diff options
Diffstat (limited to 'code/q3_ui/ui_addbots.c')
-rw-r--r-- | code/q3_ui/ui_addbots.c | 412 |
1 files changed, 412 insertions, 0 deletions
diff --git a/code/q3_ui/ui_addbots.c b/code/q3_ui/ui_addbots.c new file mode 100644 index 0000000..8b9f448 --- /dev/null +++ b/code/q3_ui/ui_addbots.c @@ -0,0 +1,412 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +======================================================================= + +ADD BOTS MENU + +======================================================================= +*/ + + +#include "ui_local.h" + + +#define ART_BACK0 "menu/art/back_0" +#define ART_BACK1 "menu/art/back_1" +#define ART_FIGHT0 "menu/art/accept_0" +#define ART_FIGHT1 "menu/art/accept_1" +#define ART_BACKGROUND "menu/art/addbotframe" +#define ART_ARROWS "menu/art/arrows_vert_0" +#define ART_ARROWUP "menu/art/arrows_vert_top" +#define ART_ARROWDOWN "menu/art/arrows_vert_bot" + +#define ID_BACK 10 +#define ID_GO 11 +#define ID_LIST 12 +#define ID_UP 13 +#define ID_DOWN 14 +#define ID_SKILL 15 +#define ID_TEAM 16 +#define ID_BOTNAME0 20 +#define ID_BOTNAME1 21 +#define ID_BOTNAME2 22 +#define ID_BOTNAME3 23 +#define ID_BOTNAME4 24 +#define ID_BOTNAME5 25 +#define ID_BOTNAME6 26 + + +typedef struct { + menuframework_s menu; + menubitmap_s arrows; + menubitmap_s up; + menubitmap_s down; + menutext_s bots[7]; + menulist_s skill; + menulist_s team; + menubitmap_s go; + menubitmap_s back; + + int numBots; + int delay; + int baseBotNum; + int selectedBotNum; + int sortedBotNums[MAX_BOTS]; + char botnames[7][32]; +} addBotsMenuInfo_t; + +static addBotsMenuInfo_t addBotsMenuInfo; + + +/* +================= +UI_AddBotsMenu_FightEvent +================= +*/ +static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) { + const char *team; + int skill; + + if (event != QM_ACTIVATED) { + return; + } + + team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue]; + skill = addBotsMenuInfo.skill.curvalue + 1; + + trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n", + addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) ); + + addBotsMenuInfo.delay += 1500; +} + + +/* +================= +UI_AddBotsMenu_BotEvent +================= +*/ +static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + + addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange; + addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0; + addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white; +} + + +/* +================= +UI_AddBotsMenu_BackEvent +================= +*/ +static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + UI_PopMenu(); +} + + +/* +================= +UI_AddBotsMenu_SetBotNames +================= +*/ +static void UI_AddBotsMenu_SetBotNames( void ) { + int n; + const char *info; + + for ( n = 0; n < 7; n++ ) { + info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] ); + Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) ); + } + +} + + +/* +================= +UI_AddBotsMenu_UpEvent +================= +*/ +static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + + if( addBotsMenuInfo.baseBotNum > 0 ) { + addBotsMenuInfo.baseBotNum--; + UI_AddBotsMenu_SetBotNames(); + } +} + + +/* +================= +UI_AddBotsMenu_DownEvent +================= +*/ +static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + + if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) { + addBotsMenuInfo.baseBotNum++; + UI_AddBotsMenu_SetBotNames(); + } +} + + +/* +================= +UI_AddBotsMenu_GetSortedBotNums +================= +*/ +static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) { + int num1, num2; + const char *info1, *info2; + const char *name1, *name2; + + num1 = *(int *)arg1; + num2 = *(int *)arg2; + + info1 = UI_GetBotInfoByNumber( num1 ); + info2 = UI_GetBotInfoByNumber( num2 ); + + name1 = Info_ValueForKey( info1, "name" ); + name2 = Info_ValueForKey( info2, "name" ); + + return Q_stricmp( name1, name2 ); +} + +static void UI_AddBotsMenu_GetSortedBotNums( void ) { + int n; + + // initialize the array + for( n = 0; n < addBotsMenuInfo.numBots; n++ ) { + addBotsMenuInfo.sortedBotNums[n] = n; + } + + qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare ); +} + + +/* +================= +UI_AddBotsMenu_Draw +================= +*/ +static void UI_AddBotsMenu_Draw( void ) { + UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white ); + UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND ); + + // standard menu drawing + Menu_Draw( &addBotsMenuInfo.menu ); +} + + +/* +================= +UI_AddBotsMenu_Init +================= +*/ +static const char *skillNames[] = { + "I Can Win", + "Bring It On", + "Hurt Me Plenty", + "Hardcore", + "Nightmare!", + NULL +}; + +static const char *teamNames1[] = { + "Free", + NULL +}; + +static const char *teamNames2[] = { + "Red", + "Blue", + NULL +}; + +static void UI_AddBotsMenu_Init( void ) { + int n; + int y; + int gametype; + int count; + char