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diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-of-struct.vert
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+/* [config]
+ * expect_result: pass
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "All basic types and structures can be formed into arrays."
+ */
+
+
+struct s {
+ float x;
+ int y;
+};
+
+void main()
+{
+ s a[2];
+ gl_Position = vec4(a.length());
+}