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+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "Only one-dimensional arrays may be declared."
+ */
+
+
+uniform vec4 [1] an_array[1];
+
+void main()
+{
+ gl_Position = an_array[0][0];
+}