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-rw-r--r--code/q3_ui/ui_addbots.c412
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diff --git a/code/q3_ui/ui_addbots.c b/code/q3_ui/ui_addbots.c
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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*
+=======================================================================
+
+ADD BOTS MENU
+
+=======================================================================
+*/
+
+
+#include "ui_local.h"
+
+
+#define ART_BACK0 "menu/art/back_0"
+#define ART_BACK1 "menu/art/back_1"
+#define ART_FIGHT0 "menu/art/accept_0"
+#define ART_FIGHT1 "menu/art/accept_1"
+#define ART_BACKGROUND "menu/art/addbotframe"
+#define ART_ARROWS "menu/art/arrows_vert_0"
+#define ART_ARROWUP "menu/art/arrows_vert_top"
+#define ART_ARROWDOWN "menu/art/arrows_vert_bot"
+
+#define ID_BACK 10
+#define ID_GO 11
+#define ID_LIST 12
+#define ID_UP 13
+#define ID_DOWN 14
+#define ID_SKILL 15
+#define ID_TEAM 16
+#define ID_BOTNAME0 20
+#define ID_BOTNAME1 21
+#define ID_BOTNAME2 22
+#define ID_BOTNAME3 23
+#define ID_BOTNAME4 24
+#define ID_BOTNAME5 25
+#define ID_BOTNAME6 26
+
+
+typedef struct {
+ menuframework_s menu;
+ menubitmap_s arrows;
+ menubitmap_s up;
+ menubitmap_s down;
+ menutext_s bots[7];
+ menulist_s skill;
+ menulist_s team;
+ menubitmap_s go;
+ menubitmap_s back;
+
+ int numBots;
+ int delay;
+ int baseBotNum;
+ int selectedBotNum;
+ int sortedBotNums[MAX_BOTS];
+ char botnames[7][32];
+} addBotsMenuInfo_t;
+
+static addBotsMenuInfo_t addBotsMenuInfo;
+
+
+/*
+=================
+UI_AddBotsMenu_FightEvent
+=================
+*/
+static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) {
+ const char *team;
+ int skill;
+
+ if (event != QM_ACTIVATED) {
+ return;
+ }
+
+ team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue];
+ skill = addBotsMenuInfo.skill.curvalue + 1;
+
+ trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n",
+ addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) );
+
+ addBotsMenuInfo.delay += 1500;
+}
+
+
+/*
+=================
+UI_AddBotsMenu_BotEvent
+=================
+*/
+static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) {
+ if (event != QM_ACTIVATED) {
+ return;
+ }
+
+ addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange;
+ addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0;
+ addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white;
+}
+
+
+/*
+=================
+UI_AddBotsMenu_BackEvent
+=================
+*/
+static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) {
+ if (event != QM_ACTIVATED) {
+ return;
+ }
+ UI_PopMenu();
+}
+
+
+/*
+=================
+UI_AddBotsMenu_SetBotNames
+=================
+*/
+static void UI_AddBotsMenu_SetBotNames( void ) {
+ int n;
+ const char *info;
+
+ for ( n = 0; n < 7; n++ ) {
+ info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
+ Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
+ }
+
+}
+
+
+/*
+=================
+UI_AddBotsMenu_UpEvent
+=================
+*/
+static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) {
+ if (event != QM_ACTIVATED) {
+ return;
+ }
+
+ if( addBotsMenuInfo.baseBotNum > 0 ) {
+ addBotsMenuInfo.baseBotNum--;
+ UI_AddBotsMenu_SetBotNames();
+ }
+}
+
+
+/*
+=================
+UI_AddBotsMenu_DownEvent
+=================
+*/
+static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) {
+ if (event != QM_ACTIVATED) {
+ return;
+ }
+
+ if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) {
+ addBotsMenuInfo.baseBotNum++;
+ UI_AddBotsMenu_SetBotNames();
+ }
+}
+
+
+/*
+=================
+UI_AddBotsMenu_GetSortedBotNums
+=================
+*/
+static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
+ int num1, num2;
+ const char *info1, *info2;
+ const char *name1, *name2;
+
+ num1 = *(int *)arg1;
+ num2 = *(int *)arg2;
+
+ info1 = UI_GetBotInfoByNumber( num1 );
+ info2 = UI_GetBotInfoByNumber( num2 );
+
+ name1 = Info_ValueForKey( info1, "name" );
+ name2 = Info_ValueForKey( info2, "name" );
+
+ return Q_stricmp( name1, name2 );
+}
+
+static void UI_AddBotsMenu_GetSortedBotNums( void ) {
+ int n;
+
+ // initialize the array
+ for( n = 0; n < addBotsMenuInfo.numBots; n++ ) {
+ addBotsMenuInfo.sortedBotNums[n] = n;
+ }
+
+ qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
+}
+
+
+/*
+=================
+UI_AddBotsMenu_Draw
+=================
+*/
+static void UI_AddBotsMenu_Draw( void ) {
+ UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white );
+ UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
+
+ // standard menu drawing
+ Menu_Draw( &addBotsMenuInfo.menu );
+}
+
+
+/*
+=================
+UI_AddBotsMenu_Init
+=================
+*/
+static const char *skillNames[] = {
+ "I Can Win",
+ "Bring It On",
+ "Hurt Me Plenty",
+ "Hardcore",
+ "Nightmare!",
+ NULL
+};
+
+static const char *teamNames1[] = {
+ "Free",
+ NULL
+};
+
+static const char *teamNames2[] = {
+ "Red",
+ "Blue",
+ NULL
+};
+
+static void UI_AddBotsMenu_Init( void ) {
+ int n;
+ int y;
+ int gametype;
+ int count;
+ char info[MAX_INFO_STRING];
+
+ trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
+ gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
