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#include "resource.h"
using namespace ResourcePolicy;
Resource::Resource(enum ResourceType type)
: resourceType(type), optional(false), shared(false)
{
}
Resource::~Resource()
{
}
Resource::Resource(const Resource &other)
: resourceType(other.resourceType), optional(other.optional),
shared(other.shared)
{
}
Resource & Resource::operator=(const Resource &other)
{
resourceType = other.resourceType;
optional = other.optional;
shared = other.shared;
return *this;
}
ResourceType Resource::type() const
{
return resourceType;
}
bool Resource::setType(ResourceType type)
{
if(type != InvalidResource) {
resourceType = type;
return true;
}
else {
return false;
}
}
bool Resource::isOptional() const
{
return optional;
}
void Resource::setOptional(bool resourceIsOptional)
{
optional = resourceIsOptional;
}
bool Resource::isShared() const
{
return shared;
}
void Resource::setShared(bool shared)
{
this->shared = shared;
}
bool Resource::operator==(const Resource &other) const
{
if(resourceType != other.resourceType) {
return false;
}
return true;
}
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