aboutsummaryrefslogtreecommitdiff
path: root/code/renderer/tr_image.c
blob: be80fcb28dea1a051c9683473b4f256e1ab11857 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// tr_image.c
#include "tr_local.h"

static byte			 s_intensitytable[256];
static unsigned char s_gammatable[256];

int		gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
int		gl_filter_max = GL_LINEAR;

#define FILE_HASH_SIZE		1024
static	image_t*		hashTable[FILE_HASH_SIZE];

/*
** R_GammaCorrect
*/
void R_GammaCorrect( byte *buffer, int bufSize ) {
	int i;

	for ( i = 0; i < bufSize; i++ ) {
		buffer[i] = s_gammatable[buffer[i]];
	}
}

typedef struct {
	char *name;
	int	minimize, maximize;
} textureMode_t;

textureMode_t modes[] = {
	{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
	{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
	{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
	{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
	{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
	{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
};

/*
================
return a hash value for the filename
================
*/
static long generateHashValue( const char *fname ) {
	int		i;
	long	hash;
	char	letter;

	hash = 0;
	i = 0;
	while (fname[i] != '\0') {
		letter = tolower(fname[i]);
		if (letter =='.') break;				// don't include extension
		if (letter =='\\') letter = '/';		// damn path names
		hash+=(long)(letter)*(i+119);
		i++;
	}
	hash &= (FILE_HASH_SIZE-1);
	return hash;
}

/*
===============
GL_TextureMode
===============
*/
void GL_TextureMode( const char *string ) {
	int		i;
	image_t	*glt;

	for ( i=0 ; i< 6 ; i++ ) {
		if ( !Q_stricmp( modes[i].name, string ) ) {
			break;
		}
	}

	// hack to prevent trilinear from being set on voodoo,
	// because their driver freaks...
	if ( i == 5 && glConfig.hardwareType == GLHW_3DFX_2D3D ) {
		ri.Printf( PRINT_ALL, "Refusing to set trilinear on a voodoo.\n" );
		i = 3;
	}


	if ( i == 6 ) {
		ri.Printf (PRINT_ALL, "bad filter name\n");
		return;
	}

	gl_filter_min = modes[i].minimize;
	gl_filter_max = modes[i].maximize;

	// change all the existing mipmap texture objects
	for ( i = 0 ; i < tr.numImages ; i++ ) {
		glt = tr.images[ i ];
		if ( glt->mipmap ) {
			GL_Bind (glt);
			qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
			qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
		}
	}
}

/*
===============
R_SumOfUsedImages
===============
*/
int R_SumOfUsedImages( void ) {
	int	total;
	int i;

	total = 0;
	for ( i = 0; i < tr.numImages; i++ ) {
		if ( tr.images[i]->frameUsed == tr.frameCount ) {
			total += tr.images[i]->uploadWidth * tr.images[i]->uploadHeight;
		}
	}

	return total;
}

/*
===============
R_ImageList_f
===============
*/
void R_ImageList_f( void ) {
	int		i;
	image_t	*image;
	int		texels;
	const char *yesno[] = {
		"no ", "yes"
	};

	ri.Printf (PRINT_ALL, "\n      -w-- -h-- -mm- -TMU- -if-- wrap --name-------\n");
	texels = 0;

	for ( i = 0 ; i < tr.numImages ; i++ ) {
		image = tr.images[ i ];

		texels += image->uploadWidth*image->uploadHeight;
		ri.Printf (PRINT_ALL,  "%4i: %4i %4i  %s   %d   ",
			i, image->uploadWidth, image->uploadHeight, yesno[image->mipmap], image->TMU );
		switch ( image->internalFormat ) {
		case 1:
			ri.Printf( PRINT_ALL, "I    " );
			break;
		case 2:
			ri.Printf( PRINT_ALL, "IA   " );
			break;
		case 3:
			ri.Printf( PRINT_ALL, "RGB  " );
			break;
		case 4:
			ri.Printf( PRINT_ALL, "RGBA " );
			break;
#ifndef PANDORA
		case GL_RGBA8:
			ri.Printf( PRINT_ALL, "RGBA8" );
			break;
		case GL_RGB8:
			ri.Printf( PRINT_ALL, "RGB8" );
			break;
#endif
		case GL_RGB4_S3TC:
#ifndef PANDORA
		case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
#endif
			ri.Printf( PRINT_ALL, "S3TC " );
			break;
#ifndef PANDORA
		case GL_RGBA4:
			ri.Printf( PRINT_ALL, "RGBA4" );
			break;
		case GL_RGB5:
			ri.Printf( PRINT_ALL, "RGB5 " );
			break;
#endif
		default:
			ri.Printf( PRINT_ALL, "???? " );
		}

		switch ( image->wrapClampMode ) {
		case GL_REPEAT:
			ri.Printf( PRINT_ALL, "rept " );
			break;
		case GL_CLAMP_TO_EDGE:
			ri.Printf( PRINT_ALL, "clmp " );
			break;
		default:
			ri.Printf( PRINT_ALL, "%4i ", image->wrapClampMode );
			break;
		}
		
		ri.Printf( PRINT_ALL, " %s\n", image->imgName );
	}
	ri.Printf (PRINT_ALL, " ---------\n");
	ri.Printf (PRINT_ALL, " %i total texels (not including mipmaps)\n", texels);
	ri.Printf (PRINT_ALL, " %i total images\n\n", tr.numImages );
}

//=======================================================================

/*
================
ResampleTexture

Used to resample images in a more general than quartering fashion.

