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path: root/driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_policy.c
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Diffstat (limited to 'driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_policy.c')
-rwxr-xr-xdriver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_policy.c973
1 files changed, 973 insertions, 0 deletions
diff --git a/driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_policy.c b/driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_policy.c
new file mode 100755
index 0000000..075f020
--- /dev/null
+++ b/driver/product/kernel/drivers/gpu/arm/midgard/backend/gpu/mali_kbase_pm_policy.c
@@ -0,0 +1,973 @@
+/*
+ *
+ * (C) COPYRIGHT 2010-2016 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU licence.
+ *
+ * A copy of the licence is included with the program, and can also be obtained
+ * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+
+/*
+ * Power policy API implementations
+ */
+
+#include <mali_kbase.h>
+#include <mali_midg_regmap.h>
+#include <mali_kbase_pm.h>
+#include <mali_kbase_config_defaults.h>
+#include <backend/gpu/mali_kbase_pm_internal.h>
+
+static const struct kbase_pm_policy *const policy_list[] = {
+#ifdef CONFIG_MALI_NO_MALI
+ &kbase_pm_always_on_policy_ops,
+ &kbase_pm_demand_policy_ops,
+ &kbase_pm_coarse_demand_policy_ops,
+#if !MALI_CUSTOMER_RELEASE
+ &kbase_pm_demand_always_powered_policy_ops,
+ &kbase_pm_fast_start_policy_ops,
+#endif
+#else /* CONFIG_MALI_NO_MALI */
+#if !PLATFORM_POWER_DOWN_ONLY
+ &kbase_pm_demand_policy_ops,
+#endif /* !PLATFORM_POWER_DOWN_ONLY */
+ &kbase_pm_coarse_demand_policy_ops,
+ &kbase_pm_always_on_policy_ops,
+#if !MALI_CUSTOMER_RELEASE
+#if !PLATFORM_POWER_DOWN_ONLY
+ &kbase_pm_demand_always_powered_policy_ops,
+ &kbase_pm_fast_start_policy_ops,
+#endif /* !PLATFORM_POWER_DOWN_ONLY */
+#endif
+#endif /* CONFIG_MALI_NO_MALI */
+};
+
+/* The number of policies available in the system.
+ * This is derived from the number of functions listed in policy_get_functions.
+ */
+#define POLICY_COUNT (sizeof(policy_list)/sizeof(*policy_list))
+
+
+/* Function IDs for looking up Timeline Trace codes in
+ * kbase_pm_change_state_trace_code */
+enum kbase_pm_func_id {
+ KBASE_PM_FUNC_ID_REQUEST_CORES_START,
+ KBASE_PM_FUNC_ID_REQUEST_CORES_END,
+ KBASE_PM_FUNC_ID_RELEASE_CORES_START,
+ KBASE_PM_FUNC_ID_RELEASE_CORES_END,
+ /* Note: kbase_pm_unrequest_cores() is on the slow path, and we neither
+ * expect to hit it nor tend to hit it very much anyway. We can detect
+ * whether we need more instrumentation by a difference between
+ * PM_CHECKTRANS events and PM_SEND/HANDLE_EVENT. */
+
+ /* Must be the last */
+ KBASE_PM_FUNC_ID_COUNT
+};
+
+
+/* State changes during request/unrequest/release-ing cores */
+enum {
+ KBASE_PM_CHANGE_STATE_SHADER = (1u << 0),
+ KBASE_PM_CHANGE_STATE_TILER = (1u << 1),
+
+ /* These two must be last */
+ KBASE_PM_CHANGE_STATE_MASK = (KBASE_PM_CHANGE_STATE_TILER |
+ KBASE_PM_CHANGE_STATE_SHADER),
+ KBASE_PM_CHANGE_STATE_COUNT = KBASE_PM_CHANGE_STATE_MASK + 1
+};
+typedef u32 kbase_pm_change_state;
+
+
+#ifdef CONFIG_MALI_TRACE_TIMELINE
+/* Timeline Trace code lookups for each function */
+static u32 kbase_pm_change_state_trace_code[KBASE_PM_FUNC_ID_COUNT]
+ [KBASE_PM_CHANGE_STATE_COUNT] = {
+ /* kbase_pm_request_cores */
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_START][0] = 0,
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_SHADER] =
+ SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_START,
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_START,
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_SHADER |
+ KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_START,
+
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_END][0] = 0,
