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Diffstat (limited to 'tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert')
-rw-r--r-- | tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert new file mode 100644 index 00000000..edd6dd02 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-constant-index-too-large.vert @@ -0,0 +1,20 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.20 + * glsles_version: 1.00 + * [end config] + * + * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec: + * + * "It is illegal to declare an array with a size, and then later (in the + * same shader) index the same array with an integral constant expression + * greater than or equal to the declared size." + */ + + +uniform vec4 [6] an_array; + +void main() +{ + gl_Position = an_array[6]; +} |