This will only be filtered properly if the resampled size
is greater than half the original size.

If a larger shrinking is needed, use the mipmap function 
before or after.
================
*/
static void ResampleTexture( unsigned *in, int inwidth, int inheight, unsigned *out,  
							int outwidth, int outheight ) {
	int		i, j;
	unsigned	*inrow, *inrow2;
	unsigned	frac, fracstep;
	unsigned	p1[2048], p2[2048];
	byte		*pix1, *pix2, *pix3, *pix4;

	if (outwidth>2048)
		ri.Error(ERR_DROP, "ResampleTexture: max width");
								
	fracstep = inwidth*0x10000/outwidth;

	frac = fracstep>>2;
	for ( i=0 ; i<outwidth ; i++ ) {
		p1[i] = 4*(frac>>16);
		frac += fracstep;
	}
	frac = 3*(fracstep>>2);
	for ( i=0 ; i<outwidth ; i++ ) {
		p2[i] = 4*(frac>>16);
		frac += fracstep;
	}

	for (i=0 ; i<outheight ; i++, out += outwidth) {
		inrow = in + inwidth*(int)((i+0.25)*inheight/outheight);
		inrow2 = in + inwidth*(int)((i+0.75)*inheight/outheight);
		frac = fracstep >> 1;
		for (j=0 ; j<outwidth ; j++) {
			pix1 = (byte *)inrow + p1[j];
			pix2 = (byte *)inrow + p2[j];
			pix3 = (byte *)inrow2 + p1[j];
			pix4 = (byte *)inrow2 + p2[j];
			((byte *)(out+j))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0])>>2;
			((byte *)(out+j))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1])>>2;
			((byte *)(out+j))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2])>>2;
			((byte *)(out+j))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3])>>2;
		}
	}
}

/*
================
R_LightScaleTexture

Scale up the pixel values in a texture to increase the
lighting range
================
*/
void R_LightScaleTexture (unsigned *in, int inwidth, int inheight, qboolean only_gamma )
{
	if ( only_gamma )
	{
		if ( !glConfig.deviceSupportsGamma )
		{
			int		i, c;
			byte	*p;

			p = (byte *)in;

			c = inwidth*inheight;
			for (i=0 ; i<c ; i++, p+=4)
			{
				p[0] = s_gammatable[p[0]];
				p[1] = s_gammatable[p[1]];
				p[2] = s_gammatable[p[2]];
			}
		}
	}
	else
	{
		int		i, c;
		byte	*p;

		p = (byte *)in;

		c = inwidth*inheight;

		if ( glConfig.deviceSupportsGamma )
		{
			for (i=0 ; i<c ; i++, p+=4)
			{
				p[0] = s_intensitytable[p[0]];
				p[1] = s_intensitytable[p[1]];
				p[2] = s_intensitytable[p[2]];
			}
		}
		else
		{
			for (i=0 ; i<c ; i++, p+=4)
			{
				p[0] = s_gammatable[s_intensitytable[p[0]]];
				p[1] = s_gammatable[s_intensitytable[p[1]]];
				p[2] = s_gammatable[s_intensitytable[p[2]]];
			}
		}
	}
}


/*
================
R_MipMap2

Operates in place, quartering the size of the texture
Proper linear filter
================
*/
static void R_MipMap2( unsigned *in, int inWidth, int inHeight ) {
	int			i, j, k;
	byte		*outpix;
	int			inWidthMask, inHeightMask;
	int			total;
	int			outWidth, outHeight;
	unsigned	*temp;

	outWidth = inWidth >> 1;
	outHeight = inHeight >> 1;
	temp = ri.Hunk_AllocateTempMemory( outWidth * outHeight * 4 );

	inWidthMask = inWidth - 1;
	inHeightMask = inHeight - 1;

	for ( i = 0 ; i < outHeight ; i++ ) {
		for ( j = 0 ; j < outWidth ; j++ ) {
			outpix = (byte *) ( temp + i * outWidth + j );
			for ( k = 0 ; k < 4 ; k++ ) {
				total = 
					1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
					2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
					2 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
					1 * ((byte *)&in[ ((i*2-1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +

					2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
					4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
					4 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
					2 * ((byte *)&in[ ((i*2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +

					2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
					4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
					4 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
					2 * ((byte *)&in[ ((i*2+1)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k] +

					1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2-1)&inWidthMask) ])[k] +
					2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2)&inWidthMask) ])[k] +
					2 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+1)&inWidthMask) ])[k] +
					1 * ((byte *)&in[ ((i*2+2)&inHeightMask)*inWidth + ((j*2+2)&inWidthMask) ])[k];
				outpix[k] = total / 36;
			}
		}
	}

	Com_Memcpy( in, temp, outWidth * outHeight * 4 );
	ri.Hunk_FreeTempMemory( temp );
}

