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-rw-r--r--code/sdl/sdl_gamma.c91
-rw-r--r--code/sdl/sdl_glimp.c1027
-rw-r--r--code/sdl/sdl_icon.h132
-rw-r--r--code/sdl/sdl_input.c1052
-rw-r--r--code/sdl/sdl_snd.c299
5 files changed, 2601 insertions, 0 deletions
diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c
new file mode 100644
index 0000000..71a42c8
--- /dev/null
+++ b/code/sdl/sdl_gamma.c
@@ -0,0 +1,91 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include "../renderer/tr_local.h"
+#include "../qcommon/qcommon.h"
+
+/*
+=================
+GLimp_SetGamma
+=================
+*/
+void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] )
+{
+ Uint16 table[3][256];
+ int i, j;
+
+ if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer )
+ return;
+
+ for (i = 0; i < 256; i++)
+ {
+ table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i];
+ table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i];
+ table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i];
+ }
+
+#ifdef _WIN32
+#include <windows.h>
+
+ // Win2K and newer put this odd restriction on gamma ramps...
+ {
+ OSVERSIONINFO vinfo;
+
+ vinfo.dwOSVersionInfoSize = sizeof( vinfo );
+ GetVersionEx( &vinfo );
+ if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
+ {
+ Com_DPrintf( "performing gamma clamp.\n" );
+ for( j = 0 ; j < 3 ; j++ )
+ {
+ for( i = 0 ; i < 128 ; i++ )
+ {
+ if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) )
+ table[ j ][ i ] = ( 128 + i ) << 8;
+ }
+
+ if( table[ j ] [127 ] > 254 << 8 )
+ table[ j ][ 127 ] = 254 << 8;
+ }
+ }
+ }
+#endif
+
+ // enforce constantly increasing
+ for (j = 0; j < 3; j++)
+ {
+ for (i = 1; i < 256; i++)
+ {
+ if (table[j][i] < table[j][i-1])
+ table[j][i] = table[j][i-1];
+ }
+ }
+
+ SDL_SetGammaRamp(table[0], table[1], table[2]);
+}
+
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c
new file mode 100644
index 0000000..ea2268f
--- /dev/null
+++ b/code/sdl/sdl_glimp.c
@@ -0,0 +1,1027 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#ifdef SMP
+# ifdef USE_LOCAL_HEADERS
+# include "SDL_thread.h"
+# else
+# include <SDL_thread.h>
+# endif
+#endif
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "../renderer/tr_local.h"
+#include "../client/client.h"
+#include "../sys/sys_local.h"
+#include "sdl_icon.h"
+
+/* Just hack it for now. */
+#ifdef MACOS_X
+#include <OpenGL/OpenGL.h>
+typedef CGLContextObj QGLContext;
+#define GLimp_GetCurrentContext() CGLGetCurrentContext()
+#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
+#else
+typedef void *QGLContext;
+#define GLimp_GetCurrentContext() (NULL)
+#define GLimp_SetCurrentContext(ctx)
+#endif
+
+static QGLContext opengl_context;
+
+typedef enum
+{
+ RSERR_OK,
+
+ RSERR_INVALID_FULLSCREEN,
+ RSERR_INVALID_MODE,
+
+ RSERR_UNKNOWN
+} rserr_t;
+
+static SDL_Surface *screen = NULL;
+static const SDL_VideoInfo *videoInfo = NULL;
+
+cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
+cvar_t *r_allowResize; // make window resizable
+cvar_t *r_centerWindow;
+cvar_t *r_sdlDriver;
+
+void (APIENTRYP qglActiveTextureARB) (GLenum texture);
+void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
+void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
+
+void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
+void (APIENTRYP qglUnlockArraysEXT) (void);
+
+/*
+===============
+GLimp_Shutdown
+===============
+*/
+void GLimp_Shutdown( void )
+{
+ IN_Shutdown();
+
+ SDL_QuitSubSystem( SDL_INIT_VIDEO );
+ screen = NULL;
+
+ Com_Memset( &glConfig, 0, sizeof( glConfig ) );
+ Com_Memset( &glState, 0, sizeof( glState ) );
+}
+
+/*
+===============
+GLimp_LogComment
+===============
+*/
+void GLimp_LogComment( char *comment )
+{
+}
+
+/*
+===============
+GLimp_CompareModes
+===============
+*/
+static int GLimp_CompareModes( const void *a, const void *b )
+{
+ const float ASPECT_EPSILON = 0.001f;
+ SDL_Rect *modeA = *(SDL_Rect **)a;
+ SDL_Rect *modeB = *(SDL_Rect **)b;
+ float aspectA = (float)modeA->w / (float)modeA->h;
+ float aspectB = (float)modeB->w / (float)modeB->h;
+ int areaA = modeA->w * modeA->h;
+ int areaB = modeB->w * modeB->h;
+ float aspectDiffA = fabs( aspectA - displayAspect );
+ float aspectDiffB = fabs( aspectB - displayAspect );
+ float aspectDiffsDiff = aspectDiffA - aspectDiffB;
+
+ if( aspectDiffsDiff > ASPECT_EPSILON )
+ return 1;
+ else if( aspectDiffsDiff < -ASPECT_EPSILON )
+ return -1;
+ else
+ return areaA - areaB;
+}
+
+
+/*
+===============
+GLimp_DetectAvailableModes
+===============
+*/
+static void GLimp_DetectAvailableModes(void)
+{
+ char buf[ MAX_STRING_CHARS ] = { 0 };
+ SDL_Rect **modes;
+ int numModes;
+ int i;
+
+ modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
+
+ if( !modes )
+ {
+ ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
+ return;
+ }
+
+ if( modes == (SDL_Rect **)-1 )
+ {
+ ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
+ return; // can set any resolution
+ }
+
+ for( numModes = 0; modes[ numModes ]; numModes++ );
+
+ if( numModes > 1 )
+ qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
+
+ for( i = 0; i < numModes; i++ )
+ {
+ const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
+
+ if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
+ Q_strcat( buf, sizeof( buf ), newModeString );
+ else
+ ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
+ }
+
+ if( *buf )
+ {
+ buf[ strlen( buf ) - 1 ] = 0;
+ ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
+ ri.Cvar_Set( "r_availableModes", buf );
+ }
+}
+
+/*
+===============
+GLimp_SetMode
+===============
+*/
+static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
+{
+ const char* glstring;
+ int sdlcolorbits;
+ int colorbits, depthbits, stencilbits;
+ int tcolorbits, tdepthbits, tstencilbits;
+ int samples;
+ int i = 0;
+ SDL_Surface *vidscreen = NULL;
+ Uint32 flags = SDL_OPENGL;
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
+
+ if ( r_allowResize->integer )
+ flags |= SDL_RESIZABLE;
+
+ if( videoInfo == NULL )
+ {
+ static SDL_VideoInfo sVideoInfo;
+ static SDL_PixelFormat sPixelFormat;
+
+ videoInfo = SDL_GetVideoInfo( );
+
+ // Take a copy of the videoInfo
+ Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
+ sPixelFormat.palette = NULL; // Should already be the case
+ Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
+ sVideoInfo.vfmt = &sPixelFormat;
+ videoInfo = &sVideoInfo;
+
+ if( videoInfo->current_h > 0 )
+ {
+ // Guess the display aspect ratio through the desktop resolution
+ // by assuming (relatively safely) that it is set at or close to
+ // the display's native aspect ratio
+ displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
+
+ ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", displayAspect );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL,
+ "Cannot estimate display aspect, assuming 1.333\n" );
+ }
+ }
+
+ ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
+
+ if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
+ {
+ ri.Printf( PRINT_ALL, " invalid mode\n" );
+ return RSERR_INVALID_MODE;
+ }
+ ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
+
+ if (fullscreen)
+ {
+ flags |= SDL_FULLSCREEN;
+ glConfig.isFullscreen = qtrue;
+ }
+ else
+ {
+ if (noborder)
+ flags |= SDL_NOFRAME;
+
+ glConfig.isFullscreen = qfalse;
+ }
+
+ colorbits = r_colorbits->value;
+ if ((!colorbits) || (colorbits >= 32))
+ colorbits = 24;
+
+ if (!r_depthbits->value)
+ depthbits = 24;
+ else
+ depthbits = r_depthbits->value;
+ stencilbits = r_stencilbits->value;
+ samples = r_ext_multisample->value;
+
+ for (i = 0; i < 16; i++)
+ {
+ // 0 - default
+ // 1 - minus colorbits
+ // 2 - minus depthbits
+ // 3 - minus stencil
+ if ((i % 4) == 0 && i)
+ {
+ // one pass, reduce
+ switch (i / 4)
+ {
+ case 2 :
+ if (colorbits == 24)
+ colorbits = 16;
+ break;
+ case 1 :
+ if (depthbits == 24)
+ depthbits = 16;
+ else if (depthbits == 16)
+ depthbits = 8;
+ case 3 :
+ if (stencilbits == 24)
+ stencilbits = 16;
+ else if (stencilbits == 16)
+ stencilbits = 8;
+ }
+ }
+
+ tcolorbits = colorbits;
+ tdepthbits = depthbits;
+ tstencilbits = stencilbits;
+
+ if ((i % 4) == 3)
+ { // reduce colorbits
+ if (tcolorbits == 24)
+ tcolorbits = 16;
+ }
+
+ if ((i % 4) == 2)
+ { // reduce depthbits
+ if (tdepthbits == 24)
+ tdepthbits = 16;
+ else if (tdepthbits == 16)
+ tdepthbits = 8;
+ }
+
+ if ((i % 4) == 1)
+ { // reduce stencilbits
+ if (tstencilbits == 24)
+ tstencilbits = 16;
+ else if (tstencilbits == 16)
+ tstencilbits = 8;
+ else
+ tstencilbits = 0;
+ }
+
+ sdlcolorbits = 4;
+ if (tcolorbits == 24)
+ sdlcolorbits = 8;
+
+#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
+ if (sdlcolorbits == 4)
+ sdlcolorbits = 0; /* Use minimum size for 16-bit color */
+
+ /* Need alpha or else SGIs choose 36+ bit RGB mode */
+ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
+#endif
+
+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
+
+ SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
+ SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
+
+ if(r_stereoEnabled->integer)
+ {
+ glConfig.stereoEnabled = qtrue;
