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-rw-r--r--code/qcommon/cm_load.c842
-rw-r--r--code/qcommon/cm_local.h196
-rw-r--r--code/qcommon/cm_patch.c1777
-rw-r--r--code/qcommon/cm_patch.h103
-rw-r--r--code/qcommon/cm_polylib.c737
-rw-r--r--code/qcommon/cm_polylib.h68
-rw-r--r--code/qcommon/cm_public.h76
-rw-r--r--code/qcommon/cm_test.c521
-rw-r--r--code/qcommon/cm_trace.c1464
-rw-r--r--code/qcommon/cmd.c796
-rw-r--r--code/qcommon/common.c3453
-rw-r--r--code/qcommon/cvar.c1271
-rw-r--r--code/qcommon/files.c3556
-rw-r--r--code/qcommon/huffman.c447
-rw-r--r--code/qcommon/ioapi.c182
-rw-r--r--code/qcommon/ioapi.h75
-rw-r--r--code/qcommon/md4.c208
-rw-r--r--code/qcommon/md5.c310
-rw-r--r--code/qcommon/msg.c1786
-rw-r--r--code/qcommon/net_chan.c740
-rw-r--r--code/qcommon/net_ip.c1681
-rw-r--r--code/qcommon/puff.c758
-rw-r--r--code/qcommon/puff.h43
-rw-r--r--code/qcommon/q_math.c1009
-rw-r--r--code/qcommon/q_platform.h347
-rw-r--r--code/qcommon/q_shared.c1393
-rw-r--r--code/qcommon/q_shared.h1302
-rw-r--r--code/qcommon/qcommon.h1167
-rw-r--r--code/qcommon/qfiles.h581
-rw-r--r--code/qcommon/surfaceflags.h80
-rw-r--r--code/qcommon/unzip.c1621
-rw-r--r--code/qcommon/unzip.h355
-rw-r--r--code/qcommon/vm.c913
-rw-r--r--code/qcommon/vm_interpreted.c908
-rw-r--r--code/qcommon/vm_local.h190
-rw-r--r--code/qcommon/vm_none.c10
-rw-r--r--code/qcommon/vm_powerpc.c2170
-rw-r--r--code/qcommon/vm_powerpc_asm.c1009
-rw-r--r--code/qcommon/vm_powerpc_asm.h156
-rw-r--r--code/qcommon/vm_sparc.c1648
-rw-r--r--code/qcommon/vm_sparc.h78
-rw-r--r--code/qcommon/vm_x86.c1235
-rw-r--r--code/qcommon/vm_x86_64.c1047
-rw-r--r--code/qcommon/vm_x86_64_assembler.c1434
44 files changed, 39743 insertions, 0 deletions
diff --git a/code/qcommon/cm_load.c b/code/qcommon/cm_load.c
new file mode 100644
index 0000000..a06358b
--- /dev/null
+++ b/code/qcommon/cm_load.c
@@ -0,0 +1,842 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cmodel.c -- model loading
+
+#include "cm_local.h"
+
+#ifdef BSPC
+
+#include "../bspc/l_qfiles.h"
+
+void SetPlaneSignbits (cplane_t *out) {
+ int bits, j;
+
+ // for fast box on planeside test
+ bits = 0;
+ for (j=0 ; j<3 ; j++) {
+ if (out->normal[j] < 0) {
+ bits |= 1<<j;
+ }
+ }
+ out->signbits = bits;
+}
+#endif //BSPC
+
+// to allow boxes to be treated as brush models, we allocate
+// some extra indexes along with those needed by the map
+#define BOX_BRUSHES 1
+#define BOX_SIDES 6
+#define BOX_LEAFS 2
+#define BOX_PLANES 12
+
+#define LL(x) x=LittleLong(x)
+
+
+clipMap_t cm;
+int c_pointcontents;
+int c_traces, c_brush_traces, c_patch_traces;
+
+
+byte *cmod_base;
+
+#ifndef BSPC
+cvar_t *cm_noAreas;
+cvar_t *cm_noCurves;
+cvar_t *cm_playerCurveClip;
+#endif
+
+cmodel_t box_model;
+cplane_t *box_planes;
+cbrush_t *box_brush;
+
+
+
+void CM_InitBoxHull (void);
+void CM_FloodAreaConnections (void);
+
+
+/*
+===============================================================================
+
+ MAP LOADING
+
+===============================================================================
+*/
+
+/*
+=================
+CMod_LoadShaders
+=================
+*/
+void CMod_LoadShaders( lump_t *l ) {
+ dshader_t *in, *out;
+ int i, count;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in)) {
+ Com_Error (ERR_DROP, "CMod_LoadShaders: funny lump size");
+ }
+ count = l->filelen / sizeof(*in);
+
+ if (count < 1) {
+ Com_Error (ERR_DROP, "Map with no shaders");
+ }
+ cm.shaders = Hunk_Alloc( count * sizeof( *cm.shaders ), h_high );
+ cm.numShaders = count;
+
+ Com_Memcpy( cm.shaders, in, count * sizeof( *cm.shaders ) );
+
+ out = cm.shaders;
+ for ( i=0 ; i<count ; i++, in++, out++ ) {
+ out->contentFlags = LittleLong( out->contentFlags );
+ out->surfaceFlags = LittleLong( out->surfaceFlags );
+ }
+}
+
+
+/*
+=================
+CMod_LoadSubmodels
+=================
+*/
+void CMod_LoadSubmodels( lump_t *l ) {
+ dmodel_t *in;
+ cmodel_t *out;
+ int i, j, count;
+ int *indexes;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "CMod_LoadSubmodels: funny lump size");
+ count = l->filelen / sizeof(*in);
+
+ if (count < 1)
+ Com_Error (ERR_DROP, "Map with no models");
+ cm.cmodels = Hunk_Alloc( count * sizeof( *cm.cmodels ), h_high );
+ cm.numSubModels = count;
+
+ if ( count > MAX_SUBMODELS ) {
+ Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" );
+ }
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ out = &cm.cmodels[i];
+
+ for (j=0 ; j<3 ; j++)
+ { // spread the mins / maxs by a pixel
+ out->mins[j] = LittleFloat (in->mins[j]) - 1;
+ out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
+ }
+
+ if ( i == 0 ) {
+ continue; // world model doesn't need other info
+ }
+
+ // make a "leaf" just to hold the model's brushes and surfaces
+ out->leaf.numLeafBrushes = LittleLong( in->numBrushes );
+ indexes = Hunk_Alloc( out->leaf.numLeafBrushes * 4, h_high );
+ out->leaf.firstLeafBrush = indexes - cm.leafbrushes;
+ for ( j = 0 ; j < out->leaf.numLeafBrushes ; j++ ) {
+ indexes[j] = LittleLong( in->firstBrush ) + j;
+ }
+
+ out->leaf.numLeafSurfaces = LittleLong( in->numSurfaces );
+ indexes = Hunk_Alloc( out->leaf.numLeafSurfaces * 4, h_high );
+ out->leaf.firstLeafSurface = indexes - cm.leafsurfaces;
+ for ( j = 0 ; j < out->leaf.numLeafSurfaces ; j++ ) {
+ indexes[j] = LittleLong( in->firstSurface ) + j;
+ }
+ }
+}
+
+
+/*
+=================
+CMod_LoadNodes
+
+=================
+*/
+void CMod_LoadNodes( lump_t *l ) {
+ dnode_t *in;
+ int child;
+ cNode_t *out;
+ int i, j, count;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ count = l->filelen / sizeof(*in);
+
+ if (count < 1)
+ Com_Error (ERR_DROP, "Map has no nodes");
+ cm.nodes = Hunk_Alloc( count * sizeof( *cm.nodes ), h_high );
+ cm.numNodes = count;
+
+ out = cm.nodes;
+
+ for (i=0 ; i<count ; i++, out++, in++)
+ {
+ out->plane = cm.planes + LittleLong( in->planeNum );
+ for (j=0 ; j<2 ; j++)
+ {
+ child = LittleLong (in->children[j]);
+ out->children[j] = child;
+ }
+ }
+
+}
+
+/*
+=================
+CM_BoundBrush
+
+=================
+*/
+void CM_BoundBrush( cbrush_t *b ) {
+ b->bounds[0][0] = -b->sides[0].plane->dist;
+ b->bounds[1][0] = b->sides[1].plane->dist;
+
+ b->bounds[0][1] = -b->sides[2].plane->dist;
+ b->bounds[1][1] = b->sides[3].plane->dist;
+
+ b->bounds[0][2] = -b->sides[4].plane->dist;
+ b->bounds[1][2] = b->sides[5].plane->dist;
+}
+
+
+/*
+=================
+CMod_LoadBrushes
+
+=================
+*/
+void CMod_LoadBrushes( lump_t *l ) {
+ dbrush_t *in;
+ cbrush_t *out;
+ int i, count;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in)) {
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ }
+ count = l->filelen / sizeof(*in);
+
+ cm.brushes = Hunk_Alloc( ( BOX_BRUSHES + count ) * sizeof( *cm.brushes ), h_high );
+ cm.numBrushes = count;
+
+ out = cm.brushes;
+
+ for ( i=0 ; i<count ; i++, out++, in++ ) {
+ out->sides = cm.brushsides + LittleLong(in->firstSide);
+ out->numsides = LittleLong(in->numSides);
+
+ out->shaderNum = LittleLong( in->shaderNum );
+ if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
+ Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum );
+ }
+ out->contents = cm.shaders[out->shaderNum].contentFlags;
+
+ CM_BoundBrush( out );
+ }
+
+}
+
+/*
+=================
+CMod_LoadLeafs
+=================
+*/
+void CMod_LoadLeafs (lump_t *l)
+{
+ int i;
+ cLeaf_t *out;
+ dleaf_t *in;
+ int count;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ count = l->filelen / sizeof(*in);
+
+ if (count < 1)
+ Com_Error (ERR_DROP, "Map with no leafs");
+
+ cm.leafs = Hunk_Alloc( ( BOX_LEAFS + count ) * sizeof( *cm.leafs ), h_high );
+ cm.numLeafs = count;
+
+ out = cm.leafs;
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ out->cluster = LittleLong (in->cluster);
+ out->area = LittleLong (in->area);
+ out->firstLeafBrush = LittleLong (in->firstLeafBrush);
+ out->numLeafBrushes = LittleLong (in->numLeafBrushes);
+ out->firstLeafSurface = LittleLong (in->firstLeafSurface);
+ out->numLeafSurfaces = LittleLong (in->numLeafSurfaces);
+
+ if (out->cluster >= cm.numClusters)
+ cm.numClusters = out->cluster + 1;
+ if (out->area >= cm.numAreas)
+ cm.numAreas = out->area + 1;
+ }
+
+ cm.areas = Hunk_Alloc( cm.numAreas * sizeof( *cm.areas ), h_high );
+ cm.areaPortals = Hunk_Alloc( cm.numAreas * cm.numAreas * sizeof( *cm.areaPortals ), h_high );
+}
+
+/*
+=================
+CMod_LoadPlanes
+=================
+*/
+void CMod_LoadPlanes (lump_t *l)
+{
+ int i, j;
+ cplane_t *out;
+ dplane_t *in;
+ int count;
+ int bits;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ count = l->filelen / sizeof(*in);
+
+ if (count < 1)
+ Com_Error (ERR_DROP, "Map with no planes");
+ cm.planes = Hunk_Alloc( ( BOX_PLANES + count ) * sizeof( *cm.planes ), h_high );
+ cm.numPlanes = count;
+
+ out = cm.planes;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ bits = 0;
+ for (j=0 ; j<3 ; j++)
+ {
+ out->normal[j] = LittleFloat (in->normal[j]);
+ if (out->normal[j] < 0)
+ bits |= 1<<j;
+ }
+
+ out->dist = LittleFloat (in->dist);
+ out->type = PlaneTypeForNormal( out->normal );
+ out->signbits = bits;
+ }
+}
+
+/*
+=================
+CMod_LoadLeafBrushes
+=================
+*/
+void CMod_LoadLeafBrushes (lump_t *l)
+{
+ int i;
+ int *out;
+ int *in;
+ int count;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ count = l->filelen / sizeof(*in);
+
+ cm.leafbrushes = Hunk_Alloc( (count + BOX_BRUSHES) * sizeof( *cm.leafbrushes ), h_high );
+ cm.numLeafBrushes = count;
+
+ out = cm.leafbrushes;
+
+ for ( i=0 ; i<count ; i++, in++, out++) {
+ *out = LittleLong (*in);
+ }
+}
+
+/*
+=================
+CMod_LoadLeafSurfaces
+=================
+*/
+void CMod_LoadLeafSurfaces( lump_t *l )
+{
+ int i;
+ int *out;
+ int *in;
+ int count;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ count = l->filelen / sizeof(*in);
+
+ cm.leafsurfaces = Hunk_Alloc( count * sizeof( *cm.leafsurfaces ), h_high );
+ cm.numLeafSurfaces = count;
+
+ out = cm.leafsurfaces;
+
+ for ( i=0 ; i<count ; i++, in++, out++) {
+ *out = LittleLong (*in);
+ }
+}
+
+/*
+=================
+CMod_LoadBrushSides
+=================
+*/
+void CMod_LoadBrushSides (lump_t *l)
+{
+ int i;
+ cbrushside_t *out;
+ dbrushside_t *in;
+ int count;
+ int num;
+
+ in = (void *)(cmod_base + l->fileofs);
+ if ( l->filelen % sizeof(*in) ) {
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ }
+ count = l->filelen / sizeof(*in);
+
+ cm.brushsides = Hunk_Alloc( ( BOX_SIDES + count ) * sizeof( *cm.brushsides ), h_high );
+ cm.numBrushSides = count;
+
+ out = cm.brushsides;
+
+ for ( i=0 ; i<count ; i++, in++, out++) {
+ num = LittleLong( in->planeNum );
+ out->plane = &cm.planes[num];
+ out->shaderNum = LittleLong( in->shaderNum );
+ if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) {
+ Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum );
+ }
+ out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags;
+ }
+}
+
+
+/*
+=================
+CMod_LoadEntityString
+=================
+*/
+void CMod_LoadEntityString( lump_t *l ) {
+ cm.entityString = Hunk_Alloc( l->filelen, h_high );
+ cm.numEntityChars = l->filelen;
+ Com_Memcpy (cm.entityString, cmod_base + l->fileofs, l->filelen);
+}
+
+/*
+=================
+CMod_LoadVisibility
+=================
+*/
+#define VIS_HEADER 8
+void CMod_LoadVisibility( lump_t *l ) {
+ int len;
+ byte *buf;
+
+ len = l->filelen;
+ if ( !len ) {
+ cm.clusterBytes = ( cm.numClusters + 31 ) & ~31;
+ cm.visibility = Hunk_Alloc( cm.clusterBytes, h_high );
+ Com_Memset( cm.visibility, 255, cm.clusterBytes );
+ return;
+ }
+ buf = cmod_base + l->fileofs;
+
+ cm.vised = qtrue;
+ cm.visibility = Hunk_Alloc( len, h_high );
+ cm.numClusters = LittleLong( ((int *)buf)[0] );
+ cm.clusterBytes = LittleLong( ((int *)buf)[1] );
+ Com_Memcpy (cm.visibility, buf + VIS_HEADER, len - VIS_HEADER );
+}
+
+//==================================================================
+
+
+/*
+=================
+CMod_LoadPatches
+=================
+*/
+#define MAX_PATCH_VERTS 1024
+void CMod_LoadPatches( lump_t *surfs, lump_t *verts ) {
+ drawVert_t *dv, *dv_p;
+ dsurface_t *in;
+ int count;
+ int i, j;
+ int c;
+ cPatch_t *patch;
+ vec3_t points[MAX_PATCH_VERTS];
+ int width, height;
+ int shaderNum;
+
+ in = (void *)(cmod_base + surfs->fileofs);
+ if (surfs->filelen % sizeof(*in))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+ cm.numSurfaces = count = surfs->filelen / sizeof(*in);
+ cm.surfaces = Hunk_Alloc( cm.numSurfaces * sizeof( cm.surfaces[0] ), h_high );
+
+ dv = (void *)(cmod_base + verts->fileofs);
+ if (verts->filelen % sizeof(*dv))
+ Com_Error (ERR_DROP, "MOD_LoadBmodel: funny lump size");
+
+ // scan through all the surfaces, but only load patches,
+ // not planar faces
+ for ( i = 0 ; i < count ; i++, in++ ) {
+ if ( LittleLong( in->surfaceType ) != MST_PATCH ) {
+ continue; // ignore other surfaces
+ }
+ // FIXME: check for non-colliding patches
+
+ cm.surfaces[ i ] = patch = Hunk_Alloc( sizeof( *patch ), h_high );
+
+ // load the full drawverts onto the stack
+ width = LittleLong( in->patchWidth );
+ height = LittleLong( in->patchHeight );
+ c = width * height;
+ if ( c > MAX_PATCH_VERTS ) {
+ Com_Error( ERR_DROP, "ParseMesh: MAX_PATCH_VERTS" );
+ }
+
+ dv_p = dv + LittleLong( in->firstVert );
+ for ( j = 0 ; j < c ; j++, dv_p++ ) {
+ points[j][0] = LittleFloat( dv_p->xyz[0] );
+ points[j][1] = LittleFloat( dv_p->xyz[1] );
+ points[j][2] = LittleFloat( dv_p->xyz[2] );
+ }
+
+ shaderNum = LittleLong( in->shaderNum );
+ patch->contents = cm.shaders[shaderNum].contentFlags;
+ patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags;
+
+ // create the internal facet structure
+ patch->pc = CM_GeneratePatchCollide( width, height, points );
+ }
+}
+
+//==================================================================
+
+unsigned CM_LumpChecksum(lump_t *lump) {
+ return LittleLong (Com_BlockChecksum (cmod_base + lump->fileofs, lump->filelen));
+}
+
+unsigned CM_Checksum(dheader_t *header) {
+ unsigned checksums[16];
+ checksums[0] = CM_LumpChecksum(&header->lumps[LUMP_SHADERS]);
+ checksums[1] = CM_LumpChecksum(&header->lumps[LUMP_LEAFS]);
+ checksums[2] = CM_LumpChecksum(&header->lumps[LUMP_LEAFBRUSHES]);
+ checksums[3] = CM_LumpChecksum(&header->lumps[LUMP_LEAFSURFACES]);
+ checksums[4] = CM_LumpChecksum(&header->lumps[LUMP_PLANES]);
+ checksums[5] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHSIDES]);
+ checksums[6] = CM_LumpChecksum(&header->lumps[LUMP_BRUSHES]);
+ checksums[7] = CM_LumpChecksum(&header->lumps[LUMP_MODELS]);
+ checksums[8] = CM_LumpChecksum(&header->lumps[LUMP_NODES]);
+ checksums[9] = CM_LumpChecksum(&header->lumps[LUMP_SURFACES]);
+ checksums[10] = CM_LumpChecksum(&header->lumps[LUMP_DRAWVERTS]);
+
+ return LittleLong(Com_BlockChecksum(checksums, 11 * 4));
+}
+
+/*
+==================
+CM_LoadMap
+
+Loads in the map and all submodels
+==================
+*/
+void CM_LoadMap( const char *name, qboolean clientload, int *checksum ) {
+ union {
+ int *i;
+ void *v;
+ } buf;
+ int i;
+ dheader_t header;
+ int length;
+ static unsigned last_checksum;
+
+ if ( !name || !name[0] ) {
+ Com_Error( ERR_DROP, "CM_LoadMap: NULL name" );
+ }
+
+#ifndef BSPC
+ cm_noAreas = Cvar_Get ("cm_noAreas", "0", CVAR_CHEAT);
+ cm_noCurves = Cvar_Get ("cm_noCurves", "0", CVAR_CHEAT);
+ cm_playerCurveClip = Cvar_Get ("cm_playerCurveClip", "1", CVAR_ARCHIVE|CVAR_CHEAT );
+#endif
+ Com_DPrintf( "CM_LoadMap( %s, %i )\n", name, clientload );
+
+ if ( !strcmp( cm.name, name ) && clientload ) {
+ *checksum = last_checksum;
+ return;
+ }
+
+ // free old stuff
+ Com_Memset( &cm, 0, sizeof( cm ) );
+ CM_ClearLevelPatches();
+
+ if ( !name[0] ) {
+ cm.numLeafs = 1;
+ cm.numClusters = 1;
+ cm.numAreas = 1;
+ cm.cmodels = Hunk_Alloc( sizeof( *cm.cmodels ), h_high );
+ *checksum = 0;
+ return;
+ }
+
+ //
+ // load the file
+ //
+#ifndef BSPC
+ length = FS_ReadFile( name, &buf.v );
+#else
+ length = LoadQuakeFile((quakefile_t *) name, &buf.v);
+#endif
+
+ if ( !buf.i ) {
+ Com_Error (ERR_DROP, "Couldn't load %s", name);
+ }
+
+ last_checksum = LittleLong (Com_BlockChecksum (buf.i, length));
+ *checksum = last_checksum;
+
+ header = *(dheader_t *)buf.i;
+ for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
+ ((int *)&header)[i] = LittleLong ( ((int *)&header)[i]);
+ }
+
+ if ( header.version != BSP_VERSION ) {
+ Com_Error (ERR_DROP, "CM_LoadMap: %s has wrong version number (%i should be %i)"
+ , name, header.version, BSP_VERSION );
+ }
+
+ cmod_base = (byte *)buf.i;
+
+ // load into heap
+ CMod_LoadShaders( &header.lumps[LUMP_SHADERS] );
+ CMod_LoadLeafs (&header.lumps[LUMP_LEAFS]);
+ CMod_LoadLeafBrushes (&header.lumps[LUMP_LEAFBRUSHES]);
+ CMod_LoadLeafSurfaces (&header.lumps[LUMP_LEAFSURFACES]);
+ CMod_LoadPlanes (&header.lumps[LUMP_PLANES]);
+ CMod_LoadBrushSides (&header.lumps[LUMP_BRUSHSIDES]);
+ CMod_LoadBrushes (&header.lumps[LUMP_BRUSHES]);
+ CMod_LoadSubmodels (&header.lumps[LUMP_MODELS]);
+ CMod_LoadNodes (&header.lumps[LUMP_NODES]);
+ CMod_LoadEntityString (&header.lumps[LUMP_ENTITIES]);
+ CMod_LoadVisibility( &header.lumps[LUMP_VISIBILITY] );
+ CMod_LoadPatches( &header.lumps[LUMP_SURFACES], &header.lumps[LUMP_DRAWVERTS] );
+
+ // we are NOT freeing the file, because it is cached for the ref
+ FS_FreeFile (buf.v);
+
+ CM_InitBoxHull ();
+
+ CM_FloodAreaConnections ();
+
+ // allow this to be cached if it is loaded by the server
+ if ( !clientload ) {
+ Q_strncpyz( cm.name, name, sizeof( cm.name ) );
+ }
+}
+
+/*
+==================
+CM_ClearMap
+==================
+*/
+void CM_ClearMap( void ) {
+ Com_Memset( &cm, 0, sizeof( cm ) );
+ CM_ClearLevelPatches();
+}
+
+/*
+==================
+CM_ClipHandleToModel
+==================
+*/
+cmodel_t *CM_ClipHandleToModel( clipHandle_t handle ) {
+ if ( handle < 0 ) {
+ Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle );
+ }
+ if ( handle < cm.numSubModels ) {
+ return &cm.cmodels[handle];
+ }
+ if ( handle == BOX_MODEL_HANDLE ) {
+ return &box_model;
+ }
+ if ( handle < MAX_SUBMODELS ) {
+ Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i < %i < %i",
+ cm.numSubModels, handle, MAX_SUBMODELS );
+ }
+ Com_Error( ERR_DROP, "CM_ClipHandleToModel: bad handle %i", handle + MAX_SUBMODELS );
+
+ return NULL;
+
+}
+
+/*
+==================
+CM_InlineModel
+==================
+*/
+clipHandle_t CM_InlineModel( int index ) {
+ if ( index < 0 || index >= cm.numSubModels ) {
+ Com_Error (ERR_DROP, "CM_InlineModel: bad number");
+ }
+ return index;
+}
+
+int CM_NumClusters( void ) {
+ return cm.numClusters;
+}
+
+int CM_NumInlineModels( void ) {
+ return cm.numSubModels;
+}
+
+char *CM_EntityString( void ) {
+ return cm.entityString;
+}
+
+int CM_LeafCluster( int leafnum ) {
+ if (leafnum < 0 || leafnum >= cm.numLeafs) {
+ Com_Error (ERR_DROP, "CM_LeafCluster: bad number");
+ }
+ return cm.leafs[leafnum].cluster;
+}
+
+int CM_LeafArea( int leafnum ) {
+ if ( leafnum < 0 || leafnum >= cm.numLeafs ) {
+ Com_Error (ERR_DROP, "CM_LeafArea: bad number");
+ }
+ return cm.leafs[leafnum].area;
+}
+
+//=======================================================================
+
+
+/*
+===================
+CM_InitBoxHull
+
+Set up the planes and nodes so that the six floats of a bounding box
+can just be stored out and get a proper clipping hull structure.
+===================
+*/
+void CM_InitBoxHull (void)
+{
+ int i;
+ int side;
+ cplane_t *p;
+ cbrushside_t *s;
+
+ box_planes = &cm.planes[cm.numPlanes];
+
+ box_brush = &cm.brushes[cm.numBrushes];
+ box_brush->numsides = 6;
+ box_brush->sides = cm.brushsides + cm.numBrushSides;
+ box_brush->contents = CONTENTS_BODY;
+
+ box_model.leaf.numLeafBrushes = 1;
+// box_model.leaf.firstLeafBrush = cm.numBrushes;
+ box_model.leaf.firstLeafBrush = cm.numLeafBrushes;
+ cm.leafbrushes[cm.numLeafBrushes] = cm.numBrushes;
+
+ for (i=0 ; i<6 ; i++)
+ {
+ side = i&1;
+
+ // brush sides
+ s = &cm.brushsides[cm.numBrushSides+i];
+ s->plane = cm.planes + (cm.numPlanes+i*2+side);
+ s->surfaceFlags = 0;
+
+ // planes
+ p = &box_planes[i*2];
+ p->type = i>>1;
+ p->signbits = 0;
+ VectorClear (p->normal);
+ p->normal[i>>1] = 1;
+
+ p = &box_planes[i*2+1];
+ p->type = 3 + (i>>1);
+ p->signbits = 0;
+ VectorClear (p->normal);
+ p->normal[i>>1] = -1;
+
+ SetPlaneSignbits( p );
+ }
+}
+
+/*
+===================
+CM_TempBoxModel
+
+To keep everything totally uniform, bounding boxes are turned into small
+BSP trees instead of being compared directly.
+Capsules are handled differently though.
+===================
+*/
+clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule ) {
+
+ VectorCopy( mins, box_model.mins );
+ VectorCopy( maxs, box_model.maxs );
+
+ if ( capsule ) {
+ return CAPSULE_MODEL_HANDLE;
+ }
+
+ box_planes[0].dist = maxs[0];
+ box_planes[1].dist = -maxs[0];
+ box_planes[2].dist = mins[0];
+ box_planes[3].dist = -mins[0];
+ box_planes[4].dist = maxs[1];
+ box_planes[5].dist = -maxs[1];
+ box_planes[6].dist = mins[1];
+ box_planes[7].dist = -mins[1];
+ box_planes[8].dist = maxs[2];
+ box_planes[9].dist = -maxs[2];
+ box_planes[10].dist = mins[2];
+ box_planes[11].dist = -mins[2];
+
+ VectorCopy( mins, box_brush->bounds[0] );
+ VectorCopy( maxs, box_brush->bounds[1] );
+
+ return BOX_MODEL_HANDLE;
+}
+
+/*
+===================
+CM_ModelBounds
+===================
+*/
+void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
+ cmodel_t *cmod;
+
+ cmod = CM_ClipHandleToModel( model );
+ VectorCopy( cmod->mins, mins );
+ VectorCopy( cmod->maxs, maxs );
+}
+
+
diff --git a/code/qcommon/cm_local.h b/code/qcommon/cm_local.h
new file mode 100644
index 0000000..5848fdc
--- /dev/null
+++ b/code/qcommon/cm_local.h
@@ -0,0 +1,196 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "q_shared.h"
+#include "qcommon.h"
+#include "cm_polylib.h"
+
+#define MAX_SUBMODELS 256
+#define BOX_MODEL_HANDLE 255
+#define CAPSULE_MODEL_HANDLE 254
+
+
+typedef struct {
+ cplane_t *plane;
+ int children[2]; // negative numbers are leafs
+} cNode_t;
+
+typedef struct {
+ int cluster;
+ int area;
+
+ int firstLeafBrush;
+ int numLeafBrushes;
+
+ int firstLeafSurface;
+ int numLeafSurfaces;
+} cLeaf_t;
+
+typedef struct cmodel_s {
+ vec3_t mins, maxs;
+ cLeaf_t leaf; // submodels don't reference the main tree
+} cmodel_t;
+
+typedef struct {
+ cplane_t *plane;
+ int surfaceFlags;
+ int shaderNum;
+} cbrushside_t;
+
+typedef struct {
+ int shaderNum; // the shader that determined the contents
+ int contents;
+ vec3_t bounds[2];
+ int numsides;
+ cbrushside_t *sides;
+ int checkcount; // to avoid repeated testings
+} cbrush_t;
+
+
+typedef struct {
+ int checkcount; // to avoid repeated testings
+ int surfaceFlags;
+ int contents;
+ struct patchCollide_s *pc;
+} cPatch_t;
+
+
+typedef struct {
+ int floodnum;
+ int floodvalid;
+} cArea_t;
+
+typedef struct {
+ char name[MAX_QPATH];
+
+ int numShaders;
+ dshader_t *shaders;
+
+ int numBrushSides;
+ cbrushside_t *brushsides;
+
+ int numPlanes;
+ cplane_t *planes;
+
+ int numNodes;
+ cNode_t *nodes;
+
+ int numLeafs;
+ cLeaf_t *leafs;
+
+ int numLeafBrushes;
+ int *leafbrushes;
+
+ int numLeafSurfaces;
+ int *leafsurfaces;
+
+ int numSubModels;
+ cmodel_t *cmodels;
+
+ int numBrushes;
+ cbrush_t *brushes;
+
+ int numClusters;
+ int clusterBytes;
+ byte *visibility;
+ qboolean vised; // if false, visibility is just a single cluster of ffs
+
+ int numEntityChars;
+ char *entityString;
+
+ int numAreas;
+ cArea_t *areas;
+ int *areaPortals; // [ numAreas*numAreas ] reference counts
+
+ int numSurfaces;
+ cPatch_t **surfaces; // non-patches will be NULL
+
+ int floodvalid;
+ int checkcount; // incremented on each trace
+} clipMap_t;
+
+
+// keep 1/8 unit away to keep the position valid before network snapping
+// and to avoid various numeric issues
+#define SURFACE_CLIP_EPSILON (0.125)
+
+extern clipMap_t cm;
+extern int c_pointcontents;
+extern int c_traces, c_brush_traces, c_patch_traces;
+extern cvar_t *cm_noAreas;
+extern cvar_t *cm_noCurves;
+extern cvar_t *cm_playerCurveClip;
+
+// cm_test.c
+
+// Used for oriented capsule collision detection
+typedef struct
+{
+ qboolean use;
+ float radius;
+ float halfheight;
+ vec3_t offset;
+} sphere_t;
+
+typedef struct {
+ vec3_t start;
+ vec3_t end;
+ vec3_t size[2]; // size of the box being swept through the model
+ vec3_t offsets[8]; // [signbits][x] = either size[0][x] or size[1][x]
+ float maxOffset; // longest corner length from origin
+ vec3_t extents; // greatest of abs(size[0]) and abs(size[1])
+ vec3_t bounds[2]; // enclosing box of start and end surrounding by size
+ vec3_t modelOrigin;// origin of the model tracing through
+ int contents; // ored contents of the model tracing through
+ qboolean isPoint; // optimized case
+ trace_t trace; // returned from trace call
+ sphere_t sphere; // sphere for oriendted capsule collision
+} traceWork_t;
+
+typedef struct leafList_s {
+ int count;
+ int maxcount;
+ qboolean overflowed;
+ int *list;
+ vec3_t bounds[2];
+ int lastLeaf; // for overflows where each leaf can't be stored individually
+ void (*storeLeafs)( struct leafList_s *ll, int nodenum );
+} leafList_t;
+
+
+int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize );
+
+void CM_StoreLeafs( leafList_t *ll, int nodenum );
+void CM_StoreBrushes( leafList_t *ll, int nodenum );
+
+void CM_BoxLeafnums_r( leafList_t *ll, int nodenum );
+
+cmodel_t *CM_ClipHandleToModel( clipHandle_t handle );
+qboolean CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 );
+qboolean CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point );
+
+// cm_patch.c
+
+struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
+void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+void CM_ClearLevelPatches( void );
diff --git a/code/qcommon/cm_patch.c b/code/qcommon/cm_patch.c
new file mode 100644
index 0000000..77cf368
--- /dev/null
+++ b/code/qcommon/cm_patch.c
@@ -0,0 +1,1777 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "cm_local.h"
+#include "cm_patch.h"
+
+/*
+
+This file does not reference any globals, and has these entry points:
+
+void CM_ClearLevelPatches( void );
+struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points );
+void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) );
+
+
+WARNING: this may misbehave with meshes that have rows or columns that only
+degenerate a few triangles. Completely degenerate rows and columns are handled
+properly.
+*/
+
+/*
+#define MAX_FACETS 1024
+#define MAX_PATCH_PLANES 2048
+
+typedef struct {
+ float plane[4];
+ int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
+} patchPlane_t;
+
+typedef struct {
+ int surfacePlane;
+ int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels
+ int borderPlanes[4+6+16];
+ int borderInward[4+6+16];
+ qboolean borderNoAdjust[4+6+16];
+} facet_t;
+
+typedef struct patchCollide_s {
+ vec3_t bounds[2];
+ int numPlanes; // surface planes plus edge planes
+ patchPlane_t *planes;
+ int numFacets;
+ facet_t *facets;
+} patchCollide_t;
+
+
+#define MAX_GRID_SIZE 129
+
+typedef struct {
+ int width;
+ int height;
+ qboolean wrapWidth;
+ qboolean wrapHeight;
+ vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height]
+} cGrid_t;
+
+#define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve
+#define PLANE_TRI_EPSILON 0.1
+#define WRAP_POINT_EPSILON 0.1
+*/
+
+int c_totalPatchBlocks;
+int c_totalPatchSurfaces;
+int c_totalPatchEdges;
+
+static const patchCollide_t *debugPatchCollide;
+static const facet_t *debugFacet;
+static qboolean debugBlock;
+static vec3_t debugBlockPoints[4];
+
+/*
+=================
+CM_ClearLevelPatches
+=================
+*/
+void CM_ClearLevelPatches( void ) {
+ debugPatchCollide = NULL;
+ debugFacet = NULL;
+}
+
+/*
+=================
+CM_SignbitsForNormal
+=================
+*/
+static int CM_SignbitsForNormal( vec3_t normal ) {
+ int bits, j;
+
+ bits = 0;
+ for (j=0 ; j<3 ; j++) {
+ if ( normal[j] < 0 ) {
+ bits |= 1<<j;
+ }
+ }
+ return bits;
+}
+
+/*
+=====================
+CM_PlaneFromPoints
+
+Returns false if the triangle is degenrate.
+The normal will point out of the clock for clockwise ordered points
+=====================
+*/
+static qboolean CM_PlaneFromPoints( vec4_t plane, vec3_t a, vec3_t b, vec3_t c ) {
+ vec3_t d1, d2;
+
+ VectorSubtract( b, a, d1 );
+ VectorSubtract( c, a, d2 );
+ CrossProduct( d2, d1, plane );
+ if ( VectorNormalize( plane ) == 0 ) {
+ return qfalse;
+ }
+
+ plane[3] = DotProduct( a, plane );
+ return qtrue;
+}
+
+
+/*
+================================================================================
+
+GRID SUBDIVISION
+
+================================================================================
+*/
+
+/*
+=================
+CM_NeedsSubdivision
+
+Returns true if the given quadratic curve is not flat enough for our
+collision detection purposes
+=================
+*/
+static qboolean CM_NeedsSubdivision( vec3_t a, vec3_t b, vec3_t c ) {
+ vec3_t cmid;
+ vec3_t lmid;
+ vec3_t delta;
+ float dist;
+ int i;
+
+ // calculate the linear midpoint
+ for ( i = 0 ; i < 3 ; i++ ) {
+ lmid[i] = 0.5*(a[i] + c[i]);
+ }
+
+ // calculate the exact curve midpoint
+ for ( i = 0 ; i < 3 ; i++ ) {
+ cmid[i] = 0.5 * ( 0.5*(a[i] + b[i]) + 0.5*(b[i] + c[i]) );
+ }
+
+ // see if the curve is far enough away from the linear mid
+ VectorSubtract( cmid, lmid, delta );
+ dist = VectorLength( delta );
+
+ return dist >= SUBDIVIDE_DISTANCE;
+}
+
+/*
+===============
+CM_Subdivide
+
+a, b, and c are control points.
+the subdivided sequence will be: a, out1, out2, out3, c
+===============
+*/
+static void CM_Subdivide( vec3_t a, vec3_t b, vec3_t c, vec3_t out1, vec3_t out2, vec3_t out3 ) {
+ int i;
+
+ for ( i = 0 ; i < 3 ; i++ ) {
+ out1[i] = 0.5 * (a[i] + b[i]);
+ out3[i] = 0.5 * (b[i] + c[i]);
+ out2[i] = 0.5 * (out1[i] + out3[i]);
+ }
+}
+
+/*
+=================
+CM_TransposeGrid
+
+Swaps the rows and columns in place
+=================
+*/
+static void CM_TransposeGrid( cGrid_t *grid ) {
+ int i, j, l;
+ vec3_t temp;
+ qboolean tempWrap;
+
+ if ( grid->width > grid->height ) {
+ for ( i = 0 ; i < grid->height ; i++ ) {
+ for ( j = i + 1 ; j < grid->width ; j++ ) {
+ if ( j < grid->height ) {
+ // swap the value
+ VectorCopy( grid->points[i][j], temp );
+ VectorCopy( grid->points[j][i], grid->points[i][j] );
+ VectorCopy( temp, grid->points[j][i] );
+ } else {
+ // just copy
+ VectorCopy( grid->points[j][i], grid->points[i][j] );
+ }
+ }
+ }
+ } else {
+ for ( i = 0 ; i < grid->width ; i++ ) {
+ for ( j = i + 1 ; j < grid->height ; j++ ) {
+ if ( j < grid->width ) {
+ // swap the value
+ VectorCopy( grid->points[j][i], temp );
+ VectorCopy( grid->points[i][j], grid->points[j][i] );
+ VectorCopy( temp, grid->points[i][j] );
+ } else {
+ // just copy
+ VectorCopy( grid->points[i][j], grid->points[j][i] );
+ }
+ }
+ }
+ }
+
+ l = grid->width;
+ grid->width = grid->height;
+ grid->height = l;
+
+ tempWrap = grid->wrapWidth;
+ grid->wrapWidth = grid->wrapHeight;
+ grid->wrapHeight = tempWrap;
+}
+
+/*
+===================
+CM_SetGridWrapWidth
+
+If the left and right columns are exactly equal, set grid->wrapWidth qtrue
+===================
+*/
+static void CM_SetGridWrapWidth( cGrid_t *grid ) {
+ int i, j;
+ float d;
+
+ for ( i = 0 ; i < grid->height ; i++ ) {
+ for ( j = 0 ; j < 3 ; j++ ) {
+ d = grid->points[0][i][j] - grid->points[grid->width-1][i][j];
+ if ( d < -WRAP_POINT_EPSILON || d > WRAP_POINT_EPSILON ) {
+ break;
+ }
+ }
+ if ( j != 3 ) {
+ break;
+ }
+ }
+ if ( i == grid->height ) {
+ grid->wrapWidth = qtrue;
+ } else {
+ grid->wrapWidth = qfalse;
+ }
+}
+
+/*
+=================
+CM_SubdivideGridColumns
+
+Adds columns as necessary to the grid until
+all the aproximating points are within SUBDIVIDE_DISTANCE
+from the true curve
+=================
+*/
+static void CM_SubdivideGridColumns( cGrid_t *grid ) {
+ int i, j, k;
+
+ for ( i = 0 ; i < grid->width - 2 ; ) {
+ // grid->points[i][x] is an interpolating control point
+ // grid->points[i+1][x] is an aproximating control point
+ // grid->points[i+2][x] is an interpolating control point
+
+ //
+ // first see if we can collapse the aproximating collumn away
+ //
+ for ( j = 0 ; j < grid->height ; j++ ) {
+ if ( CM_NeedsSubdivision( grid->points[i][j], grid->points[i+1][j], grid->points[i+2][j] ) ) {
+ break;
+ }
+ }
+ if ( j == grid->height ) {
+ // all of the points were close enough to the linear midpoints
+ // that we can collapse the entire column away
+ for ( j = 0 ; j < grid->height ; j++ ) {
+ // remove the column
+ for ( k = i + 2 ; k < grid->width ; k++ ) {
+ VectorCopy( grid->points[k][j], grid->points[k-1][j] );
+ }
+ }
+
+ grid->width--;
+
+ // go to the next curve segment
+ i++;
+ continue;
+ }
+
+ //
+ // we need to subdivide the curve
+ //
+ for ( j = 0 ; j < grid->height ; j++ ) {
+ vec3_t prev, mid, next;
+
+ // save the control points now
+ VectorCopy( grid->points[i][j], prev );
+ VectorCopy( grid->points[i+1][j], mid );
+ VectorCopy( grid->points[i+2][j], next );
+
+ // make room for two additional columns in the grid
+ // columns i+1 will be replaced, column i+2 will become i+4
+ // i+1, i+2, and i+3 will be generated
+ for ( k = grid->width - 1 ; k > i + 1 ; k-- ) {
+ VectorCopy( grid->points[k][j], grid->points[k+2][j] );
+ }
+
+ // generate the subdivided points
+ CM_Subdivide( prev, mid, next, grid->points[i+1][j], grid->points[i+2][j], grid->points[i+3][j] );
+ }
+
+ grid->width += 2;
+
+ // the new aproximating point at i+1 may need to be removed
+ // or subdivided farther, so don't advance i
+ }
+}
+
+/*
+======================
+CM_ComparePoints
+======================
+*/
+#define POINT_EPSILON 0.1
+static qboolean CM_ComparePoints( float *a, float *b ) {
+ float d;
+
+ d = a[0] - b[0];
+ if ( d < -POINT_EPSILON || d > POINT_EPSILON ) {
+ return qfalse;
+ }
+ d = a[1] - b[1];
+ if ( d < -POINT_EPSILON || d > POINT_EPSILON ) {
+ return qfalse;
+ }
+ d = a[2] - b[2];
+ if ( d < -POINT_EPSILON || d > POINT_EPSILON ) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+/*
+=================
+CM_RemoveDegenerateColumns
+
+If there are any identical columns, remove them
+=================
+*/
+static void CM_RemoveDegenerateColumns( cGrid_t *grid ) {
+ int i, j, k;
+
+ for ( i = 0 ; i < grid->width - 1 ; i++ ) {
+ for ( j = 0 ; j < grid->height ; j++ ) {
+ if ( !CM_ComparePoints( grid->points[i][j], grid->points[i+1][j] ) ) {
+ break;
+ }
+ }
+
+ if ( j != grid->height ) {
+ continue; // not degenerate
+ }
+
+ for ( j = 0 ; j < grid->height ; j++ ) {
+ // remove the column
+ for ( k = i + 2 ; k < grid->width ; k++ ) {
+ VectorCopy( grid->points[k][j], grid->points[k-1][j] );
+ }
+ }
+ grid->width--;
+
+ // check against the next column
+ i--;
+ }
+}
+
+/*
+================================================================================
+
+PATCH COLLIDE GENERATION
+
+================================================================================
+*/
+
+static int numPlanes;
+static patchPlane_t planes[MAX_PATCH_PLANES];
+
+static int numFacets;
+static facet_t facets[MAX_PATCH_PLANES]; //maybe MAX_FACETS ??
+
+#define NORMAL_EPSILON 0.0001
+#define DIST_EPSILON 0.02
+
+/*
+==================
+CM_PlaneEqual
+==================
+*/
+int CM_PlaneEqual(patchPlane_t *p, float plane[4], int *flipped) {
+ float invplane[4];
+
+ if (
+ fabs(p->plane[0] - plane[0]) < NORMAL_EPSILON
+ && fabs(p->plane[1] - plane[1]) < NORMAL_EPSILON
+ && fabs(p->plane[2] - plane[2]) < NORMAL_EPSILON
+ && fabs(p->plane[3] - plane[3]) < DIST_EPSILON )
+ {
+ *flipped = qfalse;
+ return qtrue;
+ }
+
+ VectorNegate(plane, invplane);
+ invplane[3] = -plane[3];
+
+ if (
+ fabs(p->plane[0] - invplane[0]) < NORMAL_EPSILON
+ && fabs(p->plane[1] - invplane[1]) < NORMAL_EPSILON
+ && fabs(p->plane[2] - invplane[2]) < NORMAL_EPSILON
+ && fabs(p->plane[3] - invplane[3]) < DIST_EPSILON )
+ {
+ *flipped = qtrue;
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+==================
+CM_SnapVector
+==================
+*/
+void CM_SnapVector(vec3_t normal) {
+ int i;
+
+ for (i=0 ; i<3 ; i++)
+ {
+ if ( fabs(normal[i] - 1) < NORMAL_EPSILON )
+ {
+ VectorClear (normal);
+ normal[i] = 1;
+ break;
+ }
+ if ( fabs(normal[i] - -1) < NORMAL_EPSILON )
+ {
+ VectorClear (normal);
+ normal[i] = -1;
+ break;
+ }
+ }
+}
+
+/*
+==================
+CM_FindPlane2
+==================
+*/
+int CM_FindPlane2(float plane[4], int *flipped) {
+ int i;
+
+ // see if the points are close enough to an existing plane
+ for ( i = 0 ; i < numPlanes ; i++ ) {
+ if (CM_PlaneEqual(&planes[i], plane, flipped)) return i;
+ }
+
+ // add a new plane
+ if ( numPlanes == MAX_PATCH_PLANES ) {
+ Com_Error( ERR_DROP, "MAX_PATCH_PLANES" );
+ }
+
+ Vector4Copy( plane, planes[numPlanes].plane );
+ planes[numPlanes].signbits = CM_SignbitsForNormal( plane );
+
+ numPlanes++;
+
+ *flipped = qfalse;
+
+ return numPlanes-1;
+}
+
+/*
+==================
+CM_FindPlane
+==================
+*/
+static int CM_FindPlane( float *p1, float *p2, float *p3 ) {
+ float plane[4];
+ int i;
+ float d;
+
+ if ( !CM_PlaneFromPoints( plane, p1, p2, p3 ) ) {
+ return -1;
+ }
+
+ // see if the points are close enough to an existing plane
+ for ( i = 0 ; i < numPlanes ; i++ ) {
+ if ( DotProduct( plane, planes[i].plane ) < 0 ) {
+ continue; // allow backwards planes?
+ }
+
+ d = DotProduct( p1, planes[i].plane ) - planes[i].plane[3];
+ if ( d < -PLANE_TRI_EPSILON || d > PLANE_TRI_EPSILON ) {
+ continue;
+ }
+
+ d = DotProduct( p2, planes[i].plane ) - planes[i].plane[3];
+ if ( d < -PLANE_TRI_EPSILON || d > PLANE_TRI_EPSILON ) {
+ continue;
+ }
+
+ d = DotProduct( p3, planes[i].plane ) - planes[i].plane[3];
+ if ( d < -PLANE_TRI_EPSILON || d > PLANE_TRI_EPSILON ) {
+ continue;
+ }
+
+ // found it
+ return i;
+ }
+
+ // add a new plane
+ if ( numPlanes == MAX_PATCH_PLANES ) {
+ Com_Error( ERR_DROP, "MAX_PATCH_PLANES" );
+ }
+
+ Vector4Copy( plane, planes[numPlanes].plane );
+ planes[numPlanes].signbits = CM_SignbitsForNormal( plane );
+
+ numPlanes++;
+
+ return numPlanes-1;
+}
+
+/*
+==================
+CM_PointOnPlaneSide
+==================
+*/
+static int CM_PointOnPlaneSide( float *p, int planeNum ) {
+ float *plane;
+ float d;
+
+ if ( planeNum == -1 ) {
+ return SIDE_ON;
+ }
+ plane = planes[ planeNum ].plane;
+
+ d = DotProduct( p, plane ) - plane[3];
+
+ if ( d > PLANE_TRI_EPSILON ) {
+ return SIDE_FRONT;
+ }
+
+ if ( d < -PLANE_TRI_EPSILON ) {
+ return SIDE_BACK;
+ }
+
+ return SIDE_ON;
+}
+
+/*
+==================
+CM_GridPlane
+==================
+*/
+static int CM_GridPlane( int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2], int i, int j, int tri ) {
+ int p;
+
+ p = gridPlanes[i][j][tri];
+ if ( p != -1 ) {
+ return p;
+ }
+ p = gridPlanes[i][j][!tri];
+ if ( p != -1 ) {
+ return p;
+ }
+
+ // should never happen
+ Com_Printf( "WARNING: CM_GridPlane unresolvable\n" );
+ return -1;
+}
+
+/*
+==================
+CM_EdgePlaneNum
+==================
+*/
+static int CM_EdgePlaneNum( cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2], int i, int j, int k ) {
+ float *p1, *p2;
+ vec3_t up;
+ int p;
+
+ switch ( k ) {
+ case 0: // top border
+ p1 = grid->points[i][j];
+ p2 = grid->points[i+1][j];
+ p = CM_GridPlane( gridPlanes, i, j, 0 );
+ VectorMA( p1, 4, planes[ p ].plane, up );
+ return CM_FindPlane( p1, p2, up );
+
+ case 2: // bottom border
+ p1 = grid->points[i][j+1];
+ p2 = grid->points[i+1][j+1];
+ p = CM_GridPlane( gridPlanes, i, j, 1 );
+ VectorMA( p1, 4, planes[ p ].plane, up );
+ return CM_FindPlane( p2, p1, up );
+
+ case 3: // left border
+ p1 = grid->points[i][j];
+ p2 = grid->points[i][j+1];
+ p = CM_GridPlane( gridPlanes, i, j, 1 );
+ VectorMA( p1, 4, planes[ p ].plane, up );
+ return CM_FindPlane( p2, p1, up );
+
+ case 1: // right border
+ p1 = grid->points[i+1][j];
+ p2 = grid->points[i+1][j+1];
+ p = CM_GridPlane( gridPlanes, i, j, 0 );
+ VectorMA( p1, 4, planes[ p ].plane, up );
+ return CM_FindPlane( p1, p2, up );
+
+ case 4: // diagonal out of triangle 0
+ p1 = grid->points[i+1][j+1];
+ p2 = grid->points[i][j];
+ p = CM_GridPlane( gridPlanes, i, j, 0 );
+ VectorMA( p1, 4, planes[ p ].plane, up );
+ return CM_FindPlane( p1, p2, up );
+
+ case 5: // diagonal out of triangle 1
+ p1 = grid->points[i][j];
+ p2 = grid->points[i+1][j+1];
+ p = CM_GridPlane( gridPlanes, i, j, 1 );
+ VectorMA( p1, 4, planes[ p ].plane, up );
+ return CM_FindPlane( p1, p2, up );
+
+ }
+
+ Com_Error( ERR_DROP, "CM_EdgePlaneNum: bad k" );
+ return -1;
+}
+
+/*
+===================
+CM_SetBorderInward
+===================
+*/
+static void CM_SetBorderInward( facet_t *facet, cGrid_t *grid, int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2],
+ int i, int j, int which ) {
+ int k, l;
+ float *points[4];
+ int numPoints;
+
+ switch ( which ) {
+ case -1:
+ points[0] = grid->points[i][j];
+ points[1] = grid->points[i+1][j];
+ points[2] = grid->points[i+1][j+1];
+ points[3] = grid->points[i][j+1];
+ numPoints = 4;
+ break;
+ case 0:
+ points[0] = grid->points[i][j];
+ points[1] = grid->points[i+1][j];
+ points[2] = grid->points[i+1][j+1];
+ numPoints = 3;
+ break;
+ case 1:
+ points[0] = grid->points[i+1][j+1];
+ points[1] = grid->points[i][j+1];
+ points[2] = grid->points[i][j];
+ numPoints = 3;
+ break;
+ default:
+ Com_Error( ERR_FATAL, "CM_SetBorderInward: bad parameter" );
+ numPoints = 0;
+ break;
+ }
+
+ for ( k = 0 ; k < facet->numBorders ; k++ ) {
+ int front, back;
+
+ front = 0;
+ back = 0;
+
+ for ( l = 0 ; l < numPoints ; l++ ) {
+ int side;
+
+ side = CM_PointOnPlaneSide( points[l], facet->borderPlanes[k] );
+ if ( side == SIDE_FRONT ) {
+ front++;
+ } if ( side == SIDE_BACK ) {
+ back++;
+ }
+ }
+
+ if ( front && !back ) {
+ facet->borderInward[k] = qtrue;
+ } else if ( back && !front ) {
+ facet->borderInward[k] = qfalse;
+ } else if ( !front && !back ) {
+ // flat side border
+ facet->borderPlanes[k] = -1;
+ } else {
+ // bisecting side border
+ Com_DPrintf( "WARNING: CM_SetBorderInward: mixed plane sides\n" );
+ facet->borderInward[k] = qfalse;
+ if ( !debugBlock ) {
+ debugBlock = qtrue;
+ VectorCopy( grid->points[i][j], debugBlockPoints[0] );
+ VectorCopy( grid->points[i+1][j], debugBlockPoints[1] );
+ VectorCopy( grid->points[i+1][j+1], debugBlockPoints[2] );
+ VectorCopy( grid->points[i][j+1], debugBlockPoints[3] );
+ }
+ }
+ }
+}
+
+/*
+==================
+CM_ValidateFacet
+
+If the facet isn't bounded by its borders, we screwed up.
+==================
+*/
+static qboolean CM_ValidateFacet( facet_t *facet ) {
+ float plane[4];
+ int j;
+ winding_t *w;
+ vec3_t bounds[2];
+
+ if ( facet->surfacePlane == -1 ) {
+ return qfalse;
+ }
+
+ Vector4Copy( planes[ facet->surfacePlane ].plane, plane );
+ w = BaseWindingForPlane( plane, plane[3] );
+ for ( j = 0 ; j < facet->numBorders && w ; j++ ) {
+ if ( facet->borderPlanes[j] == -1 ) {
+ FreeWinding( w );
+ return qfalse;
+ }
+ Vector4Copy( planes[ facet->borderPlanes[j] ].plane, plane );
+ if ( !facet->borderInward[j] ) {
+ VectorSubtract( vec3_origin, plane, plane );
+ plane[3] = -plane[3];
+ }
+ ChopWindingInPlace( &w, plane, plane[3], 0.1f );
+ }
+
+ if ( !w ) {
+ return qfalse; // winding was completely chopped away
+ }
+
+ // see if the facet is unreasonably large
+ WindingBounds( w, bounds[0], bounds[1] );
+ FreeWinding( w );
+
+ for ( j = 0 ; j < 3 ; j++ ) {
+ if ( bounds[1][j] - bounds[0][j] > MAX_MAP_BOUNDS ) {
+ return qfalse; // we must be missing a plane
+ }
+ if ( bounds[0][j] >= MAX_MAP_BOUNDS ) {
+ return qfalse;
+ }
+ if ( bounds[1][j] <= -MAX_MAP_BOUNDS ) {
+ return qfalse;
+ }
+ }
+ return qtrue; // winding is fine
+}
+
+/*
+==================
+CM_AddFacetBevels
+==================
+*/
+void CM_AddFacetBevels( facet_t *facet ) {
+
+ int i, j, k, l;
+ int axis, dir, order, flipped;
+ float plane[4], d, newplane[4];
+ winding_t *w, *w2;
+ vec3_t mins, maxs, vec, vec2;
+
+ Vector4Copy( planes[ facet->surfacePlane ].plane, plane );
+
+ w = BaseWindingForPlane( plane, plane[3] );
+ for ( j = 0 ; j < facet->numBorders && w ; j++ ) {
+ if (facet->borderPlanes[j] == facet->surfacePlane) continue;
+ Vector4Copy( planes[ facet->borderPlanes[j] ].plane, plane );
+
+ if ( !facet->borderInward[j] ) {
+ VectorSubtract( vec3_origin, plane, plane );
+ plane[3] = -plane[3];
+ }
+
+ ChopWindingInPlace( &w, plane, plane[3], 0.1f );
+ }
+ if ( !w ) {
+ return;
+ }
+
+ WindingBounds(w, mins, maxs);
+
+ // add the axial planes
+ order = 0;
+ for ( axis = 0 ; axis < 3 ; axis++ )
+ {
+ for ( dir = -1 ; dir <= 1 ; dir += 2, order++ )
+ {
+ VectorClear(plane);
+ plane[axis] = dir;
+ if (dir == 1) {
+ plane[3] = maxs[axis];
+ }
+ else {
+ plane[3] = -mins[axis];
+ }
+ //if it's the surface plane
+ if (CM_PlaneEqual(&planes[facet->surfacePlane], plane, &flipped)) {
+ continue;
+ }
+ // see if the plane is allready present
+ for ( i = 0 ; i < facet->numBorders ; i++ ) {
+ if (CM_PlaneEqual(&planes[facet->borderPlanes[i]], plane, &flipped))
+ break;
+ }
+
+ if ( i == facet->numBorders ) {
+ if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n");
+ facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped);
+ facet->borderNoAdjust[facet->numBorders] = 0;
+ facet->borderInward[facet->numBorders] = flipped;
+ facet->numBorders++;
+ }
+ }
+ }
+ //
+ // add the edge bevels
+ //
+ // test the non-axial plane edges
+ for ( j = 0 ; j < w->numpoints ; j++ )
+ {
+ k = (j+1)%w->numpoints;
+ VectorSubtract (w->p[j], w->p[k], vec);
+ //if it's a degenerate edge
+ if (VectorNormalize (vec) < 0.5)
+ continue;
+ CM_SnapVector(vec);
+ for ( k = 0; k < 3 ; k++ )
+ if ( vec[k] == -1 || vec[k] == 1 )
+ break; // axial
+ if ( k < 3 )
+ continue; // only test non-axial edges
+
+ // try the six possible slanted axials from this edge
+ for ( axis = 0 ; axis < 3 ; axis++ )
+ {
+ for ( dir = -1 ; dir <= 1 ; dir += 2 )
+ {
+ // construct a plane
+ VectorClear (vec2);
+ vec2[axis] = dir;
+ CrossProduct (vec, vec2, plane);
+ if (VectorNormalize (plane) < 0.5)
+ continue;
+ plane[3] = DotProduct (w->p[j], plane);
+
+ // if all the points of the facet winding are
+ // behind this plane, it is a proper edge bevel
+ for ( l = 0 ; l < w->numpoints ; l++ )
+ {
+ d = DotProduct (w->p[l], plane) - plane[3];
+ if (d > 0.1)
+ break; // point in front
+ }
+ if ( l < w->numpoints )
+ continue;
+
+ //if it's the surface plane
+ if (CM_PlaneEqual(&planes[facet->surfacePlane], plane, &flipped)) {
+ continue;
+ }
+ // see if the plane is allready present
+ for ( i = 0 ; i < facet->numBorders ; i++ ) {
+ if (CM_PlaneEqual(&planes[facet->borderPlanes[i]], plane, &flipped)) {
+ break;
+ }
+ }
+
+ if ( i == facet->numBorders ) {
+ if (facet->numBorders > 4 + 6 + 16) Com_Printf("ERROR: too many bevels\n");
+ facet->borderPlanes[facet->numBorders] = CM_FindPlane2(plane, &flipped);
+
+ for ( k = 0 ; k < facet->numBorders ; k++ ) {
+ if (facet->borderPlanes[facet->numBorders] ==
+ facet->borderPlanes[k]) Com_Printf("WARNING: bevel plane already used\n");
+ }
+
+ facet->borderNoAdjust[facet->numBorders] = 0;
+ facet->borderInward[facet->numBorders] = flipped;
+ //
+ w2 = CopyWinding(w);
+ Vector4Copy(planes[facet->borderPlanes[facet->numBorders]].plane, newplane);
+ if (!facet->borderInward[facet->numBorders])
+ {
+ VectorNegate(newplane, newplane);
+ newplane[3] = -newplane[3];
+ } //end if
+ ChopWindingInPlace( &w2, newplane, newplane[3], 0.1f );
+ if (!w2) {
+ Com_DPrintf("WARNING: CM_AddFacetBevels... invalid bevel\n");
+ continue;
+ }
+ else {
+ FreeWinding(w2);
+ }
+ //
+ facet->numBorders++;
+ //already got a bevel
+// break;
+ }
+ }
+ }
+ }
+ FreeWinding( w );
+
+#ifndef BSPC
+ //add opposite plane
+ facet->borderPlanes[facet->numBorders] = facet->surfacePlane;
+ facet->borderNoAdjust[facet->numBorders] = 0;
+ facet->borderInward[facet->numBorders] = qtrue;
+ facet->numBorders++;
+#endif //BSPC
+
+}
+
+typedef enum {
+ EN_TOP,
+ EN_RIGHT,
+ EN_BOTTOM,
+ EN_LEFT
+} edgeName_t;
+
+/*
+==================
+CM_PatchCollideFromGrid
+==================
+*/
+static void CM_PatchCollideFromGrid( cGrid_t *grid, patchCollide_t *pf ) {
+ int i, j;
+ float *p1, *p2, *p3;
+ int gridPlanes[MAX_GRID_SIZE][MAX_GRID_SIZE][2];
+ facet_t *facet;
+ int borders[4];
+ int noAdjust[4];
+
+ numPlanes = 0;
+ numFacets = 0;
+
+ // find the planes for each triangle of the grid
+ for ( i = 0 ; i < grid->width - 1 ; i++ ) {
+ for ( j = 0 ; j < grid->height - 1 ; j++ ) {
+ p1 = grid->points[i][j];
+ p2 = grid->points[i+1][j];
+ p3 = grid->points[i+1][j+1];
+ gridPlanes[i][j][0] = CM_FindPlane( p1, p2, p3 );
+
+ p1 = grid->points[i+1][j+1];
+ p2 = grid->points[i][j+1];
+ p3 = grid->points[i][j];
+ gridPlanes[i][j][1] = CM_FindPlane( p1, p2, p3 );
+ }
+ }
+
+ // create the borders for each facet
+ for ( i = 0 ; i < grid->width - 1 ; i++ ) {
+ for ( j = 0 ; j < grid->height - 1 ; j++ ) {
+
+ borders[EN_TOP] = -1;
+ if ( j > 0 ) {
+ borders[EN_TOP] = gridPlanes[i][j-1][1];
+ } else if ( grid->wrapHeight ) {
+ borders[EN_TOP] = gridPlanes[i][grid->height-2][1];
+ }
+ noAdjust[EN_TOP] = ( borders[EN_TOP] == gridPlanes[i][j][0] );
+ if ( borders[EN_TOP] == -1 || noAdjust[EN_TOP] ) {
+ borders[EN_TOP] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 0 );
+ }
+
+ borders[EN_BOTTOM] = -1;
+ if ( j < grid->height - 2 ) {
+ borders[EN_BOTTOM] = gridPlanes[i][j+1][0];
+ } else if ( grid->wrapHeight ) {
+ borders[EN_BOTTOM] = gridPlanes[i][0][0];
+ }
+ noAdjust[EN_BOTTOM] = ( borders[EN_BOTTOM] == gridPlanes[i][j][1] );
+ if ( borders[EN_BOTTOM] == -1 || noAdjust[EN_BOTTOM] ) {
+ borders[EN_BOTTOM] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 2 );
+ }
+
+ borders[EN_LEFT] = -1;
+ if ( i > 0 ) {
+ borders[EN_LEFT] = gridPlanes[i-1][j][0];
+ } else if ( grid->wrapWidth ) {
+ borders[EN_LEFT] = gridPlanes[grid->width-2][j][0];
+ }
+ noAdjust[EN_LEFT] = ( borders[EN_LEFT] == gridPlanes[i][j][1] );
+ if ( borders[EN_LEFT] == -1 || noAdjust[EN_LEFT] ) {
+ borders[EN_LEFT] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 3 );
+ }
+
+ borders[EN_RIGHT] = -1;
+ if ( i < grid->width - 2 ) {
+ borders[EN_RIGHT] = gridPlanes[i+1][j][1];
+ } else if ( grid->wrapWidth ) {
+ borders[EN_RIGHT] = gridPlanes[0][j][1];
+ }
+ noAdjust[EN_RIGHT] = ( borders[EN_RIGHT] == gridPlanes[i][j][0] );
+ if ( borders[EN_RIGHT] == -1 || noAdjust[EN_RIGHT] ) {
+ borders[EN_RIGHT] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 1 );
+ }
+
+ if ( numFacets == MAX_FACETS ) {
+ Com_Error( ERR_DROP, "MAX_FACETS" );
+ }
+ facet = &facets[numFacets];
+ Com_Memset( facet, 0, sizeof( *facet ) );
+
+ if ( gridPlanes[i][j][0] == gridPlanes[i][j][1] ) {
+ if ( gridPlanes[i][j][0] == -1 ) {
+ continue; // degenrate
+ }
+ facet->surfacePlane = gridPlanes[i][j][0];
+ facet->numBorders = 4;
+ facet->borderPlanes[0] = borders[EN_TOP];
+ facet->borderNoAdjust[0] = noAdjust[EN_TOP];
+ facet->borderPlanes[1] = borders[EN_RIGHT];
+ facet->borderNoAdjust[1] = noAdjust[EN_RIGHT];
+ facet->borderPlanes[2] = borders[EN_BOTTOM];
+ facet->borderNoAdjust[2] = noAdjust[EN_BOTTOM];
+ facet->borderPlanes[3] = borders[EN_LEFT];
+ facet->borderNoAdjust[3] = noAdjust[EN_LEFT];
+ CM_SetBorderInward( facet, grid, gridPlanes, i, j, -1 );
+ if ( CM_ValidateFacet( facet ) ) {
+ CM_AddFacetBevels( facet );
+ numFacets++;
+ }
+ } else {
+ // two seperate triangles
+ facet->surfacePlane = gridPlanes[i][j][0];
+ facet->numBorders = 3;
+ facet->borderPlanes[0] = borders[EN_TOP];
+ facet->borderNoAdjust[0] = noAdjust[EN_TOP];
+ facet->borderPlanes[1] = borders[EN_RIGHT];
+ facet->borderNoAdjust[1] = noAdjust[EN_RIGHT];
+ facet->borderPlanes[2] = gridPlanes[i][j][1];
+ if ( facet->borderPlanes[2] == -1 ) {
+ facet->borderPlanes[2] = borders[EN_BOTTOM];
+ if ( facet->borderPlanes[2] == -1 ) {
+ facet->borderPlanes[2] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 4 );
+ }
+ }
+ CM_SetBorderInward( facet, grid, gridPlanes, i, j, 0 );
+ if ( CM_ValidateFacet( facet ) ) {
+ CM_AddFacetBevels( facet );
+ numFacets++;
+ }
+
+ if ( numFacets == MAX_FACETS ) {
+ Com_Error( ERR_DROP, "MAX_FACETS" );
+ }
+ facet = &facets[numFacets];
+ Com_Memset( facet, 0, sizeof( *facet ) );
+
+ facet->surfacePlane = gridPlanes[i][j][1];
+ facet->numBorders = 3;
+ facet->borderPlanes[0] = borders[EN_BOTTOM];
+ facet->borderNoAdjust[0] = noAdjust[EN_BOTTOM];
+ facet->borderPlanes[1] = borders[EN_LEFT];
+ facet->borderNoAdjust[1] = noAdjust[EN_LEFT];
+ facet->borderPlanes[2] = gridPlanes[i][j][0];
+ if ( facet->borderPlanes[2] == -1 ) {
+ facet->borderPlanes[2] = borders[EN_TOP];
+ if ( facet->borderPlanes[2] == -1 ) {
+ facet->borderPlanes[2] = CM_EdgePlaneNum( grid, gridPlanes, i, j, 5 );
+ }
+ }
+ CM_SetBorderInward( facet, grid, gridPlanes, i, j, 1 );
+ if ( CM_ValidateFacet( facet ) ) {
+ CM_AddFacetBevels( facet );
+ numFacets++;
+ }
+ }
+ }
+ }
+
+ // copy the results out
+ pf->numPlanes = numPlanes;
+ pf->numFacets = numFacets;
+ pf->facets = Hunk_Alloc( numFacets * sizeof( *pf->facets ), h_high );
+ Com_Memcpy( pf->facets, facets, numFacets * sizeof( *pf->facets ) );
+ pf->planes = Hunk_Alloc( numPlanes * sizeof( *pf->planes ), h_high );
+ Com_Memcpy( pf->planes, planes, numPlanes * sizeof( *pf->planes ) );
+}
+
+
+/*
+===================
+CM_GeneratePatchCollide
+
+Creates an internal structure that will be used to perform
+collision detection with a patch mesh.
+
+Points is packed as concatenated rows.