+
+ memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
+ addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
+ addBotsMenuInfo.menu.fullscreen = qfalse;
+ addBotsMenuInfo.menu.wrapAround = qtrue;
+ addBotsMenuInfo.delay = 1000;
+
+ UI_AddBots_Cache();
+
+ addBotsMenuInfo.numBots = UI_GetNumBots();
+ count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7;
+
+ addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP;
+ addBotsMenuInfo.arrows.generic.name = ART_ARROWS;
+ addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE;
+ addBotsMenuInfo.arrows.generic.x = 200;
+ addBotsMenuInfo.arrows.generic.y = 128;
+ addBotsMenuInfo.arrows.width = 64;
+ addBotsMenuInfo.arrows.height = 128;
+
+ addBotsMenuInfo.up.generic.type = MTYPE_BITMAP;
+ addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ addBotsMenuInfo.up.generic.x = 200;
+ addBotsMenuInfo.up.generic.y = 128;
+ addBotsMenuInfo.up.generic.id = ID_UP;
+ addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent;
+ addBotsMenuInfo.up.width = 64;
+ addBotsMenuInfo.up.height = 64;
+ addBotsMenuInfo.up.focuspic = ART_ARROWUP;
+
+ addBotsMenuInfo.down.generic.type = MTYPE_BITMAP;
+ addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ addBotsMenuInfo.down.generic.x = 200;
+ addBotsMenuInfo.down.generic.y = 128+64;
+ addBotsMenuInfo.down.generic.id = ID_DOWN;
+ addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent;
+ addBotsMenuInfo.down.width = 64;
+ addBotsMenuInfo.down.height = 64;
+ addBotsMenuInfo.down.focuspic = ART_ARROWDOWN;
+
+ for( n = 0, y = 120; n < count; n++, y += 20 ) {
+ addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT;
+ addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n;
+ addBotsMenuInfo.bots[n].generic.x = 320 - 56;
+ addBotsMenuInfo.bots[n].generic.y = y;
+ addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent;
+ addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n];
+ addBotsMenuInfo.bots[n].color = color_orange;
+ addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT;
+ }
+
+ y += 12;
+ addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL;
+ addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ addBotsMenuInfo.skill.generic.x = 320;
+ addBotsMenuInfo.skill.generic.y = y;
+ addBotsMenuInfo.skill.generic.name = "Skill:";
+ addBotsMenuInfo.skill.generic.id = ID_SKILL;
+ addBotsMenuInfo.skill.itemnames = skillNames;
+ addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 );
+
+ y += SMALLCHAR_HEIGHT;
+ addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL;
+ addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
+ addBotsMenuInfo.team.generic.x = 320;
+ addBotsMenuInfo.team.generic.y = y;
+ addBotsMenuInfo.team.generic.name = "Team: ";
+ addBotsMenuInfo.team.generic.id = ID_TEAM;
+ if( gametype >= GT_TEAM ) {
+ addBotsMenuInfo.team.itemnames = teamNames2;
+ }
+ else {
+ addBotsMenuInfo.team.itemnames = teamNames1;
+ addBotsMenuInfo.team.generic.flags = QMF_GRAYED;
+ }
+
+ addBotsMenuInfo.go.generic.type = MTYPE_BITMAP;
+ addBotsMenuInfo.go.generic.name = ART_FIGHT0;
+ addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ addBotsMenuInfo.go.generic.id = ID_GO;
+ addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent;
+ addBotsMenuInfo.go.generic.x = 320+128-128;
+ addBotsMenuInfo.go.generic.y = 256+128-64;
+ addBotsMenuInfo.go.width = 128;
+ addBotsMenuInfo.go.height = 64;
+ addBotsMenuInfo.go.focuspic = ART_FIGHT1;
+
+ addBotsMenuInfo.back.generic.type = MTYPE_BITMAP;
+ addBotsMenuInfo.back.generic.name = ART_BACK0;
+ addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
+ addBotsMenuInfo.back.generic.id = ID_BACK;
+ addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent;
+ addBotsMenuInfo.back.generic.x = 320-128;
+ addBotsMenuInfo.back.generic.y = 256+128-64;
+ addBotsMenuInfo.back.width = 128;
+ addBotsMenuInfo.back.height = 64;
+ addBotsMenuInfo.back.focuspic = ART_BACK1;
+
+ addBotsMenuInfo.baseBotNum = 0;
+ addBotsMenuInfo.selectedBotNum = 0;
+ addBotsMenuInfo.bots[0].color = color_white;
+
+ UI_AddBotsMenu_GetSortedBotNums();
+ UI_AddBotsMenu_SetBotNames();
+
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows );
+
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
+ for( n = 0; n < count; n++ ) {
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] );
+ }
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill );
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team );
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go );
+ Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back );
+}
+
+
+/*
+=================
+UI_AddBots_Cache
+=================
+*/
+void UI_AddBots_Cache( void ) {
+ trap_R_RegisterShaderNoMip( ART_BACK0 );
+ trap_R_RegisterShaderNoMip( ART_BACK1 );
+ trap_R_RegisterShaderNoMip( ART_FIGHT0 );
+ trap_R_RegisterShaderNoMip( ART_FIGHT1 );
+ trap_R_RegisterShaderNoMip( ART_BACKGROUND );
+ trap_R_RegisterShaderNoMip( ART_ARROWS );
+ trap_R_RegisterShaderNoMip( ART_ARROWUP );
+ trap_R_RegisterShaderNoMip( ART_ARROWDOWN );
+}
+
+
+/*
+=================
+UI_AddBotsMenu
+=================
+*/
+void UI_AddBotsMenu( void ) {
+ UI_AddBotsMenu_Init();
+ UI_PushMenu( &addBotsMenuInfo.menu );
+}