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Diffstat (limited to 'driver/product/kernel/drivers/gpu/arm/midgard/mali_kbase_pm.h')
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diff --git a/driver/product/kernel/drivers/gpu/arm/midgard/mali_kbase_pm.h b/driver/product/kernel/drivers/gpu/arm/midgard/mali_kbase_pm.h
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+/*
+ *
+ * (C) COPYRIGHT 2010-2015 ARM Limited. All rights reserved.
+ *
+ * This program is free software and is provided to you under the terms of the
+ * GNU General Public License version 2 as published by the Free Software
+ * Foundation, and any use by you of this program is subject to the terms
+ * of such GNU licence.
+ *
+ * A copy of the licence is included with the program, and can also be obtained
+ * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+
+
+
+/**
+ * @file mali_kbase_pm.h
+ * Power management API definitions
+ */
+
+#ifndef _KBASE_PM_H_
+#define _KBASE_PM_H_
+
+#include "mali_kbase_hwaccess_pm.h"
+
+#define PM_ENABLE_IRQS 0x01
+#define PM_HW_ISSUES_DETECT 0x02
+
+
+/** Initialize the power management framework.
+ *
+ * Must be called before any other power management function
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ *
+ * @return 0 if the power management framework was successfully initialized.
+ */
+int kbase_pm_init(struct kbase_device *kbdev);
+
+/** Power up GPU after all modules have been initialized and interrupt handlers installed.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ *
+ * @param flags Flags to pass on to kbase_pm_init_hw
+ *
+ * @return 0 if powerup was successful.
+ */
+int kbase_pm_powerup(struct kbase_device *kbdev, unsigned int flags);
+
+/**
+ * Halt the power management framework.
+ * Should ensure that no new interrupts are generated,
+ * but allow any currently running interrupt handlers to complete successfully.
+ * The GPU is forced off by the time this function returns, regardless of
+ * whether or not the active power policy asks for the GPU to be powered off.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ */
+void kbase_pm_halt(struct kbase_device *kbdev);
+
+/** Terminate the power management framework.
+ *
+ * No power management functions may be called after this
+ * (except @ref kbase_pm_init)
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ */
+void kbase_pm_term(struct kbase_device *kbdev);
+
+/** Increment the count of active contexts.
+ *
+ * This function should be called when a context is about to submit a job. It informs the active power policy that the
+ * GPU is going to be in use shortly and the policy is expected to start turning on the GPU.
+ *
+ * This function will block until the GPU is available.
+ *
+ * This function ASSERTS if a suspend is occuring/has occurred whilst this is
+ * in use. Use kbase_pm_contect_active_unless_suspending() instead.
+ *
+ * @note a Suspend is only visible to Kernel threads; user-space threads in a
+ * syscall cannot witness a suspend, because they are frozen before the suspend
+ * begins.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ */
+void kbase_pm_context_active(struct kbase_device *kbdev);
+
+
+/** Handler codes for doing kbase_pm_context_active_handle_suspend() */
+enum kbase_pm_suspend_handler {
+ /** A suspend is not expected/not possible - this is the same as
+ * kbase_pm_context_active() */
+ KBASE_PM_SUSPEND_HANDLER_NOT_POSSIBLE,
+ /** If we're suspending, fail and don't increase the active count */
+ KBASE_PM_SUSPEND_HANDLER_DONT_INCREASE,
+ /** If we're suspending, succeed and allow the active count to increase iff
+ * it didn't go from 0->1 (i.e., we didn't re-activate the GPU).
+ *
+ * This should only be used when there is a bounded time on the activation
+ * (e.g. guarantee it's going to be idled very soon after) */
+ KBASE_PM_SUSPEND_HANDLER_DONT_REACTIVATE
+};
+
+/** Suspend 'safe' variant of kbase_pm_context_active()
+ *
+ * If a suspend is in progress, this allows for various different ways of
+ * handling the suspend. Refer to @ref enum kbase_pm_suspend_handler for details.
+ *
+ * We returns a status code indicating whether we're allowed to keep the GPU
+ * active during the suspend, depending on the handler code. If the status code
+ * indicates a failure, the caller must abort whatever operation it was
+ * attempting, and potentially queue it up for after the OS has resumed.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ * @param suspend_handler The handler code for how to handle a suspend that might occur
+ * @return zero Indicates success
+ * @return non-zero Indicates failure due to the system being suspending/suspended.
+ */
+int kbase_pm_context_active_handle_suspend(struct kbase_device *kbdev, enum kbase_pm_suspend_handler suspend_handler);
+
+/** Decrement the reference count of active contexts.
+ *
+ * This function should be called when a context becomes idle. After this call the GPU may be turned off by the power
+ * policy so the calling code should ensure that it does not access the GPU's registers.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ */
+void kbase_pm_context_idle(struct kbase_device *kbdev);
+
+/**
+ * Suspend the GPU and prevent any further register accesses to it from Kernel
+ * threads.
+ *
+ * This is called in response to an OS suspend event, and calls into the various
+ * kbase components to complete the suspend.
+ *
+ * @note the mechanisms used here rely on all user-space threads being frozen
+ * by the OS before we suspend. Otherwise, an IOCTL could occur that powers up
+ * the GPU e.g. via atom submission.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ */
+void kbase_pm_suspend(struct kbase_device *kbdev);
+
+/**
+ * Resume the GPU, allow register accesses to it, and resume running atoms on
+ * the GPU.
+ *
+ * This is called in response to an OS resume event, and calls into the various
+ * kbase components to complete the resume.
+ *
+ * @param kbdev The kbase device structure for the device (must be a valid pointer)
+ */
+void kbase_pm_resume(struct kbase_device *kbdev);
+
+/**
+ * kbase_pm_vsync_callback - vsync callback
+ *
+ * @buffer_updated: 1 if a new frame was displayed, 0 otherwise
+ * @data: Pointer to the kbase device as returned by kbase_find_device()
+ *
+ * Callback function used to notify the power management code that a vsync has
+ * occurred on the display.
+ */
+void kbase_pm_vsync_callback(int buffer_updated, void *data);
+
+#endif /* _KBASE_PM_H_ */