+===================
+*/
+struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points ) {
+ patchCollide_t *pf;
+ cGrid_t grid;
+ int i, j;
+
+ if ( width <= 2 || height <= 2 || !points ) {
+ Com_Error( ERR_DROP, "CM_GeneratePatchFacets: bad parameters: (%i, %i, %p)",
+ width, height, (void *)points );
+ }
+
+ if ( !(width & 1) || !(height & 1) ) {
+ Com_Error( ERR_DROP, "CM_GeneratePatchFacets: even sizes are invalid for quadratic meshes" );
+ }
+
+ if ( width > MAX_GRID_SIZE || height > MAX_GRID_SIZE ) {
+ Com_Error( ERR_DROP, "CM_GeneratePatchFacets: source is > MAX_GRID_SIZE" );
+ }
+
+ // build a grid
+ grid.width = width;
+ grid.height = height;
+ grid.wrapWidth = qfalse;
+ grid.wrapHeight = qfalse;
+ for ( i = 0 ; i < width ; i++ ) {
+ for ( j = 0 ; j < height ; j++ ) {
+ VectorCopy( points[j*width + i], grid.points[i][j] );
+ }
+ }
+
+ // subdivide the grid
+ CM_SetGridWrapWidth( &grid );
+ CM_SubdivideGridColumns( &grid );
+ CM_RemoveDegenerateColumns( &grid );
+
+ CM_TransposeGrid( &grid );
+
+ CM_SetGridWrapWidth( &grid );
+ CM_SubdivideGridColumns( &grid );
+ CM_RemoveDegenerateColumns( &grid );
+
+ // we now have a grid of points exactly on the curve
+ // the aproximate surface defined by these points will be
+ // collided against
+ pf = Hunk_Alloc( sizeof( *pf ), h_high );
+ ClearBounds( pf->bounds[0], pf->bounds[1] );
+ for ( i = 0 ; i < grid.width ; i++ ) {
+ for ( j = 0 ; j < grid.height ; j++ ) {
+ AddPointToBounds( grid.points[i][j], pf->bounds[0], pf->bounds[1] );
+ }
+ }
+
+ c_totalPatchBlocks += ( grid.width - 1 ) * ( grid.height - 1 );
+
+ // generate a bsp tree for the surface
+ CM_PatchCollideFromGrid( &grid, pf );
+
+ // expand by one unit for epsilon purposes
+ pf->bounds[0][0] -= 1;
+ pf->bounds[0][1] -= 1;
+ pf->bounds[0][2] -= 1;
+
+ pf->bounds[1][0] += 1;
+ pf->bounds[1][1] += 1;
+ pf->bounds[1][2] += 1;
+
+ return pf;
+}
+
+/*
+================================================================================
+
+TRACE TESTING
+
+================================================================================
+*/
+
+/*
+====================
+CM_TracePointThroughPatchCollide
+
+ special case for point traces because the patch collide "brushes" have no volume
+====================
+*/
+void CM_TracePointThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ) {
+ qboolean frontFacing[MAX_PATCH_PLANES];
+ float intersection[MAX_PATCH_PLANES];
+ float intersect;
+ const patchPlane_t *planes;
+ const facet_t *facet;
+ int i, j, k;
+ float offset;
+ float d1, d2;
+#ifndef BSPC
+ static cvar_t *cv;
+#endif //BSPC
+
+#ifndef BSPC
+ if ( !cm_playerCurveClip->integer || !tw->isPoint ) {
+ return;
+ }
+#endif
+
+ // determine the trace's relationship to all planes
+ planes = pc->planes;
+ for ( i = 0 ; i < pc->numPlanes ; i++, planes++ ) {
+ offset = DotProduct( tw->offsets[ planes->signbits ], planes->plane );
+ d1 = DotProduct( tw->start, planes->plane ) - planes->plane[3] + offset;
+ d2 = DotProduct( tw->end, planes->plane ) - planes->plane[3] + offset;
+ if ( d1 <= 0 ) {
+ frontFacing[i] = qfalse;
+ } else {
+ frontFacing[i] = qtrue;
+ }
+ if ( d1 == d2 ) {
+ intersection[i] = 99999;
+ } else {
+ intersection[i] = d1 / ( d1 - d2 );
+ if ( intersection[i] <= 0 ) {
+ intersection[i] = 99999;
+ }
+ }
+ }
+
+
+ // see if any of the surface planes are intersected
+ facet = pc->facets;
+ for ( i = 0 ; i < pc->numFacets ; i++, facet++ ) {
+ if ( !frontFacing[facet->surfacePlane] ) {
+ continue;
+ }
+ intersect = intersection[facet->surfacePlane];
+ if ( intersect < 0 ) {
+ continue; // surface is behind the starting point
+ }
+ if ( intersect > tw->trace.fraction ) {
+ continue; // already hit something closer
+ }
+ for ( j = 0 ; j < facet->numBorders ; j++ ) {
+ k = facet->borderPlanes[j];
+ if ( frontFacing[k] ^ facet->borderInward[j] ) {
+ if ( intersection[k] > intersect ) {
+ break;
+ }
+ } else {
+ if ( intersection[k] < intersect ) {
+ break;
+ }
+ }
+ }
+ if ( j == facet->numBorders ) {
+ // we hit this facet
+#ifndef BSPC
+ if (!cv) {
+ cv = Cvar_Get( "r_debugSurfaceUpdate", "1", 0 );
+ }
+ if (cv->integer) {
+ debugPatchCollide = pc;
+ debugFacet = facet;
+ }
+#endif //BSPC
+ planes = &pc->planes[facet->surfacePlane];
+
+ // calculate intersection with a slight pushoff
+ offset = DotProduct( tw->offsets[ planes->signbits ], planes->plane );
+ d1 = DotProduct( tw->start, planes->plane ) - planes->plane[3] + offset;
+ d2 = DotProduct( tw->end, planes->plane ) - planes->plane[3] + offset;
+ tw->trace.fraction = ( d1 - SURFACE_CLIP_EPSILON ) / ( d1 - d2 );
+
+ if ( tw->trace.fraction < 0 ) {
+ tw->trace.fraction = 0;
+ }
+
+ VectorCopy( planes->plane, tw->trace.plane.normal );
+ tw->trace.plane.dist = planes->plane[3];
+ }
+ }
+}
+
+/*
+====================
+CM_CheckFacetPlane
+====================
+*/
+int CM_CheckFacetPlane(float *plane, vec3_t start, vec3_t end, float *enterFrac, float *leaveFrac, int *hit) {
+ float d1, d2, f;
+
+ *hit = qfalse;
+
+ d1 = DotProduct( start, plane ) - plane[3];
+ d2 = DotProduct( end, plane ) - plane[3];
+
+ // if completely in front of face, no intersection with the entire facet
+ if (d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) {
+ return qfalse;
+ }
+
+ // if it doesn't cross the plane, the plane isn't relevent
+ if (d1 <= 0 && d2 <= 0 ) {
+ return qtrue;
+ }
+
+ // crosses face
+ if (d1 > d2) { // enter
+ f = (d1-SURFACE_CLIP_EPSILON) / (d1-d2);
+ if ( f < 0 ) {
+ f = 0;
+ }
+ //always favor previous plane hits and thus also the surface plane hit
+ if (f > *enterFrac) {
+ *enterFrac = f;
+ *hit = qtrue;
+ }
+ } else { // leave
+ f = (d1+SURFACE_CLIP_EPSILON) / (d1-d2);
+ if ( f > 1 ) {
+ f = 1;
+ }
+ if (f < *leaveFrac) {
+ *leaveFrac = f;
+ }
+ }
+ return qtrue;
+}
+
+/*
+====================
+CM_TraceThroughPatchCollide
+====================
+*/
+void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ) {
+ int i, j, hit, hitnum;
+ float offset, enterFrac, leaveFrac, t;
+ patchPlane_t *planes;
+ facet_t *facet;
+ float plane[4] = {0, 0, 0, 0}, bestplane[4] = {0, 0, 0, 0};
+ vec3_t startp, endp;
+#ifndef BSPC
+ static cvar_t *cv;
+#endif //BSPC
+
+ if ( !CM_BoundsIntersect( tw->bounds[0], tw->bounds[1],
+ pc->bounds[0], pc->bounds[1] ) ) {
+ return;
+ }
+
+ if (tw->isPoint) {
+ CM_TracePointThroughPatchCollide( tw, pc );
+ return;
+ }
+
+ facet = pc->facets;
+ for ( i = 0 ; i < pc->numFacets ; i++, facet++ ) {
+ enterFrac = -1.0;
+ leaveFrac = 1.0;
+ hitnum = -1;
+ //
+ planes = &pc->planes[ facet->surfacePlane ];
+ VectorCopy(planes->plane, plane);
+ plane[3] = planes->plane[3];
+ if ( tw->sphere.use ) {
+ // adjust the plane distance apropriately for radius
+ plane[3] += tw->sphere.radius;
+
+ // find the closest point on the capsule to the plane
+ t = DotProduct( plane, tw->sphere.offset );
+ if ( t > 0.0f ) {
+ VectorSubtract( tw->start, tw->sphere.offset, startp );
+ VectorSubtract( tw->end, tw->sphere.offset, endp );
+ }
+ else {
+ VectorAdd( tw->start, tw->sphere.offset, startp );
+ VectorAdd( tw->end, tw->sphere.offset, endp );
+ }
+ }
+ else {
+ offset = DotProduct( tw->offsets[ planes->signbits ], plane);
+ plane[3] -= offset;
+ VectorCopy( tw->start, startp );
+ VectorCopy( tw->end, endp );
+ }
+
+ if (!CM_CheckFacetPlane(plane, startp, endp, &enterFrac, &leaveFrac, &hit)) {
+ continue;
+ }
+ if (hit) {
+ Vector4Copy(plane, bestplane);
+ }
+
+ for ( j = 0; j < facet->numBorders; j++ ) {
+ planes = &pc->planes[ facet->borderPlanes[j] ];
+ if (facet->borderInward[j]) {
+ VectorNegate(planes->plane, plane);
+ plane[3] = -planes->plane[3];
+ }
+ else {
+ VectorCopy(planes->plane, plane);
+ plane[3] = planes->plane[3];
+ }
+ if ( tw->sphere.use ) {
+ // adjust the plane distance apropriately for radius
+ plane[3] += tw->sphere.radius;
+
+ // find the closest point on the capsule to the plane
+ t = DotProduct( plane, tw->sphere.offset );
+ if ( t > 0.0f ) {
+ VectorSubtract( tw->start, tw->sphere.offset, startp );
+ VectorSubtract( tw->end, tw->sphere.offset, endp );
+ }
+ else {
+ VectorAdd( tw->start, tw->sphere.offset, startp );
+ VectorAdd( tw->end, tw->sphere.offset, endp );
+ }
+ }
+ else {
+ // NOTE: this works even though the plane might be flipped because the bbox is centered
+ offset = DotProduct( tw->offsets[ planes->signbits ], plane);
+ plane[3] += fabs(offset);
+ VectorCopy( tw->start, startp );
+ VectorCopy( tw->end, endp );
+ }
+
+ if (!CM_CheckFacetPlane(plane, startp, endp, &enterFrac, &leaveFrac, &hit)) {
+ break;
+ }
+ if (hit) {
+ hitnum = j;
+ Vector4Copy(plane, bestplane);
+ }
+ }
+ if (j < facet->numBorders) continue;
+ //never clip against the back side
+ if (hitnum == facet->numBorders - 1) continue;
+
+ if (enterFrac < leaveFrac && enterFrac >= 0) {
+ if (enterFrac < tw->trace.fraction) {
+ if (enterFrac < 0) {
+ enterFrac = 0;
+ }
+#ifndef BSPC
+ if (!cv) {
+ cv = Cvar_Get( "r_debugSurfaceUpdate", "1", 0 );
+ }
+ if (cv && cv->integer) {
+ debugPatchCollide = pc;
+ debugFacet = facet;
+ }
+#endif //BSPC
+
+ tw->trace.fraction = enterFrac;
+ VectorCopy( bestplane, tw->trace.plane.normal );
+ tw->trace.plane.dist = bestplane[3];
+ }
+ }
+ }
+}
+
+
+/*
+=======================================================================
+
+POSITION TEST
+
+=======================================================================
+*/
+
+/*
+====================
+CM_PositionTestInPatchCollide
+====================
+*/
+qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc ) {
+ int i, j;
+ float offset, t;
+ patchPlane_t *planes;
+ facet_t *facet;
+ float plane[4];
+ vec3_t startp;
+
+ if (tw->isPoint) {
+ return qfalse;
+ }
+ //
+ facet = pc->facets;
+ for ( i = 0 ; i < pc->numFacets ; i++, facet++ ) {
+ planes = &pc->planes[ facet->surfacePlane ];
+ VectorCopy(planes->plane, plane);
+ plane[3] = planes->plane[3];
+ if ( tw->sphere.use ) {
+ // adjust the plane distance apropriately for radius
+ plane[3] += tw->sphere.radius;
+
+ // find the closest point on the capsule to the plane
+ t = DotProduct( plane, tw->sphere.offset );
+ if ( t > 0 ) {
+ VectorSubtract( tw->start, tw->sphere.offset, startp );
+ }
+ else {
+ VectorAdd( tw->start, tw->sphere.offset, startp );
+ }
+ }
+ else {
+ offset = DotProduct( tw->offsets[ planes->signbits ], plane);
+ plane[3] -= offset;
+ VectorCopy( tw->start, startp );
+ }
+
+ if ( DotProduct( plane, startp ) - plane[3] > 0.0f ) {
+ continue;
+ }
+
+ for ( j = 0; j < facet->numBorders; j++ ) {
+ planes = &pc->planes[ facet->borderPlanes[j] ];
+ if (facet->borderInward[j]) {
+ VectorNegate(planes->plane, plane);
+ plane[3] = -planes->plane[3];
+ }
+ else {
+ VectorCopy(planes->plane, plane);
+ plane[3] = planes->plane[3];
+ }
+ if ( tw->sphere.use ) {
+ // adjust the plane distance apropriately for radius
+ plane[3] += tw->sphere.radius;
+
+ // find the closest point on the capsule to the plane
+ t = DotProduct( plane, tw->sphere.offset );
+ if ( t > 0.0f ) {
+ VectorSubtract( tw->start, tw->sphere.offset, startp );
+ }
+ else {
+ VectorAdd( tw->start, tw->sphere.offset, startp );
+ }
+ }
+ else {
+ // NOTE: this works even though the plane might be flipped because the bbox is centered
+ offset = DotProduct( tw->offsets[ planes->signbits ], plane);
+ plane[3] += fabs(offset);
+ VectorCopy( tw->start, startp );
+ }
+
+ if ( DotProduct( plane, startp ) - plane[3] > 0.0f ) {
+ break;
+ }
+ }
+ if (j < facet->numBorders) {
+ continue;
+ }
+ // inside this patch facet
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+=======================================================================
+
+DEBUGGING
+
+=======================================================================
+*/
+
+
+/*
+==================
+CM_DrawDebugSurface
+
+Called from the renderer
+==================
+*/
+#ifndef BSPC
+void BotDrawDebugPolygons(void (*drawPoly)(int color, int numPoints, float *points), int value);
+#endif
+
+void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) ) {
+ static cvar_t *cv;
+#ifndef BSPC
+ static cvar_t *cv2;
+#endif
+ const patchCollide_t *pc;
+ facet_t *facet;
+ winding_t *w;
+ int i, j, k, n;
+ int curplanenum, planenum, curinward, inward;
+ float plane[4];
+ vec3_t mins = {-15, -15, -28}, maxs = {15, 15, 28};
+ //vec3_t mins = {0, 0, 0}, maxs = {0, 0, 0};
+ vec3_t v1, v2;
+
+#ifndef BSPC
+ if ( !cv2 )
+ {
+ cv2 = Cvar_Get( "r_debugSurface", "0", 0 );
+ }
+
+ if (cv2->integer != 1)
+ {
+ BotDrawDebugPolygons(drawPoly, cv2->integer);
+ return;
+ }
+#endif
+
+ if ( !debugPatchCollide ) {
+ return;
+ }
+
+#ifndef BSPC
+ if ( !cv ) {
+ cv = Cvar_Get( "cm_debugSize", "2", 0 );
+ }
+#endif
+ pc = debugPatchCollide;
+
+ for ( i = 0, facet = pc->facets ; i < pc->numFacets ; i++, facet++ ) {
+
+ for ( k = 0 ; k < facet->numBorders + 1; k++ ) {
+ //
+ if (k < facet->numBorders) {
+ planenum = facet->borderPlanes[k];
+ inward = facet->borderInward[k];
+ }
+ else {
+ planenum = facet->surfacePlane;
+ inward = qfalse;
+ //continue;
+ }
+
+ Vector4Copy( pc->planes[ planenum ].plane, plane );
+
+ //planenum = facet->surfacePlane;
+ if ( inward ) {
+ VectorSubtract( vec3_origin, plane, plane );
+ plane[3] = -plane[3];
+ }
+
+ plane[3] += cv->value;
+ //*
+ for (n = 0; n < 3; n++)
+ {
+ if (plane[n] > 0) v1[n] = maxs[n];
+ else v1[n] = mins[n];
+ } //end for
+ VectorNegate(plane, v2);
+ plane[3] += fabs(DotProduct(v1, v2));
+ //*/
+
+ w = BaseWindingForPlane( plane, plane[3] );
+ for ( j = 0 ; j < facet->numBorders + 1 && w; j++ ) {
+ //
+ if (j < facet->numBorders) {
+ curplanenum = facet->borderPlanes[j];
+ curinward = facet->borderInward[j];
+ }
+ else {
+ curplanenum = facet->surfacePlane;
+ curinward = qfalse;
+ //continue;
+ }
+ //
+ if (curplanenum == planenum) continue;
+
+ Vector4Copy( pc->planes[ curplanenum ].plane, plane );
+ if ( !curinward ) {
+ VectorSubtract( vec3_origin, plane, plane );
+ plane[3] = -plane[3];
+ }
+ // if ( !facet->borderNoAdjust[j] ) {
+ plane[3] -= cv->value;
+ // }
+ for (n = 0; n < 3; n++)
+ {
+ if (plane[n] > 0) v1[n] = maxs[n];
+ else v1[n] = mins[n];
+ } //end for
+ VectorNegate(plane, v2);
+ plane[3] -= fabs(DotProduct(v1, v2));
+
+ ChopWindingInPlace( &w, plane, plane[3], 0.1f );
+ }
+ if ( w ) {
+ if ( facet == debugFacet ) {
+ drawPoly( 4, w->numpoints, w->p[0] );
+ //Com_Printf("blue facet has %d border planes\n", facet->numBorders);
+ } else {
+ drawPoly( 1, w->numpoints, w->p[0] );
+ }
+ FreeWinding( w );
+ }
+ else
+ Com_Printf("winding chopped away by border planes\n");
+ }
+ }
+
+ // draw the debug block
+ {
+ vec3_t v[3];
+
+ VectorCopy( debugBlockPoints[0], v[0] );
+ VectorCopy( debugBlockPoints[1], v[1] );
+ VectorCopy( debugBlockPoints[2], v[2] );
+ drawPoly( 2, 3, v[0] );
+
+ VectorCopy( debugBlockPoints[2], v[0] );
+ VectorCopy( debugBlockPoints[3], v[1] );
+ VectorCopy( debugBlockPoints[0], v[2] );
+ drawPoly( 2, 3, v[0] );
+ }
+
+#if 0
+ vec3_t v[4];
+
+ v[0][0] = pc->bounds[1][0];
+ v[0][1] = pc->bounds[1][1];
+ v[0][2] = pc->bounds[1][2];
+
+ v[1][0] = pc->bounds[1][0];
+ v[1][1] = pc->bounds[0][1];
+ v[1][2] = pc->bounds[1][2];
+
+ v[2][0] = pc->bounds[0][0];
+ v[2][1] = pc->bounds[0][1];
+ v[2][2] = pc->bounds[1][2];
+
+ v[3][0] = pc->bounds[0][0];
+ v[3][1] = pc->bounds[1][1];
+ v[3][2] = pc->bounds[1][2];
+
+ drawPoly( 4, v[0] );
+#endif
+}
diff --git a/code/qcommon/cm_patch.h b/code/qcommon/cm_patch.h
new file mode 100644
index 0000000..f5ba8b8
--- /dev/null
+++ b/code/qcommon/cm_patch.h
@@ -0,0 +1,103 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+//#define CULL_BBOX
+
+/*
+
+This file does not reference any globals, and has these entry points:
+
+void CM_ClearLevelPatches( void );
+struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, const vec3_t *points );
+void CM_TraceThroughPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+qboolean CM_PositionTestInPatchCollide( traceWork_t *tw, const struct patchCollide_s *pc );
+void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, flaot *points) );
+
+
+Issues for collision against curved surfaces:
+
+Surface edges need to be handled differently than surface planes
+
+Plane expansion causes raw surfaces to expand past expanded bounding box
+
+Position test of a volume against a surface is tricky.
+
+Position test of a point against a surface is not well defined, because the surface has no volume.
+
+
+Tracing leading edge points instead of volumes?
+Position test by tracing corner to corner? (8*7 traces -- ouch)
+
+coplanar edges
+triangulated patches
+degenerate patches
+
+ endcaps
+ degenerate
+
+WARNING: this may misbehave with meshes that have rows or columns that only
+degenerate a few triangles. Completely degenerate rows and columns are handled
+properly.
+*/
+
+
+#define MAX_FACETS 1024
+#define MAX_PATCH_PLANES 2048
+
+typedef struct {
+ float plane[4];
+ int signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
+} patchPlane_t;
+
+typedef struct {
+ int surfacePlane;
+ int numBorders; // 3 or four + 6 axial bevels + 4 or 3 * 4 edge bevels
+ int borderPlanes[4+6+16];
+ int borderInward[4+6+16];
+ qboolean borderNoAdjust[4+6+16];
+} facet_t;
+
+typedef struct patchCollide_s {
+ vec3_t bounds[2];
+ int numPlanes; // surface planes plus edge planes
+ patchPlane_t *planes;
+ int numFacets;
+ facet_t *facets;
+} patchCollide_t;
+
+
+#define MAX_GRID_SIZE 129
+
+typedef struct {
+ int width;
+ int height;
+ qboolean wrapWidth;
+ qboolean wrapHeight;
+ vec3_t points[MAX_GRID_SIZE][MAX_GRID_SIZE]; // [width][height]
+} cGrid_t;
+
+#define SUBDIVIDE_DISTANCE 16 //4 // never more than this units away from curve
+#define PLANE_TRI_EPSILON 0.1
+#define WRAP_POINT_EPSILON 0.1
+
+
+struct patchCollide_s *CM_GeneratePatchCollide( int width, int height, vec3_t *points );
diff --git a/code/qcommon/cm_polylib.c b/code/qcommon/cm_polylib.c
new file mode 100644
index 0000000..f4d6ce8
--- /dev/null
+++ b/code/qcommon/cm_polylib.c
@@ -0,0 +1,737 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// this is only used for visualization tools in cm_ debug functions
+
+
+#include "cm_local.h"
+
+
+// counters are only bumped when running single threaded,
+// because they are an awful coherence problem
+int c_active_windings;
+int c_peak_windings;
+int c_winding_allocs;
+int c_winding_points;
+
+void pw(winding_t *w)
+{
+ int i;
+ for (i=0 ; i<w->numpoints ; i++)
+ printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);
+}
+
+
+/*
+=============
+AllocWinding
+=============
+*/
+winding_t *AllocWinding (int points)
+{
+ winding_t *w;
+ int s;
+
+ c_winding_allocs++;
+ c_winding_points += points;
+ c_active_windings++;
+ if (c_active_windings > c_peak_windings)
+ c_peak_windings = c_active_windings;
+
+ s = sizeof(vec_t)*3*points + sizeof(int);
+ w = Z_Malloc (s);
+ Com_Memset (w, 0, s);
+ return w;
+}
+
+void FreeWinding (winding_t *w)
+{
+ if (*(unsigned *)w == 0xdeaddead)
+ Com_Error (ERR_FATAL, "FreeWinding: freed a freed winding");
+ *(unsigned *)w = 0xdeaddead;
+
+ c_active_windings--;
+ Z_Free (w);
+}
+
+/*
+============
+RemoveColinearPoints
+============
+*/
+int c_removed;
+
+void RemoveColinearPoints (winding_t *w)
+{
+ int i, j, k;
+ vec3_t v1, v2;
+ int nump;
+ vec3_t p[MAX_POINTS_ON_WINDING];
+
+ nump = 0;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ j = (i+1)%w->numpoints;
+ k = (i+w->numpoints-1)%w->numpoints;
+ VectorSubtract (w->p[j], w->p[i], v1);
+ VectorSubtract (w->p[i], w->p[k], v2);
+ VectorNormalize2(v1,v1);
+ VectorNormalize2(v2,v2);
+ if (DotProduct(v1, v2) < 0.999)
+ {
+ VectorCopy (w->p[i], p[nump]);
+ nump++;
+ }
+ }
+
+ if (nump == w->numpoints)
+ return;
+
+ c_removed += w->numpoints - nump;
+ w->numpoints = nump;
+ Com_Memcpy (w->p, p, nump*sizeof(p[0]));
+}
+
+/*
+============
+WindingPlane
+============
+*/
+void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist)
+{
+ vec3_t v1, v2;
+
+ VectorSubtract (w->p[1], w->p[0], v1);
+ VectorSubtract (w->p[2], w->p[0], v2);
+ CrossProduct (v2, v1, normal);
+ VectorNormalize2(normal, normal);
+ *dist = DotProduct (w->p[0], normal);
+
+}
+
+/*
+=============
+WindingArea
+=============
+*/
+vec_t WindingArea (winding_t *w)
+{
+ int i;
+ vec3_t d1, d2, cross;
+ vec_t total;
+
+ total = 0;
+ for (i=2 ; i<w->numpoints ; i++)
+ {
+ VectorSubtract (w->p[i-1], w->p[0], d1);
+ VectorSubtract (w->p[i], w->p[0], d2);
+ CrossProduct (d1, d2, cross);
+ total += 0.5 * VectorLength ( cross );
+ }
+ return total;
+}
+
+/*
+=============
+WindingBounds
+=============
+*/
+void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs)
+{
+ vec_t v;
+ int i,j;
+
+ mins[0] = mins[1] = mins[2] = MAX_MAP_BOUNDS;
+ maxs[0] = maxs[1] = maxs[2] = -MAX_MAP_BOUNDS;
+
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ for (j=0 ; j<3 ; j++)
+ {
+ v = w->p[i][j];
+ if (v < mins[j])
+ mins[j] = v;
+ if (v > maxs[j])
+ maxs[j] = v;
+ }
+ }
+}
+
+/*
+=============
+WindingCenter
+=============
+*/
+void WindingCenter (winding_t *w, vec3_t center)
+{
+ int i;
+ float scale;
+
+ VectorCopy (vec3_origin, center);
+ for (i=0 ; i<w->numpoints ; i++)
+ VectorAdd (w->p[i], center, center);
+
+ scale = 1.0/w->numpoints;
+ VectorScale (center, scale, center);
+}
+
+/*
+=================
+BaseWindingForPlane
+=================
+*/
+winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist)
+{
+ int i, x;
+ vec_t max, v;
+ vec3_t org, vright, vup;
+ winding_t *w;
+
+// find the major axis
+
+ max = -MAX_MAP_BOUNDS;
+ x = -1;
+ for (i=0 ; i<3; i++)
+ {
+ v = fabs(normal[i]);
+ if (v > max)
+ {
+ x = i;
+ max = v;
+ }
+ }
+ if (x==-1)
+ Com_Error (ERR_DROP, "BaseWindingForPlane: no axis found");
+
+ VectorCopy (vec3_origin, vup);
+ switch (x)
+ {
+ case 0:
+ case 1:
+ vup[2] = 1;
+ break;
+ case 2:
+ vup[0] = 1;
+ break;
+ }
+
+ v = DotProduct (vup, normal);
+ VectorMA (vup, -v, normal, vup);
+ VectorNormalize2(vup, vup);
+
+ VectorScale (normal, dist, org);
+
+ CrossProduct (vup, normal, vright);
+
+ VectorScale (vup, MAX_MAP_BOUNDS, vup);
+ VectorScale (vright, MAX_MAP_BOUNDS, vright);
+
+// project a really big axis aligned box onto the plane
+ w = AllocWinding (4);
+
+ VectorSubtract (org, vright, w->p[0]);
+ VectorAdd (w->p[0], vup, w->p[0]);
+
+ VectorAdd (org, vright, w->p[1]);
+ VectorAdd (w->p[1], vup, w->p[1]);
+
+ VectorAdd (org, vright, w->p[2]);
+ VectorSubtract (w->p[2], vup, w->p[2]);
+
+ VectorSubtract (org, vright, w->p[3]);
+ VectorSubtract (w->p[3], vup, w->p[3]);
+
+ w->numpoints = 4;
+
+ return w;
+}
+
+/*
+==================
+CopyWinding
+==================
+*/
+winding_t *CopyWinding (winding_t *w)
+{
+ unsigned long size;
+ winding_t *c;
+
+ c = AllocWinding (w->numpoints);
+ size = (long)((winding_t *)0)->p[w->numpoints];
+ Com_Memcpy (c, w, size);
+ return c;
+}
+
+/*
+==================
+ReverseWinding
+==================
+*/
+winding_t *ReverseWinding (winding_t *w)
+{
+ int i;
+ winding_t *c;
+
+ c = AllocWinding (w->numpoints);
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ VectorCopy (w->p[w->numpoints-1-i], c->p[i]);
+ }
+ c->numpoints = w->numpoints;
+ return c;
+}
+
+
+/*
+=============
+ClipWindingEpsilon
+=============
+*/
+void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
+ vec_t epsilon, winding_t **front, winding_t **back)
+{
+ vec_t dists[MAX_POINTS_ON_WINDING+4];
+ int sides[MAX_POINTS_ON_WINDING+4];
+ int counts[3];
+ static vec_t dot; // VC 4.2 optimizer bug if not static
+ int i, j;
+ vec_t *p1, *p2;
+ vec3_t mid;
+ winding_t *f, *b;
+ int maxpts;
+
+ counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ dot = DotProduct (in->p[i], normal);
+ dot -= dist;
+ dists[i] = dot;
+ if (dot > epsilon)
+ sides[i] = SIDE_FRONT;
+ else if (dot < -epsilon)
+ sides[i] = SIDE_BACK;
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ *front = *back = NULL;
+
+ if (!counts[0])
+ {
+ *back = CopyWinding (in);
+ return;
+ }
+ if (!counts[1])
+ {
+ *front = CopyWinding (in);
+ return;
+ }
+
+ maxpts = in->numpoints+4; // cant use counts[0]+2 because
+ // of fp grouping errors
+
+ *front = f = AllocWinding (maxpts);
+ *back = b = AllocWinding (maxpts);
+
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ p1 = in->p[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (p1, b->p[b->numpoints]);
+ b->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+ if (sides[i] == SIDE_BACK)
+ {
+ VectorCopy (p1, b->p[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ p2 = in->p[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ { // avoid round off error when possible
+ if (normal[j] == 1)
+ mid[j] = dist;
+ else if (normal[j] == -1)
+ mid[j] = -dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, f->p[f->numpoints]);
+ f->numpoints++;
+ VectorCopy (mid, b->p[b->numpoints]);
+ b->numpoints++;
+ }
+
+ if (f->numpoints > maxpts || b->numpoints > maxpts)
+ Com_Error (ERR_DROP, "ClipWinding: points exceeded estimate");
+ if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
+ Com_Error (ERR_DROP, "ClipWinding: MAX_POINTS_ON_WINDING");
+}
+
+
+/*
+=============
+ChopWindingInPlace
+=============
+*/
+void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon)
+{
+ winding_t *in;
+ vec_t dists[MAX_POINTS_ON_WINDING+4];
+ int sides[MAX_POINTS_ON_WINDING+4];
+ int counts[3];
+ static vec_t dot; // VC 4.2 optimizer bug if not static
+ int i, j;
+ vec_t *p1, *p2;
+ vec3_t mid;
+ winding_t *f;
+ int maxpts;
+
+ in = *inout;
+ counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ dot = DotProduct (in->p[i], normal);
+ dot -= dist;
+ dists[i] = dot;
+ if (dot > epsilon)
+ sides[i] = SIDE_FRONT;
+ else if (dot < -epsilon)
+ sides[i] = SIDE_BACK;
+ else
+ {
+ sides[i] = SIDE_ON;
+ }
+ counts[sides[i]]++;
+ }
+ sides[i] = sides[0];
+ dists[i] = dists[0];
+
+ if (!counts[0])
+ {
+ FreeWinding (in);
+ *inout = NULL;
+ return;
+ }
+ if (!counts[1])
+ return; // inout stays the same
+
+ maxpts = in->numpoints+4; // cant use counts[0]+2 because
+ // of fp grouping errors
+
+ f = AllocWinding (maxpts);
+
+ for (i=0 ; i<in->numpoints ; i++)
+ {
+ p1 = in->p[i];
+
+ if (sides[i] == SIDE_ON)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ continue;
+ }
+
+ if (sides[i] == SIDE_FRONT)
+ {
+ VectorCopy (p1, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+
+ if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+ continue;
+
+ // generate a split point
+ p2 = in->p[(i+1)%in->numpoints];
+
+ dot = dists[i] / (dists[i]-dists[i+1]);
+ for (j=0 ; j<3 ; j++)
+ { // avoid round off error when possible
+ if (normal[j] == 1)
+ mid[j] = dist;
+ else if (normal[j] == -1)
+ mid[j] = -dist;
+ else
+ mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+ }
+
+ VectorCopy (mid, f->p[f->numpoints]);
+ f->numpoints++;
+ }
+
+ if (f->numpoints > maxpts)
+ Com_Error (ERR_DROP, "ClipWinding: points exceeded estimate");
+ if (f->numpoints > MAX_POINTS_ON_WINDING)
+ Com_Error (ERR_DROP, "ClipWinding: MAX_POINTS_ON_WINDING");
+
+ FreeWinding (in);
+ *inout = f;
+}
+
+
+/*
+=================
+ChopWinding
+
+Returns the fragment of in that is on the front side
+of the cliping plane. The original is freed.
+=================
+*/
+winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist)
+{
+ winding_t *f, *b;
+
+ ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b);
+ FreeWinding (in);
+ if (b)
+ FreeWinding (b);
+ return f;
+}
+
+
+/*
+=================
+CheckWinding
+
+=================
+*/
+void CheckWinding (winding_t *w)
+{
+ int i, j;
+ vec_t *p1, *p2;
+ vec_t d, edgedist;
+ vec3_t dir, edgenormal, facenormal;
+ vec_t area;
+ vec_t facedist;
+
+ if (w->numpoints < 3)
+ Com_Error (ERR_DROP, "CheckWinding: %i points",w->numpoints);
+
+ area = WindingArea(w);
+ if (area < 1)
+ Com_Error (ERR_DROP, "CheckWinding: %f area", area);
+
+ WindingPlane (w, facenormal, &facedist);
+
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ p1 = w->p[i];
+
+ for (j=0 ; j<3 ; j++)
+ if (p1[j] > MAX_MAP_BOUNDS || p1[j] < -MAX_MAP_BOUNDS)
+ Com_Error (ERR_DROP, "CheckFace: BUGUS_RANGE: %f",p1[j]);
+
+ j = i+1 == w->numpoints ? 0 : i+1;
+
+ // check the point is on the face plane
+ d = DotProduct (p1, facenormal) - facedist;
+ if (d < -ON_EPSILON || d > ON_EPSILON)
+ Com_Error (ERR_DROP, "CheckWinding: point off plane");
+
+ // check the edge isnt degenerate
+ p2 = w->p[j];
+ VectorSubtract (p2, p1, dir);
+
+ if (VectorLength (dir) < ON_EPSILON)
+ Com_Error (ERR_DROP, "CheckWinding: degenerate edge");
+
+ CrossProduct (facenormal, dir, edgenormal);
+ VectorNormalize2 (edgenormal, edgenormal);
+ edgedist = DotProduct (p1, edgenormal);
+ edgedist += ON_EPSILON;
+
+ // all other points must be on front side
+ for (j=0 ; j<w->numpoints ; j++)
+ {
+ if (j == i)
+ continue;
+ d = DotProduct (w->p[j], edgenormal);
+ if (d > edgedist)
+ Com_Error (ERR_DROP, "CheckWinding: non-convex");
+ }
+ }
+}
+
+
+/*
+============
+WindingOnPlaneSide
+============
+*/
+int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist)
+{
+ qboolean front, back;
+ int i;
+ vec_t d;
+
+ front = qfalse;
+ back = qfalse;
+ for (i=0 ; i<w->numpoints ; i++)
+ {
+ d = DotProduct (w->p[i], normal) - dist;
+ if (d < -ON_EPSILON)
+ {
+ if (front)
+ return SIDE_CROSS;
+ back = qtrue;
+ continue;
+ }
+ if (d > ON_EPSILON)
+ {
+ if (back)
+ return SIDE_CROSS;
+ front = qtrue;
+ continue;
+ }
+ }
+
+ if (back)
+ return SIDE_BACK;
+ if (front)
+ return SIDE_FRONT;
+ return SIDE_ON;
+}
+
+
+/*
+=================
+AddWindingToConvexHull
+
+Both w and *hull are on the same plane
+=================
+*/
+#define MAX_HULL_POINTS 128
+void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) {
+ int i, j, k;
+ float *p, *copy;
+ vec3_t dir;
+ float d;
+ int numHullPoints, numNew;
+ vec3_t hullPoints[MAX_HULL_POINTS];
+ vec3_t newHullPoints[MAX_HULL_POINTS];
+ vec3_t hullDirs[MAX_HULL_POINTS];
+ qboolean hullSide[MAX_HULL_POINTS];
+ qboolean outside;
+
+ if ( !*hull ) {
+ *hull = CopyWinding( w );
+ return;
+ }
+
+ numHullPoints = (*hull)->numpoints;
+ Com_Memcpy( hullPoints, (*hull)->p, numHullPoints * sizeof(vec3_t) );
+
+ for ( i = 0 ; i < w->numpoints ; i++ ) {
+ p = w->p[i];
+
+ // calculate hull side vectors
+ for ( j = 0 ; j < numHullPoints ; j++ ) {
+ k = ( j + 1 ) % numHullPoints;
+
+ VectorSubtract( hullPoints[k], hullPoints[j], dir );
+ VectorNormalize2( dir, dir );
+ CrossProduct( normal, dir, hullDirs[j] );
+ }
+
+ outside = qfalse;
+ for ( j = 0 ; j < numHullPoints ; j++ ) {
+ VectorSubtract( p, hullPoints[j], dir );
+ d = DotProduct( dir, hullDirs[j] );
+ if ( d >= ON_EPSILON ) {
+ outside = qtrue;
+ }
+ if ( d >= -ON_EPSILON ) {
+ hullSide[j] = qtrue;
+ } else {
+ hullSide[j] = qfalse;
+ }
+ }
+
+ // if the point is effectively inside, do nothing
+ if ( !outside ) {
+ continue;
+ }
+
+ // find the back side to front side transition
+ for ( j = 0 ; j < numHullPoints ; j++ ) {
+ if ( !hullSide[ j % numHullPoints ] && hullSide[ (j + 1) % numHullPoints ] ) {
+ break;
+ }
+ }
+ if ( j == numHullPoints ) {
+ continue;
+ }
+
+ // insert the point here
+ VectorCopy( p, newHullPoints[0] );
+ numNew = 1;
+
+ // copy over all points that aren't double fronts
+ j = (j+1)%numHullPoints;
+ for ( k = 0 ; k < numHullPoints ; k++ ) {
+ if ( hullSide[ (j+k) % numHullPoints ] && hullSide[ (j+k+1) % numHullPoints ] ) {
+ continue;
+ }
+ copy = hullPoints[ (j+k+1) % numHullPoints ];
+ VectorCopy( copy, newHullPoints[numNew] );
+ numNew++;
+ }
+
+ numHullPoints = numNew;
+ Com_Memcpy( hullPoints, newHullPoints, numHullPoints * sizeof(vec3_t) );
+ }
+
+ FreeWinding( *hull );
+ w = AllocWinding( numHullPoints );
+ w->numpoints = numHullPoints;
+ *hull = w;
+ Com_Memcpy( w->p, hullPoints, numHullPoints * sizeof(vec3_t) );
+}
+
+
diff --git a/code/qcommon/cm_polylib.h b/code/qcommon/cm_polylib.h
new file mode 100644
index 0000000..66d58d9
--- /dev/null
+++ b/code/qcommon/cm_polylib.h
@@ -0,0 +1,68 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+// this is only used for visualization tools in cm_ debug functions
+
+typedef struct
+{
+ int numpoints;
+ vec3_t p[4]; // variable sized
+} winding_t;
+
+#define MAX_POINTS_ON_WINDING 64
+
+#define SIDE_FRONT 0
+#define SIDE_BACK 1
+#define SIDE_ON 2
+#define SIDE_CROSS 3
+
+#define CLIP_EPSILON 0.1f
+
+#define MAX_MAP_BOUNDS 65535
+
+// you can define on_epsilon in the makefile as tighter
+#ifndef ON_EPSILON
+#define ON_EPSILON 0.1f
+#endif
+
+winding_t *AllocWinding (int points);
+vec_t WindingArea (winding_t *w);
+void WindingCenter (winding_t *w, vec3_t center);
+void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
+ vec_t epsilon, winding_t **front, winding_t **back);
+winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
+winding_t *CopyWinding (winding_t *w);
+winding_t *ReverseWinding (winding_t *w);
+winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
+void CheckWinding (winding_t *w);
+void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
+void RemoveColinearPoints (winding_t *w);
+int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
+void FreeWinding (winding_t *w);
+void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
+
+void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
+
+void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
+// frees the original if clipped
+
+void pw(winding_t *w);
diff --git a/code/qcommon/cm_public.h b/code/qcommon/cm_public.h
new file mode 100644
index 0000000..f59fb29
--- /dev/null
+++ b/code/qcommon/cm_public.h
@@ -0,0 +1,76 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "qfiles.h"
+
+
+void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
+void CM_ClearMap( void );
+clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
+clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs, int capsule );
+
+void CM_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs );
+
+int CM_NumClusters (void);
+int CM_NumInlineModels( void );
+char *CM_EntityString (void);
+
+// returns an ORed contents mask
+int CM_PointContents( const vec3_t p, clipHandle_t model );
+int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
+
+void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
+ vec3_t mins, vec3_t maxs,
+ clipHandle_t model, int brushmask, int capsule );
+void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
+ vec3_t mins, vec3_t maxs,
+ clipHandle_t model, int brushmask,
+ const vec3_t origin, const vec3_t angles, int capsule );
+
+byte *CM_ClusterPVS (int cluster);
+
+int CM_PointLeafnum( const vec3_t p );
+
+// only returns non-solid leafs
+// overflow if return listsize and if *lastLeaf != list[listsize-1]
+int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list,
+ int listsize, int *lastLeaf );
+
+int CM_LeafCluster (int leafnum);
+int CM_LeafArea (int leafnum);
+
+void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
+qboolean CM_AreasConnected( int area1, int area2 );
+
+int CM_WriteAreaBits( byte *buffer, int area );
+
+// cm_tag.c
+int CM_LerpTag( orientation_t *tag, clipHandle_t model, int startFrame, int endFrame,
+ float frac, const char *tagName );
+
+
+// cm_marks.c
+int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
+ int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
+
+// cm_patch.c
+void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
diff --git a/code/qcommon/cm_test.c b/code/qcommon/cm_test.c
new file mode 100644
index 0000000..9fd1ec5
--- /dev/null
+++ b/code/qcommon/cm_test.c
@@ -0,0 +1,521 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "cm_local.h"
+
+
+/*
+==================
+CM_PointLeafnum_r
+
+==================
+*/
+int CM_PointLeafnum_r( const vec3_t p, int num ) {
+ float d;
+ cNode_t *node;
+ cplane_t *plane;
+
+ while (num >= 0)
+ {
+ node = cm.nodes + num;
+ plane = node->plane;
+
+ if (plane->type < 3)
+ d = p[plane->type] - plane->dist;
+ else
+ d = DotProduct (plane->normal, p) - plane->dist;
+ if (d < 0)
+ num = node->children[1];
+ else
+ num = node->children[0];
+ }
+
+ c_pointcontents++; // optimize counter
+
+ return -1 - num;
+}
+
+int CM_PointLeafnum( const vec3_t p ) {
+ if ( !cm.numNodes ) { // map not loaded
+ return 0;
+ }
+ return CM_PointLeafnum_r (p, 0);
+}
+
+
+/*
+======================================================================
+
+LEAF LISTING
+
+======================================================================
+*/
+
+
+void CM_StoreLeafs( leafList_t *ll, int nodenum ) {
+ int leafNum;
+
+ leafNum = -1 - nodenum;
+
+ // store the lastLeaf even if the list is overflowed
+ if ( cm.leafs[ leafNum ].cluster != -1 ) {
+ ll->lastLeaf = leafNum;
+ }
+
+ if ( ll->count >= ll->maxcount) {
+ ll->overflowed = qtrue;
+ return;
+ }
+ ll->list[ ll->count++ ] = leafNum;
+}
+
+void CM_StoreBrushes( leafList_t *ll, int nodenum ) {
+ int i, k;
+ int leafnum;
+ int brushnum;
+ cLeaf_t *leaf;
+ cbrush_t *b;
+
+ leafnum = -1 - nodenum;
+
+ leaf = &cm.leafs[leafnum];
+
+ for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) {
+ brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
+ b = &cm.brushes[brushnum];
+ if ( b->checkcount == cm.checkcount ) {
+ continue; // already checked this brush in another leaf
+ }
+ b->checkcount = cm.checkcount;
+ for ( i = 0 ; i < 3 ; i++ ) {
+ if ( b->bounds[0][i] >= ll->bounds[1][i] || b->bounds[1][i] <= ll->bounds[0][i] ) {
+ break;
+ }
+ }
+ if ( i != 3 ) {
+ continue;
+ }
+ if ( ll->count >= ll->maxcount) {
+ ll->overflowed = qtrue;
+ return;
+ }
+ ((cbrush_t **)ll->list)[ ll->count++ ] = b;
+ }
+#if 0
+ // store patches?
+ for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) {
+ patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstleafsurface + k ] ];
+ if ( !patch ) {
+ continue;
+ }
+ }
+#endif
+}
+
+/*
+=============
+CM_BoxLeafnums
+
+Fills in a list of all the leafs touched
+=============
+*/
+void CM_BoxLeafnums_r( leafList_t *ll, int nodenum ) {
+ cplane_t *plane;
+ cNode_t *node;
+ int s;
+
+ while (1) {
+ if (nodenum < 0) {
+ ll->storeLeafs( ll, nodenum );
+ return;
+ }
+
+ node = &cm.nodes[nodenum];
+ plane = node->plane;
+ s = BoxOnPlaneSide( ll->bounds[0], ll->bounds[1], plane );
+ if (s == 1) {
+ nodenum = node->children[0];
+ } else if (s == 2) {
+ nodenum = node->children[1];
+ } else {
+ // go down both
+ CM_BoxLeafnums_r( ll, node->children[0] );
+ nodenum = node->children[1];
+ }
+
+ }
+}
+
+/*
+==================
+CM_BoxLeafnums
+==================
+*/
+int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *list, int listsize, int *lastLeaf) {
+ leafList_t ll;
+
+ cm.checkcount++;
+
+ VectorCopy( mins, ll.bounds[0] );
+ VectorCopy( maxs, ll.bounds[1] );
+ ll.count = 0;
+ ll.maxcount = listsize;
+ ll.list = list;
+ ll.storeLeafs = CM_StoreLeafs;
+ ll.lastLeaf = 0;
+ ll.overflowed = qfalse;
+
+ CM_BoxLeafnums_r( &ll, 0 );
+
+ *lastLeaf = ll.lastLeaf;
+ return ll.count;
+}
+
+/*
+==================
+CM_BoxBrushes
+==================
+*/
+int CM_BoxBrushes( const vec3_t mins, const vec3_t maxs, cbrush_t **list, int listsize ) {
+ leafList_t ll;
+
+ cm.checkcount++;
+
+ VectorCopy( mins, ll.bounds[0] );
+ VectorCopy( maxs, ll.bounds[1] );
+ ll.count = 0;
+ ll.maxcount = listsize;
+ ll.list = (void *)list;
+ ll.storeLeafs = CM_StoreBrushes;
+ ll.lastLeaf = 0;
+ ll.overflowed = qfalse;
+
+ CM_BoxLeafnums_r( &ll, 0 );
+
+ return ll.count;
+}
+
+
+//====================================================================
+
+
+/*
+==================
+CM_PointContents
+
+==================
+*/
+int CM_PointContents( const vec3_t p, clipHandle_t model ) {
+ int leafnum;
+ int i, k;
+ int brushnum;
+ cLeaf_t *leaf;
+ cbrush_t *b;
+ int contents;
+ float d;
+ cmodel_t *clipm;
+
+ if (!cm.numNodes) { // map not loaded
+ return 0;
+ }
+
+ if ( model ) {
+ clipm = CM_ClipHandleToModel( model );
+ leaf = &clipm->leaf;
+ } else {
+ leafnum = CM_PointLeafnum_r (p, 0);
+ leaf = &cm.leafs[leafnum];
+ }
+
+ contents = 0;
+ for (k=0 ; k<leaf->numLeafBrushes ; k++) {
+ brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
+ b = &cm.brushes[brushnum];
+
+ if ( !CM_BoundsIntersectPoint( b->bounds[0], b->bounds[1], p ) ) {
+ continue;
+ }
+
+ // see if the point is in the brush
+ for ( i = 0 ; i < b->numsides ; i++ ) {
+ d = DotProduct( p, b->sides[i].plane->normal );
+// FIXME test for Cash
+// if ( d >= b->sides[i].plane->dist ) {
+ if ( d > b->sides[i].plane->dist ) {
+ break;
+ }
+ }
+
+ if ( i == b->numsides ) {
+ contents |= b->contents;
+ }
+ }
+
+ return contents;
+}
+
+/*
+==================
+CM_TransformedPointContents
+
+Handles offseting and rotation of the end points for moving and
+rotating entities
+==================
+*/
+int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles) {
+ vec3_t p_l;
+ vec3_t temp;
+ vec3_t forward, right, up;
+
+ // subtract origin offset
+ VectorSubtract (p, origin, p_l);
+
+ // rotate start and end into the models frame of reference
+ if ( model != BOX_MODEL_HANDLE &&
+ (angles[0] || angles[1] || angles[2]) )
+ {
+ AngleVectors (angles, forward, right, up);
+
+ VectorCopy (p_l, temp);
+ p_l[0] = DotProduct (temp, forward);
+ p_l[1] = -DotProduct (temp, right);
+ p_l[2] = DotProduct (temp, up);
+ }
+
+ return CM_PointContents( p_l, model );
+}
+
+
+
+/*
+===============================================================================
+
+PVS
+
+===============================================================================
+*/
+
+byte *CM_ClusterPVS (int cluster) {
+ if (cluster < 0 || cluster >= cm.numClusters || !cm.vised ) {
+ return cm.visibility;
+ }
+
+ return cm.visibility + cluster * cm.clusterBytes;
+}
+
+
+
+/*
+===============================================================================
+
+AREAPORTALS
+
+===============================================================================
+*/
+
+void CM_FloodArea_r( int areaNum, int floodnum) {
+ int i;
+ cArea_t *area;
+ int *con;
+
+ area = &cm.areas[ areaNum ];
+
+ if ( area->floodvalid == cm.floodvalid ) {
+ if (area->floodnum == floodnum)
+ return;
+ Com_Error (ERR_DROP, "FloodArea_r: reflooded");
+ }
+
+ area->floodnum = floodnum;
+ area->floodvalid = cm.floodvalid;
+ con = cm.areaPortals + areaNum * cm.numAreas;
+ for ( i=0 ; i < cm.numAreas ; i++ ) {
+ if ( con[i] > 0 ) {
+ CM_FloodArea_r( i, floodnum );
+ }
+ }
+}
+
+/*
+====================
+CM_FloodAreaConnections
+
+====================
+*/
+void CM_FloodAreaConnections( void ) {
+ int i;
+ cArea_t *area;
+ int floodnum;
+
+ // all current floods are now invalid
+ cm.floodvalid++;
+ floodnum = 0;
+
+ for (i = 0 ; i < cm.numAreas ; i++) {
+ area = &cm.areas[i];
+ if (area->floodvalid == cm.floodvalid) {
+ continue; // already flooded into
+ }
+ floodnum++;
+ CM_FloodArea_r (i, floodnum);
+ }
+
+}
+
+/*
+====================
+CM_AdjustAreaPortalState
+
+====================
+*/
+void CM_AdjustAreaPortalState( int area1, int area2, qboolean open ) {
+ if ( area1 < 0 || area2 < 0 ) {
+ return;
+ }
+
+ if ( area1 >= cm.numAreas || area2 >= cm.numAreas ) {
+ Com_Error (ERR_DROP, "CM_ChangeAreaPortalState: bad area number");
+ }
+
+ if ( open ) {
+ cm.areaPortals[ area1 * cm.numAreas + area2 ]++;
+ cm.areaPortals[ area2 * cm.numAreas + area1 ]++;
+ } else {
+ cm.areaPortals[ area1 * cm.numAreas + area2 ]--;
+ cm.areaPortals[ area2 * cm.numAreas + area1 ]--;
+ if ( cm.areaPortals[ area2 * cm.numAreas + area1 ] < 0 ) {
+ Com_Error (ERR_DROP, "CM_AdjustAreaPortalState: negative reference count");
+ }
+ }
+
+ CM_FloodAreaConnections ();
+}
+
+/*
+====================
+CM_AreasConnected
+
+====================
+*/
+qboolean CM_AreasConnected( int area1, int area2 ) {
+#ifndef BSPC
+ if ( cm_noAreas->integer ) {
+ return qtrue;
+ }
+#endif
+
+ if ( area1 < 0 || area2 < 0 ) {
+ return qfalse;
+ }
+
+ if (area1 >= cm.numAreas || area2 >= cm.numAreas) {
+ Com_Error (ERR_DROP, "area >= cm.numAreas");
+ }
+
+ if (cm.areas[area1].floodnum == cm.areas[area2].floodnum) {
+ return qtrue;
+ }
+ return qfalse;
+}
+
+
+/*
+=================
+CM_WriteAreaBits
+
+Writes a bit vector of all the areas
+that are in the same flood as the area parameter
+Returns the number of bytes needed to hold all the bits.
+
+The bits are OR'd in, so you can CM_WriteAreaBits from multiple
+viewpoints and get the union of all visible areas.
+
+This is used to cull non-visible entities from snapshots
+=================
+*/
+int CM_WriteAreaBits (byte *buffer, int area)
+{
+ int i;
+ int floodnum;
+ int bytes;
+
+ bytes = (cm.numAreas+7)>>3;
+
+#ifndef BSPC
+ if (cm_noAreas->integer || area == -1)
+#else
+ if ( area == -1)
+#endif
+ { // for debugging, send everything
+ Com_Memset (buffer, 255, bytes);
+ }
+ else
+ {
+ floodnum = cm.areas[area].floodnum;
+ for (i=0 ; i<cm.numAreas ; i++)
+ {
+ if (cm.areas[i].floodnum == floodnum || area == -1)
+ buffer[i>>3] |= 1<<(i&7);
+ }
+ }
+
+ return bytes;
+}
+
+/*
+====================
+CM_BoundsIntersect
+====================
+*/
+qboolean CM_BoundsIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t mins2, const vec3_t maxs2 )
+{
+ if (maxs[0] < mins2[0] - SURFACE_CLIP_EPSILON ||
+ maxs[1] < mins2[1] - SURFACE_CLIP_EPSILON ||
+ maxs[2] < mins2[2] - SURFACE_CLIP_EPSILON ||
+ mins[0] > maxs2[0] + SURFACE_CLIP_EPSILON ||
+ mins[1] > maxs2[1] + SURFACE_CLIP_EPSILON ||
+ mins[2] > maxs2[2] + SURFACE_CLIP_EPSILON)
+ {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+/*
+====================
+CM_BoundsIntersectPoint
+====================
+*/
+qboolean CM_BoundsIntersectPoint( const vec3_t mins, const vec3_t maxs, const vec3_t point )
+{
+ if (maxs[0] < point[0] - SURFACE_CLIP_EPSILON ||
+ maxs[1] < point[1] - SURFACE_CLIP_EPSILON ||
+ maxs[2] < point[2] - SURFACE_CLIP_EPSILON ||
+ mins[0] > point[0] + SURFACE_CLIP_EPSILON ||
+ mins[1] > point[1] + SURFACE_CLIP_EPSILON ||
+ mins[2] > point[2] + SURFACE_CLIP_EPSILON)
+ {
+ return qfalse;
+ }
+
+ return qtrue;
+}
diff --git a/code/qcommon/cm_trace.c b/code/qcommon/cm_trace.c
new file mode 100644
index 0000000..e9bffe9
--- /dev/null
+++ b/code/qcommon/cm_trace.c
@@ -0,0 +1,1464 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "cm_local.h"
+
+// always use bbox vs. bbox collision and never capsule vs. bbox or vice versa
+//#define ALWAYS_BBOX_VS_BBOX
+// always use capsule vs. capsule collision and never capsule vs. bbox or vice versa
+//#define ALWAYS_CAPSULE_VS_CAPSULE
+
+//#define CAPSULE_DEBUG
+
+/*
+===============================================================================
+
+BASIC MATH
+
+===============================================================================
+*/
+
+/*
+================
+RotatePoint
+================
+*/
+void RotatePoint(vec3_t point, /*const*/ vec3_t matrix[3]) { // FIXME
+ vec3_t tvec;
+
+ VectorCopy(point, tvec);
+ point[0] = DotProduct(matrix[0], tvec);
+ point[1] = DotProduct(matrix[1], tvec);
+ point[2] = DotProduct(matrix[2], tvec);
+}
+
+/*
+================
+TransposeMatrix
+================
+*/
+void TransposeMatrix(/*const*/ vec3_t matrix[3], vec3_t transpose[3]) { // FIXME
+ int i, j;
+ for (i = 0; i < 3; i++) {
+ for (j = 0; j < 3; j++) {
+ transpose[i][j] = matrix[j][i];
+ }
+ }
+}
+
+/*
+================
+CreateRotationMatrix
+================
+*/
+void CreateRotationMatrix(const vec3_t angles, vec3_t matrix[3]) {
+ AngleVectors(angles, matrix[0], matrix[1], matrix[2]);
+ VectorInverse(matrix[1]);
+}
+
+/*
+================
+CM_ProjectPointOntoVector
+================
+*/
+void CM_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vDir, vec3_t vProj )
+{
+ vec3_t pVec;
+
+ VectorSubtract( point, vStart, pVec );
+ // project onto the directional vector for this segment
+ VectorMA( vStart, DotProduct( pVec, vDir ), vDir, vProj );
+}
+
+/*
+================
+CM_DistanceFromLineSquared
+================
+*/
+float CM_DistanceFromLineSquared(vec3_t p, vec3_t lp1, vec3_t lp2, vec3_t dir) {
+ vec3_t proj, t;
+ int j;
+
+ CM_ProjectPointOntoVector(p, lp1, dir, proj);
+ for (j = 0; j < 3; j++)
+ if ((proj[j] > lp1[j] && proj[j] > lp2[j]) ||
+ (proj[j] < lp1[j] && proj[j] < lp2[j]))
+ break;
+ if (j < 3) {
+ if (fabs(proj[j] - lp1[j]) < fabs(proj[j] - lp2[j]))
+ VectorSubtract(p, lp1, t);
+ else
+ VectorSubtract(p, lp2, t);
+ return VectorLengthSquared(t);
+ }
+ VectorSubtract(p, proj, t);
+ return VectorLengthSquared(t);
+}
+
+/*
+================
+CM_VectorDistanceSquared
+================
+*/
+float CM_VectorDistanceSquared(vec3_t p1, vec3_t p2) {
+ vec3_t dir;
+
+ VectorSubtract(p2, p1, dir);
+ return VectorLengthSquared(dir);
+}
+
+/*
+================
+SquareRootFloat
+================
+*/
+float SquareRootFloat(float number) {
+ floatint_t t;
+ float x, y;
+ const float f = 1.5F;
+
+ x = number * 0.5F;
+ t.f = number;
+ t.i = 0x5f3759df - ( t.i >> 1 );
+ y = t.f;
+ y = y * ( f - ( x * y * y ) );
+ y = y * ( f - ( x * y * y ) );
+ return number * y;
+}
+
+
+/*
+===============================================================================
+
+POSITION TESTING
+
+===============================================================================
+*/
+
+/*
+================
+CM_TestBoxInBrush
+================
+*/
+void CM_TestBoxInBrush( traceWork_t *tw, cbrush_t *brush ) {
+ int i;
+ cplane_t *plane;
+ float dist;
+ float d1;
+ cbrushside_t *side;
+ float t;
+ vec3_t startp;
+
+ if (!brush->numsides) {
+ return;
+ }
+
+ // special test for axial
+ if ( tw->bounds[0][0] > brush->bounds[1][0]
+ || tw->bounds[0][1] > brush->bounds[1][1]
+ || tw->bounds[0][2] > brush->bounds[1][2]
+ || tw->bounds[1][0] < brush->bounds[0][0]
+ || tw->bounds[1][1] < brush->bounds[0][1]
+ || tw->bounds[1][2] < brush->bounds[0][2]
+ ) {
+ return;
+ }
+
+ if ( tw->sphere.use ) {
+ // the first six planes are the axial planes, so we only
+ // need to test the remainder
+ for ( i = 6 ; i < brush->numsides ; i++ ) {
+ side = brush->sides + i;
+ plane = side->plane;
+
+ // adjust the plane distance apropriately for radius
+ dist = plane->dist + tw->sphere.radius;
+ // find the closest point on the capsule to the plane
+ t = DotProduct( plane->normal, tw->sphere.offset );
+ if ( t > 0 )
+ {
+ VectorSubtract( tw->start, tw->sphere.offset, startp );
+ }
+ else
+ {
+ VectorAdd( tw->start, tw->sphere.offset, startp );
+ }
+ d1 = DotProduct( startp, plane->normal ) - dist;
+ // if completely in front of face, no intersection
+ if ( d1 > 0 ) {
+ return;
+ }
+ }
+ } else {
+ // the first six planes are the axial planes, so we only
+ // need to test the remainder
+ for ( i = 6 ; i < brush->numsides ; i++ ) {
+ side = brush->sides + i;
+ plane = side->plane;
+
+ // adjust the plane distance apropriately for mins/maxs
+ dist = plane->dist - DotProduct( tw->offsets[ plane->signbits ], plane->normal );
+
+ d1 = DotProduct( tw->start, plane->normal ) - dist;
+
+ // if completely in front of face, no intersection
+ if ( d1 > 0 ) {
+ return;
+ }
+ }
+ }
+
+ // inside this brush
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ tw->trace.contents = brush->contents;
+}
+
+
+
+/*
+================
+CM_TestInLeaf
+================
+*/
+void CM_TestInLeaf( traceWork_t *tw, cLeaf_t *leaf ) {
+ int k;
+ int brushnum;
+ cbrush_t *b;
+ cPatch_t *patch;
+
+ // test box position against all brushes in the leaf
+ for (k=0 ; k<leaf->numLeafBrushes ; k++) {
+ brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
+ b = &cm.brushes[brushnum];
+ if (b->checkcount == cm.checkcount) {
+ continue; // already checked this brush in another leaf
+ }
+ b->checkcount = cm.checkcount;
+
+ if ( !(b->contents & tw->contents)) {
+ continue;
+ }
+
+ CM_TestBoxInBrush( tw, b );
+ if ( tw->trace.allsolid ) {
+ return;
+ }
+ }
+
+ // test against all patches
+#ifdef BSPC
+ if (1) {
+#else
+ if ( !cm_noCurves->integer ) {
+#endif //BSPC
+ for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) {
+ patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstLeafSurface + k ] ];
+ if ( !patch ) {
+ continue;
+ }
+ if ( patch->checkcount == cm.checkcount ) {
+ continue; // already checked this brush in another leaf
+ }
+ patch->checkcount = cm.checkcount;
+
+ if ( !(patch->contents & tw->contents)) {
+ continue;
+ }
+
+ if ( CM_PositionTestInPatchCollide( tw, patch->pc ) ) {
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ tw->trace.contents = patch->contents;
+ return;
+ }
+ }
+ }
+}
+
+/*
+==================
+CM_TestCapsuleInCapsule
+
+capsule inside capsule check
+==================
+*/
+void CM_TestCapsuleInCapsule( traceWork_t *tw, clipHandle_t model ) {
+ int i;
+ vec3_t mins, maxs;
+ vec3_t top, bottom;
+ vec3_t p1, p2, tmp;
+ vec3_t offset, symetricSize[2];
+ float radius, halfwidth, halfheight, offs, r;
+
+ CM_ModelBounds(model, mins, maxs);
+
+ VectorAdd(tw->start, tw->sphere.offset, top);
+ VectorSubtract(tw->start, tw->sphere.offset, bottom);
+ for ( i = 0 ; i < 3 ; i++ ) {
+ offset[i] = ( mins[i] + maxs[i] ) * 0.5;
+ symetricSize[0][i] = mins[i] - offset[i];
+ symetricSize[1][i] = maxs[i] - offset[i];
+ }
+ halfwidth = symetricSize[ 1 ][ 0 ];
+ halfheight = symetricSize[ 1 ][ 2 ];
+ radius = ( halfwidth > halfheight ) ? halfheight : halfwidth;
+ offs = halfheight - radius;
+
+ r = Square(tw->sphere.radius + radius);
+ // check if any of the spheres overlap
+ VectorCopy(offset, p1);
+ p1[2] += offs;
+ VectorSubtract(p1, top, tmp);
+ if ( VectorLengthSquared(tmp) < r ) {
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ }
+ VectorSubtract(p1, bottom, tmp);
+ if ( VectorLengthSquared(tmp) < r ) {
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ }
+ VectorCopy(offset, p2);
+ p2[2] -= offs;
+ VectorSubtract(p2, top, tmp);
+ if ( VectorLengthSquared(tmp) < r ) {
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ }
+ VectorSubtract(p2, bottom, tmp);
+ if ( VectorLengthSquared(tmp) < r ) {
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ }
+ // if between cylinder up and lower bounds
+ if ( (top[2] >= p1[2] && top[2] <= p2[2]) ||
+ (bottom[2] >= p1[2] && bottom[2] <= p2[2]) ) {
+ // 2d coordinates
+ top[2] = p1[2] = 0;
+ // if the cylinders overlap
+ VectorSubtract(top, p1, tmp);
+ if ( VectorLengthSquared(tmp) < r ) {
+ tw->trace.startsolid = tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ }
+ }
+}
+
+/*
+==================
+CM_TestBoundingBoxInCapsule
+
+bounding box inside capsule check
+==================
+*/
+void CM_TestBoundingBoxInCapsule( traceWork_t *tw, clipHandle_t model ) {
+ vec3_t mins, maxs, offset, size[2];
+ clipHandle_t h;
+ cmodel_t *cmod;
+ int i;
+
+ // mins maxs of the capsule
+ CM_ModelBounds(model, mins, maxs);
+
+ // offset for capsule center
+ for ( i = 0 ; i < 3 ; i++ ) {
+ offset[i] = ( mins[i] + maxs[i] ) * 0.5;
+ size[0][i] = mins[i] - offset[i];
+ size[1][i] = maxs[i] - offset[i];
+ tw->start[i] -= offset[i];
+ tw->end[i] -= offset[i];
+ }
+
+ // replace the bounding box with the capsule
+ tw->sphere.use = qtrue;
+ tw->sphere.radius = ( size[1][0] > size[1][2] ) ? size[1][2]: size[1][0];
+ tw->sphere.halfheight = size[1][2];
+ VectorSet( tw->sphere.offset, 0, 0, size[1][2] - tw->sphere.radius );
+
+ // replace the capsule with the bounding box
+ h = CM_TempBoxModel(tw->size[0], tw->size[1], qfalse);
+ // calculate collision
+ cmod = CM_ClipHandleToModel( h );
+ CM_TestInLeaf( tw, &cmod->leaf );
+}
+
+/*
+==================
+CM_PositionTest
+==================
+*/
+#define MAX_POSITION_LEAFS 1024
+void CM_PositionTest( traceWork_t *tw ) {
+ int leafs[MAX_POSITION_LEAFS];
+ int i;
+ leafList_t ll;
+
+ // identify the leafs we are touching
+ VectorAdd( tw->start, tw->size[0], ll.bounds[0] );
+ VectorAdd( tw->start, tw->size[1], ll.bounds[1] );
+
+ for (i=0 ; i<3 ; i++) {
+ ll.bounds[0][i] -= 1;
+ ll.bounds[1][i] += 1;
+ }
+
+ ll.count = 0;
+ ll.maxcount = MAX_POSITION_LEAFS;
+ ll.list = leafs;
+ ll.storeLeafs = CM_StoreLeafs;
+ ll.lastLeaf = 0;
+ ll.overflowed = qfalse;
+
+ cm.checkcount++;
+
+ CM_BoxLeafnums_r( &ll, 0 );
+
+
+ cm.checkcount++;
+
+ // test the contents of the leafs
+ for (i=0 ; i < ll.count ; i++) {
+ CM_TestInLeaf( tw, &cm.leafs[leafs[i]] );
+ if ( tw->trace.allsolid ) {
+ break;
+ }
+ }
+}
+
+/*
+===============================================================================
+
+TRACING
+
+===============================================================================
+*/
+
+
+/*
+================
+CM_TraceThroughPatch
+================
+*/
+
+void CM_TraceThroughPatch( traceWork_t *tw, cPatch_t *patch ) {
+ float oldFrac;
+
+ c_patch_traces++;
+
+ oldFrac = tw->trace.fraction;
+
+ CM_TraceThroughPatchCollide( tw, patch->pc );
+
+ if ( tw->trace.fraction < oldFrac ) {
+ tw->trace.surfaceFlags = patch->surfaceFlags;
+ tw->trace.contents = patch->contents;
+ }
+}
+
+/*
+================
+CM_TraceThroughBrush
+================
+*/
+void CM_TraceThroughBrush( traceWork_t *tw, cbrush_t *brush ) {
+ int i;
+ cplane_t *plane, *clipplane;
+ float dist;
+ float enterFrac, leaveFrac;
+ float d1, d2;
+ qboolean getout, startout;
+ float f;
+ cbrushside_t *side, *leadside;
+ float t;
+ vec3_t startp;
+ vec3_t endp;
+
+ enterFrac = -1.0;
+ leaveFrac = 1.0;
+ clipplane = NULL;
+
+ if ( !brush->numsides ) {
+ return;
+ }
+
+ c_brush_traces++;
+
+ getout = qfalse;
+ startout = qfalse;
+
+ leadside = NULL;
+
+ if ( tw->sphere.use ) {
+ //
+ // compare the trace against all planes of the brush
+ // find the latest time the trace crosses a plane towards the interior
+ // and the earliest time the trace crosses a plane towards the exterior
+ //
+ for (i = 0; i < brush->numsides; i++) {
+ side = brush->sides + i;
+ plane = side->plane;
+
+ // adjust the plane distance apropriately for radius
+ dist = plane->dist + tw->sphere.radius;
+
+ // find the closest point on the capsule to the plane
+ t = DotProduct( plane->normal, tw->sphere.offset );
+ if ( t > 0 )
+ {
+ VectorSubtract( tw->start, tw->sphere.offset, startp );
+ VectorSubtract( tw->end, tw->sphere.offset, endp );
+ }
+ else
+ {
+ VectorAdd( tw->start, tw->sphere.offset, startp );
+ VectorAdd( tw->end, tw->sphere.offset, endp );
+ }
+
+ d1 = DotProduct( startp, plane->normal ) - dist;
+ d2 = DotProduct( endp, plane->normal ) - dist;
+
+ if (d2 > 0) {
+ getout = qtrue; // endpoint is not in solid
+ }
+ if (d1 > 0) {
+ startout = qtrue;
+ }
+
+ // if completely in front of face, no intersection with the entire brush
+ if (d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) {
+ return;
+ }
+
+ // if it doesn't cross the plane, the plane isn't relevent
+ if (d1 <= 0 && d2 <= 0 ) {
+ continue;
+ }
+
+ // crosses face
+ if (d1 > d2) { // enter
+ f = (d1-SURFACE_CLIP_EPSILON) / (d1-d2);
+ if ( f < 0 ) {
+ f = 0;
+ }
+ if (f > enterFrac) {
+ enterFrac = f;
+ clipplane = plane;
+ leadside = side;
+ }
+ } else { // leave
+ f = (d1+SURFACE_CLIP_EPSILON) / (d1-d2);
+ if ( f > 1 ) {
+ f = 1;
+ }
+ if (f < leaveFrac) {
+ leaveFrac = f;
+ }
+ }
+ }
+ } else {
+ //
+ // compare the trace against all planes of the brush
+ // find the latest time the trace crosses a plane towards the interior
+ // and the earliest time the trace crosses a plane towards the exterior
+ //
+ for (i = 0; i < brush->numsides; i++) {
+ side = brush->sides + i;
+ plane = side->plane;
+
+ // adjust the plane distance apropriately for mins/maxs
+ dist = plane->dist - DotProduct( tw->offsets[ plane->signbits ], plane->normal );
+
+ d1 = DotProduct( tw->start, plane->normal ) - dist;
+ d2 = DotProduct( tw->end, plane->normal ) - dist;
+
+ if (d2 > 0) {
+ getout = qtrue; // endpoint is not in solid
+ }
+ if (d1 > 0) {
+ startout = qtrue;
+ }
+
+ // if completely in front of face, no intersection with the entire brush
+ if (d1 > 0 && ( d2 >= SURFACE_CLIP_EPSILON || d2 >= d1 ) ) {
+ return;
+ }
+
+ // if it doesn't cross the plane, the plane isn't relevent
+ if (d1 <= 0 && d2 <= 0 ) {
+ continue;
+ }
+
+ // crosses face
+ if (d1 > d2) { // enter
+ f = (d1-SURFACE_CLIP_EPSILON) / (d1-d2);
+ if ( f < 0 ) {
+ f = 0;
+ }
+ if (f > enterFrac) {
+ enterFrac = f;
+ clipplane = plane;
+ leadside = side;
+ }
+ } else { // leave
+ f = (d1+SURFACE_CLIP_EPSILON) / (d1-d2);
+ if ( f > 1 ) {
+ f = 1;
+ }
+ if (f < leaveFrac) {
+ leaveFrac = f;
+ }
+ }
+ }
+ }
+
+ //
+ // all planes have been checked, and the trace was not
+ // completely outside the brush
+ //
+ if (!startout) { // original point was inside brush
+ tw->trace.startsolid = qtrue;
+ if (!getout) {
+ tw->trace.allsolid = qtrue;
+ tw->trace.fraction = 0;
+ tw->trace.contents = brush->contents;
+ }
+ return;
+ }
+
+ if (enterFrac < leaveFrac) {
+ if (enterFrac > -1 && enterFrac < tw->trace.fraction) {
+ if (enterFrac < 0) {
+ enterFrac = 0;
+ }
+ tw->trace.fraction = enterFrac;
+ tw->trace.plane = *clipplane;
+ tw->trace.surfaceFlags = leadside->surfaceFlags;
+ tw->trace.contents = brush->contents;
+ }
+ }
+}
+
+/*
+================
+CM_TraceThroughLeaf
+================
+*/
+void CM_TraceThroughLeaf( traceWork_t *tw, cLeaf_t *leaf ) {
+ int k;
+ int brushnum;
+ cbrush_t *b;
+ cPatch_t *patch;
+
+ // trace line against all brushes in the leaf
+ for ( k = 0 ; k < leaf->numLeafBrushes ; k++ ) {
+ brushnum = cm.leafbrushes[leaf->firstLeafBrush+k];
+
+ b = &cm.brushes[brushnum];
+ if ( b->checkcount == cm.checkcount ) {
+ continue; // already checked this brush in another leaf
+ }
+ b->checkcount = cm.checkcount;
+
+ if ( !(b->contents & tw->contents) ) {
+ continue;
+ }
+
+ if ( !CM_BoundsIntersect( tw->bounds[0], tw->bounds[1],
+ b->bounds[0], b->bounds[1] ) ) {
+ continue;
+ }
+
+ CM_TraceThroughBrush( tw, b );
+ if ( !tw->trace.fraction ) {
+ return;
+ }
+ }
+
+ // trace line against all patches in the leaf
+#ifdef BSPC
+ if (1) {
+#else
+ if ( !cm_noCurves->integer ) {
+#endif
+ for ( k = 0 ; k < leaf->numLeafSurfaces ; k++ ) {
+ patch = cm.surfaces[ cm.leafsurfaces[ leaf->firstLeafSurface + k ] ];
+ if ( !patch ) {
+ continue;
+ }
+ if ( patch->checkcount == cm.checkcount ) {
+ continue; // already checked this patch in another leaf
+ }
+ patch->checkcount = cm.checkcount;
+
+ if ( !(patch->contents & tw->contents) ) {
+ continue;
+ }
+
+ CM_TraceThroughPatch( tw, patch );
+ if ( !tw->trace.fraction ) {
+ return;
+ }
+ }
+ }
+}
+
+#define RADIUS_EPSILON 1.0f
+
+/*
+================
+CM_TraceThroughSphere
+
+get the first intersection of the ray with the sphere
+================
+*/
+void CM_TraceThroughSphere( traceWork_t *tw, vec3_t origin, float radius, vec3_t start, vec3_t end ) {
+ float l1, l2, length, scale, fraction;
+ float a, b, c, d, sqrtd;
+ vec3_t v1, dir, intersection;
+
+ // if inside the sphere
+ VectorSubtract(start, origin, dir);
+ l1 = VectorLengthSquared(dir);
+ if (l1 < Square(radius)) {
+ tw->trace.fraction = 0;
+ tw->trace.startsolid = qtrue;
+ // test for allsolid
+ VectorSubtract(end, origin, dir);
+ l1 = VectorLengthSquared(dir);
+ if (l1 < Square(radius)) {
+ tw->trace.allsolid = qtrue;
+ }
+ return;
+ }
+ //
+ VectorSubtract(end, start, dir);
+ length = VectorNormalize(dir);
+ //
+ l1 = CM_DistanceFromLineSquared(origin, start, end, dir);
+ VectorSubtract(end, origin, v1);
+ l2 = VectorLengthSquared(v1);
+ // if no intersection with the sphere and the end point is at least an epsilon away
+ if (l1 >= Square(radius) && l2 > Square(radius+SURFACE_CLIP_EPSILON)) {
+ return;
+ }
+ //
+ // | origin - (start + t * dir) | = radius
+ // a = dir[0]^2 + dir[1]^2 + dir[2]^2;
+ // b = 2 * (dir[0] * (start[0] - origin[0]) + dir[1] * (start[1] - origin[1]) + dir[2] * (start[2] - origin[2]));
+ // c = (start[0] - origin[0])^2 + (start[1] - origin[1])^2 + (start[2] - origin[2])^2 - radius^2;
+ //
+ VectorSubtract(start, origin, v1);
+ // dir is normalized so a = 1
+ a = 1.0f;//dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2];
+ b = 2.0f * (dir[0] * v1[0] + dir[1] * v1[1] + dir[2] * v1[2]);
+ c = v1[0] * v1[0] + v1[1] * v1[1] + v1[2] * v1[2] - (radius+RADIUS_EPSILON) * (radius+RADIUS_EPSILON);
+
+ d = b * b - 4.0f * c;// * a;
+ if (d > 0) {
+ sqrtd = SquareRootFloat(d);
+ // = (- b + sqrtd) * 0.5f; // / (2.0f * a);
+ fraction = (- b - sqrtd) * 0.5f; // / (2.0f * a);
+ //
+ if (fraction < 0) {
+ fraction = 0;
+ }
+ else {
+ fraction /= length;
+ }
+ if ( fraction < tw->trace.fraction ) {
+ tw->trace.fraction = fraction;
+ VectorSubtract(end, start, dir);
+ VectorMA(start, fraction, dir, intersection);
+ VectorSubtract(intersection, origin, dir);
+ #ifdef CAPSULE_DEBUG
+ l2 = VectorLength(dir);
+ if (l2 < radius) {
+ int bah = 1;
+ }
+ #endif
+ scale = 1 / (radius+RADIUS_EPSILON);
+ VectorScale(dir, scale, dir);
+ VectorCopy(dir, tw->trace.plane.normal);
+ VectorAdd( tw->modelOrigin, intersection, intersection);
+ tw->trace.plane.dist = DotProduct(tw->trace.plane.normal, intersection);
+ tw->trace.contents = CONTENTS_BODY;
+ }
+ }
+ else if (d == 0) {
+ //t1 = (- b ) / 2;
+ // slide along the sphere
+ }
+ // no intersection at all
+}
+
+/*
+================
+CM_TraceThroughVerticalCylinder
+
+get the first intersection of the ray with the cylinder
+the cylinder extends halfheight above and below the origin
+================
+*/
+void CM_TraceThroughVerticalCylinder( traceWork_t *tw, vec3_t origin, float radius, float halfheight, vec3_t start, vec3_t end) {
+ float length, scale, fraction, l1, l2;
+ float a, b, c, d, sqrtd;
+ vec3_t v1, dir, start2d, end2d, org2d, intersection;
+
+ // 2d coordinates
+ VectorSet(start2d, start[0], start[1], 0);
+ VectorSet(end2d, end[0], end[1], 0);
+ VectorSet(org2d, origin[0], origin[1], 0);
+ // if between lower and upper cylinder bounds
+ if (start[2] <= origin[2] + halfheight &&
+ start[2] >= origin[2] - halfheight) {
+ // if inside the cylinder
+ VectorSubtract(start2d, org2d, dir);
+ l1 = VectorLengthSquared(dir);
+ if (l1 < Square(radius)) {
+ tw->trace.fraction = 0;
+ tw->trace.startsolid = qtrue;
+ VectorSubtract(end2d, org2d, dir);
+ l1 = VectorLengthSquared(dir);
+ if (l1 < Square(radius)) {
+ tw->trace.allsolid = qtrue;
+ }
+ return;
+ }
+ }
+ //
+ VectorSubtract(end2d, start2d, dir);
+ length = VectorNormalize(dir);
+ //
+ l1 = CM_DistanceFromLineSquared(org2d, start2d, end2d, dir);
+ VectorSubtract(end2d, org2d, v1);
+ l2 = VectorLengthSquared(v1);
+ // if no intersection with the cylinder and the end point is at least an epsilon away
+ if (l1 >= Square(radius) && l2 > Square(radius+SURFACE_CLIP_EPSILON)) {
+ return;
+ }
+ //
+ //
+ // (start[0] - origin[0] - t * dir[0]) ^ 2 + (start[1] - origin[1] - t * dir[1]) ^ 2 = radius ^ 2
+ // (v1[0] + t * dir[0]) ^ 2 + (v1[1] + t * dir[1]) ^ 2 = radius ^ 2;
+ // v1[0] ^ 2 + 2 * v1[0] * t * dir[0] + (t * dir[0]) ^ 2 +
+ // v1[1] ^ 2 + 2 * v1[1] * t * dir[1] + (t * dir[1]) ^ 2 = radius ^ 2
+ // t ^ 2 * (dir[0] ^ 2 + dir[1] ^ 2) + t * (2 * v1[0] * dir[0] + 2 * v1[1] * dir[1]) +
+ // v1[0] ^ 2 + v1[1] ^ 2 - radius ^ 2 = 0
+ //
+ VectorSubtract(start, origin, v1);
+ // dir is normalized so we can use a = 1
+ a = 1.0f;// * (dir[0] * dir[0] + dir[1] * dir[1]);
+ b = 2.0f * (v1[0] * dir[0] + v1[1] * dir[1]);
+ c = v1[0] * v1[0] + v1[1] * v1[1] - (radius+RADIUS_EPSILON) * (radius+RADIUS_EPSILON);
+
+ d = b * b - 4.0f * c;// * a;
+ if (d > 0) {
+ sqrtd = SquareRootFloat(d);
+ // = (- b + sqrtd) * 0.5f;// / (2.0f * a);
+ fraction = (- b - sqrtd) * 0.5f;// / (2.0f * a);
+ //
+ if (fraction < 0) {
+ fraction = 0;
+ }
+ else {
+ fraction /= length;
+ }
+ if ( fraction < tw->trace.fraction ) {
+ VectorSubtract(end, start, dir);
+ VectorMA(start, fraction, dir, intersection);
+ // if the intersection is between the cylinder lower and upper bound
+ if (intersection[2] <= origin[2] + halfheight &&
+ intersection[2] >= origin[2] - halfheight) {
+ //
+ tw->trace.fraction = fraction;
+ VectorSubtract(intersection, origin, dir);
+ dir[2] = 0;
+ #ifdef CAPSULE_DEBUG
+ l2 = VectorLength(dir);
+ if (l2 <= radius) {
+ int bah = 1;
+ }
+ #endif
+ scale = 1 / (radius+RADIUS_EPSILON);
+ VectorScale(dir, scale, dir);
+ VectorCopy(dir, tw->trace.plane.normal);
+ VectorAdd( tw->modelOrigin, intersection, intersection);
+ tw->trace.plane.dist = DotProduct(tw->trace.plane.normal, intersection);
+ tw->trace.contents = CONTENTS_BODY;
+ }
+ }
+ }
+ else if (d == 0) {
+ //t[0] = (- b ) / 2 * a;
+ // slide along the cylinder
+ }
+ // no intersection at all
+}
+
+/*
+================
+CM_TraceCapsuleThroughCapsule
+
+capsule vs. capsule collision (not rotated)
+================
+*/
+void CM_TraceCapsuleThroughCapsule( traceWork_t *tw, clipHandle_t model ) {
+ int i;
+ vec3_t mins, maxs;
+ vec3_t top, bottom, starttop, startbottom, endtop, endbottom;
+ vec3_t offset, symetricSize[2];
+ float radius, halfwidth, halfheight, offs, h;
+
+ CM_ModelBounds(model, mins, maxs);
+ // test trace bounds vs. capsule bounds
+ if ( tw->bounds[0][0] > maxs[0] + RADIUS_EPSILON
+ || tw->bounds[0][1] > maxs[1] + RADIUS_EPSILON
+ || tw->bounds[0][2] > maxs[2] + RADIUS_EPSILON
+ || tw->bounds[1][0] < mins[0] - RADIUS_EPSILON
+ || tw->bounds[1][1] < mins[1] - RADIUS_EPSILON
+ || tw->bounds[1][2] < mins[2] - RADIUS_EPSILON
+ ) {
+ return;
+ }
+ // top origin and bottom origin of each sphere at start and end of trace
+ VectorAdd(tw->start, tw->sphere.offset, starttop);
+ VectorSubtract(tw->start, tw->sphere.offset, startbottom);
+ VectorAdd(tw->end, tw->sphere.offset, endtop);
+ VectorSubtract(tw->end, tw->sphere.offset, endbottom);
+
+ // calculate top and bottom of the capsule spheres to collide with
+ for ( i = 0 ; i < 3 ; i++ ) {
+ offset[i] = ( mins[i] + maxs[i] ) * 0.5;
+ symetricSize[0][i] = mins[i] - offset[i];
+ symetricSize[1][i] = maxs[i] - offset[i];
+ }
+ halfwidth = symetricSize[ 1 ][ 0 ];
+ halfheight = symetricSize[ 1 ][ 2 ];
+ radius = ( halfwidth > halfheight ) ? halfheight : halfwidth;
+ offs = halfheight - radius;
+ VectorCopy(offset, top);
+ top[2] += offs;
+ VectorCopy(offset, bottom);
+ bottom[2] -= offs;
+ // expand radius of spheres
+ radius += tw->sphere.radius;
+ // if there is horizontal movement
+ if ( tw->start[0] != tw->end[0] || tw->start[1] != tw->end[1] ) {
+ // height of the expanded cylinder is the height of both cylinders minus the radius of both spheres
+ h = halfheight + tw->sphere.halfheight - radius;
+ // if the cylinder has a height
+ if ( h > 0 ) {
+ // test for collisions between the cylinders
+ CM_TraceThroughVerticalCylinder(tw, offset, radius, h, tw->start, tw->end);
+ }
+ }
+ // test for collision between the spheres
+ CM_TraceThroughSphere(tw, top, radius, startbottom, endbottom);
+ CM_TraceThroughSphere(tw, bottom, radius, starttop, endtop);
+}
+
+/*
+================
+CM_TraceBoundingBoxThroughCapsule
+
+bounding box vs. capsule collision
+================
+*/
+void CM_TraceBoundingBoxThroughCapsule( traceWork_t *tw, clipHandle_t model ) {
+ vec3_t mins, maxs, offset, size[2];
+ clipHandle_t h;
+ cmodel_t *cmod;
+ int i;
+
+ // mins maxs of the capsule
+ CM_ModelBounds(model, mins, maxs);
+
+ // offset for capsule center
+ for ( i = 0 ; i < 3 ; i++ ) {
+ offset[i] = ( mins[i] + maxs[i] ) * 0.5;
+ size[0][i] = mins[i] - offset[i];
+ size[1][i] = maxs[i] - offset[i];
+ tw->start[i] -= offset[i];
+ tw->end[i] -= offset[i];
+ }
+
+ // replace the bounding box with the capsule
+ tw->sphere.use = qtrue;
+ tw->sphere.radius = ( size[1][0] > size[1][2] ) ? size[1][2]: size[1][0];
+ tw->sphere.halfheight = size[1][2];
+ VectorSet( tw->sphere.offset, 0, 0, size[1][2] - tw->sphere.radius );
+
+ // replace the capsule with the bounding box
+ h = CM_TempBoxModel(tw->size[0], tw->size[1], qfalse);
+ // calculate collision
+ cmod = CM_ClipHandleToModel( h );
+ CM_TraceThroughLeaf( tw, &cmod->leaf );
+}
+
+//=========================================================================================
+
+/*
+==================
+CM_TraceThroughTree
+
+Traverse all the contacted leafs from the start to the end position.
