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+/* [config]
+ * expect_result: fail
+ * glsl_version: 1.20
+ * glsles_version: 1.00
+ * [end config]
+ *
+ * From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "When an array size is specified in a declaration, it must be an
+ * integral constant expression (see Section 4.3.3 "Constant Expressions")
+ * greater than zero."
+ */
+
+
+uniform float [bvec4(true, true, false, false)] a;
+
+void main() { gl_Position = vec4(a[0]); }