info[MAX_INFO_STRING]; + + trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING); + gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); + + memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) ); + addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw; + addBotsMenuInfo.menu.fullscreen = qfalse; + addBotsMenuInfo.menu.wrapAround = qtrue; + addBotsMenuInfo.delay = 1000; + + UI_AddBots_Cache(); + + addBotsMenuInfo.numBots = UI_GetNumBots(); + count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7; + + addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.arrows.generic.name = ART_ARROWS; + addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE; + addBotsMenuInfo.arrows.generic.x = 200; + addBotsMenuInfo.arrows.generic.y = 128; + addBotsMenuInfo.arrows.width = 64; + addBotsMenuInfo.arrows.height = 128; + + addBotsMenuInfo.up.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.up.generic.x = 200; + addBotsMenuInfo.up.generic.y = 128; + addBotsMenuInfo.up.generic.id = ID_UP; + addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent; + addBotsMenuInfo.up.width = 64; + addBotsMenuInfo.up.height = 64; + addBotsMenuInfo.up.focuspic = ART_ARROWUP; + + addBotsMenuInfo.down.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.down.generic.x = 200; + addBotsMenuInfo.down.generic.y = 128+64; + addBotsMenuInfo.down.generic.id = ID_DOWN; + addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent; + addBotsMenuInfo.down.width = 64; + addBotsMenuInfo.down.height = 64; + addBotsMenuInfo.down.focuspic = ART_ARROWDOWN; + + for( n = 0, y = 120; n < count; n++, y += 20 ) { + addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT; + addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n; + addBotsMenuInfo.bots[n].generic.x = 320 - 56; + addBotsMenuInfo.bots[n].generic.y = y; + addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent; + addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n]; + addBotsMenuInfo.bots[n].color = color_orange; + addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT; + } + + y += 12; + addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL; + addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + addBotsMenuInfo.skill.generic.x = 320; + addBotsMenuInfo.skill.generic.y = y; + addBotsMenuInfo.skill.generic.name = "Skill:"; + addBotsMenuInfo.skill.generic.id = ID_SKILL; + addBotsMenuInfo.skill.itemnames = skillNames; + addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 ); + + y += SMALLCHAR_HEIGHT; + addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL; + addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + addBotsMenuInfo.team.generic.x = 320; + addBotsMenuInfo.team.generic.y = y; + addBotsMenuInfo.team.generic.name = "Team: "; + addBotsMenuInfo.team.generic.id = ID_TEAM; + if( gametype >= GT_TEAM ) { + addBotsMenuInfo.team.itemnames = teamNames2; + } + else { + addBotsMenuInfo.team.itemnames = teamNames1; + addBotsMenuInfo.team.generic.flags = QMF_GRAYED; + } + + addBotsMenuInfo.go.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.go.generic.name = ART_FIGHT0; + addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.go.generic.id = ID_GO; + addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent; + addBotsMenuInfo.go.generic.x = 320+128-128; + addBotsMenuInfo.go.generic.y = 256+128-64; + addBotsMenuInfo.go.width = 128; + addBotsMenuInfo.go.height = 64; + addBotsMenuInfo.go.focuspic = ART_FIGHT1; + + addBotsMenuInfo.back.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.back.generic.name = ART_BACK0; + addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.back.generic.id = ID_BACK; + addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent; + addBotsMenuInfo.back.generic.x = 320-128; + addBotsMenuInfo.back.generic.y = 256+128-64; + addBotsMenuInfo.back.width = 128; + addBotsMenuInfo.back.height = 64; + addBotsMenuInfo.back.focuspic = ART_BACK1; + + addBotsMenuInfo.baseBotNum = 0; + addBotsMenuInfo.selectedBotNum = 0; + addBotsMenuInfo.bots[0].color = color_white; + + UI_AddBotsMenu_GetSortedBotNums(); + UI_AddBotsMenu_SetBotNames(); + + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows ); + + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down ); + for( n = 0; n < count; n++ ) { + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] ); + } + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back ); +} + + +/* +================= +UI_AddBots_Cache +================= +*/ +void UI_AddBots_Cache( void ) { + trap_R_RegisterShaderNoMip( ART_BACK0 ); + trap_R_RegisterShaderNoMip( ART_BACK1 ); + trap_R_RegisterShaderNoMip( ART_FIGHT0 ); + trap_R_RegisterShaderNoMip( ART_FIGHT1 ); + trap_R_RegisterShaderNoMip( ART_BACKGROUND ); + trap_R_RegisterShaderNoMip( ART_ARROWS ); + trap_R_RegisterShaderNoMip( ART_ARROWUP ); + trap_R_RegisterShaderNoMip( ART_ARROWDOWN ); +} + + +/* +================= +UI_AddBotsMenu +================= +*/ +void UI_AddBotsMenu( void ) { + UI_AddBotsMenu_Init(); + UI_PushMenu( &addBotsMenuInfo.menu ); +} |