diff options
author | Fathi Boudra <fabo@debian.org> | 2011-10-20 15:18:11 +0300 |
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committer | Fathi Boudra <fabo@debian.org> | 2011-10-20 15:18:11 +0300 |
commit | 840643efa638de9dc44f45dc4f3f1c81c2985498 (patch) | |
tree | c4d2f3b70c4138f8f7df772b09e663d7794d9456 /code/game/bg_local.h |
Initial import1772-openpandora
Diffstat (limited to 'code/game/bg_local.h')
-rw-r--r-- | code/game/bg_local.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/code/game/bg_local.h b/code/game/bg_local.h new file mode 100644 index 0000000..246299c --- /dev/null +++ b/code/game/bg_local.h @@ -0,0 +1,83 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +// bg_local.h -- local definitions for the bg (both games) files + +#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes + +#define STEPSIZE 18 + +#define JUMP_VELOCITY 270 + +#define TIMER_LAND 130 +#define TIMER_GESTURE (34*66+50) + +#define OVERCLIP 1.001f + +// all of the locals will be zeroed before each +// pmove, just to make damn sure we don't have +// any differences when running on client or server +typedef struct { + vec3_t forward, right, up; + float frametime; + + int msec; + + qboolean walking; + qboolean groundPlane; + trace_t groundTrace; + + float impactSpeed; + + vec3_t previous_origin; + vec3_t previous_velocity; + int previous_waterlevel; +} pml_t; + +extern pmove_t *pm; +extern pml_t pml; + +// movement parameters +extern float pm_stopspeed; +extern float pm_duckScale; +extern float pm_swimScale; +extern float pm_wadeScale; + +extern float pm_accelerate; +extern float pm_airaccelerate; +extern float pm_wateraccelerate; +extern float pm_flyaccelerate; + +extern float pm_friction; +extern float pm_waterfriction; +extern float pm_flightfriction; + +extern int c_pmove; + +void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ); +void PM_AddTouchEnt( int entityNum ); +void PM_AddEvent( int newEvent ); + +qboolean PM_SlideMove( qboolean gravity ); +void PM_StepSlideMove( qboolean gravity ); + + |