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Diffstat (limited to 'code/q3_ui/ui_loadconfig.c')
-rw-r--r-- | code/q3_ui/ui_loadconfig.c | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/code/q3_ui/ui_loadconfig.c b/code/q3_ui/ui_loadconfig.c new file mode 100644 index 0000000..ef7ae41 --- /dev/null +++ b/code/q3_ui/ui_loadconfig.c @@ -0,0 +1,274 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +============================================================================= + +LOAD CONFIG MENU + +============================================================================= +*/ + +#include "ui_local.h" + + +#define ART_BACK0 "menu/art/back_0" +#define ART_BACK1 "menu/art/back_1" +#define ART_FIGHT0 "menu/art/load_0" +#define ART_FIGHT1 "menu/art/load_1" +#define ART_FRAMEL "menu/art/frame2_l" +#define ART_FRAMER "menu/art/frame1_r" +#define ART_ARROWS "menu/art/arrows_horz_0" +#define ART_ARROWLEFT "menu/art/arrows_horz_left" +#define ART_ARROWRIGHT "menu/art/arrows_horz_right" + +#define MAX_CONFIGS 128 +#define NAMEBUFSIZE ( MAX_CONFIGS * 16 ) + +#define ID_BACK 10 +#define ID_GO 11 +#define ID_LIST 12 +#define ID_LEFT 13 +#define ID_RIGHT 14 + +#define ARROWS_WIDTH 128 +#define ARROWS_HEIGHT 48 + + +typedef struct { + menuframework_s menu; + + menutext_s banner; + menubitmap_s framel; + menubitmap_s framer; + + menulist_s list; + + menubitmap_s arrows; + menubitmap_s left; + menubitmap_s right; + menubitmap_s back; + menubitmap_s go; + + char names[NAMEBUFSIZE]; + char* configlist[MAX_CONFIGS]; +} configs_t; + +static configs_t s_configs; + + +/* +=============== +LoadConfig_MenuEvent +=============== +*/ +static void LoadConfig_MenuEvent( void *ptr, int event ) { + if( event != QM_ACTIVATED ) { + return; + } + + switch ( ((menucommon_s*)ptr)->id ) { + case ID_GO: + trap_Cmd_ExecuteText( EXEC_APPEND, va( "exec %s\n", s_configs.list.itemnames[s_configs.list.curvalue] ) ); + UI_PopMenu(); + break; + + case ID_BACK: + UI_PopMenu(); + break; + + case ID_LEFT: + ScrollList_Key( &s_configs.list, K_LEFTARROW ); + break; + + case ID_RIGHT: + ScrollList_Key( &s_configs.list, K_RIGHTARROW ); + break; + } +} + + +/* +=============== +LoadConfig_MenuInit +=============== +*/ +static void LoadConfig_MenuInit( void ) { + int i; + int len; + char *configname; + + UI_LoadConfig_Cache(); + + memset( &s_configs, 0 ,sizeof(configs_t) ); + s_configs.menu.wrapAround = qtrue; + s_configs.menu.fullscreen = qtrue; + + s_configs.banner.generic.type = MTYPE_BTEXT; + s_configs.banner.generic.x = 320; + s_configs.banner.generic.y = 16; + s_configs.banner.string = "LOAD CONFIG"; + s_configs.banner.color = color_white; + s_configs.banner.style = UI_CENTER; + + s_configs.framel.generic.type = MTYPE_BITMAP; + s_configs.framel.generic.name = ART_FRAMEL; + s_configs.framel.generic.flags = QMF_INACTIVE; + s_configs.framel.generic.x = 0; + s_configs.framel.generic.y = 78; + s_configs.framel.width = 256; + s_configs.framel.height = 329; + + s_configs.framer.generic.type = MTYPE_BITMAP; + s_configs.framer.generic.name = ART_FRAMER; + s_configs.framer.generic.flags = QMF_INACTIVE; + s_configs.framer.generic.x = 376; + s_configs.framer.generic.y = 76; + s_configs.framer.width = 256; + s_configs.framer.height = 334; + + s_configs.arrows.generic.type = MTYPE_BITMAP; + s_configs.arrows.generic.name = ART_ARROWS; + s_configs.arrows.generic.flags = QMF_INACTIVE; + s_configs.arrows.generic.x = 320-ARROWS_WIDTH/2; + s_configs.arrows.generic.y = 400; + s_configs.arrows.width = ARROWS_WIDTH; + s_configs.arrows.height = ARROWS_HEIGHT; + + s_configs.left.generic.type = MTYPE_BITMAP; + s_configs.left.