+If the trace is a point, they will be exactly in order, but for larger
+trace volumes it is possible to hit something in a later leaf with
+a smaller intercept fraction.
+==================
+*/
+void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f, vec3_t p1, vec3_t p2) {
+ cNode_t *node;
+ cplane_t *plane;
+ float t1, t2, offset;
+ float frac, frac2;
+ float idist;
+ vec3_t mid;
+ int side;
+ float midf;
+
+ if (tw->trace.fraction <= p1f) {
+ return; // already hit something nearer
+ }
+
+ // if < 0, we are in a leaf node
+ if (num < 0) {
+ CM_TraceThroughLeaf( tw, &cm.leafs[-1-num] );
+ return;
+ }
+
+ //
+ // find the point distances to the seperating plane
+ // and the offset for the size of the box
+ //
+ node = cm.nodes + num;
+ plane = node->plane;
+
+ // adjust the plane distance apropriately for mins/maxs
+ if ( plane->type < 3 ) {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ offset = tw->extents[plane->type];
+ } else {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ if ( tw->isPoint ) {
+ offset = 0;
+ } else {
+ // this is silly
+ offset = 2048;
+ }
+ }
+
+ // see which sides we need to consider
+ if ( t1 >= offset + 1 && t2 >= offset + 1 ) {
+ CM_TraceThroughTree( tw, node->children[0], p1f, p2f, p1, p2 );
+ return;
+ }
+ if ( t1 < -offset - 1 && t2 < -offset - 1 ) {
+ CM_TraceThroughTree( tw, node->children[1], p1f, p2f, p1, p2 );
+ return;
+ }
+
+ // put the crosspoint SURFACE_CLIP_EPSILON pixels on the near side
+ if ( t1 < t2 ) {
+ idist = 1.0/(t1-t2);
+ side = 1;
+ frac2 = (t1 + offset + SURFACE_CLIP_EPSILON)*idist;
+ frac = (t1 - offset + SURFACE_CLIP_EPSILON)*idist;
+ } else if (t1 > t2) {
+ idist = 1.0/(t1-t2);
+ side = 0;
+ frac2 = (t1 - offset - SURFACE_CLIP_EPSILON)*idist;
+ frac = (t1 + offset + SURFACE_CLIP_EPSILON)*idist;
+ } else {
+ side = 0;
+ frac = 1;
+ frac2 = 0;
+ }
+
+ // move up to the node
+ if ( frac < 0 ) {
+ frac = 0;
+ }
+ if ( frac > 1 ) {
+ frac = 1;
+ }
+
+ midf = p1f + (p2f - p1f)*frac;
+
+ mid[0] = p1[0] + frac*(p2[0] - p1[0]);
+ mid[1] = p1[1] + frac*(p2[1] - p1[1]);
+ mid[2] = p1[2] + frac*(p2[2] - p1[2]);
+
+ CM_TraceThroughTree( tw, node->children[side], p1f, midf, p1, mid );
+
+
+ // go past the node
+ if ( frac2 < 0 ) {
+ frac2 = 0;
+ }
+ if ( frac2 > 1 ) {
+ frac2 = 1;
+ }
+
+ midf = p1f + (p2f - p1f)*frac2;
+
+ mid[0] = p1[0] + frac2*(p2[0] - p1[0]);
+ mid[1] = p1[1] + frac2*(p2[1] - p1[1]);
+ mid[2] = p1[2] + frac2*(p2[2] - p1[2]);
+
+ CM_TraceThroughTree( tw, node->children[side^1], midf, p2f, mid, p2 );
+}
+
+
+//======================================================================
+
+
+/*
+==================
+CM_Trace
+==================
+*/
+void CM_Trace( trace_t *results, const vec3_t start, const vec3_t end, vec3_t mins, vec3_t maxs,
+ clipHandle_t model, const vec3_t origin, int brushmask, int capsule, sphere_t *sphere ) {
+ int i;
+ traceWork_t tw;
+ vec3_t offset;
+ cmodel_t *cmod;
+
+ cmod = CM_ClipHandleToModel( model );
+
+ cm.checkcount++; // for multi-check avoidance
+
+ c_traces++; // for statistics, may be zeroed
+
+ // fill in a default trace
+ Com_Memset( &tw, 0, sizeof(tw) );
+ tw.trace.fraction = 1; // assume it goes the entire distance until shown otherwise
+ VectorCopy(origin, tw.modelOrigin);
+
+ if (!cm.numNodes) {
+ *results = tw.trace;
+
+ return; // map not loaded, shouldn't happen
+ }
+
+ // allow NULL to be passed in for 0,0,0
+ if ( !mins ) {
+ mins = vec3_origin;
+ }
+ if ( !maxs ) {
+ maxs = vec3_origin;
+ }
+
+ // set basic parms
+ tw.contents = brushmask;
+
+ // adjust so that mins and maxs are always symetric, which
+ // avoids some complications with plane expanding of rotated
+ // bmodels
+ for ( i = 0 ; i < 3 ; i++ ) {
+ offset[i] = ( mins[i] + maxs[i] ) * 0.5;
+ tw.size[0][i] = mins[i] - offset[i];
+ tw.size[1][i] = maxs[i] - offset[i];
+ tw.start[i] = start[i] + offset[i];
+ tw.end[i] = end[i] + offset[i];
+ }
+
+ // if a sphere is already specified
+ if ( sphere ) {
+ tw.sphere = *sphere;
+ }
+ else {
+ tw.sphere.use = capsule;
+ tw.sphere.radius = ( tw.size[1][0] > tw.size[1][2] ) ? tw.size[1][2]: tw.size[1][0];
+ tw.sphere.halfheight = tw.size[1][2];
+ VectorSet( tw.sphere.offset, 0, 0, tw.size[1][2] - tw.sphere.radius );
+ }
+
+ tw.maxOffset = tw.size[1][0] + tw.size[1][1] + tw.size[1][2];
+
+ // tw.offsets[signbits] = vector to apropriate corner from origin
+ tw.offsets[0][0] = tw.size[0][0];
+ tw.offsets[0][1] = tw.size[0][1];
+ tw.offsets[0][2] = tw.size[0][2];
+
+ tw.offsets[1][0] = tw.size[1][0];
+ tw.offsets[1][1] = tw.size[0][1];
+ tw.offsets[1][2] = tw.size[0][2];
+
+ tw.offsets[2][0] = tw.size[0][0];
+ tw.offsets[2][1] = tw.size[1][1];
+ tw.offsets[2][2] = tw.size[0][2];
+
+ tw.offsets[3][0] = tw.size[1][0];
+ tw.offsets[3][1] = tw.size[1][1];
+ tw.offsets[3][2] = tw.size[0][2];
+
+ tw.offsets[4][0] = tw.size[0][0];
+ tw.offsets[4][1] = tw.size[0][1];
+ tw.offsets[4][2] = tw.size[1][2];
+
+ tw.offsets[5][0] = tw.size[1][0];
+ tw.offsets[5][1] = tw.size[0][1];
+ tw.offsets[5][2] = tw.size[1][2];
+
+ tw.offsets[6][0] = tw.size[0][0];
+ tw.offsets[6][1] = tw.size[1][1];
+ tw.offsets[6][2] = tw.size[1][2];
+
+ tw.offsets[7][0] = tw.size[1][0];
+ tw.offsets[7][1] = tw.size[1][1];
+ tw.offsets[7][2] = tw.size[1][2];
+
+ //
+ // calculate bounds
+ //
+ if ( tw.sphere.use ) {
+ for ( i = 0 ; i < 3 ; i++ ) {
+ if ( tw.start[i] < tw.end[i] ) {
+ tw.bounds[0][i] = tw.start[i] - fabs(tw.sphere.offset[i]) - tw.sphere.radius;
+ tw.bounds[1][i] = tw.end[i] + fabs(tw.sphere.offset[i]) + tw.sphere.radius;
+ } else {
+ tw.bounds[0][i] = tw.end[i] - fabs(tw.sphere.offset[i]) - tw.sphere.radius;
+ tw.bounds[1][i] = tw.start[i] + fabs(tw.sphere.offset[i]) + tw.sphere.radius;
+ }
+ }
+ }
+ else {
+ for ( i = 0 ; i < 3 ; i++ ) {
+ if ( tw.start[i] < tw.end[i] ) {
+ tw.bounds[0][i] = tw.start[i] + tw.size[0][i];
+ tw.bounds[1][i] = tw.end[i] + tw.size[1][i];
+ } else {
+ tw.bounds[0][i] = tw.end[i] + tw.size[0][i];
+ tw.bounds[1][i] = tw.start[i] + tw.size[1][i];
+ }
+ }
+ }
+
+ //
+ // check for position test special case
+ //
+ if (start[0] == end[0] && start[1] == end[1] && start[2] == end[2]) {
+ if ( model ) {
+#ifdef ALWAYS_BBOX_VS_BBOX // FIXME - compile time flag?
+ if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) {
+ tw.sphere.use = qfalse;
+ CM_TestInLeaf( &tw, &cmod->leaf );
+ }
+ else
+#elif defined(ALWAYS_CAPSULE_VS_CAPSULE)
+ if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) {
+ CM_TestCapsuleInCapsule( &tw, model );
+ }
+ else
+#endif
+ if ( model == CAPSULE_MODEL_HANDLE ) {
+ if ( tw.sphere.use ) {
+ CM_TestCapsuleInCapsule( &tw, model );
+ }
+ else {
+ CM_TestBoundingBoxInCapsule( &tw, model );
+ }
+ }
+ else {
+ CM_TestInLeaf( &tw, &cmod->leaf );
+ }
+ } else {
+ CM_PositionTest( &tw );
+ }
+ } else {
+ //
+ // check for point special case
+ //
+ if ( tw.size[0][0] == 0 && tw.size[0][1] == 0 && tw.size[0][2] == 0 ) {
+ tw.isPoint = qtrue;
+ VectorClear( tw.extents );
+ } else {
+ tw.isPoint = qfalse;
+ tw.extents[0] = tw.size[1][0];
+ tw.extents[1] = tw.size[1][1];
+ tw.extents[2] = tw.size[1][2];
+ }
+
+ //
+ // general sweeping through world
+ //
+ if ( model ) {
+#ifdef ALWAYS_BBOX_VS_BBOX
+ if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) {
+ tw.sphere.use = qfalse;
+ CM_TraceThroughLeaf( &tw, &cmod->leaf );
+ }
+ else
+#elif defined(ALWAYS_CAPSULE_VS_CAPSULE)
+ if ( model == BOX_MODEL_HANDLE || model == CAPSULE_MODEL_HANDLE) {
+ CM_TraceCapsuleThroughCapsule( &tw, model );
+ }
+ else
+#endif
+ if ( model == CAPSULE_MODEL_HANDLE ) {
+ if ( tw.sphere.use ) {
+ CM_TraceCapsuleThroughCapsule( &tw, model );
+ }
+ else {
+ CM_TraceBoundingBoxThroughCapsule( &tw, model );
+ }
+ }
+ else {
+ CM_TraceThroughLeaf( &tw, &cmod->leaf );
+ }
+ } else {
+ CM_TraceThroughTree( &tw, 0, 0, 1, tw.start, tw.end );
+ }
+ }
+
+ // generate endpos from the original, unmodified start/end
+ if ( tw.trace.fraction == 1 ) {
+ VectorCopy (end, tw.trace.endpos);
+ } else {
+ for ( i=0 ; i<3 ; i++ ) {
+ tw.trace.endpos[i] = start[i] + tw.trace.fraction * (end[i] - start[i]);
+ }
+ }
+
+ // If allsolid is set (was entirely inside something solid), the plane is not valid.
+ // If fraction == 1.0, we never hit anything, and thus the plane is not valid.
+ // Otherwise, the normal on the plane should have unit length
+ assert(tw.trace.allsolid ||
+ tw.trace.fraction == 1.0 ||
+ VectorLengthSquared(tw.trace.plane.normal) > 0.9999);
+ *results = tw.trace;
+}
+
+/*
+==================
+CM_BoxTrace
+==================
+*/
+void CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
+ vec3_t mins, vec3_t maxs,
+ clipHandle_t model, int brushmask, int capsule ) {
+ CM_Trace( results, start, end, mins, maxs, model, vec3_origin, brushmask, capsule, NULL );
+}
+
+/*
+==================
+CM_TransformedBoxTrace
+
+Handles offseting and rotation of the end points for moving and
+rotating entities
+==================
+*/
+void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
+ vec3_t mins, vec3_t maxs,
+ clipHandle_t model, int brushmask,
+ const vec3_t origin, const vec3_t angles, int capsule ) {
+ trace_t trace;
+ vec3_t start_l, end_l;
+ qboolean rotated;
+ vec3_t offset;
+ vec3_t symetricSize[2];
+ vec3_t matrix[3], transpose[3];
+ int i;
+ float halfwidth;
+ float halfheight;
+ float t;
+ sphere_t sphere;
+
+ if ( !mins ) {
+ mins = vec3_origin;
+ }
+ if ( !maxs ) {
+ maxs = vec3_origin;
+ }
+
+ // adjust so that mins and maxs are always symetric, which
+ // avoids some complications with plane expanding of rotated
+ // bmodels
+ for ( i = 0 ; i < 3 ; i++ ) {
+ offset[i] = ( mins[i] + maxs[i] ) * 0.5;
+ symetricSize[0][i] = mins[i] - offset[i];
+ symetricSize[1][i] = maxs[i] - offset[i];
+ start_l[i] = start[i] + offset[i];
+ end_l[i] = end[i] + offset[i];
+ }
+
+ // subtract origin offset
+ VectorSubtract( start_l, origin, start_l );
+ VectorSubtract( end_l, origin, end_l );
+
+ // rotate start and end into the models frame of reference
+ if ( model != BOX_MODEL_HANDLE &&
+ (angles[0] || angles[1] || angles[2]) ) {
+ rotated = qtrue;
+ } else {
+ rotated = qfalse;
+ }
+
+ halfwidth = symetricSize[ 1 ][ 0 ];
+ halfheight = symetricSize[ 1 ][ 2 ];
+
+ sphere.use = capsule;
+ sphere.radius = ( halfwidth > halfheight ) ? halfheight : halfwidth;
+ sphere.halfheight = halfheight;
+ t = halfheight - sphere.radius;
+
+ if (rotated) {
+ // rotation on trace line (start-end) instead of rotating the bmodel
+ // NOTE: This is still incorrect for bounding boxes because the actual bounding
+ // box that is swept through the model is not rotated. We cannot rotate
+ // the bounding box or the bmodel because that would make all the brush
+ // bevels invalid.
+ // However this is correct for capsules since a capsule itself is rotated too.
+ CreateRotationMatrix(angles, matrix);
+ RotatePoint(start_l, matrix);
+ RotatePoint(end_l, matrix);
+ // rotated sphere offset for capsule
+ sphere.offset[0] = matrix[0][ 2 ] * t;
+ sphere.offset[1] = -matrix[1][ 2 ] * t;
+ sphere.offset[2] = matrix[2][ 2 ] * t;
+ }
+ else {
+ VectorSet( sphere.offset, 0, 0, t );
+ }
+
+ // sweep the box through the model
+ CM_Trace( &trace, start_l, end_l, symetricSize[0], symetricSize[1], model, origin, brushmask, capsule, &sphere );
+
+ // if the bmodel was rotated and there was a collision
+ if ( rotated && trace.fraction != 1.0 ) {
+ // rotation of bmodel collision plane
+ TransposeMatrix(matrix, transpose);
+ RotatePoint(trace.plane.normal, transpose);
+ }
+
+ // re-calculate the end position of the trace because the trace.endpos
+ // calculated by CM_Trace could be rotated and have an offset
+ trace.endpos[0] = start[0] + trace.fraction * (end[0] - start[0]);
+ trace.endpos[1] = start[1] + trace.fraction * (end[1] - start[1]);
+ trace.endpos[2] = start[2] + trace.fraction * (end[2] - start[2]);
+
+ *results = trace;
+}
diff --git a/code/qcommon/cmd.c b/code/qcommon/cmd.c
new file mode 100644
index 0000000..f1243b3
--- /dev/null
+++ b/code/qcommon/cmd.c
@@ -0,0 +1,796 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cmd.c -- Quake script command processing module
+
+#include "q_shared.h"
+#include "qcommon.h"
+
+#define MAX_CMD_BUFFER 16384
+#define MAX_CMD_LINE 1024
+
+typedef struct {
+ byte *data;
+ int maxsize;
+ int cursize;
+} cmd_t;
+
+int cmd_wait;
+cmd_t cmd_text;
+byte cmd_text_buf[MAX_CMD_BUFFER];
+
+
+//=============================================================================
+
+/*
+============
+Cmd_Wait_f
+
+Causes execution of the remainder of the command buffer to be delayed until
+next frame. This allows commands like:
+bind g "cmd use rocket ; +attack ; wait ; -attack ; cmd use blaster"
+============
+*/
+void Cmd_Wait_f( void ) {
+ if ( Cmd_Argc() == 2 ) {
+ cmd_wait = atoi( Cmd_Argv( 1 ) );
+ if ( cmd_wait < 0 )
+ cmd_wait = 1; // ignore the argument
+ } else {
+ cmd_wait = 1;
+ }
+}
+
+
+/*
+=============================================================================
+
+ COMMAND BUFFER
+
+=============================================================================
+*/
+
+/*
+============
+Cbuf_Init
+============
+*/
+void Cbuf_Init (void)
+{
+ cmd_text.data = cmd_text_buf;
+ cmd_text.maxsize = MAX_CMD_BUFFER;
+ cmd_text.cursize = 0;
+}
+
+/*
+============
+Cbuf_AddText
+
+Adds command text at the end of the buffer, does NOT add a final \n
+============
+*/
+void Cbuf_AddText( const char *text ) {
+ int l;
+
+ l = strlen (text);
+
+ if (cmd_text.cursize + l >= cmd_text.maxsize)
+ {
+ Com_Printf ("Cbuf_AddText: overflow\n");
+ return;
+ }
+ Com_Memcpy(&cmd_text.data[cmd_text.cursize], text, l);
+ cmd_text.cursize += l;
+}
+
+
+/*
+============
+Cbuf_InsertText
+
+Adds command text immediately after the current command
+Adds a \n to the text
+============
+*/
+void Cbuf_InsertText( const char *text ) {
+ int len;
+ int i;
+
+ len = strlen( text ) + 1;
+ if ( len + cmd_text.cursize > cmd_text.maxsize ) {
+ Com_Printf( "Cbuf_InsertText overflowed\n" );
+ return;
+ }
+
+ // move the existing command text
+ for ( i = cmd_text.cursize - 1 ; i >= 0 ; i-- ) {
+ cmd_text.data[ i + len ] = cmd_text.data[ i ];
+ }
+
+ // copy the new text in
+ Com_Memcpy( cmd_text.data, text, len - 1 );
+
+ // add a \n
+ cmd_text.data[ len - 1 ] = '\n';
+
+ cmd_text.cursize += len;
+}
+
+
+/*
+============
+Cbuf_ExecuteText
+============
+*/
+void Cbuf_ExecuteText (int exec_when, const char *text)
+{
+ switch (exec_when)
+ {
+ case EXEC_NOW:
+ if (text && strlen(text) > 0) {
+ Com_DPrintf(S_COLOR_YELLOW "EXEC_NOW %s\n", text);
+ Cmd_ExecuteString (text);
+ } else {
+ Cbuf_Execute();
+ Com_DPrintf(S_COLOR_YELLOW "EXEC_NOW %s\n", cmd_text.data);
+ }
+ break;
+ case EXEC_INSERT:
+ Cbuf_InsertText (text);
+ break;
+ case EXEC_APPEND:
+ Cbuf_AddText (text);
+ break;
+ default:
+ Com_Error (ERR_FATAL, "Cbuf_ExecuteText: bad exec_when");
+ }
+}
+
+/*
+============
+Cbuf_Execute
+============
+*/
+void Cbuf_Execute (void)
+{
+ int i;
+ char *text;
+ char line[MAX_CMD_LINE];
+ int quotes;
+
+ while (cmd_text.cursize)
+ {
+ if ( cmd_wait > 0 ) {
+ // skip out while text still remains in buffer, leaving it
+ // for next frame
+ cmd_wait--;
+ break;
+ }
+
+ // find a \n or ; line break
+ text = (char *)cmd_text.data;
+
+ quotes = 0;
+ for (i=0 ; i< cmd_text.cursize ; i++)
+ {
+ if (text[i] == '"')
+ quotes++;
+ if ( !(quotes&1) && text[i] == ';')
+ break; // don't break if inside a quoted string
+ if (text[i] == '\n' || text[i] == '\r' )
+ break;
+ }
+
+ if( i >= (MAX_CMD_LINE - 1)) {
+ i = MAX_CMD_LINE - 1;
+ }
+
+ Com_Memcpy (line, text, i);
+ line[i] = 0;
+
+// delete the text from the command buffer and move remaining commands down
+// this is necessary because commands (exec) can insert data at the
+// beginning of the text buffer
+
+ if (i == cmd_text.cursize)
+ cmd_text.cursize = 0;
+ else
+ {
+ i++;
+ cmd_text.cursize -= i;
+ memmove (text, text+i, cmd_text.cursize);
+ }
+
+// execute the command line
+
+ Cmd_ExecuteString (line);
+ }
+}
+
+
+/*
+==============================================================================
+
+ SCRIPT COMMANDS
+
+==============================================================================
+*/
+
+
+/*
+===============
+Cmd_Exec_f
+===============
+*/
+void Cmd_Exec_f( void ) {
+ union {
+ char *c;
+ void *v;
+ } f;
+ int len;
+ char filename[MAX_QPATH];
+
+ if (Cmd_Argc () != 2) {
+ Com_Printf ("exec <filename> : execute a script file\n");
+ return;
+ }
+
+ Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
+ COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
+ len = FS_ReadFile( filename, &f.v);
+ if (!f.c) {
+ Com_Printf ("couldn't exec %s\n",Cmd_Argv(1));
+ return;
+ }
+ Com_Printf ("execing %s\n",Cmd_Argv(1));
+
+ Cbuf_InsertText (f.c);
+
+ FS_FreeFile (f.v);
+}
+
+
+/*
+===============
+Cmd_Vstr_f
+
+Inserts the current value of a variable as command text
+===============
+*/
+void Cmd_Vstr_f( void ) {
+ char *v;
+
+ if (Cmd_Argc () != 2) {
+ Com_Printf ("vstr <variablename> : execute a variable command\n");
+ return;
+ }
+
+ v = Cvar_VariableString( Cmd_Argv( 1 ) );
+ Cbuf_InsertText( va("%s\n", v ) );
+}
+
+
+/*
+===============
+Cmd_Echo_f
+
+Just prints the rest of the line to the console
+===============
+*/
+void Cmd_Echo_f (void)
+{
+ Com_Printf ("%s\n", Cmd_Args());
+}
+
+
+/*
+=============================================================================
+
+ COMMAND EXECUTION
+
+=============================================================================
+*/
+
+typedef struct cmd_function_s
+{
+ struct cmd_function_s *next;
+ char *name;
+ xcommand_t function;
+ completionFunc_t complete;
+} cmd_function_t;
+
+
+static int cmd_argc;
+static char *cmd_argv[MAX_STRING_TOKENS]; // points into cmd_tokenized
+static char cmd_tokenized[BIG_INFO_STRING+MAX_STRING_TOKENS]; // will have 0 bytes inserted
+static char cmd_cmd[BIG_INFO_STRING]; // the original command we received (no token processing)
+
+static cmd_function_t *cmd_functions; // possible commands to execute
+
+/*
+============
+Cmd_Argc
+============
+*/
+int Cmd_Argc( void ) {
+ return cmd_argc;
+}
+
+/*
+============
+Cmd_Argv
+============
+*/
+char *Cmd_Argv( int arg ) {
+ if ( (unsigned)arg >= cmd_argc ) {
+ return "";
+ }
+ return cmd_argv[arg];
+}
+
+/*
+============
+Cmd_ArgvBuffer
+
+The interpreted versions use this because
+they can't have pointers returned to them
+============
+*/
+void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength ) {
+ Q_strncpyz( buffer, Cmd_Argv( arg ), bufferLength );
+}
+
+
+/*
+============
+Cmd_Args
+
+Returns a single string containing argv(1) to argv(argc()-1)
+============
+*/
+char *Cmd_Args( void ) {
+ static char cmd_args[MAX_STRING_CHARS];
+ int i;
+
+ cmd_args[0] = 0;
+ for ( i = 1 ; i < cmd_argc ; i++ ) {
+ strcat( cmd_args, cmd_argv[i] );
+ if ( i != cmd_argc-1 ) {
+ strcat( cmd_args, " " );
+ }
+ }
+
+ return cmd_args;
+}
+
+/*
+============
+Cmd_Args
+
+Returns a single string containing argv(arg) to argv(argc()-1)
+============
+*/
+char *Cmd_ArgsFrom( int arg ) {
+ static char cmd_args[BIG_INFO_STRING];
+ int i;
+
+ cmd_args[0] = 0;
+ if (arg < 0)
+ arg = 0;
+ for ( i = arg ; i < cmd_argc ; i++ ) {
+ strcat( cmd_args, cmd_argv[i] );
+ if ( i != cmd_argc-1 ) {
+ strcat( cmd_args, " " );
+ }
+ }
+
+ return cmd_args;
+}
+
+/*
+============
+Cmd_ArgsBuffer
+
+The interpreted versions use this because
+they can't have pointers returned to them
+============
+*/
+void Cmd_ArgsBuffer( char *buffer, int bufferLength ) {
+ Q_strncpyz( buffer, Cmd_Args(), bufferLength );
+}
+
+/*
+============
+Cmd_Cmd
+
+Retrieve the unmodified command string
+For rcon use when you want to transmit without altering quoting
+https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
+============
+*/
+char *Cmd_Cmd(void)
+{
+ return cmd_cmd;
+}
+
+/*
+ Replace command separators with space to prevent interpretation
+ This is a hack to protect buggy qvms
+ https://bugzilla.icculus.org/show_bug.cgi?id=3593
+*/
+void Cmd_Args_Sanitize( void ) {
+ int i;
+ for ( i = 1 ; i < cmd_argc ; i++ ) {
+ char* c = cmd_argv[i];
+ while ((c = strpbrk(c, "\n\r;"))) {
+ *c = ' ';
+ ++c;
+ }
+ }
+}
+
+/*
+============
+Cmd_TokenizeString
+
+Parses the given string into command line tokens.
+The text is copied to a seperate buffer and 0 characters
+are inserted in the apropriate place, The argv array
+will point into this temporary buffer.
+============
+*/
+// NOTE TTimo define that to track tokenization issues
+//#define TKN_DBG
+static void Cmd_TokenizeString2( const char *text_in, qboolean ignoreQuotes ) {
+ const char *text;
+ char *textOut;
+
+#ifdef TKN_DBG
+ // FIXME TTimo blunt hook to try to find the tokenization of userinfo
+ Com_DPrintf("Cmd_TokenizeString: %s\n", text_in);
+#endif
+
+ // clear previous args
+ cmd_argc = 0;
+
+ if ( !text_in ) {
+ return;
+ }
+
+ Q_strncpyz( cmd_cmd, text_in, sizeof(cmd_cmd) );
+
+ text = text_in;
+ textOut = cmd_tokenized;
+
+ while ( 1 ) {
+ if ( cmd_argc == MAX_STRING_TOKENS ) {
+ return; // this is usually something malicious
+ }
+
+ while ( 1 ) {
+ // skip whitespace
+ while ( *text && *text <= ' ' ) {
+ text++;
+ }
+ if ( !*text ) {
+ return; // all tokens parsed
+ }
+
+ // skip // comments
+ if ( text[0] == '/' && text[1] == '/' ) {
+ return; // all tokens parsed
+ }
+
+ // skip /* */ comments
+ if ( text[0] == '/' && text[1] =='*' ) {
+ while ( *text && ( text[0] != '*' || text[1] != '/' ) ) {
+ text++;
+ }
+ if ( !*text ) {
+ return; // all tokens parsed
+ }
+ text += 2;
+ } else {
+ break; // we are ready to parse a token
+ }
+ }
+
+ // handle quoted strings
+ // NOTE TTimo this doesn't handle \" escaping
+ if ( !ignoreQuotes && *text == '"' ) {
+ cmd_argv[cmd_argc] = textOut;
+ cmd_argc++;
+ text++;
+ while ( *text && *text != '"' ) {
+ *textOut++ = *text++;
+ }
+ *textOut++ = 0;
+ if ( !*text ) {
+ return; // all tokens parsed
+ }
+ text++;
+ continue;
+ }
+
+ // regular token
+ cmd_argv[cmd_argc] = textOut;
+ cmd_argc++;
+
+ // skip until whitespace, quote, or command
+ while ( *text > ' ' ) {
+ if ( !ignoreQuotes && text[0] == '"' ) {
+ break;
+ }
+
+ if ( text[0] == '/' && text[1] == '/' ) {
+ break;
+ }
+
+ // skip /* */ comments
+ if ( text[0] == '/' && text[1] =='*' ) {
+ break;
+ }
+
+ *textOut++ = *text++;
+ }
+
+ *textOut++ = 0;
+
+ if ( !*text ) {
+ return; // all tokens parsed
+ }
+ }
+
+}
+
+/*
+============
+Cmd_TokenizeString
+============
+*/
+void Cmd_TokenizeString( const char *text_in ) {
+ Cmd_TokenizeString2( text_in, qfalse );
+}
+
+/*
+============
+Cmd_TokenizeStringIgnoreQuotes
+============
+*/
+void Cmd_TokenizeStringIgnoreQuotes( const char *text_in ) {
+ Cmd_TokenizeString2( text_in, qtrue );
+}
+
+/*
+============
+Cmd_AddCommand
+============
+*/
+void Cmd_AddCommand( const char *cmd_name, xcommand_t function ) {
+ cmd_function_t *cmd;
+
+ // fail if the command already exists
+ for ( cmd = cmd_functions ; cmd ; cmd=cmd->next ) {
+ if ( !strcmp( cmd_name, cmd->name ) ) {
+ // allow completion-only commands to be silently doubled
+ if ( function != NULL ) {
+ Com_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
+ }
+ return;
+ }
+ }
+
+ // use a small malloc to avoid zone fragmentation
+ cmd = S_Malloc (sizeof(cmd_function_t));
+ cmd->name = CopyString( cmd_name );
+ cmd->function = function;
+ cmd->complete = NULL;
+ cmd->next = cmd_functions;
+ cmd_functions = cmd;
+}
+
+/*
+============
+Cmd_SetCommandCompletionFunc
+============
+*/
+void Cmd_SetCommandCompletionFunc( const char *command, completionFunc_t complete ) {
+ cmd_function_t *cmd;
+
+ for( cmd = cmd_functions; cmd; cmd = cmd->next ) {
+ if( !Q_stricmp( command, cmd->name ) ) {
+ cmd->complete = complete;
+ }
+ }
+}
+
+/*
+============
+Cmd_RemoveCommand
+============
+*/
+void Cmd_RemoveCommand( const char *cmd_name ) {
+ cmd_function_t *cmd, **back;
+
+ back = &cmd_functions;
+ while( 1 ) {
+ cmd = *back;
+ if ( !cmd ) {
+ // command wasn't active
+ return;
+ }
+ if ( !strcmp( cmd_name, cmd->name ) ) {
+ *back = cmd->next;
+ if (cmd->name) {
+ Z_Free(cmd->name);
+ }
+ Z_Free (cmd);
+ return;
+ }
+ back = &cmd->next;
+ }
+}
+
+
+/*
+============
+Cmd_CommandCompletion
+============
+*/
+void Cmd_CommandCompletion( void(*callback)(const char *s) ) {
+ cmd_function_t *cmd;
+
+ for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
+ callback( cmd->name );
+ }
+}
+
+/*
+============
+Cmd_CompleteArgument
+============
+*/
+void Cmd_CompleteArgument( const char *command, char *args, int argNum ) {
+ cmd_function_t *cmd;
+
+ for( cmd = cmd_functions; cmd; cmd = cmd->next ) {
+ if( !Q_stricmp( command, cmd->name ) && cmd->complete ) {
+ cmd->complete( args, argNum );
+ }
+ }
+}
+
+
+/*
+============
+Cmd_ExecuteString
+
+A complete command line has been parsed, so try to execute it
+============
+*/
+void Cmd_ExecuteString( const char *text ) {
+ cmd_function_t *cmd, **prev;
+
+ // execute the command line
+ Cmd_TokenizeString( text );
+ if ( !Cmd_Argc() ) {
+ return; // no tokens
+ }
+
+ // check registered command functions
+ for ( prev = &cmd_functions ; *prev ; prev = &cmd->next ) {
+ cmd = *prev;
+ if ( !Q_stricmp( cmd_argv[0],cmd->name ) ) {
+ // rearrange the links so that the command will be
+ // near the head of the list next time it is used
+ *prev = cmd->next;
+ cmd->next = cmd_functions;
+ cmd_functions = cmd;
+
+ // perform the action
+ if ( !cmd->function ) {
+ // let the cgame or game handle it
+ break;
+ } else {
+ cmd->function ();
+ }
+ return;
+ }
+ }
+
+ // check cvars
+ if ( Cvar_Command() ) {
+ return;
+ }
+
+ // check client game commands
+ if ( com_cl_running && com_cl_running->integer && CL_GameCommand() ) {
+ return;
+ }
+
+ // check server game commands
+ if ( com_sv_running && com_sv_running->integer && SV_GameCommand() ) {
+ return;
+ }
+
+ // check ui commands
+ if ( com_cl_running && com_cl_running->integer && UI_GameCommand() ) {
+ return;
+ }
+
+ // send it as a server command if we are connected
+ // this will usually result in a chat message
+ CL_ForwardCommandToServer ( text );
+}
+
+/*
+============
+Cmd_List_f
+============
+*/
+void Cmd_List_f (void)
+{
+ cmd_function_t *cmd;
+ int i;
+ char *match;
+
+ if ( Cmd_Argc() > 1 ) {
+ match = Cmd_Argv( 1 );
+ } else {
+ match = NULL;
+ }
+
+ i = 0;
+ for (cmd=cmd_functions ; cmd ; cmd=cmd->next) {
+ if (match && !Com_Filter(match, cmd->name, qfalse)) continue;
+
+ Com_Printf ("%s\n", cmd->name);
+ i++;
+ }
+ Com_Printf ("%i commands\n", i);
+}
+
+/*
+==================
+Cmd_CompleteCfgName
+==================
+*/
+void Cmd_CompleteCfgName( char *args, int argNum ) {
+ if( argNum == 2 ) {
+ Field_CompleteFilename( "", "cfg", qfalse );
+ }
+}
+
+/*
+============
+Cmd_Init
+============
+*/
+void Cmd_Init (void) {
+ Cmd_AddCommand ("cmdlist",Cmd_List_f);
+ Cmd_AddCommand ("exec",Cmd_Exec_f);
+ Cmd_SetCommandCompletionFunc( "exec", Cmd_CompleteCfgName );
+ Cmd_AddCommand ("vstr",Cmd_Vstr_f);
+ Cmd_SetCommandCompletionFunc( "vstr", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("echo",Cmd_Echo_f);
+ Cmd_AddCommand ("wait", Cmd_Wait_f);
+}
+
diff --git a/code/qcommon/common.c b/code/qcommon/common.c
new file mode 100644
index 0000000..a225aa3
--- /dev/null
+++ b/code/qcommon/common.c
@@ -0,0 +1,3453 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// common.c -- misc functions used in client and server
+
+#include "q_shared.h"
+#include "qcommon.h"
+#include <setjmp.h>
+#ifndef _WIN32
+#include <netinet/in.h>
+#include <sys/stat.h> // umask
+#else
+#include <winsock.h>
+#endif
+
+int demo_protocols[] =
+{ 66, 67, 68, 0 };
+
+#define MAX_NUM_ARGVS 50
+
+#define MIN_DEDICATED_COMHUNKMEGS 1
+#define MIN_COMHUNKMEGS 56
+#define DEF_COMHUNKMEGS 64
+#define DEF_COMZONEMEGS 24
+#define DEF_COMHUNKMEGS_S XSTRING(DEF_COMHUNKMEGS)
+#define DEF_COMZONEMEGS_S XSTRING(DEF_COMZONEMEGS)
+
+int com_argc;
+char *com_argv[MAX_NUM_ARGVS+1];
+
+jmp_buf abortframe; // an ERR_DROP occured, exit the entire frame
+
+
+FILE *debuglogfile;
+static fileHandle_t logfile;
+fileHandle_t com_journalFile; // events are written here
+fileHandle_t com_journalDataFile; // config files are written here
+
+cvar_t *com_speeds;
+cvar_t *com_developer;
+cvar_t *com_dedicated;
+cvar_t *com_timescale;
+cvar_t *com_fixedtime;
+cvar_t *com_dropsim; // 0.0 to 1.0, simulated packet drops
+cvar_t *com_journal;
+cvar_t *com_maxfps;
+cvar_t *com_altivec;
+cvar_t *com_timedemo;
+cvar_t *com_sv_running;
+cvar_t *com_cl_running;
+cvar_t *com_logfile; // 1 = buffer log, 2 = flush after each print
+cvar_t *com_showtrace;
+cvar_t *com_version;
+cvar_t *com_blood;
+cvar_t *com_buildScript; // for automated data building scripts
+cvar_t *com_introPlayed;
+cvar_t *cl_paused;
+cvar_t *sv_paused;
+cvar_t *cl_packetdelay;
+cvar_t *sv_packetdelay;
+cvar_t *com_cameraMode;
+cvar_t *com_ansiColor;
+cvar_t *com_unfocused;
+cvar_t *com_maxfpsUnfocused;
+cvar_t *com_minimized;
+cvar_t *com_maxfpsMinimized;
+cvar_t *com_standalone;
+
+// com_speeds times
+int time_game;
+int time_frontend; // renderer frontend time
+int time_backend; // renderer backend time
+
+int com_frameTime;
+int com_frameMsec;
+int com_frameNumber;
+
+qboolean com_errorEntered = qfalse;
+qboolean com_fullyInitialized = qfalse;
+qboolean com_gameRestarting = qfalse;
+
+char com_errorMessage[MAXPRINTMSG];
+
+void Com_WriteConfig_f( void );
+void CIN_CloseAllVideos( void );
+
+//============================================================================
+
+static char *rd_buffer;
+static int rd_buffersize;
+static void (*rd_flush)( char *buffer );
+
+void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)( char *) )
+{
+ if (!buffer || !buffersize || !flush)
+ return;
+ rd_buffer = buffer;
+ rd_buffersize = buffersize;
+ rd_flush = flush;
+
+ *rd_buffer = 0;
+}
+
+void Com_EndRedirect (void)
+{
+ if ( rd_flush ) {
+ rd_flush(rd_buffer);
+ }
+
+ rd_buffer = NULL;
+ rd_buffersize = 0;
+ rd_flush = NULL;
+}
+
+/*
+=============
+Com_Printf
+
+Both client and server can use this, and it will output
+to the apropriate place.
+
+A raw string should NEVER be passed as fmt, because of "%f" type crashers.
+=============
+*/
+void QDECL Com_Printf( const char *fmt, ... ) {
+ va_list argptr;
+ char msg[MAXPRINTMSG];
+ static qboolean opening_qconsole = qfalse;
+
+
+ va_start (argptr,fmt);
+ Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
+ va_end (argptr);
+
+ if ( rd_buffer ) {
+ if ((strlen (msg) + strlen(rd_buffer)) > (rd_buffersize - 1)) {
+ rd_flush(rd_buffer);
+ *rd_buffer = 0;
+ }
+ Q_strcat(rd_buffer, rd_buffersize, msg);
+ // TTimo nooo .. that would defeat the purpose
+ //rd_flush(rd_buffer);
+ //*rd_buffer = 0;
+ return;
+ }
+
+#ifndef DEDICATED
+ CL_ConsolePrint( msg );
+#endif
+
+ // echo to dedicated console and early console
+ Sys_Print( msg );
+
+ // logfile
+ if ( com_logfile && com_logfile->integer ) {
+ // TTimo: only open the qconsole.log if the filesystem is in an initialized state
+ // also, avoid recursing in the qconsole.log opening (i.e. if fs_debug is on)
+ if ( !logfile && FS_Initialized() && !opening_qconsole) {
+ struct tm *newtime;
+ time_t aclock;
+
+ opening_qconsole = qtrue;
+
+ time( &aclock );
+ newtime = localtime( &aclock );
+
+ logfile = FS_FOpenFileWrite( "qconsole.log" );
+
+ if(logfile)
+ {
+ Com_Printf( "logfile opened on %s\n", asctime( newtime ) );
+
+ if ( com_logfile->integer > 1 )
+ {
+ // force it to not buffer so we get valid
+ // data even if we are crashing
+ FS_ForceFlush(logfile);
+ }
+ }
+ else
+ {
+ Com_Printf("Opening qconsole.log failed!\n");
+ Cvar_SetValue("logfile", 0);
+ }
+
+ opening_qconsole = qfalse;
+ }
+ if ( logfile && FS_Initialized()) {
+ FS_Write(msg, strlen(msg), logfile);
+ }
+ }
+}
+
+
+/*
+================
+Com_DPrintf
+
+A Com_Printf that only shows up if the "developer" cvar is set
+================
+*/
+void QDECL Com_DPrintf( const char *fmt, ...) {
+ va_list argptr;
+ char msg[MAXPRINTMSG];
+
+ if ( !com_developer || !com_developer->integer ) {
+ return; // don't confuse non-developers with techie stuff...
+ }
+
+ va_start (argptr,fmt);
+ Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
+ va_end (argptr);
+
+ Com_Printf ("%s", msg);
+}
+
+/*
+=============
+Com_Error
+
+Both client and server can use this, and it will
+do the apropriate things.
+=============
+*/
+void QDECL Com_Error( int code, const char *fmt, ... ) {
+ va_list argptr;
+ static int lastErrorTime;
+ static int errorCount;
+ static qboolean calledSysError = qfalse;
+ int currentTime;
+
+ if(com_errorEntered)
+ {
+ if(!calledSysError)
+ {
+ calledSysError = qtrue;
+ Sys_Error("recursive error after: %s", com_errorMessage);
+ }
+
+ return;
+ }
+
+ com_errorEntered = qtrue;
+
+ Cvar_Set("com_errorCode", va("%i", code));
+
+ // when we are running automated scripts, make sure we
+ // know if anything failed
+ if ( com_buildScript && com_buildScript->integer ) {
+ code = ERR_FATAL;
+ }
+
+ // if we are getting a solid stream of ERR_DROP, do an ERR_FATAL
+ currentTime = Sys_Milliseconds();
+ if ( currentTime - lastErrorTime < 100 ) {
+ if ( ++errorCount > 3 ) {
+ code = ERR_FATAL;
+ }
+ } else {
+ errorCount = 0;
+ }
+ lastErrorTime = currentTime;
+
+ va_start (argptr,fmt);
+ Q_vsnprintf (com_errorMessage, sizeof(com_errorMessage),fmt,argptr);
+ va_end (argptr);
+
+ if (code != ERR_DISCONNECT && code != ERR_NEED_CD)
+ Cvar_Set("com_errorMessage", com_errorMessage);
+
+ if (code == ERR_DISCONNECT || code == ERR_SERVERDISCONNECT) {
+ SV_Shutdown( "Server disconnected" );
+ CL_Disconnect( qtrue );
+ VM_Forced_Unload_Start();
+ CL_FlushMemory( );
+ VM_Forced_Unload_Done();
+ // make sure we can get at our local stuff
+ FS_PureServerSetLoadedPaks("", "");
+ com_errorEntered = qfalse;
+ longjmp (abortframe, -1);
+ } else if (code == ERR_DROP) {
+ Com_Printf ("********************\nERROR: %s\n********************\n", com_errorMessage);
+ SV_Shutdown (va("Server crashed: %s", com_errorMessage));
+ CL_Disconnect( qtrue );
+ VM_Forced_Unload_Start();
+ CL_FlushMemory( );
+ VM_Forced_Unload_Done();
+ FS_PureServerSetLoadedPaks("", "");
+ com_errorEntered = qfalse;
+ longjmp (abortframe, -1);
+ } else if ( code == ERR_NEED_CD ) {
+ SV_Shutdown( "Server didn't have CD" );
+ if ( com_cl_running && com_cl_running->integer ) {
+ CL_Disconnect( qtrue );
+ VM_Forced_Unload_Start();
+ CL_FlushMemory( );
+ VM_Forced_Unload_Done();
+ CL_CDDialog();
+ } else {
+ Com_Printf("Server didn't have CD\n" );
+ }
+ FS_PureServerSetLoadedPaks("", "");
+
+ com_errorEntered = qfalse;
+ longjmp (abortframe, -1);
+ } else {
+ CL_Shutdown ();
+ SV_Shutdown (va("Server fatal crashed: %s", com_errorMessage));
+ }
+
+ Com_Shutdown ();
+
+ calledSysError = qtrue;
+ Sys_Error ("%s", com_errorMessage);
+}
+
+
+/*
+=============
+Com_Quit_f
+
+Both client and server can use this, and it will
+do the apropriate things.
+=============
+*/
+void Com_Quit_f( void ) {
+ // don't try to shutdown if we are in a recursive error
+ char *p = Cmd_Args( );
+ if ( !com_errorEntered ) {
+ SV_Shutdown (p[0] ? p : "Server quit");
+ CL_Shutdown ();
+ Com_Shutdown ();
+ FS_Shutdown(qtrue);
+ }
+ Sys_Quit ();
+}
+
+
+
+/*
+============================================================================
+
+COMMAND LINE FUNCTIONS
+
++ characters seperate the commandLine string into multiple console
+command lines.
+
+All of these are valid:
+
+quake3 +set test blah +map test
+quake3 set test blah+map test
+quake3 set test blah + map test
+
+============================================================================
+*/
+
+#define MAX_CONSOLE_LINES 32
+int com_numConsoleLines;
+char *com_consoleLines[MAX_CONSOLE_LINES];
+
+/*
+==================
+Com_ParseCommandLine
+
+Break it up into multiple console lines
+==================
+*/
+void Com_ParseCommandLine( char *commandLine ) {
+ int inq = 0;
+ com_consoleLines[0] = commandLine;
+ com_numConsoleLines = 1;
+
+ while ( *commandLine ) {
+ if (*commandLine == '"') {
+ inq = !inq;
+ }
+ // look for a + seperating character
+ // if commandLine came from a file, we might have real line seperators
+ if ( (*commandLine == '+' && !inq) || *commandLine == '\n' || *commandLine == '\r' ) {
+ if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
+ return;
+ }
+ com_consoleLines[com_numConsoleLines] = commandLine + 1;
+ com_numConsoleLines++;
+ *commandLine = 0;
+ }
+ commandLine++;
+ }
+}
+
+
+/*
+===================
+Com_SafeMode
+
+Check for "safe" on the command line, which will
+skip loading of q3config.cfg
+===================
+*/
+qboolean Com_SafeMode( void ) {
+ int i;
+
+ for ( i = 0 ; i < com_numConsoleLines ; i++ ) {
+ Cmd_TokenizeString( com_consoleLines[i] );
+ if ( !Q_stricmp( Cmd_Argv(0), "safe" )
+ || !Q_stricmp( Cmd_Argv(0), "cvar_restart" ) ) {
+ com_consoleLines[i][0] = 0;
+ return qtrue;
+ }
+ }
+ return qfalse;
+}
+
+
+/*
+===============
+Com_StartupVariable
+
+Searches for command line parameters that are set commands.
+If match is not NULL, only that cvar will be looked for.
+That is necessary because cddir and basedir need to be set
+before the filesystem is started, but all other sets should
+be after execing the config and default.
+===============
+*/
+void Com_StartupVariable( const char *match ) {
+ int i;
+ char *s;
+ cvar_t *cv;
+
+ for (i=0 ; i < com_numConsoleLines ; i++) {
+ Cmd_TokenizeString( com_consoleLines[i] );
+ if ( strcmp( Cmd_Argv(0), "set" ) ) {
+ continue;
+ }
+
+ s = Cmd_Argv(1);
+ if ( !match || !strcmp( s, match ) ) {
+ Cvar_Set( s, Cmd_Argv(2) );
+ cv = Cvar_Get( s, "", 0 );
+ cv->flags |= CVAR_USER_CREATED;
+// com_consoleLines[i] = 0;
+ }
+ }
+}
+
+
+/*
+=================
+Com_AddStartupCommands
+
+Adds command line parameters as script statements
+Commands are seperated by + signs
+
+Returns qtrue if any late commands were added, which
+will keep the demoloop from immediately starting
+=================
+*/
+qboolean Com_AddStartupCommands( void ) {
+ int i;
+ qboolean added;
+
+ added = qfalse;
+ // quote every token, so args with semicolons can work
+ for (i=0 ; i < com_numConsoleLines ; i++) {
+ if ( !com_consoleLines[i] || !com_consoleLines[i][0] ) {
+ continue;
+ }
+
+ // set commands already added with Com_StartupVariable
+ if ( !Q_stricmpn( com_consoleLines[i], "set", 3 ) ) {
+ continue;
+ }
+
+ added = qtrue;
+ Cbuf_AddText( com_consoleLines[i] );
+ Cbuf_AddText( "\n" );
+ }
+
+ return added;
+}
+
+
+//============================================================================
+
+void Info_Print( const char *s ) {
+ char key[512];
+ char value[512];
+ char *o;
+ int l;
+
+ if (*s == '\\')
+ s++;
+ while (*s)
+ {
+ o = key;
+ while (*s && *s != '\\')
+ *o++ = *s++;
+
+ l = o - key;
+ if (l < 20)
+ {
+ Com_Memset (o, ' ', 20-l);
+ key[20] = 0;
+ }
+ else
+ *o = 0;
+ Com_Printf ("%s", key);
+
+ if (!*s)
+ {
+ Com_Printf ("MISSING VALUE\n");
+ return;
+ }
+
+ o = value;
+ s++;
+ while (*s && *s != '\\')
+ *o++ = *s++;
+ *o = 0;
+
+ if (*s)
+ s++;
+ Com_Printf ("%s\n", value);
+ }
+}
+
+/*
+============
+Com_StringContains
+============
+*/
+char *Com_StringContains(char *str1, char *str2, int casesensitive) {
+ int len, i, j;
+
+ len = strlen(str1) - strlen(str2);
+ for (i = 0; i <= len; i++, str1++) {
+ for (j = 0; str2[j]; j++) {
+ if (casesensitive) {
+ if (str1[j] != str2[j]) {
+ break;
+ }
+ }
+ else {
+ if (toupper(str1[j]) != toupper(str2[j])) {
+ break;
+ }
+ }
+ }
+ if (!str2[j]) {
+ return str1;
+ }
+ }
+ return NULL;
+}
+
+/*
+============
+Com_Filter
+============
+*/
+int Com_Filter(char *filter, char *name, int casesensitive)
+{
+ char buf[MAX_TOKEN_CHARS];
+ char *ptr;
+ int i, found;
+
+ while(*filter) {
+ if (*filter == '*') {
+ filter++;
+ for (i = 0; *filter; i++) {
+ if (*filter == '*' || *filter == '?') break;
+ buf[i] = *filter;
+ filter++;
+ }
+ buf[i] = '\0';
+ if (strlen(buf)) {
+ ptr = Com_StringContains(name, buf, casesensitive);
+ if (!ptr) return qfalse;
+ name = ptr + strlen(buf);
+ }
+ }
+ else if (*filter == '?') {
+ filter++;
+ name++;
+ }
+ else if (*filter == '[' && *(filter+1) == '[') {
+ filter++;
+ }
+ else if (*filter == '[') {
+ filter++;
+ found = qfalse;
+ while(*filter && !found) {
+ if (*filter == ']' && *(filter+1) != ']') break;
+ if (*(filter+1) == '-' && *(filter+2) && (*(filter+2) != ']' || *(filter+3) == ']')) {
+ if (casesensitive) {
+ if (*name >= *filter && *name <= *(filter+2)) found = qtrue;
+ }
+ else {
+ if (toupper(*name) >= toupper(*filter) &&
+ toupper(*name) <= toupper(*(filter+2))) found = qtrue;
+ }
+ filter += 3;
+ }
+ else {
+ if (casesensitive) {
+ if (*filter == *name) found = qtrue;
+ }
+ else {
+ if (toupper(*filter) == toupper(*name)) found = qtrue;
+ }
+ filter++;
+ }
+ }
+ if (!found) return qfalse;
+ while(*filter) {
+ if (*filter == ']' && *(filter+1) != ']') break;
+ filter++;
+ }
+ filter++;
+ name++;
+ }
+ else {
+ if (casesensitive) {
+ if (*filter != *name) return qfalse;
+ }
+ else {
+ if (toupper(*filter) != toupper(*name)) return qfalse;
+ }
+ filter++;
+ name++;
+ }
+ }
+ return qtrue;
+}
+
+/*
+============
+Com_FilterPath
+============
+*/
+int Com_FilterPath(char *filter, char *name, int casesensitive)
+{
+ int i;
+ char new_filter[MAX_QPATH];
+ char new_name[MAX_QPATH];
+
+ for (i = 0; i < MAX_QPATH-1 && filter[i]; i++) {
+ if ( filter[i] == '\\' || filter[i] == ':' ) {
+ new_filter[i] = '/';
+ }
+ else {
+ new_filter[i] = filter[i];
+ }
+ }
+ new_filter[i] = '\0';
+ for (i = 0; i < MAX_QPATH-1 && name[i]; i++) {
+ if ( name[i] == '\\' || name[i] == ':' ) {
+ new_name[i] = '/';
+ }
+ else {
+ new_name[i] = name[i];
+ }
+ }
+ new_name[i] = '\0';
+ return Com_Filter(new_filter, new_name, casesensitive);
+}
+
+/*
+================
+Com_RealTime
+================
+*/
+int Com_RealTime(qtime_t *qtime) {
+ time_t t;
+ struct tm *tms;
+
+ t = time(NULL);
+ if (!qtime)
+ return t;
+ tms = localtime(&t);
+ if (tms) {
+ qtime->tm_sec = tms->tm_sec;
+ qtime->tm_min = tms->tm_min;
+ qtime->tm_hour = tms->tm_hour;
+ qtime->tm_mday = tms->tm_mday;
+ qtime->tm_mon = tms->tm_mon;
+ qtime->tm_year = tms->tm_year;
+ qtime->tm_wday = tms->tm_wday;
+ qtime->tm_yday = tms->tm_yday;
+ qtime->tm_isdst = tms->tm_isdst;
+ }
+ return t;
+}
+
+
+/*
+==============================================================================
+
+ ZONE MEMORY ALLOCATION
+
+There is never any space between memblocks, and there will never be two
+contiguous free memblocks.
+
+The rover can be left pointing at a non-empty block
+
+The zone calls are pretty much only used for small strings and structures,
+all big things are allocated on the hunk.
+==============================================================================
+*/
+
+#define ZONEID 0x1d4a11
+#define MINFRAGMENT 64
+
+typedef struct zonedebug_s {
+ char *label;
+ char *file;
+ int line;
+ int allocSize;
+} zonedebug_t;
+
+typedef struct memblock_s {
+ int size; // including the header and possibly tiny fragments
+ int tag; // a tag of 0 is a free block
+ struct memblock_s *next, *prev;
+ int id; // should be ZONEID
+#ifdef ZONE_DEBUG
+ zonedebug_t d;
+#endif
+} memblock_t;
+
+typedef struct {
+ int size; // total bytes malloced, including header
+ int used; // total bytes used
+ memblock_t blocklist; // start / end cap for linked list
+ memblock_t *rover;
+} memzone_t;
+
+// main zone for all "dynamic" memory allocation
+memzone_t *mainzone;
+// we also have a small zone for small allocations that would only
+// fragment the main zone (think of cvar and cmd strings)
+memzone_t *smallzone;
+
+void Z_CheckHeap( void );
+
+/*
+========================
+Z_ClearZone
+========================
+*/
+void Z_ClearZone( memzone_t *zone, int size ) {
+ memblock_t *block;
+
+ // set the entire zone to one free block
+
+ zone->blocklist.next = zone->blocklist.prev = block =
+ (memblock_t *)( (byte *)zone + sizeof(memzone_t) );
+ zone->blocklist.tag = 1; // in use block
+ zone->blocklist.id = 0;
+ zone->blocklist.size = 0;
+ zone->rover = block;
+ zone->size = size;
+ zone->used = 0;
+
+ block->prev = block->next = &zone->blocklist;
+ block->tag = 0; // free block
+ block->id = ZONEID;
+ block->size = size - sizeof(memzone_t);
+}
+
+/*
+========================
+Z_AvailableZoneMemory
+========================
+*/
+int Z_AvailableZoneMemory( memzone_t *zone ) {
+ return zone->size - zone->used;
+}
+
+/*
+========================
+Z_AvailableMemory
+========================
+*/
+int Z_AvailableMemory( void ) {
+ return Z_AvailableZoneMemory( mainzone );
+}
+
+/*
+========================
+Z_Free
+========================
+*/
+void Z_Free( void *ptr ) {
+ memblock_t *block, *other;
+ memzone_t *zone;
+
+ if (!ptr) {
+ Com_Error( ERR_DROP, "Z_Free: NULL pointer" );
+ }
+
+ block = (memblock_t *) ( (byte *)ptr - sizeof(memblock_t));
+ if (block->id != ZONEID) {
+ Com_Error( ERR_FATAL, "Z_Free: freed a pointer without ZONEID" );
+ }
+ if (block->tag == 0) {
+ Com_Error( ERR_FATAL, "Z_Free: freed a freed pointer" );
+ }
+ // if static memory
+ if (block->tag == TAG_STATIC) {
+ return;
+ }
+
+ // check the memory trash tester
+ if ( *(int *)((byte *)block + block->size - 4 ) != ZONEID ) {
+ Com_Error( ERR_FATAL, "Z_Free: memory block wrote past end" );
+ }
+
+ if (block->tag == TAG_SMALL) {
+ zone = smallzone;
+ }
+ else {
+ zone = mainzone;
+ }
+
+ zone->used -= block->size;
+ // set the block to something that should cause problems
+ // if it is referenced...
+ Com_Memset( ptr, 0xaa, block->size - sizeof( *block ) );
+
+ block->tag = 0; // mark as free
+
+ other = block->prev;
+ if (!other->tag) {
+ // merge with previous free block
+ other->size += block->size;
+ other->next = block->next;
+ other->next->prev = other;
+ if (block == zone->rover) {
+ zone->rover = other;
+ }
+ block = other;
+ }
+
+ zone->rover = block;
+
+ other = block->next;
+ if ( !other->tag ) {
+ // merge the next free block onto the end
+ block->size += other->size;
+ block->next = other->next;
+ block->next->prev = block;
+ if (other == zone->rover) {
+ zone->rover = block;
+ }
+ }
+}
+
+
+/*
+================
+Z_FreeTags
+================
+*/
+void Z_FreeTags( int tag ) {
+ int count;
+ memzone_t *zone;
+
+ if ( tag == TAG_SMALL ) {
+ zone = smallzone;
+ }
+ else {
+ zone = mainzone;
+ }
+ count = 0;
+ // use the rover as our pointer, because
+ // Z_Free automatically adjusts it
+ zone->rover = zone->blocklist.next;
+ do {
+ if ( zone->rover->tag == tag ) {
+ count++;
+ Z_Free( (void *)(zone->rover + 1) );
+ continue;
+ }
+ zone->rover = zone->rover->next;
+ } while ( zone->rover != &zone->blocklist );
+}
+
+
+/*
+================
+Z_TagMalloc
+================
+*/
+#ifdef ZONE_DEBUG
+void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ) {
+#else
+void *Z_TagMalloc( int size, int tag ) {
+#endif
+ int extra, allocSize;
+ memblock_t *start, *rover, *new, *base;
+ memzone_t *zone;
+
+ if (!tag) {
+ Com_Error( ERR_FATAL, "Z_TagMalloc: tried to use a 0 tag" );
+ }
+
+ if ( tag == TAG_SMALL ) {
+ zone = smallzone;
+ }
+ else {
+ zone = mainzone;
+ }
+
+ allocSize = size;
+ //
+ // scan through the block list looking for the first free block
+ // of sufficient size
+ //
+ size += sizeof(memblock_t); // account for size of block header
+ size += 4; // space for memory trash tester
+ size = PAD(size, sizeof(intptr_t)); // align to 32/64 bit boundary
+
+ base = rover = zone->rover;
+ start = base->prev;
+
+ do {
+ if (rover == start) {
+#ifdef ZONE_DEBUG
+ Z_LogHeap();
+#endif
+ // scaned all the way around the list
+ Com_Error( ERR_FATAL, "Z_Malloc: failed on allocation of %i bytes from the %s zone",
+ size, zone == smallzone ? "small" : "main");
+ return NULL;
+ }
+ if (rover->tag) {
+ base = rover = rover->next;
+ } else {
+ rover = rover->next;
+ }
+ } while (base->tag || base->size < size);
+
+ //
+ // found a block big enough
+ //
+ extra = base->size - size;
+ if (extra > MINFRAGMENT) {
+ // there will be a free fragment after the allocated block
+ new = (memblock_t *) ((byte *)base + size );
+ new->size = extra;
+ new->tag = 0; // free block
+ new->prev = base;
+ new->id = ZONEID;
+ new->next = base->next;
+ new->next->prev = new;
+ base->next = new;
+ base->size = size;
+ }
+
+ base->tag = tag; // no longer a free block
+
+ zone->rover = base->next; // next allocation will start looking here
+ zone->used += base->size; //
+
+ base->id = ZONEID;
+
+#ifdef ZONE_DEBUG
+ base->d.label = label;
+ base->d.file = file;
+ base->d.line = line;
+ base->d.allocSize = allocSize;
+#endif
+
+ // marker for memory trash testing
+ *(int *)((byte *)base + base->size - 4) = ZONEID;
+
+ return (void *) ((byte *)base + sizeof(memblock_t));
+}
+
+/*
+========================
+Z_Malloc
+========================
+*/
+#ifdef ZONE_DEBUG
+void *Z_MallocDebug( int size, char *label, char *file, int line ) {
+#else
+void *Z_Malloc( int size ) {
+#endif
+ void *buf;
+
+ //Z_CheckHeap (); // DEBUG
+
+#ifdef ZONE_DEBUG
+ buf = Z_TagMallocDebug( size, TAG_GENERAL, label, file, line );
+#else
+ buf = Z_TagMalloc( size, TAG_GENERAL );
+#endif
+ Com_Memset( buf, 0, size );
+
+ return buf;
+}
+
+#ifdef ZONE_DEBUG
+void *S_MallocDebug( int size, char *label, char *file, int line ) {
+ return Z_TagMallocDebug( size, TAG_SMALL, label, file, line );
+}
+#else
+void *S_Malloc( int size ) {
+ return Z_TagMalloc( size, TAG_SMALL );
+}
+#endif
+
+/*
+========================
+Z_CheckHeap
+========================
+*/
+void Z_CheckHeap( void ) {
+ memblock_t *block;
+
+ for (block = mainzone->blocklist.next ; ; block = block->next) {
+ if (block->next == &mainzone->blocklist) {
+ break; // all blocks have been hit
+ }
+ if ( (byte *)block + block->size != (byte *)block->next)
+ Com_Error( ERR_FATAL, "Z_CheckHeap: block size does not touch the next block\n" );
+ if ( block->next->prev != block) {
+ Com_Error( ERR_FATAL, "Z_CheckHeap: next block doesn't have proper back link\n" );
+ }
+ if ( !block->tag && !block->next->tag ) {
+ Com_Error( ERR_FATAL, "Z_CheckHeap: two consecutive free blocks\n" );
+ }
+ }
+}
+
+/*
+========================
+Z_LogZoneHeap
+========================
+*/
+void Z_LogZoneHeap( memzone_t *zone, char *name ) {
+#ifdef ZONE_DEBUG
+ char dump[32], *ptr;
+ int i, j;
+#endif
+ memblock_t *block;
+ char buf[4096];
+ int size, allocSize, numBlocks;
+
+ if (!logfile || !FS_Initialized())
+ return;
+ size = allocSize = numBlocks = 0;
+ Com_sprintf(buf, sizeof(buf), "\r\n================\r\n%s log\r\n================\r\n", name);
+ FS_Write(buf, strlen(buf), logfile);
+ for (block = zone->blocklist.next ; block->next != &zone->blocklist; block = block->next) {
+ if (block->tag) {
+#ifdef ZONE_DEBUG
+ ptr = ((char *) block) + sizeof(memblock_t);
+ j = 0;
+ for (i = 0; i < 20 && i < block->d.allocSize; i++) {
+ if (ptr[i] >= 32 && ptr[i] < 127) {
+ dump[j++] = ptr[i];
+ }
+ else {
+ dump[j++] = '_';
+ }
+ }
+ dump[j] = '\0';
+ Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s) [%s]\r\n", block->d.allocSize, block->d.file, block->d.line, block->d.label, dump);
+ FS_Write(buf, strlen(buf), logfile);
+ allocSize += block->d.allocSize;
+#endif
+ size += block->size;
+ numBlocks++;
+ }
+ }
+#ifdef ZONE_DEBUG
+ // subtract debug memory
+ size -= numBlocks * sizeof(zonedebug_t);
+#else
+ allocSize = numBlocks * sizeof(memblock_t); // + 32 bit alignment
+#endif
+ Com_sprintf(buf, sizeof(buf), "%d %s memory in %d blocks\r\n", size, name, numBlocks);
+ FS_Write(buf, strlen(buf), logfile);
+ Com_sprintf(buf, sizeof(buf), "%d %s memory overhead\r\n", size - allocSize, name);
+ FS_Write(buf, strlen(buf), logfile);
+}
+
+/*
+========================
+Z_LogHeap
+========================
+*/
+void Z_LogHeap( void ) {
+ Z_LogZoneHeap( mainzone, "MAIN" );
+ Z_LogZoneHeap( smallzone, "SMALL" );
+}
+
+// static mem blocks to reduce a lot of small zone overhead
+typedef struct memstatic_s {
+ memblock_t b;
+ byte mem[2];
+} memstatic_t;
+
+memstatic_t emptystring =
+ { {(sizeof(memblock_t)+2 + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'\0', '\0'} };
+memstatic_t numberstring[] = {
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'0', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'1', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'2', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'3', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'4', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'5', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'6', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'7', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'8', '\0'} },
+ { {(sizeof(memstatic_t) + 3) & ~3, TAG_STATIC, NULL, NULL, ZONEID}, {'9', '\0'} }
+};
+
+/*
+========================
+CopyString
+
+ NOTE: never write over the memory CopyString returns because
+ memory from a memstatic_t might be returned
+========================
+*/
+char *CopyString( const char *in ) {
+ char *out;
+
+ if (!in[0]) {
+ return ((char *)&emptystring) + sizeof(memblock_t);
+ }
+ else if (!in[1]) {
+ if (in[0] >= '0' && in[0] <= '9') {
+ return ((char *)&numberstring[in[0]-'0']) + sizeof(memblock_t);
+ }
+ }
+ out = S_Malloc (strlen(in)+1);
+ strcpy (out, in);
+ return out;
+}
+
+/*
+==============================================================================
+
+Goals:
+ reproducable without history effects -- no out of memory errors on weird map to map changes
+ allow restarting of the client without fragmentation
+ minimize total pages in use at run time
+ minimize total pages needed during load time
+
+ Single block of memory with stack allocators coming from both ends towards the middle.
