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#include "resource.h"
using namespace ResourcePolicy;
Resource::Resource() : resourceType(InvalidResource), optional(false), shared(false)
{
identifier = (quint32)this;
}
Resource::~Resource()
{
}
Resource::Resource(const Resource &other)
: resourceType(other.resourceType), optional(other.optional),
shared(other.shared), identifier(other.identifier)
{
}
Resource & Resource::operator=(const Resource &other)
{
resourceType = other.resourceType;
optional = other.optional;
shared = other.shared;
identifier = other.identifier;
return *this;
}
ResourceType Resource::type() const
{
return resourceType;
}
bool Resource::setType(ResourceType type)
{
if(type != InvalidResource) {
resourceType = type;
return true;
}
else {
return false;
}
}
bool Resource::isOptional() const
{
return optional;
}
void Resource::setOptional(bool resourceIsOptional)
{
optional = resourceIsOptional;
}
bool Resource::isShared() const
{
return shared;
}
void Resource::setShared(bool shared)
{
this->shared = shared;
}
quint32 Resource::id() const
{
return identifier;
}
void Resource::setId(quint32 newId)
{
identifier = newId;
}
bool Resource::operator==(const Resource &other)
{
if(resourceType != other.resourceType) {
return false;
}
if((identifier != other.identifier) or
(shared != other.shared) or
(optional != other.optional))
{
return false;
}
return true;
}
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