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diff --git a/driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h b/driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_defs.h
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+/*
+ *
+ * (C) COPYRIGHT 2014-2016 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU licence.
+ *
+ * A copy of the licence is included with the program, and can also be obtained
+ * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+
+/*
+ * Backend-specific Power Manager definitions
+ */
+
+#ifndef _KBASE_PM_HWACCESS_DEFS_H_
+#define _KBASE_PM_HWACCESS_DEFS_H_
+
+#include "mali_kbase_pm_ca_fixed.h"
+#if !MALI_CUSTOMER_RELEASE
+#include "mali_kbase_pm_ca_random.h"
+#endif
+
+#include "mali_kbase_pm_always_on.h"
+#include "mali_kbase_pm_coarse_demand.h"
+#include "mali_kbase_pm_demand.h"
+#if !MALI_CUSTOMER_RELEASE
+#include "mali_kbase_pm_demand_always_powered.h"
+#include "mali_kbase_pm_fast_start.h"
+#endif
+
+/* Forward definition - see mali_kbase.h */
+struct kbase_device;
+struct kbase_jd_atom;
+
+/**
+ * enum kbase_pm_core_type - The types of core in a GPU.
+ *
+ * These enumerated values are used in calls to
+ * - kbase_pm_get_present_cores()
+ * - kbase_pm_get_active_cores()
+ * - kbase_pm_get_trans_cores()
+ * - kbase_pm_get_ready_cores().
+ *
+ * They specify which type of core should be acted on. These values are set in
+ * a manner that allows core_type_to_reg() function to be simpler and more
+ * efficient.
+ *
+ * @KBASE_PM_CORE_L2: The L2 cache
+ * @KBASE_PM_CORE_SHADER: Shader cores
+ * @KBASE_PM_CORE_TILER: Tiler cores
+ * @KBASE_PM_CORE_STACK: Core stacks
+ */
+enum kbase_pm_core_type {
+ KBASE_PM_CORE_L2 = L2_PRESENT_LO,
+ KBASE_PM_CORE_SHADER = SHADER_PRESENT_LO,
+ KBASE_PM_CORE_TILER = TILER_PRESENT_LO,
+ KBASE_PM_CORE_STACK = STACK_PRESENT_LO
+};
+
+/**
+ * struct kbasep_pm_metrics_data - Metrics data collected for use by the power
+ * management framework.
+ *
+ * @time_period_start: time at which busy/idle measurements started
+ * @time_busy: number of ns the GPU was busy executing jobs since the
+ * @time_period_start timestamp.
+ * @time_idle: number of ns since time_period_start the GPU was not executing
+ * jobs since the @time_period_start timestamp.
+ * @prev_busy: busy time in ns of previous time period.
+ * Updated when metrics are reset.
+ * @prev_idle: idle time in ns of previous time period
+ * Updated when metrics are reset.
+ * @gpu_active: true when the GPU is executing jobs. false when
+ * not. Updated when the job scheduler informs us a job in submitted
+ * or removed from a GPU slot.
+ * @busy_cl: number of ns the GPU was busy executing CL jobs. Note that
+ * if two CL jobs were active for 400ns, this value would be updated
+ * with 800.
+ * @busy_gl: number of ns the GPU was busy executing GL jobs. Note that
+ * if two GL jobs were active for 400ns, this value would be updated
+ * with 800.
+ * @active_cl_ctx: number of CL jobs active on the GPU. Array is per-device.
+ * @active_gl_ctx: number of GL jobs active on the GPU. Array is per-slot. As
+ * GL jobs never run on slot 2 this slot is not recorded.
+ * @lock: spinlock protecting the kbasep_pm_metrics_data structure
+ * @timer: timer to regularly make DVFS decisions based on the power
+ * management metrics.
