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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_funcs.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_funcs.h $
+ *
+ *****************************************************************************/
+
+#ifndef BSPCINCLUDE
+
+#include "be_aas_main.h"
+#include "be_aas_entity.h"
+#include "be_aas_sample.h"
+#include "be_aas_cluster.h"
+#include "be_aas_reach.h"
+#include "be_aas_route.h"
+#include "be_aas_routealt.h"
+#include "be_aas_debug.h"
+#include "be_aas_file.h"
+#include "be_aas_optimize.h"
+#include "be_aas_bsp.h"
+#include "be_aas_move.h"
+
+#endif //BSPCINCLUDE