+
+ One side is designated the temporary memory allocator.
+
+ Temporary memory can be allocated and freed in any order.
+
+ A highwater mark is kept of the most in use at any time.
+
+ When there is no temporary memory allocated, the permanent and temp sides
+ can be switched, allowing the already touched temp memory to be used for
+ permanent storage.
+
+ Temp memory must never be allocated on two ends at once, or fragmentation
+ could occur.
+
+ If we have any in-use temp memory, additional temp allocations must come from
+ that side.
+
+ If not, we can choose to make either side the new temp side and push future
+ permanent allocations to the other side. Permanent allocations should be
+ kept on the side that has the current greatest wasted highwater mark.
+
+==============================================================================
+*/
+
+
+#define HUNK_MAGIC 0x89537892
+#define HUNK_FREE_MAGIC 0x89537893
+
+typedef struct {
+ int magic;
+ int size;
+} hunkHeader_t;
+
+typedef struct {
+ int mark;
+ int permanent;
+ int temp;
+ int tempHighwater;
+} hunkUsed_t;
+
+typedef struct hunkblock_s {
+ int size;
+ byte printed;
+ struct hunkblock_s *next;
+ char *label;
+ char *file;
+ int line;
+} hunkblock_t;
+
+static hunkblock_t *hunkblocks;
+
+static hunkUsed_t hunk_low, hunk_high;
+static hunkUsed_t *hunk_permanent, *hunk_temp;
+
+static byte *s_hunkData = NULL;
+static int s_hunkTotal;
+
+static int s_zoneTotal;
+static int s_smallZoneTotal;
+
+
+/*
+=================
+Com_Meminfo_f
+=================
+*/
+void Com_Meminfo_f( void ) {
+ memblock_t *block;
+ int zoneBytes, zoneBlocks;
+ int smallZoneBytes, smallZoneBlocks;
+ int botlibBytes, rendererBytes;
+ int unused;
+
+ zoneBytes = 0;
+ botlibBytes = 0;
+ rendererBytes = 0;
+ zoneBlocks = 0;
+ for (block = mainzone->blocklist.next ; ; block = block->next) {
+ if ( Cmd_Argc() != 1 ) {
+ Com_Printf ("block:%p size:%7i tag:%3i\n",
+ (void *)block, block->size, block->tag);
+ }
+ if ( block->tag ) {
+ zoneBytes += block->size;
+ zoneBlocks++;
+ if ( block->tag == TAG_BOTLIB ) {
+ botlibBytes += block->size;
+ } else if ( block->tag == TAG_RENDERER ) {
+ rendererBytes += block->size;
+ }
+ }
+
+ if (block->next == &mainzone->blocklist) {
+ break; // all blocks have been hit
+ }
+ if ( (byte *)block + block->size != (byte *)block->next) {
+ Com_Printf ("ERROR: block size does not touch the next block\n");
+ }
+ if ( block->next->prev != block) {
+ Com_Printf ("ERROR: next block doesn't have proper back link\n");
+ }
+ if ( !block->tag && !block->next->tag ) {
+ Com_Printf ("ERROR: two consecutive free blocks\n");
+ }
+ }
+
+ smallZoneBytes = 0;
+ smallZoneBlocks = 0;
+ for (block = smallzone->blocklist.next ; ; block = block->next) {
+ if ( block->tag ) {
+ smallZoneBytes += block->size;
+ smallZoneBlocks++;
+ }
+
+ if (block->next == &smallzone->blocklist) {
+ break; // all blocks have been hit
+ }
+ }
+
+ Com_Printf( "%8i bytes total hunk\n", s_hunkTotal );
+ Com_Printf( "%8i bytes total zone\n", s_zoneTotal );
+ Com_Printf( "\n" );
+ Com_Printf( "%8i low mark\n", hunk_low.mark );
+ Com_Printf( "%8i low permanent\n", hunk_low.permanent );
+ if ( hunk_low.temp != hunk_low.permanent ) {
+ Com_Printf( "%8i low temp\n", hunk_low.temp );
+ }
+ Com_Printf( "%8i low tempHighwater\n", hunk_low.tempHighwater );
+ Com_Printf( "\n" );
+ Com_Printf( "%8i high mark\n", hunk_high.mark );
+ Com_Printf( "%8i high permanent\n", hunk_high.permanent );
+ if ( hunk_high.temp != hunk_high.permanent ) {
+ Com_Printf( "%8i high temp\n", hunk_high.temp );
+ }
+ Com_Printf( "%8i high tempHighwater\n", hunk_high.tempHighwater );
+ Com_Printf( "\n" );
+ Com_Printf( "%8i total hunk in use\n", hunk_low.permanent + hunk_high.permanent );
+ unused = 0;
+ if ( hunk_low.tempHighwater > hunk_low.permanent ) {
+ unused += hunk_low.tempHighwater - hunk_low.permanent;
+ }
+ if ( hunk_high.tempHighwater > hunk_high.permanent ) {
+ unused += hunk_high.tempHighwater - hunk_high.permanent;
+ }
+ Com_Printf( "%8i unused highwater\n", unused );
+ Com_Printf( "\n" );
+ Com_Printf( "%8i bytes in %i zone blocks\n", zoneBytes, zoneBlocks );
+ Com_Printf( " %8i bytes in dynamic botlib\n", botlibBytes );
+ Com_Printf( " %8i bytes in dynamic renderer\n", rendererBytes );
+ Com_Printf( " %8i bytes in dynamic other\n", zoneBytes - ( botlibBytes + rendererBytes ) );
+ Com_Printf( " %8i bytes in small Zone memory\n", smallZoneBytes );
+}
+
+/*
+===============
+Com_TouchMemory
+
+Touch all known used data to make sure it is paged in
+===============
+*/
+void Com_TouchMemory( void ) {
+ int start, end;
+ int i, j;
+ int sum;
+ memblock_t *block;
+
+ Z_CheckHeap();
+
+ start = Sys_Milliseconds();
+
+ sum = 0;
+
+ j = hunk_low.permanent >> 2;
+ for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
+ sum += ((int *)s_hunkData)[i];
+ }
+
+ i = ( s_hunkTotal - hunk_high.permanent ) >> 2;
+ j = hunk_high.permanent >> 2;
+ for ( ; i < j ; i+=64 ) { // only need to touch each page
+ sum += ((int *)s_hunkData)[i];
+ }
+
+ for (block = mainzone->blocklist.next ; ; block = block->next) {
+ if ( block->tag ) {
+ j = block->size >> 2;
+ for ( i = 0 ; i < j ; i+=64 ) { // only need to touch each page
+ sum += ((int *)block)[i];
+ }
+ }
+ if ( block->next == &mainzone->blocklist ) {
+ break; // all blocks have been hit
+ }
+ }
+
+ end = Sys_Milliseconds();
+
+ Com_Printf( "Com_TouchMemory: %i msec\n", end - start );
+}
+
+
+
+/*
+=================
+Com_InitZoneMemory
+=================
+*/
+void Com_InitSmallZoneMemory( void ) {
+ s_smallZoneTotal = 512 * 1024;
+ smallzone = calloc( s_smallZoneTotal, 1 );
+ if ( !smallzone ) {
+ Com_Error( ERR_FATAL, "Small zone data failed to allocate %1.1f megs", (float)s_smallZoneTotal / (1024*1024) );
+ }
+ Z_ClearZone( smallzone, s_smallZoneTotal );
+
+ return;
+}
+
+void Com_InitZoneMemory( void ) {
+ cvar_t *cv;
+
+ // Please note: com_zoneMegs can only be set on the command line, and
+ // not in q3config.cfg or Com_StartupVariable, as they haven't been
+ // executed by this point. It's a chicken and egg problem. We need the
+ // memory manager configured to handle those places where you would
+ // configure the memory manager.
+
+ // allocate the random block zone
+ cv = Cvar_Get( "com_zoneMegs", DEF_COMZONEMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
+
+ if ( cv->integer < DEF_COMZONEMEGS ) {
+ s_zoneTotal = 1024 * 1024 * DEF_COMZONEMEGS;
+ } else {
+ s_zoneTotal = cv->integer * 1024 * 1024;
+ }
+
+ mainzone = calloc( s_zoneTotal, 1 );
+ if ( !mainzone ) {
+ Com_Error( ERR_FATAL, "Zone data failed to allocate %i megs", s_zoneTotal / (1024*1024) );
+ }
+ Z_ClearZone( mainzone, s_zoneTotal );
+
+}
+
+/*
+=================
+Hunk_Log
+=================
+*/
+void Hunk_Log( void) {
+ hunkblock_t *block;
+ char buf[4096];
+ int size, numBlocks;
+
+ if (!logfile || !FS_Initialized())
+ return;
+ size = 0;
+ numBlocks = 0;
+ Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk log\r\n================\r\n");
+ FS_Write(buf, strlen(buf), logfile);
+ for (block = hunkblocks ; block; block = block->next) {
+#ifdef HUNK_DEBUG
+ Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", block->size, block->file, block->line, block->label);
+ FS_Write(buf, strlen(buf), logfile);
+#endif
+ size += block->size;
+ numBlocks++;
+ }
+ Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
+ FS_Write(buf, strlen(buf), logfile);
+ Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
+ FS_Write(buf, strlen(buf), logfile);
+}
+
+/*
+=================
+Hunk_SmallLog
+=================
+*/
+void Hunk_SmallLog( void) {
+ hunkblock_t *block, *block2;
+ char buf[4096];
+ int size, locsize, numBlocks;
+
+ if (!logfile || !FS_Initialized())
+ return;
+ for (block = hunkblocks ; block; block = block->next) {
+ block->printed = qfalse;
+ }
+ size = 0;
+ numBlocks = 0;
+ Com_sprintf(buf, sizeof(buf), "\r\n================\r\nHunk Small log\r\n================\r\n");
+ FS_Write(buf, strlen(buf), logfile);
+ for (block = hunkblocks; block; block = block->next) {
+ if (block->printed) {
+ continue;
+ }
+ locsize = block->size;
+ for (block2 = block->next; block2; block2 = block2->next) {
+ if (block->line != block2->line) {
+ continue;
+ }
+ if (Q_stricmp(block->file, block2->file)) {
+ continue;
+ }
+ size += block2->size;
+ locsize += block2->size;
+ block2->printed = qtrue;
+ }
+#ifdef HUNK_DEBUG
+ Com_sprintf(buf, sizeof(buf), "size = %8d: %s, line: %d (%s)\r\n", locsize, block->file, block->line, block->label);
+ FS_Write(buf, strlen(buf), logfile);
+#endif
+ size += block->size;
+ numBlocks++;
+ }
+ Com_sprintf(buf, sizeof(buf), "%d Hunk memory\r\n", size);
+ FS_Write(buf, strlen(buf), logfile);
+ Com_sprintf(buf, sizeof(buf), "%d hunk blocks\r\n", numBlocks);
+ FS_Write(buf, strlen(buf), logfile);
+}
+
+/*
+=================
+Com_InitZoneMemory
+=================
+*/
+void Com_InitHunkMemory( void ) {
+ cvar_t *cv;
+ int nMinAlloc;
+ char *pMsg = NULL;
+
+ // make sure the file system has allocated and "not" freed any temp blocks
+ // this allows the config and product id files ( journal files too ) to be loaded
+ // by the file system without redunant routines in the file system utilizing different
+ // memory systems
+ if (FS_LoadStack() != 0) {
+ Com_Error( ERR_FATAL, "Hunk initialization failed. File system load stack not zero");
+ }
+
+ // allocate the stack based hunk allocator
+ cv = Cvar_Get( "com_hunkMegs", DEF_COMHUNKMEGS_S, CVAR_LATCH | CVAR_ARCHIVE );
+
+ // if we are not dedicated min allocation is 56, otherwise min is 1
+ if (com_dedicated && com_dedicated->integer) {
+ nMinAlloc = MIN_DEDICATED_COMHUNKMEGS;
+ pMsg = "Minimum com_hunkMegs for a dedicated server is %i, allocating %i megs.\n";
+ }
+ else {
+ nMinAlloc = MIN_COMHUNKMEGS;
+ pMsg = "Minimum com_hunkMegs is %i, allocating %i megs.\n";
+ }
+
+ if ( cv->integer < nMinAlloc ) {
+ s_hunkTotal = 1024 * 1024 * nMinAlloc;
+ Com_Printf(pMsg, nMinAlloc, s_hunkTotal / (1024 * 1024));
+ } else {
+ s_hunkTotal = cv->integer * 1024 * 1024;
+ }
+
+ s_hunkData = calloc( s_hunkTotal + 31, 1 );
+ if ( !s_hunkData ) {
+ Com_Error( ERR_FATAL, "Hunk data failed to allocate %i megs", s_hunkTotal / (1024*1024) );
+ }
+ // cacheline align
+ s_hunkData = (byte *) ( ( (intptr_t)s_hunkData + 31 ) & ~31 );
+ Hunk_Clear();
+
+ Cmd_AddCommand( "meminfo", Com_Meminfo_f );
+#ifdef ZONE_DEBUG
+ Cmd_AddCommand( "zonelog", Z_LogHeap );
+#endif
+#ifdef HUNK_DEBUG
+ Cmd_AddCommand( "hunklog", Hunk_Log );
+ Cmd_AddCommand( "hunksmalllog", Hunk_SmallLog );
+#endif
+}
+
+/*
+====================
+Hunk_MemoryRemaining
+====================
+*/
+int Hunk_MemoryRemaining( void ) {
+ int low, high;
+
+ low = hunk_low.permanent > hunk_low.temp ? hunk_low.permanent : hunk_low.temp;
+ high = hunk_high.permanent > hunk_high.temp ? hunk_high.permanent : hunk_high.temp;
+
+ return s_hunkTotal - ( low + high );
+}
+
+/*
+===================
+Hunk_SetMark
+
+The server calls this after the level and game VM have been loaded
+===================
+*/
+void Hunk_SetMark( void ) {
+ hunk_low.mark = hunk_low.permanent;
+ hunk_high.mark = hunk_high.permanent;
+}
+
+/*
+=================
+Hunk_ClearToMark
+
+The client calls this before starting a vid_restart or snd_restart
+=================
+*/
+void Hunk_ClearToMark( void ) {
+ hunk_low.permanent = hunk_low.temp = hunk_low.mark;
+ hunk_high.permanent = hunk_high.temp = hunk_high.mark;
+}
+
+/*
+=================
+Hunk_CheckMark
+=================
+*/
+qboolean Hunk_CheckMark( void ) {
+ if( hunk_low.mark || hunk_high.mark ) {
+ return qtrue;
+ }
+ return qfalse;
+}
+
+void CL_ShutdownCGame( void );
+void CL_ShutdownUI( void );
+void SV_ShutdownGameProgs( void );
+
+/*
+=================
+Hunk_Clear
+
+The server calls this before shutting down or loading a new map
+=================
+*/
+void Hunk_Clear( void ) {
+
+#ifndef DEDICATED
+ CL_ShutdownCGame();
+ CL_ShutdownUI();
+#endif
+ SV_ShutdownGameProgs();
+#ifndef DEDICATED
+ CIN_CloseAllVideos();
+#endif
+ hunk_low.mark = 0;
+ hunk_low.permanent = 0;
+ hunk_low.temp = 0;
+ hunk_low.tempHighwater = 0;
+
+ hunk_high.mark = 0;
+ hunk_high.permanent = 0;
+ hunk_high.temp = 0;
+ hunk_high.tempHighwater = 0;
+
+ hunk_permanent = &hunk_low;
+ hunk_temp = &hunk_high;
+
+ Com_Printf( "Hunk_Clear: reset the hunk ok\n" );
+ VM_Clear();
+#ifdef HUNK_DEBUG
+ hunkblocks = NULL;
+#endif
+}
+
+static void Hunk_SwapBanks( void ) {
+ hunkUsed_t *swap;
+
+ // can't swap banks if there is any temp already allocated
+ if ( hunk_temp->temp != hunk_temp->permanent ) {
+ return;
+ }
+
+ // if we have a larger highwater mark on this side, start making
+ // our permanent allocations here and use the other side for temp
+ if ( hunk_temp->tempHighwater - hunk_temp->permanent >
+ hunk_permanent->tempHighwater - hunk_permanent->permanent ) {
+ swap = hunk_temp;
+ hunk_temp = hunk_permanent;
+ hunk_permanent = swap;
+ }
+}
+
+/*
+=================
+Hunk_Alloc
+
+Allocate permanent (until the hunk is cleared) memory
+=================
+*/
+#ifdef HUNK_DEBUG
+void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line ) {
+#else
+void *Hunk_Alloc( int size, ha_pref preference ) {
+#endif
+ void *buf;
+
+ if ( s_hunkData == NULL)
+ {
+ Com_Error( ERR_FATAL, "Hunk_Alloc: Hunk memory system not initialized" );
+ }
+
+ // can't do preference if there is any temp allocated
+ if (preference == h_dontcare || hunk_temp->temp != hunk_temp->permanent) {
+ Hunk_SwapBanks();
+ } else {
+ if (preference == h_low && hunk_permanent != &hunk_low) {
+ Hunk_SwapBanks();
+ } else if (preference == h_high && hunk_permanent != &hunk_high) {
+ Hunk_SwapBanks();
+ }
+ }
+
+#ifdef HUNK_DEBUG
+ size += sizeof(hunkblock_t);
+#endif
+
+ // round to cacheline
+ size = (size+31)&~31;
+
+ if ( hunk_low.temp + hunk_high.temp + size > s_hunkTotal ) {
+#ifdef HUNK_DEBUG
+ Hunk_Log();
+ Hunk_SmallLog();
+#endif
+ Com_Error( ERR_DROP, "Hunk_Alloc failed on %i", size );
+ }
+
+ if ( hunk_permanent == &hunk_low ) {
+ buf = (void *)(s_hunkData + hunk_permanent->permanent);
+ hunk_permanent->permanent += size;
+ } else {
+ hunk_permanent->permanent += size;
+ buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
+ }
+
+ hunk_permanent->temp = hunk_permanent->permanent;
+
+ Com_Memset( buf, 0, size );
+
+#ifdef HUNK_DEBUG
+ {
+ hunkblock_t *block;
+
+ block = (hunkblock_t *) buf;
+ block->size = size - sizeof(hunkblock_t);
+ block->file = file;
+ block->label = label;
+ block->line = line;
+ block->next = hunkblocks;
+ hunkblocks = block;
+ buf = ((byte *) buf) + sizeof(hunkblock_t);
+ }
+#endif
+ return buf;
+}
+
+/*
+=================
+Hunk_AllocateTempMemory
+
+This is used by the file loading system.
+Multiple files can be loaded in temporary memory.
+When the files-in-use count reaches zero, all temp memory will be deleted
+=================
+*/
+void *Hunk_AllocateTempMemory( int size ) {
+ void *buf;
+ hunkHeader_t *hdr;
+
+ // return a Z_Malloc'd block if the hunk has not been initialized
+ // this allows the config and product id files ( journal files too ) to be loaded
+ // by the file system without redunant routines in the file system utilizing different
+ // memory systems
+ if ( s_hunkData == NULL )
+ {
+ return Z_Malloc(size);
+ }
+
+ Hunk_SwapBanks();
+
+ size = PAD(size, sizeof(intptr_t)) + sizeof( hunkHeader_t );
+
+ if ( hunk_temp->temp + hunk_permanent->permanent + size > s_hunkTotal ) {
+ Com_Error( ERR_DROP, "Hunk_AllocateTempMemory: failed on %i", size );
+ }
+
+ if ( hunk_temp == &hunk_low ) {
+ buf = (void *)(s_hunkData + hunk_temp->temp);
+ hunk_temp->temp += size;
+ } else {
+ hunk_temp->temp += size;
+ buf = (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp );
+ }
+
+ if ( hunk_temp->temp > hunk_temp->tempHighwater ) {
+ hunk_temp->tempHighwater = hunk_temp->temp;
+ }
+
+ hdr = (hunkHeader_t *)buf;
+ buf = (void *)(hdr+1);
+
+ hdr->magic = HUNK_MAGIC;
+ hdr->size = size;
+
+ // don't bother clearing, because we are going to load a file over it
+ return buf;
+}
+
+
+/*
+==================
+Hunk_FreeTempMemory
+==================
+*/
+void Hunk_FreeTempMemory( void *buf ) {
+ hunkHeader_t *hdr;
+
+ // free with Z_Free if the hunk has not been initialized
+ // this allows the config and product id files ( journal files too ) to be loaded
+ // by the file system without redunant routines in the file system utilizing different
+ // memory systems
+ if ( s_hunkData == NULL )
+ {
+ Z_Free(buf);
+ return;
+ }
+
+
+ hdr = ( (hunkHeader_t *)buf ) - 1;
+ if ( hdr->magic != HUNK_MAGIC ) {
+ Com_Error( ERR_FATAL, "Hunk_FreeTempMemory: bad magic" );
+ }
+
+ hdr->magic = HUNK_FREE_MAGIC;
+
+ // this only works if the files are freed in stack order,
+ // otherwise the memory will stay around until Hunk_ClearTempMemory
+ if ( hunk_temp == &hunk_low ) {
+ if ( hdr == (void *)(s_hunkData + hunk_temp->temp - hdr->size ) ) {
+ hunk_temp->temp -= hdr->size;
+ } else {
+ Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
+ }
+ } else {
+ if ( hdr == (void *)(s_hunkData + s_hunkTotal - hunk_temp->temp ) ) {
+ hunk_temp->temp -= hdr->size;
+ } else {
+ Com_Printf( "Hunk_FreeTempMemory: not the final block\n" );
+ }
+ }
+}
+
+
+/*
+=================
+Hunk_ClearTempMemory
+
+The temp space is no longer needed. If we have left more
+touched but unused memory on this side, have future
+permanent allocs use this side.
+=================
+*/
+void Hunk_ClearTempMemory( void ) {
+ if ( s_hunkData != NULL ) {
+ hunk_temp->temp = hunk_temp->permanent;
+ }
+}
+
+/*
+=================
+Hunk_Trash
+=================
+*/
+void Hunk_Trash( void ) {
+ int length, i, rnd;
+ char *buf, value;
+
+ return;
+
+ if ( s_hunkData == NULL )
+ return;
+
+#ifdef _DEBUG
+ Com_Error(ERR_DROP, "hunk trashed\n");
+ return;
+#endif
+
+ Cvar_Set("com_jp", "1");
+ Hunk_SwapBanks();
+
+ if ( hunk_permanent == &hunk_low ) {
+ buf = (void *)(s_hunkData + hunk_permanent->permanent);
+ } else {
+ buf = (void *)(s_hunkData + s_hunkTotal - hunk_permanent->permanent );
+ }
+ length = hunk_permanent->permanent;
+
+ if (length > 0x7FFFF) {
+ //randomly trash data within buf
+ rnd = random() * (length - 0x7FFFF);
+ value = 31;
+ for (i = 0; i < 0x7FFFF; i++) {
+ value *= 109;
+ buf[rnd+i] ^= value;
+ }
+ }
+}
+
+/*
+===================================================================
+
+EVENTS AND JOURNALING
+
+In addition to these events, .cfg files are also copied to the
+journaled file
+===================================================================
+*/
+
+#define MAX_PUSHED_EVENTS 1024
+static int com_pushedEventsHead = 0;
+static int com_pushedEventsTail = 0;
+static sysEvent_t com_pushedEvents[MAX_PUSHED_EVENTS];
+
+/*
+=================
+Com_InitJournaling
+=================
+*/
+void Com_InitJournaling( void ) {
+ Com_StartupVariable( "journal" );
+ com_journal = Cvar_Get ("journal", "0", CVAR_INIT);
+ if ( !com_journal->integer ) {
+ return;
+ }
+
+ if ( com_journal->integer == 1 ) {
+ Com_Printf( "Journaling events\n");
+ com_journalFile = FS_FOpenFileWrite( "journal.dat" );
+ com_journalDataFile = FS_FOpenFileWrite( "journaldata.dat" );
+ } else if ( com_journal->integer == 2 ) {
+ Com_Printf( "Replaying journaled events\n");
+ FS_FOpenFileRead( "journal.dat", &com_journalFile, qtrue );
+ FS_FOpenFileRead( "journaldata.dat", &com_journalDataFile, qtrue );
+ }
+
+ if ( !com_journalFile || !com_journalDataFile ) {
+ Cvar_Set( "com_journal", "0" );
+ com_journalFile = 0;
+ com_journalDataFile = 0;
+ Com_Printf( "Couldn't open journal files\n" );
+ }
+}
+
+/*
+========================================================================
+
+EVENT LOOP
+
+========================================================================
+*/
+
+#define MAX_QUEUED_EVENTS 256
+#define MASK_QUEUED_EVENTS ( MAX_QUEUED_EVENTS - 1 )
+
+static sysEvent_t eventQueue[ MAX_QUEUED_EVENTS ];
+static int eventHead = 0;
+static int eventTail = 0;
+static byte sys_packetReceived[ MAX_MSGLEN ];
+
+/*
+================
+Com_QueueEvent
+
+A time of 0 will get the current time
+Ptr should either be null, or point to a block of data that can
+be freed by the game later.
+================
+*/
+void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr )
+{
+ sysEvent_t *ev;
+
+ ev = &eventQueue[ eventHead & MASK_QUEUED_EVENTS ];
+
+ if ( eventHead - eventTail >= MAX_QUEUED_EVENTS )
+ {
+ Com_Printf("Com_QueueEvent: overflow\n");
+ // we are discarding an event, but don't leak memory
+ if ( ev->evPtr )
+ {
+ Z_Free( ev->evPtr );
+ }
+ eventTail++;
+ }
+
+ eventHead++;
+
+ if ( time == 0 )
+ {
+ time = Sys_Milliseconds();
+ }
+
+ ev->evTime = time;
+ ev->evType = type;
+ ev->evValue = value;
+ ev->evValue2 = value2;
+ ev->evPtrLength = ptrLength;
+ ev->evPtr = ptr;
+}
+
+/*
+================
+Com_GetSystemEvent
+
+================
+*/
+sysEvent_t Com_GetSystemEvent( void )
+{
+ sysEvent_t ev;
+ char *s;
+ msg_t netmsg;
+ netadr_t adr;
+
+ // return if we have data
+ if ( eventHead > eventTail )
+ {
+ eventTail++;
+ return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ];
+ }
+
+ // check for console commands
+ s = Sys_ConsoleInput();
+ if ( s )
+ {
+ char *b;
+ int len;
+
+ len = strlen( s ) + 1;
+ b = Z_Malloc( len );
+ strcpy( b, s );
+ Com_QueueEvent( 0, SE_CONSOLE, 0, 0, len, b );
+ }
+
+ // check for network packets
+ MSG_Init( &netmsg, sys_packetReceived, sizeof( sys_packetReceived ) );
+ if ( Sys_GetPacket ( &adr, &netmsg ) )
+ {
+ netadr_t *buf;
+ int len;
+
+ // copy out to a seperate buffer for qeueing
+ len = sizeof( netadr_t ) + netmsg.cursize;
+ buf = Z_Malloc( len );
+ *buf = adr;
+ memcpy( buf+1, netmsg.data, netmsg.cursize );
+ Com_QueueEvent( 0, SE_PACKET, 0, 0, len, buf );
+ }
+
+ // return if we have data
+ if ( eventHead > eventTail )
+ {
+ eventTail++;
+ return eventQueue[ ( eventTail - 1 ) & MASK_QUEUED_EVENTS ];
+ }
+
+ // create an empty event to return
+ memset( &ev, 0, sizeof( ev ) );
+ ev.evTime = Sys_Milliseconds();
+
+ return ev;
+}
+
+/*
+=================
+Com_GetRealEvent
+=================
+*/
+sysEvent_t Com_GetRealEvent( void ) {
+ int r;
+ sysEvent_t ev;
+
+ // either get an event from the system or the journal file
+ if ( com_journal->integer == 2 ) {
+ r = FS_Read( &ev, sizeof(ev), com_journalFile );
+ if ( r != sizeof(ev) ) {
+ Com_Error( ERR_FATAL, "Error reading from journal file" );
+ }
+ if ( ev.evPtrLength ) {
+ ev.evPtr = Z_Malloc( ev.evPtrLength );
+ r = FS_Read( ev.evPtr, ev.evPtrLength, com_journalFile );
+ if ( r != ev.evPtrLength ) {
+ Com_Error( ERR_FATAL, "Error reading from journal file" );
+ }
+ }
+ } else {
+ ev = Com_GetSystemEvent();
+
+ // write the journal value out if needed
+ if ( com_journal->integer == 1 ) {
+ r = FS_Write( &ev, sizeof(ev), com_journalFile );
+ if ( r != sizeof(ev) ) {
+ Com_Error( ERR_FATAL, "Error writing to journal file" );
+ }
+ if ( ev.evPtrLength ) {
+ r = FS_Write( ev.evPtr, ev.evPtrLength, com_journalFile );
+ if ( r != ev.evPtrLength ) {
+ Com_Error( ERR_FATAL, "Error writing to journal file" );
+ }
+ }
+ }
+ }
+
+ return ev;
+}
+
+
+/*
+=================
+Com_InitPushEvent
+=================
+*/
+void Com_InitPushEvent( void ) {
+ // clear the static buffer array
+ // this requires SE_NONE to be accepted as a valid but NOP event
+ memset( com_pushedEvents, 0, sizeof(com_pushedEvents) );
+ // reset counters while we are at it
+ // beware: GetEvent might still return an SE_NONE from the buffer
+ com_pushedEventsHead = 0;
+ com_pushedEventsTail = 0;
+}
+
+
+/*
+=================
+Com_PushEvent
+=================
+*/
+void Com_PushEvent( sysEvent_t *event ) {
+ sysEvent_t *ev;
+ static int printedWarning = 0;
+
+ ev = &com_pushedEvents[ com_pushedEventsHead & (MAX_PUSHED_EVENTS-1) ];
+
+ if ( com_pushedEventsHead - com_pushedEventsTail >= MAX_PUSHED_EVENTS ) {
+
+ // don't print the warning constantly, or it can give time for more...
+ if ( !printedWarning ) {
+ printedWarning = qtrue;
+ Com_Printf( "WARNING: Com_PushEvent overflow\n" );
+ }
+
+ if ( ev->evPtr ) {
+ Z_Free( ev->evPtr );
+ }
+ com_pushedEventsTail++;
+ } else {
+ printedWarning = qfalse;
+ }
+
+ *ev = *event;
+ com_pushedEventsHead++;
+}
+
+/*
+=================
+Com_GetEvent
+=================
+*/
+sysEvent_t Com_GetEvent( void ) {
+ if ( com_pushedEventsHead > com_pushedEventsTail ) {
+ com_pushedEventsTail++;
+ return com_pushedEvents[ (com_pushedEventsTail-1) & (MAX_PUSHED_EVENTS-1) ];
+ }
+ return Com_GetRealEvent();
+}
+
+/*
+=================
+Com_RunAndTimeServerPacket
+=================
+*/
+void Com_RunAndTimeServerPacket( netadr_t *evFrom, msg_t *buf ) {
+ int t1, t2, msec;
+
+ t1 = 0;
+
+ if ( com_speeds->integer ) {
+ t1 = Sys_Milliseconds ();
+ }
+
+ SV_PacketEvent( *evFrom, buf );
+
+ if ( com_speeds->integer ) {
+ t2 = Sys_Milliseconds ();
+ msec = t2 - t1;
+ if ( com_speeds->integer == 3 ) {
+ Com_Printf( "SV_PacketEvent time: %i\n", msec );
+ }
+ }
+}
+
+/*
+=================
+Com_EventLoop
+
+Returns last event time
+=================
+*/
+int Com_EventLoop( void ) {
+ sysEvent_t ev;
+ netadr_t evFrom;
+ byte bufData[MAX_MSGLEN];
+ msg_t buf;
+
+ MSG_Init( &buf, bufData, sizeof( bufData ) );
+
+ while ( 1 ) {
+ NET_FlushPacketQueue();
+ ev = Com_GetEvent();
+
+ // if no more events are available
+ if ( ev.evType == SE_NONE ) {
+ // manually send packet events for the loopback channel
+ while ( NET_GetLoopPacket( NS_CLIENT, &evFrom, &buf ) ) {
+ CL_PacketEvent( evFrom, &buf );
+ }
+
+ while ( NET_GetLoopPacket( NS_SERVER, &evFrom, &buf ) ) {
+ // if the server just shut down, flush the events
+ if ( com_sv_running->integer ) {
+ Com_RunAndTimeServerPacket( &evFrom, &buf );
+ }
+ }
+
+ return ev.evTime;
+ }
+
+
+ switch ( ev.evType ) {
+ default:
+ Com_Error( ERR_FATAL, "Com_EventLoop: bad event type %i", ev.evType );
+ break;
+ case SE_NONE:
+ break;
+ case SE_KEY:
+ CL_KeyEvent( ev.evValue, ev.evValue2, ev.evTime );
+ break;
+ case SE_CHAR:
+ CL_CharEvent( ev.evValue );
+ break;
+ case SE_MOUSE:
+ CL_MouseEvent( ev.evValue, ev.evValue2, ev.evTime );
+ break;
+ case SE_JOYSTICK_AXIS:
+ CL_JoystickEvent( ev.evValue, ev.evValue2, ev.evTime );
+ break;
+ case SE_CONSOLE:
+ Cbuf_AddText( (char *)ev.evPtr );
+ Cbuf_AddText( "\n" );
+ break;
+ case SE_PACKET:
+ // this cvar allows simulation of connections that
+ // drop a lot of packets. Note that loopback connections
+ // don't go through here at all.
+ if ( com_dropsim->value > 0 ) {
+ static int seed;
+
+ if ( Q_random( &seed ) < com_dropsim->value ) {
+ break; // drop this packet
+ }
+ }
+
+ evFrom = *(netadr_t *)ev.evPtr;
+ buf.cursize = ev.evPtrLength - sizeof( evFrom );
+
+ // we must copy the contents of the message out, because
+ // the event buffers are only large enough to hold the
+ // exact payload, but channel messages need to be large
+ // enough to hold fragment reassembly
+ if ( (unsigned)buf.cursize > buf.maxsize ) {
+ Com_Printf("Com_EventLoop: oversize packet\n");
+ continue;
+ }
+ Com_Memcpy( buf.data, (byte *)((netadr_t *)ev.evPtr + 1), buf.cursize );
+ if ( com_sv_running->integer ) {
+ Com_RunAndTimeServerPacket( &evFrom, &buf );
+ } else {
+ CL_PacketEvent( evFrom, &buf );
+ }
+ break;
+ }
+
+ // free any block data
+ if ( ev.evPtr ) {
+ Z_Free( ev.evPtr );
+ }
+ }
+
+ return 0; // never reached
+}
+
+/*
+================
+Com_Milliseconds
+
+Can be used for profiling, but will be journaled accurately
+================
+*/
+int Com_Milliseconds (void) {
+ sysEvent_t ev;
+
+ // get events and push them until we get a null event with the current time
+ do {
+
+ ev = Com_GetRealEvent();
+ if ( ev.evType != SE_NONE ) {
+ Com_PushEvent( &ev );
+ }
+ } while ( ev.evType != SE_NONE );
+
+ return ev.evTime;
+}
+
+//============================================================================
+
+/*
+=============
+Com_Error_f
+
+Just throw a fatal error to
+test error shutdown procedures
+=============
+*/
+static void Com_Error_f (void) {
+ if ( Cmd_Argc() > 1 ) {
+ Com_Error( ERR_DROP, "Testing drop error" );
+ } else {
+ Com_Error( ERR_FATAL, "Testing fatal error" );
+ }
+}
+
+
+/*
+=============
+Com_Freeze_f
+
+Just freeze in place for a given number of seconds to test
+error recovery
+=============
+*/
+static void Com_Freeze_f (void) {
+ float s;
+ int start, now;
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "freeze <seconds>\n" );
+ return;
+ }
+ s = atof( Cmd_Argv(1) );
+
+ start = Com_Milliseconds();
+
+ while ( 1 ) {
+ now = Com_Milliseconds();
+ if ( ( now - start ) * 0.001 > s ) {
+ break;
+ }
+ }
+}
+
+/*
+=================
+Com_Crash_f
+
+A way to force a bus error for development reasons
+=================
+*/
+static void Com_Crash_f( void ) {
+ * ( int * ) 0 = 0x12345678;
+}
+
+/*
+==================
+Com_Setenv_f
+
+For controlling environment variables
+==================
+*/
+void Com_Setenv_f(void)
+{
+ int argc = Cmd_Argc();
+ char *arg1 = Cmd_Argv(1);
+
+ if(argc > 2)
+ {
+ char *arg2 = Cmd_ArgsFrom(2);
+
+ Sys_SetEnv(arg1, arg2);
+ }
+ else if(argc == 2)
+ {
+ char *env = getenv(arg1);
+
+ if(env)
+ Com_Printf("%s=%s\n", arg1, env);
+ else
+ Com_Printf("%s undefined\n", arg1);
+ }
+}
+
+/*
+==================
+Com_ExecuteCfg
+
+For controlling environment variables
+==================
+*/
+
+void Com_ExecuteCfg(void)
+{
+ Cbuf_ExecuteText(EXEC_NOW, "exec default.cfg\n");
+ Cbuf_Execute(); // Always execute after exec to prevent text buffer overflowing
+
+ if(!Com_SafeMode())
+ {
+ // skip the q3config.cfg and autoexec.cfg if "safe" is on the command line
+ Cbuf_ExecuteText(EXEC_NOW, "exec " Q3CONFIG_CFG "\n");
+ Cbuf_Execute();
+ Cbuf_ExecuteText(EXEC_NOW, "exec autoexec.cfg\n");
+ Cbuf_Execute();
+ }
+}
+
+/*
+==================
+Com_GameRestart
+
+Change to a new mod properly with cleaning up cvars before switching.
+==================
+*/
+
+void Com_GameRestart(int checksumFeed, qboolean clientRestart)
+{
+ // make sure no recursion can be triggered
+ if(!com_gameRestarting && com_fullyInitialized)
+ {
+ com_gameRestarting = qtrue;
+
+ if(clientRestart)
+ {
+ CL_Disconnect(qfalse);
+ CL_ShutdownAll();
+ }
+
+ // Kill server if we have one
+ if(com_sv_running->integer)
+ SV_Shutdown("Game directory changed");
+
+ FS_Restart(checksumFeed);
+
+ // Clean out any user and VM created cvars
+ Cvar_Restart(qtrue);
+ Com_ExecuteCfg();
+
+ // Restart sound subsystem so old handles are flushed
+ CL_Snd_Restart();
+
+ if(clientRestart)
+ CL_StartHunkUsers(qfalse);
+
+ com_gameRestarting = qfalse;
+ }
+}
+
+/*
+==================
+Com_GameRestart_f
+
+Expose possibility to change current running mod to the user
+==================
+*/
+
+void Com_GameRestart_f(void)
+{
+ Cvar_Set("fs_game", Cmd_Argv(1));
+
+ Com_GameRestart(0, qtrue);
+}
+
+#ifndef STANDALONE
+
+// TTimo: centralizing the cl_cdkey stuff after I discovered a buffer overflow problem with the dedicated server version
+// not sure it's necessary to have different defaults for regular and dedicated, but I don't want to risk it
+// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
+#ifndef DEDICATED
+char cl_cdkey[34] = " ";
+#else
+char cl_cdkey[34] = "123456789";
+#endif
+
+/*
+=================
+Com_ReadCDKey
+=================
+*/
+qboolean CL_CDKeyValidate( const char *key, const char *checksum );
+void Com_ReadCDKey( const char *filename ) {
+ fileHandle_t f;
+ char buffer[33];
+ char fbuffer[MAX_OSPATH];
+
+ Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
+
+ FS_SV_FOpenFileRead( fbuffer, &f );
+ if ( !f ) {
+ Q_strncpyz( cl_cdkey, " ", 17 );
+ return;
+ }
+
+ Com_Memset( buffer, 0, sizeof(buffer) );
+
+ FS_Read( buffer, 16, f );
+ FS_FCloseFile( f );
+
+ if (CL_CDKeyValidate(buffer, NULL)) {
+ Q_strncpyz( cl_cdkey, buffer, 17 );
+ } else {
+ Q_strncpyz( cl_cdkey, " ", 17 );
+ }
+}
+
+/*
+=================
+Com_AppendCDKey
+=================
+*/
+void Com_AppendCDKey( const char *filename ) {
+ fileHandle_t f;
+ char buffer[33];
+ char fbuffer[MAX_OSPATH];
+
+ Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
+
+ FS_SV_FOpenFileRead( fbuffer, &f );
+ if (!f) {
+ Q_strncpyz( &cl_cdkey[16], " ", 17 );
+ return;
+ }
+
+ Com_Memset( buffer, 0, sizeof(buffer) );
+
+ FS_Read( buffer, 16, f );
+ FS_FCloseFile( f );
+
+ if (CL_CDKeyValidate(buffer, NULL)) {
+ strcat( &cl_cdkey[16], buffer );
+ } else {
+ Q_strncpyz( &cl_cdkey[16], " ", 17 );
+ }
+}
+
+#ifndef DEDICATED
+/*
+=================
+Com_WriteCDKey
+=================
+*/
+static void Com_WriteCDKey( const char *filename, const char *ikey ) {
+ fileHandle_t f;
+ char fbuffer[MAX_OSPATH];
+ char key[17];
+#ifndef _WIN32
+ mode_t savedumask;
+#endif
+
+
+ Com_sprintf(fbuffer, sizeof(fbuffer), "%s/q3key", filename);
+
+
+ Q_strncpyz( key, ikey, 17 );
+
+ if(!CL_CDKeyValidate(key, NULL) ) {
+ return;
+ }
+
+#ifndef _WIN32
+ savedumask = umask(0077);
+#endif
+ f = FS_SV_FOpenFileWrite( fbuffer );
+ if ( !f ) {
+ Com_Printf ("Couldn't write CD key to %s.\n", fbuffer );
+ goto out;
+ }
+
+ FS_Write( key, 16, f );
+
+ FS_Printf( f, "\n// generated by quake, do not modify\r\n" );
+ FS_Printf( f, "// Do not give this file to ANYONE.\r\n" );
+ FS_Printf( f, "// id Software and Activision will NOT ask you to send this file to them.\r\n");
+
+ FS_FCloseFile( f );
+out:
+#ifndef _WIN32
+ umask(savedumask);
+#endif
+ return;
+}
+#endif
+
+#endif // STANDALONE
+
+static void Com_DetectAltivec(void)
+{
+ // Only detect if user hasn't forcibly disabled it.
+ if (com_altivec->integer) {
+ static qboolean altivec = qfalse;
+ static qboolean detected = qfalse;
+ if (!detected) {
+ altivec = ( Sys_GetProcessorFeatures( ) & CF_ALTIVEC );
+ detected = qtrue;
+ }
+
+ if (!altivec) {
+ Cvar_Set( "com_altivec", "0" ); // we don't have it! Disable support!
+ }
+ }
+}
+
+/*
+=================
+Com_InitRand
+Seed the random number generator, if possible with an OS supplied random seed.
+=================
+*/
+static void Com_InitRand(void)
+{
+ unsigned int seed;
+
+ if(Sys_RandomBytes((byte *) &seed, sizeof(seed)))
+ srand(seed);
+ else
+ srand(time(NULL));
+}
+
+/*
+=================
+Com_Init
+=================
+*/
+void Com_Init( char *commandLine ) {
+ char *s;
+ int qport;
+
+ Com_Printf( "%s %s %s\n", Q3_VERSION, PLATFORM_STRING, __DATE__ );
+
+ if ( setjmp (abortframe) ) {
+ Sys_Error ("Error during initialization");
+ }
+
+ // Clear queues
+ Com_Memset( &eventQueue[ 0 ], 0, MAX_QUEUED_EVENTS * sizeof( sysEvent_t ) );
+ Com_Memset( &sys_packetReceived[ 0 ], 0, MAX_MSGLEN * sizeof( byte ) );
+
+ // initialize the weak pseudo-random number generator for use later.
+ Com_InitRand();
+
+ // do this before anything else decides to push events
+ Com_InitPushEvent();
+
+ Com_InitSmallZoneMemory();
+ Cvar_Init ();
+
+ // prepare enough of the subsystems to handle
+ // cvar and command buffer management
+ Com_ParseCommandLine( commandLine );
+
+// Swap_Init ();
+ Cbuf_Init ();
+
+ // override anything from the config files with command line args
+ Com_StartupVariable( NULL );
+
+ Com_InitZoneMemory();
+ Cmd_Init ();
+
+ // get the developer cvar set as early as possible
+ Com_StartupVariable( "developer" );
+
+ // done early so bind command exists
+ CL_InitKeyCommands();
+
+ FS_InitFilesystem ();
+
+ Com_InitJournaling();
+
+ // Add some commands here already so users can use them from config files
+ Cmd_AddCommand ("setenv", Com_Setenv_f);
+ if (com_developer && com_developer->integer)
+ {
+ Cmd_AddCommand ("error", Com_Error_f);
+ Cmd_AddCommand ("crash", Com_Crash_f);
+ Cmd_AddCommand ("freeze", Com_Freeze_f);
+ }
+ Cmd_AddCommand ("quit", Com_Quit_f);
+ Cmd_AddCommand ("changeVectors", MSG_ReportChangeVectors_f );
+ Cmd_AddCommand ("writeconfig", Com_WriteConfig_f );
+ Cmd_SetCommandCompletionFunc( "writeconfig", Cmd_CompleteCfgName );
+ Cmd_AddCommand("game_restart", Com_GameRestart_f);
+
+ Com_ExecuteCfg();
+
+ // override anything from the config files with command line args
+ Com_StartupVariable( NULL );
+
+ // get dedicated here for proper hunk megs initialization
+#ifdef DEDICATED
+ com_dedicated = Cvar_Get ("dedicated", "1", CVAR_INIT);
+ Cvar_CheckRange( com_dedicated, 1, 2, qtrue );
+#else
+ com_dedicated = Cvar_Get ("dedicated", "0", CVAR_LATCH);
+ Cvar_CheckRange( com_dedicated, 0, 2, qtrue );
+#endif
+ // allocate the stack based hunk allocator
+ Com_InitHunkMemory();
+
+ // if any archived cvars are modified after this, we will trigger a writing
+ // of the config file
+ cvar_modifiedFlags &= ~CVAR_ARCHIVE;
+
+ //
+ // init commands and vars
+ //
+ com_altivec = Cvar_Get ("com_altivec", "1", CVAR_ARCHIVE);
+ com_maxfps = Cvar_Get ("com_maxfps", "85", CVAR_ARCHIVE);
+ com_blood = Cvar_Get ("com_blood", "1", CVAR_ARCHIVE);
+
+ com_developer = Cvar_Get ("developer", "0", CVAR_TEMP );
+ com_logfile = Cvar_Get ("logfile", "0", CVAR_TEMP );
+
+ com_timescale = Cvar_Get ("timescale", "1", CVAR_CHEAT | CVAR_SYSTEMINFO );
+ com_fixedtime = Cvar_Get ("fixedtime", "0", CVAR_CHEAT);
+ com_showtrace = Cvar_Get ("com_showtrace", "0", CVAR_CHEAT);
+ com_dropsim = Cvar_Get ("com_dropsim", "0", CVAR_CHEAT);
+ com_speeds = Cvar_Get ("com_speeds", "0", 0);
+ com_timedemo = Cvar_Get ("timedemo", "0", CVAR_CHEAT);
+ com_cameraMode = Cvar_Get ("com_cameraMode", "0", CVAR_CHEAT);
+
+ cl_paused = Cvar_Get ("cl_paused", "0", CVAR_ROM);
+ sv_paused = Cvar_Get ("sv_paused", "0", CVAR_ROM);
+ cl_packetdelay = Cvar_Get ("cl_packetdelay", "0", CVAR_CHEAT);
+ sv_packetdelay = Cvar_Get ("sv_packetdelay", "0", CVAR_CHEAT);
+ com_sv_running = Cvar_Get ("sv_running", "0", CVAR_ROM);
+ com_cl_running = Cvar_Get ("cl_running", "0", CVAR_ROM);
+ com_buildScript = Cvar_Get( "com_buildScript", "0", 0 );
+ com_ansiColor = Cvar_Get( "com_ansiColor", "0", CVAR_ARCHIVE );
+
+ com_unfocused = Cvar_Get( "com_unfocused", "0", CVAR_ROM );
+ com_maxfpsUnfocused = Cvar_Get( "com_maxfpsUnfocused", "0", CVAR_ARCHIVE );
+ com_minimized = Cvar_Get( "com_minimized", "0", CVAR_ROM );
+ com_maxfpsMinimized = Cvar_Get( "com_maxfpsMinimized", "0", CVAR_ARCHIVE );
+ com_standalone = Cvar_Get( "com_standalone", "0", CVAR_INIT );
+
+ com_introPlayed = Cvar_Get( "com_introplayed", "0", CVAR_ARCHIVE);
+
+ s = va("%s %s %s", Q3_VERSION, PLATFORM_STRING, __DATE__ );
+ com_version = Cvar_Get ("version", s, CVAR_ROM | CVAR_SERVERINFO );
+
+ Sys_Init();
+
+ // Pick a random port value
+ Com_RandomBytes( (byte*)&qport, sizeof(int) );
+ Netchan_Init( qport & 0xffff );
+
+ VM_Init();
+ SV_Init();
+
+ com_dedicated->modified = qfalse;
+#ifndef DEDICATED
+ CL_Init();
+#endif
+
+ // set com_frameTime so that if a map is started on the
+ // command line it will still be able to count on com_frameTime
+ // being random enough for a serverid
+ com_frameTime = Com_Milliseconds();
+
+ // add + commands from command line
+ if ( !Com_AddStartupCommands() ) {
+ // if the user didn't give any commands, run default action
+ if ( !com_dedicated->integer ) {
+ Cbuf_AddText ("cinematic idlogo.RoQ\n");
+ if( !com_introPlayed->integer ) {
+ Cvar_Set( com_introPlayed->name, "1" );
+ Cvar_Set( "nextmap", "cinematic intro.RoQ" );
+ }
+ }
+ }
+
+ // start in full screen ui mode
+ Cvar_Set("r_uiFullScreen", "1");
+
+ CL_StartHunkUsers( qfalse );
+
+ // make sure single player is off by default
+ Cvar_Set("ui_singlePlayerActive", "0");
+
+ com_fullyInitialized = qtrue;
+
+ // always set the cvar, but only print the info if it makes sense.
+ Com_DetectAltivec();
+#if idppc
+ Com_Printf ("Altivec support is %s\n", com_altivec->integer ? "enabled" : "disabled");
+#endif
+
+ Com_Printf ("--- Common Initialization Complete ---\n");
+}
+
+//==================================================================
+
+void Com_WriteConfigToFile( const char *filename ) {
+ fileHandle_t f;
+
+ f = FS_FOpenFileWrite( filename );
+ if ( !f ) {
+ Com_Printf ("Couldn't write %s.\n", filename );
+ return;
+ }
+
+ FS_Printf (f, "// generated by quake, do not modify\n");
+ Key_WriteBindings (f);
+ Cvar_WriteVariables (f);
+ FS_FCloseFile( f );
+}
+
+
+/*
+===============
+Com_WriteConfiguration
+
+Writes key bindings and archived cvars to config file if modified
+===============
+*/
+void Com_WriteConfiguration( void ) {
+#ifndef DEDICATED
+ cvar_t *fs;
+#endif
+ // if we are quiting without fully initializing, make sure
+ // we don't write out anything
+ if ( !com_fullyInitialized ) {
+ return;
+ }
+
+ if ( !(cvar_modifiedFlags & CVAR_ARCHIVE ) ) {
+ return;
+ }
+ cvar_modifiedFlags &= ~CVAR_ARCHIVE;
+
+ Com_WriteConfigToFile( Q3CONFIG_CFG );
+
+ // not needed for dedicated
+#ifndef DEDICATED
+ fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+#ifndef STANDALONE
+ if(!Cvar_VariableIntegerValue("com_standalone"))
+ {
+ if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
+ Com_WriteCDKey( fs->string, &cl_cdkey[16] );
+ } else {
+ Com_WriteCDKey( BASEGAME, cl_cdkey );
+ }
+ }
+#endif
+#endif
+}
+
+
+/*
+===============
+Com_WriteConfig_f
+
+Write the config file to a specific name
+===============
+*/
+void Com_WriteConfig_f( void ) {
+ char filename[MAX_QPATH];
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "Usage: writeconfig <filename>\n" );
+ return;
+ }
+
+ Q_strncpyz( filename, Cmd_Argv(1), sizeof( filename ) );
+ COM_DefaultExtension( filename, sizeof( filename ), ".cfg" );
+ Com_Printf( "Writing %s.\n", filename );
+ Com_WriteConfigToFile( filename );
+}
+
+/*
+================
+Com_ModifyMsec
+================
+*/
+int Com_ModifyMsec( int msec ) {
+ int clampTime;
+
+ //
+ // modify time for debugging values
+ //
+ if ( com_fixedtime->integer ) {
+ msec = com_fixedtime->integer;
+ } else if ( com_timescale->value ) {
+ msec *= com_timescale->value;
+ } else if (com_cameraMode->integer) {
+ msec *= com_timescale->value;
+ }
+
+ // don't let it scale below 1 msec
+ if ( msec < 1 && com_timescale->value) {
+ msec = 1;
+ }
+
+ if ( com_dedicated->integer ) {
+ // dedicated servers don't want to clamp for a much longer
+ // period, because it would mess up all the client's views
+ // of time.
+ if (com_sv_running->integer && msec > 500)
+ Com_Printf( "Hitch warning: %i msec frame time\n", msec );
+
+ clampTime = 5000;
+ } else
+ if ( !com_sv_running->integer ) {
+ // clients of remote servers do not want to clamp time, because
+ // it would skew their view of the server's time temporarily
+ clampTime = 5000;
+ } else {
+ // for local single player gaming
+ // we may want to clamp the time to prevent players from
+ // flying off edges when something hitches.
+ clampTime = 200;
+ }
+
+ if ( msec > clampTime ) {
+ msec = clampTime;
+ }
+
+ return msec;
+}
+
+/*
+=================
+Com_Frame
+=================
+*/
+void Com_Frame( void ) {
+
+ int msec, minMsec;
+ static int lastTime;
+ int key;
+
+ int timeBeforeFirstEvents;
+ int timeBeforeServer;
+ int timeBeforeEvents;
+ int timeBeforeClient;
+ int timeAfter;
+
+
+
+
+
+ if ( setjmp (abortframe) ) {
+ return; // an ERR_DROP was thrown
+ }
+
+ timeBeforeFirstEvents =0;
+ timeBeforeServer =0;
+ timeBeforeEvents =0;
+ timeBeforeClient = 0;
+ timeAfter = 0;
+
+
+ // old net chan encryption key
+ key = 0x87243987;
+
+ // write config file if anything changed
+ Com_WriteConfiguration();
+
+ //
+ // main event loop
+ //
+ if ( com_speeds->integer ) {
+ timeBeforeFirstEvents = Sys_Milliseconds ();
+ }
+
+ // we may want to spin here if things are going too fast
+ if ( !com_dedicated->integer && !com_timedemo->integer ) {
+ if( com_minimized->integer && com_maxfpsMinimized->integer > 0 ) {
+ minMsec = 1000 / com_maxfpsMinimized->integer;
+ } else if( com_unfocused->integer && com_maxfpsUnfocused->integer > 0 ) {
+ minMsec = 1000 / com_maxfpsUnfocused->integer;
+ } else if( com_maxfps->integer > 0 ) {
+ minMsec = 1000 / com_maxfps->integer;
+ } else {
+ minMsec = 1;
+ }
+ } else {
+ minMsec = 1;
+ }
+
+ msec = minMsec;
+ do {
+ int timeRemaining = minMsec - msec;
+
+ // The existing Sys_Sleep implementations aren't really
+ // precise enough to be of use beyond 100fps
+ // FIXME: implement a more precise sleep (RDTSC or something)
+ if( timeRemaining >= 10 )
+ Sys_Sleep( timeRemaining );
+
+ com_frameTime = Com_EventLoop();
+ if ( lastTime > com_frameTime ) {
+ lastTime = com_frameTime; // possible on first frame
+ }
+ msec = com_frameTime - lastTime;
+ } while ( msec < minMsec );
+ Cbuf_Execute ();
+
+ if (com_altivec->modified)
+ {
+ Com_DetectAltivec();
+ com_altivec->modified = qfalse;
+ }
+
+ lastTime = com_frameTime;
+
+ // mess with msec if needed
+ com_frameMsec = msec;
+ msec = Com_ModifyMsec( msec );
+
+ //
+ // server side
+ //
+ if ( com_speeds->integer ) {
+ timeBeforeServer = Sys_Milliseconds ();
+ }
+
+ SV_Frame( msec );
+
+ // if "dedicated" has been modified, start up
+ // or shut down the client system.
+ // Do this after the server may have started,
+ // but before the client tries to auto-connect
+ if ( com_dedicated->modified ) {
+ // get the latched value
+ Cvar_Get( "dedicated", "0", 0 );
+ com_dedicated->modified = qfalse;
+ if ( !com_dedicated->integer ) {
+ SV_Shutdown( "dedicated set to 0" );
+ CL_FlushMemory();
+ }
+ }
+
+#ifndef DEDICATED
+ //
+ // client system
+ //
+ //
+ // run event loop a second time to get server to client packets
+ // without a frame of latency
+ //
+ if ( com_speeds->integer ) {
+ timeBeforeEvents = Sys_Milliseconds ();
+ }
+ Com_EventLoop();
+ Cbuf_Execute ();
+
+
+ //
+ // client side
+ //
+ if ( com_speeds->integer ) {
+ timeBeforeClient = Sys_Milliseconds ();
+ }
+
+ CL_Frame( msec );
+
+ if ( com_speeds->integer ) {
+ timeAfter = Sys_Milliseconds ();
+ }
+#else
+ if ( com_speeds->integer ) {
+ timeAfter = Sys_Milliseconds ();
+ timeBeforeEvents = timeAfter;
+ timeBeforeClient = timeAfter;
+ }
+#endif
+
+ //
+ // report timing information
+ //
+ if ( com_speeds->integer ) {
+ int all, sv, ev, cl;
+
+ all = timeAfter - timeBeforeServer;
+ sv = timeBeforeEvents - timeBeforeServer;
+ ev = timeBeforeServer - timeBeforeFirstEvents + timeBeforeClient - timeBeforeEvents;
+ cl = timeAfter - timeBeforeClient;
+ sv -= time_game;
+ cl -= time_frontend + time_backend;
+
+ Com_Printf ("frame:%i all:%3i sv:%3i ev:%3i cl:%3i gm:%3i rf:%3i bk:%3i\n",
+ com_frameNumber, all, sv, ev, cl, time_game, time_frontend, time_backend );
+ }
+
+ //
+ // trace optimization tracking
+ //
+ if ( com_showtrace->integer ) {
+
+ extern int c_traces, c_brush_traces, c_patch_traces;
+ extern int c_pointcontents;
+
+ Com_Printf ("%4i traces (%ib %ip) %4i points\n", c_traces,
+ c_brush_traces, c_patch_traces, c_pointcontents);
+ c_traces = 0;
+ c_brush_traces = 0;
+ c_patch_traces = 0;
+ c_pointcontents = 0;
+ }
+
+ // old net chan encryption key
+ key = lastTime * 0x87243987;
+
+ com_frameNumber++;
+}
+
+/*
+=================
+Com_Shutdown
+=================
+*/
+void Com_Shutdown (void) {
+ if (logfile) {
+ FS_FCloseFile (logfile);
+ logfile = 0;
+ }
+
+ if ( com_journalFile ) {
+ FS_FCloseFile( com_journalFile );
+ com_journalFile = 0;
+ }
+
+}
+
+//------------------------------------------------------------------------
+
+
+/*
+=====================
+Q_acos
+
+the msvc acos doesn't always return a value between -PI and PI:
+
+int i;
+i = 1065353246;
+acos(*(float*) &i) == -1.#IND0
+
+ This should go in q_math but it is too late to add new traps
+ to game and ui
+=====================
+*/
+float Q_acos(float c) {
+ float angle;
+
+ angle = acos(c);
+
+ if (angle > M_PI) {
+ return (float)M_PI;
+ }
+ if (angle < -M_PI) {
+ return (float)M_PI;
+ }
+ return angle;
+}
+
+/*
+===========================================
+command line completion
+===========================================
+*/
+
+/*
+==================
+Field_Clear
+==================
+*/
+void Field_Clear( field_t *edit ) {
+ memset(edit->buffer, 0, MAX_EDIT_LINE);
+ edit->cursor = 0;
+ edit->scroll = 0;
+}
+
+static const char *completionString;
+static char shortestMatch[MAX_TOKEN_CHARS];
+static int matchCount;
+// field we are working on, passed to Field_AutoComplete(&g_consoleCommand for instance)
+static field_t *completionField;
+
+/*
+===============
+FindMatches
+
+===============
+*/
+static void FindMatches( const char *s ) {
+ int i;
+
+ if ( Q_stricmpn( s, completionString, strlen( completionString ) ) ) {
+ return;
+ }
+ matchCount++;
+ if ( matchCount == 1 ) {
+ Q_strncpyz( shortestMatch, s, sizeof( shortestMatch ) );
+ return;
+ }
+
+ // cut shortestMatch to the amount common with s
+ for ( i = 0 ; shortestMatch[i] ; i++ ) {
+ if ( i >= strlen( s ) ) {
+ shortestMatch[i] = 0;
+ break;
+ }
+
+ if ( tolower(shortestMatch[i]) != tolower(s[i]) ) {
+ shortestMatch[i] = 0;
+ }
+ }
+}
+
+/*
+===============
+PrintMatches
+
+===============
+*/
+static void PrintMatches( const char *s ) {
+ if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
+ Com_Printf( " %s\n", s );
+ }
+}
+
+/*
+===============
+PrintCvarMatches
+
+===============
+*/
+static void PrintCvarMatches( const char *s ) {
+ char value[ TRUNCATE_LENGTH ];
+
+ if ( !Q_stricmpn( s, shortestMatch, strlen( shortestMatch ) ) ) {
+ Com_TruncateLongString( value, Cvar_VariableString( s ) );
+ Com_Printf( " %s = \"%s\"\n", s, value );
+ }
+}
+
+/*
+===============
+Field_FindFirstSeparator
+===============
+*/
+static char *Field_FindFirstSeparator( char *s )
+{
+ int i;
+
+ for( i = 0; i < strlen( s ); i++ )
+ {
+ if( s[ i ] == ';' )
+ return &s[ i ];
+ }
+
+ return NULL;
+}
+
+/*
+===============
+Field_Complete
+===============
+*/
+static qboolean Field_Complete( void )
+{
+ int completionOffset;
+
+ if( matchCount == 0 )
+ return qtrue;
+
+ completionOffset = strlen( completionField->buffer ) - strlen( completionString );
+
+ Q_strncpyz( &completionField->buffer[ completionOffset ], shortestMatch,
+ sizeof( completionField->buffer ) - completionOffset );
+
+ completionField->cursor = strlen( completionField->buffer );
+
+ if( matchCount == 1 )
+ {
+ Q_strcat( completionField->buffer, sizeof( completionField->buffer ), " " );
+ completionField->cursor++;
+ return qtrue;
+ }
+
+ Com_Printf( "]%s\n", completionField->buffer );
+
+ return qfalse;
+}
+
+#ifndef DEDICATED
+/*
+===============
+Field_CompleteKeyname
+===============
+*/
+void Field_CompleteKeyname( void )
+{
+ matchCount = 0;
+ shortestMatch[ 0 ] = 0;
+
+ Key_KeynameCompletion( FindMatches );
+
+ if( !Field_Complete( ) )
+ Key_KeynameCompletion( PrintMatches );
+}
+#endif
+
+/*
+===============
+Field_CompleteFilename
+===============
+*/
+void Field_CompleteFilename( const char *dir,
+ const char *ext, qboolean stripExt )
+{
+ matchCount = 0;
+ shortestMatch[ 0 ] = 0;
+
+ FS_FilenameCompletion( dir, ext, stripExt, FindMatches );
+
+ if( !Field_Complete( ) )
+ FS_FilenameCompletion( dir, ext, stripExt, PrintMatches );
+}
+
+/*
+===============
+Field_CompleteCommand
+===============
+*/
+void Field_CompleteCommand( char *cmd,
+ qboolean doCommands, qboolean doCvars )
+{
+ int completionArgument = 0;
+
+ // Skip leading whitespace and quotes
+ cmd = Com_SkipCharset( cmd, " \"" );
+
+ Cmd_TokenizeStringIgnoreQuotes( cmd );
+ completionArgument = Cmd_Argc( );
+
+ // If there is trailing whitespace on the cmd
+ if( *( cmd + strlen( cmd ) - 1 ) == ' ' )
+ {
+ completionString = "";
+ completionArgument++;
+ }
+ else
+ completionString = Cmd_Argv( completionArgument - 1 );
+
+#ifndef DEDICATED
+ // Unconditionally add a '\' to the start of the buffer
+ if( completionField->buffer[ 0 ] &&
+ completionField->buffer[ 0 ] != '\\' )
+ {
+ if( completionField->buffer[ 0 ] != '/' )
+ {
+ // Buffer is full, refuse to complete
+ if( strlen( completionField->buffer ) + 1 >=
+ sizeof( completionField->buffer ) )
+ return;
+
+ memmove( &completionField->buffer[ 1 ],
+ &completionField->buffer[ 0 ],
+ strlen( completionField->buffer ) + 1 );
+ completionField->cursor++;
+ }
+
+ completionField->buffer[ 0 ] = '\\';
+ }
+#endif
+
+ if( completionArgument > 1 )
+ {
+ const char *baseCmd = Cmd_Argv( 0 );
+ char *p;
+
+#ifndef DEDICATED
+ // This should always be true
+ if( baseCmd[ 0 ] == '\\' || baseCmd[ 0 ] == '/' )
+ baseCmd++;
+#endif
+
+ if( ( p = Field_FindFirstSeparator( cmd ) ) )
+ Field_CompleteCommand( p + 1, qtrue, qtrue ); // Compound command
+ else
+ Cmd_CompleteArgument( baseCmd, cmd, completionArgument );
+ }
+ else
+ {
+ if( completionString[0] == '\\' || completionString[0] == '/' )
+ completionString++;
+
+ matchCount = 0;
+ shortestMatch[ 0 ] = 0;
+
+ if( strlen( completionString ) == 0 )
+ return;
+
+ if( doCommands )
+ Cmd_CommandCompletion( FindMatches );
+
+ if( doCvars )
+ Cvar_CommandCompletion( FindMatches );
+
+ if( !Field_Complete( ) )
+ {
+ // run through again, printing matches
+ if( doCommands )
+ Cmd_CommandCompletion( PrintMatches );
+
+ if( doCvars )
+ Cvar_CommandCompletion( PrintCvarMatches );
+ }
+ }
+}
+
+/*
+===============
+Field_AutoComplete
+
+Perform Tab expansion
+===============
+*/
+void Field_AutoComplete( field_t *field )
+{
+ completionField = field;
+
+ Field_CompleteCommand( completionField->buffer, qtrue, qtrue );
+}
+
+/*
+==================
+Com_RandomBytes
+
+fills string array with len radom bytes, peferably from the OS randomizer
+==================
+*/
+void Com_RandomBytes( byte *string, int len )
+{
+ int i;
+
+ if( Sys_RandomBytes( string, len ) )
+ return;
+
+ Com_Printf( "Com_RandomBytes: using weak randomization\n" );
+ for( i = 0; i < len; i++ )
+ string[i] = (unsigned char)( rand() % 255 );
+}
+
diff --git a/code/qcommon/cvar.c b/code/qcommon/cvar.c
new file mode 100644
index 0000000..3558f0f
--- /dev/null
+++ b/code/qcommon/cvar.c
@@ -0,0 +1,1271 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// cvar.c -- dynamic variable tracking
+
+#include "q_shared.h"
+#include "qcommon.h"
+
+cvar_t *cvar_vars = NULL;
+cvar_t *cvar_cheats;
+int cvar_modifiedFlags;
+
+#define MAX_CVARS 1024
+cvar_t cvar_indexes[MAX_CVARS];
+int cvar_numIndexes;
+
+#define FILE_HASH_SIZE 256
+static cvar_t *hashTable[FILE_HASH_SIZE];
+
+cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force);
+
+/*
+================
+return a hash value for the filename
+================
+*/
+static long generateHashValue( const char *fname ) {
+ int i;
+ long hash;
+ char letter;
+
+ hash = 0;
+ i = 0;
+ while (fname[i] != '\0') {
+ letter = tolower(fname[i]);
+ hash+=(long)(letter)*(i+119);
+ i++;
+ }
+ hash &= (FILE_HASH_SIZE-1);
+ return hash;
+}
+
+/*
+============
+Cvar_ValidateString
+============
+*/
+static qboolean Cvar_ValidateString( const char *s ) {
+ if ( !s ) {
+ return qfalse;
+ }
+ if ( strchr( s, '\\' ) ) {
+ return qfalse;
+ }
+ if ( strchr( s, '\"' ) ) {
+ return qfalse;
+ }
+ if ( strchr( s, ';' ) ) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+/*
+============
+Cvar_FindVar
+============
+*/
+static cvar_t *Cvar_FindVar( const char *var_name ) {
+ cvar_t *var;
+ long hash;
+
+ hash = generateHashValue(var_name);
+
+ for (var=hashTable[hash] ; var ; var=var->hashNext) {
+ if (!Q_stricmp(var_name, var->name)) {
+ return var;
+ }
+ }
+
+ return NULL;
+}
+
+/*
+============
+Cvar_VariableValue
+============
+*/
+float Cvar_VariableValue( const char *var_name ) {
+ cvar_t *var;
+
+ var = Cvar_FindVar (var_name);
+ if (!var)
+ return 0;
+ return var->value;
+}
+
+
+/*
+============
+Cvar_VariableIntegerValue
+============
+*/
+int Cvar_VariableIntegerValue( const char *var_name ) {
+ cvar_t *var;
+
+ var = Cvar_FindVar (var_name);
+ if (!var)
+ return 0;
+ return var->integer;
+}
+
+
+/*
+============
+Cvar_VariableString
+============
+*/
+char *Cvar_VariableString( const char *var_name ) {
+ cvar_t *var;
+
+ var = Cvar_FindVar (var_name);
+ if (!var)
+ return "";
+ return var->string;
+}
+
+
+/*
+============
+Cvar_VariableStringBuffer
+============
+*/
+void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
+ cvar_t *var;
+
+ var = Cvar_FindVar (var_name);
+ if (!var) {
+ *buffer = 0;
+ }
+ else {
+ Q_strncpyz( buffer, var->string, bufsize );
+ }
+}
+
+/*
+============
+Cvar_Flags
+============
+*/
+int Cvar_Flags(const char *var_name)
+{
+ cvar_t *var;
+
+ if(! (var = Cvar_FindVar(var_name)) )
+ return CVAR_NONEXISTENT;
+ else
+ return var->flags;
+}
+
+/*
+============
+Cvar_CommandCompletion
+============
+*/
+void Cvar_CommandCompletion(void (*callback)(const char *s))
+{
+ cvar_t *cvar;
+
+ for(cvar = cvar_vars; cvar; cvar = cvar->next)
+ {
+ if(cvar->name)
+ callback(cvar->name);
+ }
+}
+
+/*
+============
+Cvar_Validate
+============
+*/
+static const char *Cvar_Validate( cvar_t *var,
+ const char *value, qboolean warn )
+{
+ static char s[ MAX_CVAR_VALUE_STRING ];
+ float valuef;
+ qboolean changed = qfalse;
+
+ if( !var->validate )
+ return value;
+
+ if( !value )
+ return value;
+
+ if( Q_isanumber( value ) )
+ {
+ valuef = atof( value );
+
+ if( var->integral )
+ {
+ if( !Q_isintegral( valuef ) )
+ {
+ if( warn )
+ Com_Printf( "WARNING: cvar '%s' must be integral", var->name );
+
+ valuef = (int)valuef;
+ changed = qtrue;
+ }
+ }
+ }
+ else
+ {
+ if( warn )
+ Com_Printf( "WARNING: cvar '%s' must be numeric", var->name );
+
+ valuef = atof( var->resetString );
+ changed = qtrue;
+ }
+
+ if( valuef < var->min )
+ {
+ if( warn )
+ {
+ if( changed )
+ Com_Printf( " and is" );
+ else
+ Com_Printf( "WARNING: cvar '%s'", var->name );
+
+ if( Q_isintegral( var->min ) )
+ Com_Printf( " out of range (min %d)", (int)var->min );
+ else
+ Com_Printf( " out of range (min %f)", var->min );
+ }
+
+ valuef = var->min;
+ changed = qtrue;
+ }
+ else if( valuef > var->max )
+ {
+ if( warn )
+ {
+ if( changed )
+ Com_Printf( " and is" );
+ else
+ Com_Printf( "WARNING: cvar '%s'", var->name );
+
+ if( Q_isintegral( var->max ) )
+ Com_Printf( " out of range (max %d)", (int)var->max );
+ else
+ Com_Printf( " out of range (max %f)", var->max );
+ }
+
+ valuef = var->max;
+ changed = qtrue;
+ }
+
+ if( changed )
+ {
+ if( Q_isintegral( valuef ) )
+ {
+ Com_sprintf( s, sizeof( s ), "%d", (int)valuef );
+
+ if( warn )
+ Com_Printf( ", setting to %d\n", (int)valuef );
+ }
+ else
+ {
+ Com_sprintf( s, sizeof( s ), "%f", valuef );
+
+ if( warn )
+ Com_Printf( ", setting to %f\n", valuef );
+ }
+
+ return s;
+ }
+ else
+ return value;
+}
+
+
+/*
+============
+Cvar_Get
+
+If the variable already exists, the value will not be set unless CVAR_ROM
+The flags will be or'ed in if the variable exists.