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_SHADER] =
+ SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_END,
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_END,
+ [KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_SHADER |
+ KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_END,
+
+ /* kbase_pm_release_cores */
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_START][0] = 0,
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_SHADER] =
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_START,
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_START,
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_SHADER |
+ KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_START,
+
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_END][0] = 0,
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_SHADER] =
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_END,
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_END,
+ [KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_SHADER |
+ KBASE_PM_CHANGE_STATE_TILER] =
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_END
+};
+
+static inline void kbase_timeline_pm_cores_func(struct kbase_device *kbdev,
+ enum kbase_pm_func_id func_id,
+ kbase_pm_change_state state)
+{
+ int trace_code;
+
+ KBASE_DEBUG_ASSERT(func_id >= 0 && func_id < KBASE_PM_FUNC_ID_COUNT);
+ KBASE_DEBUG_ASSERT(state != 0 && (state & KBASE_PM_CHANGE_STATE_MASK) ==
+ state);
+
+ trace_code = kbase_pm_change_state_trace_code[func_id][state];
+ KBASE_TIMELINE_PM_CHECKTRANS(kbdev, trace_code);
+}
+
+#else /* CONFIG_MALI_TRACE_TIMELINE */
+static inline void kbase_timeline_pm_cores_func(struct kbase_device *kbdev,
+ enum kbase_pm_func_id func_id, kbase_pm_change_state state)
+{
+}
+
+#endif /* CONFIG_MALI_TRACE_TIMELINE */
+
+/**
+ * kbasep_pm_do_poweroff_cores - Process a poweroff request and power down any
+ * requested shader cores
+ * @kbdev: Device pointer
+ */
+static void kbasep_pm_do_poweroff_cores(struct kbase_device *kbdev)
+{
+ u64 prev_shader_state = kbdev->pm.backend.desired_shader_state;
+ u64 prev_tiler_state = kbdev->pm.backend.desired_tiler_state;
+
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ kbdev->pm.backend.desired_shader_state &=
+ ~kbdev->pm.backend.shader_poweroff_pending;
+ kbdev->pm.backend.desired_tiler_state &=
+ ~kbdev->pm.backend.tiler_poweroff_pending;
+
+ kbdev->pm.backend.shader_poweroff_pending = 0;
+ kbdev->pm.backend.tiler_poweroff_pending = 0;
+
+ if (prev_shader_state != kbdev->pm.backend.desired_shader_state ||
+ prev_tiler_state !=
+ kbdev->pm.backend.desired_tiler_state ||
+ kbdev->pm.backend.ca_in_transition) {
+ bool cores_are_available;
+
+ KBASE_TIMELINE_PM_CHECKTRANS(kbdev,
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_START);
+ cores_are_available = kbase_pm_check_transitions_nolock(kbdev);
+ KBASE_TIMELINE_PM_CHECKTRANS(kbdev,
+ SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_END);
+
+ /* Don't need 'cores_are_available',
+ * because we don't return anything */
+ CSTD_UNUSED(cores_are_available);
+ }
+}
+
+static enum hrtimer_restart
+kbasep_pm_do_gpu_poweroff_callback(struct hrtimer *timer)
+{
+ struct kbase_device *kbdev;
+ unsigned long flags;
+
+ kbdev = container_of(timer, struct kbase_device,
+ pm.backend.gpu_poweroff_timer);
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+
+ /* It is safe for this call to do nothing if the work item is already
+ * queued. The worker function will read the must up-to-date state of
+ * kbdev->pm.backend.gpu_poweroff_pending under lock.
+ *
+ * If a state change occurs while the worker function is processing,
+ * this call will succeed as a work item can be requeued once it has
+ * started processing.
