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+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is illegal to declare an array with a size, and then later (in the
+ * same shader) index the same array with an integral constant expression
+ * greater than or equal to the declared size."
+ */
+
+
+uniform vec4 [6] an_array;
+
+void main()
+{
+ gl_Position = an_array[6];
+}