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_MOUSEONLY; + s_configs.left.generic.x = 320-ARROWS_WIDTH/2; + s_configs.left.generic.y = 400; + s_configs.left.generic.id = ID_LEFT; + s_configs.left.generic.callback = LoadConfig_MenuEvent; + s_configs.left.width = ARROWS_WIDTH/2; + s_configs.left.height = ARROWS_HEIGHT; + s_configs.left.focuspic = ART_ARROWLEFT; + + s_configs.right.generic.type = MTYPE_BITMAP; + s_configs.right.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS|QMF_MOUSEONLY; + s_configs.right.generic.x = 320; + s_configs.right.generic.y = 400; + s_configs.right.generic.id = ID_RIGHT; + s_configs.right.generic.callback = LoadConfig_MenuEvent; + s_configs.right.width = ARROWS_WIDTH/2; + s_configs.right.height = ARROWS_HEIGHT; + s_configs.right.focuspic = ART_ARROWRIGHT; + + s_configs.back.generic.type = MTYPE_BITMAP; + s_configs.back.generic.name = ART_BACK0; + s_configs.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + s_configs.back.generic.id = ID_BACK; + s_configs.back.generic.callback = LoadConfig_MenuEvent; + s_configs.back.generic.x = 0; + s_configs.back.generic.y = 480-64; + s_configs.back.width = 128; + s_configs.back.height = 64; + s_configs.back.focuspic = ART_BACK1; + + s_configs.go.generic.type = MTYPE_BITMAP; + s_configs.go.generic.name = ART_FIGHT0; + s_configs.go.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; + s_configs.go.generic.id = ID_GO; + s_configs.go.generic.callback = LoadConfig_MenuEvent; + s_configs.go.generic.x = 640; + s_configs.go.generic.y = 480-64; + s_configs.go.width = 128; + s_configs.go.height = 64; + s_configs.go.focuspic = ART_FIGHT1; + + // scan for configs + s_configs.list.generic.type = MTYPE_SCROLLLIST; + s_configs.list.generic.flags = QMF_PULSEIFFOCUS; + s_configs.list.generic.callback = LoadConfig_MenuEvent; + s_configs.list.generic.id = ID_LIST; + s_configs.list.generic.x = 118; + s_configs.list.generic.y = 130; + s_configs.list.width = 16; + s_configs.list.height = 14; + s_configs.list.numitems = trap_FS_GetFileList( "", "cfg", s_configs.names, NAMEBUFSIZE ); + s_configs.list.itemnames = (const char **)s_configs.configlist; + s_configs.list.columns = 3; + + if (!s_configs.list.numitems) { + strcpy(s_configs.names,"No Files Found."); + s_configs.list.numitems = 1; + + //degenerate case, not selectable + s_configs.go.generic.flags |= (QMF_INACTIVE|QMF_HIDDEN); + } + else if (s_configs.list.numitems > MAX_CONFIGS) + s_configs.list.numitems = MAX_CONFIGS; + + configname = s_configs.names; + for ( i = 0; i < s_configs.list.numitems; i++ ) { + s_configs.list.itemnames[i] = configname; + + // strip extension + len = strlen( configname ); + if (!Q_stricmp(configname + len - 4,".cfg")) + configname[len-4] = '\0'; + + Q_strupr(configname); + + configname += len + 1; + } + + Menu_AddItem( &s_configs.menu, &s_configs.banner ); + Menu_AddItem( &s_configs.menu, &s_configs.framel ); + Menu_AddItem( &s_configs.menu, &s_configs.framer ); + Menu_AddItem( &s_configs.menu, &s_configs.list ); + Menu_AddItem( &s_configs.menu, &s_configs.arrows ); + Menu_AddItem( &s_configs.menu, &s_configs.left ); + Menu_AddItem( &s_configs.menu, &s_configs.right ); + Menu_AddItem( &s_configs.menu, &s_configs.back ); + Menu_AddItem( &s_configs.menu, &s_configs.go ); +} + +/* +================= +UI_LoadConfig_Cache +================= +*/ +void UI_LoadConfig_Cache( void ) { + trap_R_RegisterShaderNoMip( ART_BACK0 ); + trap_R_RegisterShaderNoMip( ART_BACK1 ); + trap_R_RegisterShaderNoMip( ART_FIGHT0 ); + trap_R_RegisterShaderNoMip( ART_FIGHT1 ); + trap_R_RegisterShaderNoMip( ART_FRAMEL ); + trap_R_RegisterShaderNoMip( ART_FRAMER ); + trap_R_RegisterShaderNoMip( ART_ARROWS ); + trap_R_RegisterShaderNoMip( ART_ARROWLEFT ); + trap_R_RegisterShaderNoMip( ART_ARROWRIGHT ); +} + + +/* +=============== +UI_LoadConfigMenu +=============== +*/ +void UI_LoadConfigMenu( void ) { + LoadConfig_MenuInit(); + UI_PushMenu( &s_configs.menu ); +} + |