+ */
+ if (kbdev->pm.backend.gpu_poweroff_pending)
+ queue_work(kbdev->pm.backend.gpu_poweroff_wq,
+ &kbdev->pm.backend.gpu_poweroff_work);
+
+ if (kbdev->pm.backend.shader_poweroff_pending ||
+ kbdev->pm.backend.tiler_poweroff_pending) {
+ kbdev->pm.backend.shader_poweroff_pending_time--;
+
+ KBASE_DEBUG_ASSERT(
+ kbdev->pm.backend.shader_poweroff_pending_time
+ >= 0);
+
+ if (!kbdev->pm.backend.shader_poweroff_pending_time)
+ kbasep_pm_do_poweroff_cores(kbdev);
+ }
+
+ if (kbdev->pm.backend.poweroff_timer_needed) {
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+
+ hrtimer_add_expires(timer, kbdev->pm.gpu_poweroff_time);
+
+ return HRTIMER_RESTART;
+ }
+
+ kbdev->pm.backend.poweroff_timer_running = false;
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+
+ return HRTIMER_NORESTART;
+}
+
+static void kbasep_pm_do_gpu_poweroff_wq(struct work_struct *data)
+{
+ unsigned long flags;
+ struct kbase_device *kbdev;
+ bool do_poweroff = false;
+
+ kbdev = container_of(data, struct kbase_device,
+ pm.backend.gpu_poweroff_work);
+
+ mutex_lock(&kbdev->pm.lock);
+
+ if (kbdev->pm.backend.gpu_poweroff_pending == 0) {
+ mutex_unlock(&kbdev->pm.lock);
+ return;
+ }
+
+ kbdev->pm.backend.gpu_poweroff_pending--;
+
+ if (kbdev->pm.backend.gpu_poweroff_pending > 0) {
+ mutex_unlock(&kbdev->pm.lock);
+ return;
+ }
+
+ KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_poweroff_pending == 0);
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+
+ /* Only power off the GPU if a request is still pending */
+ if (!kbdev->pm.backend.pm_current_policy->get_core_active(kbdev))
+ do_poweroff = true;
+
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+
+ if (do_poweroff) {
+ kbdev->pm.backend.poweroff_timer_needed = false;
+ hrtimer_cancel(&kbdev->pm.backend.gpu_poweroff_timer);
+ kbdev->pm.backend.poweroff_timer_running = false;
+
+ /* Power off the GPU */
+ kbase_pm_do_poweroff(kbdev, false);
+ }
+
+ mutex_unlock(&kbdev->pm.lock);
+}
+
+int kbase_pm_policy_init(struct kbase_device *kbdev)
+{
+ struct workqueue_struct *wq;
+
+ wq = alloc_workqueue("kbase_pm_do_poweroff",
+ WQ_HIGHPRI | WQ_UNBOUND, 1);
+ if (!wq)
+ return -ENOMEM;
+
+ kbdev->pm.backend.gpu_poweroff_wq = wq;
+ INIT_WORK(&kbdev->pm.backend.gpu_poweroff_work,
+ kbasep_pm_do_gpu_poweroff_wq);
+ hrtimer_init(&kbdev->pm.backend.gpu_poweroff_timer,
+ CLOCK_MONOTONIC, HRTIMER_MODE_REL);
+ kbdev->pm.backend.gpu_poweroff_timer.function =
+ kbasep_pm_do_gpu_poweroff_callback;
+ kbdev->pm.backend.pm_current_policy = policy_list[0];
+ kbdev->pm.backend.pm_current_policy->init(kbdev);
+ kbdev->pm.gpu_poweroff_time =
+ HR_TIMER_DELAY_NSEC(DEFAULT_PM_GPU_POWEROFF_TICK_NS);
+ kbdev->pm.poweroff_shader_ticks = DEFAULT_PM_POWEROFF_TICK_SHADER;
+ kbdev->pm.poweroff_gpu_ticks = DEFAULT_PM_POWEROFF_TICK_GPU;
+
+ return 0;
+}
+
+void kbase_pm_policy_term(struct kbase_device *kbdev)
+{
+ kbdev->pm.backend.pm_current_policy->term(kbdev);
+ destroy_workqueue(kbdev->pm.backend.gpu_poweroff_wq);
+}
+
+void kbase_pm_cancel_deferred_poweroff(struct kbase_device *kbdev)
+{
+ unsigned long flags;
+
+ lockdep_assert_held(&kbdev->pm.lock);
+
+ kbdev->pm.backend.poweroff_timer_needed = false;
+ hrtimer_cancel(&kbdev->pm.backend.gpu_poweroff_timer);
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+ kbdev->pm.backend.poweroff_timer_running = false;
+
+ /* If wq is already running but is held off by pm.lock, make sure it has
+ * no effect */
+ kbdev->pm.backend.gpu_poweroff_pending = 0;
+
+ kbdev->pm.backend.shader_poweroff_pending = 0;
+ kbdev->pm.backend.tiler_poweroff_pending = 0;
+ kbdev->pm.backend.shader_poweroff_pending_time = 0;
+
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+}
+
+void kbase_pm_update_active(struct kbase_device *kbdev)
+{
+ struct kbase_pm_device_data *pm = &kbdev->pm;