+============
+*/
+cvar_t *Cvar_Get( const char *var_name, const char *var_value, int flags ) {
+ cvar_t *var;
+ long hash;
+ int index;
+
+ if ( !var_name || ! var_value ) {
+ Com_Error( ERR_FATAL, "Cvar_Get: NULL parameter" );
+ }
+
+ if ( !Cvar_ValidateString( var_name ) ) {
+ Com_Printf("invalid cvar name string: %s\n", var_name );
+ var_name = "BADNAME";
+ }
+
+#if 0 // FIXME: values with backslash happen
+ if ( !Cvar_ValidateString( var_value ) ) {
+ Com_Printf("invalid cvar value string: %s\n", var_value );
+ var_value = "BADVALUE";
+ }
+#endif
+
+ var = Cvar_FindVar (var_name);
+
+ if(var)
+ {
+ var_value = Cvar_Validate(var, var_value, qfalse);
+
+ // if the C code is now specifying a variable that the user already
+ // set a value for, take the new value as the reset value
+ if(var->flags & CVAR_USER_CREATED)
+ {
+ var->flags &= ~CVAR_USER_CREATED;
+ Z_Free( var->resetString );
+ var->resetString = CopyString( var_value );
+
+ if(flags & CVAR_ROM)
+ {
+ // this variable was set by the user,
+ // so force it to value given by the engine.
+
+ if(var->latchedString)
+ Z_Free(var->latchedString);
+
+ var->latchedString = CopyString(var_value);
+ }
+ }
+
+ // Make sure the game code cannot mark engine-added variables as gamecode vars
+ if(var->flags & CVAR_VM_CREATED)
+ {
+ if(!(flags & CVAR_VM_CREATED))
+ var->flags &= ~CVAR_VM_CREATED;
+ }
+ else
+ {
+ if(flags & CVAR_VM_CREATED)
+ flags &= ~CVAR_VM_CREATED;
+ }
+
+ var->flags |= flags;
+
+ // only allow one non-empty reset string without a warning
+ if ( !var->resetString[0] ) {
+ // we don't have a reset string yet
+ Z_Free( var->resetString );
+ var->resetString = CopyString( var_value );
+ } else if ( var_value[0] && strcmp( var->resetString, var_value ) ) {
+ Com_DPrintf( "Warning: cvar \"%s\" given initial values: \"%s\" and \"%s\"\n",
+ var_name, var->resetString, var_value );
+ }
+ // if we have a latched string, take that value now
+ if ( var->latchedString ) {
+ char *s;
+
+ s = var->latchedString;
+ var->latchedString = NULL; // otherwise cvar_set2 would free it
+ Cvar_Set2( var_name, s, qtrue );
+ Z_Free( s );
+ }
+
+ // ZOID--needs to be set so that cvars the game sets as
+ // SERVERINFO get sent to clients
+ cvar_modifiedFlags |= flags;
+
+ return var;
+ }
+
+ //
+ // allocate a new cvar
+ //
+
+ // find a free cvar
+ for(index = 0; index < MAX_CVARS; index++)
+ {
+ if(!cvar_indexes[index].name)
+ break;
+ }
+
+ if(index >= MAX_CVARS)
+ {
+ if(!com_errorEntered)
+ Com_Error(ERR_FATAL, "Error: Too many cvars, cannot create a new one!");
+
+ return NULL;
+ }
+
+ var = &cvar_indexes[index];
+
+ if(index >= cvar_numIndexes)
+ cvar_numIndexes = index + 1;
+
+ var->name = CopyString (var_name);
+ var->string = CopyString (var_value);
+ var->modified = qtrue;
+ var->modificationCount = 1;
+ var->value = atof (var->string);
+ var->integer = atoi(var->string);
+ var->resetString = CopyString( var_value );
+ var->validate = qfalse;
+
+ // link the variable in
+ var->next = cvar_vars;
+ if(cvar_vars)
+ cvar_vars->prev = var;
+
+ var->prev = NULL;
+ cvar_vars = var;
+
+ var->flags = flags;
+ // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
+ cvar_modifiedFlags |= var->flags;
+
+ hash = generateHashValue(var_name);
+ var->hashIndex = hash;
+
+ var->hashNext = hashTable[hash];
+ if(hashTable[hash])
+ hashTable[hash]->hashPrev = var;
+
+ var->hashPrev = NULL;
+ hashTable[hash] = var;
+
+ return var;
+}
+
+/*
+============
+Cvar_Print
+
+Prints the value, default, and latched string of the given variable
+============
+*/
+void Cvar_Print( cvar_t *v ) {
+ Com_Printf ("\"%s\" is:\"%s" S_COLOR_WHITE "\"",
+ v->name, v->string );
+
+ if ( !( v->flags & CVAR_ROM ) ) {
+ if ( !Q_stricmp( v->string, v->resetString ) ) {
+ Com_Printf (", the default" );
+ } else {
+ Com_Printf (" default:\"%s" S_COLOR_WHITE "\"",
+ v->resetString );
+ }
+ }
+
+ Com_Printf ("\n");
+
+ if ( v->latchedString ) {
+ Com_Printf( "latched: \"%s\"\n", v->latchedString );
+ }
+}
+
+/*
+============
+Cvar_Set2
+============
+*/
+cvar_t *Cvar_Set2( const char *var_name, const char *value, qboolean force ) {
+ cvar_t *var;
+
+// Com_DPrintf( "Cvar_Set2: %s %s\n", var_name, value );
+
+ if ( !Cvar_ValidateString( var_name ) ) {
+ Com_Printf("invalid cvar name string: %s\n", var_name );
+ var_name = "BADNAME";
+ }
+
+#if 0 // FIXME
+ if ( value && !Cvar_ValidateString( value ) ) {
+ Com_Printf("invalid cvar value string: %s\n", value );
+ var_value = "BADVALUE";
+ }
+#endif
+
+ var = Cvar_FindVar (var_name);
+ if (!var) {
+ if ( !value ) {
+ return NULL;
+ }
+ // create it
+ if ( !force ) {
+ return Cvar_Get( var_name, value, CVAR_USER_CREATED );
+ } else {
+ return Cvar_Get (var_name, value, 0);
+ }
+ }
+
+ if (!value ) {
+ value = var->resetString;
+ }
+
+ value = Cvar_Validate(var, value, qtrue);
+
+ if((var->flags & CVAR_LATCH) && var->latchedString)
+ {
+ if(!strcmp(value, var->string))
+ {
+ Z_Free(var->latchedString);
+ var->latchedString = NULL;
+ return var;
+ }
+
+ if(!strcmp(value, var->latchedString))
+ return var;
+ }
+ else if(!strcmp(value, var->string))
+ return var;
+
+ // note what types of cvars have been modified (userinfo, archive, serverinfo, systeminfo)
+ cvar_modifiedFlags |= var->flags;
+
+ if (!force)
+ {
+ if (var->flags & CVAR_ROM)
+ {
+ Com_Printf ("%s is read only.\n", var_name);
+ return var;
+ }
+
+ if (var->flags & CVAR_INIT)
+ {
+ Com_Printf ("%s is write protected.\n", var_name);
+ return var;
+ }
+
+ if (var->flags & CVAR_LATCH)
+ {
+ if (var->latchedString)
+ {
+ if (strcmp(value, var->latchedString) == 0)
+ return var;
+ Z_Free (var->latchedString);
+ }
+ else
+ {
+ if (strcmp(value, var->string) == 0)
+ return var;
+ }
+
+ Com_Printf ("%s will be changed upon restarting.\n", var_name);
+ var->latchedString = CopyString(value);
+ var->modified = qtrue;
+ var->modificationCount++;
+ return var;
+ }
+
+ if ( (var->flags & CVAR_CHEAT) && !cvar_cheats->integer )
+ {
+ Com_Printf ("%s is cheat protected.\n", var_name);
+ return var;
+ }
+
+ }
+ else
+ {
+ if (var->latchedString)
+ {
+ Z_Free (var->latchedString);
+ var->latchedString = NULL;
+ }
+ }
+
+ if (!strcmp(value, var->string))
+ return var; // not changed
+
+ var->modified = qtrue;
+ var->modificationCount++;
+
+ Z_Free (var->string); // free the old value string
+
+ var->string = CopyString(value);
+ var->value = atof (var->string);
+ var->integer = atoi (var->string);
+
+ return var;
+}
+
+/*
+============
+Cvar_Set
+============
+*/
+void Cvar_Set( const char *var_name, const char *value) {
+ Cvar_Set2 (var_name, value, qtrue);
+}
+
+/*
+============
+Cvar_SetLatched
+============
+*/
+void Cvar_SetLatched( const char *var_name, const char *value) {
+ Cvar_Set2 (var_name, value, qfalse);
+}
+
+/*
+============
+Cvar_SetValue
+============
+*/
+void Cvar_SetValue( const char *var_name, float value) {
+ char val[32];
+
+ if ( value == (int)value ) {
+ Com_sprintf (val, sizeof(val), "%i",(int)value);
+ } else {
+ Com_sprintf (val, sizeof(val), "%f",value);
+ }
+ Cvar_Set (var_name, val);
+}
+
+
+/*
+============
+Cvar_Reset
+============
+*/
+void Cvar_Reset( const char *var_name ) {
+ Cvar_Set2( var_name, NULL, qfalse );
+}
+
+/*
+============
+Cvar_ForceReset
+============
+*/
+void Cvar_ForceReset(const char *var_name)
+{
+ Cvar_Set2(var_name, NULL, qtrue);
+}
+
+/*
+============
+Cvar_SetCheatState
+
+Any testing variables will be reset to the safe values
+============
+*/
+void Cvar_SetCheatState(void)
+{
+ cvar_t *var;
+
+ // set all default vars to the safe value
+ for(var = cvar_vars; var ; var = var->next)
+ {
+ if(var->flags & CVAR_CHEAT)
+ {
+ // the CVAR_LATCHED|CVAR_CHEAT vars might escape the reset here
+ // because of a different var->latchedString
+ if (var->latchedString)
+ {
+ Z_Free(var->latchedString);
+ var->latchedString = NULL;
+ }
+ if (strcmp(var->resetString,var->string))
+ Cvar_Set(var->name, var->resetString);
+ }
+ }
+}
+
+/*
+============
+Cvar_Command
+
+Handles variable inspection and changing from the console
+============
+*/
+qboolean Cvar_Command( void ) {
+ cvar_t *v;
+
+ // check variables
+ v = Cvar_FindVar (Cmd_Argv(0));
+ if (!v) {
+ return qfalse;
+ }
+
+ // perform a variable print or set
+ if ( Cmd_Argc() == 1 ) {
+ Cvar_Print( v );
+ return qtrue;
+ }
+
+ // set the value if forcing isn't required
+ Cvar_Set2 (v->name, Cmd_Args(), qfalse);
+ return qtrue;
+}
+
+
+/*
+============
+Cvar_Print_f
+
+Prints the contents of a cvar
+(preferred over Cvar_Command where cvar names and commands conflict)
+============
+*/
+void Cvar_Print_f(void)
+{
+ char *name;
+ cvar_t *cv;
+
+ if(Cmd_Argc() != 2)
+ {
+ Com_Printf ("usage: print <variable>\n");
+ return;
+ }
+
+ name = Cmd_Argv(1);
+
+ cv = Cvar_FindVar(name);
+
+ if(cv)
+ Cvar_Print(cv);
+ else
+ Com_Printf ("Cvar %s does not exist.\n", name);
+}
+
+/*
+============
+Cvar_Toggle_f
+
+Toggles a cvar for easy single key binding, optionally through a list of
+given values
+============
+*/
+void Cvar_Toggle_f( void ) {
+ int i, c = Cmd_Argc();
+ char *curval;
+
+ if(c < 2) {
+ Com_Printf("usage: toggle <variable> [value1, value2, ...]\n");
+ return;
+ }
+
+ if(c == 2) {
+ Cvar_Set2(Cmd_Argv(1), va("%d",
+ !Cvar_VariableValue(Cmd_Argv(1))),
+ qfalse);
+ return;
+ }
+
+ if(c == 3) {
+ Com_Printf("toggle: nothing to toggle to\n");
+ return;
+ }
+
+ curval = Cvar_VariableString(Cmd_Argv(1));
+
+ // don't bother checking the last arg for a match since the desired
+ // behaviour is the same as no match (set to the first argument)
+ for(i = 2; i + 1 < c; i++) {
+ if(strcmp(curval, Cmd_Argv(i)) == 0) {
+ Cvar_Set2(Cmd_Argv(1), Cmd_Argv(i + 1), qfalse);
+ return;
+ }
+ }
+
+ // fallback
+ Cvar_Set2(Cmd_Argv(1), Cmd_Argv(2), qfalse);
+}
+
+/*
+============
+Cvar_Set_f
+
+Allows setting and defining of arbitrary cvars from console, even if they
+weren't declared in C code.
+============
+*/
+void Cvar_Set_f( void ) {
+ int c;
+ char *cmd;
+ cvar_t *v;
+
+ c = Cmd_Argc();
+ cmd = Cmd_Argv(0);
+
+ if ( c < 2 ) {
+ Com_Printf ("usage: %s <variable> <value>\n", cmd);
+ return;
+ }
+ if ( c == 2 ) {
+ Cvar_Print_f();
+ return;
+ }
+
+ v = Cvar_Set2 (Cmd_Argv(1), Cmd_ArgsFrom(2), qfalse);
+ if( !v ) {
+ return;
+ }
+ switch( cmd[3] ) {
+ case 'a':
+ if( !( v->flags & CVAR_ARCHIVE ) ) {
+ v->flags |= CVAR_ARCHIVE;
+ cvar_modifiedFlags |= CVAR_ARCHIVE;
+ }
+ break;
+ case 'u':
+ if( !( v->flags & CVAR_USERINFO ) ) {
+ v->flags |= CVAR_USERINFO;
+ cvar_modifiedFlags |= CVAR_USERINFO;
+ }
+ break;
+ case 's':
+ if( !( v->flags & CVAR_SERVERINFO ) ) {
+ v->flags |= CVAR_SERVERINFO;
+ cvar_modifiedFlags |= CVAR_SERVERINFO;
+ }
+ break;
+ }
+}
+
+/*
+============
+Cvar_Reset_f
+============
+*/
+void Cvar_Reset_f( void ) {
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf ("usage: reset <variable>\n");
+ return;
+ }
+ Cvar_Reset( Cmd_Argv( 1 ) );
+}
+
+/*
+============
+Cvar_WriteVariables
+
+Appends lines containing "set variable value" for all variables
+with the archive flag set to qtrue.
+============
+*/
+void Cvar_WriteVariables(fileHandle_t f)
+{
+ cvar_t *var;
+ char buffer[1024];
+
+ for (var = cvar_vars; var; var = var->next)
+ {
+ if(!var->name || Q_stricmp( var->name, "cl_cdkey" ) == 0)
+ continue;
+
+ if( var->flags & CVAR_ARCHIVE ) {
+ // write the latched value, even if it hasn't taken effect yet
+ if ( var->latchedString ) {
+ if( strlen( var->name ) + strlen( var->latchedString ) + 10 > sizeof( buffer ) ) {
+ Com_Printf( S_COLOR_YELLOW "WARNING: value of variable "
+ "\"%s\" too long to write to file\n", var->name );
+ continue;
+ }
+ Com_sprintf (buffer, sizeof(buffer), "seta %s \"%s\"\n", var->name, var->latchedString);
+ } else {
+ if( strlen( var->name ) + strlen( var->string ) + 10 > sizeof( buffer ) ) {
+ Com_Printf( S_COLOR_YELLOW "WARNING: value of variable "
+ "\"%s\" too long to write to file\n", var->name );
+ continue;
+ }
+ Com_sprintf (buffer, sizeof(buffer), "seta %s \"%s\"\n", var->name, var->string);
+ }
+ FS_Write( buffer, strlen( buffer ), f );
+ }
+ }
+}
+
+/*
+============
+Cvar_List_f
+============
+*/
+void Cvar_List_f( void ) {
+ cvar_t *var;
+ int i;
+ char *match;
+
+ if ( Cmd_Argc() > 1 ) {
+ match = Cmd_Argv( 1 );
+ } else {
+ match = NULL;
+ }
+
+ i = 0;
+ for (var = cvar_vars ; var ; var = var->next, i++)
+ {
+ if(!var->name || (match && !Com_Filter(match, var->name, qfalse)))
+ continue;
+
+ if (var->flags & CVAR_SERVERINFO) {
+ Com_Printf("S");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_SYSTEMINFO) {
+ Com_Printf("s");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_USERINFO) {
+ Com_Printf("U");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_ROM) {
+ Com_Printf("R");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_INIT) {
+ Com_Printf("I");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_ARCHIVE) {
+ Com_Printf("A");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_LATCH) {
+ Com_Printf("L");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_CHEAT) {
+ Com_Printf("C");
+ } else {
+ Com_Printf(" ");
+ }
+ if (var->flags & CVAR_USER_CREATED) {
+ Com_Printf("?");
+ } else {
+ Com_Printf(" ");
+ }
+
+ Com_Printf (" %s \"%s\"\n", var->name, var->string);
+ }
+
+ Com_Printf ("\n%i total cvars\n", i);
+ Com_Printf ("%i cvar indexes\n", cvar_numIndexes);
+}
+
+/*
+============
+Cvar_Unset
+
+Unsets a cvar
+============
+*/
+
+cvar_t *Cvar_Unset(cvar_t *cv)
+{
+ cvar_t *next = cv->next;
+
+ if(cv->name)
+ Z_Free(cv->name);
+ if(cv->string)
+ Z_Free(cv->string);
+ if(cv->latchedString)
+ Z_Free(cv->latchedString);
+ if(cv->resetString)
+ Z_Free(cv->resetString);
+
+ if(cv->prev)
+ cv->prev->next = cv->next;
+ else
+ cvar_vars = cv->next;
+ if(cv->next)
+ cv->next->prev = cv->prev;
+
+ if(cv->hashPrev)
+ cv->hashPrev->hashNext = cv->hashNext;
+ else
+ hashTable[cv->hashIndex] = cv->hashNext;
+ if(cv->hashNext)
+ cv->hashNext->hashPrev = cv->hashPrev;
+
+ Com_Memset(cv, '\0', sizeof(*cv));
+
+ return next;
+}
+
+/*
+============
+Cvar_Unset_f
+
+Unsets a userdefined cvar
+============
+*/
+
+void Cvar_Unset_f(void)
+{
+ cvar_t *cv;
+
+ if(Cmd_Argc() != 2)
+ {
+ Com_Printf("Usage: %s <varname>\n", Cmd_Argv(0));
+ return;
+ }
+
+ cv = Cvar_FindVar(Cmd_Argv(1));
+
+ if(!cv)
+ return;
+
+ if(cv->flags & CVAR_USER_CREATED)
+ Cvar_Unset(cv);
+ else
+ Com_Printf("Error: %s: Variable %s is not user created.\n", Cmd_Argv(0), cv->name);
+}
+
+
+
+/*
+============
+Cvar_Restart
+
+Resets all cvars to their hardcoded values and removes userdefined variables
+and variables added via the VMs if requested.
+============
+*/
+
+void Cvar_Restart(qboolean unsetVM)
+{
+ cvar_t *curvar;
+
+ curvar = cvar_vars;
+
+ while(curvar)
+ {
+ if((curvar->flags & CVAR_USER_CREATED) ||
+ (unsetVM && (curvar->flags & CVAR_VM_CREATED)))
+ {
+ // throw out any variables the user/vm created
+ curvar = Cvar_Unset(curvar);
+ continue;
+ }
+
+ if(!(curvar->flags & (CVAR_ROM | CVAR_INIT | CVAR_NORESTART)))
+ {
+ // Just reset the rest to their default values.
+ Cvar_Set2(curvar->name, curvar->resetString, qfalse);
+ }
+
+ curvar = curvar->next;
+ }
+}
+
+
+/*
+============
+Cvar_Restart_f
+
+Resets all cvars to their hardcoded values
+============
+*/
+void Cvar_Restart_f(void)
+{
+ Cvar_Restart(qfalse);
+}
+
+/*
+=====================
+Cvar_InfoString
+=====================
+*/
+char *Cvar_InfoString(int bit)
+{
+ static char info[MAX_INFO_STRING];
+ cvar_t *var;
+
+ info[0] = 0;
+
+ for(var = cvar_vars; var; var = var->next)
+ {
+ if(var->name && (var->flags & bit))
+ Info_SetValueForKey (info, var->name, var->string);
+ }
+
+ return info;
+}
+
+/*
+=====================
+Cvar_InfoString_Big
+
+ handles large info strings ( CS_SYSTEMINFO )
+=====================
+*/
+char *Cvar_InfoString_Big(int bit)
+{
+ static char info[BIG_INFO_STRING];
+ cvar_t *var;
+
+ info[0] = 0;
+
+ for (var = cvar_vars; var; var = var->next)
+ {
+ if(var->name && (var->flags & bit))
+ Info_SetValueForKey_Big (info, var->name, var->string);
+ }
+ return info;
+}
+
+
+
+/*
+=====================
+Cvar_InfoStringBuffer
+=====================
+*/
+void Cvar_InfoStringBuffer( int bit, char* buff, int buffsize ) {
+ Q_strncpyz(buff,Cvar_InfoString(bit),buffsize);
+}
+
+/*
+=====================
+Cvar_CheckRange
+=====================
+*/
+void Cvar_CheckRange( cvar_t *var, float min, float max, qboolean integral )
+{
+ var->validate = qtrue;
+ var->min = min;
+ var->max = max;
+ var->integral = integral;
+
+ // Force an initial range check
+ Cvar_Set( var->name, var->string );
+}
+
+/*
+=====================
+Cvar_Register
+
+basically a slightly modified Cvar_Get for the interpreted modules
+=====================
+*/
+void Cvar_Register(vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags)
+{
+ cvar_t *cv;
+
+ // There is code in Cvar_Get to prevent CVAR_ROM cvars being changed by the
+ // user. In other words CVAR_ARCHIVE and CVAR_ROM are mutually exclusive
+ // flags. Unfortunately some historical game code (including single player
+ // baseq3) sets both flags. We unset CVAR_ROM for such cvars.
+ if ((flags & (CVAR_ARCHIVE | CVAR_ROM)) == (CVAR_ARCHIVE | CVAR_ROM)) {
+ Com_DPrintf( S_COLOR_YELLOW "WARNING: Unsetting CVAR_ROM cvar '%s', "
+ "since it is also CVAR_ARCHIVE\n", varName );
+ flags &= ~CVAR_ROM;
+ }
+
+ cv = Cvar_Get(varName, defaultValue, flags | CVAR_VM_CREATED);
+
+ if (!vmCvar)
+ return;
+
+ vmCvar->handle = cv - cvar_indexes;
+ vmCvar->modificationCount = -1;
+ Cvar_Update( vmCvar );
+}
+
+
+/*
+=====================
+Cvar_Update
+
+updates an interpreted modules' version of a cvar
+=====================
+*/
+void Cvar_Update( vmCvar_t *vmCvar ) {
+ cvar_t *cv = NULL;
+ assert(vmCvar);
+
+ if ( (unsigned)vmCvar->handle >= cvar_numIndexes ) {
+ Com_Error( ERR_DROP, "Cvar_Update: handle out of range" );
+ }
+
+ cv = cvar_indexes + vmCvar->handle;
+
+ if ( cv->modificationCount == vmCvar->modificationCount ) {
+ return;
+ }
+ if ( !cv->string ) {
+ return; // variable might have been cleared by a cvar_restart
+ }
+ vmCvar->modificationCount = cv->modificationCount;
+ if ( strlen(cv->string)+1 > MAX_CVAR_VALUE_STRING )
+ Com_Error( ERR_DROP, "Cvar_Update: src %s length %zd exceeds MAX_CVAR_VALUE_STRING",
+ cv->string,
+ strlen(cv->string));
+ Q_strncpyz( vmCvar->string, cv->string, MAX_CVAR_VALUE_STRING );
+
+ vmCvar->value = cv->value;
+ vmCvar->integer = cv->integer;
+}
+
+/*
+==================
+Cvar_CompleteCvarName
+==================
+*/
+void Cvar_CompleteCvarName( char *args, int argNum )
+{
+ if( argNum == 2 )
+ {
+ // Skip "<cmd> "
+ char *p = Com_SkipTokens( args, 1, " " );
+
+ if( p > args )
+ Field_CompleteCommand( p, qfalse, qtrue );
+ }
+}
+
+/*
+============
+Cvar_Init
+
+Reads in all archived cvars
+============
+*/
+void Cvar_Init (void)
+{
+ Com_Memset(cvar_indexes, '\0', sizeof(cvar_indexes));
+ Com_Memset(hashTable, '\0', sizeof(hashTable));
+
+ cvar_cheats = Cvar_Get("sv_cheats", "1", CVAR_ROM | CVAR_SYSTEMINFO );
+
+ Cmd_AddCommand ("print", Cvar_Print_f);
+ Cmd_AddCommand ("toggle", Cvar_Toggle_f);
+ Cmd_SetCommandCompletionFunc( "toggle", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("set", Cvar_Set_f);
+ Cmd_SetCommandCompletionFunc( "set", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("sets", Cvar_Set_f);
+ Cmd_SetCommandCompletionFunc( "sets", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("setu", Cvar_Set_f);
+ Cmd_SetCommandCompletionFunc( "setu", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("seta", Cvar_Set_f);
+ Cmd_SetCommandCompletionFunc( "seta", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("reset", Cvar_Reset_f);
+ Cmd_SetCommandCompletionFunc( "reset", Cvar_CompleteCvarName );
+ Cmd_AddCommand ("unset", Cvar_Unset_f);
+ Cmd_SetCommandCompletionFunc("unset", Cvar_CompleteCvarName);
+
+ Cmd_AddCommand ("cvarlist", Cvar_List_f);
+ Cmd_AddCommand ("cvar_restart", Cvar_Restart_f);
+}
diff --git a/code/qcommon/files.c b/code/qcommon/files.c
new file mode 100644
index 0000000..0b4a783
--- /dev/null
+++ b/code/qcommon/files.c
@@ -0,0 +1,3556 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*****************************************************************************
+ * name: files.c
+ *
+ * desc: handle based filesystem for Quake III Arena
+ *
+ * $Archive: /MissionPack/code/qcommon/files.c $
+ *
+ *****************************************************************************/
+
+
+#include "q_shared.h"
+#include "qcommon.h"
+#include "unzip.h"
+
+/*
+=============================================================================
+
+QUAKE3 FILESYSTEM
+
+All of Quake's data access is through a hierarchical file system, but the contents of
+the file system can be transparently merged from several sources.
+
+A "qpath" is a reference to game file data. MAX_ZPATH is 256 characters, which must include
+a terminating zero. "..", "\\", and ":" are explicitly illegal in qpaths to prevent any
+references outside the quake directory system.
+
+The "base path" is the path to the directory holding all the game directories and usually
+the executable. It defaults to ".", but can be overridden with a "+set fs_basepath c:\quake3"
+command line to allow code debugging in a different directory. Basepath cannot
+be modified at all after startup. Any files that are created (demos, screenshots,
+etc) will be created reletive to the base path, so base path should usually be writable.
+
+The "home path" is the path used for all write access. On win32 systems we have "base path"
+== "home path", but on *nix systems the base installation is usually readonly, and
+"home path" points to ~/.q3a or similar
+
+The user can also install custom mods and content in "home path", so it should be searched
+along with "home path" and "cd path" for game content.
+
+
+The "base game" is the directory under the paths where data comes from by default, and
+can be either "baseq3" or "demoq3".
+
+The "current game" may be the same as the base game, or it may be the name of another
+directory under the paths that should be searched for files before looking in the base game.
+This is the basis for addons.
+
+Clients automatically set the game directory after receiving a gamestate from a server,
+so only servers need to worry about +set fs_game.
+
+No other directories outside of the base game and current game will ever be referenced by
+filesystem functions.
+
+To save disk space and speed loading, directory trees can be collapsed into zip files.
+The files use a ".pk3" extension to prevent users from unzipping them accidentally, but
+otherwise the are simply normal uncompressed zip files. A game directory can have multiple
+zip files of the form "pak0.pk3", "pak1.pk3", etc. Zip files are searched in decending order
+from the highest number to the lowest, and will always take precedence over the filesystem.
+This allows a pk3 distributed as a patch to override all existing data.
+
+Because we will have updated executables freely available online, there is no point to
+trying to restrict demo / oem versions of the game with code changes. Demo / oem versions
+should be exactly the same executables as release versions, but with different data that
+automatically restricts where game media can come from to prevent add-ons from working.
+
+File search order: when FS_FOpenFileRead gets called it will go through the fs_searchpaths
+structure and stop on the first successful hit. fs_searchpaths is built with successive
+calls to FS_AddGameDirectory
+
+Additionaly, we search in several subdirectories:
+current game is the current mode
+base game is a variable to allow mods based on other mods
+(such as baseq3 + missionpack content combination in a mod for instance)
+BASEGAME is the hardcoded base game ("baseq3")
+
+e.g. the qpath "sound/newstuff/test.wav" would be searched for in the following places:
+
+home path + current game's zip files
+home path + current game's directory
+base path + current game's zip files
+base path + current game's directory
+cd path + current game's zip files
+cd path + current game's directory
+
+home path + base game's zip file
+home path + base game's directory
+base path + base game's zip file
+base path + base game's directory
+cd path + base game's zip file
+cd path + base game's directory
+
+home path + BASEGAME's zip file
+home path + BASEGAME's directory
+base path + BASEGAME's zip file
+base path + BASEGAME's directory
+cd path + BASEGAME's zip file
+cd path + BASEGAME's directory
+
+server download, to be written to home path + current game's directory
+
+
+The filesystem can be safely shutdown and reinitialized with different
+basedir / cddir / game combinations, but all other subsystems that rely on it
+(sound, video) must also be forced to restart.
+
+Because the same files are loaded by both the clip model (CM_) and renderer (TR_)
+subsystems, a simple single-file caching scheme is used. The CM_ subsystems will
+load the file with a request to cache. Only one file will be kept cached at a time,
+so any models that are going to be referenced by both subsystems should alternate
+between the CM_ load function and the ref load function.
+
+TODO: A qpath that starts with a leading slash will always refer to the base game, even if another
+game is currently active. This allows character models, skins, and sounds to be downloaded
+to a common directory no matter which game is active.
+
+How to prevent downloading zip files?
+Pass pk3 file names in systeminfo, and download before FS_Restart()?
+
+Aborting a download disconnects the client from the server.
+
+How to mark files as downloadable? Commercial add-ons won't be downloadable.
+
+Non-commercial downloads will want to download the entire zip file.
+the game would have to be reset to actually read the zip in
+
+Auto-update information
+
+Path separators
+
+Casing
+
+ separate server gamedir and client gamedir, so if the user starts
+ a local game after having connected to a network game, it won't stick
+ with the network game.
+
+ allow menu options for game selection?
+
+Read / write config to floppy option.
+
+Different version coexistance?
+
+When building a pak file, make sure a q3config.cfg isn't present in it,
+or configs will never get loaded from disk!
+
+ todo:
+
+ downloading (outside fs?)
+ game directory passing and restarting
+
+=============================================================================
+
+*/
+
+// every time a new demo pk3 file is built, this checksum must be updated.
+// the easiest way to get it is to just run the game and see what it spits out
+#define DEMO_PAK0_CHECKSUM 2985612116u
+static const unsigned pak_checksums[] = {
+ 1566731103u,
+ 298122907u,
+ 412165236u,
+ 2991495316u,
+ 1197932710u,
+ 4087071573u,
+ 3709064859u,
+ 908855077u,
+ 977125798u
+};
+
+// if this is defined, the executable positively won't work with any paks other
+// than the demo pak, even if productid is present. This is only used for our
+// last demo release to prevent the mac and linux users from using the demo
+// executable with the production windows pak before the mac/linux products
+// hit the shelves a little later
+// NOW defined in build files
+//#define PRE_RELEASE_TADEMO
+
+#define MAX_ZPATH 256
+#define MAX_SEARCH_PATHS 4096
+#define MAX_FILEHASH_SIZE 1024
+
+typedef struct fileInPack_s {
+ char *name; // name of the file
+ unsigned long pos; // file info position in zip
+ unsigned long len; // uncompress file size
+ struct fileInPack_s* next; // next file in the hash
+} fileInPack_t;
+
+typedef struct {
+ char pakFilename[MAX_OSPATH]; // c:\quake3\baseq3\pak0.pk3
+ char pakBasename[MAX_OSPATH]; // pak0
+ char pakGamename[MAX_OSPATH]; // baseq3
+ unzFile handle; // handle to zip file
+ int checksum; // regular checksum
+ int pure_checksum; // checksum for pure
+ int numfiles; // number of files in pk3
+ int referenced; // referenced file flags
+ int hashSize; // hash table size (power of 2)
+ fileInPack_t* *hashTable; // hash table
+ fileInPack_t* buildBuffer; // buffer with the filenames etc.
+} pack_t;
+
+typedef struct {
+ char path[MAX_OSPATH]; // c:\quake3
+ char gamedir[MAX_OSPATH]; // baseq3
+} directory_t;
+
+typedef struct searchpath_s {
+ struct searchpath_s *next;
+
+ pack_t *pack; // only one of pack / dir will be non NULL
+ directory_t *dir;
+} searchpath_t;
+
+static char fs_gamedir[MAX_OSPATH]; // this will be a single file name with no separators
+static cvar_t *fs_debug;
+static cvar_t *fs_homepath;
+
+#ifdef MACOS_X
+// Also search the .app bundle for .pk3 files
+static cvar_t *fs_apppath;
+#endif
+
+static cvar_t *fs_basepath;
+static cvar_t *fs_basegame;
+static cvar_t *fs_gamedirvar;
+static searchpath_t *fs_searchpaths;
+static int fs_readCount; // total bytes read
+static int fs_loadCount; // total files read
+static int fs_loadStack; // total files in memory
+static int fs_packFiles = 0; // total number of files in packs
+
+static int fs_checksumFeed;
+
+typedef union qfile_gus {
+ FILE* o;
+ unzFile z;
+} qfile_gut;
+
+typedef struct qfile_us {
+ qfile_gut file;
+ qboolean unique;
+} qfile_ut;
+
+typedef struct {
+ qfile_ut handleFiles;
+ qboolean handleSync;
+ int baseOffset;
+ int fileSize;
+ int zipFilePos;
+ qboolean zipFile;
+ qboolean streamed;
+ char name[MAX_ZPATH];
+} fileHandleData_t;
+
+static fileHandleData_t fsh[MAX_FILE_HANDLES];
+
+// TTimo - https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
+// wether we did a reorder on the current search path when joining the server
+static qboolean fs_reordered;
+
+// never load anything from pk3 files that are not present at the server when pure
+static int fs_numServerPaks = 0;
+static int fs_serverPaks[MAX_SEARCH_PATHS]; // checksums
+static char *fs_serverPakNames[MAX_SEARCH_PATHS]; // pk3 names
+
+// only used for autodownload, to make sure the client has at least
+// all the pk3 files that are referenced at the server side
+static int fs_numServerReferencedPaks;
+static int fs_serverReferencedPaks[MAX_SEARCH_PATHS]; // checksums
+static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS]; // pk3 names
+
+// last valid game folder used
+char lastValidBase[MAX_OSPATH];
+char lastValidGame[MAX_OSPATH];
+
+#ifdef FS_MISSING
+FILE* missingFiles = NULL;
+#endif
+
+/* C99 defines __func__ */
+#ifndef __func__
+#define __func__ "(unknown)"
+#endif
+
+/*
+==============
+FS_Initialized
+==============
+*/
+
+qboolean FS_Initialized( void ) {
+ return (fs_searchpaths != NULL);
+}
+
+/*
+=================
+FS_PakIsPure
+=================
+*/
+qboolean FS_PakIsPure( pack_t *pack ) {
+ int i;
+
+ if ( fs_numServerPaks ) {
+ for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
+ // FIXME: also use hashed file names
+ // NOTE TTimo: a pk3 with same checksum but different name would be validated too
+ // I don't see this as allowing for any exploit, it would only happen if the client does manips of it's file names 'not a bug'
+ if ( pack->checksum == fs_serverPaks[i] ) {
+ return qtrue; // on the aproved list
+ }
+ }
+ return qfalse; // not on the pure server pak list
+ }
+ return qtrue;
+}
+
+
+/*
+=================
+FS_LoadStack
+return load stack
+=================
+*/
+int FS_LoadStack( void )
+{
+ return fs_loadStack;
+}
+
+/*
+================
+return a hash value for the filename
+================
+*/
+static long FS_HashFileName( const char *fname, int hashSize ) {
+ int i;
+ long hash;
+ char letter;
+
+ hash = 0;
+ i = 0;
+ while (fname[i] != '\0') {
+ letter = tolower(fname[i]);
+ if (letter =='.') break; // don't include extension
+ if (letter =='\\') letter = '/'; // damn path names
+ if (letter == PATH_SEP) letter = '/'; // damn path names
+ hash+=(long)(letter)*(i+119);
+ i++;
+ }
+ hash = (hash ^ (hash >> 10) ^ (hash >> 20));
+ hash &= (hashSize-1);
+ return hash;
+}
+
+static fileHandle_t FS_HandleForFile(void) {
+ int i;
+
+ for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
+ if ( fsh[i].handleFiles.file.o == NULL ) {
+ return i;
+ }
+ }
+ Com_Error( ERR_DROP, "FS_HandleForFile: none free" );
+ return 0;
+}
+
+static FILE *FS_FileForHandle( fileHandle_t f ) {
+ if ( f < 0 || f > MAX_FILE_HANDLES ) {
+ Com_Error( ERR_DROP, "FS_FileForHandle: out of range" );
+ }
+ if (fsh[f].zipFile == qtrue) {
+ Com_Error( ERR_DROP, "FS_FileForHandle: can't get FILE on zip file" );
+ }
+ if ( ! fsh[f].handleFiles.file.o ) {
+ Com_Error( ERR_DROP, "FS_FileForHandle: NULL" );
+ }
+
+ return fsh[f].handleFiles.file.o;
+}
+
+void FS_ForceFlush( fileHandle_t f ) {
+ FILE *file;
+
+ file = FS_FileForHandle(f);
+ setvbuf( file, NULL, _IONBF, 0 );
+}
+
+/*
+================
+FS_filelength
+
+If this is called on a non-unique FILE (from a pak file),
+it will return the size of the pak file, not the expected
+size of the file.
+================
+*/
+int FS_filelength( fileHandle_t f ) {
+ int pos;
+ int end;
+ FILE* h;
+
+ h = FS_FileForHandle(f);
+ pos = ftell (h);
+ fseek (h, 0, SEEK_END);
+ end = ftell (h);
+ fseek (h, pos, SEEK_SET);
+
+ return end;
+}
+
+/*
+====================
+FS_ReplaceSeparators
+
+Fix things up differently for win/unix/mac
+====================
+*/
+static void FS_ReplaceSeparators( char *path ) {
+ char *s;
+ qboolean lastCharWasSep = qfalse;
+
+ for ( s = path ; *s ; s++ ) {
+ if ( *s == '/' || *s == '\\' ) {
+ if ( !lastCharWasSep ) {
+ *s = PATH_SEP;
+ lastCharWasSep = qtrue;
+ } else {
+ memmove (s, s + 1, strlen (s));
+ }
+ } else {
+ lastCharWasSep = qfalse;
+ }
+ }
+}
+
+/*
+===================
+FS_BuildOSPath
+
+Qpath may have either forward or backwards slashes
+===================
+*/
+char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ) {
+ char temp[MAX_OSPATH];
+ static char ospath[2][MAX_OSPATH];
+ static int toggle;
+
+ toggle ^= 1; // flip-flop to allow two returns without clash
+
+ if( !game || !game[0] ) {
+ game = fs_gamedir;
+ }
+
+ Com_sprintf( temp, sizeof(temp), "/%s/%s", game, qpath );
+ FS_ReplaceSeparators( temp );
+ Com_sprintf( ospath[toggle], sizeof( ospath[0] ), "%s%s", base, temp );
+
+ return ospath[toggle];
+}
+
+
+/*
+============
+FS_CreatePath
+
+Creates any directories needed to store the given filename
+============
+*/
+qboolean FS_CreatePath (char *OSPath) {
+ char *ofs;
+ char path[MAX_OSPATH];
+
+ // make absolutely sure that it can't back up the path
+ // FIXME: is c: allowed???
+ if ( strstr( OSPath, ".." ) || strstr( OSPath, "::" ) ) {
+ Com_Printf( "WARNING: refusing to create relative path \"%s\"\n", OSPath );
+ return qtrue;
+ }
+
+ Q_strncpyz( path, OSPath, sizeof( path ) );
+ FS_ReplaceSeparators( path );
+
+ // Skip creation of the root directory as it will always be there
+ ofs = strchr( path, PATH_SEP );
+ ofs++;
+
+ for (; ofs != NULL && *ofs ; ofs++) {
+ if (*ofs == PATH_SEP) {
+ // create the directory
+ *ofs = 0;
+ if (!Sys_Mkdir (path)) {
+ Com_Error( ERR_FATAL, "FS_CreatePath: failed to create path \"%s\"\n",
+ path );
+ }
+ *ofs = PATH_SEP;
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+=================
+FS_CheckFilenameIsNotExecutable
+
+ERR_FATAL if trying to maniuplate a file with the platform library extension
+=================
+ */
+static void FS_CheckFilenameIsNotExecutable( const char *filename,
+ const char *function )
+{
+ // Check if the filename ends with the library extension
+ if( !Q_stricmp( COM_GetExtension( filename ), DLL_EXT ) )
+ {
+ Com_Error( ERR_FATAL, "%s: Not allowed to manipulate '%s' due "
+ "to %s extension\n", function, filename, DLL_EXT );
+ }
+}
+
+
+/*
+=================
+FS_CopyFile
+
+Copy a fully specified file from one place to another
+=================
+*/
+static void FS_CopyFile( char *fromOSPath, char *toOSPath ) {
+ FILE *f;
+ int len;
+ byte *buf;
+
+ Com_Printf( "copy %s to %s\n", fromOSPath, toOSPath );
+
+ FS_CheckFilenameIsNotExecutable( toOSPath, __func__ );
+
+ if (strstr(fromOSPath, "journal.dat") || strstr(fromOSPath, "journaldata.dat")) {
+ Com_Printf( "Ignoring journal files\n");
+ return;
+ }
+
+ f = fopen( fromOSPath, "rb" );
+ if ( !f ) {
+ return;
+ }
+ fseek (f, 0, SEEK_END);
+ len = ftell (f);
+ fseek (f, 0, SEEK_SET);
+
+ // we are using direct malloc instead of Z_Malloc here, so it
+ // probably won't work on a mac... Its only for developers anyway...
+ buf = malloc( len );
+ if (fread( buf, 1, len, f ) != len)
+ Com_Error( ERR_FATAL, "Short read in FS_Copyfiles()\n" );
+ fclose( f );
+
+ if( FS_CreatePath( toOSPath ) ) {
+ return;
+ }
+
+ f = fopen( toOSPath, "wb" );
+ if ( !f ) {
+ return;
+ }
+ if (fwrite( buf, 1, len, f ) != len)
+ Com_Error( ERR_FATAL, "Short write in FS_Copyfiles()\n" );
+ fclose( f );
+ free( buf );
+}
+
+/*
+===========
+FS_Remove
+
+===========
+*/
+void FS_Remove( const char *osPath ) {
+ FS_CheckFilenameIsNotExecutable( osPath, __func__ );
+
+ remove( osPath );
+}
+
+/*
+===========
+FS_HomeRemove
+
+===========
+*/
+void FS_HomeRemove( const char *homePath ) {
+ FS_CheckFilenameIsNotExecutable( homePath, __func__ );
+
+ remove( FS_BuildOSPath( fs_homepath->string,
+ fs_gamedir, homePath ) );
+}
+
+/*
+================
+FS_FileExists
+
+Tests if the file exists in the current gamedir, this DOES NOT
+search the paths. This is to determine if opening a file to write
+(which always goes into the current gamedir) will cause any overwrites.
+NOTE TTimo: this goes with FS_FOpenFileWrite for opening the file afterwards
+================
+*/
+qboolean FS_FileExists( const char *file )
+{
+ FILE *f;
+ char *testpath;
+
+ testpath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, file );
+
+ f = fopen( testpath, "rb" );
+ if (f) {
+ fclose( f );
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+================
+FS_SV_FileExists
+
+Tests if the file exists
+================
+*/
+qboolean FS_SV_FileExists( const char *file )
+{
+ FILE *f;
+ char *testpath;
+
+ testpath = FS_BuildOSPath( fs_homepath->string, file, "");
+ testpath[strlen(testpath)-1] = '\0';
+
+ f = fopen( testpath, "rb" );
+ if (f) {
+ fclose( f );
+ return qtrue;
+ }
+ return qfalse;
+}
+
+
+/*
+===========
+FS_SV_FOpenFileWrite
+
+===========
+*/
+fileHandle_t FS_SV_FOpenFileWrite( const char *filename ) {
+ char *ospath;
+ fileHandle_t f;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
+ ospath[strlen(ospath)-1] = '\0';
+
+ f = FS_HandleForFile();
+ fsh[f].zipFile = qfalse;
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_SV_FOpenFileWrite: %s\n", ospath );
+ }
+
+ FS_CheckFilenameIsNotExecutable( ospath, __func__ );
+
+ if( FS_CreatePath( ospath ) ) {
+ return 0;
+ }
+
+ Com_DPrintf( "writing to: %s\n", ospath );
+ fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
+
+ Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
+
+ fsh[f].handleSync = qfalse;
+ if (!fsh[f].handleFiles.file.o) {
+ f = 0;
+ }
+ return f;
+}
+
+/*
+===========
+FS_SV_FOpenFileRead
+
+Search for a file somewhere below the home path then base path
+in that order
+===========
+*/
+int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
+ char *ospath;
+ fileHandle_t f = 0;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ f = FS_HandleForFile();
+ fsh[f].zipFile = qfalse;
+
+ Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
+
+ // don't let sound stutter
+ S_ClearSoundBuffer();
+
+ // search homepath
+ ospath = FS_BuildOSPath( fs_homepath->string, filename, "" );
+ // remove trailing slash
+ ospath[strlen(ospath)-1] = '\0';
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_SV_FOpenFileRead (fs_homepath): %s\n", ospath );
+ }
+
+ fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
+ fsh[f].handleSync = qfalse;
+ if (!fsh[f].handleFiles.file.o)
+ {
+ // If fs_homepath == fs_basepath, don't bother
+ if (Q_stricmp(fs_homepath->string,fs_basepath->string))
+ {
+ // search basepath
+ ospath = FS_BuildOSPath( fs_basepath->string, filename, "" );
+ ospath[strlen(ospath)-1] = '\0';
+
+ if ( fs_debug->integer )
+ {
+ Com_Printf( "FS_SV_FOpenFileRead (fs_basepath): %s\n", ospath );
+ }
+
+ fsh[f].handleFiles.file.o = fopen( ospath, "rb" );
+ fsh[f].handleSync = qfalse;
+ }
+
+ if ( !fsh[f].handleFiles.file.o )
+ {
+ f = 0;
+ }
+ }
+
+ *fp = f;
+ if (f) {
+ return FS_filelength(f);
+ }
+
+ return -1;
+}
+
+
+/*
+===========
+FS_SV_Rename
+
+===========
+*/
+void FS_SV_Rename( const char *from, const char *to ) {
+ char *from_ospath, *to_ospath;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ // don't let sound stutter
+ S_ClearSoundBuffer();
+
+ from_ospath = FS_BuildOSPath( fs_homepath->string, from, "" );
+ to_ospath = FS_BuildOSPath( fs_homepath->string, to, "" );
+ from_ospath[strlen(from_ospath)-1] = '\0';
+ to_ospath[strlen(to_ospath)-1] = '\0';
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_SV_Rename: %s --> %s\n", from_ospath, to_ospath );
+ }
+
+ FS_CheckFilenameIsNotExecutable( to_ospath, __func__ );
+
+ if (rename( from_ospath, to_ospath )) {
+ // Failed, try copying it and deleting the original
+ FS_CopyFile ( from_ospath, to_ospath );
+ FS_Remove ( from_ospath );
+ }
+}
+
+
+
+/*
+===========
+FS_Rename
+
+===========
+*/
+void FS_Rename( const char *from, const char *to ) {
+ char *from_ospath, *to_ospath;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ // don't let sound stutter
+ S_ClearSoundBuffer();
+
+ from_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, from );
+ to_ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, to );
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_Rename: %s --> %s\n", from_ospath, to_ospath );
+ }
+
+ FS_CheckFilenameIsNotExecutable( to_ospath, __func__ );
+
+ if (rename( from_ospath, to_ospath )) {
+ // Failed, try copying it and deleting the original
+ FS_CopyFile ( from_ospath, to_ospath );
+ FS_Remove ( from_ospath );
+ }
+}
+
+/*
+==============
+FS_FCloseFile
+
+If the FILE pointer is an open pak file, leave it open.
+
+For some reason, other dll's can't just cal fclose()
+on files returned by FS_FOpenFile...
+==============
+*/
+void FS_FCloseFile( fileHandle_t f ) {
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if (fsh[f].zipFile == qtrue) {
+ unzCloseCurrentFile( fsh[f].handleFiles.file.z );
+ if ( fsh[f].handleFiles.unique ) {
+ unzClose( fsh[f].handleFiles.file.z );
+ }
+ Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
+ return;
+ }
+
+ // we didn't find it as a pak, so close it as a unique file
+ if (fsh[f].handleFiles.file.o) {
+ fclose (fsh[f].handleFiles.file.o);
+ }
+ Com_Memset( &fsh[f], 0, sizeof( fsh[f] ) );
+}
+
+/*
+===========
+FS_FOpenFileWrite
+
+===========
+*/
+fileHandle_t FS_FOpenFileWrite( const char *filename ) {
+ char *ospath;
+ fileHandle_t f;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ f = FS_HandleForFile();
+ fsh[f].zipFile = qfalse;
+
+ ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_FOpenFileWrite: %s\n", ospath );
+ }
+
+ FS_CheckFilenameIsNotExecutable( ospath, __func__ );
+
+ if( FS_CreatePath( ospath ) ) {
+ return 0;
+ }
+
+ // enabling the following line causes a recursive function call loop
+ // when running with +set logfile 1 +set developer 1
+ //Com_DPrintf( "writing to: %s\n", ospath );
+ fsh[f].handleFiles.file.o = fopen( ospath, "wb" );
+
+ Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
+
+ fsh[f].handleSync = qfalse;
+ if (!fsh[f].handleFiles.file.o) {
+ f = 0;
+ }
+ return f;
+}
+
+/*
+===========
+FS_FOpenFileAppend
+
+===========
+*/
+fileHandle_t FS_FOpenFileAppend( const char *filename ) {
+ char *ospath;
+ fileHandle_t f;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ f = FS_HandleForFile();
+ fsh[f].zipFile = qfalse;
+
+ Q_strncpyz( fsh[f].name, filename, sizeof( fsh[f].name ) );
+
+ // don't let sound stutter
+ S_ClearSoundBuffer();
+
+ ospath = FS_BuildOSPath( fs_homepath->string, fs_gamedir, filename );
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_FOpenFileAppend: %s\n", ospath );
+ }
+
+ FS_CheckFilenameIsNotExecutable( ospath, __func__ );
+
+ if( FS_CreatePath( ospath ) ) {
+ return 0;
+ }
+
+ fsh[f].handleFiles.file.o = fopen( ospath, "ab" );
+ fsh[f].handleSync = qfalse;
+ if (!fsh[f].handleFiles.file.o) {
+ f = 0;
+ }
+ return f;
+}
+
+/*
+===========
+FS_FilenameCompare
+
+Ignore case and seprator char distinctions
+===========
+*/
+qboolean FS_FilenameCompare( const char *s1, const char *s2 ) {
+ int c1, c2;
+
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+
+ if (c1 >= 'a' && c1 <= 'z') {
+ c1 -= ('a' - 'A');
+ }
+ if (c2 >= 'a' && c2 <= 'z') {
+ c2 -= ('a' - 'A');
+ }
+
+ if ( c1 == '\\' || c1 == ':' ) {
+ c1 = '/';
+ }
+ if ( c2 == '\\' || c2 == ':' ) {
+ c2 = '/';
+ }
+
+ if (c1 != c2) {
+ return qtrue; // strings not equal
+ }
+ } while (c1);
+
+ return qfalse; // strings are equal
+}
+
+/*
+===========
+FS_FOpenFileRead
+
+Finds the file in the search path.
+Returns filesize and an open FILE pointer.
+Used for streaming data out of either a
+separate file or a ZIP file.
+===========
+*/
+extern qboolean com_fullyInitialized;
+
+int FS_FOpenFileRead( const char *filename, fileHandle_t *file, qboolean uniqueFILE ) {
+ searchpath_t *search;
+ char *netpath;
+ pack_t *pak;
+ fileInPack_t *pakFile;
+ directory_t *dir;
+ long hash;
+ FILE *temp;
+ int l;
+ char demoExt[16];
+
+ hash = 0;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( file == NULL ) {
+ // just wants to see if file is there
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ //
+ if ( search->pack ) {
+ hash = FS_HashFileName(filename, search->pack->hashSize);
+ }
+ // is the element a pak file?
+ if ( search->pack && search->pack->hashTable[hash] ) {
+ // look through all the pak file elements
+ pak = search->pack;
+ pakFile = pak->hashTable[hash];
+ do {
+ // case and separator insensitive comparisons
+ if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
+ // found it!
+ return qtrue;
+ }
+ pakFile = pakFile->next;
+ } while(pakFile != NULL);
+ } else if ( search->dir ) {
+ dir = search->dir;
+
+ netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
+ temp = fopen (netpath, "rb");
+ if ( !temp ) {
+ continue;
+ }
+ fclose(temp);
+ return qtrue;
+ }
+ }
+ return qfalse;
+ }
+
+ if ( !filename ) {
+ Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
+ }
+
+ Com_sprintf (demoExt, sizeof(demoExt), ".dm_%d",PROTOCOL_VERSION );
+ // qpaths are not supposed to have a leading slash
+ if ( filename[0] == '/' || filename[0] == '\\' ) {
+ filename++;
+ }
+
+ // make absolutely sure that it can't back up the path.
+ // The searchpaths do guarantee that something will always
+ // be prepended, so we don't need to worry about "c:" or "//limbo"
+ if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
+ *file = 0;
+ return -1;
+ }
+
+ // make sure the q3key file is only readable by the quake3.exe at initialization
+ // any other time the key should only be accessed in memory using the provided functions
+ if( com_fullyInitialized && strstr( filename, "q3key" ) ) {
+ *file = 0;
+ return -1;
+ }
+
+ //
+ // search through the path, one element at a time
+ //
+
+ *file = FS_HandleForFile();
+ fsh[*file].handleFiles.unique = uniqueFILE;
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ //
+ if ( search->pack ) {
+ hash = FS_HashFileName(filename, search->pack->hashSize);
+ }
+ // is the element a pak file?
+ if ( search->pack && search->pack->hashTable[hash] ) {
+ // disregard if it doesn't match one of the allowed pure pak files
+ if ( !FS_PakIsPure(search->pack) ) {
+ continue;
+ }
+
+ // look through all the pak file elements
+ pak = search->pack;
+ pakFile = pak->hashTable[hash];
+ do {
+ // case and separator insensitive comparisons
+ if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
+ // found it!
+
+ // mark the pak as having been referenced and mark specifics on cgame and ui
+ // shaders, txt, arena files by themselves do not count as a reference as
+ // these are loaded from all pk3s
+ // from every pk3 file..
+ l = strlen( filename );
+ if ( !(pak->referenced & FS_GENERAL_REF)) {
+ if ( Q_stricmp(filename + l - 7, ".shader") != 0 &&
+ Q_stricmp(filename + l - 4, ".txt") != 0 &&
+ Q_stricmp(filename + l - 4, ".cfg") != 0 &&
+ Q_stricmp(filename + l - 7, ".config") != 0 &&
+ strstr(filename, "levelshots") == NULL &&
+ Q_stricmp(filename + l - 4, ".bot") != 0 &&
+ Q_stricmp(filename + l - 6, ".arena") != 0 &&
+ Q_stricmp(filename + l - 5, ".menu") != 0) {
+ pak->referenced |= FS_GENERAL_REF;
+ }
+ }
+
+ if (!(pak->referenced & FS_QAGAME_REF) && strstr(filename, "qagame.qvm")) {
+ pak->referenced |= FS_QAGAME_REF;
+ }
+ if (!(pak->referenced & FS_CGAME_REF) && strstr(filename, "cgame.qvm")) {
+ pak->referenced |= FS_CGAME_REF;
+ }
+ if (!(pak->referenced & FS_UI_REF) && strstr(filename, "ui.qvm")) {
+ pak->referenced |= FS_UI_REF;
+ }
+
+ if ( uniqueFILE ) {
+ // open a new file on the pakfile
+ fsh[*file].handleFiles.file.z = unzOpen (pak->pakFilename);
+ if (fsh[*file].handleFiles.file.z == NULL) {
+ Com_Error (ERR_FATAL, "Couldn't open %s", pak->pakFilename);
+ }
+ } else {
+ fsh[*file].handleFiles.file.z = pak->handle;
+ }
+ Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
+ fsh[*file].zipFile = qtrue;
+ // set the file position in the zip file (also sets the current file info)
+ unzSetOffset(fsh[*file].handleFiles.file.z, pakFile->pos);
+ // open the file in the zip
+ unzOpenCurrentFile( fsh[*file].handleFiles.file.z );
+ fsh[*file].zipFilePos = pakFile->pos;
+
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_FOpenFileRead: %s (found in '%s')\n",
+ filename, pak->pakFilename );
+ }
+ return pakFile->len;
+ }
+ pakFile = pakFile->next;
+ } while(pakFile != NULL);
+ } else if ( search->dir ) {
+ // check a file in the directory tree
+
+ // if we are running restricted, the only files we
+ // will allow to come from the directory are .cfg files
+ l = strlen( filename );
+ // FIXME TTimo I'm not sure about the fs_numServerPaks test
+ // if you are using FS_ReadFile to find out if a file exists,
+ // this test can make the search fail although the file is in the directory
+ // I had the problem on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
+ // turned out I used FS_FileExists instead
+ if ( fs_numServerPaks ) {
+
+ if ( Q_stricmp( filename + l - 4, ".cfg" ) // for config files
+ && Q_stricmp( filename + l - 5, ".menu" ) // menu files
+ && Q_stricmp( filename + l - 5, ".game" ) // menu files
+ && Q_stricmp( filename + l - strlen(demoExt), demoExt ) // menu files
+ && Q_stricmp( filename + l - 4, ".dat" ) ) { // for journal files
+ continue;
+ }
+ }
+
+ dir = search->dir;
+
+ netpath = FS_BuildOSPath( dir->path, dir->gamedir, filename );
+ fsh[*file].handleFiles.file.o = fopen (netpath, "rb");
+ if ( !fsh[*file].handleFiles.file.o ) {
+ continue;
+ }
+
+ Q_strncpyz( fsh[*file].name, filename, sizeof( fsh[*file].name ) );
+ fsh[*file].zipFile = qfalse;
+ if ( fs_debug->integer ) {
+ Com_Printf( "FS_FOpenFileRead: %s (found in '%s/%s')\n", filename,
+ dir->path, dir->gamedir );
+ }
+
+ return FS_filelength (*file);
+ }
+ }
+
+#ifdef FS_MISSING
+ if (missingFiles) {
+ fprintf(missingFiles, "%s\n", filename);
+ }
+#endif
+ *file = 0;
+ return -1;
+}
+
+
+/*
+=================
+FS_Read
+
+Properly handles partial reads
+=================
+*/
+int FS_Read2( void *buffer, int len, fileHandle_t f ) {
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !f ) {
+ return 0;
+ }
+ if (fsh[f].streamed) {
+ int r;
+ fsh[f].streamed = qfalse;
+ r = FS_Read( buffer, len, f );
+ fsh[f].streamed = qtrue;
+ return r;
+ } else {
+ return FS_Read( buffer, len, f);
+ }
+}
+
+int FS_Read( void *buffer, int len, fileHandle_t f ) {
+ int block, remaining;
+ int read;
+ byte *buf;
+ int tries;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !f ) {
+ return 0;
+ }
+
+ buf = (byte *)buffer;
+ fs_readCount += len;
+
+ if (fsh[f].zipFile == qfalse) {
+ remaining = len;
+ tries = 0;
+ while (remaining) {
+ block = remaining;
+ read = fread (buf, 1, block, fsh[f].handleFiles.file.o);
+ if (read == 0) {
+ // we might have been trying to read from a CD, which
+ // sometimes returns a 0 read on windows
+ if (!tries) {
+ tries = 1;
+ } else {
+ return len-remaining; //Com_Error (ERR_FATAL, "FS_Read: 0 bytes read");
+ }
+ }
+
+ if (read == -1) {
+ Com_Error (ERR_FATAL, "FS_Read: -1 bytes read");
+ }
+
+ remaining -= read;
+ buf += read;
+ }
+ return len;
+ } else {
+ return unzReadCurrentFile(fsh[f].handleFiles.file.z, buffer, len);
+ }
+}
+
+/*
+=================
+FS_Write
+
+Properly handles partial writes
+=================
+*/
+int FS_Write( const void *buffer, int len, fileHandle_t h ) {
+ int block, remaining;
+ int written;
+ byte *buf;
+ int tries;
+ FILE *f;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !h ) {
+ return 0;
+ }
+
+ f = FS_FileForHandle(h);
+ buf = (byte *)buffer;
+
+ remaining = len;
+ tries = 0;
+ while (remaining) {
+ block = remaining;
+ written = fwrite (buf, 1, block, f);
+ if (written == 0) {
+ if (!tries) {
+ tries = 1;
+ } else {
+ Com_Printf( "FS_Write: 0 bytes written\n" );
+ return 0;
+ }
+ }
+
+ if (written == -1) {
+ Com_Printf( "FS_Write: -1 bytes written\n" );
+ return 0;
+ }
+
+ remaining -= written;
+ buf += written;
+ }
+ if ( fsh[h].handleSync ) {
+ fflush( f );
+ }
+ return len;
+}
+
+void QDECL FS_Printf( fileHandle_t h, const char *fmt, ... ) {
+ va_list argptr;
+ char msg[MAXPRINTMSG];
+
+ va_start (argptr,fmt);
+ Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
+ va_end (argptr);
+
+ FS_Write(msg, strlen(msg), h);
+}
+
+#define PK3_SEEK_BUFFER_SIZE 65536
+
+/*
+=================
+FS_Seek
+
+=================
+*/
+int FS_Seek( fileHandle_t f, long offset, int origin ) {
+ int _origin;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ return -1;
+ }
+
+ if (fsh[f].streamed) {
+ fsh[f].streamed = qfalse;
+ FS_Seek( f, offset, origin );
+ fsh[f].streamed = qtrue;
+ }
+
+ if (fsh[f].zipFile == qtrue) {
+ //FIXME: this is incomplete and really, really
+ //crappy (but better than what was here before)
+ byte buffer[PK3_SEEK_BUFFER_SIZE];
+ int remainder = offset;
+
+ if( offset < 0 || origin == FS_SEEK_END ) {
+ Com_Error( ERR_FATAL, "Negative offsets and FS_SEEK_END not implemented "
+ "for FS_Seek on pk3 file contents\n" );
+ return -1;
+ }
+
+ switch( origin ) {
+ case FS_SEEK_SET:
+ unzSetOffset(fsh[f].handleFiles.file.z, fsh[f].zipFilePos);
+ unzOpenCurrentFile(fsh[f].handleFiles.file.z);
+ //fallthrough
+
+ case FS_SEEK_CUR:
+ while( remainder > PK3_SEEK_BUFFER_SIZE ) {
+ FS_Read( buffer, PK3_SEEK_BUFFER_SIZE, f );
+ remainder -= PK3_SEEK_BUFFER_SIZE;
+ }
+ FS_Read( buffer, remainder, f );
+ return offset;
+ break;
+
+ default:
+ Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
+ return -1;
+ break;
+ }
+ } else {
+ FILE *file;
+ file = FS_FileForHandle(f);
+ switch( origin ) {
+ case FS_SEEK_CUR:
+ _origin = SEEK_CUR;
+ break;
+ case FS_SEEK_END:
+ _origin = SEEK_END;
+ break;
+ case FS_SEEK_SET:
+ _origin = SEEK_SET;
+ break;
+ default:
+ _origin = SEEK_CUR;
+ Com_Error( ERR_FATAL, "Bad origin in FS_Seek\n" );
+ break;
+ }
+
+ return fseek( file, offset, _origin );
+ }
+}
+
+
+/*
+======================================================================================
+
+CONVENIENCE FUNCTIONS FOR ENTIRE FILES
+
+======================================================================================
+*/
+
+int FS_FileIsInPAK(const char *filename, int *pChecksum ) {
+ searchpath_t *search;
+ pack_t *pak;
+ fileInPack_t *pakFile;
+ long hash = 0;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !filename ) {
+ Com_Error( ERR_FATAL, "FS_FOpenFileRead: NULL 'filename' parameter passed\n" );
+ }
+
+ // qpaths are not supposed to have a leading slash
+ if ( filename[0] == '/' || filename[0] == '\\' ) {
+ filename++;
+ }
+
+ // make absolutely sure that it can't back up the path.
+ // The searchpaths do guarantee that something will always
+ // be prepended, so we don't need to worry about "c:" or "//limbo"
+ if ( strstr( filename, ".." ) || strstr( filename, "::" ) ) {
+ return -1;
+ }
+
+ //
+ // search through the path, one element at a time
+ //
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ //
+ if (search->pack) {
+ hash = FS_HashFileName(filename, search->pack->hashSize);
+ }
+ // is the element a pak file?
+ if ( search->pack && search->pack->hashTable[hash] ) {
+ // disregard if it doesn't match one of the allowed pure pak files
+ if ( !FS_PakIsPure(search->pack) ) {
+ continue;
+ }
+
+ // look through all the pak file elements
+ pak = search->pack;
+ pakFile = pak->hashTable[hash];
+ do {
+ // case and separator insensitive comparisons
+ if ( !FS_FilenameCompare( pakFile->name, filename ) ) {
+ if (pChecksum) {
+ *pChecksum = pak->pure_checksum;
+ }
+ return 1;
+ }
+ pakFile = pakFile->next;
+ } while(pakFile != NULL);
+ }
+ }
+ return -1;
+}
+
+/*
+============
+FS_ReadFile
+
+Filename are relative to the quake search path
+a null buffer will just return the file length without loading
+============
+*/
+int FS_ReadFile( const char *qpath, void **buffer ) {
+ fileHandle_t h;
+ byte* buf;
+ qboolean isConfig;
+ int len;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !qpath || !qpath[0] ) {
+ Com_Error( ERR_FATAL, "FS_ReadFile with empty name\n" );
+ }
+
+ buf = NULL; // quiet compiler warning
+
+ // if this is a .cfg file and we are playing back a journal, read
+ // it from the journal file
+ if ( strstr( qpath, ".cfg" ) ) {
+ isConfig = qtrue;
+ if ( com_journal && com_journal->integer == 2 ) {
+ int r;
+
+ Com_DPrintf( "Loading %s from journal file.\n", qpath );
+ r = FS_Read( &len, sizeof( len ), com_journalDataFile );
+ if ( r != sizeof( len ) ) {
+ if (buffer != NULL) *buffer = NULL;
+ return -1;
+ }
+ // if the file didn't exist when the journal was created
+ if (!len) {
+ if (buffer == NULL) {
+ return 1; // hack for old journal files
+ }
+ *buffer = NULL;
+ return -1;
+ }
+ if (buffer == NULL) {
+ return len;
+ }
+
+ buf = Hunk_AllocateTempMemory(len+1);
+ *buffer = buf;
+
+ r = FS_Read( buf, len, com_journalDataFile );
+ if ( r != len ) {
+ Com_Error( ERR_FATAL, "Read from journalDataFile failed" );
+ }
+
+ fs_loadCount++;
+ fs_loadStack++;
+
+ // guarantee that it will have a trailing 0 for string operations
+ buf[len] = 0;
+
+ return len;
+ }
+ } else {
+ isConfig = qfalse;
+ }
+
+ // look for it in the filesystem or pack files
+ len = FS_FOpenFileRead( qpath, &h, qfalse );
+ if ( h == 0 ) {
+ if ( buffer ) {
+ *buffer = NULL;
+ }
+ // if we are journalling and it is a config file, write a zero to the journal file
+ if ( isConfig && com_journal && com_journal->integer == 1 ) {
+ Com_DPrintf( "Writing zero for %s to journal file.\n", qpath );
+ len = 0;
+ FS_Write( &len, sizeof( len ), com_journalDataFile );
+ FS_Flush( com_journalDataFile );
+ }
+ return -1;
+ }
+
+ if ( !buffer ) {
+ if ( isConfig && com_journal && com_journal->integer == 1 ) {
+ Com_DPrintf( "Writing len for %s to journal file.\n", qpath );
+ FS_Write( &len, sizeof( len ), com_journalDataFile );
+ FS_Flush( com_journalDataFile );
+ }
+ FS_FCloseFile( h);
+ return len;
+ }
+
+ fs_loadCount++;
+ fs_loadStack++;
+
+ buf = Hunk_AllocateTempMemory(len+1);
+ *buffer = buf;
+
+ FS_Read (buf, len, h);
+
+ // guarantee that it will have a trailing 0 for string operations
+ buf[len] = 0;
+ FS_FCloseFile( h );
+
+ // if we are journalling and it is a config file, write it to the journal file
+ if ( isConfig && com_journal && com_journal->integer == 1 ) {
+ Com_DPrintf( "Writing %s to journal file.\n", qpath );
+ FS_Write( &len, sizeof( len ), com_journalDataFile );
+ FS_Write( buf, len, com_journalDataFile );
+ FS_Flush( com_journalDataFile );
+ }
+ return len;
+}
+
+/*
+=============
+FS_FreeFile
+=============
+*/
+void FS_FreeFile( void *buffer ) {
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+ if ( !buffer ) {
+ Com_Error( ERR_FATAL, "FS_FreeFile( NULL )" );
+ }
+ fs_loadStack--;
+
+ Hunk_FreeTempMemory( buffer );
+
+ // if all of our temp files are free, clear all of our space
+ if ( fs_loadStack == 0 ) {
+ Hunk_ClearTempMemory();
+ }
+}
+
+/*
+============
+FS_WriteFile
+
+Filename are reletive to the quake search path
+============
+*/
+void FS_WriteFile( const char *qpath, const void *buffer, int size ) {
+ fileHandle_t f;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !qpath || !buffer ) {
+ Com_Error( ERR_FATAL, "FS_WriteFile: NULL parameter" );
+ }
+
+ f = FS_FOpenFileWrite( qpath );
+ if ( !f ) {
+ Com_Printf( "Failed to open %s\n", qpath );
+ return;
+ }
+
+ FS_Write( buffer, size, f );
+
+ FS_FCloseFile( f );
+}
+
+
+
+/*
+==========================================================================
+
+ZIP FILE LOADING
+
+==========================================================================
+*/
+
+/*
+=================
+FS_LoadZipFile
+
+Creates a new pak_t in the search chain for the contents
+of a zip file.