+ * @timer_active: boolean indicating @timer is running
+ * @platform_data: pointer to data controlled by platform specific code
+ * @kbdev: pointer to kbase device for which metrics are collected
+ *
+ */
+struct kbasep_pm_metrics_data {
+ ktime_t time_period_start;
+ u32 time_busy;
+ u32 time_idle;
+ u32 prev_busy;
+ u32 prev_idle;
+ bool gpu_active;
+ u32 busy_cl[2];
+ u32 busy_gl;
+ u32 active_cl_ctx[2];
+ u32 active_gl_ctx[2]; /* GL jobs can only run on 2 of the 3 job slots */
+ spinlock_t lock;
+
+#ifdef CONFIG_MALI_MIDGARD_DVFS
+ struct hrtimer timer;
+ bool timer_active;
+#endif
+
+ void *platform_data;
+ struct kbase_device *kbdev;
+};
+
+union kbase_pm_policy_data {
+ struct kbasep_pm_policy_always_on always_on;
+ struct kbasep_pm_policy_coarse_demand coarse_demand;
+ struct kbasep_pm_policy_demand demand;
+#if !MALI_CUSTOMER_RELEASE
+ struct kbasep_pm_policy_demand_always_powered demand_always_powered;
+ struct kbasep_pm_policy_fast_start fast_start;
+#endif
+};
+
+union kbase_pm_ca_policy_data {
+ struct kbasep_pm_ca_policy_fixed fixed;
+#if !MALI_CUSTOMER_RELEASE
+ struct kbasep_pm_ca_policy_random random;
+#endif
+};
+
+/**
+ * struct kbase_pm_backend_data - Data stored per device for power management.
+ *
+ * This structure contains data for the power management framework. There is one
+ * instance of this structure per device in the system.
+ *
+ * @ca_current_policy: The policy that is currently actively controlling core
+ * availability.
+ * @pm_current_policy: The policy that is currently actively controlling the
+ * power state.
+ * @ca_policy_data: Private data for current CA policy
+ * @pm_policy_data: Private data for current PM policy
+ * @ca_in_transition: Flag indicating when core availability policy is
+ * transitioning cores. The core availability policy must
+ * set this when a change in core availability is occurring.
+ * power_change_lock must be held when accessing this.
+ * @reset_done: Flag when a reset is complete
+ * @reset_done_wait: Wait queue to wait for changes to @reset_done
+ * @l2_powered_wait: Wait queue for whether the l2 cache has been powered as
+ * requested
+ * @l2_powered: State indicating whether all the l2 caches are powered.
+ * Non-zero indicates they're *all* powered
+ * Zero indicates that some (or all) are not powered
+ * @gpu_cycle_counter_requests: The reference count of active gpu cycle counter
+ * users
+ * @gpu_cycle_counter_requests_lock: Lock to protect @gpu_cycle_counter_requests
+ * @desired_shader_state: A bit mask identifying the shader cores that the
+ * power policy would like to be on. The current state
+ * of the cores may be different, but there should be
+ * transitions in progress that will eventually achieve
+ * this state (assuming that the policy doesn't change
+ * its mind in the mean time).
+ * @powering_on_shader_state: A bit mask indicating which shader cores are
+ * currently in a power-on transition
+ * @desired_tiler_state: A bit mask identifying the tiler cores that the power
+ * policy would like to be on. See @desired_shader_state
+ * @powering_on_tiler_state: A bit mask indicating which tiler core are
+ * currently in a power-on transition
+ * @powering_on_l2_state: A bit mask indicating which l2-caches are currently
+ * in a power-on transition
+ * @powering_on_stack_state: A bit mask indicating which core stacks are
+ * currently in a power-on transition
+ * @gpu_in_desired_state: This flag is set if the GPU is powered as requested
+ * by the desired_xxx_state variables
+ * @gpu_in_desired_state_wait: Wait queue set when @gpu_in_desired_state != 0
+ * @gpu_powered: Set to true when the GPU is powered and register
+ * accesses are possible, false otherwise
+ * @instr_enabled: Set to true when instrumentation is enabled,
+ * false otherwise
+ * @cg1_disabled: Set if the policy wants to keep the second core group
+ * powered off
+ * @driver_ready_for_irqs: Debug state indicating whether sufficient
+ * initialization of the driver has occurred to handle
+ * IRQs
+ * @gpu_powered_lock: Spinlock that must be held when writing @gpu_powered or
+ * accessing @driver_ready_for_irqs
+ * @metrics: Structure to hold metrics for the GPU
+ * @gpu_poweroff_pending: number of poweroff timer ticks until the GPU is
+ * powered off
+ * @shader_poweroff_pending_time: number of poweroff timer ticks until shaders
+ * and/or timers are powered off
+ * @gpu_poweroff_timer: Timer for powering off GPU
+ * @gpu_poweroff_wq: Workqueue to power off GPU on when timer fires
+ * @gpu_poweroff_work: Workitem used on @gpu_poweroff_wq
+ * @shader_poweroff_pending: Bit mask of shaders to be powered off on next
+ * timer callback
+ * @tiler_poweroff_pending: Bit mask of tilers to be powered off on next timer
+ * callback
+ * @poweroff_timer_needed: true if the poweroff timer is currently required,
+ * false otherwise
+ * @poweroff_timer_running: true if the poweroff timer is currently running,
+ * false otherwise
+ * power_change_lock should be held when accessing,
+ * unless there is no way the timer can be running (eg
+ * hrtimer_cancel() was called immediately before)
+ * @poweroff_wait_in_progress: true if a wait for GPU power off is in progress.
