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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#ifndef __UI_PUBLIC_H__
+#define __UI_PUBLIC_H__
+
+#define UI_API_VERSION 6
+
+typedef struct {
+ connstate_t connState;
+ int connectPacketCount;
+ int clientNum;
+ char servername[MAX_STRING_CHARS];
+ char updateInfoString[MAX_STRING_CHARS];
+ char messageString[MAX_STRING_CHARS];
+} uiClientState_t;
+
+typedef enum {
+ UI_ERROR,
+ UI_PRINT,
+ UI_MILLISECONDS,
+ UI_CVAR_SET,
+ UI_CVAR_VARIABLEVALUE,
+ UI_CVAR_VARIABLESTRINGBUFFER,
+ UI_CVAR_SETVALUE,
+ UI_CVAR_RESET,
+ UI_CVAR_CREATE,
+ UI_CVAR_INFOSTRINGBUFFER,
+ UI_ARGC,
+ UI_ARGV,
+ UI_CMD_EXECUTETEXT,
+ UI_FS_FOPENFILE,
+ UI_FS_READ,
+ UI_FS_WRITE,
+ UI_FS_FCLOSEFILE,
+ UI_FS_GETFILELIST,
+ UI_R_REGISTERMODEL,
+ UI_R_REGISTERSKIN,
+ UI_R_REGISTERSHADERNOMIP,
+ UI_R_CLEARSCENE,
+ UI_R_ADDREFENTITYTOSCENE,
+ UI_R_ADDPOLYTOSCENE,
+ UI_R_ADDLIGHTTOSCENE,
+ UI_R_RENDERSCENE,
+ UI_R_SETCOLOR,
+ UI_R_DRAWSTRETCHPIC,
+ UI_UPDATESCREEN,
+ UI_CM_LERPTAG,
+ UI_CM_LOADMODEL,
+ UI_S_REGISTERSOUND,
+ UI_S_STARTLOCALSOUND,
+ UI_KEY_KEYNUMTOSTRINGBUF,
+ UI_KEY_GETBINDINGBUF,
+ UI_KEY_SETBINDING,
+ UI_KEY_ISDOWN,
+ UI_KEY_GETOVERSTRIKEMODE,
+ UI_KEY_SETOVERSTRIKEMODE,
+ UI_KEY_CLEARSTATES,
+ UI_KEY_GETCATCHER,
+ UI_KEY_SETCATCHER,
+ UI_GETCLIPBOARDDATA,
+ UI_GETGLCONFIG,
+ UI_GETCLIENTSTATE,
+ UI_GETCONFIGSTRING,
+ UI_LAN_GETPINGQUEUECOUNT,
+ UI_LAN_CLEARPING,
+ UI_LAN_GETPING,
+ UI_LAN_GETPINGINFO,
+ UI_CVAR_REGISTER,
+ UI_CVAR_UPDATE,
+ UI_MEMORY_REMAINING,
+ UI_GET_CDKEY,
+ UI_SET_CDKEY,
+ UI_R_REGISTERFONT,
+ UI_R_MODELBOUNDS,
+ UI_PC_ADD_GLOBAL_DEFINE,
+ UI_PC_LOAD_SOURCE,
+ UI_PC_FREE_SOURCE,
+ UI_PC_READ_TOKEN,
+ UI_PC_SOURCE_FILE_AND_LINE,
+ UI_S_STOPBACKGROUNDTRACK,
+ UI_S_STARTBACKGROUNDTRACK,
+ UI_REAL_TIME,
+ UI_LAN_GETSERVERCOUNT,
+ UI_LAN_GETSERVERADDRESSSTRING,
+ UI_LAN_GETSERVERINFO,
+ UI_LAN_MARKSERVERVISIBLE,
+ UI_LAN_UPDATEVISIBLEPINGS,
+ UI_LAN_RESETPINGS,
+ UI_LAN_LOADCACHEDSERVERS,
+ UI_LAN_SAVECACHEDSERVERS,
+ UI_LAN_ADDSERVER,
+ UI_LAN_REMOVESERVER,
+ UI_CIN_PLAYCINEMATIC,
+ UI_CIN_STOPCINEMATIC,
+ UI_CIN_RUNCINEMATIC,
+ UI_CIN_DRAWCINEMATIC,
+ UI_CIN_SETEXTENTS,
+ UI_R_REMAP_SHADER,
+ UI_VERIFY_CDKEY,
+ UI_LAN_SERVERSTATUS,
+ UI_LAN_GETSERVERPING,
+ UI_LAN_SERVERISVISIBLE,
+ UI_LAN_COMPARESERVERS,
+ // 1.32
+ UI_FS_SEEK,
+ UI_SET_PBCLSTATUS,
+
+ UI_MEMSET = 100,
+ UI_MEMCPY,
+ UI_STRNCPY,
+ UI_SIN,
+ UI_COS,
+ UI_ATAN2,
+ UI_SQRT,
+ UI_FLOOR,
+ UI_CEIL
+} uiImport_t;
+
+typedef enum {
+ UIMENU_NONE,
+ UIMENU_MAIN,
+ UIMENU_INGAME,
+ UIMENU_NEED_CD,
+ UIMENU_BAD_CD_KEY,
+ UIMENU_TEAM,
+ UIMENU_POSTGAME
+} uiMenuCommand_t;
+
+#define SORT_HOST 0
+#define SORT_MAP 1
+#define SORT_CLIENTS 2
+#define SORT_GAME 3
+#define SORT_PING 4
+#define SORT_PUNKBUSTER 5
+
+typedef enum {
+ UI_GETAPIVERSION = 0, // system reserved
+
+ UI_INIT,
+// void UI_Init( void );
+
+ UI_SHUTDOWN,
+// void UI_Shutdown( void );
+
+ UI_KEY_EVENT,
+// void UI_KeyEvent( int key );
+
+ UI_MOUSE_EVENT,
+// void UI_MouseEvent( int dx, int dy );
+
+ UI_REFRESH,
+// void UI_Refresh( int time );
+
+ UI_IS_FULLSCREEN,
+// qboolean UI_IsFullscreen( void );
+
+ UI_SET_ACTIVE_MENU,
+// void UI_SetActiveMenu( uiMenuCommand_t menu );
+
+ UI_CONSOLE_COMMAND,
+// qboolean UI_ConsoleCommand( int realTime );
+
+ UI_DRAW_CONNECT_SCREEN,
+// void UI_DrawConnectScreen( qboolean overlay );
+ UI_HASUNIQUECDKEY
+// if !overlay, the background will be drawn, otherwise it will be
+// overlayed over whatever the cgame has drawn.
+// a GetClientState syscall will be made to get the current strings
+} uiExport_t;
+
+#endif