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
+ }
+ else
+ {
+ glConfig.stereoEnabled = qfalse;
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
+
+#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
+ // If not allowing software GL, demand accelerated
+ if( !r_allowSoftwareGL->integer )
+ {
+ if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
+ {
+ ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
+ "visual with libSDL < 1.2.10\n" );
+ }
+ }
+#endif
+
+ if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
+ ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
+
+#ifdef USE_ICON
+ {
+ SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
+ (void *)CLIENT_WINDOW_ICON.pixel_data,
+ CLIENT_WINDOW_ICON.width,
+ CLIENT_WINDOW_ICON.height,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
+#ifdef Q3_LITTLE_ENDIAN
+ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
+#else
+ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
+#endif
+ );
+
+ SDL_WM_SetIcon( icon, NULL );
+ SDL_FreeSurface( icon );
+ }
+#endif
+
+ SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
+ SDL_ShowCursor(0);
+
+ if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
+ continue;
+ }
+
+ opengl_context = GLimp_GetCurrentContext();
+
+ ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
+ sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
+
+ glConfig.colorBits = tcolorbits;
+ glConfig.depthBits = tdepthbits;
+ glConfig.stencilBits = tstencilbits;
+ break;
+ }
+
+ GLimp_DetectAvailableModes();
+
+ if (!vidscreen)
+ {
+ ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
+ return RSERR_INVALID_MODE;
+ }
+
+ screen = vidscreen;
+
+ glstring = (char *) qglGetString (GL_RENDERER);
+ ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
+
+ return RSERR_OK;
+}
+
+/*
+===============
+GLimp_StartDriverAndSetMode
+===============
+*/
+static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
+{
+ rserr_t err;
+
+ if (!SDL_WasInit(SDL_INIT_VIDEO))
+ {
+ char driverName[ 64 ];
+
+ if (SDL_Init(SDL_INIT_VIDEO) == -1)
+ {
+ ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
+ SDL_GetError());
+ return qfalse;
+ }
+
+ SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
+ ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
+ Cvar_Set( "r_sdlDriver", driverName );
+ }
+
+ if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
+ fullscreen = qfalse;
+ }
+
+ err = GLimp_SetMode(mode, fullscreen, noborder);
+
+ switch ( err )
+ {
+ case RSERR_INVALID_FULLSCREEN:
+ ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
+ return qfalse;
+ case RSERR_INVALID_MODE:
+ ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
+ return qfalse;
+ default:
+ break;
+ }
+
+ return qtrue;
+}
+
+static qboolean GLimp_HaveExtension(const char *ext)
+{
+ const char *ptr = Q_stristr( glConfig.extensions_string, ext );
+ if (ptr == NULL)
+ return qfalse;
+ ptr += strlen(ext);
+ return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
+}
+
+
+/*
+===============
+GLimp_InitExtensions
+===============
+*/
+static void GLimp_InitExtensions( void )
+{
+ if ( !r_allowExtensions->integer )
+ {
+ ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
+ return;
+ }
+
+ ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
+
+ glConfig.textureCompression = TC_NONE;
+
+ // GL_EXT_texture_compression_s3tc
+ if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) &&
+ GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->value )
+ {
+ glConfig.textureCompression = TC_S3TC_ARB;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
+ }
+
+ // GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
+ if (glConfig.textureCompression == TC_NONE)
+ {
+ if ( GLimp_HaveExtension( "GL_S3_s3tc" ) )
+ {
+ if ( r_ext_compressed_textures->value )
+ {
+ glConfig.textureCompression = TC_S3TC;
+ ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
+ }
+ }
+
+
+ // GL_EXT_texture_env_add
+ glConfig.textureEnvAddAvailable = qfalse;
+ if ( GLimp_HaveExtension( "EXT_texture_env_add" ) )
+ {
+ if ( r_ext_texture_env_add->integer )
+ {
+ glConfig.textureEnvAddAvailable = qtrue;
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
+ }
+ else
+ {
+ glConfig.textureEnvAddAvailable = qfalse;
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
+ }
+
+ // GL_ARB_multitexture
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) )
+ {
+ if ( r_ext_multitexture->value )
+ {
+ qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
+ qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
+ qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
+
+ if ( qglActiveTextureARB )
+ {
+ GLint glint = 0;
+ qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
+ glConfig.numTextureUnits = (int) glint;
+ if ( glConfig.numTextureUnits > 1 )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
+ }
+ else
+ {
+ qglMultiTexCoord2fARB = NULL;
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
+ }
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
+ }
+
+ // GL_EXT_compiled_vertex_array
+ if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
+ {
+ if ( r_ext_compiled_vertex_array->value )
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
+ qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
+ qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
+ if (!qglLockArraysEXT || !qglUnlockArraysEXT)
+ {
+ ri.Error (ERR_FATAL, "bad getprocaddress");
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
+ }
+
+ textureFilterAnisotropic = qfalse;
+ if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
+ {
+ if ( r_ext_texture_filter_anisotropic->integer ) {
+ qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
+ if ( maxAnisotropy <= 0 ) {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
+ maxAnisotropy = 0;
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
+ textureFilterAnisotropic = qtrue;
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
+ }
+ }
+ else
+ {
+ ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
+ }
+}
+
+#define R_MODE_FALLBACK 3 // 640 * 480
+
+/*
+===============
+GLimp_Init
+
+This routine is responsible for initializing the OS specific portions
+of OpenGL
+===============
+*/
+void GLimp_Init( void )
+{
+ r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
+ r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
+ r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE );
+ r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE );
+
+ Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
+
+ Sys_GLimpInit( );
+
+ // Create the window and set up the context
+ if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer))
+ goto success;
+
+ // Try again, this time in a platform specific "safe mode"
+ Sys_GLimpSafeInit( );
+
+ if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse))
+ goto success;
+
+ // Finally, try the default screen resolution
+ if( r_mode->integer != R_MODE_FALLBACK )
+ {
+ ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
+ r_mode->integer, R_MODE_FALLBACK );
+
+ if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, r_fullscreen->integer, qfalse))
+ goto success;
+ }
+
+ // Nothing worked, give up
+ ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
+
+success:
+ // This values force the UI to disable driver selection
+ glConfig.driverType = GLDRV_ICD;
+ glConfig.hardwareType = GLHW_GENERIC;
+ glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
+
+ // Mysteriously, if you use an NVidia graphics card and multiple monitors,
+ // SDL_SetGamma will incorrectly return false... the first time; ask
+ // again and you get the correct answer. This is a suspected driver bug, see
+ // http://bugzilla.icculus.org/show_bug.cgi?id=4316
+ glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
+
+ // get our config strings
+ Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
+ Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
+ if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
+ glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
+ Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
+ Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+
+ // initialize extensions
+ GLimp_InitExtensions( );
+
+ ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
+
+ // This depends on SDL_INIT_VIDEO, hence having it here
+ IN_Init( );
+}
+
+
+/*
+===============
+GLimp_EndFrame
+
+Responsible for doing a swapbuffers
+===============
+*/
+void GLimp_EndFrame( void )
+{
+ // don't flip if drawing to front buffer
+ if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
+ {
+ SDL_GL_SwapBuffers();
+ }
+
+ if( r_fullscreen->modified )
+ {
+ qboolean fullscreen;
+ qboolean needToToggle = qtrue;
+ qboolean sdlToggled = qfalse;
+ SDL_Surface *s = SDL_GetVideoSurface( );
+
+ if( s )
+ {
+ // Find out the current state
+ fullscreen = !!( s->flags & SDL_FULLSCREEN );
+
+ if( r_fullscreen->integer && Cvar_VariableIntegerValue( "in_nograb" ) )
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
+ }
+
+ // Is the state we want different from the current state?