/*
================
R_MipMap

Operates in place, quartering the size of the texture
================
*/
static void R_MipMap (byte *in, int width, int height) {
	int		i, j;
	byte	*out;
	int		row;

	if ( !r_simpleMipMaps->integer ) {
		R_MipMap2( (unsigned *)in, width, height );
		return;
	}

	if ( width == 1 && height == 1 ) {
		return;
	}

	row = width * 4;
	out = in;
	width >>= 1;
	height >>= 1;

	if ( width == 0 || height == 0 ) {
		width += height;	// get largest
		for (i=0 ; i<width ; i++, out+=4, in+=8 ) {
			out[0] = ( in[0] + in[4] )>>1;
			out[1] = ( in[1] + in[5] )>>1;
			out[2] = ( in[2] + in[6] )>>1;
			out[3] = ( in[3] + in[7] )>>1;
		}
		return;
	}

	for (i=0 ; i<height ; i++, in+=row) {
		for (j=0 ; j<width ; j++, out+=4, in+=8) {
			out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2;
			out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2;
			out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2;
			out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2;
		}
	}
}


/*
==================
R_BlendOverTexture

Apply a color blend over a set of pixels
==================
*/
static void R_BlendOverTexture( byte *data, int pixelCount, byte blend[4] ) {
	int		i;
	int		inverseAlpha;
	int		premult[3];

	inverseAlpha = 255 - blend[3];
	premult[0] = blend[0] * blend[3];
	premult[1] = blend[1] * blend[3];
	premult[2] = blend[2] * blend[3];

	for ( i = 0 ; i < pixelCount ; i++, data+=4 ) {
		data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9;
		data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9;
		data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9;
	}
}

byte	mipBlendColors[16][4] = {
	{0,0,0,0},
	{255,0,0,128},
	{0,255,0,128},
	{0,0,255,128},
	{255,0,0,128},
	{0,255,0,128},
	{0,0,255,128},
	{255,0,0,128},
	{0,255,0,128},
	{0,0,255,128},
	{255,0,0,128},
	{0,255,0,128},
	{0,0,255,128},
	{255,0,0,128},
	{0,255,0,128},
	{0,0,255,128},
};


/*
===============
Upload32

===============
*/
extern qboolean charSet;
static void Upload32( unsigned *data, 
						  int width, int height, 
						  qboolean mipmap, 
						  qboolean picmip, 
							qboolean lightMap,
						  int *format, 
						  int *pUploadWidth, int *pUploadHeight )
{
	int			samples;
	unsigned	*scaledBuffer = NULL;
	unsigned	*resampledBuffer = NULL;
	int			scaled_width, scaled_height;
	int			i, c;
	byte		*scan;
	GLenum		internalFormat = GL_RGB;
	float		rMax = 0, gMax = 0, bMax = 0;

	//
	// convert to exact power of 2 sizes
	//
	for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
		;
	for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
		;
	if ( r_roundImagesDown->integer && scaled_width > width )
		scaled_width >>= 1;
	if ( r_roundImagesDown->integer && scaled_height > height )
		scaled_height >>= 1;

	if ( scaled_width != width || scaled_height != height ) {
		resampledBuffer = ri.Hunk_AllocateTempMemory( scaled_width * scaled_height * 4 );
		ResampleTexture (data, width, height, resampledBuffer, scaled_width, scaled_height);
		data = resampledBuffer;
		width = scaled_width;
		height = scaled_height;
	}

	//
	// perform optional picmip operation
	//
	if ( picmip ) {
		scaled_width >>= r_picmip->integer;
		scaled_height >>= r_picmip->integer;
	}

	//
	// clamp to minimum size
	//
	if (scaled_width < 1) {
		scaled_width = 1;
	}
	if (scaled_height < 1) {
		scaled_height = 1;
	}

	//
	// clamp to the current upper OpenGL limit
	// scale both axis down equally so we don't have to
	// deal with a half mip resampling
	//
	while ( scaled_width > glConfig.maxTextureSize
		|| scaled_height > glConfig.maxTextureSize ) {
		scaled_width >>= 1;
		scaled_height >>= 1;
	}

	scaledBuffer = ri.Hunk_AllocateTempMemory( sizeof( unsigned ) * scaled_width * scaled_height );

	//
	// scan the texture for each channel's max values
	// and verify if the alpha channel is being used or not
	//
	c = width*height;
	scan = ((byte *)data);
	samples = 3;

