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+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "q_shared.h"
+#include "qcommon.h"
+#include "cm_polylib.h"
+
+#define MAX_SUBMODELS 256
+#define BOX_MODEL_HANDLE 255
+#define CAPSULE_MODEL_HANDLE 254
+
+
+typedef struct {
+ cplane_t *plane;
+ int children[2]; // negative numbers are leafs
+} cNode_t;
+
+typedef struct {
+ int cluster;
+ int area;
+
+ int firstLeafBrush;
+ int numLeafBrushes;
+
+ int firstLeafSurface;
+ int numLeafSurfaces;
+} cLeaf_t;
+
+typedef struct cmodel_s {
+ vec3_t mins, maxs;
+ cLeaf_t leaf; // submodels don't reference the main tree
+} cmodel_t;
+
+typedef struct {
+ cplane_t *plane;
+ int surfaceFlags;
+ int shaderNum;
+} cbrushside_t;
+
+typedef struct {
+ int shaderNum; // the shader that determined the contents
+ int contents;
+ vec3_t bounds[2];
+ int numsides;
+ cbrushside_t *sides;
+ int checkcount; // to avoid repeated testings
+} cbrush_t;
+
+
+typedef struct {
+ int checkcount; // to avoid repeated testings
+ int surfaceFlags;
+ int contents;
+ struct patchCollide_s *pc;
+} cPatch_t;
+
+
+typedef struct {
+ int floodnum;
+ int floodvalid;
+} cArea_t;
+
+typedef struct {
+ char name[MAX_QPATH];
+
+ int numShaders;
+ dshader_t *shaders;
+
+ int numBrushSides;
+ cbrushside_t *brushsides;
+
+ int numPlanes;
+ cplane_t *planes;
+
+ int numNodes;
+ cNode_t *nodes;
+
+ int numLeafs;
+ cLeaf_t *leafs;
+
+ int numLeafBrushes;
+ int *leafbrushes;
+
+ int numLeafSurfaces;
+ int *leafsurfaces;
+
+ int numSubModels;
+ cmodel_t *cmodels;
+
+ int numBrushes;
+ cbrush_t *brushes;
+
+ int numClusters;
+ int clusterBytes;
+ byte *visibility;
+ qboolean vised; // if false, visibility is just a single cluster of ffs
+
+ int numEntityChars;
+ char *entityString;
+
+ int numAreas;
+ cArea_t *areas;
+ int *areaPortals; // [ numAreas*numAreas ] reference counts
+
+ int numSurfaces;
+ cPatch_t **surfaces; // non-patches will be NULL
+
+ int floodvalid;
+ int checkcount; // incremented on each trace
+} clipMap_t;
+
+
+// keep 1/8 unit away to keep the position valid before network snapping
+// and to avoid various numeric issues
+#define SURFACE_CLIP_EPSILON (0.125)
+
+extern clipMap_t cm;
+extern int c_pointcontents;
+extern int c_traces, c_brush_traces, c_patch_traces;
+extern cvar_t *cm_noAreas;
+extern cvar_t *cm_noCurves;
+extern cvar_t *cm_playerCurveClip;
+
+// cm_test.c
+
+// Used for oriented capsule collision detection
+typedef struct
+{
+ qboolean use;
+ float radius;
+ float halfheight;
+ vec3_t offset;
+} sphere_t;
+
+typedef struct {
+ vec3_t start;
+ vec3_t end;
+ vec3_t size[2]; // size of the box being swept through the model
+ vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x]
+ float maxOffset; // longest corner length from origin
+ vec3_t extents; // greatest of abs(size[0]) and abs(size[1])
+ vec3_t bounds[2]; // enclosing box of start and end surrounding by size
+ vec3_t modelOrigin;// origin of the model tracing through
+ int contents; // ored contents of the model tracing through
+ qboolean isPoint; // optimized case
+ trace_t trace; // returned from trace call
+ sphere_t sphere; // sphere for oriendted capsule collision
+} traceWork_t;
+
+typedef struct leafList_s {
+ int count;
+ int maxcount;
+ qboolean overflowed;
+ int *list;
+ vec3_t bounds[2];
+ int lastLeaf; // for overflows where each leaf can't be stored individually
+ void (*storeLeafs)( struct leafList_s *ll, int nodenum );
+} leafList_t;
+
+
+int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize );
+
+void CM_StoreLeafs( leafList_t *ll, int nodenum );
+void CM_StoreBrushes( leafList_t *ll, int nodenum );
+
+void CM_BoxLeafnums_r( leafList_t *ll, int nodenum );
+
+cmodel_t *CM_ClipHandleToModel( clipHandle_t handle );
+qboolean CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 );
+qboolean CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point );
+
+// cm_patch.c
+
+struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
+void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+void CM_ClearLevelPatches( void );