+ needToToggle = !!r_fullscreen->integer != fullscreen;
+
+ if( needToToggle )
+ sdlToggled = SDL_WM_ToggleFullScreen( s );
+ }
+
+ if( needToToggle )
+ {
+ // SDL_WM_ToggleFullScreen didn't work, so do it the slow way
+ if( !sdlToggled )
+ Cbuf_AddText( "vid_restart" );
+
+ IN_Restart( );
+ }
+
+ r_fullscreen->modified = qfalse;
+ }
+}
+
+
+
+#ifdef SMP
+/*
+===========================================================
+
+SMP acceleration
+
+===========================================================
+*/
+
+/*
+ * I have no idea if this will even work...most platforms don't offer
+ * thread-safe OpenGL libraries, and it looks like the original Linux
+ * code counted on each thread claiming the GL context with glXMakeCurrent(),
+ * which you can't currently do in SDL. We'll just have to hope for the best.
+ */
+
+static SDL_mutex *smpMutex = NULL;
+static SDL_cond *renderCommandsEvent = NULL;
+static SDL_cond *renderCompletedEvent = NULL;
+static void (*glimpRenderThread)( void ) = NULL;
+static SDL_Thread *renderThread = NULL;
+
+/*
+===============
+GLimp_ShutdownRenderThread
+===============
+*/
+static void GLimp_ShutdownRenderThread(void)
+{
+ if (smpMutex != NULL)
+ {
+ SDL_DestroyMutex(smpMutex);
+ smpMutex = NULL;
+ }
+
+ if (renderCommandsEvent != NULL)
+ {
+ SDL_DestroyCond(renderCommandsEvent);
+ renderCommandsEvent = NULL;
+ }
+
+ if (renderCompletedEvent != NULL)
+ {
+ SDL_DestroyCond(renderCompletedEvent);
+ renderCompletedEvent = NULL;
+ }
+
+ glimpRenderThread = NULL;
+}
+
+/*
+===============
+GLimp_RenderThreadWrapper
+===============
+*/
+static int GLimp_RenderThreadWrapper( void *arg )
+{
+ Com_Printf( "Render thread starting\n" );
+
+ glimpRenderThread();
+
+ GLimp_SetCurrentContext(NULL);
+
+ Com_Printf( "Render thread terminating\n" );
+
+ return 0;
+}
+
+/*
+===============
+GLimp_SpawnRenderThread
+===============
+*/
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
+{
+ static qboolean warned = qfalse;
+ if (!warned)
+ {
+ Com_Printf("WARNING: You enable r_smp at your own risk!\n");
+ warned = qtrue;
+ }
+
+#ifndef MACOS_X
+ return qfalse; /* better safe than sorry for now. */
+#endif
+
+ if (renderThread != NULL) /* hopefully just a zombie at this point... */
+ {
+ Com_Printf("Already a render thread? Trying to clean it up...\n");
+ SDL_WaitThread(renderThread, NULL);
+ renderThread = NULL;
+ GLimp_ShutdownRenderThread();
+ }
+
+ smpMutex = SDL_CreateMutex();
+ if (smpMutex == NULL)
+ {
+ Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+
+ renderCommandsEvent = SDL_CreateCond();
+ if (renderCommandsEvent == NULL)
+ {
+ Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+
+ renderCompletedEvent = SDL_CreateCond();
+ if (renderCompletedEvent == NULL)
+ {
+ Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+
+ glimpRenderThread = function;
+ renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
+ if ( renderThread == NULL )
+ {
+ ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
+ GLimp_ShutdownRenderThread();
+ return qfalse;
+ }
+ else
+ {
+ // tma 01/09/07: don't think this is necessary anyway?
+ //
+ // !!! FIXME: No detach API available in SDL!