#ifndef PANDORA
	if(lightMap)
	{
		if(r_greyscale->integer)
			internalFormat = GL_LUMINANCE;
		else
			internalFormat = GL_RGB;
	}
	else
#endif
	{
		for ( i = 0; i < c; i++ )
		{
			if ( scan[i*4+0] > rMax )
			{
				rMax = scan[i*4+0];
			}
			if ( scan[i*4+1] > gMax )
			{
				gMax = scan[i*4+1];
			}
			if ( scan[i*4+2] > bMax )
			{
				bMax = scan[i*4+2];
			}
			if ( scan[i*4 + 3] != 255 ) 
			{
				samples = 4;
				break;
			}
		}
		// select proper internal format
		if ( samples == 3 )
		{
#ifdef PANDORA
			internalFormat = GL_RGBA;
#else
			if(r_greyscale->integer)
			{
				if(r_texturebits->integer == 16)
					internalFormat = GL_LUMINANCE8;
				else if(r_texturebits->integer == 32)
					internalFormat = GL_LUMINANCE16;
				else
					internalFormat = GL_LUMINANCE;
			}
			else
			{
				if ( glConfig.textureCompression == TC_S3TC_ARB )
				{
					internalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
				}
				else if ( glConfig.textureCompression == TC_S3TC )
				{
					internalFormat = GL_RGB4_S3TC;
				}
				else if ( r_texturebits->integer == 16 )
				{
					internalFormat = GL_RGB5;
				}
				else if ( r_texturebits->integer == 32 )
				{
					internalFormat = GL_RGB8;
				}
				else
				{
					internalFormat = GL_RGB;
				}
			}
#endif
		}
		else if ( samples == 4 )
		{
#ifdef PANDORA
			internalFormat = GL_RGBA;
#else
			if(r_greyscale->integer)
			{
				if(r_texturebits->integer == 16)
					internalFormat = GL_LUMINANCE8_ALPHA8;
				else if(r_texturebits->integer == 32)
					internalFormat = GL_LUMINANCE16_ALPHA16;
				else
					internalFormat = GL_LUMINANCE_ALPHA;
			}
			else
			{
				if ( r_texturebits->integer == 16 )
				{
					internalFormat = GL_RGBA4;
				}
				else if ( r_texturebits->integer == 32 )
				{
					internalFormat = GL_RGBA8;
				}
				else
				{
					internalFormat = GL_RGBA;
				}
			}
#endif
		}
	}

	// copy or resample data as appropriate for first MIP level
	if ( ( scaled_width == width ) && 
		( scaled_height == height ) ) {
		if (!mipmap)
		{
			qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
			*pUploadWidth = scaled_width;
			*pUploadHeight = scaled_height;
			*format = internalFormat;

			goto done;
		}
		Com_Memcpy (scaledBuffer, data, width*height*4);
	}
	else
	{
		// use the normal mip-mapping function to go down from here
		while ( width > scaled_width || height > scaled_height ) {
			R_MipMap( (byte *)data, width, height );
			width >>= 1;
			height >>= 1;
			if ( width < 1 ) {
				width = 1;
			}
			if ( height < 1 ) {
				height = 1;
			}
		}
		Com_Memcpy( scaledBuffer, data, width * height * 4 );
	}

	R_LightScaleTexture (scaledBuffer, scaled_width, scaled_height, !mipmap );

	*pUploadWidth = scaled_width;
	*pUploadHeight = scaled_height;
	*format = internalFormat;

	qglTexImage2D (GL_TEXTURE_2D, 0, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaledBuffer );

	if (mipmap)
	{
		int		miplevel;

		miplevel = 0;
		while (scaled_width > 1 || scaled_height > 1)
		{
			R_MipMap( (byte *)scaledBuffer, scaled_width, scaled_height );
			scaled_width >>= 1;
			scaled_height >>= 1;
			if (scaled_width < 1)
				scaled_width = 1;
			if (scaled_height < 1)
				scaled_height = 1;
			miplevel++;

			if ( r_colorMipLevels->integer ) {
				R_BlendOverTexture( (byte *)scaledBuffer, scaled_width * scaled_height, mipBlendColors[miplevel] );
			}

			qglTexImage2D (GL_TEXTURE_2D, miplevel, internalFormat, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaledBuffer );
		}
	}
done:

	if (mipmap)
	{
#ifndef PANDORA
		if ( textureFilterAnisotropic )
			qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
					(GLint)Com_Clamp( 1, maxAnisotropy, r_ext_max_anisotropy->integer ) );
#endif
		qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
		qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
	}
	else
	{
#ifndef PANDORA
		if ( textureFilterAnisotropic )
			qglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 );
#endif
		qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
		qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
	}

	GL_CheckErrors();

	if ( scaledBuffer != 0 )
		ri.Hunk_FreeTempMemory( scaledBuffer );
	if ( resampledBuffer != 0 )
		ri.Hunk_FreeTempMemory( resampledBuffer );
}


/*
================
R_CreateImage

This is the only way any image_t are created
================
*/
image_t *R_CreateImage( const char *name, const byte *pic, int width, int height, 
					   qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
	image_t		*image;
	qboolean	isLightmap = qfalse;
	long		hash;

	if (strlen(name) >= MAX_QPATH ) {
		ri.Error (ERR_DROP, "R_CreateImage: \"%s\" is too long\n", name);
	}
	if ( !strncmp( name, "*lightmap", 9 ) ) {
		isLightmap = qtrue;
	}

	if ( tr.numImages == MAX_DRAWIMAGES ) {
		ri.Error( ERR_DROP, "R_CreateImage: MAX_DRAWIMAGES hit\n");
	}

	image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), h_low );
	image->texnum = 1024 + tr.numImages;
	tr.numImages++;

	image->mipmap = mipmap;
	image->allowPicmip = allowPicmip;

	strcpy (image->imgName, name);

	image->width = width;
	image->height = height;
	image->wrapClampMode = glWrapClampMode;

	// lightmaps are always allocated on TMU 1
	if ( qglActiveTextureARB && isLightmap ) {
		image->TMU = 1;
	} else {
		image->TMU = 0;
	}

	if ( qglActiveTextureARB ) {
		GL_SelectTexture( image->TMU );
	}

	GL_Bind(image);