+ struct kbase_pm_backend_data *backend = &pm->backend;
+ unsigned long flags;
+ bool active;
+
+ lockdep_assert_held(&pm->lock);
+
+ /* pm_current_policy will never be NULL while pm.lock is held */
+ KBASE_DEBUG_ASSERT(backend->pm_current_policy);
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+
+ active = backend->pm_current_policy->get_core_active(kbdev);
+
+ if (active) {
+ if (backend->gpu_poweroff_pending) {
+ /* Cancel any pending power off request */
+ backend->gpu_poweroff_pending = 0;
+
+ /* If a request was pending then the GPU was still
+ * powered, so no need to continue */
+ if (!kbdev->poweroff_pending) {
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock,
+ flags);
+ return;
+ }
+ }
+
+ if (!backend->poweroff_timer_running && !backend->gpu_powered &&
+ (pm->poweroff_gpu_ticks ||
+ pm->poweroff_shader_ticks)) {
+ backend->poweroff_timer_needed = true;
+ backend->poweroff_timer_running = true;
+ hrtimer_start(&backend->gpu_poweroff_timer,
+ pm->gpu_poweroff_time,
+ HRTIMER_MODE_REL);
+ }
+
+ /* Power on the GPU and any cores requested by the policy */
+ if (pm->backend.poweroff_wait_in_progress) {
+ pm->backend.poweron_required = true;
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+ } else {
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+ kbase_pm_do_poweron(kbdev, false);
+ }
+ } else {
+ /* It is an error for the power policy to power off the GPU
+ * when there are contexts active */
+ KBASE_DEBUG_ASSERT(pm->active_count == 0);
+
+ if (backend->shader_poweroff_pending ||
+ backend->tiler_poweroff_pending) {
+ backend->shader_poweroff_pending = 0;
+ backend->tiler_poweroff_pending = 0;
+ backend->shader_poweroff_pending_time = 0;
+ }
+
+ /* Request power off */
+ if (pm->backend.gpu_powered) {
+ if (pm->poweroff_gpu_ticks) {
+ backend->gpu_poweroff_pending =
+ pm->poweroff_gpu_ticks;
+ backend->poweroff_timer_needed = true;
+ if (!backend->poweroff_timer_running) {
+ /* Start timer if not running (eg if
+ * power policy has been changed from
+ * always_on to something else). This
+ * will ensure the GPU is actually
+ * powered off */
+ backend->poweroff_timer_running
+ = true;
+ hrtimer_start(
+ &backend->gpu_poweroff_timer,
+ pm->gpu_poweroff_time,
+ HRTIMER_MODE_REL);
+ }
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock,
+ flags);
+ } else {
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock,
+ flags);
+
+ /* Power off the GPU immediately */
+ kbase_pm_do_poweroff(kbdev, false);
+ }
+ } else {
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+ }
+ }
+}
+
+void kbase_pm_update_cores_state_nolock(struct kbase_device *kbdev)
+{
+ u64 desired_bitmap;
+ u64 desired_tiler_bitmap;
+ bool cores_are_available;
+ bool do_poweroff = false;
+
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ if (kbdev->pm.backend.pm_current_policy == NULL)
+ return;
+ if (kbdev->pm.backend.poweroff_wait_in_progress)
+ return;
+
+ if (kbdev->protected_mode_transition && !kbdev->shader_needed_bitmap &&
+ !kbdev->shader_inuse_bitmap && !kbdev->tiler_needed_cnt
+ && !kbdev->tiler_inuse_cnt) {
+ /* We are trying to change in/out of protected mode - force all
+ * cores off so that the L2 powers down */
+ desired_bitmap = 0;
+ desired_tiler_bitmap = 0;
+ } else {
+ desired_bitmap =
+ kbdev->pm.backend.pm_current_policy->get_core_mask(kbdev);
+ desired_bitmap &= kbase_pm_ca_get_core_mask(kbdev);
+
+ if (kbdev->tiler_needed_cnt > 0 || kbdev->tiler_inuse_cnt > 0)
+ desired_tiler_bitmap = 1;
+ else
+ desired_tiler_bitmap = 0;
+
+ if (!kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_XAFFINITY)) {
+ /* Unless XAFFINITY is supported, enable core 0 if tiler
+ * required, regardless of core availability */
+ if (kbdev->tiler_needed_cnt > 0 ||
+ kbdev->tiler_inuse_cnt > 0)