+ * hwaccess_lock must be held when accessing
+ * @poweron_required: true if a GPU power on is required. Should only be set
+ * when poweroff_wait_in_progress is true, and therefore the
+ * GPU can not immediately be powered on. pm.lock must be
+ * held when accessing
+ * @poweroff_is_suspend: true if the GPU is being powered off due to a suspend
+ * request. pm.lock must be held when accessing
+ * @gpu_poweroff_wait_wq: workqueue for waiting for GPU to power off
+ * @gpu_poweroff_wait_work: work item for use with @gpu_poweroff_wait_wq
+ * @poweroff_wait: waitqueue for waiting for @gpu_poweroff_wait_work to complete
+ * @callback_power_on: Callback when the GPU needs to be turned on. See
+ * &struct kbase_pm_callback_conf
+ * @callback_power_off: Callback when the GPU may be turned off. See
+ * &struct kbase_pm_callback_conf
+ * @callback_power_suspend: Callback when a suspend occurs and the GPU needs to
+ * be turned off. See &struct kbase_pm_callback_conf
+ * @callback_power_resume: Callback when a resume occurs and the GPU needs to
+ * be turned on. See &struct kbase_pm_callback_conf
+ * @callback_power_runtime_on: Callback when the GPU needs to be turned on. See
+ * &struct kbase_pm_callback_conf
+ * @callback_power_runtime_off: Callback when the GPU may be turned off. See
+ * &struct kbase_pm_callback_conf
+ * @callback_power_runtime_idle: Optional callback when the GPU may be idle. See
+ * &struct kbase_pm_callback_conf
+ *
+ * Note:
+ * During an IRQ, @ca_current_policy or @pm_current_policy can be NULL when the
+ * policy is being changed with kbase_pm_ca_set_policy() or
+ * kbase_pm_set_policy(). The change is protected under
+ * kbase_device.pm.power_change_lock. Direct access to this
+ * from IRQ context must therefore check for NULL. If NULL, then
+ * kbase_pm_ca_set_policy() or kbase_pm_set_policy() will re-issue the policy
+ * functions that would have been done under IRQ.