	Upload32( (unsigned *)pic, image->width, image->height, 
								image->mipmap,
								allowPicmip,
								isLightmap,
								&image->internalFormat,
								&image->uploadWidth,
								&image->uploadHeight );

	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glWrapClampMode );
	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glWrapClampMode );

	qglBindTexture( GL_TEXTURE_2D, 0 );

	if ( image->TMU == 1 ) {
		GL_SelectTexture( 0 );
	}

	hash = generateHashValue(name);
	image->next = hashTable[hash];
	hashTable[hash] = image;

	return image;
}

//===================================================================

typedef struct
{
	char *ext;
	void (*ImageLoader)( const char *, unsigned char **, int *, int * );
} imageExtToLoaderMap_t;

// Note that the ordering indicates the order of preference used
// when there are multiple images of different formats available
static imageExtToLoaderMap_t imageLoaders[ ] =
{
	{ "tga",  R_LoadTGA },
	{ "jpg",  R_LoadJPG },
	{ "jpeg", R_LoadJPG },
	{ "png",  R_LoadPNG },
	{ "pcx",  R_LoadPCX },
	{ "bmp",  R_LoadBMP }
};

static int numImageLoaders = sizeof( imageLoaders ) /
		sizeof( imageLoaders[ 0 ] );

/*
=================
R_LoadImage

Loads any of the supported image types into a cannonical
32 bit format.
=================
*/
void R_LoadImage( const char *name, byte **pic, int *width, int *height )
{
	qboolean orgNameFailed = qfalse;
	int i;
	char localName[ MAX_QPATH ];
	const char *ext;

	*pic = NULL;
	*width = 0;
	*height = 0;

	Q_strncpyz( localName, name, MAX_QPATH );

	ext = COM_GetExtension( localName );

	if( *ext )
	{
		// Look for the correct loader and use it
		for( i = 0; i < numImageLoaders; i++ )
		{
			if( !Q_stricmp( ext, imageLoaders[ i ].ext ) )
			{
				// Load
				imageLoaders[ i ].ImageLoader( localName, pic, width, height );
				break;
			}
		}

		// A loader was found
		if( i < numImageLoaders )
		{
			if( *pic == NULL )
			{
				// Loader failed, most likely because the file isn't there;
				// try again without the extension
				orgNameFailed = qtrue;
				COM_StripExtension( name, localName, MAX_QPATH );
			}
			else
			{
				// Something loaded
				return;
			}
		}
	}

	// Try and find a suitable match using all
	// the image formats supported
	for( i = 0; i < numImageLoaders; i++ )
	{
		char *altName = va( "%s.%s", localName, imageLoaders[ i ].ext );

		// Load
		imageLoaders[ i ].ImageLoader( altName, pic, width, height );

		if( *pic )
		{
			if( orgNameFailed )
			{
				ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
						name, altName );
			}

			break;
		}
	}
}


/*
===============
R_FindImageFile

Finds or loads the given image.
Returns NULL if it fails, not a default image.
==============
*/
image_t	*R_FindImageFile( const char *name, qboolean mipmap, qboolean allowPicmip, int glWrapClampMode ) {
	image_t	*image;
	int		width, height;
	byte	*pic;
	long	hash;

	if (!name) {
		return NULL;
	}

	hash = generateHashValue(name);

	//
	// see if the image is already loaded
	//
	for (image=hashTable[hash]; image; image=image->next) {
		if ( !strcmp( name, image->imgName ) ) {
			// the white image can be used with any set of parms, but other mismatches are errors
			if ( strcmp( name, "*white" ) ) {
				if ( image->mipmap != mipmap ) {
					ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed mipmap parm\n", name );
				}
				if ( image->allowPicmip != allowPicmip ) {
					ri.Printf( PRINT_DEVELOPER, "WARNING: reused image %s with mixed allowPicmip parm\n", name );
				}
				if ( image->wrapClampMode != glWrapClampMode ) {
					ri.Printf( PRINT_ALL, "WARNING: reused image %s with mixed glWrapClampMode parm\n", name );
				}
			}
			return image;
		}
	}

	//
	// load the pic from disk
	//
	R_LoadImage( name, &pic, &width, &height );
	if ( pic == NULL ) {
		return NULL;
	}

	image = R_CreateImage( ( char * ) name, pic, width, height, mipmap, allowPicmip, glWrapClampMode );
	ri.Free( pic );
	return image;
}


/*
================
R_CreateDlightImage
================
*/
#define	DLIGHT_SIZE	16
static void R_CreateDlightImage( void ) {
	int		x,y;
	byte	data[DLIGHT_SIZE][DLIGHT_SIZE][4];
	int		b;

	// make a centered inverse-square falloff blob for dynamic lighting
	for (x=0 ; x<DLIGHT_SIZE ; x++) {
		for (y=0 ; y<DLIGHT_SIZE ; y++) {
			float	d;

			d = ( DLIGHT_SIZE/2 - 0.5f - x ) * ( DLIGHT_SIZE/2 - 0.5f - x ) +
				( DLIGHT_SIZE/2 - 0.5f - y ) * ( DLIGHT_SIZE/2 - 0.5f - y );
			b = 4000 / d;
			if (b > 255) {
				b = 255;
			} else if ( b < 75 ) {
				b = 0;
			}
			data[y][x][0] = 
			data[y][x][1] = 
			data[y][x][2] = b;
			data[y][x][3] = 255;			
		}
	}
	tr.dlightImage = R_CreateImage("*dlight", (byte *)data, DLIGHT_SIZE, DLIGHT_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
}