+ //ret = pthread_detach( renderThread );
+ //if ( ret ) {
+ //ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
+ //}
+ }
+
+ return qtrue;
+}
+
+static volatile void *smpData = NULL;
+static volatile qboolean smpDataReady;
+
+/*
+===============
+GLimp_RendererSleep
+===============
+*/
+void *GLimp_RendererSleep( void )
+{
+ void *data = NULL;
+
+ GLimp_SetCurrentContext(NULL);
+
+ SDL_LockMutex(smpMutex);
+ {
+ smpData = NULL;
+ smpDataReady = qfalse;
+
+ // after this, the front end can exit GLimp_FrontEndSleep
+ SDL_CondSignal(renderCompletedEvent);
+
+ while ( !smpDataReady )
+ SDL_CondWait(renderCommandsEvent, smpMutex);
+
+ data = (void *)smpData;
+ }
+ SDL_UnlockMutex(smpMutex);
+
+ GLimp_SetCurrentContext(opengl_context);
+
+ return data;
+}
+
+/*
+===============
+GLimp_FrontEndSleep
+===============
+*/
+void GLimp_FrontEndSleep( void )
+{
+ SDL_LockMutex(smpMutex);
+ {
+ while ( smpData )
+ SDL_CondWait(renderCompletedEvent, smpMutex);
+ }
+ SDL_UnlockMutex(smpMutex);
+
+ GLimp_SetCurrentContext(opengl_context);
+}
+
+/*
+===============
+GLimp_WakeRenderer
+===============
+*/
+void GLimp_WakeRenderer( void *data )
+{
+ GLimp_SetCurrentContext(NULL);
+
+ SDL_LockMutex(smpMutex);
+ {
+ assert( smpData == NULL );
+ smpData = data;
+ smpDataReady = qtrue;
+
+ // after this, the renderer can continue through GLimp_RendererSleep
+ SDL_CondSignal(renderCommandsEvent);
+ }
+ SDL_UnlockMutex(smpMutex);
+}
+
+#else
+
+// No SMP - stubs
+void GLimp_RenderThreadWrapper( void *arg )
+{
+}
+
+qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
+{
+ ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
+ return qfalse;
+}
+
+void *GLimp_RendererSleep( void )
+{
+ return NULL;
+}
+
+void GLimp_FrontEndSleep( void )
+{
+}
+
+void GLimp_WakeRenderer( void *data )
+{
+}
+
+#endif
diff --git a/code/sdl/sdl_icon.h b/code/sdl/sdl_icon.h
new file mode 100644
index 0000000..866c549
--- /dev/null
+++ b/code/sdl/sdl_icon.h
@@ -0,0 +1,132 @@
+/* GIMP RGBA C-Source image dump (sdl_icon.h) */
+
+static const struct {
+ unsigned int width;
+ unsigned int height;
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
+ unsigned char pixel_data[32 * 32 * 4 + 1];
+} CLIENT_WINDOW_ICON = {
+ 32, 32, 4,
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377w\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0"
+ "\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\210\0\0\377"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\210\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\210\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\210\0\0\377\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\252\0\0\377\0\0\0\0\273\0\0\377\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\231\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\273\0\0\377\314\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\231\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0"
+ "\377\314\0\0\377\0\0\0\0\335\0\0\377\314\0\0\377\231\0\0\377\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\231\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\314\0\0\377\335"
+ "\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\231\0\0\377\314\0\0\377\335\0\0\377\335"
+ "\0\0\377\273\0\0\377\231\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\231\0\0\377\252\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0\377\273\0\0\377\335\0\0\377\335\0\0"
+ "\377\314\0\0\377\231\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\252\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377"
+ "\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377\0\0\0\0\252\0\0\377\252"
+ "\0\0\377\0\0\0\0\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0\377\314\0\0"
+ "\377\314\0\0\377\314\0\0\377\314\0\0\377\252\0\0\377\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\210\0\0\377\231\0\0\377\273\0\0\377\314\0\0\377\314"
+ "\0\0\377\0\0\0\0\252\0\0\377\252\0\0\377\0\0\0\0\314\0\0\377\314\0\0\377"
+ "\273\0\0\377\231\0\0\377\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377"
+ "\273\0\0\377\0\0\0\0\252\0\0\377\252\0\0\377\0\0\0\0\273\0\0\377\210\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377\273\0\0\377"
+ "\0\0\0\0\231\0\0\377\252\0\0\377\0\0\0\0\273\0\0\377w\0\0\377\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0\377\0\0\0\0\231\0\0"
+ "\377\231\0\0\377\0\0\0\0\252\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\252\0\0\377\0\0\0\0\210\0\0\377\231\0\0\377"
+ "\0\0\0\0\252\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\231\0\0\377\0\0\0\0\210\0\0\377\210\0\0\377\0\0\0\0\231\0\0"
+ "\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\231"
+ "\0\0\377\0\0\0\0w\0\0\377\210\0\0\377\0\0\0\0\231\0\0\377\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\0\0\0\0\210"
+ "\0\0\377\210\0\0\377\0\0\0\0\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\210\0\0\377\0\0\0\0w\0\0\377\210\0\0\377"
+ "\0\0\0\0\210\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0w\0\0\377\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0w\0\0\377\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377\0\0\0\0"
+ "w\0\0\377w\0\0\377\0\0\0\0w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0w\0\0\377\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0w\0"
+ "\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0f\0\0\377f\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0f\0\0\377f\0\0\377"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
+ "\0\0\0\0\0\0\0\0",
+};
+
diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c
new file mode 100644
index 0000000..5bf3056
--- /dev/null
+++ b/code/sdl/sdl_input.c
@@ -0,0 +1,1052 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "../renderer/tr_local.h"
+#include "../client/client.h"
+#include "../sys/sys_local.h"
+
+#define ARRAYLEN(x) (sizeof(x)/sizeof(x[0]))
+
+#ifdef MACOS_X
+// Mouse acceleration needs to be disabled
+#define MACOS_X_ACCELERATION_HACK
+// Cursor needs hack to hide
+#define MACOS_X_CURSOR_HACK
+#endif
+
+#ifdef MACOS_X_ACCELERATION_HACK
+#include <IOKit/IOTypes.h>
+#include <IOKit/hidsystem/IOHIDLib.h>
+#include <IOKit/hidsystem/IOHIDParameter.h>
+#include <IOKit/hidsystem/event_status_driver.h>
+#endif
+
+static cvar_t *in_keyboardDebug = NULL;
+
+static SDL_Joystick *stick = NULL;
+
+static qboolean mouseAvailable = qfalse;
+static qboolean mouseActive = qfalse;
+static qboolean keyRepeatEnabled = qfalse;
+
+static cvar_t *in_mouse = NULL;
+#ifdef MACOS_X_ACCELERATION_HACK
+static cvar_t *in_disablemacosxmouseaccel = NULL;
+static double originalMouseSpeed = -1.0;
+#endif
+static cvar_t *in_nograb;
+
+static cvar_t *in_joystick = NULL;
+static cvar_t *in_joystickDebug = NULL;
+static cvar_t *in_joystickThreshold = NULL;
+static cvar_t *in_joystickNo = NULL;
+
+static int vidRestartTime = 0;
+
+#define CTRL(a) ((a)-'a'+1)
+
+/*
+===============
+IN_PrintKey
+===============
+*/
+static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down )
+{
+ if( down )
+ Com_Printf( "+ " );
+ else
+ Com_Printf( " " );
+
+ Com_Printf( "0x%02x \"%s\"", keysym->scancode,
+ SDL_GetKeyName( keysym->sym ) );
+
+ if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" );
+ if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" );
+ if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" );
+ if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" );
+ if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" );
+ if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" );
+ if( keysym->mod & KMOD_LMETA ) Com_Printf( " KMOD_LMETA" );
+ if( keysym->mod & KMOD_RMETA ) Com_Printf( " KMOD_RMETA" );
+ if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" );
+ if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" );
+ if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" );
+ if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" );
+
+ Com_Printf( " Q:0x%02x(%s)", key, Key_KeynumToString( key ) );
+
+ if( keysym->unicode )
+ {
+ Com_Printf( " U:0x%02x", keysym->unicode );
+
+ if( keysym->unicode > ' ' && keysym->unicode < '~' )