+ */
+struct kbase_pm_backend_data {
+ const struct kbase_pm_ca_policy *ca_current_policy;
+ const struct kbase_pm_policy *pm_current_policy;
+ union kbase_pm_ca_policy_data ca_policy_data;
+ union kbase_pm_policy_data pm_policy_data;
+ bool ca_in_transition;
+ bool reset_done;
+ wait_queue_head_t reset_done_wait;
+ wait_queue_head_t l2_powered_wait;
+ int l2_powered;
+ int gpu_cycle_counter_requests;
+ spinlock_t gpu_cycle_counter_requests_lock;
+
+ u64 desired_shader_state;
+ u64 powering_on_shader_state;
+ u64 desired_tiler_state;
+ u64 powering_on_tiler_state;
+ u64 powering_on_l2_state;
+#ifdef CONFIG_MALI_CORESTACK
+ u64 powering_on_stack_state;
+#endif /* CONFIG_MALI_CORESTACK */
+
+ bool gpu_in_desired_state;
+ wait_queue_head_t gpu_in_desired_state_wait;
+
+ bool gpu_powered;
+
+ bool instr_enabled;
+
+ bool cg1_disabled;
+
+#ifdef CONFIG_MALI_DEBUG
+ bool driver_ready_for_irqs;
+#endif /* CONFIG_MALI_DEBUG */
+
+ spinlock_t gpu_powered_lock;
+
+
+ struct kbasep_pm_metrics_data metrics;
+
+ int gpu_poweroff_pending;
+ int shader_poweroff_pending_time;
+
+ struct hrtimer gpu_poweroff_timer;
+ struct workqueue_struct *gpu_poweroff_wq;
+ struct work_struct gpu_poweroff_work;
+
+ u64 shader_poweroff_pending;
+ u64 tiler_poweroff_pending;
+
+ bool poweroff_timer_needed;
+ bool poweroff_timer_running;
+
+ bool poweroff_wait_in_progress;
+ bool poweron_required;
+ bool poweroff_is_suspend;
+
+ struct workqueue_struct *gpu_poweroff_wait_wq;
+ struct work_struct gpu_poweroff_wait_work;
+
+ wait_queue_head_t poweroff_wait;
+
+ int (*callback_power_on)(struct kbase_device *kbdev);
+ void (*callback_power_off)(struct kbase_device *kbdev);
+ void (*callback_power_suspend)(struct kbase_device *kbdev);
+ void (*callback_power_resume)(struct kbase_device *kbdev);
+ int (*callback_power_runtime_on)(struct kbase_device *kbdev);
+ void (*callback_power_runtime_off)(struct kbase_device *kbdev);
+ int (*callback_power_runtime_idle)(struct kbase_device *kbdev);
+};
+
+
+/* List of policy IDs */
+enum kbase_pm_policy_id {
+ KBASE_PM_POLICY_ID_DEMAND = 1,
+ KBASE_PM_POLICY_ID_ALWAYS_ON,
+ KBASE_PM_POLICY_ID_COARSE_DEMAND,
+#if !MALI_CUSTOMER_RELEASE
+ KBASE_PM_POLICY_ID_DEMAND_ALWAYS_POWERED,
+ KBASE_PM_POLICY_ID_FAST_START
+#endif
+};
+
+typedef u32 kbase_pm_policy_flags;
+
+/**
+ * struct kbase_pm_policy - Power policy structure.
+ *
+ * Each power policy exposes a (static) instance of this structure which
+ * contains function pointers to the policy's methods.
+ *
+ * @name: The name of this policy
+ * @init: Function called when the policy is selected
+ * @term: Function called when the policy is unselected
+ * @get_core_mask: Function called to get the current shader core mask
+ * @get_core_active: Function called to get the current overall GPU power
+ * state
+ * @flags: Field indicating flags for this policy
+ * @id: Field indicating an ID for this policy. This is not
+ * necessarily the same as its index in the list returned
+ * by kbase_pm_list_policies().
+ * It is used purely for debugging.
+ */
+struct kbase_pm_policy {
+ char *name;
+
+ /**
+ * Function called when the policy is selected
+ *
+ * This should initialize the kbdev->pm.pm_policy_data structure. It
+ * should not attempt to make any changes to hardware state.
+ *
+ * It is undefined what state the cores are in when the function is
+ * called.
+ *
+ * @kbdev: The kbase device structure for the device (must be a
+ * valid pointer)
+ */
+ void (*init)(struct kbase_device *kbdev);
+
+ /**
+ * Function called when the policy is unselected.
+ *
+ * @kbdev: The kbase device structure for the device (must be a
+ * valid pointer)
+ */
+ void (*term)(struct kbase_device *kbdev);
+
+ /**
+ * Function called to get the current shader core mask
+ *
+ * The returned mask should meet or exceed (kbdev->shader_needed_bitmap
+ * | kbdev->shader_inuse_bitmap).
+ *
+ * @kbdev: The kbase device structure for the device (must be a
+ * valid pointer)
+ *
+ * Return: The mask of shader cores to be powered
+ */
+ u64 (*get_core_mask)(struct kbase_device *kbdev);
+
+ /**
+ * Function called to get the current overall GPU power state
+ *
+ * This function should consider the state of kbdev->pm.active_count. If
+ * this count is greater than 0 then there is at least one active
+ * context on the device and the GPU should be powered. If it is equal
+ * to 0 then there are no active contexts and the GPU could be powered
+ * off if desired.