/*
=================
R_InitFogTable
=================
*/
void R_InitFogTable( void ) {
	int		i;
	float	d;
	float	exp;
	
	exp = 0.5;

	for ( i = 0 ; i < FOG_TABLE_SIZE ; i++ ) {
		d = pow ( (float)i/(FOG_TABLE_SIZE-1), exp );

		tr.fogTable[i] = d;
	}
}

/*
================
R_FogFactor

Returns a 0.0 to 1.0 fog density value
This is called for each texel of the fog texture on startup
and for each vertex of transparent shaders in fog dynamically
================
*/
float	R_FogFactor( float s, float t ) {
	float	d;

	s -= 1.0/512;
	if ( s < 0 ) {
		return 0;
	}
	if ( t < 1.0/32 ) {
		return 0;
	}
	if ( t < 31.0/32 ) {
		s *= (t - 1.0f/32.0f) / (30.0f/32.0f);
	}

	// we need to leave a lot of clamp range
	s *= 8;

	if ( s > 1.0 ) {
		s = 1.0;
	}

	d = tr.fogTable[ (int)(s * (FOG_TABLE_SIZE-1)) ];

	return d;
}

/*
================
R_CreateFogImage
================
*/
#define	FOG_S	256
#define	FOG_T	32
static void R_CreateFogImage( void ) {
	int		x,y;
	byte	*data;
	float	g;
	float	d;
#ifndef PANDORA
	float	borderColor[4];
#endif
	data = ri.Hunk_AllocateTempMemory( FOG_S * FOG_T * 4 );

	g = 2.0;

	// S is distance, T is depth
	for (x=0 ; x<FOG_S ; x++) {
		for (y=0 ; y<FOG_T ; y++) {
			d = R_FogFactor( ( x + 0.5f ) / FOG_S, ( y + 0.5f ) / FOG_T );

			data[(y*FOG_S+x)*4+0] = 
			data[(y*FOG_S+x)*4+1] = 
			data[(y*FOG_S+x)*4+2] = 255;
			data[(y*FOG_S+x)*4+3] = 255*d;
		}
	}
	// standard openGL clamping doesn't really do what we want -- it includes
	// the border color at the edges.  OpenGL 1.2 has clamp-to-edge, which does
	// what we want.
	tr.fogImage = R_CreateImage("*fog", (byte *)data, FOG_S, FOG_T, qfalse, qfalse, GL_CLAMP_TO_EDGE );
	ri.Hunk_FreeTempMemory( data );

#ifndef PANDORA
	borderColor[0] = 1.0;
	borderColor[1] = 1.0;
	borderColor[2] = 1.0;
	borderColor[3] = 1;

	qglTexParameterfv( GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor );
#endif
}

/*
==================
R_CreateDefaultImage
==================
*/
#define	DEFAULT_SIZE	16
static void R_CreateDefaultImage( void ) {
	int		x;
	byte	data[DEFAULT_SIZE][DEFAULT_SIZE][4];

	// the default image will be a box, to allow you to see the mapping coordinates
	Com_Memset( data, 32, sizeof( data ) );
	for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
		data[0][x][0] =
		data[0][x][1] =
		data[0][x][2] =
		data[0][x][3] = 255;

		data[x][0][0] =
		data[x][0][1] =
		data[x][0][2] =
		data[x][0][3] = 255;

		data[DEFAULT_SIZE-1][x][0] =
		data[DEFAULT_SIZE-1][x][1] =
		data[DEFAULT_SIZE-1][x][2] =
		data[DEFAULT_SIZE-1][x][3] = 255;

		data[x][DEFAULT_SIZE-1][0] =
		data[x][DEFAULT_SIZE-1][1] =
		data[x][DEFAULT_SIZE-1][2] =
		data[x][DEFAULT_SIZE-1][3] = 255;
	}
	tr.defaultImage = R_CreateImage("*default", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qtrue, qfalse, GL_REPEAT );
}

/*
==================
R_CreateBuiltinImages
==================
*/
void R_CreateBuiltinImages( void ) {
	int		x,y;
	byte	data[DEFAULT_SIZE][DEFAULT_SIZE][4];

	R_CreateDefaultImage();

	// we use a solid white image instead of disabling texturing
	Com_Memset( data, 255, sizeof( data ) );
	tr.whiteImage = R_CreateImage("*white", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );

	// with overbright bits active, we need an image which is some fraction of full color,
	// for default lightmaps, etc
	for (x=0 ; x<DEFAULT_SIZE ; x++) {
		for (y=0 ; y<DEFAULT_SIZE ; y++) {
			data[y][x][0] = 
			data[y][x][1] = 
			data[y][x][2] = tr.identityLightByte;
			data[y][x][3] = 255;			
		}
	}

	tr.identityLightImage = R_CreateImage("*identityLight", (byte *)data, 8, 8, qfalse, qfalse, GL_REPEAT );


	for(x=0;x<32;x++) {
		// scratchimage is usually used for cinematic drawing
		tr.scratchImage[x] = R_CreateImage("*scratch", (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, qfalse, qtrue, GL_CLAMP_TO_EDGE );
	}

