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+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The equality operators and assignment operator are only allowed if the
+ * two operands are same size and type....Both array operands must be
+ * explicitly sized. When using the equality operators ... two arrays are
+ * equal if and only if all the elements are element-wise equal.
+ */
+
+
+uniform vec4 a[2];
+uniform vec3 b[2]; // Note the differing base type
+
+void main()
+{
+ gl_Position = vec4(a == b);
+}