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+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "There are no implicit array or structure conversions. For example, an
+ * array of int cannot be implicitly converted to an array of float."
+ */
+
+
+uniform bvec4 a[2];
+
+void main()
+{
+ vec4 b[2];
+ b = a;
+ gl_Position = vec4(b[0].x, b[0].y, b[1].x, b[1].y);
+}