+ Com_Printf( "(%c)", (char)keysym->unicode );
+ }
+
+ Com_Printf( "\n" );
+}
+
+#define MAX_CONSOLE_KEYS 16
+
+/*
+===============
+IN_IsConsoleKey
+===============
+*/
+static qboolean IN_IsConsoleKey( keyNum_t key, const unsigned char character )
+{
+ typedef struct consoleKey_s
+ {
+ enum
+ {
+ KEY,
+ CHARACTER
+ } type;
+
+ union
+ {
+ keyNum_t key;
+ unsigned char character;
+ } u;
+ } consoleKey_t;
+
+ static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ];
+ static int numConsoleKeys = 0;
+ int i;
+
+ // Only parse the variable when it changes
+ if( cl_consoleKeys->modified )
+ {
+ char *text_p, *token;
+
+ cl_consoleKeys->modified = qfalse;
+ text_p = cl_consoleKeys->string;
+ numConsoleKeys = 0;
+
+ while( numConsoleKeys < MAX_CONSOLE_KEYS )
+ {
+ consoleKey_t *c = &consoleKeys[ numConsoleKeys ];
+ int charCode = 0;
+
+ token = COM_Parse( &text_p );
+ if( !token[ 0 ] )
+ break;
+
+ if( strlen( token ) == 4 )
+ charCode = Com_HexStrToInt( token );
+
+ if( charCode > 0 )
+ {
+ c->type = CHARACTER;
+ c->u.character = (unsigned char)charCode;
+ }
+ else
+ {
+ c->type = KEY;
+ c->u.key = Key_StringToKeynum( token );
+
+ // 0 isn't a key
+ if( c->u.key <= 0 )
+ continue;
+ }
+
+ numConsoleKeys++;
+ }
+ }
+
+ // If the character is the same as the key, prefer the character
+ if( key == character )
+ key = 0;
+
+ for( i = 0; i < numConsoleKeys; i++ )
+ {
+ consoleKey_t *c = &consoleKeys[ i ];
+
+ switch( c->type )
+ {
+ case KEY:
+ if( key && c->u.key == key )
+ return qtrue;
+ break;
+
+ case CHARACTER:
+ if( c->u.character == character )
+ return qtrue;
+ break;
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+===============
+IN_TranslateSDLToQ3Key
+===============
+*/
+static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym,
+ keyNum_t *key, qboolean down )
+{
+ static unsigned char buf[ 2 ] = { '\0', '\0' };
+
+ *buf = '\0';
+ *key = 0;
+
+ if( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE )
+ {
+ // These happen to match the ASCII chars
+ *key = (int)keysym->sym;
+ }
+ else
+ {
+ switch( keysym->sym )
+ {
+ case SDLK_PAGEUP: *key = K_PGUP; break;
+ case SDLK_KP9: *key = K_KP_PGUP; break;
+ case SDLK_PAGEDOWN: *key = K_PGDN; break;
+ case SDLK_KP3: *key = K_KP_PGDN; break;
+ case SDLK_KP7: *key = K_KP_HOME; break;
+ case SDLK_HOME: *key = K_HOME; break;
+ case SDLK_KP1: *key = K_KP_END; break;
+ case SDLK_END: *key = K_END; break;
+ case SDLK_KP4: *key = K_KP_LEFTARROW; break;
+ case SDLK_LEFT: *key = K_LEFTARROW; break;
+ case SDLK_KP6: *key = K_KP_RIGHTARROW; break;
+ case SDLK_RIGHT: *key = K_RIGHTARROW; break;
+ case SDLK_KP2: *key = K_KP_DOWNARROW; break;
+ case SDLK_DOWN: *key = K_DOWNARROW; break;
+ case SDLK_KP8: *key = K_KP_UPARROW; break;
+ case SDLK_UP: *key = K_UPARROW; break;
+ case SDLK_ESCAPE: *key = K_ESCAPE; break;
+ case SDLK_KP_ENTER: *key = K_KP_ENTER; break;
+ case SDLK_RETURN: *key = K_ENTER; break;
+ case SDLK_TAB: *key = K_TAB; break;
+ case SDLK_F1: *key = K_F1; break;
+ case SDLK_F2: *key = K_F2; break;
+ case SDLK_F3: *key = K_F3; break;
+ case SDLK_F4: *key = K_F4; break;
+ case SDLK_F5: *key = K_F5; break;
+ case SDLK_F6: *key = K_F6; break;
+ case SDLK_F7: *key = K_F7; break;
+ case SDLK_F8: *key = K_F8; break;
+ case SDLK_F9: *key = K_F9; break;
+ case SDLK_F10: *key = K_F10; break;
+ case SDLK_F11: *key = K_F11; break;
+ case SDLK_F12: *key = K_F12; break;
+ case SDLK_F13: *key = K_F13; break;
+ case SDLK_F14: *key = K_F14; break;
+ case SDLK_F15: *key = K_F15; break;
+
+ case SDLK_BACKSPACE: *key = K_BACKSPACE; break;
+ case SDLK_KP_PERIOD: *key = K_KP_DEL; break;
+ case SDLK_DELETE: *key = K_DEL; break;
+ case SDLK_PAUSE: *key = K_PAUSE; break;
+
+ case SDLK_LSHIFT:
+ case SDLK_RSHIFT: *key = K_SHIFT; break;
+
+ case SDLK_LCTRL:
+ case SDLK_RCTRL: *key = K_CTRL; break;
+
+ case SDLK_RMETA:
+ case SDLK_LMETA: *key = K_COMMAND; break;
+
+ case SDLK_RALT:
+ case SDLK_LALT: *key = K_ALT; break;
+
+ case SDLK_LSUPER:
+ case SDLK_RSUPER: *key = K_SUPER; break;
+
+ case SDLK_KP5: *key = K_KP_5; break;
+ case SDLK_INSERT: *key = K_INS; break;
+ case SDLK_KP0: *key = K_KP_INS; break;
+ case SDLK_KP_MULTIPLY: *key = K_KP_STAR; break;
+ case SDLK_KP_PLUS: *key = K_KP_PLUS; break;
+ case SDLK_KP_MINUS: *key = K_KP_MINUS; break;
+ case SDLK_KP_DIVIDE: *key = K_KP_SLASH; break;
+
+ case SDLK_MODE: *key = K_MODE; break;
+ case SDLK_COMPOSE: *key = K_COMPOSE; break;
+ case SDLK_HELP: *key = K_HELP; break;
+ case SDLK_PRINT: *key = K_PRINT; break;
+ case SDLK_SYSREQ: *key = K_SYSREQ; break;
+ case SDLK_BREAK: *key = K_BREAK; break;
+ case SDLK_MENU: *key = K_MENU; break;
+ case SDLK_POWER: *key = K_POWER; break;
+ case SDLK_EURO: *key = K_EURO; break;
+ case SDLK_UNDO: *key = K_UNDO; break;
+ case SDLK_SCROLLOCK: *key = K_SCROLLOCK; break;
+ case SDLK_NUMLOCK: *key = K_KP_NUMLOCK; break;
+ case SDLK_CAPSLOCK: *key = K_CAPSLOCK; break;
+
+ default:
+ if( keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95 )
+ *key = ( keysym->sym - SDLK_WORLD_0 ) + K_WORLD_0;
+ break;
+ }
+ }
+
+ if( down && keysym->unicode && !( keysym->unicode & 0xFF00 ) )
+ {
+ unsigned char ch = (unsigned char)keysym->unicode & 0xFF;
+
+ switch( ch )
+ {
+ case 127: // ASCII delete
+ if( *key != K_DEL )
+ {
+ // ctrl-h
+ *buf = CTRL('h');
+ break;
+ }
+ // fallthrough
+
+ default: *buf = ch; break;
+ }
+ }
+
+ if( in_keyboardDebug->integer )
+ IN_PrintKey( keysym, *key, down );
+
+ // Keys that have ASCII names but produce no character are probably
+ // dead keys -- ignore them
+ if( down && strlen( Key_KeynumToString( *key ) ) == 1 &&
+ keysym->unicode == 0 )
+ {
+ if( in_keyboardDebug->integer )
+ Com_Printf( " Ignored dead key '%c'\n", *key );
+
+ *key = 0;
+ }
+
+ if( IN_IsConsoleKey( *key, *buf ) )
+ {
+ // Console keys can't be bound or generate characters
+ *key = K_CONSOLE;
+ *buf = '\0';
+ }
+
+ // Don't allow extended ASCII to generate characters
+ if( *buf & 0x80 )
+ *buf = '\0';
+
+ return (char *)buf;
+}
+
+#ifdef MACOS_X_ACCELERATION_HACK
+/*
+===============
+IN_GetIOHandle
+===============
+*/
+static io_connect_t IN_GetIOHandle(void) // mac os x mouse accel hack
+{
+ io_connect_t iohandle = MACH_PORT_NULL;
+ kern_return_t status;
+ io_service_t iohidsystem = MACH_PORT_NULL;
+ mach_port_t masterport;
+
+ status = IOMasterPort(MACH_PORT_NULL, &masterport);
+ if(status != KERN_SUCCESS)
+ return 0;
+
+ iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
+ if(!iohidsystem)
+ return 0;
+
+ status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
+ IOObjectRelease(iohidsystem);
+
+ return iohandle;
+}
+#endif
+
+/*
+===============
+IN_GobbleMotionEvents
+===============
+*/
+static void IN_GobbleMotionEvents( void )
+{
+ SDL_Event dummy[ 1 ];
+
+ // Gobble any mouse motion events
+ SDL_PumpEvents( );
+ while( SDL_PeepEvents( dummy, 1, SDL_GETEVENT,
+ SDL_EVENTMASK( SDL_MOUSEMOTION ) ) ) { }
+}
+
+/*
+===============
+IN_ActivateMouse
+===============
+*/
+static void IN_ActivateMouse( void )
+{
+ if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+#ifdef MACOS_X_ACCELERATION_HACK
+ if (!mouseActive) // mac os x mouse accel hack
+ {
+ // Save the status of mouse acceleration
+ originalMouseSpeed = -1.0; // in case of error
+ if(in_disablemacosxmouseaccel->integer)
+ {
+ io_connect_t mouseDev = IN_GetIOHandle();
+ if(mouseDev != 0)
+ {
+ if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
+ {
+ Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed);
+ if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
+ {
+ Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+ Cvar_Set ("in_disablemacosxmouseaccel", 0);
+ }
+ }
+ else
+ {
+ Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
+ Cvar_Set ("in_disablemacosxmouseaccel", 0);
+ }
+ IOServiceClose(mouseDev);
+ }
+ else
+ {
+ Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
+ Cvar_Set ("in_disablemacosxmouseaccel", 0);
+ }
+ }
+ }
+#endif
+
+ if( !mouseActive )
+ {
+ SDL_ShowCursor( 0 );
+#ifdef MACOS_X_CURSOR_HACK
+ // This is a bug in the current SDL/macosx...have to toggle it a few
+ // times to get the cursor to hide.