+=================
+*/
+static pack_t *FS_LoadZipFile(const char *zipfile, const char *basename)
+{
+ fileInPack_t *buildBuffer;
+ pack_t *pack;
+ unzFile uf;
+ int err;
+ unz_global_info gi;
+ char filename_inzip[MAX_ZPATH];
+ unz_file_info file_info;
+ int i, len;
+ long hash;
+ int fs_numHeaderLongs;
+ int *fs_headerLongs;
+ char *namePtr;
+
+ fs_numHeaderLongs = 0;
+
+ uf = unzOpen(zipfile);
+ err = unzGetGlobalInfo (uf,&gi);
+
+ if (err != UNZ_OK)
+ return NULL;
+
+ len = 0;
+ unzGoToFirstFile(uf);
+ for (i = 0; i < gi.number_entry; i++)
+ {
+ err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
+ if (err != UNZ_OK) {
+ break;
+ }
+ len += strlen(filename_inzip) + 1;
+ unzGoToNextFile(uf);
+ }
+
+ buildBuffer = Z_Malloc( (gi.number_entry * sizeof( fileInPack_t )) + len );
+ namePtr = ((char *) buildBuffer) + gi.number_entry * sizeof( fileInPack_t );
+ fs_headerLongs = Z_Malloc( ( gi.number_entry + 1 ) * sizeof(int) );
+ fs_headerLongs[ fs_numHeaderLongs++ ] = LittleLong( fs_checksumFeed );
+
+ // get the hash table size from the number of files in the zip
+ // because lots of custom pk3 files have less than 32 or 64 files
+ for (i = 1; i <= MAX_FILEHASH_SIZE; i <<= 1) {
+ if (i > gi.number_entry) {
+ break;
+ }
+ }
+
+ pack = Z_Malloc( sizeof( pack_t ) + i * sizeof(fileInPack_t *) );
+ pack->hashSize = i;
+ pack->hashTable = (fileInPack_t **) (((char *) pack) + sizeof( pack_t ));
+ for(i = 0; i < pack->hashSize; i++) {
+ pack->hashTable[i] = NULL;
+ }
+
+ Q_strncpyz( pack->pakFilename, zipfile, sizeof( pack->pakFilename ) );
+ Q_strncpyz( pack->pakBasename, basename, sizeof( pack->pakBasename ) );
+
+ // strip .pk3 if needed
+ if ( strlen( pack->pakBasename ) > 4 && !Q_stricmp( pack->pakBasename + strlen( pack->pakBasename ) - 4, ".pk3" ) ) {
+ pack->pakBasename[strlen( pack->pakBasename ) - 4] = 0;
+ }
+
+ pack->handle = uf;
+ pack->numfiles = gi.number_entry;
+ unzGoToFirstFile(uf);
+
+ for (i = 0; i < gi.number_entry; i++)
+ {
+ err = unzGetCurrentFileInfo(uf, &file_info, filename_inzip, sizeof(filename_inzip), NULL, 0, NULL, 0);
+ if (err != UNZ_OK) {
+ break;
+ }
+ if (file_info.uncompressed_size > 0) {
+ fs_headerLongs[fs_numHeaderLongs++] = LittleLong(file_info.crc);
+ }
+ Q_strlwr( filename_inzip );
+ hash = FS_HashFileName(filename_inzip, pack->hashSize);
+ buildBuffer[i].name = namePtr;
+ strcpy( buildBuffer[i].name, filename_inzip );
+ namePtr += strlen(filename_inzip) + 1;
+ // store the file position in the zip
+ buildBuffer[i].pos = unzGetOffset(uf);
+ buildBuffer[i].len = file_info.uncompressed_size;
+ buildBuffer[i].next = pack->hashTable[hash];
+ pack->hashTable[hash] = &buildBuffer[i];
+ unzGoToNextFile(uf);
+ }
+
+ pack->checksum = Com_BlockChecksum( &fs_headerLongs[ 1 ], sizeof(*fs_headerLongs) * ( fs_numHeaderLongs - 1 ) );
+ pack->pure_checksum = Com_BlockChecksum( fs_headerLongs, sizeof(*fs_headerLongs) * fs_numHeaderLongs );
+ pack->checksum = LittleLong( pack->checksum );
+ pack->pure_checksum = LittleLong( pack->pure_checksum );
+
+ Z_Free(fs_headerLongs);
+
+ pack->buildBuffer = buildBuffer;
+ return pack;
+}
+
+/*
+=================
+FS_FreePak
+
+Frees a pak structure and releases all associated resources
+=================
+*/
+
+static void FS_FreePak(pack_t *thepak)
+{
+ unzClose(thepak->handle);
+ Z_Free(thepak->buildBuffer);
+ Z_Free(thepak);
+}
+
+/*
+=================
+FS_GetZipChecksum
+
+Compares whether the given pak file matches a referenced checksum
+=================
+*/
+qboolean FS_CompareZipChecksum(const char *zipfile)
+{
+ pack_t *thepak;
+ int index, checksum;
+
+ thepak = FS_LoadZipFile(zipfile, "");
+
+ if(!thepak)
+ return qfalse;
+
+ checksum = thepak->checksum;
+ FS_FreePak(thepak);
+
+ for(index = 0; index < fs_numServerReferencedPaks; index++)
+ {
+ if(checksum == fs_serverReferencedPaks[index])
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+=================================================================================
+
+DIRECTORY SCANNING FUNCTIONS
+
+=================================================================================
+*/
+
+#define MAX_FOUND_FILES 0x1000
+
+static int FS_ReturnPath( const char *zname, char *zpath, int *depth ) {
+ int len, at, newdep;
+
+ newdep = 0;
+ zpath[0] = 0;
+ len = 0;
+ at = 0;
+
+ while(zname[at] != 0)
+ {
+ if (zname[at]=='/' || zname[at]=='\\') {
+ len = at;
+ newdep++;
+ }
+ at++;
+ }
+ strcpy(zpath, zname);
+ zpath[len] = 0;
+ *depth = newdep;
+
+ return len;
+}
+
+/*
+==================
+FS_AddFileToList
+==================
+*/
+static int FS_AddFileToList( char *name, char *list[MAX_FOUND_FILES], int nfiles ) {
+ int i;
+
+ if ( nfiles == MAX_FOUND_FILES - 1 ) {
+ return nfiles;
+ }
+ for ( i = 0 ; i < nfiles ; i++ ) {
+ if ( !Q_stricmp( name, list[i] ) ) {
+ return nfiles; // allready in list
+ }
+ }
+ list[nfiles] = CopyString( name );
+ nfiles++;
+
+ return nfiles;
+}
+
+/*
+===============
+FS_ListFilteredFiles
+
+Returns a uniqued list of files that match the given criteria
+from all search paths
+===============
+*/
+char **FS_ListFilteredFiles( const char *path, const char *extension, char *filter, int *numfiles ) {
+ int nfiles;
+ char **listCopy;
+ char *list[MAX_FOUND_FILES];
+ searchpath_t *search;
+ int i;
+ int pathLength;
+ int extensionLength;
+ int length, pathDepth, temp;
+ pack_t *pak;
+ fileInPack_t *buildBuffer;
+ char zpath[MAX_ZPATH];
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !path ) {
+ *numfiles = 0;
+ return NULL;
+ }
+ if ( !extension ) {
+ extension = "";
+ }
+
+ pathLength = strlen( path );
+ if ( path[pathLength-1] == '\\' || path[pathLength-1] == '/' ) {
+ pathLength--;
+ }
+ extensionLength = strlen( extension );
+ nfiles = 0;
+ FS_ReturnPath(path, zpath, &pathDepth);
+
+ //
+ // search through the path, one element at a time, adding to list
+ //
+ for (search = fs_searchpaths ; search ; search = search->next) {
+ // is the element a pak file?
+ if (search->pack) {
+
+ //ZOID: If we are pure, don't search for files on paks that
+ // aren't on the pure list
+ if ( !FS_PakIsPure(search->pack) ) {
+ continue;
+ }
+
+ // look through all the pak file elements
+ pak = search->pack;
+ buildBuffer = pak->buildBuffer;
+ for (i = 0; i < pak->numfiles; i++) {
+ char *name;
+ int zpathLen, depth;
+
+ // check for directory match
+ name = buildBuffer[i].name;
+ //
+ if (filter) {
+ // case insensitive
+ if (!Com_FilterPath( filter, name, qfalse ))
+ continue;
+ // unique the match
+ nfiles = FS_AddFileToList( name, list, nfiles );
+ }
+ else {
+
+ zpathLen = FS_ReturnPath(name, zpath, &depth);
+
+ if ( (depth-pathDepth)>2 || pathLength > zpathLen || Q_stricmpn( name, path, pathLength ) ) {
+ continue;
+ }
+
+ // check for extension match
+ length = strlen( name );
+ if ( length < extensionLength ) {
+ continue;
+ }
+
+ if ( Q_stricmp( name + length - extensionLength, extension ) ) {
+ continue;
+ }
+ // unique the match
+
+ temp = pathLength;
+ if (pathLength) {
+ temp++; // include the '/'
+ }
+ nfiles = FS_AddFileToList( name + temp, list, nfiles );
+ }
+ }
+ } else if (search->dir) { // scan for files in the filesystem
+ char *netpath;
+ int numSysFiles;
+ char **sysFiles;
+ char *name;
+
+ // don't scan directories for files if we are pure or restricted
+ if ( fs_numServerPaks ) {
+ continue;
+ } else {
+ netpath = FS_BuildOSPath( search->dir->path, search->dir->gamedir, path );
+ sysFiles = Sys_ListFiles( netpath, extension, filter, &numSysFiles, qfalse );
+ for ( i = 0 ; i < numSysFiles ; i++ ) {
+ // unique the match
+ name = sysFiles[i];
+ nfiles = FS_AddFileToList( name, list, nfiles );
+ }
+ Sys_FreeFileList( sysFiles );
+ }
+ }
+ }
+
+ // return a copy of the list
+ *numfiles = nfiles;
+
+ if ( !nfiles ) {
+ return NULL;
+ }
+
+ listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
+ for ( i = 0 ; i < nfiles ; i++ ) {
+ listCopy[i] = list[i];
+ }
+ listCopy[i] = NULL;
+
+ return listCopy;
+}
+
+/*
+=================
+FS_ListFiles
+=================
+*/
+char **FS_ListFiles( const char *path, const char *extension, int *numfiles ) {
+ return FS_ListFilteredFiles( path, extension, NULL, numfiles );
+}
+
+/*
+=================
+FS_FreeFileList
+=================
+*/
+void FS_FreeFileList( char **list ) {
+ int i;
+
+ if ( !fs_searchpaths ) {
+ Com_Error( ERR_FATAL, "Filesystem call made without initialization\n" );
+ }
+
+ if ( !list ) {
+ return;
+ }
+
+ for ( i = 0 ; list[i] ; i++ ) {
+ Z_Free( list[i] );
+ }
+
+ Z_Free( list );
+}
+
+
+/*
+================
+FS_GetFileList
+================
+*/
+int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
+ int nFiles, i, nTotal, nLen;
+ char **pFiles = NULL;
+
+ *listbuf = 0;
+ nFiles = 0;
+ nTotal = 0;
+
+ if (Q_stricmp(path, "$modlist") == 0) {
+ return FS_GetModList(listbuf, bufsize);
+ }
+
+ pFiles = FS_ListFiles(path, extension, &nFiles);
+
+ for (i =0; i < nFiles; i++) {
+ nLen = strlen(pFiles[i]) + 1;
+ if (nTotal + nLen + 1 < bufsize) {
+ strcpy(listbuf, pFiles[i]);
+ listbuf += nLen;
+ nTotal += nLen;
+ }
+ else {
+ nFiles = i;
+ break;
+ }
+ }
+
+ FS_FreeFileList(pFiles);
+
+ return nFiles;
+}
+
+/*
+=======================
+Sys_ConcatenateFileLists
+
+mkv: Naive implementation. Concatenates three lists into a
+ new list, and frees the old lists from the heap.
+bk001129 - from cvs1.17 (mkv)
+
+FIXME TTimo those two should move to common.c next to Sys_ListFiles
+=======================
+ */
+static unsigned int Sys_CountFileList(char **list)
+{
+ int i = 0;
+
+ if (list)
+ {
+ while (*list)
+ {
+ list++;
+ i++;
+ }
+ }
+ return i;
+}
+
+static char** Sys_ConcatenateFileLists( char **list0, char **list1 )
+{
+ int totalLength = 0;
+ char** cat = NULL, **dst, **src;
+
+ totalLength += Sys_CountFileList(list0);
+ totalLength += Sys_CountFileList(list1);
+
+ /* Create new list. */
+ dst = cat = Z_Malloc( ( totalLength + 1 ) * sizeof( char* ) );
+
+ /* Copy over lists. */
+ if (list0)
+ {
+ for (src = list0; *src; src++, dst++)
+ *dst = *src;
+ }
+ if (list1)
+ {
+ for (src = list1; *src; src++, dst++)
+ *dst = *src;
+ }
+
+ // Terminate the list
+ *dst = NULL;
+
+ // Free our old lists.
+ // NOTE: not freeing their content, it's been merged in dst and still being used
+ if (list0) Z_Free( list0 );
+ if (list1) Z_Free( list1 );
+
+ return cat;
+}
+
+/*
+================
+FS_GetModList
+
+Returns a list of mod directory names
+A mod directory is a peer to baseq3 with a pk3 in it
+The directories are searched in base path, cd path and home path
+================
+*/
+int FS_GetModList( char *listbuf, int bufsize ) {
+ int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen;
+ char **pFiles = NULL;
+ char **pPaks = NULL;
+ char *name, *path;
+ char descPath[MAX_OSPATH];
+ fileHandle_t descHandle;
+
+ int dummy;
+ char **pFiles0 = NULL;
+ char **pFiles1 = NULL;
+ qboolean bDrop = qfalse;
+
+ *listbuf = 0;
+ nMods = nPotential = nTotal = 0;
+
+ pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
+ pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
+ // we searched for mods in the three paths
+ // it is likely that we have duplicate names now, which we will cleanup below
+ pFiles = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
+ nPotential = Sys_CountFileList(pFiles);
+
+ for ( i = 0 ; i < nPotential ; i++ ) {
+ name = pFiles[i];
+ // NOTE: cleaner would involve more changes
+ // ignore duplicate mod directories
+ if (i!=0) {
+ bDrop = qfalse;
+ for(j=0; j<i; j++)
+ {
+ if (Q_stricmp(pFiles[j],name)==0) {
+ // this one can be dropped
+ bDrop = qtrue;
+ break;
+ }
+ }
+ }
+ if (bDrop) {
+ continue;
+ }
+ // we drop "baseq3" "." and ".."
+ if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
+ // now we need to find some .pk3 files to validate the mod
+ // NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
+ // we didn't keep the information when we merged the directory names, as to what OS Path it was found under
+ // so it could be in base path, cd path or home path
+ // we will try each three of them here (yes, it's a bit messy)
+ path = FS_BuildOSPath( fs_basepath->string, name, "" );
+ nPaks = 0;
+ pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse);
+ Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present
+
+ /* try on home path */
+ if ( nPaks <= 0 )
+ {
+ path = FS_BuildOSPath( fs_homepath->string, name, "" );
+ nPaks = 0;
+ pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
+ Sys_FreeFileList( pPaks );
+ }
+
+ if (nPaks > 0) {
+ nLen = strlen(name) + 1;
+ // nLen is the length of the mod path
+ // we need to see if there is a description available
+ descPath[0] = '\0';
+ strcpy(descPath, name);
+ strcat(descPath, "/description.txt");
+ nDescLen = FS_SV_FOpenFileRead( descPath, &descHandle );
+ if ( nDescLen > 0 && descHandle) {
+ FILE *file;
+ file = FS_FileForHandle(descHandle);
+ Com_Memset( descPath, 0, sizeof( descPath ) );
+ nDescLen = fread(descPath, 1, 48, file);
+ if (nDescLen >= 0) {
+ descPath[nDescLen] = '\0';
+ }
+ FS_FCloseFile(descHandle);
+ } else {
+ strcpy(descPath, name);
+ }
+ nDescLen = strlen(descPath) + 1;
+
+ if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
+ strcpy(listbuf, name);
+ listbuf += nLen;
+ strcpy(listbuf, descPath);
+ listbuf += nDescLen;
+ nTotal += nLen + nDescLen;
+ nMods++;
+ }
+ else {
+ break;
+ }
+ }
+ }
+ }
+ Sys_FreeFileList( pFiles );
+
+ return nMods;
+}
+
+
+
+
+//============================================================================
+
+/*
+================
+FS_Dir_f
+================
+*/
+void FS_Dir_f( void ) {
+ char *path;
+ char *extension;
+ char **dirnames;
+ int ndirs;
+ int i;
+
+ if ( Cmd_Argc() < 2 || Cmd_Argc() > 3 ) {
+ Com_Printf( "usage: dir <directory> [extension]\n" );
+ return;
+ }
+
+ if ( Cmd_Argc() == 2 ) {
+ path = Cmd_Argv( 1 );
+ extension = "";
+ } else {
+ path = Cmd_Argv( 1 );
+ extension = Cmd_Argv( 2 );
+ }
+
+ Com_Printf( "Directory of %s %s\n", path, extension );
+ Com_Printf( "---------------\n" );
+
+ dirnames = FS_ListFiles( path, extension, &ndirs );
+
+ for ( i = 0; i < ndirs; i++ ) {
+ Com_Printf( "%s\n", dirnames[i] );
+ }
+ FS_FreeFileList( dirnames );
+}
+
+/*
+===========
+FS_ConvertPath
+===========
+*/
+void FS_ConvertPath( char *s ) {
+ while (*s) {
+ if ( *s == '\\' || *s == ':' ) {
+ *s = '/';
+ }
+ s++;
+ }
+}
+
+/*
+===========
+FS_PathCmp
+
+Ignore case and seprator char distinctions
+===========
+*/
+int FS_PathCmp( const char *s1, const char *s2 ) {
+ int c1, c2;
+
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+
+ if (c1 >= 'a' && c1 <= 'z') {
+ c1 -= ('a' - 'A');
+ }
+ if (c2 >= 'a' && c2 <= 'z') {
+ c2 -= ('a' - 'A');
+ }
+
+ if ( c1 == '\\' || c1 == ':' ) {
+ c1 = '/';
+ }
+ if ( c2 == '\\' || c2 == ':' ) {
+ c2 = '/';
+ }
+
+ if (c1 < c2) {
+ return -1; // strings not equal
+ }
+ if (c1 > c2) {
+ return 1;
+ }
+ } while (c1);
+
+ return 0; // strings are equal
+}
+
+/*
+================
+FS_SortFileList
+================
+*/
+void FS_SortFileList(char **filelist, int numfiles) {
+ int i, j, k, numsortedfiles;
+ char **sortedlist;
+
+ sortedlist = Z_Malloc( ( numfiles + 1 ) * sizeof( *sortedlist ) );
+ sortedlist[0] = NULL;
+ numsortedfiles = 0;
+ for (i = 0; i < numfiles; i++) {
+ for (j = 0; j < numsortedfiles; j++) {
+ if (FS_PathCmp(filelist[i], sortedlist[j]) < 0) {
+ break;
+ }
+ }
+ for (k = numsortedfiles; k > j; k--) {
+ sortedlist[k] = sortedlist[k-1];
+ }
+ sortedlist[j] = filelist[i];
+ numsortedfiles++;
+ }
+ Com_Memcpy(filelist, sortedlist, numfiles * sizeof( *filelist ) );
+ Z_Free(sortedlist);
+}
+
+/*
+================
+FS_NewDir_f
+================
+*/
+void FS_NewDir_f( void ) {
+ char *filter;
+ char **dirnames;
+ int ndirs;
+ int i;
+
+ if ( Cmd_Argc() < 2 ) {
+ Com_Printf( "usage: fdir <filter>\n" );
+ Com_Printf( "example: fdir *q3dm*.bsp\n");
+ return;
+ }
+
+ filter = Cmd_Argv( 1 );
+
+ Com_Printf( "---------------\n" );
+
+ dirnames = FS_ListFilteredFiles( "", "", filter, &ndirs );
+
+ FS_SortFileList(dirnames, ndirs);
+
+ for ( i = 0; i < ndirs; i++ ) {
+ FS_ConvertPath(dirnames[i]);
+ Com_Printf( "%s\n", dirnames[i] );
+ }
+ Com_Printf( "%d files listed\n", ndirs );
+ FS_FreeFileList( dirnames );
+}
+
+/*
+============
+FS_Path_f
+
+============
+*/
+void FS_Path_f( void ) {
+ searchpath_t *s;
+ int i;
+
+ Com_Printf ("Current search path:\n");
+ for (s = fs_searchpaths; s; s = s->next) {
+ if (s->pack) {
+ Com_Printf ("%s (%i files)\n", s->pack->pakFilename, s->pack->numfiles);
+ if ( fs_numServerPaks ) {
+ if ( !FS_PakIsPure(s->pack) ) {
+ Com_Printf( " not on the pure list\n" );
+ } else {
+ Com_Printf( " on the pure list\n" );
+ }
+ }
+ } else {
+ Com_Printf ("%s/%s\n", s->dir->path, s->dir->gamedir );
+ }
+ }
+
+
+ Com_Printf( "\n" );
+ for ( i = 1 ; i < MAX_FILE_HANDLES ; i++ ) {
+ if ( fsh[i].handleFiles.file.o ) {
+ Com_Printf( "handle %i: %s\n", i, fsh[i].name );
+ }
+ }
+}
+
+/*
+============
+FS_TouchFile_f
+============
+*/
+void FS_TouchFile_f( void ) {
+ fileHandle_t f;
+
+ if ( Cmd_Argc() != 2 ) {
+ Com_Printf( "Usage: touchFile <file>\n" );
+ return;
+ }
+
+ FS_FOpenFileRead( Cmd_Argv( 1 ), &f, qfalse );
+ if ( f ) {
+ FS_FCloseFile( f );
+ }
+}
+
+//===========================================================================
+
+
+static int QDECL paksort( const void *a, const void *b ) {
+ char *aa, *bb;
+
+ aa = *(char **)a;
+ bb = *(char **)b;
+
+ return FS_PathCmp( aa, bb );
+}
+
+/*
+================
+FS_AddGameDirectory
+
+Sets fs_gamedir, adds the directory to the head of the path,
+then loads the zip headers
+================
+*/
+void FS_AddGameDirectory( const char *path, const char *dir ) {
+ searchpath_t *sp;
+ int i;
+ searchpath_t *search;
+ pack_t *pak;
+ char *pakfile;
+ int numfiles;
+ char **pakfiles;
+
+ // Unique
+ for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
+ if ( sp->dir && !Q_stricmp(sp->dir->path, path) && !Q_stricmp(sp->dir->gamedir, dir)) {
+ return; // we've already got this one
+ }
+ }
+
+ Q_strncpyz( fs_gamedir, dir, sizeof( fs_gamedir ) );
+
+ //
+ // add the directory to the search path
+ //
+ search = Z_Malloc (sizeof(searchpath_t));
+ search->dir = Z_Malloc( sizeof( *search->dir ) );
+
+ Q_strncpyz( search->dir->path, path, sizeof( search->dir->path ) );
+ Q_strncpyz( search->dir->gamedir, dir, sizeof( search->dir->gamedir ) );
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+
+ // find all pak files in this directory
+ pakfile = FS_BuildOSPath( path, dir, "" );
+ pakfile[ strlen(pakfile) - 1 ] = 0; // strip the trailing slash
+
+ pakfiles = Sys_ListFiles( pakfile, ".pk3", NULL, &numfiles, qfalse );
+
+ qsort( pakfiles, numfiles, sizeof(char*), paksort );
+
+ for ( i = 0 ; i < numfiles ; i++ ) {
+ pakfile = FS_BuildOSPath( path, dir, pakfiles[i] );
+ if ( ( pak = FS_LoadZipFile( pakfile, pakfiles[i] ) ) == 0 )
+ continue;
+ // store the game name for downloading
+ strcpy(pak->pakGamename, dir);
+
+ fs_packFiles += pak->numfiles;
+
+ search = Z_Malloc (sizeof(searchpath_t));
+ search->pack = pak;
+ search->next = fs_searchpaths;
+ fs_searchpaths = search;
+ }
+
+ // done
+ Sys_FreeFileList( pakfiles );
+}
+
+/*
+================
+FS_idPak
+================
+*/
+qboolean FS_idPak( char *pak, char *base ) {
+ int i;
+
+ for (i = 0; i < NUM_ID_PAKS; i++) {
+ if ( !FS_FilenameCompare(pak, va("%s/pak%d", base, i)) ) {
+ break;
+ }
+ }
+ if (i < NUM_ID_PAKS) {
+ return qtrue;
+ }
+ return qfalse;
+}
+
+/*
+================
+FS_CheckDirTraversal
+
+Check whether the string contains stuff like "../" to prevent directory traversal bugs
+and return qtrue if it does.
+================
+*/
+
+qboolean FS_CheckDirTraversal(const char *checkdir)
+{
+ if(strstr(checkdir, "../") || strstr(checkdir, "..\\"))
+ return qtrue;
+
+ return qfalse;
+}
+
+/*
+================
+FS_ComparePaks
+
+----------------
+dlstring == qtrue
+
+Returns a list of pak files that we should download from the server. They all get stored
+in the current gamedir and an FS_Restart will be fired up after we download them all.
+
+The string is the format:
+
+@remotename@localname [repeat]
+
+static int fs_numServerReferencedPaks;
+static int fs_serverReferencedPaks[MAX_SEARCH_PATHS];
+static char *fs_serverReferencedPakNames[MAX_SEARCH_PATHS];
+
+----------------
+dlstring == qfalse
+
+we are not interested in a download string format, we want something human-readable
+(this is used for diagnostics while connecting to a pure server)
+
+================
+*/
+qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
+ searchpath_t *sp;
+ qboolean havepak, badchecksum;
+ char *origpos = neededpaks;
+ int i;
+
+ if (!fs_numServerReferencedPaks)
+ return qfalse; // Server didn't send any pack information along
+
+ *neededpaks = 0;
+
+ for ( i = 0 ; i < fs_numServerReferencedPaks ; i++ )
+ {
+ // Ok, see if we have this pak file
+ badchecksum = qfalse;
+ havepak = qfalse;
+
+ // never autodownload any of the id paks
+ if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
+ continue;
+ }
+
+ // Make sure the server cannot make us write to non-quake3 directories.
+ if(FS_CheckDirTraversal(fs_serverReferencedPakNames[i]))
+ {
+ Com_Printf("WARNING: Invalid download name %s\n", fs_serverReferencedPakNames[i]);
+ continue;
+ }
+
+ for ( sp = fs_searchpaths ; sp ; sp = sp->next ) {
+ if ( sp->pack && sp->pack->checksum == fs_serverReferencedPaks[i] ) {
+ havepak = qtrue; // This is it!
+ break;
+ }
+ }
+
+ if ( !havepak && fs_serverReferencedPakNames[i] && *fs_serverReferencedPakNames[i] ) {
+ // Don't got it
+
+ if (dlstring)
+ {
+ // We need this to make sure we won't hit the end of the buffer or the server could
+ // overwrite non-pk3 files on clients by writing so much crap into neededpaks that
+ // Q_strcat cuts off the .pk3 extension.
+
+ origpos += strlen(origpos);
+
+ // Remote name
+ Q_strcat( neededpaks, len, "@");
+ Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
+ Q_strcat( neededpaks, len, ".pk3" );
+
+ // Local name
+ Q_strcat( neededpaks, len, "@");
+ // Do we have one with the same name?
+ if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
+ {
+ char st[MAX_ZPATH];
+ // We already have one called this, we need to download it to another name
+ // Make something up with the checksum in it
+ Com_sprintf( st, sizeof( st ), "%s.%08x.pk3", fs_serverReferencedPakNames[i], fs_serverReferencedPaks[i] );
+ Q_strcat( neededpaks, len, st );
+ }
+ else
+ {
+ Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
+ Q_strcat( neededpaks, len, ".pk3" );
+ }
+
+ // Find out whether it might have overflowed the buffer and don't add this file to the
+ // list if that is the case.
+ if(strlen(origpos) + (origpos - neededpaks) >= len - 1)
+ {
+ *origpos = '\0';
+ break;
+ }
+ }
+ else
+ {
+ Q_strcat( neededpaks, len, fs_serverReferencedPakNames[i] );
+ Q_strcat( neededpaks, len, ".pk3" );
+ // Do we have one with the same name?
+ if ( FS_SV_FileExists( va( "%s.pk3", fs_serverReferencedPakNames[i] ) ) )
+ {
+ Q_strcat( neededpaks, len, " (local file exists with wrong checksum)");
+ }
+ Q_strcat( neededpaks, len, "\n");
+ }
+ }
+ }
+
+ if ( *neededpaks ) {
+ return qtrue;
+ }
+
+ return qfalse; // We have them all
+}
+
+/*
+================
+FS_Shutdown
+
+Frees all resources.
+================
+*/
+void FS_Shutdown( qboolean closemfp ) {
+ searchpath_t *p, *next;
+ int i;
+
+ for(i = 0; i < MAX_FILE_HANDLES; i++) {
+ if (fsh[i].fileSize) {
+ FS_FCloseFile(i);
+ }
+ }
+
+ // free everything
+ for(p = fs_searchpaths; p; p = next)
+ {
+ next = p->next;
+
+ if(p->pack)
+ FS_FreePak(p->pack);
+ if (p->dir)
+ Z_Free(p->dir);
+
+ Z_Free(p);
+ }
+
+ // any FS_ calls will now be an error until reinitialized
+ fs_searchpaths = NULL;
+
+ Cmd_RemoveCommand( "path" );
+ Cmd_RemoveCommand( "dir" );
+ Cmd_RemoveCommand( "fdir" );
+ Cmd_RemoveCommand( "touchFile" );
+
+#ifdef FS_MISSING
+ if (closemfp) {
+ fclose(missingFiles);
+ }
+#endif
+}
+
+#ifndef STANDALONE
+void Com_AppendCDKey( const char *filename );
+void Com_ReadCDKey( const char *filename );
+#endif
+
+/*
+================
+FS_ReorderPurePaks
+NOTE TTimo: the reordering that happens here is not reflected in the cvars (\cvarlist *pak*)
+ this can lead to misleading situations, see https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
+================
+*/
+static void FS_ReorderPurePaks( void )
+{
+ searchpath_t *s;
+ int i;
+ searchpath_t **p_insert_index, // for linked list reordering
+ **p_previous; // when doing the scan
+
+ // only relevant when connected to pure server
+ if ( !fs_numServerPaks )
+ return;
+
+ fs_reordered = qfalse;
+
+ p_insert_index = &fs_searchpaths; // we insert in order at the beginning of the list
+ for ( i = 0 ; i < fs_numServerPaks ; i++ ) {
+ p_previous = p_insert_index; // track the pointer-to-current-item
+ for (s = *p_insert_index; s; s = s->next) {
+ // the part of the list before p_insert_index has been sorted already
+ if (s->pack && fs_serverPaks[i] == s->pack->checksum) {
+ fs_reordered = qtrue;
+ // move this element to the insert list
+ *p_previous = s->next;
+ s->next = *p_insert_index;
+ *p_insert_index = s;
+ // increment insert list
+ p_insert_index = &s->next;
+ break; // iterate to next server pack
+ }
+ p_previous = &s->next;
+ }
+ }
+}
+
+/*
+================
+FS_Startup
+================
+*/
+static void FS_Startup( const char *gameName )
+{
+ const char *homePath;
+
+ Com_Printf( "----- FS_Startup -----\n" );
+
+ fs_packFiles = 0;
+
+ fs_debug = Cvar_Get( "fs_debug", "0", 0 );
+ fs_basepath = Cvar_Get ("fs_basepath", Sys_DefaultInstallPath(), CVAR_INIT );
+ fs_basegame = Cvar_Get ("fs_basegame", "", CVAR_INIT );
+ homePath = Sys_DefaultHomePath();
+ if (!homePath || !homePath[0]) {
+ homePath = fs_basepath->string;
+ }
+ fs_homepath = Cvar_Get ("fs_homepath", homePath, CVAR_INIT );
+ fs_gamedirvar = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+
+ // add search path elements in reverse priority order
+ if (fs_basepath->string[0]) {
+ FS_AddGameDirectory( fs_basepath->string, gameName );
+ }
+ // fs_homepath is somewhat particular to *nix systems, only add if relevant
+
+ #ifdef MACOS_X
+ fs_apppath = Cvar_Get ("fs_apppath", Sys_DefaultAppPath(), CVAR_INIT );
+ // Make MacOSX also include the base path included with the .app bundle
+ if (fs_apppath->string[0])
+ FS_AddGameDirectory(fs_apppath->string, gameName);
+ #endif
+
+ // NOTE: same filtering below for mods and basegame
+ if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
+ FS_CreatePath ( fs_homepath->string );
+ FS_AddGameDirectory ( fs_homepath->string, gameName );
+ }
+
+ // check for additional base game so mods can be based upon other mods
+ if ( fs_basegame->string[0] && Q_stricmp( fs_basegame->string, gameName ) ) {
+ if (fs_basepath->string[0]) {
+ FS_AddGameDirectory(fs_basepath->string, fs_basegame->string);
+ }
+ if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
+ FS_AddGameDirectory(fs_homepath->string, fs_basegame->string);
+ }
+ }
+
+ // check for additional game folder for mods
+ if ( fs_gamedirvar->string[0] && Q_stricmp( fs_gamedirvar->string, gameName ) ) {
+ if (fs_basepath->string[0]) {
+ FS_AddGameDirectory(fs_basepath->string, fs_gamedirvar->string);
+ }
+ if (fs_homepath->string[0] && Q_stricmp(fs_homepath->string,fs_basepath->string)) {
+ FS_AddGameDirectory(fs_homepath->string, fs_gamedirvar->string);
+ }
+ }
+
+#ifndef STANDALONE
+ if(!Cvar_VariableIntegerValue("com_standalone"))
+ {
+ cvar_t *fs;
+
+ Com_ReadCDKey(BASEGAME);
+ fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
+ if (fs && fs->string[0] != 0) {
+ Com_AppendCDKey( fs->string );
+ }
+ }
+#endif
+
+ // add our commands
+ Cmd_AddCommand ("path", FS_Path_f);
+ Cmd_AddCommand ("dir", FS_Dir_f );
+ Cmd_AddCommand ("fdir", FS_NewDir_f );
+ Cmd_AddCommand ("touchFile", FS_TouchFile_f );
+
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
+ // reorder the pure pk3 files according to server order
+ FS_ReorderPurePaks();
+
+ // print the current search paths
+ FS_Path_f();
+
+ fs_gamedirvar->modified = qfalse; // We just loaded, it's not modified
+
+ Com_Printf( "----------------------\n" );
+
+#ifdef FS_MISSING
+ if (missingFiles == NULL) {
+ missingFiles = fopen( "\\missing.txt", "ab" );
+ }
+#endif
+ Com_Printf( "%d files in pk3 files\n", fs_packFiles );
+}
+
+#ifndef STANDALONE
+/*
+===================
+FS_CheckPak0
+
+Checks that pak0.pk3 is present and its checksum is correct
+Note: If you're building a game that doesn't depend on the
+Q3 media pak0.pk3, you'll want to remove this function
+===================
+*/
+static void FS_CheckPak0( void )
+{
+ searchpath_t *path;
+ qboolean founddemo = qfalse;
+ unsigned foundPak = 0;
+
+ for( path = fs_searchpaths; path; path = path->next )
+ {
+ const char* pakBasename = path->pack->pakBasename;
+
+ if(!path->pack)
+ continue;
+
+ if(!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH )
+ && !Q_stricmpn( pakBasename, "pak0", MAX_OSPATH ))
+ {
+ founddemo = qtrue;
+
+ if( path->pack->checksum == DEMO_PAK0_CHECKSUM )
+ {
+ Com_Printf( "\n\n"
+ "**************************************************\n"
+ "WARNING: It looks like you're using pak0.pk3\n"
+ "from the demo. This may work fine, but it is not\n"
+ "guaranteed or supported.\n"
+ "**************************************************\n\n\n" );
+ }
+ }
+
+ else if(!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH )
+ && strlen(pakBasename) == 4 && !Q_stricmpn( pakBasename, "pak", 3 )
+ && pakBasename[3] >= '0' && pakBasename[3] <= '8')
+ {
+ if( path->pack->checksum != pak_checksums[pakBasename[3]-'0'] )
+ {
+ if(pakBasename[0] == '0')
+ {
+ Com_Printf("\n\n"
+ "**************************************************\n"
+ "WARNING: pak0.pk3 is present but its checksum (%u)\n"
+ "is not correct. Please re-copy pak0.pk3 from your\n"
+ "legitimate Q3 CDROM.\n"
+ "**************************************************\n\n\n",
+ path->pack->checksum );
+ }
+ else
+ {
+ Com_Printf("\n\n"
+ "**************************************************\n"
+ "WARNING: pak%d.pk3 is present but its checksum (%u)\n"
+ "is not correct. Please re-install the point release\n"
+ "**************************************************\n\n\n",
+ pakBasename[3]-'0', path->pack->checksum );
+ }
+ }
+
+ foundPak |= 1<<(pakBasename[3]-'0');
+ }
+ }
+
+ if( (!Cvar_VariableIntegerValue("com_standalone") ||
+ !fs_gamedirvar->string[0] ||
+ !Q_stricmp(fs_gamedirvar->string, BASEGAME) ||
+ !Q_stricmp(fs_gamedirvar->string, "missionpack") )
+ &&
+ (!founddemo && (foundPak & 0x1ff) != 0x1ff) )
+ {
+ char errorText[MAX_STRING_CHARS] = "";
+
+ if((foundPak&1) != 1 )
+ {
+ Q_strcat(errorText, sizeof(errorText),
+ "\"pak0.pk3\" is missing. Please copy it "
+ "from your legitimate Q3 CDROM. ");
+ }
+
+ if((foundPak&0x1fe) != 0x1fe )
+ {
+ Q_strcat(errorText, sizeof(errorText),
+ "Point Release files are missing. Please "
+ "re-install the 1.32 point release. ");
+ }
+
+ Q_strcat(errorText, sizeof(errorText),
+ va("Also check that your ioq3 executable is in "
+ "the correct place and that every file "
+ "in the \"%s\" directory is present and readable", BASEGAME));
+
+ Com_Error(ERR_FATAL, "%s", errorText);
+ }
+
+ if(foundPak & 1)
+ Cvar_Set("com_standalone", "0");
+}
+#endif
+
+/*
+=====================
+FS_GamePureChecksum
+
+Returns the checksum of the pk3 from which the server loaded the qagame.qvm
+=====================
+*/
+const char *FS_GamePureChecksum( void ) {
+ static char info[MAX_STRING_TOKENS];
+ searchpath_t *search;
+
+ info[0] = 0;
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file?
+ if ( search->pack ) {
+ if (search->pack->referenced & FS_QAGAME_REF) {
+ Com_sprintf(info, sizeof(info), "%d", search->pack->checksum);
+ }
+ }
+ }
+
+ return info;
+}
+
+/*
+=====================
+FS_LoadedPakChecksums
+
+Returns a space separated string containing the checksums of all loaded pk3 files.
+Servers with sv_pure set will get this string and pass it to clients.
+=====================
+*/
+const char *FS_LoadedPakChecksums( void ) {
+ static char info[BIG_INFO_STRING];
+ searchpath_t *search;
+
+ info[0] = 0;
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file?
+ if ( !search->pack ) {
+ continue;
+ }
+
+ Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
+ }
+
+ return info;
+}
+
+/*
+=====================
+FS_LoadedPakNames
+
+Returns a space separated string containing the names of all loaded pk3 files.
+Servers with sv_pure set will get this string and pass it to clients.
+=====================
+*/
+const char *FS_LoadedPakNames( void ) {
+ static char info[BIG_INFO_STRING];
+ searchpath_t *search;
+
+ info[0] = 0;
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file?
+ if ( !search->pack ) {
+ continue;
+ }
+
+ if (*info) {
+ Q_strcat(info, sizeof( info ), " " );
+ }
+ Q_strcat( info, sizeof( info ), search->pack->pakBasename );
+ }
+
+ return info;
+}
+
+/*
+=====================
+FS_LoadedPakPureChecksums
+
+Returns a space separated string containing the pure checksums of all loaded pk3 files.
+Servers with sv_pure use these checksums to compare with the checksums the clients send
+back to the server.
+=====================
+*/
+const char *FS_LoadedPakPureChecksums( void ) {
+ static char info[BIG_INFO_STRING];
+ searchpath_t *search;
+
+ info[0] = 0;
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file?
+ if ( !search->pack ) {
+ continue;
+ }
+
+ Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
+ }
+
+ return info;
+}
+
+/*
+=====================
+FS_ReferencedPakChecksums
+
+Returns a space separated string containing the checksums of all referenced pk3 files.
+The server will send this to the clients so they can check which files should be auto-downloaded.
+=====================
+*/
+const char *FS_ReferencedPakChecksums( void ) {
+ static char info[BIG_INFO_STRING];
+ searchpath_t *search;
+
+ info[0] = 0;
+
+
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file?
+ if ( search->pack ) {
+ if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
+ Q_strcat( info, sizeof( info ), va("%i ", search->pack->checksum ) );
+ }
+ }
+ }
+
+ return info;
+}
+
+/*
+=====================
+FS_ReferencedPakPureChecksums
+
+Returns a space separated string containing the pure checksums of all referenced pk3 files.
+Servers with sv_pure set will get this string back from clients for pure validation
+
+The string has a specific order, "cgame ui @ ref1 ref2 ref3 ..."
+=====================
+*/
+const char *FS_ReferencedPakPureChecksums( void ) {
+ static char info[BIG_INFO_STRING];
+ searchpath_t *search;
+ int nFlags, numPaks, checksum;
+
+ info[0] = 0;
+
+ checksum = fs_checksumFeed;
+ numPaks = 0;
+ for (nFlags = FS_CGAME_REF; nFlags; nFlags = nFlags >> 1) {
+ if (nFlags & FS_GENERAL_REF) {
+ // add a delimter between must haves and general refs
+ //Q_strcat(info, sizeof(info), "@ ");
+ info[strlen(info)+1] = '\0';
+ info[strlen(info)+2] = '\0';
+ info[strlen(info)] = '@';
+ info[strlen(info)] = ' ';
+ }
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file and has it been referenced based on flag?
+ if ( search->pack && (search->pack->referenced & nFlags)) {
+ Q_strcat( info, sizeof( info ), va("%i ", search->pack->pure_checksum ) );
+ if (nFlags & (FS_CGAME_REF | FS_UI_REF)) {
+ break;
+ }
+ checksum ^= search->pack->pure_checksum;
+ numPaks++;
+ }
+ }
+ }
+ // last checksum is the encoded number of referenced pk3s
+ checksum ^= numPaks;
+ Q_strcat( info, sizeof( info ), va("%i ", checksum ) );
+
+ return info;
+}
+
+/*
+=====================
+FS_ReferencedPakNames
+
+Returns a space separated string containing the names of all referenced pk3 files.
+The server will send this to the clients so they can check which files should be auto-downloaded.
+=====================
+*/
+const char *FS_ReferencedPakNames( void ) {
+ static char info[BIG_INFO_STRING];
+ searchpath_t *search;
+
+ info[0] = 0;
+
+ // we want to return ALL pk3's from the fs_game path
+ // and referenced one's from baseq3
+ for ( search = fs_searchpaths ; search ; search = search->next ) {
+ // is the element a pak file?
+ if ( search->pack ) {
+ if (search->pack->referenced || Q_stricmpn(search->pack->pakGamename, BASEGAME, strlen(BASEGAME))) {
+ if (*info) {
+ Q_strcat(info, sizeof( info ), " " );
+ }
+ Q_strcat( info, sizeof( info ), search->pack->pakGamename );
+ Q_strcat( info, sizeof( info ), "/" );
+ Q_strcat( info, sizeof( info ), search->pack->pakBasename );
+ }
+ }
+ }
+
+ return info;
+}
+
+/*
+=====================
+FS_ClearPakReferences
+=====================
+*/
+void FS_ClearPakReferences( int flags ) {
+ searchpath_t *search;
+
+ if ( !flags ) {
+ flags = -1;
+ }
+ for ( search = fs_searchpaths; search; search = search->next ) {
+ // is the element a pak file and has it been referenced?
+ if ( search->pack ) {
+ search->pack->referenced &= ~flags;
+ }
+ }
+}
+
+
+/*
+=====================
+FS_PureServerSetLoadedPaks
+
+If the string is empty, all data sources will be allowed.
+If not empty, only pk3 files that match one of the space
+separated checksums will be checked for files, with the
+exception of .cfg and .dat files.
+=====================
+*/
+void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames ) {
+ int i, c, d;
+
+ Cmd_TokenizeString( pakSums );
+
+ c = Cmd_Argc();
+ if ( c > MAX_SEARCH_PATHS ) {
+ c = MAX_SEARCH_PATHS;
+ }
+
+ fs_numServerPaks = c;
+
+ for ( i = 0 ; i < c ; i++ ) {
+ fs_serverPaks[i] = atoi( Cmd_Argv( i ) );
+ }
+
+ if (fs_numServerPaks) {
+ Com_DPrintf( "Connected to a pure server.\n" );
+ }
+ else
+ {
+ if (fs_reordered)
+ {
+ // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
+ // force a restart to make sure the search order will be correct
+ Com_DPrintf( "FS search reorder is required\n" );
+ FS_Restart(fs_checksumFeed);
+ return;
+ }
+ }
+
+ for ( i = 0 ; i < c ; i++ ) {
+ if (fs_serverPakNames[i]) {
+ Z_Free(fs_serverPakNames[i]);
+ }
+ fs_serverPakNames[i] = NULL;
+ }
+ if ( pakNames && *pakNames ) {
+ Cmd_TokenizeString( pakNames );
+
+ d = Cmd_Argc();
+ if ( d > MAX_SEARCH_PATHS ) {
+ d = MAX_SEARCH_PATHS;
+ }
+
+ for ( i = 0 ; i < d ; i++ ) {
+ fs_serverPakNames[i] = CopyString( Cmd_Argv( i ) );
+ }
+ }
+}
+
+/*
+=====================
+FS_PureServerSetReferencedPaks
+
+The checksums and names of the pk3 files referenced at the server
+are sent to the client and stored here. The client will use these
+checksums to see if any pk3 files need to be auto-downloaded.
+=====================
+*/
+void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames ) {
+ int i, c, d = 0;
+
+ Cmd_TokenizeString( pakSums );
+
+ c = Cmd_Argc();
+ if ( c > MAX_SEARCH_PATHS ) {
+ c = MAX_SEARCH_PATHS;
+ }
+
+ for ( i = 0 ; i < c ; i++ ) {
+ fs_serverReferencedPaks[i] = atoi( Cmd_Argv( i ) );
+ }
+
+ for (i = 0 ; i < sizeof(fs_serverReferencedPakNames) / sizeof(*fs_serverReferencedPakNames); i++)
+ {
+ if(fs_serverReferencedPakNames[i])
+ Z_Free(fs_serverReferencedPakNames[i]);
+
+ fs_serverReferencedPakNames[i] = NULL;
+ }
+
+ if ( pakNames && *pakNames ) {
+ Cmd_TokenizeString( pakNames );
+
+ d = Cmd_Argc();
+
+ if(d > c)
+ d = c;
+
+ for ( i = 0 ; i < d ; i++ ) {
+ fs_serverReferencedPakNames[i] = CopyString( Cmd_Argv( i ) );
+ }
+ }
+
+ // ensure that there are as many checksums as there are pak names.
+ if(d < c)
+ c = d;
+
+ fs_numServerReferencedPaks = c;
+}
+
+/*
+================
+FS_InitFilesystem
+
+Called only at inital startup, not when the filesystem
+is resetting due to a game change
+================
+*/
+void FS_InitFilesystem( void ) {
+ // allow command line parms to override our defaults
+ // we have to specially handle this, because normal command
+ // line variable sets don't happen until after the filesystem
+ // has already been initialized
+ Com_StartupVariable( "fs_basepath" );
+ Com_StartupVariable( "fs_homepath" );
+ Com_StartupVariable( "fs_game" );
+
+ // try to start up normally
+ FS_Startup( BASEGAME );
+
+#ifndef STANDALONE
+ FS_CheckPak0( );
+#endif
+
+ // if we can't find default.cfg, assume that the paths are
+ // busted and error out now, rather than getting an unreadable
+ // graphics screen when the font fails to load
+ if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) {
+ Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
+ }
+
+ Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
+ Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
+}
+
+
+/*
+================
+FS_Restart
+================
+*/
+void FS_Restart( int checksumFeed ) {
+
+ // free anything we currently have loaded
+ FS_Shutdown(qfalse);
+
+ // set the checksum feed
+ fs_checksumFeed = checksumFeed;
+
+ // clear pak references
+ FS_ClearPakReferences(0);
+
+ // try to start up normally
+ FS_Startup( BASEGAME );
+
+#ifndef STANDALONE
+ FS_CheckPak0( );
+#endif
+
+ // if we can't find default.cfg, assume that the paths are
+ // busted and error out now, rather than getting an unreadable
+ // graphics screen when the font fails to load
+ if ( FS_ReadFile( "default.cfg", NULL ) <= 0 ) {
+ // this might happen when connecting to a pure server not using BASEGAME/pak0.pk3
+ // (for instance a TA demo server)
+ if (lastValidBase[0]) {
+ FS_PureServerSetLoadedPaks("", "");
+ Cvar_Set("fs_basepath", lastValidBase);
+ Cvar_Set("fs_gamedirvar", lastValidGame);
+ lastValidBase[0] = '\0';
+ lastValidGame[0] = '\0';
+ FS_Restart(checksumFeed);
+ Com_Error( ERR_DROP, "Invalid game folder\n" );
+ return;
+ }
+ Com_Error( ERR_FATAL, "Couldn't load default.cfg" );
+ }
+
+ if ( Q_stricmp(fs_gamedirvar->string, lastValidGame) ) {
+ // skip the q3config.cfg if "safe" is on the command line
+ if ( !Com_SafeMode() ) {
+ Cbuf_AddText ("exec " Q3CONFIG_CFG "\n");
+ }
+ }
+
+ Q_strncpyz(lastValidBase, fs_basepath->string, sizeof(lastValidBase));
+ Q_strncpyz(lastValidGame, fs_gamedirvar->string, sizeof(lastValidGame));
+
+}
+
+/*
+=================
+FS_ConditionalRestart
+restart if necessary
+=================
+*/
+qboolean FS_ConditionalRestart(int checksumFeed)
+{
+ if(fs_gamedirvar->modified)
+ {
+ Com_GameRestart(checksumFeed, qfalse);
+ return qtrue;
+ }
+
+ else if(checksumFeed != fs_checksumFeed)
+ {
+ FS_Restart(checksumFeed);
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+========================================================================================
+
+Handle based file calls for virtual machines
+
+========================================================================================
+*/
+
+int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
+ int r;
+ qboolean sync;
+
+ sync = qfalse;
+
+ switch( mode ) {
+ case FS_READ:
+ r = FS_FOpenFileRead( qpath, f, qtrue );
+ break;
+ case FS_WRITE:
+ *f = FS_FOpenFileWrite( qpath );
+ r = 0;
+ if (*f == 0) {
+ r = -1;
+ }
+ break;
+ case FS_APPEND_SYNC:
+ sync = qtrue;
+ case FS_APPEND:
+ *f = FS_FOpenFileAppend( qpath );
+ r = 0;
+ if (*f == 0) {
+ r = -1;
+ }
+ break;
+ default:
+ Com_Error( ERR_FATAL, "FS_FOpenFileByMode: bad mode" );
+ return -1;
+ }
+
+ if (!f) {
+ return r;
+ }
+
+ if ( *f ) {
+ if (fsh[*f].zipFile == qtrue) {
+ fsh[*f].baseOffset = unztell(fsh[*f].handleFiles.file.z);
+ } else {
+ fsh[*f].baseOffset = ftell(fsh[*f].handleFiles.file.o);
+ }
+ fsh[*f].fileSize = r;
+ fsh[*f].streamed = qfalse;
+
+ if (mode == FS_READ) {
+ fsh[*f].streamed = qtrue;
+ }
+ }
+ fsh[*f].handleSync = sync;
+
+ return r;
+}
+
+int FS_FTell( fileHandle_t f ) {
+ int pos;
+ if (fsh[f].zipFile == qtrue) {
+ pos = unztell(fsh[f].handleFiles.file.z);
+ } else {
+ pos = ftell(fsh[f].handleFiles.file.o);
+ }
+ return pos;
+}
+
+void FS_Flush( fileHandle_t f ) {
+ fflush(fsh[f].handleFiles.file.o);
+}
+
+void FS_FilenameCompletion( const char *dir, const char *ext,
+ qboolean stripExt, void(*callback)(const char *s) ) {
+ char **filenames;
+ int nfiles;
+ int i;
+ char filename[ MAX_STRING_CHARS ];
+
+ filenames = FS_ListFilteredFiles( dir, ext, NULL, &nfiles );
+
+ FS_SortFileList( filenames, nfiles );
+
+ for( i = 0; i < nfiles; i++ ) {
+ FS_ConvertPath( filenames[ i ] );
+ Q_strncpyz( filename, filenames[ i ], MAX_STRING_CHARS );
+
+ if( stripExt ) {
+ COM_StripExtension(filename, filename, sizeof(filename));
+ }
+
+ callback( filename );
+ }
+ FS_FreeFileList( filenames );
+}
diff --git a/code/qcommon/huffman.c b/code/qcommon/huffman.c
new file mode 100644
index 0000000..2ff4ae5
--- /dev/null
+++ b/code/qcommon/huffman.c
@@ -0,0 +1,447 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/* This is based on the Adaptive Huffman algorithm described in Sayood's Data
+ * Compression book. The ranks are not actually stored, but implicitly defined
+ * by the location of a node within a doubly-linked list */
+
+#include "q_shared.h"
+#include "qcommon.h"
+
+static int bloc = 0;
+
+void Huff_putBit( int bit, byte *fout, int *offset) {
+ bloc = *offset;
+ if ((bloc&7) == 0) {
+ fout[(bloc>>3)] = 0;
+ }
+ fout[(bloc>>3)] |= bit << (bloc&7);
+ bloc++;
+ *offset = bloc;
+}
+
+int Huff_getBloc(void)
+{
+ return bloc;
+}
+
+void Huff_setBloc(int _bloc)
+{
+ bloc = _bloc;
+}
+
+int Huff_getBit( byte *fin, int *offset) {
+ int t;
+ bloc = *offset;
+ t = (fin[(bloc>>3)] >> (bloc&7)) & 0x1;
+ bloc++;
+ *offset = bloc;
+ return t;
+}
+
+/* Add a bit to the output file (buffered) */
+static void add_bit (char bit, byte *fout) {
+ if ((bloc&7) == 0) {
+ fout[(bloc>>3)] = 0;
+ }
+ fout[(bloc>>3)] |= bit << (bloc&7);
+ bloc++;
+}
+
+/* Receive one bit from the input file (buffered) */
+static int get_bit (byte *fin) {
+ int t;
+ t = (fin[(bloc>>3)] >> (bloc&7)) & 0x1;
+ bloc++;
+ return t;
+}
+
+static node_t **get_ppnode(huff_t* huff) {
+ node_t **tppnode;
+ if (!huff->freelist) {
+ return &(huff->nodePtrs[huff->blocPtrs++]);
+ } else {
+ tppnode = huff->freelist;
+ huff->freelist = (node_t **)*tppnode;
+ return tppnode;
+ }
+}
+
+static void free_ppnode(huff_t* huff, node_t **ppnode) {
+ *ppnode = (node_t *)huff->freelist;
+ huff->freelist = ppnode;
+}
+
+/* Swap the location of these two nodes in the tree */
+static void swap (huff_t* huff, node_t *node1, node_t *node2) {
+ node_t *par1, *par2;
+
+ par1 = node1->parent;
+ par2 = node2->parent;
+
+ if (par1) {
+ if (par1->left == node1) {
+ par1->left = node2;
+ } else {
+ par1->right = node2;
+ }
+ } else {
+ huff->tree = node2;
+ }
+
+ if (par2) {
+ if (par2->left == node2) {
+ par2->left = node1;
+ } else {
+ par2->right = node1;
+ }
+ } else {
+ huff->tree = node1;
+ }
+
+ node1->parent = par2;
+ node2->parent = par1;
+}
+
+/* Swap these two nodes in the linked list (update ranks) */
+static void swaplist(node_t *node1, node_t *node2) {
+ node_t *par1;
+
+ par1 = node1->next;
+ node1->next = node2->next;
+ node2->next = par1;
+
+ par1 = node1->prev;
+ node1->prev = node2->prev;
+ node2->prev = par1;
+
+ if (node1->next == node1) {
+ node1->next = node2;
+ }
+ if (node2->next == node2) {
+ node2->next = node1;
+ }
+ if (node1->next) {
+ node1->next->prev = node1;
+ }
+ if (node2->next) {
+ node2->next->prev = node2;
+ }
+ if (node1->prev) {
+ node1->prev->next = node1;
+ }
+ if (node2->prev) {
+ node2->prev->next = node2;
+ }
+}
+
+/* Do the increments */
+static void increment(huff_t* huff, node_t *node) {
+ node_t *lnode;
+
+ if (!node) {
+ return;
+ }
+
+ if (node->next != NULL && node->next->weight == node->weight) {
+ lnode = *node->head;
+ if (lnode != node->parent) {
+ swap(huff, lnode, node);
+ }
+ swaplist(lnode, node);
+ }
+ if (node->prev && node->prev->weight == node->weight) {
+ *node->head = node->prev;
+ } else {
+ *node->head = NULL;
+ free_ppnode(huff, node->head);
+ }
+ node->weight++;
+ if (node->next && node->next->weight == node->weight) {
+ node->head = node->next->head;
+ } else {
+ node->head = get_ppnode(huff);
+ *node->head = node;
+ }
+ if (node->parent) {
+ increment(huff, node->parent);
+ if (node->prev == node->parent) {
+ swaplist(node, node->parent);
+ if (*node->head == node) {
+ *node->head = node->parent;
+ }
+ }
+ }
+}
+
+void Huff_addRef(huff_t* huff, byte ch) {
+ node_t *tnode, *tnode2;
+ if (huff->loc[ch] == NULL) { /* if this is the first transmission of this node */
+ tnode = &(huff->nodeList[huff->blocNode++]);
+ tnode2 = &(huff->nodeList[huff->blocNode++]);
+
+ tnode2->symbol = INTERNAL_NODE;
+ tnode2->weight = 1;
+ tnode2->next = huff->lhead->next;
+ if (huff->lhead->next) {
+ huff->lhead->next->prev = tnode2;
+ if (huff->lhead->next->weight == 1) {
+ tnode2->head = huff->lhead->next->head;
+ } else {
+ tnode2->head = get_ppnode(huff);
+ *tnode2->head = tnode2;
+ }
+ } else {
+ tnode2->head = get_ppnode(huff);
+ *tnode2->head = tnode2;
+ }
+ huff->lhead->next = tnode2;
+ tnode2->prev = huff->lhead;
+
+ tnode->symbol = ch;
+ tnode->weight = 1;
+ tnode->next = huff->lhead->next;
+ if (huff->lhead->next) {
+ huff->lhead->next->prev = tnode;
+ if (huff->lhead->next->weight == 1) {
+ tnode->head = huff->lhead->next->head;
+ } else {
+ /* this should never happen */
+ tnode->head = get_ppnode(huff);
+ *tnode->head = tnode2;
+ }
+ } else {
+ /* this should never happen */
+ tnode->head = get_ppnode(huff);
+ *tnode->head = tnode;
+ }
+ huff->lhead->next = tnode;
+ tnode->prev = huff->lhead;
+ tnode->left = tnode->right = NULL;
+
+ if (huff->lhead->parent) {
+ if (huff->lhead->parent->left == huff->lhead) { /* lhead is guaranteed to by the NYT */
+ huff->lhead->parent->left = tnode2;
+ } else {
+ huff->lhead->parent->right = tnode2;
+ }
+ } else {
+ huff->tree = tnode2;
+ }
+
+ tnode2->right = tnode;
+ tnode2->left = huff->lhead;
+
+ tnode2->parent = huff->lhead->parent;
+ huff->lhead->parent = tnode->parent = tnode2;
+
+ huff->loc[ch] = tnode;
+
+ increment(huff, tnode2->parent);
+ } else {
+ increment(huff, huff->loc[ch]);
+ }
+}
+
+/* Get a symbol */
+int Huff_Receive (node_t *node, int *ch, byte *fin) {
+ while (node && node->symbol == INTERNAL_NODE) {
+ if (get_bit(fin)) {
+ node = node->right;
+ } else {
+ node = node->left;
+ }
+ }
+ if (!node) {
+ return 0;
+// Com_Error(ERR_DROP, "Illegal tree!\n");
+ }
+ return (*ch = node->symbol);
+}
+
+/* Get a symbol */
+void Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset) {
+ bloc = *offset;
+ while (node && node->symbol == INTERNAL_NODE) {
+ if (get_bit(fin)) {
+ node = node->right;
+ } else {
+ node = node->left;
+ }
+ }
+ if (!node) {
+ *ch = 0;
+ return;
+// Com_Error(ERR_DROP, "Illegal tree!\n");
+ }
+ *ch = node->symbol;
+ *offset = bloc;
+}
+
+/* Send the prefix code for this node */
+static void send(node_t *node, node_t *child, byte *fout) {
+ if (node->parent) {
+ send(node->parent, node, fout);
+ }
+ if (child) {
+ if (node->right == child) {
+ add_bit(1, fout);
+ } else {
+ add_bit(0, fout);
+ }
+ }
+}
+
+/* Send a symbol */
+void Huff_transmit (huff_t *huff, int ch, byte *fout) {
+ int i;
+ if (huff->loc[ch] == NULL) {
+ /* node_t hasn't been transmitted, send a NYT, then the symbol */
+ Huff_transmit(huff, NYT, fout);
+ for (i = 7; i >= 0; i--) {
+ add_bit((char)((ch >> i) & 0x1), fout);
+ }
+ } else {
+ send(huff->loc[ch], NULL, fout);
+ }
+}
+
+void Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset) {
+ bloc = *offset;
+ send(huff->loc[ch], NULL, fout);
+ *offset = bloc;
+}
+
+void Huff_Decompress(msg_t *mbuf, int offset) {
+ int ch, cch, i, j, size;
+ byte seq[65536];
+ byte* buffer;
+ huff_t huff;
+
+ size = mbuf->cursize - offset;
+ buffer = mbuf->data + offset;
+
+ if ( size <= 0 ) {
+ return;
+ }
+
+ Com_Memset(&huff, 0, sizeof(huff_t));
+ // Initialize the tree & list with the NYT node
+ huff.tree = huff.lhead = huff.ltail = huff.loc[NYT] = &(huff.nodeList[huff.blocNode++]);
+ huff.tree->symbol = NYT;
+ huff.tree->weight = 0;
+ huff.lhead->next = huff.lhead->prev = NULL;
+ huff.tree->parent = huff.tree->left = huff.tree->right = NULL;
+
+ cch = buffer[0]*256 + buffer[1];
+ // don't overflow with bad messages
+ if ( cch > mbuf->maxsize - offset ) {
+ cch = mbuf->maxsize - offset;
+ }
+ bloc = 16;
+
+ for ( j = 0; j < cch; j++ ) {
+ ch = 0;
+ // don't overflow reading from the messages
+ // FIXME: would it be better to have a overflow check in get_bit ?
+ if ( (bloc >> 3) > size ) {
+ seq[j] = 0;
+ break;
+ }
+ Huff_Receive(huff.tree, &ch, buffer); /* Get a character */
+ if ( ch == NYT ) { /* We got a NYT, get the symbol associated with it */
+ ch = 0;
+ for ( i = 0; i < 8; i++ ) {
+ ch = (ch<<1) + get_bit(buffer);
+ }
+ }
+
+ seq[j] = ch; /* Write symbol */
+
+ Huff_addRef(&huff, (byte)ch); /* Increment node */
+ }
+ mbuf->cursize = cch + offset;
+ Com_Memcpy(mbuf->data + offset, seq, cch);
+}
+
+extern int oldsize;
+
+void Huff_Compress(msg_t *mbuf, int offset) {
+ int i, ch, size;
+ byte seq[65536];
+ byte* buffer;
+ huff_t huff;
+
+ size = mbuf->cursize - offset;
+ buffer = mbuf->data+ + offset;
+
+ if (size<=0) {
+ return;
+ }
+
+ Com_Memset(&huff, 0, sizeof(huff_t));
+ // Add the NYT (not yet transmitted) node into the tree/list */
+ huff.tree = huff.lhead = huff.loc[NYT] = &(huff.nodeList[huff.blocNode++]);
+ huff.tree->symbol = NYT;
+ huff.tree->weight = 0;
+ huff.lhead->next = huff.lhead->prev = NULL;
+ huff.tree->parent = huff.tree->left = huff.tree->right = NULL;
+ huff.loc[NYT] = huff.tree;
+
+ seq[0] = (size>>8);
+ seq[1] = size&0xff;
+
+ bloc = 16;
+
+ for (i=0; i<size; i++ ) {
+ ch = buffer[i];
+ Huff_transmit(&huff, ch, seq); /* Transmit symbol */
+ Huff_addRef(&huff, (byte)ch); /* Do update */
+ }
+
+ bloc += 8; // next byte
+
+ mbuf->cursize = (bloc>>3) + offset;
+ Com_Memcpy(mbuf->data+offset, seq, (bloc>>3));
+}
+
+void Huff_Init(huffman_t *huff) {
+
+ Com_Memset(&huff->compressor, 0, sizeof(huff_t));
+ Com_Memset(&huff->decompressor, 0, sizeof(huff_t));
+
+ // Initialize the tree & list with the NYT node
+ huff->decompressor.tree = huff->decompressor.lhead = huff->decompressor.ltail = huff->decompressor.loc[NYT] = &(huff->decompressor.nodeList[huff->decompressor.blocNode++]);
+ huff->decompressor.tree->symbol = NYT;
+ huff->decompressor.tree->weight = 0;
+ huff->decompressor.lhead->next = huff->decompressor.lhead->prev = NULL;
+ huff->decompressor.tree->parent = huff->decompressor.tree->left = huff->decompressor.tree->right = NULL;
+
+ // Add the NYT (not yet transmitted) node into the tree/list */
+ huff->compressor.tree = huff->compressor.lhead = huff->compressor.loc[NYT] = &(huff->compressor.nodeList[huff->compressor.blocNode++]);
+ huff->compressor.tree->symbol = NYT;
+ huff->compressor.tree->weight = 0;
+ huff->compressor.lhead->next = huff->compressor.lhead->prev = NULL;
+ huff->compressor.tree->parent = huff->compressor.tree->left = huff->compressor.tree->right = NULL;
+ huff->compressor.loc[NYT] = huff->compressor.tree;
+}
+
diff --git a/code/qcommon/ioapi.c b/code/qcommon/ioapi.c
new file mode 100644
index 0000000..aab3c00
--- /dev/null
+++ b/code/qcommon/ioapi.c
@@ -0,0 +1,182 @@
+/* ioapi.c -- IO base function header for compress/uncompress .zip
+ files using zlib + zip or unzip API
+
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#ifdef USE_LOCAL_HEADERS
+#include "../zlib/zlib.h"
+#else
+#include <zlib.h>
+#endif
+
+#include "ioapi.h"
+
+
+
+/* I've found an old Unix (a SunOS 4.1.3_U1) without all SEEK_* defined.... */
+
+#ifndef SEEK_CUR
+#define SEEK_CUR 1
+#endif
+
+#ifndef SEEK_END
+#define SEEK_END 2
+#endif
+
+#ifndef SEEK_SET
+#define SEEK_SET 0
+#endif
+
+voidpf ZCALLBACK fopen_file_func OF((
+ voidpf opaque,
+ const char* filename,
+ int mode));
+
+uLong ZCALLBACK fread_file_func OF((
+ voidpf opaque,
+ voidpf stream,
+ void* buf,
+ uLong size));
+
+uLong ZCALLBACK fwrite_file_func OF((
+ voidpf opaque,
+ voidpf stream,
+ const void* buf,
+ uLong size));
+
+long ZCALLBACK ftell_file_func OF((
+ voidpf opaque,
+ voidpf stream));
+
+long ZCALLBACK fseek_file_func OF((
+ voidpf opaque,
+ voidpf stream,
+ uLong offset,
+ int origin));
+
+int ZCALLBACK fclose_file_func OF((
+ voidpf opaque,
+ voidpf stream));
+
+int ZCALLBACK ferror_file_func OF((
+ voidpf opaque,
+ voidpf stream));
+
+
+voidpf ZCALLBACK fopen_file_func (opaque, filename, mode)
+ voidpf opaque;
+ const char* filename;
+ int mode;
+{
+ FILE* file = NULL;
+ const char* mode_fopen = NULL;
+ if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER)==ZLIB_FILEFUNC_MODE_READ)
+ mode_fopen = "rb";
+ else
+ if (mode & ZLIB_FILEFUNC_MODE_EXISTING)
+ mode_fopen = "r+b";
+ else
+ if (mode & ZLIB_FILEFUNC_MODE_CREATE)
+ mode_fopen = "wb";
+
+ if ((filename!=NULL) && (mode_fopen != NULL))
+ file = fopen(filename, mode_fopen);
+ return file;
+}
+
+
+uLong ZCALLBACK fread_file_func (opaque, stream, buf, size)
+ voidpf opaque;
+ voidpf stream;
+ void* buf;
+ uLong size;
+{
+ uLong ret;
+ ret = (uLong)fread(buf, 1, (size_t)size, (FILE *)stream);
+ return ret;
+}
+
+
+uLong ZCALLBACK fwrite_file_func (opaque, stream, buf, size)
+ voidpf opaque;
+ voidpf stream;
+ const void* buf;
+ uLong size;
+{
+ uLong ret;
+ ret = (uLong)fwrite(buf, 1, (size_t)size, (FILE *)stream);
+ return ret;
+}
+
+long ZCALLBACK ftell_file_func (opaque, stream)
+ voidpf opaque;
+ voidpf stream;
+{
+ long ret;
+ ret = ftell((FILE *)stream);
+ return ret;
+}
+
+long ZCALLBACK fseek_file_func (opaque, stream, offset, origin)
+ voidpf opaque;
+ voidpf stream;
+ uLong offset;
+ int origin;
+{
+ int fseek_origin=0;
+ long ret;
+ switch (origin)
+ {
+ case ZLIB_FILEFUNC_SEEK_CUR :
+ fseek_origin = SEEK_CUR;
+ break;
+ case ZLIB_FILEFUNC_SEEK_END :
+ fseek_origin = SEEK_END;
+ break;
+ case ZLIB_FILEFUNC_SEEK_SET :
+ fseek_origin = SEEK_SET;
+ break;
+ default: return -1;
+ }
+ ret = 0;
+ fseek((FILE *)stream, offset, fseek_origin);
+ return ret;
+}
+
+int ZCALLBACK fclose_file_func (opaque, stream)
+ voidpf opaque;
+ voidpf stream;
+{
+ int ret;
+ ret = fclose((FILE *)stream);
+ return ret;
+}
+
+int ZCALLBACK ferror_file_func (opaque, stream)
+ voidpf opaque;
+ voidpf stream;
+{
+ int ret;
+ ret = ferror((FILE *)stream);
+ return ret;
+}
+
+void fill_fopen_filefunc (pzlib_filefunc_def)
+ zlib_filefunc_def* pzlib_filefunc_def;
+{
+ pzlib_filefunc_def->zopen_file = fopen_file_func;
+ pzlib_filefunc_def->zread_file = fread_file_func;
+ pzlib_filefunc_def->zwrite_file = fwrite_file_func;
+ pzlib_filefunc_def->ztell_file = ftell_file_func;
+ pzlib_filefunc_def->zseek_file = fseek_file_func;
+ pzlib_filefunc_def->zclose_file = fclose_file_func;
+ pzlib_filefunc_def->zerror_file = ferror_file_func;
+ pzlib_filefunc_def->opaque = NULL;
+}
diff --git a/code/qcommon/ioapi.h b/code/qcommon/ioapi.h
new file mode 100644
index 0000000..7d457ba
--- /dev/null
+++ b/code/qcommon/ioapi.h
@@ -0,0 +1,75 @@
+/* ioapi.h -- IO base function header for compress/uncompress .zip
+ files using zlib + zip or unzip API
+
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+*/
+
+#ifndef _ZLIBIOAPI_H
+#define _ZLIBIOAPI_H
+
+
+#define ZLIB_FILEFUNC_SEEK_CUR (1)
+#define ZLIB_FILEFUNC_SEEK_END (2)
+#define ZLIB_FILEFUNC_SEEK_SET (0)
+
+#define ZLIB_FILEFUNC_MODE_READ (1)
+#define ZLIB_FILEFUNC_MODE_WRITE (2)
+#define ZLIB_FILEFUNC_MODE_READWRITEFILTER (3)
+
+#define ZLIB_FILEFUNC_MODE_EXISTING (4)
+#define ZLIB_FILEFUNC_MODE_CREATE (8)
+
+
+#ifndef ZCALLBACK
+
+#if (defined(WIN32) || defined (WINDOWS) || defined (_WINDOWS)) && defined(CALLBACK) && defined (USEWINDOWS_CALLBACK)
+#define ZCALLBACK CALLBACK
+#else
+#define ZCALLBACK
+#endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef voidpf (ZCALLBACK *open_file_func) OF((voidpf opaque, const char* filename, int mode));
+typedef uLong (ZCALLBACK *read_file_func) OF((voidpf opaque, voidpf stream, void* buf, uLong size));
+typedef uLong (ZCALLBACK *write_file_func) OF((voidpf opaque, voidpf stream, const void* buf, uLong size));
+typedef long (ZCALLBACK *tell_file_func) OF((voidpf opaque, voidpf stream));
+typedef long (ZCALLBACK *seek_file_func) OF((voidpf opaque, voidpf stream, uLong offset, int origin));
+typedef int (ZCALLBACK *close_file_func) OF((voidpf opaque, voidpf stream));
+typedef int (ZCALLBACK *testerror_file_func) OF((voidpf opaque, voidpf stream));
+
+typedef struct zlib_filefunc_def_s
+{
+ open_file_func zopen_file;
+ read_file_func zread_file;
+ write_file_func zwrite_file;
+ tell_file_func ztell_file;
+ seek_file_func zseek_file;
+ close_file_func zclose_file;
+ testerror_file_func zerror_file;
+ voidpf opaque;
+} zlib_filefunc_def;
+
+
+
+void fill_fopen_filefunc OF((zlib_filefunc_def* pzlib_filefunc_def));
+
+#define ZREAD(filefunc,filestream,buf,size) ((*((filefunc).zread_file))((filefunc).opaque,filestream,buf,size))
+#define ZWRITE(filefunc,filestream,buf,size) ((*((filefunc).zwrite_file))((filefunc).opaque,filestream,buf,size))
+#define ZTELL(filefunc,filestream) ((*((filefunc).ztell_file))((filefunc).opaque,filestream))
+#define ZSEEK(filefunc,filestream,pos,mode) ((*((filefunc).zseek_file))((filefunc).opaque,filestream,pos,mode))
+#define ZCLOSE(filefunc,filestream) ((*((filefunc).zclose_file))((filefunc).opaque,filestream))
+#define ZERROR(filefunc,filestream) ((*((filefunc).zerror_file))((filefunc).opaque,filestream))
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
diff --git a/code/qcommon/md4.c b/code/qcommon/md4.c
new file mode 100644
index 0000000..838b062
--- /dev/null
+++ b/code/qcommon/md4.c
@@ -0,0 +1,208 @@
+/*
+ mdfour.c
+
+ An implementation of MD4 designed for use in the samba SMB
+ authentication protocol
+
+ Copyright (C) 1997-1998 Andrew Tridgell
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to:
+
+ Free Software Foundation, Inc.
