++ b/tests/shaders/glsl-invariant-pragma.shader_test
@@ -1,8 +1,7 @@
[require]
-GLSL >= 1.10
+GLSL >= 1.20
[vertex shader]
-#version 120
#pragma STDGL invariant(all)
varying float var;
void main()
@@ -12,7 +11,6 @@ void main()
}
[fragment shader]
-#version 120
invariant varying float var;
void main()
{
diff --git a/tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test b/tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test
index d4599537..a690817d 100644
--- a/tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test
+++ b/tests/shaders/glsl-uniform-non-uniform-array-compare.shader_test
@@ -1,8 +1,7 @@
[require]
-GLSL >= 1.10
+GLSL >= 1.20
[vertex shader]
-#version 120
/* Verify that the uniform array can compare with non-uniform array correctly.
*/
void main()
@@ -11,8 +10,6 @@ void main()
}
[fragment shader]
-#version 120
-
uniform float ff[2] = float[2](3.3, 3.5);
void main()
{