+ SDL_ShowCursor( 1 );
+ SDL_ShowCursor( 0 );
+#endif
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+
+ IN_GobbleMotionEvents( );
+ }
+
+ // in_nograb makes no sense in fullscreen mode
+ if( !r_fullscreen->integer )
+ {
+ if( in_nograb->modified || !mouseActive )
+ {
+ if( in_nograb->integer )
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+ else
+ SDL_WM_GrabInput( SDL_GRAB_ON );
+
+ in_nograb->modified = qfalse;
+ }
+ }
+
+ mouseActive = qtrue;
+}
+
+/*
+===============
+IN_DeactivateMouse
+===============
+*/
+static void IN_DeactivateMouse( void )
+{
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+ // Always show the cursor when the mouse is disabled,
+ // but not when fullscreen
+ if( !r_fullscreen->integer )
+ SDL_ShowCursor( 1 );
+
+ if( !mouseAvailable )
+ return;
+
+#ifdef MACOS_X_ACCELERATION_HACK
+ if (mouseActive) // mac os x mouse accel hack
+ {
+ if(originalMouseSpeed != -1.0)
+ {
+ io_connect_t mouseDev = IN_GetIOHandle();
+ if(mouseDev != 0)
+ {
+ Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
+ if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
+ Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
+ IOServiceClose(mouseDev);
+ }
+ else
+ Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
+ }
+ }
+#endif
+
+ if( mouseActive )
+ {
+ IN_GobbleMotionEvents( );
+
+ SDL_WM_GrabInput( SDL_GRAB_OFF );
+
+ // Don't warp the mouse unless the cursor is within the window
+ if( SDL_GetAppState( ) & SDL_APPMOUSEFOCUS )
+ SDL_WarpMouse( glConfig.vidWidth / 2, glConfig.vidHeight / 2 );
+
+ mouseActive = qfalse;
+ }
+}
+
+// We translate axes movement into keypresses
+static int joy_keys[16] = {
+ K_LEFTARROW, K_RIGHTARROW,
+ K_UPARROW, K_DOWNARROW,
+ K_JOY16, K_JOY17,
+ K_JOY18, K_JOY19,
+ K_JOY20, K_JOY21,
+ K_JOY22, K_JOY23,
+
+ K_JOY24, K_JOY25,
+ K_JOY26, K_JOY27
+};
+
+// translate hat events into keypresses
+// the 4 highest buttons are used for the first hat ...
+static int hat_keys[16] = {
+ K_JOY29, K_JOY30,
+ K_JOY31, K_JOY32,
+ K_JOY25, K_JOY26,
+ K_JOY27, K_JOY28,
+ K_JOY21, K_JOY22,
+ K_JOY23, K_JOY24,
+ K_JOY17, K_JOY18,
+ K_JOY19, K_JOY20
+};
+
+
+struct
+{
+ qboolean buttons[16]; // !!! FIXME: these might be too many.
+ unsigned int oldaxes;
+ unsigned int oldhats;
+} stick_state;
+
+
+/*
+===============
+IN_InitJoystick
+===============
+*/
+static void IN_InitJoystick( void )
+{
+ int i = 0;
+ int total = 0;
+
+ if (stick != NULL)
+ SDL_JoystickClose(stick);
+
+ stick = NULL;
+ memset(&stick_state, '\0', sizeof (stick_state));
+
+ if( !in_joystick->integer ) {
+ Com_DPrintf( "Joystick is not active.\n" );
+ return;
+ }
+
+ if (!SDL_WasInit(SDL_INIT_JOYSTICK))
+ {
+ Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n");
+ if (SDL_Init(SDL_INIT_JOYSTICK) == -1)
+ {
+ Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError());
+ return;
+ }
+ Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n");
+ }
+
+ total = SDL_NumJoysticks();
+ Com_DPrintf("%d possible joysticks\n", total);
+ for (i = 0; i < total; i++)
+ Com_DPrintf("[%d] %s\n", i, SDL_JoystickName(i));
+
+ in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE );
+ if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total )
+ Cvar_Set( "in_joystickNo", "0" );
+
+ stick = SDL_JoystickOpen( in_joystickNo->integer );
+
+ if (stick == NULL) {
+ Com_DPrintf( "No joystick opened.\n" );
+ return;
+ }
+
+ Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer );
+ Com_DPrintf( "Name: %s\n", SDL_JoystickName(in_joystickNo->integer) );
+ Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) );
+ Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) );
+ Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) );
+ Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) );
+
+ SDL_JoystickEventState(SDL_QUERY);
+}
+
+/*
+===============
+IN_ShutdownJoystick
+===============
+*/
+static void IN_ShutdownJoystick( void )
+{
+ if (stick)
+ {
+ SDL_JoystickClose(stick);
+ stick = NULL;
+ }
+
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+}
+
+/*
+===============
+IN_JoyMove
+===============
+*/
+static void IN_JoyMove( void )
+{
+ qboolean joy_pressed[ARRAYLEN(joy_keys)];
+ unsigned int axes = 0;
+ unsigned int hats = 0;
+ int total = 0;
+ int i = 0;
+
+ if (!stick)
+ return;
+
+ SDL_JoystickUpdate();
+
+ memset(joy_pressed, '\0', sizeof (joy_pressed));
+
+ // update the ball state.
+ total = SDL_JoystickNumBalls(stick);
+ if (total > 0)
+ {
+ int balldx = 0;
+ int balldy = 0;
+ for (i = 0; i < total; i++)
+ {
+ int dx = 0;
+ int dy = 0;
+ SDL_JoystickGetBall(stick, i, &dx, &dy);
+ balldx += dx;
+ balldy += dy;
+ }
+ if (balldx || balldy)
+ {
+ // !!! FIXME: is this good for stick balls, or just mice?
+ // Scale like the mouse input...
+ if (abs(balldx) > 1)
+ balldx *= 2;
+ if (abs(balldy) > 1)
+ balldy *= 2;
+ Com_QueueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL );
+ }
+ }
+
+ // now query the stick buttons...
+ total = SDL_JoystickNumButtons(stick);
+ if (total > 0)
+ {
+ if (total > ARRAYLEN(stick_state.buttons))
+ total = ARRAYLEN(stick_state.buttons);
+ for (i = 0; i < total; i++)
+ {
+ qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0);
+ if (pressed != stick_state.buttons[i])
+ {
+ Com_QueueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL );
+ stick_state.buttons[i] = pressed;
+ }
+ }
+ }
+
+ // look at the hats...