+ 59 Temple Place - Suite 330
+ Boston, MA 02111-1307, USA
+
+ $Id: mdfour.c,v 1.1 2002/08/23 22:03:27 abster Exp $
+*/
+
+#include "q_shared.h"
+#include "qcommon.h"
+
+struct mdfour {
+ uint32_t A, B, C, D;
+ uint32_t totalN;
+};
+
+
+/* NOTE: This code makes no attempt to be fast!
+
+ It assumes that a int is at least 32 bits long
+*/
+
+static struct mdfour *m;
+
+#define F(X,Y,Z) (((X)&(Y)) | ((~(X))&(Z)))
+#define G(X,Y,Z) (((X)&(Y)) | ((X)&(Z)) | ((Y)&(Z)))
+#define H(X,Y,Z) ((X)^(Y)^(Z))
+#define lshift(x,s) (((x)<<(s)) | ((x)>>(32-(s))))
+
+#define ROUND1(a,b,c,d,k,s) a = lshift(a + F(b,c,d) + X[k], s)
+#define ROUND2(a,b,c,d,k,s) a = lshift(a + G(b,c,d) + X[k] + 0x5A827999,s)
+#define ROUND3(a,b,c,d,k,s) a = lshift(a + H(b,c,d) + X[k] + 0x6ED9EBA1,s)
+
+/* this applies md4 to 64 byte chunks */
+static void mdfour64(uint32_t *M)
+{
+ int j;
+ uint32_t AA, BB, CC, DD;
+ uint32_t X[16];
+ uint32_t A,B,C,D;
+
+ for (j=0;j<16;j++)
+ X[j] = M[j];
+
+ A = m->A; B = m->B; C = m->C; D = m->D;
+ AA = A; BB = B; CC = C; DD = D;
+
+ ROUND1(A,B,C,D, 0, 3); ROUND1(D,A,B,C, 1, 7);
+ ROUND1(C,D,A,B, 2, 11); ROUND1(B,C,D,A, 3, 19);
+ ROUND1(A,B,C,D, 4, 3); ROUND1(D,A,B,C, 5, 7);
+ ROUND1(C,D,A,B, 6, 11); ROUND1(B,C,D,A, 7, 19);
+ ROUND1(A,B,C,D, 8, 3); ROUND1(D,A,B,C, 9, 7);
+ ROUND1(C,D,A,B, 10, 11); ROUND1(B,C,D,A, 11, 19);
+ ROUND1(A,B,C,D, 12, 3); ROUND1(D,A,B,C, 13, 7);
+ ROUND1(C,D,A,B, 14, 11); ROUND1(B,C,D,A, 15, 19);
+
+ ROUND2(A,B,C,D, 0, 3); ROUND2(D,A,B,C, 4, 5);
+ ROUND2(C,D,A,B, 8, 9); ROUND2(B,C,D,A, 12, 13);
+ ROUND2(A,B,C,D, 1, 3); ROUND2(D,A,B,C, 5, 5);
+ ROUND2(C,D,A,B, 9, 9); ROUND2(B,C,D,A, 13, 13);
+ ROUND2(A,B,C,D, 2, 3); ROUND2(D,A,B,C, 6, 5);
+ ROUND2(C,D,A,B, 10, 9); ROUND2(B,C,D,A, 14, 13);
+ ROUND2(A,B,C,D, 3, 3); ROUND2(D,A,B,C, 7, 5);
+ ROUND2(C,D,A,B, 11, 9); ROUND2(B,C,D,A, 15, 13);
+
+ ROUND3(A,B,C,D, 0, 3); ROUND3(D,A,B,C, 8, 9);
+ ROUND3(C,D,A,B, 4, 11); ROUND3(B,C,D,A, 12, 15);
+ ROUND3(A,B,C,D, 2, 3); ROUND3(D,A,B,C, 10, 9);
+ ROUND3(C,D,A,B, 6, 11); ROUND3(B,C,D,A, 14, 15);
+ ROUND3(A,B,C,D, 1, 3); ROUND3(D,A,B,C, 9, 9);
+ ROUND3(C,D,A,B, 5, 11); ROUND3(B,C,D,A, 13, 15);
+ ROUND3(A,B,C,D, 3, 3); ROUND3(D,A,B,C, 11, 9);
+ ROUND3(C,D,A,B, 7, 11); ROUND3(B,C,D,A, 15, 15);
+
+ A += AA; B += BB; C += CC; D += DD;
+
+ for (j=0;j<16;j++)
+ X[j] = 0;
+
+ m->A = A; m->B = B; m->C = C; m->D = D;
+}
+
+static void copy64(uint32_t *M, byte *in)
+{
+ int i;
+
+ for (i=0;i<16;i++)
+ M[i] = (in[i*4+3]<<24) | (in[i*4+2]<<16) |
+ (in[i*4+1]<<8) | (in[i*4+0]<<0);
+}
+
+static void copy4(byte *out,uint32_t x)
+{
+ out[0] = x&0xFF;
+ out[1] = (x>>8)&0xFF;
+ out[2] = (x>>16)&0xFF;
+ out[3] = (x>>24)&0xFF;
+}
+
+void mdfour_begin(struct mdfour *md)
+{
+ md->A = 0x67452301;
+ md->B = 0xefcdab89;
+ md->C = 0x98badcfe;
+ md->D = 0x10325476;
+ md->totalN = 0;
+}
+
+
+static void mdfour_tail(byte *in, int n)
+{
+ byte buf[128];
+ uint32_t M[16];
+ uint32_t b;
+
+ m->totalN += n;
+
+ b = m->totalN * 8;
+
+ Com_Memset(buf, 0, 128);
+ if (n) Com_Memcpy(buf, in, n);
+ buf[n] = 0x80;
+
+ if (n <= 55) {
+ copy4(buf+56, b);
+ copy64(M, buf);
+ mdfour64(M);
+ } else {
+ copy4(buf+120, b);
+ copy64(M, buf);
+ mdfour64(M);
+ copy64(M, buf+64);
+ mdfour64(M);
+ }
+}
+
+static void mdfour_update(struct mdfour *md, byte *in, int n)
+{
+ uint32_t M[16];
+
+ m = md;
+
+ if (n == 0) mdfour_tail(in, n);
+
+ while (n >= 64) {
+ copy64(M, in);
+ mdfour64(M);
+ in += 64;
+ n -= 64;
+ m->totalN += 64;
+ }
+
+ mdfour_tail(in, n);
+}
+
+
+static void mdfour_result(struct mdfour *md, byte *out)
+{
+ m = md;
+
+ copy4(out, m->A);
+ copy4(out+4, m->B);
+ copy4(out+8, m->C);
+ copy4(out+12, m->D);
+}
+
+static void mdfour(byte *out, byte *in, int n)
+{
+ struct mdfour md;
+ mdfour_begin(&md);
+ mdfour_update(&md, in, n);
+ mdfour_result(&md, out);
+}
+
+//===================================================================
+
+unsigned Com_BlockChecksum (const void *buffer, int length)
+{
+ int digest[4];
+ unsigned val;
+
+ mdfour( (byte *)digest, (byte *)buffer, length );
+
+ val = digest[0] ^ digest[1] ^ digest[2] ^ digest[3];
+
+ return val;
+}
diff --git a/code/qcommon/md5.c b/code/qcommon/md5.c
new file mode 100644
index 0000000..5cf12bb
--- /dev/null
+++ b/code/qcommon/md5.c
@@ -0,0 +1,310 @@
+/*
+ * This code implements the MD5 message-digest algorithm.
+ * The algorithm is due to Ron Rivest. This code was
+ * written by Colin Plumb in 1993, no copyright is claimed.
+ * This code is in the public domain; do with it what you wish.
+ *
+ * Equivalent code is available from RSA Data Security, Inc.
+ * This code has been tested against that, and is equivalent,
+ * except that you don't need to include two pages of legalese
+ * with every copy.
+ *
+ * To compute the message digest of a chunk of bytes, declare an
+ * MD5Context structure, pass it to MD5Init, call MD5Update as
+ * needed on buffers full of bytes, and then call MD5Final, which
+ * will fill a supplied 16-byte array with the digest.
+ */
+#include "q_shared.h"
+#include "qcommon.h"
+
+typedef struct MD5Context {
+ uint32_t buf[4];
+ uint32_t bits[2];
+ unsigned char in[64];
+} MD5_CTX;
+
+#ifndef Q3_BIG_ENDIAN
+ #define byteReverse(buf, len) /* Nothing */
+#else
+ static void byteReverse(unsigned char *buf, unsigned longs);
+
+ /*
+ * Note: this code is harmless on little-endian machines.
+ */
+ static void byteReverse(unsigned char *buf, unsigned longs)
+ {
+ uint32_t t;
+ do {
+ t = (uint32_t)
+ ((unsigned) buf[3] << 8 | buf[2]) << 16 |
+ ((unsigned) buf[1] << 8 | buf[0]);
+ *(uint32_t *) buf = t;
+ buf += 4;
+ } while (--longs);
+ }
+#endif // Q3_BIG_ENDIAN
+
+/*
+ * Start MD5 accumulation. Set bit count to 0 and buffer to mysterious
+ * initialization constants.
+ */
+static void MD5Init(struct MD5Context *ctx)
+{
+ ctx->buf[0] = 0x67452301;
+ ctx->buf[1] = 0xefcdab89;
+ ctx->buf[2] = 0x98badcfe;
+ ctx->buf[3] = 0x10325476;
+
+ ctx->bits[0] = 0;
+ ctx->bits[1] = 0;
+}
+/* The four core functions - F1 is optimized somewhat */
+
+/* #define F1(x, y, z) (x & y | ~x & z) */
+#define F1(x, y, z) (z ^ (x & (y ^ z)))
+#define F2(x, y, z) F1(z, x, y)
+#define F3(x, y, z) (x ^ y ^ z)
+#define F4(x, y, z) (y ^ (x | ~z))
+
+/* This is the central step in the MD5 algorithm. */
+#define MD5STEP(f, w, x, y, z, data, s) \
+ ( w += f(x, y, z) + data, w = w<<s | w>>(32-s), w += x )
+
+/*
+ * The core of the MD5 algorithm, this alters an existing MD5 hash to
+ * reflect the addition of 16 longwords of new data. MD5Update blocks
+ * the data and converts bytes into longwords for this routine.
+ */
+static void MD5Transform(uint32_t buf[4],
+ uint32_t const in[16])
+{
+ register uint32_t a, b, c, d;
+
+ a = buf[0];
+ b = buf[1];
+ c = buf[2];
+ d = buf[3];
+
+ MD5STEP(F1, a, b, c, d, in[0] + 0xd76aa478, 7);
+ MD5STEP(F1, d, a, b, c, in[1] + 0xe8c7b756, 12);
+ MD5STEP(F1, c, d, a, b, in[2] + 0x242070db, 17);
+ MD5STEP(F1, b, c, d, a, in[3] + 0xc1bdceee, 22);
+ MD5STEP(F1, a, b, c, d, in[4] + 0xf57c0faf, 7);
+ MD5STEP(F1, d, a, b, c, in[5] + 0x4787c62a, 12);
+ MD5STEP(F1, c, d, a, b, in[6] + 0xa8304613, 17);
+ MD5STEP(F1, b, c, d, a, in[7] + 0xfd469501, 22);
+ MD5STEP(F1, a, b, c, d, in[8] + 0x698098d8, 7);
+ MD5STEP(F1, d, a, b, c, in[9] + 0x8b44f7af, 12);
+ MD5STEP(F1, c, d, a, b, in[10] + 0xffff5bb1, 17);
+ MD5STEP(F1, b, c, d, a, in[11] + 0x895cd7be, 22);
+ MD5STEP(F1, a, b, c, d, in[12] + 0x6b901122, 7);
+ MD5STEP(F1, d, a, b, c, in[13] + 0xfd987193, 12);
+ MD5STEP(F1, c, d, a, b, in[14] + 0xa679438e, 17);
+ MD5STEP(F1, b, c, d, a, in[15] + 0x49b40821, 22);
+
+ MD5STEP(F2, a, b, c, d, in[1] + 0xf61e2562, 5);
+ MD5STEP(F2, d, a, b, c, in[6] + 0xc040b340, 9);
+ MD5STEP(F2, c, d, a, b, in[11] + 0x265e5a51, 14);
+ MD5STEP(F2, b, c, d, a, in[0] + 0xe9b6c7aa, 20);
+ MD5STEP(F2, a, b, c, d, in[5] + 0xd62f105d, 5);
+ MD5STEP(F2, d, a, b, c, in[10] + 0x02441453, 9);
+ MD5STEP(F2, c, d, a, b, in[15] + 0xd8a1e681, 14);
+ MD5STEP(F2, b, c, d, a, in[4] + 0xe7d3fbc8, 20);
+ MD5STEP(F2, a, b, c, d, in[9] + 0x21e1cde6, 5);
+ MD5STEP(F2, d, a, b, c, in[14] + 0xc33707d6, 9);
+ MD5STEP(F2, c, d, a, b, in[3] + 0xf4d50d87, 14);
+ MD5STEP(F2, b, c, d, a, in[8] + 0x455a14ed, 20);
+ MD5STEP(F2, a, b, c, d, in[13] + 0xa9e3e905, 5);
+ MD5STEP(F2, d, a, b, c, in[2] + 0xfcefa3f8, 9);
+ MD5STEP(F2, c, d, a, b, in[7] + 0x676f02d9, 14);
+ MD5STEP(F2, b, c, d, a, in[12] + 0x8d2a4c8a, 20);
+
+ MD5STEP(F3, a, b, c, d, in[5] + 0xfffa3942, 4);
+ MD5STEP(F3, d, a, b, c, in[8] + 0x8771f681, 11);
+ MD5STEP(F3, c, d, a, b, in[11] + 0x6d9d6122, 16);
+ MD5STEP(F3, b, c, d, a, in[14] + 0xfde5380c, 23);
+ MD5STEP(F3, a, b, c, d, in[1] + 0xa4beea44, 4);
+ MD5STEP(F3, d, a, b, c, in[4] + 0x4bdecfa9, 11);
+ MD5STEP(F3, c, d, a, b, in[7] + 0xf6bb4b60, 16);
+ MD5STEP(F3, b, c, d, a, in[10] + 0xbebfbc70, 23);
+ MD5STEP(F3, a, b, c, d, in[13] + 0x289b7ec6, 4);
+ MD5STEP(F3, d, a, b, c, in[0] + 0xeaa127fa, 11);
+ MD5STEP(F3, c, d, a, b, in[3] + 0xd4ef3085, 16);
+ MD5STEP(F3, b, c, d, a, in[6] + 0x04881d05, 23);
+ MD5STEP(F3, a, b, c, d, in[9] + 0xd9d4d039, 4);
+ MD5STEP(F3, d, a, b, c, in[12] + 0xe6db99e5, 11);
+ MD5STEP(F3, c, d, a, b, in[15] + 0x1fa27cf8, 16);
+ MD5STEP(F3, b, c, d, a, in[2] + 0xc4ac5665, 23);
+
+ MD5STEP(F4, a, b, c, d, in[0] + 0xf4292244, 6);
+ MD5STEP(F4, d, a, b, c, in[7] + 0x432aff97, 10);
+ MD5STEP(F4, c, d, a, b, in[14] + 0xab9423a7, 15);
+ MD5STEP(F4, b, c, d, a, in[5] + 0xfc93a039, 21);
+ MD5STEP(F4, a, b, c, d, in[12] + 0x655b59c3, 6);
+ MD5STEP(F4, d, a, b, c, in[3] + 0x8f0ccc92, 10);
+ MD5STEP(F4, c, d, a, b, in[10] + 0xffeff47d, 15);
+ MD5STEP(F4, b, c, d, a, in[1] + 0x85845dd1, 21);
+ MD5STEP(F4, a, b, c, d, in[8] + 0x6fa87e4f, 6);
+ MD5STEP(F4, d, a, b, c, in[15] + 0xfe2ce6e0, 10);
+ MD5STEP(F4, c, d, a, b, in[6] + 0xa3014314, 15);
+ MD5STEP(F4, b, c, d, a, in[13] + 0x4e0811a1, 21);
+ MD5STEP(F4, a, b, c, d, in[4] + 0xf7537e82, 6);
+ MD5STEP(F4, d, a, b, c, in[11] + 0xbd3af235, 10);
+ MD5STEP(F4, c, d, a, b, in[2] + 0x2ad7d2bb, 15);
+ MD5STEP(F4, b, c, d, a, in[9] + 0xeb86d391, 21);
+
+ buf[0] += a;
+ buf[1] += b;
+ buf[2] += c;
+ buf[3] += d;
+}
+
+/*
+ * Update context to reflect the concatenation of another buffer full
+ * of bytes.
+ */
+static void MD5Update(struct MD5Context *ctx, unsigned char const *buf,
+ unsigned len)
+{
+ uint32_t t;
+
+ /* Update bitcount */
+
+ t = ctx->bits[0];
+ if ((ctx->bits[0] = t + ((uint32_t) len << 3)) < t)
+ ctx->bits[1]++; /* Carry from low to high */
+ ctx->bits[1] += len >> 29;
+
+ t = (t >> 3) & 0x3f; /* Bytes already in shsInfo->data */
+
+ /* Handle any leading odd-sized chunks */
+
+ if (t) {
+ unsigned char *p = (unsigned char *) ctx->in + t;
+
+ t = 64 - t;
+ if (len < t) {
+ memcpy(p, buf, len);
+ return;
+ }
+ memcpy(p, buf, t);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32_t *) ctx->in);
+ buf += t;
+ len -= t;
+ }
+ /* Process data in 64-byte chunks */
+
+ while (len >= 64) {
+ memcpy(ctx->in, buf, 64);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32_t *) ctx->in);
+ buf += 64;
+ len -= 64;
+ }
+
+ /* Handle any remaining bytes of data. */
+
+ memcpy(ctx->in, buf, len);
+}
+
+
+/*
+ * Final wrapup - pad to 64-byte boundary with the bit pattern
+ * 1 0* (64-bit count of bits processed, MSB-first)
+ */
+static void MD5Final(struct MD5Context *ctx, unsigned char *digest)
+{
+ unsigned count;
+ unsigned char *p;
+
+ /* Compute number of bytes mod 64 */
+ count = (ctx->bits[0] >> 3) & 0x3F;
+
+ /* Set the first char of padding to 0x80. This is safe since there is
+ always at least one byte free */
+ p = ctx->in + count;
+ *p++ = 0x80;
+
+ /* Bytes of padding needed to make 64 bytes */
+ count = 64 - 1 - count;
+
+ /* Pad out to 56 mod 64 */
+ if (count < 8) {
+ /* Two lots of padding: Pad the first block to 64 bytes */
+ memset(p, 0, count);
+ byteReverse(ctx->in, 16);
+ MD5Transform(ctx->buf, (uint32_t *) ctx->in);
+
+ /* Now fill the next block with 56 bytes */
+ memset(ctx->in, 0, 56);
+ } else {
+ /* Pad block to 56 bytes */
+ memset(p, 0, count - 8);
+ }
+ byteReverse(ctx->in, 14);
+
+ /* Append length in bits and transform */
+ ((uint32_t *) ctx->in)[14] = ctx->bits[0];
+ ((uint32_t *) ctx->in)[15] = ctx->bits[1];
+
+ MD5Transform(ctx->buf, (uint32_t *) ctx->in);
+ byteReverse((unsigned char *) ctx->buf, 4);
+
+ if (digest!=NULL)
+ memcpy(digest, ctx->buf, 16);
+ memset(ctx, 0, sizeof(ctx)); /* In case it's sensitive */
+}
+
+
+char *Com_MD5File( const char *fn, int length, const char *prefix, int prefix_len )
+{
+ static char final[33] = {""};
+ unsigned char digest[16] = {""};
+ fileHandle_t f;
+ MD5_CTX md5;
+ byte buffer[2048];
+ int i;
+ int filelen = 0;
+ int r = 0;
+ int total = 0;
+
+ Q_strncpyz( final, "", sizeof( final ) );
+
+ filelen = FS_SV_FOpenFileRead( fn, &f );
+
+ if( !f ) {
+ return final;
+ }
+ if( filelen < 1 ) {
+ FS_FCloseFile( f );
+ return final;
+ }
+ if(filelen < length || !length) {
+ length = filelen;
+ }
+
+ MD5Init(&md5);
+
+ if( prefix_len && *prefix )
+ MD5Update(&md5 , (unsigned char *)prefix, prefix_len);
+
+ for(;;) {
+ r = FS_Read2(buffer, sizeof(buffer), f);
+ if(r < 1)
+ break;
+ if(r + total > length)
+ r = length - total;
+ total += r;
+ MD5Update(&md5 , buffer, r);
+ if(r < sizeof(buffer) || total >= length)
+ break;
+ }
+ FS_FCloseFile(f);
+ MD5Final(&md5, digest);
+ final[0] = '\0';
+ for(i = 0; i < 16; i++) {
+ Q_strcat(final, sizeof(final), va("%02X", digest[i]));
+ }
+ return final;
+}
diff --git a/code/qcommon/msg.c b/code/qcommon/msg.c
new file mode 100644
index 0000000..04fb424
--- /dev/null
+++ b/code/qcommon/msg.c
@@ -0,0 +1,1786 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "q_shared.h"
+#include "qcommon.h"
+
+static huffman_t msgHuff;
+
+static qboolean msgInit = qfalse;
+
+int pcount[256];
+
+/*
+==============================================================================
+
+ MESSAGE IO FUNCTIONS
+
+Handles byte ordering and avoids alignment errors
+==============================================================================
+*/
+
+int oldsize = 0;
+
+void MSG_initHuffman( void );
+
+void MSG_Init( msg_t *buf, byte *data, int length ) {
+ if (!msgInit) {
+ MSG_initHuffman();
+ }
+ Com_Memset (buf, 0, sizeof(*buf));
+ buf->data = data;
+ buf->maxsize = length;
+}
+
+void MSG_InitOOB( msg_t *buf, byte *data, int length ) {
+ if (!msgInit) {
+ MSG_initHuffman();
+ }
+ Com_Memset (buf, 0, sizeof(*buf));
+ buf->data = data;
+ buf->maxsize = length;
+ buf->oob = qtrue;
+}
+
+void MSG_Clear( msg_t *buf ) {
+ buf->cursize = 0;
+ buf->overflowed = qfalse;
+ buf->bit = 0; //<- in bits
+}
+
+
+void MSG_Bitstream( msg_t *buf ) {
+ buf->oob = qfalse;
+}
+
+void MSG_BeginReading( msg_t *msg ) {
+ msg->readcount = 0;
+ msg->bit = 0;
+ msg->oob = qfalse;
+}
+
+void MSG_BeginReadingOOB( msg_t *msg ) {
+ msg->readcount = 0;
+ msg->bit = 0;
+ msg->oob = qtrue;
+}
+
+void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src)
+{
+ if (length<src->cursize) {
+ Com_Error( ERR_DROP, "MSG_Copy: can't copy into a smaller msg_t buffer");
+ }
+ Com_Memcpy(buf, src, sizeof(msg_t));
+ buf->data = data;
+ Com_Memcpy(buf->data, src->data, src->cursize);
+}
+
+/*
+=============================================================================
+
+bit functions
+
+=============================================================================
+*/
+
+int overflows;
+
+// negative bit values include signs
+void MSG_WriteBits( msg_t *msg, int value, int bits ) {
+ int i;
+// FILE* fp;
+
+ oldsize += bits;
+
+ // this isn't an exact overflow check, but close enough
+ if ( msg->maxsize - msg->cursize < 4 ) {
+ msg->overflowed = qtrue;
+ return;
+ }
+
+ if ( bits == 0 || bits < -31 || bits > 32 ) {
+ Com_Error( ERR_DROP, "MSG_WriteBits: bad bits %i", bits );
+ }
+
+ // check for overflows
+ if ( bits != 32 ) {
+ if ( bits > 0 ) {
+ if ( value > ( ( 1 << bits ) - 1 ) || value < 0 ) {
+ overflows++;
+ }
+ } else {
+ int r;
+
+ r = 1 << (bits-1);
+
+ if ( value > r - 1 || value < -r ) {
+ overflows++;
+ }
+ }
+ }
+ if ( bits < 0 ) {
+ bits = -bits;
+ }
+ if (msg->oob) {
+ if (bits==8) {
+ msg->data[msg->cursize] = value;
+ msg->cursize += 1;
+ msg->bit += 8;
+ } else if (bits==16) {
+ unsigned short *sp = (unsigned short *)&msg->data[msg->cursize];
+ *sp = LittleShort(value);
+ msg->cursize += 2;
+ msg->bit += 16;
+ } else if (bits==32) {
+ unsigned int *ip = (unsigned int *)&msg->data[msg->cursize];
+ *ip = LittleLong(value);
+ msg->cursize += 4;
+ msg->bit += 32;
+ } else {
+ Com_Error(ERR_DROP, "can't read %d bits\n", bits);
+ }
+ } else {
+// fp = fopen("c:\\netchan.bin", "a");
+ value &= (0xffffffff>>(32-bits));
+ if (bits&7) {
+ int nbits;
+ nbits = bits&7;
+ for(i=0;i<nbits;i++) {
+ Huff_putBit((value&1), msg->data, &msg->bit);
+ value = (value>>1);
+ }
+ bits = bits - nbits;
+ }
+ if (bits) {
+ for(i=0;i<bits;i+=8) {
+// fwrite(bp, 1, 1, fp);
+ Huff_offsetTransmit (&msgHuff.compressor, (value&0xff), msg->data, &msg->bit);
+ value = (value>>8);
+ }
+ }
+ msg->cursize = (msg->bit>>3)+1;
+// fclose(fp);
+ }
+}
+
+int MSG_ReadBits( msg_t *msg, int bits ) {
+ int value;
+ int get;
+ qboolean sgn;
+ int i, nbits;
+// FILE* fp;
+
+ value = 0;
+
+ if ( bits < 0 ) {
+ bits = -bits;
+ sgn = qtrue;
+ } else {
+ sgn = qfalse;
+ }
+
+ if (msg->oob) {
+ if (bits==8) {
+ value = msg->data[msg->readcount];
+ msg->readcount += 1;
+ msg->bit += 8;
+ } else if (bits==16) {
+ unsigned short *sp = (unsigned short *)&msg->data[msg->readcount];
+ value = LittleShort(*sp);
+ msg->readcount += 2;
+ msg->bit += 16;
+ } else if (bits==32) {
+ unsigned int *ip = (unsigned int *)&msg->data[msg->readcount];
+ value = LittleLong(*ip);
+ msg->readcount += 4;
+ msg->bit += 32;
+ } else {
+ Com_Error(ERR_DROP, "can't read %d bits\n", bits);
+ }
+ } else {
+ nbits = 0;
+ if (bits&7) {
+ nbits = bits&7;
+ for(i=0;i<nbits;i++) {
+ value |= (Huff_getBit(msg->data, &msg->bit)<<i);
+ }
+ bits = bits - nbits;
+ }
+ if (bits) {
+// fp = fopen("c:\\netchan.bin", "a");
+ for(i=0;i<bits;i+=8) {
+ Huff_offsetReceive (msgHuff.decompressor.tree, &get, msg->data, &msg->bit);
+// fwrite(&get, 1, 1, fp);
+ value |= (get<<(i+nbits));
+ }
+// fclose(fp);
+ }
+ msg->readcount = (msg->bit>>3)+1;
+ }
+ if ( sgn ) {
+ if ( value & ( 1 << ( bits - 1 ) ) ) {
+ value |= -1 ^ ( ( 1 << bits ) - 1 );
+ }
+ }
+
+ return value;
+}
+
+
+
+//================================================================================
+
+//
+// writing functions
+//
+
+void MSG_WriteChar( msg_t *sb, int c ) {
+#ifdef PARANOID
+ if (c < -128 || c > 127)
+ Com_Error (ERR_FATAL, "MSG_WriteChar: range error");
+#endif
+
+ MSG_WriteBits( sb, c, 8 );
+}
+
+void MSG_WriteByte( msg_t *sb, int c ) {
+#ifdef PARANOID
+ if (c < 0 || c > 255)
+ Com_Error (ERR_FATAL, "MSG_WriteByte: range error");
+#endif
+
+ MSG_WriteBits( sb, c, 8 );
+}
+
+void MSG_WriteData( msg_t *buf, const void *data, int length ) {
+ int i;
+ for(i=0;i<length;i++) {
+ MSG_WriteByte(buf, ((byte *)data)[i]);
+ }
+}
+
+void MSG_WriteShort( msg_t *sb, int c ) {
+#ifdef PARANOID
+ if (c < ((short)0x8000) || c > (short)0x7fff)
+ Com_Error (ERR_FATAL, "MSG_WriteShort: range error");
+#endif
+
+ MSG_WriteBits( sb, c, 16 );
+}
+
+void MSG_WriteLong( msg_t *sb, int c ) {
+ MSG_WriteBits( sb, c, 32 );
+}
+
+void MSG_WriteFloat( msg_t *sb, float f ) {
+ floatint_t dat;
+ dat.f = f;
+ MSG_WriteBits( sb, dat.i, 32 );
+}
+
+void MSG_WriteString( msg_t *sb, const char *s ) {
+ if ( !s ) {
+ MSG_WriteData (sb, "", 1);
+ } else {
+ int l,i;
+ char string[MAX_STRING_CHARS];
+
+ l = strlen( s );
+ if ( l >= MAX_STRING_CHARS ) {
+ Com_Printf( "MSG_WriteString: MAX_STRING_CHARS" );
+ MSG_WriteData (sb, "", 1);
+ return;
+ }
+ Q_strncpyz( string, s, sizeof( string ) );
+
+ // get rid of 0x80+ and '%' chars, because old clients don't like them
+ for ( i = 0 ; i < l ; i++ ) {
+ if ( ((byte *)string)[i] > 127 || string[i] == '%' ) {
+ string[i] = '.';
+ }
+ }
+
+ MSG_WriteData (sb, string, l+1);
+ }
+}
+
+void MSG_WriteBigString( msg_t *sb, const char *s ) {
+ if ( !s ) {
+ MSG_WriteData (sb, "", 1);
+ } else {
+ int l,i;
+ char string[BIG_INFO_STRING];
+
+ l = strlen( s );
+ if ( l >= BIG_INFO_STRING ) {
+ Com_Printf( "MSG_WriteString: BIG_INFO_STRING" );
+ MSG_WriteData (sb, "", 1);
+ return;
+ }
+ Q_strncpyz( string, s, sizeof( string ) );
+
+ // get rid of 0x80+ and '%' chars, because old clients don't like them
+ for ( i = 0 ; i < l ; i++ ) {
+ if ( ((byte *)string)[i] > 127 || string[i] == '%' ) {
+ string[i] = '.';
+ }
+ }
+
+ MSG_WriteData (sb, string, l+1);
+ }
+}
+
+void MSG_WriteAngle( msg_t *sb, float f ) {
+ MSG_WriteByte (sb, (int)(f*256/360) & 255);
+}
+
+void MSG_WriteAngle16( msg_t *sb, float f ) {
+ MSG_WriteShort (sb, ANGLE2SHORT(f));
+}
+
+
+//============================================================
+
+//
+// reading functions
+//
+
+// returns -1 if no more characters are available
+int MSG_ReadChar (msg_t *msg ) {
+ int c;
+
+ c = (signed char)MSG_ReadBits( msg, 8 );
+ if ( msg->readcount > msg->cursize ) {
+ c = -1;
+ }
+
+ return c;
+}
+
+int MSG_ReadByte( msg_t *msg ) {
+ int c;
+
+ c = (unsigned char)MSG_ReadBits( msg, 8 );
+ if ( msg->readcount > msg->cursize ) {
+ c = -1;
+ }
+ return c;
+}
+
+int MSG_LookaheadByte( msg_t *msg ) {
+ const int bloc = Huff_getBloc();
+ const int readcount = msg->readcount;
+ const int bit = msg->bit;
+ int c = MSG_ReadByte(msg);
+ Huff_setBloc(bloc);
+ msg->readcount = readcount;
+ msg->bit = bit;
+ return c;
+}
+
+int MSG_ReadShort( msg_t *msg ) {
+ int c;
+
+ c = (short)MSG_ReadBits( msg, 16 );
+ if ( msg->readcount > msg->cursize ) {
+ c = -1;
+ }
+
+ return c;
+}
+
+int MSG_ReadLong( msg_t *msg ) {
+ int c;
+
+ c = MSG_ReadBits( msg, 32 );
+ if ( msg->readcount > msg->cursize ) {
+ c = -1;
+ }
+
+ return c;
+}
+
+float MSG_ReadFloat( msg_t *msg ) {
+ floatint_t dat;
+
+ dat.i = MSG_ReadBits( msg, 32 );
+ if ( msg->readcount > msg->cursize ) {
+ dat.f = -1;
+ }
+
+ return dat.f;
+}
+
+char *MSG_ReadString( msg_t *msg ) {
+ static char string[MAX_STRING_CHARS];
+ int l,c;
+
+ l = 0;
+ do {
+ c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds
+ if ( c == -1 || c == 0 ) {
+ break;
+ }
+ // translate all fmt spec to avoid crash bugs
+ if ( c == '%' ) {
+ c = '.';
+ }
+ // don't allow higher ascii values
+ if ( c > 127 ) {
+ c = '.';
+ }
+
+ string[l] = c;
+ l++;
+ } while (l < sizeof(string)-1);
+
+ string[l] = 0;
+
+ return string;
+}
+
+char *MSG_ReadBigString( msg_t *msg ) {
+ static char string[BIG_INFO_STRING];
+ int l,c;
+
+ l = 0;
+ do {
+ c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds
+ if ( c == -1 || c == 0 ) {
+ break;
+ }
+ // translate all fmt spec to avoid crash bugs
+ if ( c == '%' ) {
+ c = '.';
+ }
+ // don't allow higher ascii values
+ if ( c > 127 ) {
+ c = '.';
+ }
+
+ string[l] = c;
+ l++;
+ } while (l < sizeof(string)-1);
+
+ string[l] = 0;
+
+ return string;
+}
+
+char *MSG_ReadStringLine( msg_t *msg ) {
+ static char string[MAX_STRING_CHARS];
+ int l,c;
+
+ l = 0;
+ do {
+ c = MSG_ReadByte(msg); // use ReadByte so -1 is out of bounds
+ if (c == -1 || c == 0 || c == '\n') {
+ break;
+ }
+ // translate all fmt spec to avoid crash bugs
+ if ( c == '%' ) {
+ c = '.';
+ }
+ // don't allow higher ascii values
+ if ( c > 127 ) {
+ c = '.';
+ }
+
+ string[l] = c;
+ l++;
+ } while (l < sizeof(string)-1);
+
+ string[l] = 0;
+
+ return string;
+}
+
+float MSG_ReadAngle16( msg_t *msg ) {
+ return SHORT2ANGLE(MSG_ReadShort(msg));
+}
+
+void MSG_ReadData( msg_t *msg, void *data, int len ) {
+ int i;
+
+ for (i=0 ; i<len ; i++) {
+ ((byte *)data)[i] = MSG_ReadByte (msg);
+ }
+}
+
+// a string hasher which gives the same hash value even if the
+// string is later modified via the legacy MSG read/write code
+int MSG_HashKey(const char *string, int maxlen) {
+ int hash, i;
+
+ hash = 0;
+ for (i = 0; i < maxlen && string[i] != '\0'; i++) {
+ if (string[i] & 0x80 || string[i] == '%')
+ hash += '.' * (119 + i);
+ else
+ hash += string[i] * (119 + i);
+ }
+ hash = (hash ^ (hash >> 10) ^ (hash >> 20));
+ return hash;
+}
+
+/*
+=============================================================================
+
+delta functions
+
+=============================================================================
+*/
+
+extern cvar_t *cl_shownet;
+
+#define LOG(x) if( cl_shownet->integer == 4 ) { Com_Printf("%s ", x ); };
+
+void MSG_WriteDelta( msg_t *msg, int oldV, int newV, int bits ) {
+ if ( oldV == newV ) {
+ MSG_WriteBits( msg, 0, 1 );
+ return;
+ }
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, newV, bits );
+}
+
+int MSG_ReadDelta( msg_t *msg, int oldV, int bits ) {
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ return MSG_ReadBits( msg, bits );
+ }
+ return oldV;
+}
+
+void MSG_WriteDeltaFloat( msg_t *msg, float oldV, float newV ) {
+ floatint_t fi;
+ if ( oldV == newV ) {
+ MSG_WriteBits( msg, 0, 1 );
+ return;
+ }
+ fi.f = newV;
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, fi.i, 32 );
+}
+
+float MSG_ReadDeltaFloat( msg_t *msg, float oldV ) {
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ floatint_t fi;
+
+ fi.i = MSG_ReadBits( msg, 32 );
+ return fi.f;
+ }
+ return oldV;
+}
+
+/*
+=============================================================================
+
+delta functions with keys
+
+=============================================================================
+*/
+
+int kbitmask[32] = {
+ 0x00000001, 0x00000003, 0x00000007, 0x0000000F,
+ 0x0000001F, 0x0000003F, 0x0000007F, 0x000000FF,
+ 0x000001FF, 0x000003FF, 0x000007FF, 0x00000FFF,
+ 0x00001FFF, 0x00003FFF, 0x00007FFF, 0x0000FFFF,
+ 0x0001FFFF, 0x0003FFFF, 0x0007FFFF, 0x000FFFFF,
+ 0x001FFFFf, 0x003FFFFF, 0x007FFFFF, 0x00FFFFFF,
+ 0x01FFFFFF, 0x03FFFFFF, 0x07FFFFFF, 0x0FFFFFFF,
+ 0x1FFFFFFF, 0x3FFFFFFF, 0x7FFFFFFF, 0xFFFFFFFF,
+};
+
+void MSG_WriteDeltaKey( msg_t *msg, int key, int oldV, int newV, int bits ) {
+ if ( oldV == newV ) {
+ MSG_WriteBits( msg, 0, 1 );
+ return;
+ }
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, newV ^ key, bits );
+}
+
+int MSG_ReadDeltaKey( msg_t *msg, int key, int oldV, int bits ) {
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ return MSG_ReadBits( msg, bits ) ^ (key & kbitmask[bits]);
+ }
+ return oldV;
+}
+
+void MSG_WriteDeltaKeyFloat( msg_t *msg, int key, float oldV, float newV ) {
+ floatint_t fi;
+ if ( oldV == newV ) {
+ MSG_WriteBits( msg, 0, 1 );
+ return;
+ }
+ fi.f = newV;
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, fi.i ^ key, 32 );
+}
+
+float MSG_ReadDeltaKeyFloat( msg_t *msg, int key, float oldV ) {
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ floatint_t fi;
+
+ fi.i = MSG_ReadBits( msg, 32 ) ^ key;
+ return fi.f;
+ }
+ return oldV;
+}
+
+
+/*
+============================================================================
+
+usercmd_t communication
+
+============================================================================
+*/
+
+// ms is allways sent, the others are optional
+#define CM_ANGLE1 (1<<0)
+#define CM_ANGLE2 (1<<1)
+#define CM_ANGLE3 (1<<2)
+#define CM_FORWARD (1<<3)
+#define CM_SIDE (1<<4)
+#define CM_UP (1<<5)
+#define CM_BUTTONS (1<<6)
+#define CM_WEAPON (1<<7)
+
+/*
+=====================
+MSG_WriteDeltaUsercmd
+=====================
+*/
+void MSG_WriteDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) {
+ if ( to->serverTime - from->serverTime < 256 ) {
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 );
+ } else {
+ MSG_WriteBits( msg, 0, 1 );
+ MSG_WriteBits( msg, to->serverTime, 32 );
+ }
+ MSG_WriteDelta( msg, from->angles[0], to->angles[0], 16 );
+ MSG_WriteDelta( msg, from->angles[1], to->angles[1], 16 );
+ MSG_WriteDelta( msg, from->angles[2], to->angles[2], 16 );
+ MSG_WriteDelta( msg, from->forwardmove, to->forwardmove, 8 );
+ MSG_WriteDelta( msg, from->rightmove, to->rightmove, 8 );
+ MSG_WriteDelta( msg, from->upmove, to->upmove, 8 );
+ MSG_WriteDelta( msg, from->buttons, to->buttons, 16 );
+ MSG_WriteDelta( msg, from->weapon, to->weapon, 8 );
+}
+
+
+/*
+=====================
+MSG_ReadDeltaUsercmd
+=====================
+*/
+void MSG_ReadDeltaUsercmd( msg_t *msg, usercmd_t *from, usercmd_t *to ) {
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 );
+ } else {
+ to->serverTime = MSG_ReadBits( msg, 32 );
+ }
+ to->angles[0] = MSG_ReadDelta( msg, from->angles[0], 16);
+ to->angles[1] = MSG_ReadDelta( msg, from->angles[1], 16);
+ to->angles[2] = MSG_ReadDelta( msg, from->angles[2], 16);
+ to->forwardmove = MSG_ReadDelta( msg, from->forwardmove, 8);
+ to->rightmove = MSG_ReadDelta( msg, from->rightmove, 8);
+ to->upmove = MSG_ReadDelta( msg, from->upmove, 8);
+ to->buttons = MSG_ReadDelta( msg, from->buttons, 16);
+ to->weapon = MSG_ReadDelta( msg, from->weapon, 8);
+}
+
+/*
+=====================
+MSG_WriteDeltaUsercmd
+=====================
+*/
+void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ) {
+ if ( to->serverTime - from->serverTime < 256 ) {
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, to->serverTime - from->serverTime, 8 );
+ } else {
+ MSG_WriteBits( msg, 0, 1 );
+ MSG_WriteBits( msg, to->serverTime, 32 );
+ }
+ if (from->angles[0] == to->angles[0] &&
+ from->angles[1] == to->angles[1] &&
+ from->angles[2] == to->angles[2] &&
+ from->forwardmove == to->forwardmove &&
+ from->rightmove == to->rightmove &&
+ from->upmove == to->upmove &&
+ from->buttons == to->buttons &&
+ from->weapon == to->weapon) {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ oldsize += 7;
+ return;
+ }
+ key ^= to->serverTime;
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteDeltaKey( msg, key, from->angles[0], to->angles[0], 16 );
+ MSG_WriteDeltaKey( msg, key, from->angles[1], to->angles[1], 16 );
+ MSG_WriteDeltaKey( msg, key, from->angles[2], to->angles[2], 16 );
+ MSG_WriteDeltaKey( msg, key, from->forwardmove, to->forwardmove, 8 );
+ MSG_WriteDeltaKey( msg, key, from->rightmove, to->rightmove, 8 );
+ MSG_WriteDeltaKey( msg, key, from->upmove, to->upmove, 8 );
+ MSG_WriteDeltaKey( msg, key, from->buttons, to->buttons, 16 );
+ MSG_WriteDeltaKey( msg, key, from->weapon, to->weapon, 8 );
+}
+
+
+/*
+=====================
+MSG_ReadDeltaUsercmd
+=====================
+*/
+void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to ) {
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ to->serverTime = from->serverTime + MSG_ReadBits( msg, 8 );
+ } else {
+ to->serverTime = MSG_ReadBits( msg, 32 );
+ }
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ key ^= to->serverTime;
+ to->angles[0] = MSG_ReadDeltaKey( msg, key, from->angles[0], 16);
+ to->angles[1] = MSG_ReadDeltaKey( msg, key, from->angles[1], 16);
+ to->angles[2] = MSG_ReadDeltaKey( msg, key, from->angles[2], 16);
+ to->forwardmove = MSG_ReadDeltaKey( msg, key, from->forwardmove, 8);
+ to->rightmove = MSG_ReadDeltaKey( msg, key, from->rightmove, 8);
+ to->upmove = MSG_ReadDeltaKey( msg, key, from->upmove, 8);
+ to->buttons = MSG_ReadDeltaKey( msg, key, from->buttons, 16);
+ to->weapon = MSG_ReadDeltaKey( msg, key, from->weapon, 8);
+ } else {
+ to->angles[0] = from->angles[0];
+ to->angles[1] = from->angles[1];
+ to->angles[2] = from->angles[2];
+ to->forwardmove = from->forwardmove;
+ to->rightmove = from->rightmove;
+ to->upmove = from->upmove;
+ to->buttons = from->buttons;
+ to->weapon = from->weapon;
+ }
+}
+
+/*
+=============================================================================
+
+entityState_t communication
+
+=============================================================================
+*/
+
+/*
+=================
+MSG_ReportChangeVectors_f
+
+Prints out a table from the current statistics for copying to code
+=================
+*/
+void MSG_ReportChangeVectors_f( void ) {
+ int i;
+ for(i=0;i<256;i++) {
+ if (pcount[i]) {
+ Com_Printf("%d used %d\n", i, pcount[i]);
+ }
+ }
+}
+
+typedef struct {
+ char *name;
+ int offset;
+ int bits; // 0 = float
+} netField_t;
+
+// using the stringizing operator to save typing...
+#define NETF(x) #x,(size_t)&((entityState_t*)0)->x
+
+netField_t entityStateFields[] =
+{
+{ NETF(pos.trTime), 32 },
+{ NETF(pos.trBase[0]), 0 },
+{ NETF(pos.trBase[1]), 0 },
+{ NETF(pos.trDelta[0]), 0 },
+{ NETF(pos.trDelta[1]), 0 },
+{ NETF(pos.trBase[2]), 0 },
+{ NETF(apos.trBase[1]), 0 },
+{ NETF(pos.trDelta[2]), 0 },
+{ NETF(apos.trBase[0]), 0 },
+{ NETF(event), 10 },
+{ NETF(angles2[1]), 0 },
+{ NETF(eType), 8 },
+{ NETF(torsoAnim), 8 },
+{ NETF(eventParm), 8 },
+{ NETF(legsAnim), 8 },
+{ NETF(groundEntityNum), GENTITYNUM_BITS },
+{ NETF(pos.trType), 8 },
+{ NETF(eFlags), 19 },
+{ NETF(otherEntityNum), GENTITYNUM_BITS },
+{ NETF(weapon), 8 },
+{ NETF(clientNum), 8 },
+{ NETF(angles[1]), 0 },
+{ NETF(pos.trDuration), 32 },
+{ NETF(apos.trType), 8 },
+{ NETF(origin[0]), 0 },
+{ NETF(origin[1]), 0 },
+{ NETF(origin[2]), 0 },
+{ NETF(solid), 24 },
+{ NETF(powerups), MAX_POWERUPS },
+{ NETF(modelindex), 8 },
+{ NETF(otherEntityNum2), GENTITYNUM_BITS },
+{ NETF(loopSound), 8 },
+{ NETF(generic1), 8 },
+{ NETF(origin2[2]), 0 },
+{ NETF(origin2[0]), 0 },
+{ NETF(origin2[1]), 0 },
+{ NETF(modelindex2), 8 },
+{ NETF(angles[0]), 0 },
+{ NETF(time), 32 },
+{ NETF(apos.trTime), 32 },
+{ NETF(apos.trDuration), 32 },
+{ NETF(apos.trBase[2]), 0 },
+{ NETF(apos.trDelta[0]), 0 },
+{ NETF(apos.trDelta[1]), 0 },
+{ NETF(apos.trDelta[2]), 0 },
+{ NETF(time2), 32 },
+{ NETF(angles[2]), 0 },
+{ NETF(angles2[0]), 0 },
+{ NETF(angles2[2]), 0 },
+{ NETF(constantLight), 32 },
+{ NETF(frame), 16 }
+};
+
+
+// if (int)f == f and (int)f + ( 1<<(FLOAT_INT_BITS-1) ) < ( 1 << FLOAT_INT_BITS )
+// the float will be sent with FLOAT_INT_BITS, otherwise all 32 bits will be sent
+#define FLOAT_INT_BITS 13
+#define FLOAT_INT_BIAS (1<<(FLOAT_INT_BITS-1))
+
+/*
+==================
+MSG_WriteDeltaEntity
+
+Writes part of a packetentities message, including the entity number.
+Can delta from either a baseline or a previous packet_entity
+If to is NULL, a remove entity update will be sent
+If force is not set, then nothing at all will be generated if the entity is
+identical, under the assumption that the in-order delta code will catch it.
+==================
+*/
+void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to,
+ qboolean force ) {
+ int i, lc;
+ int numFields;
+ netField_t *field;
+ int trunc;
+ float fullFloat;
+ int *fromF, *toF;
+
+ numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]);
+
+ // all fields should be 32 bits to avoid any compiler packing issues
+ // the "number" field is not part of the field list
+ // if this assert fails, someone added a field to the entityState_t
+ // struct without updating the message fields
+ assert( numFields + 1 == sizeof( *from )/4 );
+
+ // a NULL to is a delta remove message
+ if ( to == NULL ) {
+ if ( from == NULL ) {
+ return;
+ }
+ MSG_WriteBits( msg, from->number, GENTITYNUM_BITS );
+ MSG_WriteBits( msg, 1, 1 );
+ return;
+ }
+
+ if ( to->number < 0 || to->number >= MAX_GENTITIES ) {
+ Com_Error (ERR_FATAL, "MSG_WriteDeltaEntity: Bad entity number: %i", to->number );
+ }
+
+ lc = 0;
+ // build the change vector as bytes so it is endien independent
+ for ( i = 0, field = entityStateFields ; i < numFields ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+ if ( *fromF != *toF ) {
+ lc = i+1;
+ }
+ }
+
+ if ( lc == 0 ) {
+ // nothing at all changed
+ if ( !force ) {
+ return; // nothing at all
+ }
+ // write two bits for no change
+ MSG_WriteBits( msg, to->number, GENTITYNUM_BITS );
+ MSG_WriteBits( msg, 0, 1 ); // not removed
+ MSG_WriteBits( msg, 0, 1 ); // no delta
+ return;
+ }
+
+ MSG_WriteBits( msg, to->number, GENTITYNUM_BITS );
+ MSG_WriteBits( msg, 0, 1 ); // not removed
+ MSG_WriteBits( msg, 1, 1 ); // we have a delta
+
+ MSG_WriteByte( msg, lc ); // # of changes
+
+ oldsize += numFields;
+
+ for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+
+ if ( *fromF == *toF ) {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ continue;
+ }
+
+ MSG_WriteBits( msg, 1, 1 ); // changed
+
+ if ( field->bits == 0 ) {
+ // float
+ fullFloat = *(float *)toF;
+ trunc = (int)fullFloat;
+
+ if (fullFloat == 0.0f) {
+ MSG_WriteBits( msg, 0, 1 );
+ oldsize += FLOAT_INT_BITS;
+ } else {
+ MSG_WriteBits( msg, 1, 1 );
+ if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 &&
+ trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) {
+ // send as small integer
+ MSG_WriteBits( msg, 0, 1 );
+ MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS );
+ } else {
+ // send as full floating point value
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, *toF, 32 );
+ }
+ }
+ } else {
+ if (*toF == 0) {
+ MSG_WriteBits( msg, 0, 1 );
+ } else {
+ MSG_WriteBits( msg, 1, 1 );
+ // integer
+ MSG_WriteBits( msg, *toF, field->bits );
+ }
+ }
+ }
+}
+
+/*
+==================
+MSG_ReadDeltaEntity
+
+The entity number has already been read from the message, which
+is how the from state is identified.
+
+If the delta removes the entity, entityState_t->number will be set to MAX_GENTITIES-1
+
+Can go from either a baseline or a previous packet_entity
+==================
+*/
+void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
+ int number) {
+ int i, lc;
+ int numFields;
+ netField_t *field;
+ int *fromF, *toF;
+ int print;
+ int trunc;
+ int startBit, endBit;
+
+ if ( number < 0 || number >= MAX_GENTITIES) {
+ Com_Error( ERR_DROP, "Bad delta entity number: %i", number );
+ }
+
+ if ( msg->bit == 0 ) {
+ startBit = msg->readcount * 8 - GENTITYNUM_BITS;
+ } else {
+ startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
+ }
+
+ // check for a remove
+ if ( MSG_ReadBits( msg, 1 ) == 1 ) {
+ Com_Memset( to, 0, sizeof( *to ) );
+ to->number = MAX_GENTITIES - 1;
+ if ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) {
+ Com_Printf( "%3i: #%-3i remove\n", msg->readcount, number );
+ }
+ return;
+ }
+
+ // check for no delta
+ if ( MSG_ReadBits( msg, 1 ) == 0 ) {
+ *to = *from;
+ to->number = number;
+ return;
+ }
+
+ numFields = sizeof(entityStateFields)/sizeof(entityStateFields[0]);
+ lc = MSG_ReadByte(msg);
+
+ // shownet 2/3 will interleave with other printed info, -1 will
+ // just print the delta records`
+ if ( cl_shownet->integer >= 2 || cl_shownet->integer == -1 ) {
+ print = 1;
+ Com_Printf( "%3i: #%-3i ", msg->readcount, to->number );
+ } else {
+ print = 0;
+ }
+
+ to->number = number;
+
+ for ( i = 0, field = entityStateFields ; i < lc ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+
+ if ( ! MSG_ReadBits( msg, 1 ) ) {
+ // no change
+ *toF = *fromF;
+ } else {
+ if ( field->bits == 0 ) {
+ // float
+ if ( MSG_ReadBits( msg, 1 ) == 0 ) {
+ *(float *)toF = 0.0f;
+ } else {
+ if ( MSG_ReadBits( msg, 1 ) == 0 ) {
+ // integral float
+ trunc = MSG_ReadBits( msg, FLOAT_INT_BITS );
+ // bias to allow equal parts positive and negative
+ trunc -= FLOAT_INT_BIAS;
+ *(float *)toF = trunc;
+ if ( print ) {
+ Com_Printf( "%s:%i ", field->name, trunc );
+ }
+ } else {
+ // full floating point value
+ *toF = MSG_ReadBits( msg, 32 );
+ if ( print ) {
+ Com_Printf( "%s:%f ", field->name, *(float *)toF );
+ }
+ }
+ }
+ } else {
+ if ( MSG_ReadBits( msg, 1 ) == 0 ) {
+ *toF = 0;
+ } else {
+ // integer
+ *toF = MSG_ReadBits( msg, field->bits );
+ if ( print ) {
+ Com_Printf( "%s:%i ", field->name, *toF );
+ }
+ }
+ }
+// pcount[i]++;
+ }
+ }
+ for ( i = lc, field = &entityStateFields[lc] ; i < numFields ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+ // no change
+ *toF = *fromF;
+ }
+
+ if ( print ) {
+ if ( msg->bit == 0 ) {
+ endBit = msg->readcount * 8 - GENTITYNUM_BITS;
+ } else {
+ endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
+ }
+ Com_Printf( " (%i bits)\n", endBit - startBit );
+ }
+}
+
+
+/*
+============================================================================
+
+plyer_state_t communication
+
+============================================================================
+*/
+
+// using the stringizing operator to save typing...
+#define PSF(x) #x,(size_t)&((playerState_t*)0)->x
+
+netField_t playerStateFields[] =
+{
+{ PSF(commandTime), 32 },
+{ PSF(origin[0]), 0 },
+{ PSF(origin[1]), 0 },
+{ PSF(bobCycle), 8 },
+{ PSF(velocity[0]), 0 },
+{ PSF(velocity[1]), 0 },
+{ PSF(viewangles[1]), 0 },
+{ PSF(viewangles[0]), 0 },
+{ PSF(weaponTime), -16 },
+{ PSF(origin[2]), 0 },
+{ PSF(velocity[2]), 0 },
+{ PSF(legsTimer), 8 },
+{ PSF(pm_time), -16 },
+{ PSF(eventSequence), 16 },
+{ PSF(torsoAnim), 8 },
+{ PSF(movementDir), 4 },
+{ PSF(events[0]), 8 },
+{ PSF(legsAnim), 8 },
+{ PSF(events[1]), 8 },
+{ PSF(pm_flags), 16 },
+{ PSF(groundEntityNum), GENTITYNUM_BITS },
+{ PSF(weaponstate), 4 },
+{ PSF(eFlags), 16 },
+{ PSF(externalEvent), 10 },
+{ PSF(gravity), 16 },
+{ PSF(speed), 16 },
+{ PSF(delta_angles[1]), 16 },
+{ PSF(externalEventParm), 8 },
+{ PSF(viewheight), -8 },
+{ PSF(damageEvent), 8 },
+{ PSF(damageYaw), 8 },
+{ PSF(damagePitch), 8 },
+{ PSF(damageCount), 8 },
+{ PSF(generic1), 8 },
+{ PSF(pm_type), 8 },
+{ PSF(delta_angles[0]), 16 },
+{ PSF(delta_angles[2]), 16 },
+{ PSF(torsoTimer), 12 },
+{ PSF(eventParms[0]), 8 },
+{ PSF(eventParms[1]), 8 },
+{ PSF(clientNum), 8 },
+{ PSF(weapon), 5 },
+{ PSF(viewangles[2]), 0 },
+{ PSF(grapplePoint[0]), 0 },
+{ PSF(grapplePoint[1]), 0 },
+{ PSF(grapplePoint[2]), 0 },
+{ PSF(jumppad_ent), 10 },
+{ PSF(loopSound), 16 }
+};
+
+/*
+=============
+MSG_WriteDeltaPlayerstate
+
+=============
+*/
+void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to ) {
+ int i;
+ playerState_t dummy;
+ int statsbits;
+ int persistantbits;
+ int ammobits;
+ int powerupbits;
+ int numFields;
+ int c;
+ netField_t *field;
+ int *fromF, *toF;
+ float fullFloat;
+ int trunc, lc;
+
+ if (!from) {
+ from = &dummy;
+ Com_Memset (&dummy, 0, sizeof(dummy));
+ }
+
+ c = msg->cursize;
+
+ numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] );
+
+ lc = 0;
+ for ( i = 0, field = playerStateFields ; i < numFields ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+ if ( *fromF != *toF ) {
+ lc = i+1;
+ }
+ }
+
+ MSG_WriteByte( msg, lc ); // # of changes
+
+ oldsize += numFields - lc;
+
+ for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+
+ if ( *fromF == *toF ) {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ continue;
+ }
+
+ MSG_WriteBits( msg, 1, 1 ); // changed
+// pcount[i]++;
+
+ if ( field->bits == 0 ) {
+ // float
+ fullFloat = *(float *)toF;
+ trunc = (int)fullFloat;
+
+ if ( trunc == fullFloat && trunc + FLOAT_INT_BIAS >= 0 &&
+ trunc + FLOAT_INT_BIAS < ( 1 << FLOAT_INT_BITS ) ) {
+ // send as small integer
+ MSG_WriteBits( msg, 0, 1 );
+ MSG_WriteBits( msg, trunc + FLOAT_INT_BIAS, FLOAT_INT_BITS );
+ } else {
+ // send as full floating point value
+ MSG_WriteBits( msg, 1, 1 );
+ MSG_WriteBits( msg, *toF, 32 );
+ }
+ } else {
+ // integer
+ MSG_WriteBits( msg, *toF, field->bits );
+ }
+ }
+ c = msg->cursize - c;
+
+
+ //
+ // send the arrays
+ //
+ statsbits = 0;
+ for (i=0 ; i<MAX_STATS ; i++) {
+ if (to->stats[i] != from->stats[i]) {
+ statsbits |= 1<<i;
+ }
+ }
+ persistantbits = 0;
+ for (i=0 ; i<MAX_PERSISTANT ; i++) {
+ if (to->persistant[i] != from->persistant[i]) {
+ persistantbits |= 1<<i;
+ }
+ }
+ ammobits = 0;
+ for (i=0 ; i<MAX_WEAPONS ; i++) {
+ if (to->ammo[i] != from->ammo[i]) {
+ ammobits |= 1<<i;
+ }
+ }
+ powerupbits = 0;
+ for (i=0 ; i<MAX_POWERUPS ; i++) {
+ if (to->powerups[i] != from->powerups[i]) {
+ powerupbits |= 1<<i;
+ }
+ }
+
+ if (!statsbits && !persistantbits && !ammobits && !powerupbits) {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ oldsize += 4;
+ return;
+ }
+ MSG_WriteBits( msg, 1, 1 ); // changed
+
+ if ( statsbits ) {
+ MSG_WriteBits( msg, 1, 1 ); // changed
+ MSG_WriteBits( msg, statsbits, MAX_STATS );
+ for (i=0 ; i<MAX_STATS ; i++)
+ if (statsbits & (1<<i) )
+ MSG_WriteShort (msg, to->stats[i]);
+ } else {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ }
+
+
+ if ( persistantbits ) {
+ MSG_WriteBits( msg, 1, 1 ); // changed
+ MSG_WriteBits( msg, persistantbits, MAX_PERSISTANT );
+ for (i=0 ; i<MAX_PERSISTANT ; i++)
+ if (persistantbits & (1<<i) )
+ MSG_WriteShort (msg, to->persistant[i]);
+ } else {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ }
+
+
+ if ( ammobits ) {
+ MSG_WriteBits( msg, 1, 1 ); // changed
+ MSG_WriteBits( msg, ammobits, MAX_WEAPONS );
+ for (i=0 ; i<MAX_WEAPONS ; i++)
+ if (ammobits & (1<<i) )
+ MSG_WriteShort (msg, to->ammo[i]);
+ } else {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ }
+
+
+ if ( powerupbits ) {
+ MSG_WriteBits( msg, 1, 1 ); // changed
+ MSG_WriteBits( msg, powerupbits, MAX_POWERUPS );
+ for (i=0 ; i<MAX_POWERUPS ; i++)
+ if (powerupbits & (1<<i) )
+ MSG_WriteLong( msg, to->powerups[i] );
+ } else {
+ MSG_WriteBits( msg, 0, 1 ); // no change
+ }
+}
+
+
+/*
+===================
+MSG_ReadDeltaPlayerstate
+===================
+*/
+void MSG_ReadDeltaPlayerstate (msg_t *msg, playerState_t *from, playerState_t *to ) {
+ int i, lc;
+ int bits;
+ netField_t *field;
+ int numFields;
+ int startBit, endBit;
+ int print;
+ int *fromF, *toF;
+ int trunc;
+ playerState_t dummy;
+
+ if ( !from ) {
+ from = &dummy;
+ Com_Memset( &dummy, 0, sizeof( dummy ) );
+ }
+ *to = *from;
+
+ if ( msg->bit == 0 ) {
+ startBit = msg->readcount * 8 - GENTITYNUM_BITS;
+ } else {
+ startBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
+ }
+
+ // shownet 2/3 will interleave with other printed info, -2 will
+ // just print the delta records
+ if ( cl_shownet->integer >= 2 || cl_shownet->integer == -2 ) {
+ print = 1;
+ Com_Printf( "%3i: playerstate ", msg->readcount );
+ } else {
+ print = 0;
+ }
+
+ numFields = sizeof( playerStateFields ) / sizeof( playerStateFields[0] );
+ lc = MSG_ReadByte(msg);
+
+ for ( i = 0, field = playerStateFields ; i < lc ; i++, field++ ) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+
+ if ( ! MSG_ReadBits( msg, 1 ) ) {
+ // no change
+ *toF = *fromF;
+ } else {
+ if ( field->bits == 0 ) {
+ // float
+ if ( MSG_ReadBits( msg, 1 ) == 0 ) {
+ // integral float
+ trunc = MSG_ReadBits( msg, FLOAT_INT_BITS );
+ // bias to allow equal parts positive and negative
+ trunc -= FLOAT_INT_BIAS;
+ *(float *)toF = trunc;
+ if ( print ) {
+ Com_Printf( "%s:%i ", field->name, trunc );
+ }
+ } else {
+ // full floating point value
+ *toF = MSG_ReadBits( msg, 32 );
+ if ( print ) {
+ Com_Printf( "%s:%f ", field->name, *(float *)toF );
+ }
+ }
+ } else {
+ // integer
+ *toF = MSG_ReadBits( msg, field->bits );
+ if ( print ) {
+ Com_Printf( "%s:%i ", field->name, *toF );
+ }
+ }
+ }
+ }
+ for ( i=lc,field = &playerStateFields[lc];i<numFields; i++, field++) {
+ fromF = (int *)( (byte *)from + field->offset );
+ toF = (int *)( (byte *)to + field->offset );
+ // no change
+ *toF = *fromF;
+ }
+
+
+ // read the arrays
+ if (MSG_ReadBits( msg, 1 ) ) {
+ // parse stats
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_STATS");
+ bits = MSG_ReadBits (msg, MAX_STATS);
+ for (i=0 ; i<MAX_STATS ; i++) {
+ if (bits & (1<<i) ) {
+ to->stats[i] = MSG_ReadShort(msg);
+ }
+ }
+ }
+
+ // parse persistant stats
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_PERSISTANT");
+ bits = MSG_ReadBits (msg, MAX_PERSISTANT);
+ for (i=0 ; i<MAX_PERSISTANT ; i++) {
+ if (bits & (1<<i) ) {
+ to->persistant[i] = MSG_ReadShort(msg);
+ }
+ }
+ }
+
+ // parse ammo
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_AMMO");
+ bits = MSG_ReadBits (msg, MAX_WEAPONS);
+ for (i=0 ; i<MAX_WEAPONS ; i++) {
+ if (bits & (1<<i) ) {
+ to->ammo[i] = MSG_ReadShort(msg);
+ }
+ }
+ }
+
+ // parse powerups
+ if ( MSG_ReadBits( msg, 1 ) ) {
+ LOG("PS_POWERUPS");
+ bits = MSG_ReadBits (msg, MAX_POWERUPS);
+ for (i=0 ; i<MAX_POWERUPS ; i++) {
+ if (bits & (1<<i) ) {
+ to->powerups[i] = MSG_ReadLong(msg);
+ }
+ }
+ }
+ }
+
+ if ( print ) {
+ if ( msg->bit == 0 ) {
+ endBit = msg->readcount * 8 - GENTITYNUM_BITS;
+ } else {
+ endBit = ( msg->readcount - 1 ) * 8 + msg->bit - GENTITYNUM_BITS;
+ }
+ Com_Printf( " (%i bits)\n", endBit - startBit );
+ }
+}
+
+int msg_hData[256] = {
+250315, // 0
+41193, // 1
+6292, // 2
+7106, // 3
+3730, // 4
+3750, // 5
+6110, // 6
+23283, // 7
+33317, // 8
+6950, // 9
+7838, // 10
+9714, // 11
+9257, // 12
+17259, // 13
+3949, // 14
+1778, // 15
+8288, // 16
+1604, // 17
+1590, // 18
+1663, // 19
+1100, // 20
+1213, // 21
+1238, // 22
+1134, // 23
+1749, // 24
+1059, // 25
+1246, // 26
+1149, // 27
+1273, // 28
+4486, // 29
+2805, // 30
+3472, // 31
+21819, // 32
+1159, // 33
+1670, // 34
+1066, // 35
+1043, // 36
+1012, // 37
+1053, // 38
+1070, // 39
+1726, // 40
+888, // 41
+1180, // 42
+850, // 43
+960, // 44
+780, // 45
+1752, // 46
+3296, // 47
+10630, // 48
+4514, // 49
+5881, // 50
+2685, // 51
+4650, // 52
+3837, // 53
+2093, // 54
+1867, // 55
+2584, // 56
+1949, // 57
+1972, // 58
+940, // 59
+1134, // 60
+1788, // 61
+1670, // 62
+1206, // 63
+5719, // 64
+6128, // 65
+7222, // 66
+6654, // 67
+3710, // 68
+3795, // 69
+1492, // 70
+1524, // 71
+2215, // 72
+1140, // 73
+1355, // 74
+971, // 75
+2180, // 76
+1248, // 77
+1328, // 78
+1195, // 79
+1770, // 80
+1078, // 81
+1264, // 82
+1266, // 83
+1168, // 84
+965, // 85
+1155, // 86
+1186, // 87
+1347, // 88
+1228, // 89
+1529, // 90
+1600, // 91
+2617, // 92
+2048, // 93
+2546, // 94
+3275, // 95
+2410, // 96
+3585, // 97
+2504, // 98
+2800, // 99
+2675, // 100
+6146, // 101
+3663, // 102
+2840, // 103
+14253, // 104
+3164, // 105
+2221, // 106
+1687, // 107
+3208, // 108
+2739, // 109
+3512, // 110
+4796, // 111
+4091, // 112
+3515, // 113
+5288, // 114
+4016, // 115
+7937, // 116
+6031, // 117
+5360, // 118
+3924, // 119
+4892, // 120
+3743, // 121
+4566, // 122
+4807, // 123
+5852, // 124
+6400, // 125
+6225, // 126
+8291, // 127
+23243, // 128
+7838, // 129
+7073, // 130
+8935, // 131
+5437, // 132
+4483, // 133
+3641, // 134
+5256, // 135
+5312, // 136
+5328, // 137
+5370, // 138
+3492, // 139
+2458, // 140
+1694, // 141
+1821, // 142
+2121, // 143
+1916, // 144
+1149, // 145
+1516, // 146
+1367, // 147
+1236, // 148
+1029, // 149
+1258, // 150
+1104, // 151
+1245, // 152
+1006, // 153
+1149, // 154
+1025, // 155
+1241, // 156
+952, // 157
+1287, // 158
+997, // 159
+1713, // 160
+1009, // 161
+1187, // 162
+879, // 163
+1099, // 164
+929, // 165
+1078, // 166
+951, // 167
+1656, // 168
+930, // 169
+1153, // 170
+1030, // 171
+1262, // 172
+1062, // 173
+1214, // 174
+1060, // 175
+1621, // 176
+930, // 177
+1106, // 178
+912, // 179
+1034, // 180
+892, // 181
+1158, // 182
+990, // 183
+1175, // 184
+850, // 185
+1121, // 186
+903, // 187
+1087, // 188
+920, // 189
+1144, // 190
+1056, // 191
+3462, // 192
+2240, // 193
+4397, // 194
+12136, // 195
+7758, // 196
+1345, // 197
+1307, // 198
+3278, // 199
+1950, // 200
+886, // 201
+1023, // 202
+1112, // 203
+1077, // 204
+1042, // 205
+1061, // 206
+1071, // 207
+1484, // 208
+1001, // 209
+1096, // 210
+915, // 211
+1052, // 212
+995, // 213
+1070, // 214
+876, // 215
+1111, // 216
+851, // 217
+1059, // 218
+805, // 219
+1112, // 220
+923, // 221
+1103, // 222
+817, // 223
+1899, // 224
+1872, // 225
+976, // 226
+841, // 227
+1127, // 228
+956, // 229
+1159, // 230
+950, // 231
+7791, // 232
+954, // 233
+1289, // 234
+933, // 235
+1127, // 236
+3207, // 237
+1020, // 238
+927, // 239
+1355, // 240
+768, // 241
+1040, // 242
+745, // 243
+952, // 244
+805, // 245
+1073, // 246
+740, // 247
+1013, // 248
+805, // 249
+1008, // 250
+796, // 251
+996, // 252
+1057, // 253
+11457, // 254
+13504, // 255
+};
+
+void MSG_initHuffman( void ) {
+ int i,j;
+
+ msgInit = qtrue;
+ Huff_Init(&msgHuff);
+ for(i=0;i<256;i++) {
+ for (j=0;j<msg_hData[i];j++) {
+ Huff_addRef(&msgHuff.compressor, (byte)i); // Do update
+ Huff_addRef(&msgHuff.decompressor, (byte)i); // Do update
+ }
+ }
+}
+
+/*
+void MSG_NUinitHuffman() {
+ byte *data;
+ int size, i, ch;
+ int array[256];
+
+ msgInit = qtrue;
+
+ Huff_Init(&msgHuff);
+ // load it in
+ size = FS_ReadFile( "netchan/netchan.bin", (void **)&data );
+
+ for(i=0;i<256;i++) {
+ array[i] = 0;
+ }
+ for(i=0;i<size;i++) {
+ ch = data[i];
+ Huff_addRef(&msgHuff.compressor, ch); // Do update
+ Huff_addRef(&msgHuff.decompressor, ch); // Do update
+ array[ch]++;
+ }
+ Com_Printf("msg_hData {\n");
+ for(i=0;i<256;i++) {
+ if (array[i] == 0) {
+ Huff_addRef(&msgHuff.compressor, i); // Do update
+ Huff_addRef(&msgHuff.decompressor, i); // Do update
+ }
+ Com_Printf("%d, // %d\n", array[i], i);
+ }
+ Com_Printf("};\n");
+ FS_FreeFile( data );
+ Cbuf_AddText( "condump dump.txt\n" );
+}
+*/
+
+//===========================================================================
diff --git a/code/qcommon/net_chan.c b/code/qcommon/net_chan.c
new file mode 100644
index 0000000..5b359f9
--- /dev/null
+++ b/code/qcommon/net_chan.c
@@ -0,0 +1,740 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "q_shared.h"
+#include "qcommon.h"
+
+/*
+
+packet header
+-------------
+4 outgoing sequence. high bit will be set if this is a fragmented message
+[2 qport (only for client to server)]
+[2 fragment start byte]
+[2 fragment length. if < FRAGMENT_SIZE, this is the last fragment]
+
+if the sequence number is -1, the packet should be handled as an out-of-band
+message instead of as part of a netcon.
+
+All fragments will have the same sequence numbers.
+
+The qport field is a workaround for bad address translating routers that
+sometimes remap the client's source port on a packet during gameplay.
+
+If the base part of the net address matches and the qport matches, then the
+channel matches even if the IP port differs. The IP port should be updated
+to the new value before sending out any replies.
+
+*/
+
+
+#define MAX_PACKETLEN 1400 // max size of a network packet
+
+#define FRAGMENT_SIZE (MAX_PACKETLEN - 100)
+#define PACKET_HEADER 10 // two ints and a short
+
+#define FRAGMENT_BIT (1<<31)
+
+cvar_t *showpackets;
+cvar_t *showdrop;
+cvar_t *qport;
+
+static char *netsrcString[2] = {
+ "client",
+ "server"
+};
+
+/*
+===============
+Netchan_Init
+
+===============
+*/
+void Netchan_Init( int port ) {
+ port &= 0xffff;
+ showpackets = Cvar_Get ("showpackets", "0", CVAR_TEMP );
+ showdrop = Cvar_Get ("showdrop", "0", CVAR_TEMP );
+ qport = Cvar_Get ("net_qport", va("%i", port), CVAR_INIT );
+}
+
+/*
+==============
+Netchan_Setup
+
+called to open a channel to a remote system
+==============
+*/
+void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport ) {
+ Com_Memset (chan, 0, sizeof(*chan));
+
+ chan->sock = sock;
+ chan->remoteAddress = adr;
+ chan->qport = qport;
+ chan->incomingSequence = 0;
+ chan->outgoingSequence = 1;
+}
+
+// TTimo: unused, commenting out to make gcc happy
+#if 0
+/*
+==============
+Netchan_ScramblePacket
+
+A probably futile attempt to make proxy hacking somewhat
+more difficult.
