aboutsummaryrefslogtreecommitdiff
path: root/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
diff options
context:
space:
mode:
Diffstat (limited to 'tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert')
-rw-r--r--tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert28
1 files changed, 28 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
new file mode 100644
index 00000000..970a250c
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-redeclaration-too-small.vert
@@ -0,0 +1,28 @@
+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "It is legal to declare an array without a size and then later
+ * re-declare the same name as an array of the same type and specify a
+ * size."
+ */
+
+
+float a_function(float[2]);
+
+void main()
+{
+ float [] an_array;
+
+ an_array[0] = 0.0;
+ an_array[1] = 1.0;
+ an_array[2] = 2.0;
+
+ float [2] an_array;
+
+ gl_Position = vec4(a_function(an_array));
+}