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diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert
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+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-length-implicit-size.vert
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+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The length method cannot be called on an array that has not been
+ * explicitly sized."
+ */
+
+
+void main()
+{
+ float b[];
+
+ b[2] = 1.0; // Implicitly size array to have at least 3 elements
+
+ gl_Position = vec4(b.length());
+}