+ desired_bitmap |= 1;
+ }
+ }
+
+ if (kbdev->pm.backend.desired_shader_state != desired_bitmap)
+ KBASE_TRACE_ADD(kbdev, PM_CORES_CHANGE_DESIRED, NULL, NULL, 0u,
+ (u32)desired_bitmap);
+ /* Are any cores being powered on? */
+ if (~kbdev->pm.backend.desired_shader_state & desired_bitmap ||
+ ~kbdev->pm.backend.desired_tiler_state & desired_tiler_bitmap ||
+ kbdev->pm.backend.ca_in_transition) {
+ /* Check if we are powering off any cores before updating shader
+ * state */
+ if (kbdev->pm.backend.desired_shader_state & ~desired_bitmap ||
+ kbdev->pm.backend.desired_tiler_state &
+ ~desired_tiler_bitmap) {
+ /* Start timer to power off cores */
+ kbdev->pm.backend.shader_poweroff_pending |=
+ (kbdev->pm.backend.desired_shader_state &
+ ~desired_bitmap);
+ kbdev->pm.backend.tiler_poweroff_pending |=
+ (kbdev->pm.backend.desired_tiler_state &
+ ~desired_tiler_bitmap);
+
+ if (kbdev->pm.poweroff_shader_ticks &&
+ !kbdev->protected_mode_transition)
+ kbdev->pm.backend.shader_poweroff_pending_time =
+ kbdev->pm.poweroff_shader_ticks;
+ else
+ do_poweroff = true;
+ }
+
+ kbdev->pm.backend.desired_shader_state = desired_bitmap;
+ kbdev->pm.backend.desired_tiler_state = desired_tiler_bitmap;
+
+ /* If any cores are being powered on, transition immediately */
+ cores_are_available = kbase_pm_check_transitions_nolock(kbdev);
+ } else if (kbdev->pm.backend.desired_shader_state & ~desired_bitmap ||
+ kbdev->pm.backend.desired_tiler_state &
+ ~desired_tiler_bitmap) {
+ /* Start timer to power off cores */
+ kbdev->pm.backend.shader_poweroff_pending |=
+ (kbdev->pm.backend.desired_shader_state &
+ ~desired_bitmap);
+ kbdev->pm.backend.tiler_poweroff_pending |=
+ (kbdev->pm.backend.desired_tiler_state &
+ ~desired_tiler_bitmap);
+ if (kbdev->pm.poweroff_shader_ticks &&
+ !kbdev->protected_mode_transition)
+ kbdev->pm.backend.shader_poweroff_pending_time =
+ kbdev->pm.poweroff_shader_ticks;
+ else
+ kbasep_pm_do_poweroff_cores(kbdev);
+ } else if (kbdev->pm.active_count == 0 && desired_bitmap != 0 &&
+ desired_tiler_bitmap != 0 &&
+ kbdev->pm.backend.poweroff_timer_needed) {
+ /* If power policy is keeping cores on despite there being no
+ * active contexts then disable poweroff timer as it isn't
+ * required.
+ * Only reset poweroff_timer_needed if we're not in the middle
+ * of the power off callback */
+ kbdev->pm.backend.poweroff_timer_needed = false;
+ }
+
+ /* Ensure timer does not power off wanted cores and make sure to power
+ * off unwanted cores */
+ if (kbdev->pm.backend.shader_poweroff_pending ||
+ kbdev->pm.backend.tiler_poweroff_pending) {
+ kbdev->pm.backend.shader_poweroff_pending &=
+ ~(kbdev->pm.backend.desired_shader_state &
+ desired_bitmap);
+ kbdev->pm.backend.tiler_poweroff_pending &=
+ ~(kbdev->pm.backend.desired_tiler_state &
+ desired_tiler_bitmap);
+
+ if (!kbdev->pm.backend.shader_poweroff_pending &&
+ !kbdev->pm.backend.tiler_poweroff_pending)
+ kbdev->pm.backend.shader_poweroff_pending_time = 0;
+ }
+
+ /* Shader poweroff is deferred to the end of the function, to eliminate
+ * issues caused by the core availability policy recursing into this
+ * function */
+ if (do_poweroff)
+ kbasep_pm_do_poweroff_cores(kbdev);
+
+ /* Don't need 'cores_are_available', because we don't return anything */
+ CSTD_UNUSED(cores_are_available);
+}
+
+void kbase_pm_update_cores_state(struct kbase_device *kbdev)
+{
+ unsigned long flags;
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+
+ kbase_pm_update_cores_state_nolock(kbdev);
+
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+}
+
+int kbase_pm_list_policies(const struct kbase_pm_policy * const **list)
+{
+ if (!list)
+ return POLICY_COUNT;
+
+ *list = policy_list;
+
+ return POLICY_COUNT;
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_list_policies);
+