+ total = SDL_JoystickNumHats(stick);
+ if (total > 0)
+ {
+ if (total > 4) total = 4;
+ for (i = 0; i < total; i++)
+ {
+ ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i);
+ }
+ }
+
+ // update hat state
+ if (hats != stick_state.oldhats)
+ {
+ for( i = 0; i < 4; i++ ) {
+ if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) {
+ // release event
+ switch( ((Uint8 *)&stick_state.oldhats)[i] ) {
+ case SDL_HAT_UP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_RIGHT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_DOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_LEFT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_LEFTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
+ break;
+ case SDL_HAT_LEFTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL );
+ break;
+ default:
+ break;
+ }
+ // press event
+ switch( ((Uint8 *)&hats)[i] ) {
+ case SDL_HAT_UP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_RIGHT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_DOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_LEFT:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_LEFTUP:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
+ break;
+ case SDL_HAT_LEFTDOWN:
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL );
+ Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL );
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ // save hat state
+ stick_state.oldhats = hats;
+
+ // finally, look at the axes...
+ total = SDL_JoystickNumAxes(stick);
+ if (total > 0)
+ {
+ if (total > 16) total = 16;
+ for (i = 0; i < total; i++)
+ {
+ Sint16 axis = SDL_JoystickGetAxis(stick, i);
+ float f = ( (float) axis ) / 32767.0f;
+ if( f < -in_joystickThreshold->value ) {
+ axes |= ( 1 << ( i * 2 ) );
+ } else if( f > in_joystickThreshold->value ) {
+ axes |= ( 1 << ( ( i * 2 ) + 1 ) );
+ }
+ }
+ }
+
+ /* Time to update axes state based on old vs. new. */
+ if (axes != stick_state.oldaxes)
+ {
+ for( i = 0; i < 16; i++ ) {
+ if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) {
+ Com_QueueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
+ }
+
+ if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) {
+ Com_QueueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
+ }
+ }
+ }
+
+ /* Save for future generations. */
+ stick_state.oldaxes = axes;
+}
+
+/*
+===============
+IN_ProcessEvents
+===============
+*/
+static void IN_ProcessEvents( void )
+{
+ SDL_Event e;
+ const char *character = NULL;
+ keyNum_t key = 0;
+
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ return;
+
+ if( Key_GetCatcher( ) == 0 && keyRepeatEnabled )
+ {
+ SDL_EnableKeyRepeat( 0, 0 );
+ keyRepeatEnabled = qfalse;
+ }
+ else if( !keyRepeatEnabled )
+ {
+ SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY,
+ SDL_DEFAULT_REPEAT_INTERVAL );
+ keyRepeatEnabled = qtrue;
+ }
+
+ while( SDL_PollEvent( &e ) )
+ {
+ switch( e.type )
+ {
+ case SDL_KEYDOWN:
+ character = IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qtrue );
+ if( key )
+ Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL );
+
+ if( character )
+ Com_QueueEvent( 0, SE_CHAR, *character, 0, 0, NULL );
+ break;
+
+ case SDL_KEYUP:
+ IN_TranslateSDLToQ3Key( &e.key.keysym, &key, qfalse );
+
+ if( key )
+ Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL );
+ break;
+
+ case SDL_MOUSEMOTION:
+ if( mouseActive )
+ Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL );
+ break;
+
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ {
+ unsigned char b;
+ switch( e.button.button )
+ {
+ case 1: b = K_MOUSE1; break;
+ case 2: b = K_MOUSE3; break;
+ case 3: b = K_MOUSE2; break;
+ case 4: b = K_MWHEELUP; break;
+ case 5: b = K_MWHEELDOWN; break;
+ case 6: b = K_MOUSE4; break;
+ case 7: b = K_MOUSE5; break;
+ default: b = K_AUX1 + ( e.button.button - 8 ) % 16; break;
+ }
+ Com_QueueEvent( 0, SE_KEY, b,
+ ( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL );
+ }
+ break;
+
+ case SDL_QUIT:
+ Sys_Quit( );
+ break;
+
+ case SDL_VIDEORESIZE:
+ {
+ char width[32], height[32];
+ Com_sprintf( width, sizeof(width), "%d", e.resize.w );
+ Com_sprintf( height, sizeof(height), "%d", e.resize.h );
+ ri.Cvar_Set( "r_customwidth", width );
+ ri.Cvar_Set( "r_customheight", height );
+ ri.Cvar_Set( "r_mode", "-1" );
+ /* wait until user stops dragging for 1 second, so
+ we aren't constantly recreating the GL context while
+ he tries to drag...*/
+ vidRestartTime = Sys_Milliseconds() + 1000;
+ }
+ break;
+ case SDL_ACTIVEEVENT:
+ if (e.active.state & SDL_APPINPUTFOCUS) {
+ Cvar_SetValue( "com_unfocused", !e.active.gain);
+ }
+ if (e.active.state & SDL_APPACTIVE) {
+ Cvar_SetValue( "com_minimized", !e.active.gain);
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+/*
+===============
+IN_Frame
+===============
+*/
+void IN_Frame( void )
+{
+ qboolean loading;
+
+ IN_JoyMove( );
+ IN_ProcessEvents( );
+
+ // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading
+ loading = !!( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE );
+
+ if( !r_fullscreen->integer && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) )
+ {
+ // Console is down in windowed mode
+ IN_DeactivateMouse( );
+ }
+ else if( !r_fullscreen->integer && loading )
+ {
+ // Loading in windowed mode
+ IN_DeactivateMouse( );
+ }
+ else if( !( SDL_GetAppState() & SDL_APPINPUTFOCUS ) )
+ {
+ // Window not got focus
+ IN_DeactivateMouse( );
+ }
+ else
+ IN_ActivateMouse( );
+
+ /* in case we had to delay actual restart of video system... */
+ if ( (vidRestartTime != 0) && (vidRestartTime < Sys_Milliseconds()) )
+ {
+ vidRestartTime = 0;
+ Cbuf_AddText( "vid_restart" );
+ }
+}
+
+/*
+===============
+IN_Init
+===============
+*/
+void IN_Init( void )
+{
+ int appState;
+
+ if( !SDL_WasInit( SDL_INIT_VIDEO ) )
+ {
+ Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" );
+ return;
+ }
+
+ Com_DPrintf( "\n------- Input Initialization -------\n" );
+
+ in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE );
+
+ // mouse variables
+ in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE );
+ in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE );
+
+ in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH );
+ in_joystickDebug = Cvar_Get( "in_joystickDebug", "0", CVAR_TEMP );
+ in_joystickThreshold = Cvar_Get( "in_joystickThreshold", "0.15", CVAR_ARCHIVE );
+
+#ifdef MACOS_X_ACCELERATION_HACK
+ in_disablemacosxmouseaccel = Cvar_Get( "in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE );
+#endif
+
+ SDL_EnableUNICODE( 1 );
+ SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
+ keyRepeatEnabled = qtrue;
+
+ if( in_mouse->value )
+ {
+ mouseAvailable = qtrue;
+ IN_ActivateMouse( );
+ }
+ else
+ {
+ IN_DeactivateMouse( );
+ mouseAvailable = qfalse;
+ }
+
+ appState = SDL_GetAppState( );
+ Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) );
+ Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
+
+ IN_InitJoystick( );
+ Com_DPrintf( "------------------------------------\n" );
+}
+
+/*
+===============
+IN_Shutdown
+===============
+*/
+void IN_Shutdown( void )
+{
+ IN_DeactivateMouse( );
+ mouseAvailable = qfalse;
+
+ IN_ShutdownJoystick( );
+}
+
+/*
+===============
+IN_Restart
+===============
+*/
+void IN_Restart( void )
+{
+ IN_ShutdownJoystick( );
+ IN_Init( );
+}
diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c
new file mode 100644
index 0000000..a131db7
--- /dev/null
+++ b/code/sdl/sdl_snd.c
@@ -0,0 +1,299 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#ifdef USE_LOCAL_HEADERS
+# include "SDL.h"
+#else
+# include <SDL.h>
+#endif
+
+#include "../qcommon/q_shared.h"
+#include "../client/snd_local.h"
+
+qboolean snd_inited = qfalse;
+
+cvar_t *s_sdlBits;
+cvar_t *s_sdlSpeed;
+cvar_t *s_sdlChannels;
+cvar_t *s_sdlDevSamps;
+cvar_t *s_sdlMixSamps;
+
+/* The audio callback. All the magic happens here. */
+static int dmapos = 0;
+static int dmasize = 0;
+
+/*
+===============
+SNDDMA_AudioCallback
+===============
+*/
+static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len)
+{
+ int pos = (dmapos * (dma.samplebits/8));
+ if (pos >= dmasize)
+ dmapos = pos = 0;
+
+ if (!snd_inited) /* shouldn't happen, but just in case... */
+ {
+ memset(stream, '\0', len);
+ return;
+ }
+ else
+ {
+ int tobufend = dmasize - pos; /* bytes to buffer's end. */
+ int len1 = len;
+ int len2 = 0;
+
+ if (len1 > tobufend)
+ {
+ len1 = tobufend;
+ len2 = len - len1;
+ }
+ memcpy(stream, dma.buffer + pos, len1);
+ if (len2 <= 0)
+ dmapos += (len1 / (dma.samplebits/8));
+ else /* wraparound? */
+ {
+ memcpy(stream+len1, dma.buffer, len2);
+ dmapos = (len2 / (dma.samplebits/8));
+ }
+ }
+
+ if (dmapos >= dmasize)
+ dmapos = 0;
+}
+
+static struct
+{
+ Uint16 enumFormat;
+ char *stringFormat;
+} formatToStringTable[ ] =
+{
+ { AUDIO_U8, "AUDIO_U8" },
+ { AUDIO_S8, "AUDIO_S8" },
+ { AUDIO_U16LSB, "AUDIO_U16LSB" },
+ { AUDIO_S16LSB, "AUDIO_S16LSB" },
+ { AUDIO_U16MSB, "AUDIO_U16MSB" },
+ { AUDIO_S16MSB, "AUDIO_S16MSB" }
+};
+
+static int formatToStringTableSize =
+ sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] );
+
+/*
+===============
+SNDDMA_PrintAudiospec
+===============
+*/
+static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec)
+{
+ int i;
+ char *fmt = NULL;
+
+ Com_Printf("%s:\n", str);
+
+ for( i = 0; i < formatToStringTableSize; i++ ) {
+ if( spec->format == formatToStringTable[ i ].enumFormat ) {
+ fmt = formatToStringTable[ i ].stringFormat;
+ }
+ }
+
+ if( fmt ) {
+ Com_Printf( " Format: %s\n", fmt );
+ } else {
+ Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n");
+ }
+
+ Com_Printf( " Freq: %d\n", (int) spec->freq );
+ Com_Printf( " Samples: %d\n", (int) spec->samples );
+ Com_Printf( " Channels: %d\n", (int) spec->channels );
+}
+
+/*
+===============
+SNDDMA_Init
+===============
+*/
+qboolean SNDDMA_Init(void)
+{
+ char drivername[128];
+ SDL_AudioSpec desired;
+ SDL_AudioSpec obtained;
+ int tmp;
+
+ if (snd_inited)
+ return qtrue;
+
+ if (!s_sdlBits) {
+ s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE);
+ s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE);
+ s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE);
+ s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE);
+ s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE);
+ }
+
+ Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " );
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO))
+ {
+ if (SDL_Init(SDL_INIT_AUDIO) == -1)
+ {
+ Com_Printf( "FAILED (%s)\n", SDL_GetError( ) );
+ return qfalse;
+ }
+ }
+
+ Com_Printf( "OK\n" );
+
+ if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL)
+ strcpy(drivername, "(UNKNOWN)");
+ Com_Printf("SDL audio driver is \"%s\".\n", drivername);
+
+ memset(&desired, '\0', sizeof (desired));
+ memset(&obtained, '\0', sizeof (obtained));
+
+ tmp = ((int) s_sdlBits->value);
+ if ((tmp != 16) && (tmp != 8))
+ tmp = 16;
+
+ desired.freq = (int) s_sdlSpeed->value;
+ if(!desired.freq) desired.freq = 22050;
+ desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8);
+
+ // I dunno if this is the best idea, but I'll give it a try...
+ // should probably check a cvar for this...
+ if (s_sdlDevSamps->value)
+ desired.samples = s_sdlDevSamps->value;
+ else
+ {
+ // just pick a sane default.
+ if (desired.freq <= 11025)
+ desired.samples = 256;
+ else if (desired.freq <= 22050)
+ desired.samples = 512;
+ else if (desired.freq <= 44100)
+ desired.samples = 1024;
+ else
+ desired.samples = 2048; // (*shrug*)
+ }
+
+ desired.channels = (int) s_sdlChannels->value;
+ desired.callback = SNDDMA_AudioCallback;
+
+ if (SDL_OpenAudio(&desired, &obtained) == -1)
+ {
+ Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ return qfalse;
+ }
+
+ SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained);
+
+ // dma.samples needs to be big, or id's mixer will just refuse to
+ // work at all; we need to keep it significantly bigger than the
+ // amount of SDL callback samples, and just copy a little each time
+ // the callback runs.
+ // 32768 is what the OSS driver filled in here on my system. I don't
+ // know if it's a good value overall, but at least we know it's
+ // reasonable...this is why I let the user override.
+ tmp = s_sdlMixSamps->value;
+ if (!tmp)
+ tmp = (obtained.samples * obtained.channels) * 10;
+
+ if (tmp & (tmp - 1)) // not a power of two? Seems to confuse something.
+ {
+ int val = 1;
+ while (val < tmp)
+ val <<= 1;
+
+ tmp = val;
+ }
+
+ dmapos = 0;
+ dma.samplebits = obtained.format & 0xFF; // first byte of format is bits.
+ dma.channels = obtained.channels;
+ dma.samples = tmp;
+ dma.submission_chunk = 1;
+ dma.speed = obtained.freq;
+ dmasize = (dma.samples * (dma.samplebits/8));
+ dma.buffer = calloc(1, dmasize);
+
+ Com_Printf("Starting SDL audio callback...\n");
+ SDL_PauseAudio(0); // start callback.
+
+ Com_Printf("SDL audio initialized.\n");
+ snd_inited = qtrue;
+ return qtrue;
+}
+
+/*
+===============
+SNDDMA_GetDMAPos
+===============
+*/
+int SNDDMA_GetDMAPos(void)
+{
+ return dmapos;
+}
+
+/*
+===============
+SNDDMA_Shutdown
+===============
+*/
+void SNDDMA_Shutdown(void)
+{
+ Com_Printf("Closing SDL audio device...\n");
+ SDL_PauseAudio(1);
+ SDL_CloseAudio();
+ SDL_QuitSubSystem(SDL_INIT_AUDIO);
+ free(dma.buffer);
+ dma.buffer = NULL;
+ dmapos = dmasize = 0;
+ snd_inited = qfalse;
+ Com_Printf("SDL audio device shut down.\n");
+}
+
+/*
+===============
+SNDDMA_Submit
+
+Send sound to device if buffer isn't really the dma buffer
+===============
+*/
+void SNDDMA_Submit(void)
+{
+ SDL_UnlockAudio();
+}
+
+/*
+===============
+SNDDMA_BeginPainting
+===============
+*/
+void SNDDMA_BeginPainting (void)
+{
+ SDL_LockAudio();
+}