	R_CreateDlightImage();
	R_CreateFogImage();
}


/*
===============
R_SetColorMappings
===============
*/
void R_SetColorMappings( void ) {
	int		i, j;
	float	g;
	int		inf;
	int		shift;

	// setup the overbright lighting
	tr.overbrightBits = r_overBrightBits->integer;
	if ( !glConfig.deviceSupportsGamma ) {
		tr.overbrightBits = 0;		// need hardware gamma for overbright
	}

	// never overbright in windowed mode
	if ( !glConfig.isFullscreen ) 
	{
		tr.overbrightBits = 0;
	}

	// allow 2 overbright bits in 24 bit, but only 1 in 16 bit
	if ( glConfig.colorBits > 16 ) {
		if ( tr.overbrightBits > 2 ) {
			tr.overbrightBits = 2;
		}
	} else {
		if ( tr.overbrightBits > 1 ) {
			tr.overbrightBits = 1;
		}
	}
	if ( tr.overbrightBits < 0 ) {
		tr.overbrightBits = 0;
	}

	tr.identityLight = 1.0f / ( 1 << tr.overbrightBits );
	tr.identityLightByte = 255 * tr.identityLight;


	if ( r_intensity->value <= 1 ) {
		ri.Cvar_Set( "r_intensity", "1" );
	}

	if ( r_gamma->value < 0.5f ) {
		ri.Cvar_Set( "r_gamma", "0.5" );
	} else if ( r_gamma->value > 3.0f ) {
		ri.Cvar_Set( "r_gamma", "3.0" );
	}

	g = r_gamma->value;

	shift = tr.overbrightBits;

	for ( i = 0; i < 256; i++ ) {
		if ( g == 1 ) {
			inf = i;
		} else {
			inf = 255 * pow ( i/255.0f, 1.0f / g ) + 0.5f;
		}
		inf <<= shift;
		if (inf < 0) {
			inf = 0;
		}
		if (inf > 255) {
			inf = 255;
		}
		s_gammatable[i] = inf;
	}

	for (i=0 ; i<256 ; i++) {
		j = i * r_intensity->value;
		if (j > 255) {
			j = 255;
		}
		s_intensitytable[i] = j;
	}

	if ( glConfig.deviceSupportsGamma )
	{
		GLimp_SetGamma( s_gammatable, s_gammatable, s_gammatable );
	}
}

/*
===============
R_InitImages
===============
*/
void	R_InitImages( void ) {
	Com_Memset(hashTable, 0, sizeof(hashTable));
	// build brightness translation tables
	R_SetColorMappings();

	// create default texture and white texture
	R_CreateBuiltinImages();
}

/*
===============
R_DeleteTextures
===============
*/
void R_DeleteTextures( void ) {
	int		i;

	for ( i=0; i<tr.numImages ; i++ ) {
		qglDeleteTextures( 1, &tr.images[i]->texnum );
	}
	Com_Memset( tr.images, 0, sizeof( tr.images ) );

	tr.numImages = 0;

	Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
	if ( qglActiveTextureARB ) {
		GL_SelectTexture( 1 );
		qglBindTexture( GL_TEXTURE_2D, 0 );
		GL_SelectTexture( 0 );
		qglBindTexture( GL_TEXTURE_2D, 0 );
	} else {
		qglBindTexture( GL_TEXTURE_2D, 0 );
	}
}

/*
============================================================================

SKINS

============================================================================
*/

/*
==================
CommaParse

This is unfortunate, but the skin files aren't
compatable with our normal parsing rules.
==================
*/
static char *CommaParse( char **data_p ) {
	int c = 0, len;
	char *data;
	static	char	com_token[MAX_TOKEN_CHARS];

	data = *data_p;
	len = 0;
	com_token[0] = 0;

	// make sure incoming data is valid
	if ( !data ) {
		*data_p = NULL;
		return com_token;
	}

	while ( 1 ) {
		// skip whitespace
		while( (c = *data) <= ' ') {
			if( !c ) {
				break;
			}
			data++;
		}


		c = *data;

		// skip double slash comments
		if ( c == '/' && data[1] == '/' )
		{
			while (*data && *data != '\n')
				data++;
		}
		// skip /* */ comments
		else if ( c=='/' && data[1] == '*' ) 
		{
			while ( *data && ( *data != '*' || data[1] != '/' ) ) 
			{
				data++;
			}
			if ( *data ) 
			{
				data += 2;
			}
		}
		else
		{
			break;
		}
	}

	if ( c == 0 ) {
		return "";
	}

	// handle quoted strings
	if (c == '\"')
	{
		data++;
		while (1)
		{
			c = *data++;
			if (c=='\"' || !c)
			{
				com_token[len] = 0;
				*data_p = ( char * ) data;
				return com_token;
			}
			if (len < MAX_TOKEN_CHARS)
			{
				com_token[len] = c;
				len++;
			}
		}
	}