+const struct kbase_pm_policy *kbase_pm_get_policy(struct kbase_device *kbdev)
+{
+ KBASE_DEBUG_ASSERT(kbdev != NULL);
+
+ return kbdev->pm.backend.pm_current_policy;
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_get_policy);
+
+void kbase_pm_set_policy(struct kbase_device *kbdev,
+ const struct kbase_pm_policy *new_policy)
+{
+ struct kbasep_js_device_data *js_devdata = &kbdev->js_data;
+ const struct kbase_pm_policy *old_policy;
+ unsigned long flags;
+
+ KBASE_DEBUG_ASSERT(kbdev != NULL);
+ KBASE_DEBUG_ASSERT(new_policy != NULL);
+
+ KBASE_TRACE_ADD(kbdev, PM_SET_POLICY, NULL, NULL, 0u, new_policy->id);
+
+ /* During a policy change we pretend the GPU is active */
+ /* A suspend won't happen here, because we're in a syscall from a
+ * userspace thread */
+ kbase_pm_context_active(kbdev);
+
+ mutex_lock(&js_devdata->runpool_mutex);
+ mutex_lock(&kbdev->pm.lock);
+
+ /* Remove the policy to prevent IRQ handlers from working on it */
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+ old_policy = kbdev->pm.backend.pm_current_policy;
+ kbdev->pm.backend.pm_current_policy = NULL;
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+
+ KBASE_TRACE_ADD(kbdev, PM_CURRENT_POLICY_TERM, NULL, NULL, 0u,
+ old_policy->id);
+ if (old_policy->term)
+ old_policy->term(kbdev);
+
+ KBASE_TRACE_ADD(kbdev, PM_CURRENT_POLICY_INIT, NULL, NULL, 0u,
+ new_policy->id);
+ if (new_policy->init)
+ new_policy->init(kbdev);
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+ kbdev->pm.backend.pm_current_policy = new_policy;
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+
+ /* If any core power state changes were previously attempted, but
+ * couldn't be made because the policy was changing (current_policy was
+ * NULL), then re-try them here. */
+ kbase_pm_update_active(kbdev);
+ kbase_pm_update_cores_state(kbdev);
+
+ mutex_unlock(&kbdev->pm.lock);
+ mutex_unlock(&js_devdata->runpool_mutex);
+
+ /* Now the policy change is finished, we release our fake context active
+ * reference */
+ kbase_pm_context_idle(kbdev);
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_set_policy);
+
+/* Check whether a state change has finished, and trace it as completed */
+static void
+kbase_pm_trace_check_and_finish_state_change(struct kbase_device *kbdev)
+{
+ if ((kbdev->shader_available_bitmap &
+ kbdev->pm.backend.desired_shader_state)
+ == kbdev->pm.backend.desired_shader_state &&
+ (kbdev->tiler_available_bitmap &
+ kbdev->pm.backend.desired_tiler_state)
+ == kbdev->pm.backend.desired_tiler_state)
+ kbase_timeline_pm_check_handle_event(kbdev,
+ KBASE_TIMELINE_PM_EVENT_GPU_STATE_CHANGED);
+}
+
+void kbase_pm_request_cores(struct kbase_device *kbdev,
+ bool tiler_required, u64 shader_cores)
+{
+ u64 cores;
+
+ kbase_pm_change_state change_gpu_state = 0u;
+
+ KBASE_DEBUG_ASSERT(kbdev != NULL);
+
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ cores = shader_cores;
+ while (cores) {
+ int bitnum = fls64(cores) - 1;
+ u64 bit = 1ULL << bitnum;
+
+ /* It should be almost impossible for this to overflow. It would
+ * require 2^32 atoms to request a particular core, which would
+ * require 2^24 contexts to submit. This would require an amount
+ * of memory that is impossible on a 32-bit system and extremely
+ * unlikely on a 64-bit system. */
+ int cnt = ++kbdev->shader_needed_cnt[bitnum];
+
+ if (1 == cnt) {
+ kbdev->shader_needed_bitmap |= bit;
+ change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
+ }
+
+ cores &= ~bit;
+ }
+
+ if (tiler_required) {
+ int cnt = ++kbdev->tiler_needed_cnt;
+
+ if (1 == cnt)
+ change_gpu_state |= KBASE_PM_CHANGE_STATE_TILER;
+
+ KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt != 0);
+ }
+
+ if (change_gpu_state) {
+ KBASE_TRACE_ADD(kbdev, PM_REQUEST_CHANGE_SHADER_NEEDED, NULL,