+ *
+ * @kbdev: The kbase device structure for the device (must be a
+ * valid pointer)
+ *
+ * Return: true if the GPU should be powered, false otherwise
+ */
+ bool (*get_core_active)(struct kbase_device *kbdev);
+
+ kbase_pm_policy_flags flags;
+ enum kbase_pm_policy_id id;
+};
+
+
+enum kbase_pm_ca_policy_id {
+ KBASE_PM_CA_POLICY_ID_FIXED = 1,
+ KBASE_PM_CA_POLICY_ID_RANDOM
+};
+
+typedef u32 kbase_pm_ca_policy_flags;
+
+/**
+ * Maximum length of a CA policy names
+ */
+#define KBASE_PM_CA_MAX_POLICY_NAME_LEN 15
+
+/**
+ * struct kbase_pm_ca_policy - Core availability policy structure.
+ *
+ * Each core availability policy exposes a (static) instance of this structure
+ * which contains function pointers to the policy's methods.
+ *
+ * @name: The name of this policy
+ * @init: Function called when the policy is selected
+ * @term: Function called when the policy is unselected
+ * @get_core_mask: Function called to get the current shader core
+ * availability mask
+ * @update_core_status: Function called to update the current core status
+ * @flags: Field indicating flags for this policy
+ * @id: Field indicating an ID for this policy. This is not
+ * necessarily the same as its index in the list returned
+ * by kbase_pm_list_policies().
+ * It is used purely for debugging.
+ */
+struct kbase_pm_ca_policy {
+ char name[KBASE_PM_CA_MAX_POLICY_NAME_LEN + 1];
+
+ /**
+ * Function called when the policy is selected
+ *
+ * This should initialize the kbdev->pm.ca_policy_data structure. It
+ * should not attempt to make any changes to hardware state.
+ *
+ * It is undefined what state the cores are in when the function is
+ * called.
+ *
+ * @kbdev The kbase device structure for the device (must be a
+ * valid pointer)
+ */
+ void (*init)(struct kbase_device *kbdev);
+
+ /**
+ * Function called when the policy is unselected.
+ *
+ * @kbdev The kbase device structure for the device (must be a
+ * valid pointer)
+ */
+ void (*term)(struct kbase_device *kbdev);
+
+ /**
+ * Function called to get the current shader core availability mask
+ *
+ * When a change in core availability is occurring, the policy must set
+ * kbdev->pm.ca_in_transition to true. This is to indicate that
+ * reporting changes in power state cannot be optimized out, even if
+ * kbdev->pm.desired_shader_state remains unchanged. This must be done
+ * by any functions internal to the Core Availability Policy that change
+ * the return value of kbase_pm_ca_policy::get_core_mask.
+ *
+ * @kbdev The kbase device structure for the device (must be a
+ * valid pointer)
+ *
+ * Return: The current core availability mask
+ */
+ u64 (*get_core_mask)(struct kbase_device *kbdev);
+
+ /**
+ * Function called to update the current core status
+ *
+ * If none of the cores in core group 0 are ready or transitioning, then
+ * the policy must ensure that the next call to get_core_mask does not
+ * return 0 for all cores in core group 0. It is an error to disable
+ * core group 0 through the core availability policy.
+ *
+ * When a change in core availability has finished, the policy must set
+ * kbdev->pm.ca_in_transition to false. This is to indicate that
+ * changes in power state can once again be optimized out when
+ * kbdev->pm.desired_shader_state is unchanged.
+ *
+ * @kbdev: The kbase device structure for the device
+ * (must be a valid pointer)
+ * @cores_ready: The mask of cores currently powered and
+ * ready to run jobs
+ * @cores_transitioning: The mask of cores currently transitioning
+ * power state
+ */
+ void (*update_core_status)(struct kbase_device *kbdev, u64 cores_ready,
+ u64 cores_transitioning);
+
+ kbase_pm_ca_policy_flags flags;
+
+ /**
+ * Field indicating an ID for this policy. This is not necessarily the
+ * same as its index in the list returned by kbase_pm_list_policies().
+ * It is used purely for debugging.
+ */
+ enum kbase_pm_ca_policy_id id;
+};
+
+#endif /* _KBASE_PM_HWACCESS_DEFS_H_ */