	// parse a regular word
	do
	{
		if (len < MAX_TOKEN_CHARS)
		{
			com_token[len] = c;
			len++;
		}
		data++;
		c = *data;
	} while (c>32 && c != ',' );

	if (len == MAX_TOKEN_CHARS)
	{
//		Com_Printf ("Token exceeded %i chars, discarded.\n", MAX_TOKEN_CHARS);
		len = 0;
	}
	com_token[len] = 0;

	*data_p = ( char * ) data;
	return com_token;
}


/*
===============
RE_RegisterSkin

===============
*/
qhandle_t RE_RegisterSkin( const char *name ) {
	qhandle_t	hSkin;
	skin_t		*skin;
	skinSurface_t	*surf;
	union {
		char *c;
		void *v;
	} text;
	char		*text_p;
	char		*token;
	char		surfName[MAX_QPATH];

	if ( !name || !name[0] ) {
		Com_Printf( "Empty name passed to RE_RegisterSkin\n" );
		return 0;
	}

	if ( strlen( name ) >= MAX_QPATH ) {
		Com_Printf( "Skin name exceeds MAX_QPATH\n" );
		return 0;
	}


	// see if the skin is already loaded
	for ( hSkin = 1; hSkin < tr.numSkins ; hSkin++ ) {
		skin = tr.skins[hSkin];
		if ( !Q_stricmp( skin->name, name ) ) {
			if( skin->numSurfaces == 0 ) {
				return 0;		// default skin
			}
			return hSkin;
		}
	}

	// allocate a new skin
	if ( tr.numSkins == MAX_SKINS ) {
		ri.Printf( PRINT_WARNING, "WARNING: RE_RegisterSkin( '%s' ) MAX_SKINS hit\n", name );
		return 0;
	}
	tr.numSkins++;
	skin = ri.Hunk_Alloc( sizeof( skin_t ), h_low );
	tr.skins[hSkin] = skin;
	Q_strncpyz( skin->name, name, sizeof( skin->name ) );
	skin->numSurfaces = 0;

	// make sure the render thread is stopped
	R_SyncRenderThread();

	// If not a .skin file, load as a single shader
	if ( strcmp( name + strlen( name ) - 5, ".skin" ) ) {
		skin->numSurfaces = 1;
		skin->surfaces[0] = ri.Hunk_Alloc( sizeof(skin->surfaces[0]), h_low );
		skin->surfaces[0]->shader = R_FindShader( name, LIGHTMAP_NONE, qtrue );
		return hSkin;
	}

	// load and parse the skin file
    ri.FS_ReadFile( name, &text.v );
	if ( !text.c ) {
		return 0;
	}

	text_p = text.c;
	while ( text_p && *text_p ) {
		// get surface name
		token = CommaParse( &text_p );
		Q_strncpyz( surfName, token, sizeof( surfName ) );

		if ( !token[0] ) {
			break;
		}
		// lowercase the surface name so skin compares are faster
		Q_strlwr( surfName );

		if ( *text_p == ',' ) {
			text_p++;
		}

		if ( strstr( token, "tag_" ) ) {
			continue;
		}
		
		// parse the shader name
		token = CommaParse( &text_p );

		surf = skin->surfaces[ skin->numSurfaces ] = ri.Hunk_Alloc( sizeof( *skin->surfaces[0] ), h_low );
		Q_strncpyz( surf->name, surfName, sizeof( surf->name ) );
		surf->shader = R_FindShader( token, LIGHTMAP_NONE, qtrue );
		skin->numSurfaces++;
	}

	ri.FS_FreeFile( text.v );


	// never let a skin have 0 shaders
	if ( skin->numSurfaces == 0 ) {
		return 0;		// use default skin
	}

	return hSkin;
}


/*
===============
R_InitSkins
===============
*/
void	R_InitSkins( void ) {
	skin_t		*skin;

	tr.numSkins = 1;

	// make the default skin have all default shaders
	skin = tr.skins[0] = ri.Hunk_Alloc( sizeof( skin_t ), h_low );
	Q_strncpyz( skin->name, "<default skin>", sizeof( skin->name )  );
	skin->numSurfaces = 1;
	skin->surfaces[0] = ri.Hunk_Alloc( sizeof( *skin->surfaces ), h_low );
	skin->surfaces[0]->shader = tr.defaultShader;
}

/*
===============
R_GetSkinByHandle
===============
*/
skin_t	*R_GetSkinByHandle( qhandle_t hSkin ) {
	if ( hSkin < 1 || hSkin >= tr.numSkins ) {
		return tr.skins[0];
	}
	return tr.skins[ hSkin ];
}

/*
===============
R_SkinList_f
===============
*/
void	R_SkinList_f( void ) {
	int			i, j;
	skin_t		*skin;

	ri.Printf (PRINT_ALL, "------------------\n");

	for ( i = 0 ; i < tr.numSkins ; i++ ) {
		skin = tr.skins[i];

		ri.Printf( PRINT_ALL, "%3i:%s\n", i, skin->name );
		for ( j = 0 ; j < skin->numSurfaces ; j++ ) {
			ri.Printf( PRINT_ALL, "       %s = %s\n", 
				skin->surfaces[j]->name, skin->surfaces[j]->shader->name );
		}
	}
	ri.Printf (PRINT_ALL, "------------------\n");
}