+ NULL, 0u, (u32) kbdev->shader_needed_bitmap);
+
+ kbase_timeline_pm_cores_func(kbdev,
+ KBASE_PM_FUNC_ID_REQUEST_CORES_START,
+ change_gpu_state);
+ kbase_pm_update_cores_state_nolock(kbdev);
+ kbase_timeline_pm_cores_func(kbdev,
+ KBASE_PM_FUNC_ID_REQUEST_CORES_END,
+ change_gpu_state);
+ }
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_request_cores);
+
+void kbase_pm_unrequest_cores(struct kbase_device *kbdev,
+ bool tiler_required, u64 shader_cores)
+{
+ kbase_pm_change_state change_gpu_state = 0u;
+
+ KBASE_DEBUG_ASSERT(kbdev != NULL);
+
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ while (shader_cores) {
+ int bitnum = fls64(shader_cores) - 1;
+ u64 bit = 1ULL << bitnum;
+ int cnt;
+
+ KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0);
+
+ cnt = --kbdev->shader_needed_cnt[bitnum];
+
+ if (0 == cnt) {
+ kbdev->shader_needed_bitmap &= ~bit;
+
+ change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
+ }
+
+ shader_cores &= ~bit;
+ }
+
+ if (tiler_required) {
+ int cnt;
+
+ KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt > 0);
+
+ cnt = --kbdev->tiler_needed_cnt;
+
+ if (0 == cnt)
+ change_gpu_state |= KBASE_PM_CHANGE_STATE_TILER;
+ }
+
+ if (change_gpu_state) {
+ KBASE_TRACE_ADD(kbdev, PM_UNREQUEST_CHANGE_SHADER_NEEDED, NULL,
+ NULL, 0u, (u32) kbdev->shader_needed_bitmap);
+
+ kbase_pm_update_cores_state_nolock(kbdev);
+
+ /* Trace that any state change effectively completes immediately
+ * - no-one will wait on the state change */
+ kbase_pm_trace_check_and_finish_state_change(kbdev);
+ }
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_unrequest_cores);
+
+enum kbase_pm_cores_ready
+kbase_pm_register_inuse_cores(struct kbase_device *kbdev,
+ bool tiler_required, u64 shader_cores)
+{
+ u64 prev_shader_needed; /* Just for tracing */
+ u64 prev_shader_inuse; /* Just for tracing */
+
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ prev_shader_needed = kbdev->shader_needed_bitmap;
+ prev_shader_inuse = kbdev->shader_inuse_bitmap;
+
+ /* If desired_shader_state does not contain the requested cores, then
+ * power management is not attempting to powering those cores (most
+ * likely due to core availability policy) and a new job affinity must
+ * be chosen */
+ if ((kbdev->pm.backend.desired_shader_state & shader_cores) !=
+ shader_cores) {
+ return (kbdev->pm.backend.poweroff_wait_in_progress ||
+ kbdev->pm.backend.pm_current_policy == NULL) ?
+ KBASE_CORES_NOT_READY : KBASE_NEW_AFFINITY;
+ }
+
+ if ((kbdev->shader_available_bitmap & shader_cores) != shader_cores ||
+ (tiler_required && !kbdev->tiler_available_bitmap)) {
+ /* Trace ongoing core transition */
+ kbase_timeline_pm_l2_transition_start(kbdev);
+ return KBASE_CORES_NOT_READY;
+ }
+
+ /* If we started to trace a state change, then trace it has being
+ * finished by now, at the very latest */
+ kbase_pm_trace_check_and_finish_state_change(kbdev);
+ /* Trace core transition done */
+ kbase_timeline_pm_l2_transition_done(kbdev);
+
+ while (shader_cores) {
+ int bitnum = fls64(shader_cores) - 1;
+ u64 bit = 1ULL << bitnum;
+ int cnt;
+
+ KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0);
+
+ cnt = --kbdev->shader_needed_cnt[bitnum];
+
+ if (0 == cnt)
+ kbdev->shader_needed_bitmap &= ~bit;
+
+ /* shader_inuse_cnt should not overflow because there can only
+ * be a very limited number of jobs on the h/w at one time */
+
+ kbdev->shader_inuse_cnt[bitnum]++;
+ kbdev->shader_inuse_bitmap |= bit;
+
+ shader_cores &= ~bit;
+ }
+
+ if (tiler_required) {
+ KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt > 0);
+
+ --kbdev->tiler_needed_cnt;
+
+ kbdev->tiler_inuse_cnt++;
+
+ KBASE_DEBUG_ASSERT(kbdev->tiler_inuse_cnt != 0);
+ }
+
+ if (prev_shader_needed != kbdev->shader_needed_bitmap)
+ KBASE_TRACE_ADD(kbdev, PM_REGISTER_CHANGE_SHADER_NEEDED, NULL,
+ NULL, 0u, (u32) kbdev->shader_needed_bitmap);
+
+ if (prev_shader_inuse != kbdev->shader_inuse_bitmap)
+ KBASE_TRACE_ADD(kbdev, PM_REGISTER_CHANGE_SHADER_INUSE, NULL,
+ NULL, 0u, (u32) kbdev->shader_inuse_bitmap);
+
+ return KBASE_CORES_READY;
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_register_inuse_cores);
+
+void kbase_pm_release_cores(struct kbase_device *kbdev,
+ bool tiler_required, u64 shader_cores)
+{
+ kbase_pm_change_state change_gpu_state = 0u;
+
+ KBASE_DEBUG_ASSERT(kbdev != NULL);
+
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ while (shader_cores) {
+ int bitnum = fls64(shader_cores) - 1;
+ u64 bit = 1ULL << bitnum;
+ int cnt;
+
+ KBASE_DEBUG_ASSERT(kbdev->shader_inuse_cnt[bitnum] > 0);
+
+ cnt = --kbdev->shader_inuse_cnt[bitnum];
+
+ if (0 == cnt) {
+ kbdev->shader_inuse_bitmap &= ~bit;
+ change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
+ }
+
+ shader_cores &= ~bit;
+ }
+
+ if (tiler_required) {
+ int cnt;
+
+ KBASE_DEBUG_ASSERT(kbdev->tiler_inuse_cnt > 0);
+
+ cnt = --kbdev->tiler_inuse_cnt;
+
+ if (0 == cnt)
+ change_gpu_state |= KBASE_PM_CHANGE_STATE_TILER;
+ }
+
+ if (change_gpu_state) {
+ KBASE_TRACE_ADD(kbdev, PM_RELEASE_CHANGE_SHADER_INUSE, NULL,
+ NULL, 0u, (u32) kbdev->shader_inuse_bitmap);
+
+ kbase_timeline_pm_cores_func(kbdev,
+ KBASE_PM_FUNC_ID_RELEASE_CORES_START,
+ change_gpu_state);
+ kbase_pm_update_cores_state_nolock(kbdev);
+ kbase_timeline_pm_cores_func(kbdev,
+ KBASE_PM_FUNC_ID_RELEASE_CORES_END,
+ change_gpu_state);
+
+ /* Trace that any state change completed immediately */
+ kbase_pm_trace_check_and_finish_state_change(kbdev);
+ }
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_release_cores);
+
+void kbase_pm_request_cores_sync(struct kbase_device *kbdev,
+ bool tiler_required,
+ u64 shader_cores)
+{
+ unsigned long flags;
+
+ kbase_pm_wait_for_poweroff_complete(kbdev);
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+ kbase_pm_request_cores(kbdev, tiler_required, shader_cores);
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+
+ kbase_pm_check_transitions_sync(kbdev);
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_request_cores_sync);
+
+void kbase_pm_request_l2_caches(struct kbase_device *kbdev)
+{
+ unsigned long flags;
+ u32 prior_l2_users_count;
+
+ spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
+
+ prior_l2_users_count = kbdev->l2_users_count++;
+
+ KBASE_DEBUG_ASSERT(kbdev->l2_users_count != 0);
+
+ /* if the GPU is reset while the l2 is on, l2 will be off but
+ * prior_l2_users_count will be > 0. l2_available_bitmap will have been
+ * set to 0 though by kbase_pm_init_hw */
+ if (!prior_l2_users_count || !kbdev->l2_available_bitmap)
+ kbase_pm_check_transitions_nolock(kbdev);
+
+ spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
+ wait_event(kbdev->pm.backend.l2_powered_wait,
+ kbdev->pm.backend.l2_powered == 1);
+
+ /* Trace that any state change completed immediately */
+ kbase_pm_trace_check_and_finish_state_change(kbdev);
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_request_l2_caches);
+
+void kbase_pm_request_l2_caches_l2_is_on(struct kbase_device *kbdev)
+{
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ kbdev->l2_users_count++;
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_request_l2_caches_l2_is_on);
+
+void kbase_pm_release_l2_caches(struct kbase_device *kbdev)
+{
+ lockdep_assert_held(&kbdev->hwaccess_lock);
+
+ KBASE_DEBUG_ASSERT(kbdev->l2_users_count > 0);
+
+ --kbdev->l2_users_count;
+
+ if (!kbdev->l2_users_count) {
+ kbase_pm_check_transitions_nolock(kbdev);
+ /* Trace that any state change completed immediately */
+ kbase_pm_trace_check_and_finish_state_change(kbdev);
+ }
+}
+
+KBASE_EXPORT_TEST_API(kbase_pm_release_l2_caches);