+==============
+*/
+#define SCRAMBLE_START 6
+static void Netchan_ScramblePacket( msg_t *buf ) {
+ unsigned seed;
+ int i, j, c, mask, temp;
+ int seq[MAX_PACKETLEN];
+
+ seed = ( LittleLong( *(unsigned *)buf->data ) * 3 ) ^ ( buf->cursize * 123 );
+ c = buf->cursize;
+ if ( c <= SCRAMBLE_START ) {
+ return;
+ }
+ if ( c > MAX_PACKETLEN ) {
+ Com_Error( ERR_DROP, "MAX_PACKETLEN" );
+ }
+
+ // generate a sequence of "random" numbers
+ for (i = 0 ; i < c ; i++) {
+ seed = (119 * seed + 1);
+ seq[i] = seed;
+ }
+
+ // transpose each character
+ for ( mask = 1 ; mask < c-SCRAMBLE_START ; mask = ( mask << 1 ) + 1 ) {
+ }
+ mask >>= 1;
+ for (i = SCRAMBLE_START ; i < c ; i++) {
+ j = SCRAMBLE_START + ( seq[i] & mask );
+ temp = buf->data[j];
+ buf->data[j] = buf->data[i];
+ buf->data[i] = temp;
+ }
+
+ // byte xor the data after the header
+ for (i = SCRAMBLE_START ; i < c ; i++) {
+ buf->data[i] ^= seq[i];
+ }
+}
+
+static void Netchan_UnScramblePacket( msg_t *buf ) {
+ unsigned seed;
+ int i, j, c, mask, temp;
+ int seq[MAX_PACKETLEN];
+
+ seed = ( LittleLong( *(unsigned *)buf->data ) * 3 ) ^ ( buf->cursize * 123 );
+ c = buf->cursize;
+ if ( c <= SCRAMBLE_START ) {
+ return;
+ }
+ if ( c > MAX_PACKETLEN ) {
+ Com_Error( ERR_DROP, "MAX_PACKETLEN" );
+ }
+
+ // generate a sequence of "random" numbers
+ for (i = 0 ; i < c ; i++) {
+ seed = (119 * seed + 1);
+ seq[i] = seed;
+ }
+
+ // byte xor the data after the header
+ for (i = SCRAMBLE_START ; i < c ; i++) {
+ buf->data[i] ^= seq[i];
+ }
+
+ // transpose each character in reverse order
+ for ( mask = 1 ; mask < c-SCRAMBLE_START ; mask = ( mask << 1 ) + 1 ) {
+ }
+ mask >>= 1;
+ for (i = c-1 ; i >= SCRAMBLE_START ; i--) {
+ j = SCRAMBLE_START + ( seq[i] & mask );
+ temp = buf->data[j];
+ buf->data[j] = buf->data[i];
+ buf->data[i] = temp;
+ }
+}
+#endif
+
+/*
+=================
+Netchan_TransmitNextFragment
+
+Send one fragment of the current message
+=================
+*/
+void Netchan_TransmitNextFragment( netchan_t *chan ) {
+ msg_t send;
+ byte send_buf[MAX_PACKETLEN];
+ int fragmentLength;
+
+ // write the packet header
+ MSG_InitOOB (&send, send_buf, sizeof(send_buf)); // <-- only do the oob here
+
+ MSG_WriteLong( &send, chan->outgoingSequence | FRAGMENT_BIT );
+
+ // send the qport if we are a client
+ if ( chan->sock == NS_CLIENT ) {
+ MSG_WriteShort( &send, qport->integer );
+ }
+
+ // copy the reliable message to the packet first
+ fragmentLength = FRAGMENT_SIZE;
+ if ( chan->unsentFragmentStart + fragmentLength > chan->unsentLength ) {
+ fragmentLength = chan->unsentLength - chan->unsentFragmentStart;
+ }
+
+ MSG_WriteShort( &send, chan->unsentFragmentStart );
+ MSG_WriteShort( &send, fragmentLength );
+ MSG_WriteData( &send, chan->unsentBuffer + chan->unsentFragmentStart, fragmentLength );
+
+ // send the datagram
+ NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
+
+ if ( showpackets->integer ) {
+ Com_Printf ("%s send %4i : s=%i fragment=%i,%i\n"
+ , netsrcString[ chan->sock ]
+ , send.cursize
+ , chan->outgoingSequence
+ , chan->unsentFragmentStart, fragmentLength);
+ }
+
+ chan->unsentFragmentStart += fragmentLength;
+
+ // this exit condition is a little tricky, because a packet
+ // that is exactly the fragment length still needs to send
+ // a second packet of zero length so that the other side
+ // can tell there aren't more to follow
+ if ( chan->unsentFragmentStart == chan->unsentLength && fragmentLength != FRAGMENT_SIZE ) {
+ chan->outgoingSequence++;
+ chan->unsentFragments = qfalse;
+ }
+}
+
+
+/*
+===============
+Netchan_Transmit
+
+Sends a message to a connection, fragmenting if necessary
+A 0 length will still generate a packet.
+================
+*/
+void Netchan_Transmit( netchan_t *chan, int length, const byte *data ) {
+ msg_t send;
+ byte send_buf[MAX_PACKETLEN];
+
+ if ( length > MAX_MSGLEN ) {
+ Com_Error( ERR_DROP, "Netchan_Transmit: length = %i", length );
+ }
+ chan->unsentFragmentStart = 0;
+
+ // fragment large reliable messages
+ if ( length >= FRAGMENT_SIZE ) {
+ chan->unsentFragments = qtrue;
+ chan->unsentLength = length;
+ Com_Memcpy( chan->unsentBuffer, data, length );
+
+ // only send the first fragment now
+ Netchan_TransmitNextFragment( chan );
+
+ return;
+ }
+
+ // write the packet header
+ MSG_InitOOB (&send, send_buf, sizeof(send_buf));
+
+ MSG_WriteLong( &send, chan->outgoingSequence );
+ chan->outgoingSequence++;
+
+ // send the qport if we are a client
+ if ( chan->sock == NS_CLIENT ) {
+ MSG_WriteShort( &send, qport->integer );
+ }
+
+ MSG_WriteData( &send, data, length );
+
+ // send the datagram
+ NET_SendPacket( chan->sock, send.cursize, send.data, chan->remoteAddress );
+
+ if ( showpackets->integer ) {
+ Com_Printf( "%s send %4i : s=%i ack=%i\n"
+ , netsrcString[ chan->sock ]
+ , send.cursize
+ , chan->outgoingSequence - 1
+ , chan->incomingSequence );
+ }
+}
+
+/*
+=================
+Netchan_Process
+
+Returns qfalse if the message should not be processed due to being
+out of order or a fragment.
+
+Msg must be large enough to hold MAX_MSGLEN, because if this is the
+final fragment of a multi-part message, the entire thing will be
+copied out.
+=================
+*/
+qboolean Netchan_Process( netchan_t *chan, msg_t *msg ) {
+ int sequence;
+ int qport;
+ int fragmentStart, fragmentLength;
+ qboolean fragmented;
+
+ // XOR unscramble all data in the packet after the header
+// Netchan_UnScramblePacket( msg );
+
+ // get sequence numbers
+ MSG_BeginReadingOOB( msg );
+ sequence = MSG_ReadLong( msg );
+
+ // check for fragment information
+ if ( sequence & FRAGMENT_BIT ) {
+ sequence &= ~FRAGMENT_BIT;
+ fragmented = qtrue;
+ } else {
+ fragmented = qfalse;
+ }
+
+ // read the qport if we are a server
+ if ( chan->sock == NS_SERVER ) {
+ qport = MSG_ReadShort( msg );
+ }
+
+ // read the fragment information
+ if ( fragmented ) {
+ fragmentStart = MSG_ReadShort( msg );
+ fragmentLength = MSG_ReadShort( msg );
+ } else {
+ fragmentStart = 0; // stop warning message
+ fragmentLength = 0;
+ }
+
+ if ( showpackets->integer ) {
+ if ( fragmented ) {
+ Com_Printf( "%s recv %4i : s=%i fragment=%i,%i\n"
+ , netsrcString[ chan->sock ]
+ , msg->cursize
+ , sequence
+ , fragmentStart, fragmentLength );
+ } else {
+ Com_Printf( "%s recv %4i : s=%i\n"
+ , netsrcString[ chan->sock ]
+ , msg->cursize
+ , sequence );
+ }
+ }
+
+ //
+ // discard out of order or duplicated packets
+ //
+ if ( sequence <= chan->incomingSequence ) {
+ if ( showdrop->integer || showpackets->integer ) {
+ Com_Printf( "%s:Out of order packet %i at %i\n"
+ , NET_AdrToString( chan->remoteAddress )
+ , sequence
+ , chan->incomingSequence );
+ }
+ return qfalse;
+ }
+
+ //
+ // dropped packets don't keep the message from being used
+ //
+ chan->dropped = sequence - (chan->incomingSequence+1);
+ if ( chan->dropped > 0 ) {
+ if ( showdrop->integer || showpackets->integer ) {
+ Com_Printf( "%s:Dropped %i packets at %i\n"
+ , NET_AdrToString( chan->remoteAddress )
+ , chan->dropped
+ , sequence );
+ }
+ }
+
+
+ //
+ // if this is the final framgent of a reliable message,
+ // bump incoming_reliable_sequence
+ //
+ if ( fragmented ) {
+ // TTimo
+ // make sure we add the fragments in correct order
+ // either a packet was dropped, or we received this one too soon
+ // we don't reconstruct the fragments. we will wait till this fragment gets to us again
+ // (NOTE: we could probably try to rebuild by out of order chunks if needed)
+ if ( sequence != chan->fragmentSequence ) {
+ chan->fragmentSequence = sequence;
+ chan->fragmentLength = 0;
+ }
+
+ // if we missed a fragment, dump the message
+ if ( fragmentStart != chan->fragmentLength ) {
+ if ( showdrop->integer || showpackets->integer ) {
+ Com_Printf( "%s:Dropped a message fragment\n"
+ , NET_AdrToString( chan->remoteAddress ));
+ }
+ // we can still keep the part that we have so far,
+ // so we don't need to clear chan->fragmentLength
+ return qfalse;
+ }
+
+ // copy the fragment to the fragment buffer
+ if ( fragmentLength < 0 || msg->readcount + fragmentLength > msg->cursize ||
+ chan->fragmentLength + fragmentLength > sizeof( chan->fragmentBuffer ) ) {
+ if ( showdrop->integer || showpackets->integer ) {
+ Com_Printf ("%s:illegal fragment length\n"
+ , NET_AdrToString (chan->remoteAddress ) );
+ }
+ return qfalse;
+ }
+
+ Com_Memcpy( chan->fragmentBuffer + chan->fragmentLength,
+ msg->data + msg->readcount, fragmentLength );
+
+ chan->fragmentLength += fragmentLength;
+
+ // if this wasn't the last fragment, don't process anything
+ if ( fragmentLength == FRAGMENT_SIZE ) {
+ return qfalse;
+ }
+
+ if ( chan->fragmentLength > msg->maxsize ) {
+ Com_Printf( "%s:fragmentLength %i > msg->maxsize\n"
+ , NET_AdrToString (chan->remoteAddress ),
+ chan->fragmentLength );
+ return qfalse;
+ }
+
+ // copy the full message over the partial fragment
+
+ // make sure the sequence number is still there
+ *(int *)msg->data = LittleLong( sequence );
+
+ Com_Memcpy( msg->data + 4, chan->fragmentBuffer, chan->fragmentLength );
+ msg->cursize = chan->fragmentLength + 4;
+ chan->fragmentLength = 0;
+ msg->readcount = 4; // past the sequence number
+ msg->bit = 32; // past the sequence number
+
+ // TTimo
+ // clients were not acking fragmented messages
+ chan->incomingSequence = sequence;
+
+ return qtrue;
+ }
+
+ //
+ // the message can now be read from the current message pointer
+ //
+ chan->incomingSequence = sequence;
+
+ return qtrue;
+}
+
+
+//==============================================================================
+
+
+/*
+=============================================================================
+
+LOOPBACK BUFFERS FOR LOCAL PLAYER
+
+=============================================================================
+*/
+
+// there needs to be enough loopback messages to hold a complete
+// gamestate of maximum size
+#define MAX_LOOPBACK 16
+
+typedef struct {
+ byte data[MAX_PACKETLEN];
+ int datalen;
+} loopmsg_t;
+
+typedef struct {
+ loopmsg_t msgs[MAX_LOOPBACK];
+ int get, send;
+} loopback_t;
+
+loopback_t loopbacks[2];
+
+
+qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message)
+{
+ int i;
+ loopback_t *loop;
+
+ loop = &loopbacks[sock];
+
+ if (loop->send - loop->get > MAX_LOOPBACK)
+ loop->get = loop->send - MAX_LOOPBACK;
+
+ if (loop->get >= loop->send)
+ return qfalse;
+
+ i = loop->get & (MAX_LOOPBACK-1);
+ loop->get++;
+
+ Com_Memcpy (net_message->data, loop->msgs[i].data, loop->msgs[i].datalen);
+ net_message->cursize = loop->msgs[i].datalen;
+ Com_Memset (net_from, 0, sizeof(*net_from));
+ net_from->type = NA_LOOPBACK;
+ return qtrue;
+
+}
+
+
+void NET_SendLoopPacket (netsrc_t sock, int length, const void *data, netadr_t to)
+{
+ int i;
+ loopback_t *loop;
+
+ loop = &loopbacks[sock^1];
+
+ i = loop->send & (MAX_LOOPBACK-1);
+ loop->send++;
+
+ Com_Memcpy (loop->msgs[i].data, data, length);
+ loop->msgs[i].datalen = length;
+}
+
+//=============================================================================
+
+typedef struct packetQueue_s {
+ struct packetQueue_s *next;
+ int length;
+ byte *data;
+ netadr_t to;
+ int release;
+} packetQueue_t;
+
+packetQueue_t *packetQueue = NULL;
+
+static void NET_QueuePacket( int length, const void *data, netadr_t to,
+ int offset )
+{
+ packetQueue_t *new, *next = packetQueue;
+
+ if(offset > 999)
+ offset = 999;
+
+ new = S_Malloc(sizeof(packetQueue_t));
+ new->data = S_Malloc(length);
+ Com_Memcpy(new->data, data, length);
+ new->length = length;
+ new->to = to;
+ new->release = Sys_Milliseconds() + (int)((float)offset / com_timescale->value);
+ new->next = NULL;
+
+ if(!packetQueue) {
+ packetQueue = new;
+ return;
+ }
+ while(next) {
+ if(!next->next) {
+ next->next = new;
+ return;
+ }
+ next = next->next;
+ }
+}
+
+void NET_FlushPacketQueue(void)
+{
+ packetQueue_t *last;
+ int now;
+
+ while(packetQueue) {
+ now = Sys_Milliseconds();
+ if(packetQueue->release >= now)
+ break;
+ Sys_SendPacket(packetQueue->length, packetQueue->data,
+ packetQueue->to);
+ last = packetQueue;
+ packetQueue = packetQueue->next;
+ Z_Free(last->data);
+ Z_Free(last);
+ }
+}
+
+void NET_SendPacket( netsrc_t sock, int length, const void *data, netadr_t to ) {
+
+ // sequenced packets are shown in netchan, so just show oob
+ if ( showpackets->integer && *(int *)data == -1 ) {
+ Com_Printf ("send packet %4i\n", length);
+ }
+
+ if ( to.type == NA_LOOPBACK ) {
+ NET_SendLoopPacket (sock, length, data, to);
+ return;
+ }
+ if ( to.type == NA_BOT ) {
+ return;
+ }
+ if ( to.type == NA_BAD ) {
+ return;
+ }
+
+ if ( sock == NS_CLIENT && cl_packetdelay->integer > 0 ) {
+ NET_QueuePacket( length, data, to, cl_packetdelay->integer );
+ }
+ else if ( sock == NS_SERVER && sv_packetdelay->integer > 0 ) {
+ NET_QueuePacket( length, data, to, sv_packetdelay->integer );
+ }
+ else {
+ Sys_SendPacket( length, data, to );
+ }
+}
+
+/*
+===============
+NET_OutOfBandPrint
+
+Sends a text message in an out-of-band datagram
+================
+*/
+void QDECL NET_OutOfBandPrint( netsrc_t sock, netadr_t adr, const char *format, ... ) {
+ va_list argptr;
+ char string[MAX_MSGLEN];
+
+
+ // set the header
+ string[0] = -1;
+ string[1] = -1;
+ string[2] = -1;
+ string[3] = -1;
+
+ va_start( argptr, format );
+ Q_vsnprintf( string+4, sizeof(string)-4, format, argptr );
+ va_end( argptr );
+
+ // send the datagram
+ NET_SendPacket( sock, strlen( string ), string, adr );
+}
+
+/*
+===============
+NET_OutOfBandPrint
+
+Sends a data message in an out-of-band datagram (only used for "connect")
+================
+*/
+void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len ) {
+ byte string[MAX_MSGLEN*2];
+ int i;
+ msg_t mbuf;
+
+ // set the header
+ string[0] = 0xff;
+ string[1] = 0xff;
+ string[2] = 0xff;
+ string[3] = 0xff;
+
+ for(i=0;i<len;i++) {
+ string[i+4] = format[i];
+ }
+
+ mbuf.data = string;
+ mbuf.cursize = len+4;
+ Huff_Compress( &mbuf, 12);
+ // send the datagram
+ NET_SendPacket( sock, mbuf.cursize, mbuf.data, adr );
+}
+
+/*
+=============
+NET_StringToAdr
+
+Traps "localhost" for loopback, passes everything else to system
+return 0 on address not found, 1 on address found with port, 2 on address found without port.
+=============
+*/
+int NET_StringToAdr( const char *s, netadr_t *a, netadrtype_t family )
+{
+ char base[MAX_STRING_CHARS], *search;
+ char *port = NULL;
+
+ if (!strcmp (s, "localhost")) {
+ Com_Memset (a, 0, sizeof(*a));
+ a->type = NA_LOOPBACK;
+// as NA_LOOPBACK doesn't require ports report port was given.
+ return 1;
+ }
+
+ Q_strncpyz( base, s, sizeof( base ) );
+
+ if(*base == '[' || Q_CountChar(base, ':') > 1)
+ {
+ // This is an ipv6 address, handle it specially.
+ search = strchr(base, ']');
+ if(search)
+ {
+ *search = '\0';
+ search++;
+
+ if(*search == ':')
+ port = search + 1;
+ }
+
+ if(*base == '[')
+ search = base + 1;
+ else
+ search = base;
+ }
+ else
+ {
+ // look for a port number
+ port = strchr( base, ':' );
+
+ if ( port ) {
+ *port = '\0';
+ port++;
+ }
+
+ search = base;
+ }
+
+ if(!Sys_StringToAdr(search, a, family))
+ {
+ a->type = NA_BAD;
+ return 0;
+ }
+
+ if(port)
+ {
+ a->port = BigShort((short) atoi(port));
+ return 1;
+ }
+ else
+ {
+ a->port = BigShort(PORT_SERVER);
+ return 2;
+ }
+}
diff --git a/code/qcommon/net_ip.c b/code/qcommon/net_ip.c
new file mode 100644
index 0000000..1c03e1b
--- /dev/null
+++ b/code/qcommon/net_ip.c
@@ -0,0 +1,1681 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "../qcommon/q_shared.h"
+#include "../qcommon/qcommon.h"
+
+#ifdef _WIN32
+# include <winsock2.h>
+# include <ws2tcpip.h>
+# if WINVER < 0x501
+# ifdef __MINGW32__
+ // wspiapi.h isn't available on MinGW, so if it's
+ // present it's because the end user has added it
+ // and we should look for it in our tree
+# include "wspiapi.h"
+# else
+# include <wspiapi.h>
+# endif
+# else
+# include <ws2spi.h>
+# endif
+
+typedef int socklen_t;
+# ifdef ADDRESS_FAMILY
+# define sa_family_t ADDRESS_FAMILY
+# else
+typedef unsigned short sa_family_t;
+# endif
+
+# define EAGAIN WSAEWOULDBLOCK
+# define EADDRNOTAVAIL WSAEADDRNOTAVAIL
+# define EAFNOSUPPORT WSAEAFNOSUPPORT
+# define ECONNRESET WSAECONNRESET
+# define socketError WSAGetLastError( )
+
+static WSADATA winsockdata;
+static qboolean winsockInitialized = qfalse;
+
+#else
+
+# if MAC_OS_X_VERSION_MIN_REQUIRED == 1020
+ // needed for socklen_t on OSX 10.2
+# define _BSD_SOCKLEN_T_
+# endif
+
+# include <arpa/inet.h>
+# include <errno.h>
+# include <netdb.h>
+# include <netinet/in.h>
+# include <sys/socket.h>
+# include <net/if.h>
+# include <sys/ioctl.h>
+# include <sys/types.h>
+# include <sys/time.h>
+# include <unistd.h>
+# if !defined(__sun) && !defined(__sgi)
+# include <ifaddrs.h>
+# endif
+
+# ifdef __sun
+# include <sys/filio.h>
+# endif
+
+typedef int SOCKET;
+# define INVALID_SOCKET -1
+# define SOCKET_ERROR -1
+# define closesocket close
+# define ioctlsocket ioctl
+# define socketError errno
+
+#endif
+
+static qboolean usingSocks = qfalse;
+static int networkingEnabled = 0;
+
+static cvar_t *net_enabled;
+
+static cvar_t *net_socksEnabled;
+static cvar_t *net_socksServer;
+static cvar_t *net_socksPort;
+static cvar_t *net_socksUsername;
+static cvar_t *net_socksPassword;
+
+static cvar_t *net_ip;
+static cvar_t *net_ip6;
+static cvar_t *net_port;
+static cvar_t *net_port6;
+static cvar_t *net_mcast6addr;
+static cvar_t *net_mcast6iface;
+
+static struct sockaddr socksRelayAddr;
+
+static SOCKET ip_socket = INVALID_SOCKET;
+static SOCKET ip6_socket = INVALID_SOCKET;
+static SOCKET socks_socket = INVALID_SOCKET;
+static SOCKET multicast6_socket = INVALID_SOCKET;
+
+// Keep track of currently joined multicast group.
+static struct ipv6_mreq curgroup;
+// And the currently bound address.
+static struct sockaddr_in6 boundto;
+
+#ifndef IF_NAMESIZE
+ #define IF_NAMESIZE 16
+#endif
+
+// use an admin local address per default so that network admins can decide on how to handle quake3 traffic.
+#define NET_MULTICAST_IP6 "ff04::696f:7175:616b:6533"
+
+#define MAX_IPS 32
+
+typedef struct
+{
+ char ifname[IF_NAMESIZE];
+
+ netadrtype_t type;
+ sa_family_t family;
+ struct sockaddr_storage addr;
+ struct sockaddr_storage netmask;
+} nip_localaddr_t;
+
+static nip_localaddr_t localIP[MAX_IPS];
+static int numIP;
+
+
+//=============================================================================
+
+
+/*
+====================
+NET_ErrorString
+====================
+*/
+char *NET_ErrorString( void ) {
+#ifdef _WIN32
+ //FIXME: replace with FormatMessage?
+ switch( socketError ) {
+ case WSAEINTR: return "WSAEINTR";
+ case WSAEBADF: return "WSAEBADF";
+ case WSAEACCES: return "WSAEACCES";
+ case WSAEDISCON: return "WSAEDISCON";
+ case WSAEFAULT: return "WSAEFAULT";
+ case WSAEINVAL: return "WSAEINVAL";
+ case WSAEMFILE: return "WSAEMFILE";
+ case WSAEWOULDBLOCK: return "WSAEWOULDBLOCK";
+ case WSAEINPROGRESS: return "WSAEINPROGRESS";
+ case WSAEALREADY: return "WSAEALREADY";
+ case WSAENOTSOCK: return "WSAENOTSOCK";
+ case WSAEDESTADDRREQ: return "WSAEDESTADDRREQ";
+ case WSAEMSGSIZE: return "WSAEMSGSIZE";
+ case WSAEPROTOTYPE: return "WSAEPROTOTYPE";
+ case WSAENOPROTOOPT: return "WSAENOPROTOOPT";
+ case WSAEPROTONOSUPPORT: return "WSAEPROTONOSUPPORT";
+ case WSAESOCKTNOSUPPORT: return "WSAESOCKTNOSUPPORT";
+ case WSAEOPNOTSUPP: return "WSAEOPNOTSUPP";
+ case WSAEPFNOSUPPORT: return "WSAEPFNOSUPPORT";
+ case WSAEAFNOSUPPORT: return "WSAEAFNOSUPPORT";
+ case WSAEADDRINUSE: return "WSAEADDRINUSE";
+ case WSAEADDRNOTAVAIL: return "WSAEADDRNOTAVAIL";
+ case WSAENETDOWN: return "WSAENETDOWN";
+ case WSAENETUNREACH: return "WSAENETUNREACH";
+ case WSAENETRESET: return "WSAENETRESET";
+ case WSAECONNABORTED: return "WSWSAECONNABORTEDAEINTR";
+ case WSAECONNRESET: return "WSAECONNRESET";
+ case WSAENOBUFS: return "WSAENOBUFS";
+ case WSAEISCONN: return "WSAEISCONN";
+ case WSAENOTCONN: return "WSAENOTCONN";
+ case WSAESHUTDOWN: return "WSAESHUTDOWN";
+ case WSAETOOMANYREFS: return "WSAETOOMANYREFS";
+ case WSAETIMEDOUT: return "WSAETIMEDOUT";
+ case WSAECONNREFUSED: return "WSAECONNREFUSED";
+ case WSAELOOP: return "WSAELOOP";
+ case WSAENAMETOOLONG: return "WSAENAMETOOLONG";
+ case WSAEHOSTDOWN: return "WSAEHOSTDOWN";
+ case WSASYSNOTREADY: return "WSASYSNOTREADY";
+ case WSAVERNOTSUPPORTED: return "WSAVERNOTSUPPORTED";
+ case WSANOTINITIALISED: return "WSANOTINITIALISED";
+ case WSAHOST_NOT_FOUND: return "WSAHOST_NOT_FOUND";
+ case WSATRY_AGAIN: return "WSATRY_AGAIN";
+ case WSANO_RECOVERY: return "WSANO_RECOVERY";
+ case WSANO_DATA: return "WSANO_DATA";
+ default: return "NO ERROR";
+ }
+#else
+ return strerror (errno);
+#endif
+}
+
+static void NetadrToSockadr( netadr_t *a, struct sockaddr *s ) {
+ if( a->type == NA_BROADCAST ) {
+ ((struct sockaddr_in *)s)->sin_family = AF_INET;
+ ((struct sockaddr_in *)s)->sin_port = a->port;
+ ((struct sockaddr_in *)s)->sin_addr.s_addr = INADDR_BROADCAST;
+ }
+ else if( a->type == NA_IP ) {
+ ((struct sockaddr_in *)s)->sin_family = AF_INET;
+ ((struct sockaddr_in *)s)->sin_addr.s_addr = *(int *)&a->ip;
+ ((struct sockaddr_in *)s)->sin_port = a->port;
+ }
+ else if( a->type == NA_IP6 ) {
+ ((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
+ ((struct sockaddr_in6 *)s)->sin6_addr = * ((struct in6_addr *) &a->ip6);
+ ((struct sockaddr_in6 *)s)->sin6_port = a->port;
+ ((struct sockaddr_in6 *)s)->sin6_scope_id = a->scope_id;
+ }
+ else if(a->type == NA_MULTICAST6)
+ {
+ ((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
+ ((struct sockaddr_in6 *)s)->sin6_addr = curgroup.ipv6mr_multiaddr;
+ ((struct sockaddr_in6 *)s)->sin6_port = a->port;
+ }
+}
+
+
+static void SockadrToNetadr( struct sockaddr *s, netadr_t *a ) {
+ if (s->sa_family == AF_INET) {
+ a->type = NA_IP;
+ *(int *)&a->ip = ((struct sockaddr_in *)s)->sin_addr.s_addr;
+ a->port = ((struct sockaddr_in *)s)->sin_port;
+ }
+ else if(s->sa_family == AF_INET6)
+ {
+ a->type = NA_IP6;
+ memcpy(a->ip6, &((struct sockaddr_in6 *)s)->sin6_addr, sizeof(a->ip6));
+ a->port = ((struct sockaddr_in6 *)s)->sin6_port;
+ a->scope_id = ((struct sockaddr_in6 *)s)->sin6_scope_id;
+ }
+}
+
+
+static struct addrinfo *SearchAddrInfo(struct addrinfo *hints, sa_family_t family)
+{
+ while(hints)
+ {
+ if(hints->ai_family == family)
+ return hints;
+
+ hints = hints->ai_next;
+ }
+
+ return NULL;
+}
+
+/*
+=============
+Sys_StringToSockaddr
+=============
+*/
+static qboolean Sys_StringToSockaddr(const char *s, struct sockaddr *sadr, int sadr_len, sa_family_t family)
+{
+ struct addrinfo hints;
+ struct addrinfo *res = NULL;
+ struct addrinfo *search = NULL;
+ struct addrinfo *hintsp;
+ int retval;
+
+ memset(sadr, '\0', sizeof(*sadr));
+ memset(&hints, '\0', sizeof(hints));
+
+ hintsp = &hints;
+ hintsp->ai_family = family;
+ hintsp->ai_socktype = SOCK_DGRAM;
+
+ retval = getaddrinfo(s, NULL, hintsp, &res);
+
+ if(!retval)
+ {
+ if(family == AF_UNSPEC)
+ {
+ // Decide here and now which protocol family to use
+ if(net_enabled->integer & NET_PRIOV6)
+ {
+ if(net_enabled->integer & NET_ENABLEV6)
+ search = SearchAddrInfo(res, AF_INET6);
+
+ if(!search && (net_enabled->integer & NET_ENABLEV4))
+ search = SearchAddrInfo(res, AF_INET);
+ }
+ else
+ {
+ if(net_enabled->integer & NET_ENABLEV4)
+ search = SearchAddrInfo(res, AF_INET);
+
+ if(!search && (net_enabled->integer & NET_ENABLEV6))
+ search = SearchAddrInfo(res, AF_INET6);
+ }
+ }
+ else
+ search = SearchAddrInfo(res, family);
+
+ if(search)
+ {
+ if(res->ai_addrlen > sadr_len)
+ res->ai_addrlen = sadr_len;
+
+ memcpy(sadr, res->ai_addr, res->ai_addrlen);
+ freeaddrinfo(res);
+
+ return qtrue;
+ }
+ else
+ Com_Printf("Sys_StringToSockaddr: Error resolving %s: No address of required type found.\n", s);
+ }
+ else
+ Com_Printf("Sys_StringToSockaddr: Error resolving %s: %s\n", s, gai_strerror(retval));
+
+ if(res)
+ freeaddrinfo(res);
+
+ return qfalse;
+}
+
+/*
+=============
+Sys_SockaddrToString
+=============
+*/
+static void Sys_SockaddrToString(char *dest, int destlen, struct sockaddr *input)
+{
+ socklen_t inputlen;
+
+ if (input->sa_family == AF_INET6)
+ inputlen = sizeof(struct sockaddr_in6);
+ else
+ inputlen = sizeof(struct sockaddr_in);
+
+ if(getnameinfo(input, inputlen, dest, destlen, NULL, 0, NI_NUMERICHOST) && destlen > 0)
+ *dest = '\0';
+}
+
+/*
+=============
+Sys_StringToAdr
+=============
+*/
+qboolean Sys_StringToAdr( const char *s, netadr_t *a, netadrtype_t family ) {
+ struct sockaddr_storage sadr;
+ sa_family_t fam;
+
+ switch(family)
+ {
+ case NA_IP:
+ fam = AF_INET;
+ break;
+ case NA_IP6:
+ fam = AF_INET6;
+ break;
+ default:
+ fam = AF_UNSPEC;
+ break;
+ }
+ if( !Sys_StringToSockaddr(s, (struct sockaddr *) &sadr, sizeof(sadr), fam ) ) {
+ return qfalse;
+ }
+
+ SockadrToNetadr( (struct sockaddr *) &sadr, a );
+ return qtrue;
+}
+
+/*
+===================
+NET_CompareBaseAdrMask
+
+Compare without port, and up to the bit number given in netmask.
+===================
+*/
+qboolean NET_CompareBaseAdrMask(netadr_t a, netadr_t b, int netmask)
+{
+ qboolean differed;
+ byte cmpmask, *addra, *addrb;
+ int curbyte;
+
+ if (a.type != b.type)
+ return qfalse;
+
+ if (a.type == NA_LOOPBACK)
+ return qtrue;
+
+ if(a.type == NA_IP)
+ {
+ addra = (byte *) &a.ip;
+ addrb = (byte *) &b.ip;
+
+ if(netmask < 0 || netmask > 32)
+ netmask = 32;
+ }
+ else if(a.type == NA_IP6)
+ {
+ addra = (byte *) &a.ip6;
+ addrb = (byte *) &b.ip6;
+
+ if(netmask < 0 || netmask > 128)
+ netmask = 128;
+ }
+ else
+ {
+ Com_Printf ("NET_CompareBaseAdr: bad address type\n");
+ return qfalse;
+ }
+
+ differed = qfalse;
+ curbyte = 0;
+
+ while(netmask > 7)
+ {
+ if(addra[curbyte] != addrb[curbyte])
+ {
+ differed = qtrue;
+ break;
+ }
+
+ curbyte++;
+ netmask -= 8;
+ }
+
+ if(differed)
+ return qfalse;
+
+ if(netmask)
+ {
+ cmpmask = (1 << netmask) - 1;
+ cmpmask <<= 8 - netmask;
+
+ if((addra[curbyte] & cmpmask) == (addrb[curbyte] & cmpmask))
+ return qtrue;
+ }
+ else
+ return qtrue;
+
+ return qfalse;
+}
+
+
+/*
+===================
+NET_CompareBaseAdr
+
+Compares without the port
+===================
+*/
+qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b)
+{
+ return NET_CompareBaseAdrMask(a, b, -1);
+}
+
+const char *NET_AdrToString (netadr_t a)
+{
+ static char s[NET_ADDRSTRMAXLEN];
+
+ if (a.type == NA_LOOPBACK)
+ Com_sprintf (s, sizeof(s), "loopback");
+ else if (a.type == NA_BOT)
+ Com_sprintf (s, sizeof(s), "bot");
+ else if (a.type == NA_IP || a.type == NA_IP6)
+ {
+ struct sockaddr_storage sadr;
+
+ memset(&sadr, 0, sizeof(sadr));
+ NetadrToSockadr(&a, (struct sockaddr *) &sadr);
+ Sys_SockaddrToString(s, sizeof(s), (struct sockaddr *) &sadr);
+ }
+
+ return s;
+}
+
+const char *NET_AdrToStringwPort (netadr_t a)
+{
+ static char s[NET_ADDRSTRMAXLEN];
+
+ if (a.type == NA_LOOPBACK)
+ Com_sprintf (s, sizeof(s), "loopback");
+ else if (a.type == NA_BOT)
+ Com_sprintf (s, sizeof(s), "bot");
+ else if(a.type == NA_IP)
+ Com_sprintf(s, sizeof(s), "%s:%hu", NET_AdrToString(a), ntohs(a.port));
+ else if(a.type == NA_IP6)
+ Com_sprintf(s, sizeof(s), "[%s]:%hu", NET_AdrToString(a), ntohs(a.port));
+
+ return s;
+}
+
+
+qboolean NET_CompareAdr (netadr_t a, netadr_t b)
+{
+ if(!NET_CompareBaseAdr(a, b))
+ return qfalse;
+
+ if (a.type == NA_IP || a.type == NA_IP6)
+ {
+ if (a.port == b.port)
+ return qtrue;
+ }
+ else
+ return qtrue;
+
+ return qfalse;
+}
+
+
+qboolean NET_IsLocalAddress( netadr_t adr ) {
+ return adr.type == NA_LOOPBACK;
+}
+
+//=============================================================================
+
+/*
+==================
+Sys_GetPacket
+
+Never called by the game logic, just the system event queing
+==================
+*/
+#ifdef _DEBUG
+int recvfromCount;
+#endif
+
+qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message ) {
+ int ret;
+ struct sockaddr_storage from;
+ socklen_t fromlen;
+ int err;
+
+#ifdef _DEBUG
+ recvfromCount++; // performance check
+#endif
+
+ if(ip_socket != INVALID_SOCKET)
+ {
+ fromlen = sizeof(from);
+ ret = recvfrom( ip_socket, (void *)net_message->data, net_message->maxsize, 0, (struct sockaddr *) &from, &fromlen );
+
+ if (ret == SOCKET_ERROR)
+ {
+ err = socketError;
+
+ if( err != EAGAIN && err != ECONNRESET )
+ Com_Printf( "NET_GetPacket: %s\n", NET_ErrorString() );
+ }
+ else
+ {
+
+ memset( ((struct sockaddr_in *)&from)->sin_zero, 0, 8 );
+
+ if ( usingSocks && memcmp( &from, &socksRelayAddr, fromlen ) == 0 ) {
+ if ( ret < 10 || net_message->data[0] != 0 || net_message->data[1] != 0 || net_message->data[2] != 0 || net_message->data[3] != 1 ) {
+ return qfalse;
+ }
+ net_from->type = NA_IP;
+ net_from->ip[0] = net_message->data[4];
+ net_from->ip[1] = net_message->data[5];
+ net_from->ip[2] = net_message->data[6];
+ net_from->ip[3] = net_message->data[7];
+ net_from->port = *(short *)&net_message->data[8];
+ net_message->readcount = 10;
+ }
+ else {
+ SockadrToNetadr( (struct sockaddr *) &from, net_from );
+ net_message->readcount = 0;
+ }
+
+ if( ret == net_message->maxsize ) {
+ Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
+ return qfalse;
+ }
+
+ net_message->cursize = ret;
+ return qtrue;
+ }
+ }
+
+ if(ip6_socket != INVALID_SOCKET)
+ {
+ fromlen = sizeof(from);
+ ret = recvfrom(ip6_socket, (void *)net_message->data, net_message->maxsize, 0, (struct sockaddr *) &from, &fromlen);
+
+ if (ret == SOCKET_ERROR)
+ {
+ err = socketError;
+
+ if( err != EAGAIN && err != ECONNRESET )
+ Com_Printf( "NET_GetPacket: %s\n", NET_ErrorString() );
+ }
+ else
+ {
+ SockadrToNetadr((struct sockaddr *) &from, net_from);
+ net_message->readcount = 0;
+
+ if(ret == net_message->maxsize)
+ {
+ Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
+ return qfalse;
+ }
+
+ net_message->cursize = ret;
+ return qtrue;
+ }
+ }
+
+ if(multicast6_socket != INVALID_SOCKET && multicast6_socket != ip6_socket)
+ {
+ fromlen = sizeof(from);
+ ret = recvfrom(multicast6_socket, (void *)net_message->data, net_message->maxsize, 0, (struct sockaddr *) &from, &fromlen);
+
+ if (ret == SOCKET_ERROR)
+ {
+ err = socketError;
+
+ if( err != EAGAIN && err != ECONNRESET )
+ Com_Printf( "NET_GetPacket: %s\n", NET_ErrorString() );
+ }
+ else
+ {
+ SockadrToNetadr((struct sockaddr *) &from, net_from);
+ net_message->readcount = 0;
+
+ if(ret == net_message->maxsize)
+ {
+ Com_Printf( "Oversize packet from %s\n", NET_AdrToString (*net_from) );
+ return qfalse;
+ }
+
+ net_message->cursize = ret;
+ return qtrue;
+ }
+ }
+
+
+ return qfalse;
+}
+
+//=============================================================================
+
+static char socksBuf[4096];
+
+/*
+==================
+Sys_SendPacket
+==================
+*/
+void Sys_SendPacket( int length, const void *data, netadr_t to ) {
+ int ret = SOCKET_ERROR;
+ struct sockaddr_storage addr;
+
+ if( to.type != NA_BROADCAST && to.type != NA_IP && to.type != NA_IP6 && to.type != NA_MULTICAST6)
+ {
+ Com_Error( ERR_FATAL, "Sys_SendPacket: bad address type" );
+ return;
+ }
+
+ if( (ip_socket == INVALID_SOCKET && to.type == NA_IP) ||
+ (ip6_socket == INVALID_SOCKET && to.type == NA_IP6) ||
+ (ip6_socket == INVALID_SOCKET && to.type == NA_MULTICAST6) )
+ return;
+
+ if(to.type == NA_MULTICAST6 && (net_enabled->integer & NET_DISABLEMCAST))
+ return;
+
+ memset(&addr, 0, sizeof(addr));
+ NetadrToSockadr( &to, (struct sockaddr *) &addr );
+
+ if( usingSocks && to.type == NA_IP ) {
+ socksBuf[0] = 0; // reserved
+ socksBuf[1] = 0;
+ socksBuf[2] = 0; // fragment (not fragmented)
+ socksBuf[3] = 1; // address type: IPV4
+ *(int *)&socksBuf[4] = ((struct sockaddr_in *)&addr)->sin_addr.s_addr;
+ *(short *)&socksBuf[8] = ((struct sockaddr_in *)&addr)->sin_port;
+ memcpy( &socksBuf[10], data, length );
+ ret = sendto( ip_socket, socksBuf, length+10, 0, &socksRelayAddr, sizeof(socksRelayAddr) );
+ }
+ else {
+ if(addr.ss_family == AF_INET)
+ ret = sendto( ip_socket, data, length, 0, (struct sockaddr *) &addr, sizeof(struct sockaddr_in) );
+ else if(addr.ss_family == AF_INET6)
+ ret = sendto( ip6_socket, data, length, 0, (struct sockaddr *) &addr, sizeof(struct sockaddr_in6) );
+ }
+ if( ret == SOCKET_ERROR ) {
+ int err = socketError;
+
+ // wouldblock is silent
+ if( err == EAGAIN ) {
+ return;
+ }
+
+ // some PPP links do not allow broadcasts and return an error
+ if( ( err == EADDRNOTAVAIL ) && ( ( to.type == NA_BROADCAST ) ) ) {
+ return;
+ }
+
+ Com_Printf( "NET_SendPacket: %s\n", NET_ErrorString() );
+ }
+}
+
+
+//=============================================================================
+
+/*
+==================
+Sys_IsLANAddress
+
+LAN clients will have their rate var ignored
+==================
+*/
+qboolean Sys_IsLANAddress( netadr_t adr ) {
+ int index, run, addrsize;
+ qboolean differed;
+ byte *compareadr, *comparemask, *compareip;
+
+ if( adr.type == NA_LOOPBACK ) {
+ return qtrue;
+ }
+
+ if( adr.type == NA_IP )
+ {
+ // RFC1918:
+ // 10.0.0.0 - 10.255.255.255 (10/8 prefix)
+ // 172.16.0.0 - 172.31.255.255 (172.16/12 prefix)
+ // 192.168.0.0 - 192.168.255.255 (192.168/16 prefix)
+ if(adr.ip[0] == 10)
+ return qtrue;
+ if(adr.ip[0] == 172 && (adr.ip[1]&0xf0) == 16)
+ return qtrue;
+ if(adr.ip[0] == 192 && adr.ip[1] == 168)
+ return qtrue;
+
+ if(adr.ip[0] == 127)
+ return qtrue;
+ }
+ else if(adr.type == NA_IP6)
+ {
+ if(adr.ip6[0] == 0xfe && (adr.ip6[1] & 0xc0) == 0x80)
+ return qtrue;
+ if((adr.ip6[0] & 0xfe) == 0xfc)
+ return qtrue;
+ }
+
+ // Now compare against the networks this computer is member of.
+ for(index = 0; index < numIP; index++)
+ {
+ if(localIP[index].type == adr.type)
+ {
+ if(adr.type == NA_IP)
+ {
+ compareip = (byte *) &((struct sockaddr_in *) &localIP[index].addr)->sin_addr.s_addr;
+ comparemask = (byte *) &((struct sockaddr_in *) &localIP[index].netmask)->sin_addr.s_addr;
+ compareadr = adr.ip;
+
+ addrsize = sizeof(adr.ip);
+ }
+ else
+ {
+ // TODO? should we check the scope_id here?
+
+ compareip = (byte *) &((struct sockaddr_in6 *) &localIP[index].addr)->sin6_addr;
+ comparemask = (byte *) &((struct sockaddr_in6 *) &localIP[index].netmask)->sin6_addr;
+ compareadr = adr.ip6;
+
+ addrsize = sizeof(adr.ip6);
+ }
+
+ differed = qfalse;
+ for(run = 0; run < addrsize; run++)
+ {
+ if((compareip[run] & comparemask[run]) != (compareadr[run] & comparemask[run]))
+ {
+ differed = qtrue;
+ break;
+ }
+ }
+
+ if(!differed)
+ return qtrue;
+
+ }
+ }
+
+ return qfalse;
+}
+
+/*
+==================
+Sys_ShowIP
+==================
+*/
+void Sys_ShowIP(void) {
+ int i;
+ char addrbuf[NET_ADDRSTRMAXLEN];
+
+ for(i = 0; i < numIP; i++)
+ {
+ Sys_SockaddrToString(addrbuf, sizeof(addrbuf), (struct sockaddr *) &localIP[i].addr);
+
+ if(localIP[i].type == NA_IP)
+ Com_Printf( "IP: %s\n", addrbuf);
+ else if(localIP[i].type == NA_IP6)
+ Com_Printf( "IP6: %s\n", addrbuf);
+ }
+}
+
+
+//=============================================================================
+
+
+/*
+====================
+NET_IPSocket
+====================
+*/
+int NET_IPSocket( char *net_interface, int port, int *err ) {
+ SOCKET newsocket;
+ struct sockaddr_in address;
+ u_long _true = 1;
+ int i = 1;
+
+ *err = 0;
+
+ if( net_interface ) {
+ Com_Printf( "Opening IP socket: %s:%i\n", net_interface, port );
+ }
+ else {
+ Com_Printf( "Opening IP socket: 0.0.0.0:%i\n", port );
+ }
+
+ if( ( newsocket = socket( PF_INET, SOCK_DGRAM, IPPROTO_UDP ) ) == INVALID_SOCKET ) {
+ *err = socketError;
+ Com_Printf( "WARNING: NET_IPSocket: socket: %s\n", NET_ErrorString() );
+ return newsocket;
+ }
+ // make it non-blocking
+ if( ioctlsocket( newsocket, FIONBIO, &_true ) == SOCKET_ERROR ) {
+ Com_Printf( "WARNING: NET_IPSocket: ioctl FIONBIO: %s\n", NET_ErrorString() );
+ *err = socketError;
+ closesocket(newsocket);
+ return INVALID_SOCKET;
+ }
+
+ // make it broadcast capable
+ if( setsockopt( newsocket, SOL_SOCKET, SO_BROADCAST, (char *) &i, sizeof(i) ) == SOCKET_ERROR ) {
+ Com_Printf( "WARNING: NET_IPSocket: setsockopt SO_BROADCAST: %s\n", NET_ErrorString() );
+ }
+
+ if( !net_interface || !net_interface[0]) {
+ address.sin_family = AF_INET;
+ address.sin_addr.s_addr = INADDR_ANY;
+ }
+ else
+ {
+ if(!Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address, sizeof(address), AF_INET))
+ {
+ closesocket(newsocket);
+ return INVALID_SOCKET;
+ }
+ }
+
+ if( port == PORT_ANY ) {
+ address.sin_port = 0;
+ }
+ else {
+ address.sin_port = htons( (short)port );
+ }
+
+ if( bind( newsocket, (void *)&address, sizeof(address) ) == SOCKET_ERROR ) {
+ Com_Printf( "WARNING: NET_IPSocket: bind: %s\n", NET_ErrorString() );
+ *err = socketError;
+ closesocket( newsocket );
+ return INVALID_SOCKET;
+ }
+
+ return newsocket;
+}
+
+/*
+====================
+NET_IP6Socket
+====================
+*/
+int NET_IP6Socket( char *net_interface, int port, struct sockaddr_in6 *bindto, int *err ) {
+ SOCKET newsocket;
+ struct sockaddr_in6 address;
+ u_long _true = 1;
+
+ *err = 0;
+
+ if( net_interface )
+ {
+ // Print the name in brackets if there is a colon:
+ if(Q_CountChar(net_interface, ':'))
+ Com_Printf( "Opening IP6 socket: [%s]:%i\n", net_interface, port );
+ else
+ Com_Printf( "Opening IP6 socket: %s:%i\n", net_interface, port );
+ }
+ else
+ Com_Printf( "Opening IP6 socket: [::]:%i\n", port );
+
+ if( ( newsocket = socket( PF_INET6, SOCK_DGRAM, IPPROTO_UDP ) ) == INVALID_SOCKET ) {
+ *err = socketError;
+ Com_Printf( "WARNING: NET_IP6Socket: socket: %s\n", NET_ErrorString() );
+ return newsocket;
+ }
+
+ // make it non-blocking
+ if( ioctlsocket( newsocket, FIONBIO, &_true ) == SOCKET_ERROR ) {
+ Com_Printf( "WARNING: NET_IP6Socket: ioctl FIONBIO: %s\n", NET_ErrorString() );
+ *err = socketError;
+ closesocket(newsocket);
+ return INVALID_SOCKET;
+ }
+
+#ifdef IPV6_V6ONLY
+ {
+ int i = 1;
+
+ // ipv4 addresses should not be allowed to connect via this socket.
+ if(setsockopt(newsocket, IPPROTO_IPV6, IPV6_V6ONLY, (char *) &i, sizeof(i)) == SOCKET_ERROR)
+ {
+ // win32 systems don't seem to support this anyways.
+ Com_DPrintf("WARNING: NET_IP6Socket: setsockopt IPV6_V6ONLY: %s\n", NET_ErrorString());
+ }
+ }
+#endif
+
+ if( !net_interface || !net_interface[0]) {
+ address.sin6_family = AF_INET6;
+ address.sin6_addr = in6addr_any;
+ }
+ else
+ {
+ if(!Sys_StringToSockaddr( net_interface, (struct sockaddr *)&address, sizeof(address), AF_INET6))
+ {
+ closesocket(newsocket);
+ return INVALID_SOCKET;
+ }
+ }
+
+ if( port == PORT_ANY ) {
+ address.sin6_port = 0;
+ }
+ else {
+ address.sin6_port = htons( (short)port );
+ }
+
+ if( bind( newsocket, (void *)&address, sizeof(address) ) == SOCKET_ERROR ) {
+ Com_Printf( "WARNING: NET_IP6Socket: bind: %s\n", NET_ErrorString() );
+ *err = socketError;
+ closesocket( newsocket );
+ return INVALID_SOCKET;
+ }
+
+ if(bindto)
+ *bindto = address;
+
+ return newsocket;
+}
+
+/*
+====================
+NET_SetMulticast
+Set the current multicast group
+====================
+*/
+void NET_SetMulticast6(void)
+{
+ struct sockaddr_in6 addr;
+
+ if(!*net_mcast6addr->string || !Sys_StringToSockaddr(net_mcast6addr->string, (struct sockaddr *) &addr, sizeof(addr), AF_INET6))
+ {
+ Com_Printf("WARNING: NET_JoinMulticast6: Incorrect multicast address given, "
+ "please set cvar %s to a sane value.\n", net_mcast6addr->name);
+
+ Cvar_SetValue(net_enabled->name, net_enabled->integer | NET_DISABLEMCAST);
+
+ return;
+ }
+
+ memcpy(&curgroup.ipv6mr_multiaddr, &addr.sin6_addr, sizeof(curgroup.ipv6mr_multiaddr));
+
+ if(*net_mcast6iface->string)
+ {
+#ifdef _WIN32
+ curgroup.ipv6mr_interface = net_mcast6iface->integer;
+#else
+ curgroup.ipv6mr_interface = if_nametoindex(net_mcast6iface->string);
+#endif
+ }
+ else
+ curgroup.ipv6mr_interface = 0;
+}
+
+/*
+====================
+NET_JoinMulticast
+Join an ipv6 multicast group
+====================
+*/
+void NET_JoinMulticast6(void)
+{
+ int err;
+
+ if(ip6_socket == INVALID_SOCKET || multicast6_socket != INVALID_SOCKET || (net_enabled->integer & NET_DISABLEMCAST))
+ return;
+
+ if(IN6_IS_ADDR_MULTICAST(&boundto.sin6_addr) || IN6_IS_ADDR_UNSPECIFIED(&boundto.sin6_addr))
+ {
+ // The way the socket was bound does not prohibit receiving multi-cast packets. So we don't need to open a new one.
+ multicast6_socket = ip6_socket;
+ }
+ else
+ {
+ if((multicast6_socket = NET_IP6Socket(net_mcast6addr->string, ntohs(boundto.sin6_port), NULL, &err)) == INVALID_SOCKET)
+ {
+ // If the OS does not support binding to multicast addresses, like WinXP, at least try with the normal file descriptor.
+ multicast6_socket = ip6_socket;
+ }
+ }
+
+ if(curgroup.ipv6mr_interface)
+ {
+ if (setsockopt(multicast6_socket, IPPROTO_IPV6, IPV6_MULTICAST_IF,
+ (char *) &curgroup.ipv6mr_interface, sizeof(curgroup.ipv6mr_interface)) < 0)
+ {
+ Com_Printf("NET_JoinMulticast6: Couldn't set scope on multicast socket: %s\n", NET_ErrorString());
+
+ if(multicast6_socket != ip6_socket)
+ {
+ closesocket(multicast6_socket);
+ multicast6_socket = INVALID_SOCKET;
+ return;
+ }
+ }
+ }
+
+ if (setsockopt(multicast6_socket, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char *) &curgroup, sizeof(curgroup)))
+ {
+ Com_Printf("NET_JoinMulticast6: Couldn't join multicast group: %s\n", NET_ErrorString());
+
+ if(multicast6_socket != ip6_socket)
+ {
+ closesocket(multicast6_socket);
+ multicast6_socket = INVALID_SOCKET;
+ return;
+ }
+ }
+}
+
+void NET_LeaveMulticast6()
+{
+ if(multicast6_socket != INVALID_SOCKET)
+ {
+ if(multicast6_socket != ip6_socket)
+ closesocket(multicast6_socket);
+ else
+ setsockopt(multicast6_socket, IPPROTO_IPV6, IPV6_LEAVE_GROUP, (char *) &curgroup, sizeof(curgroup));
+
+ multicast6_socket = INVALID_SOCKET;
+ }
+}
+
+/*
+====================
+NET_OpenSocks
+====================
+*/
+void NET_OpenSocks( int port ) {
+ struct sockaddr_in address;
+ int err;
+ struct hostent *h;
+ int len;
+ qboolean rfc1929;
+ unsigned char buf[64];
+
+ usingSocks = qfalse;
+
+ Com_Printf( "Opening connection to SOCKS server.\n" );
+
+ if ( ( socks_socket = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP ) ) == INVALID_SOCKET ) {
+ err = socketError;
+ Com_Printf( "WARNING: NET_OpenSocks: socket: %s\n", NET_ErrorString() );
+ return;
+ }
+
+ h = gethostbyname( net_socksServer->string );
+ if ( h == NULL ) {
+ err = socketError;
+ Com_Printf( "WARNING: NET_OpenSocks: gethostbyname: %s\n", NET_ErrorString() );
+ return;
+ }
+ if ( h->h_addrtype != AF_INET ) {
+ Com_Printf( "WARNING: NET_OpenSocks: gethostbyname: address type was not AF_INET\n" );
+ return;
+ }
+ address.sin_family = AF_INET;
+ address.sin_addr.s_addr = *(int *)h->h_addr_list[0];
+ address.sin_port = htons( (short)net_socksPort->integer );
+
+ if ( connect( socks_socket, (struct sockaddr *)&address, sizeof( address ) ) == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: connect: %s\n", NET_ErrorString() );
+ return;
+ }
+
+ // send socks authentication handshake
+ if ( *net_socksUsername->string || *net_socksPassword->string ) {
+ rfc1929 = qtrue;
+ }
+ else {
+ rfc1929 = qfalse;
+ }
+
+ buf[0] = 5; // SOCKS version
+ // method count
+ if ( rfc1929 ) {
+ buf[1] = 2;
+ len = 4;
+ }
+ else {
+ buf[1] = 1;
+ len = 3;
+ }
+ buf[2] = 0; // method #1 - method id #00: no authentication
+ if ( rfc1929 ) {
+ buf[2] = 2; // method #2 - method id #02: username/password
+ }
+ if ( send( socks_socket, (void *)buf, len, 0 ) == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: send: %s\n", NET_ErrorString() );
+ return;
+ }
+
+ // get the response
+ len = recv( socks_socket, (void *)buf, 64, 0 );
+ if ( len == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: recv: %s\n", NET_ErrorString() );
+ return;
+ }
+ if ( len != 2 || buf[0] != 5 ) {
+ Com_Printf( "NET_OpenSocks: bad response\n" );
+ return;
+ }
+ switch( buf[1] ) {
+ case 0: // no authentication
+ break;
+ case 2: // username/password authentication
+ break;
+ default:
+ Com_Printf( "NET_OpenSocks: request denied\n" );
+ return;
+ }
+
+ // do username/password authentication if needed
+ if ( buf[1] == 2 ) {
+ int ulen;
+ int plen;
+
+ // build the request
+ ulen = strlen( net_socksUsername->string );
+ plen = strlen( net_socksPassword->string );
+
+ buf[0] = 1; // username/password authentication version
+ buf[1] = ulen;
+ if ( ulen ) {
+ memcpy( &buf[2], net_socksUsername->string, ulen );
+ }
+ buf[2 + ulen] = plen;
+ if ( plen ) {
+ memcpy( &buf[3 + ulen], net_socksPassword->string, plen );
+ }
+
+ // send it
+ if ( send( socks_socket, (void *)buf, 3 + ulen + plen, 0 ) == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: send: %s\n", NET_ErrorString() );
+ return;
+ }
+
+ // get the response
+ len = recv( socks_socket, (void *)buf, 64, 0 );
+ if ( len == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: recv: %s\n", NET_ErrorString() );
+ return;
+ }
+ if ( len != 2 || buf[0] != 1 ) {
+ Com_Printf( "NET_OpenSocks: bad response\n" );
+ return;
+ }
+ if ( buf[1] != 0 ) {
+ Com_Printf( "NET_OpenSocks: authentication failed\n" );
+ return;
+ }
+ }
+
+ // send the UDP associate request
+ buf[0] = 5; // SOCKS version
+ buf[1] = 3; // command: UDP associate
+ buf[2] = 0; // reserved
+ buf[3] = 1; // address type: IPV4
+ *(int *)&buf[4] = INADDR_ANY;
+ *(short *)&buf[8] = htons( (short)port ); // port
+ if ( send( socks_socket, (void *)buf, 10, 0 ) == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: send: %s\n", NET_ErrorString() );
+ return;
+ }
+
+ // get the response
+ len = recv( socks_socket, (void *)buf, 64, 0 );
+ if( len == SOCKET_ERROR ) {
+ err = socketError;
+ Com_Printf( "NET_OpenSocks: recv: %s\n", NET_ErrorString() );
+ return;
+ }
+ if( len < 2 || buf[0] != 5 ) {
+ Com_Printf( "NET_OpenSocks: bad response\n" );
+ return;
+ }
+ // check completion code
+ if( buf[1] != 0 ) {
+ Com_Printf( "NET_OpenSocks: request denied: %i\n", buf[1] );
+ return;
+ }
+ if( buf[3] != 1 ) {
+ Com_Printf( "NET_OpenSocks: relay address is not IPV4: %i\n", buf[3] );
+ return;
+ }
+ ((struct sockaddr_in *)&socksRelayAddr)->sin_family = AF_INET;
+ ((struct sockaddr_in *)&socksRelayAddr)->sin_addr.s_addr = *(int *)&buf[4];
+ ((struct sockaddr_in *)&socksRelayAddr)->sin_port = *(short *)&buf[8];
+ memset( ((struct sockaddr_in *)&socksRelayAddr)->sin_zero, 0, 8 );
+
+ usingSocks = qtrue;
+}
+
+
+/*
+=====================
+NET_AddLocalAddress
+=====================
+*/
+static void NET_AddLocalAddress(char *ifname, struct sockaddr *addr, struct sockaddr *netmask)
+{
+ int addrlen;
+ sa_family_t family;
+
+ // only add addresses that have all required info.
+ if(!addr || !netmask || !ifname)
+ return;
+
+ family = addr->sa_family;
+
+ if(numIP < MAX_IPS)
+ {
+ if(family == AF_INET)
+ {
+ addrlen = sizeof(struct sockaddr_in);
+ localIP[numIP].type = NA_IP;
+ }
+ else if(family == AF_INET6)
+ {
+ addrlen = sizeof(struct sockaddr_in6);
+ localIP[numIP].type = NA_IP6;
+ }
+ else
+ return;
+
+ Q_strncpyz(localIP[numIP].ifname, ifname, sizeof(localIP[numIP].ifname));
+
+ localIP[numIP].family = family;
+
+ memcpy(&localIP[numIP].addr, addr, addrlen);
+ memcpy(&localIP[numIP].netmask, netmask, addrlen);
+
+ numIP++;
+ }
+}
+
+#if defined(__linux__) || defined(MACOSX) || defined(__BSD__)
+static void NET_GetLocalAddress(void)
+{
+ struct ifaddrs *ifap, *search;
+
+ if(getifaddrs(&ifap))
+ Com_Printf("NET_GetLocalAddress: Unable to get list of network interfaces: %s\n", NET_ErrorString());
+ else
+ {
+ for(search = ifap; search; search = search->ifa_next)
+ {
+ // Only add interfaces that are up.
+ if(ifap->ifa_flags & IFF_UP)
+ NET_AddLocalAddress(search->ifa_name, search->ifa_addr, search->ifa_netmask);
+ }
+
+ freeifaddrs(ifap);
+
+ Sys_ShowIP();
+ }
+}
+#else
+static void NET_GetLocalAddress( void ) {
+ char hostname[256];
+ struct addrinfo hint;
+ struct addrinfo *res = NULL;
+
+ if(gethostname( hostname, 256 ) == SOCKET_ERROR)
+ return;
+
+ Com_Printf( "Hostname: %s\n", hostname );
+
+ memset(&hint, 0, sizeof(hint));
+
+ hint.ai_family = AF_UNSPEC;
+ hint.ai_socktype = SOCK_DGRAM;
+
+ if(!getaddrinfo(hostname, NULL, &hint, &res))
+ {
+ struct sockaddr_in mask4;
+ struct sockaddr_in6 mask6;
+ struct addrinfo *search;
+
+ /* On operating systems where it's more difficult to find out the configured interfaces, we'll just assume a
+ * netmask with all bits set. */
+
+ memset(&mask4, 0, sizeof(mask4));
+ memset(&mask6, 0, sizeof(mask6));
+ mask4.sin_family = AF_INET;
+ memset(&mask4.sin_addr.s_addr, 0xFF, sizeof(mask4.sin_addr.s_addr));
+ mask6.sin6_family = AF_INET6;
+ memset(&mask6.sin6_addr, 0xFF, sizeof(mask6.sin6_addr));
+
+ // add all IPs from returned list.
+ for(search = res; search; search = search->ai_next)
+ {
+ if(search->ai_family == AF_INET)
+ NET_AddLocalAddress("", search->ai_addr, (struct sockaddr *) &mask4);
+ else if(search->ai_family == AF_INET6)
+ NET_AddLocalAddress("", search->ai_addr, (struct sockaddr *) &mask6);
+ }
+
+ Sys_ShowIP();
+ }
+
+ if(res)
+ freeaddrinfo(res);
+}
+#endif
+
+/*
+====================
+NET_OpenIP
+====================
+*/
+void NET_OpenIP( void ) {
+ int i;
+ int err;
+ int port;
+ int port6;
+
+ port = net_port->integer;
+ port6 = net_port6->integer;
+
+ NET_GetLocalAddress();
+
+ // automatically scan for a valid port, so multiple
+ // dedicated servers can be started without requiring
+ // a different net_port for each one
+
+ if(net_enabled->integer & NET_ENABLEV6)
+ {
+ for( i = 0 ; i < 10 ; i++ )
+ {
+ ip6_socket = NET_IP6Socket(net_ip6->string, port6 + i, &boundto, &err);
+ if (ip6_socket != INVALID_SOCKET)
+ {
+ Cvar_SetValue( "net_port6", port6 + i );
+ break;
+ }
+ else
+ {
+ if(err == EAFNOSUPPORT)
+ break;
+ }
+ }
+ if(ip6_socket == INVALID_SOCKET)
+ Com_Printf( "WARNING: Couldn't bind to a v6 ip address.\n");
+ }
+
+ if(net_enabled->integer & NET_ENABLEV4)
+ {
+ for( i = 0 ; i < 10 ; i++ ) {
+ ip_socket = NET_IPSocket( net_ip->string, port + i, &err );
+ if (ip_socket != INVALID_SOCKET) {
+ Cvar_SetValue( "net_port", port + i );
+
+ if (net_socksEnabled->integer)
+ NET_OpenSocks( port + i );
+
+ break;
+ }
+ else
+ {
+ if(err == EAFNOSUPPORT)
+ break;
+ }
+ }
+
+ if(ip_socket == INVALID_SOCKET)
+ Com_Printf( "WARNING: Couldn't bind to a v4 ip address.\n");
+ }
+}
+
+
+//===================================================================
+
+
+/*
+====================
+NET_GetCvars
+====================
+*/
+static qboolean NET_GetCvars( void ) {
+ int modified;
+
+#ifdef DEDICATED
+ // I want server owners to explicitly turn on ipv6 support.
+ net_enabled = Cvar_Get( "net_enabled", "1", CVAR_LATCH | CVAR_ARCHIVE );
+#else
+ /* End users have it enabled so they can connect to ipv6-only hosts, but ipv4 will be
+ * used if available due to ping */
+ net_enabled = Cvar_Get( "net_enabled", "3", CVAR_LATCH | CVAR_ARCHIVE );
+#endif
+ modified = net_enabled->modified;
+ net_enabled->modified = qfalse;
+
+ net_ip = Cvar_Get( "net_ip", "0.0.0.0", CVAR_LATCH );
+ modified += net_ip->modified;
+ net_ip->modified = qfalse;
+
+ net_ip6 = Cvar_Get( "net_ip6", "::", CVAR_LATCH );
+ modified += net_ip6->modified;
+ net_ip6->modified = qfalse;
+
+ net_port = Cvar_Get( "net_port", va( "%i", PORT_SERVER ), CVAR_LATCH );
+ modified += net_port->modified;
+ net_port->modified = qfalse;
+
+ net_port6 = Cvar_Get( "net_port6", va( "%i", PORT_SERVER ), CVAR_LATCH );
+ modified += net_port6->modified;
+ net_port6->modified = qfalse;
+
+ // Some cvars for configuring multicast options which facilitates scanning for servers on local subnets.
+ net_mcast6addr = Cvar_Get( "net_mcast6addr", NET_MULTICAST_IP6, CVAR_LATCH | CVAR_ARCHIVE );
+ modified += net_mcast6addr->modified;
+ net_mcast6addr->modified = qfalse;
+
+#ifdef _WIN32
+ net_mcast6iface = Cvar_Get( "net_mcast6iface", "0", CVAR_LATCH | CVAR_ARCHIVE );
+#else
+ net_mcast6iface = Cvar_Get( "net_mcast6iface", "", CVAR_LATCH | CVAR_ARCHIVE );
+#endif
+ modified += net_mcast6iface->modified;
+ net_mcast6iface->modified = qfalse;
+
+ net_socksEnabled = Cvar_Get( "net_socksEnabled", "0", CVAR_LATCH | CVAR_ARCHIVE );
+ modified += net_socksEnabled->modified;
+ net_socksEnabled->modified = qfalse;
+
+ net_socksServer = Cvar_Get( "net_socksServer", "", CVAR_LATCH | CVAR_ARCHIVE );
+ modified += net_socksServer->modified;
+ net_socksServer->modified = qfalse;
+
+ net_socksPort = Cvar_Get( "net_socksPort", "1080", CVAR_LATCH | CVAR_ARCHIVE );
+ modified += net_socksPort->modified;
+ net_socksPort->modified = qfalse;
+
+ net_socksUsername = Cvar_Get( "net_socksUsername", "", CVAR_LATCH | CVAR_ARCHIVE );
+ modified += net_socksUsername->modified;
+ net_socksUsername->modified = qfalse;
+
+ net_socksPassword = Cvar_Get( "net_socksPassword", "", CVAR_LATCH | CVAR_ARCHIVE );
+ modified += net_socksPassword->modified;
+ net_socksPassword->modified = qfalse;
+
+ return modified ? qtrue : qfalse;
+}
+
+
+/*
+====================
+NET_Config
+====================
+*/
+void NET_Config( qboolean enableNetworking ) {
+ qboolean modified;
+ qboolean stop;
+ qboolean start;
+
+ // get any latched changes to cvars
+ modified = NET_GetCvars();
+
+ if( !net_enabled->integer ) {
+ enableNetworking = 0;
+ }
+
+ // if enable state is the same and no cvars were modified, we have nothing to do
+ if( enableNetworking == networkingEnabled && !modified ) {
+ return;
+ }
+
+ if( enableNetworking == networkingEnabled ) {
+ if( enableNetworking ) {
+ stop = qtrue;
+ start = qtrue;
+ }
+ else {
+ stop = qfalse;
+ start = qfalse;
+ }
+ }
+ else {
+ if( enableNetworking ) {
+ stop = qfalse;
+ start = qtrue;
+ }
+ else {
+ stop = qtrue;
+ start = qfalse;
+ }
+ networkingEnabled = enableNetworking;
+ }
+
+ if( stop ) {
+ if ( ip_socket != INVALID_SOCKET ) {
+ closesocket( ip_socket );
+ ip_socket = INVALID_SOCKET;
+ }
+
+ if(multicast6_socket)
+ {
+ if(multicast6_socket != ip6_socket)
+ closesocket(multicast6_socket);
+
+ multicast6_socket = INVALID_SOCKET;
+ }
+
+ if ( ip6_socket != INVALID_SOCKET ) {
+ closesocket( ip6_socket );
+ ip6_socket = INVALID_SOCKET;
+ }
+
+ if ( socks_socket != INVALID_SOCKET ) {
+ closesocket( socks_socket );
+ socks_socket = INVALID_SOCKET;
+ }
+
+ }
+
+ if( start )
+ {
+ if (net_enabled->integer)
+ {
+ NET_OpenIP();
+ NET_SetMulticast6();
+ }
+ }
+}
+
+
+/*
+====================
+NET_Init
+====================
+*/
+void NET_Init( void ) {
+#ifdef _WIN32
+ int r;
+
+ r = WSAStartup( MAKEWORD( 1, 1 ), &winsockdata );
+ if( r ) {
+ Com_Printf( "WARNING: Winsock initialization failed, returned %d\n", r );
+ return;
+ }
+
+ winsockInitialized = qtrue;
+ Com_Printf( "Winsock Initialized\n" );
+#endif
+
+ NET_Config( qtrue );
+
+ Cmd_AddCommand ("net_restart", NET_Restart_f);
+}
+
+
+/*
+====================
+NET_Shutdown
+====================
+*/
+void NET_Shutdown( void ) {
+ if ( !networkingEnabled ) {
+ return;
+ }
+
+ NET_Config( qfalse );
+
+#ifdef _WIN32
+ WSACleanup();
+ winsockInitialized = qfalse;
+#endif
+}
+
+
+/*
+====================
+NET_Sleep
+
+Sleeps msec or until something happens on the network
+====================
+*/
+void NET_Sleep( int msec ) {
+ struct timeval timeout;
+ fd_set fdset;
+ int highestfd = -1;
+
+ if (!com_dedicated->integer)
+ return; // we're not a server, just run full speed
+
+ if (ip_socket == INVALID_SOCKET && ip6_socket == INVALID_SOCKET)
+ return;
+
+ if (msec < 0 )
+ return;
+
+ FD_ZERO(&fdset);
+
+ if(ip_socket != INVALID_SOCKET)
+ {
+ FD_SET(ip_socket, &fdset);
+
+ highestfd = ip_socket;
+ }
+ if(ip6_socket != INVALID_SOCKET)
+ {
+ FD_SET(ip6_socket, &fdset);
+
+ if(ip6_socket > highestfd)
+ highestfd = ip6_socket;
+ }
+
+ timeout.tv_sec = msec/1000;
+ timeout.tv_usec = (msec%1000)*1000;
+ select(highestfd + 1, &fdset, NULL, NULL, &timeout);
+}
+
+
+/*
+====================
+NET_Restart_f
+====================
+*/
+void NET_Restart_f( void ) {
+ NET_Config( networkingEnabled );
+}
diff --git a/code/qcommon/puff.c b/code/qcommon/puff.c
new file mode 100644
index 0000000..721854d
--- /dev/null
+++ b/code/qcommon/puff.c
@@ -0,0 +1,758 @@
+/*
+ * This is a modified version of Mark Adlers work,
+ * see below for the original copyright.
+ * 2006 - Joerg Dietrich <dietrich_joerg@gmx.de>
+ */
+
+/*
+ * puff.c
+ * Copyright (C) 2002-2004 Mark Adler
+ * For conditions of distribution and use, see copyright notice in puff.h
+ * version 1.8, 9 Jan 2004
+ *
+ * puff.c is a simple inflate written to be an unambiguous way to specify the
+ * deflate format. It is not written for speed but rather simplicity. As a
+ * side benefit, this code might actually be useful when small code is more
+ * important than speed, such as bootstrap applications. For typical deflate
+ * data, zlib's inflate() is about four times as fast as puff(). zlib's
+ * inflate compiles to around 20K on my machine, whereas puff.c compiles to
+ * around 4K on my machine (a PowerPC using GNU cc). If the faster decode()
+ * function here is used, then puff() is only twice as slow as zlib's
+ * inflate().
+ *
+ * All dynamically allocated memory comes from the stack. The stack required
+ * is less than 2K bytes. This code is compatible with 16-bit int's and
+ * assumes that long's are at least 32 bits. puff.c uses the short data type,
+ * assumed to be 16 bits, for arrays in order to to conserve memory. The code
+ * works whether integers are stored big endian or little endian.
+ *
+ * In the comments below are "Format notes" that describe the inflate process
+ * and document some of the less obvious aspects of the format. This source
+ * code is meant to supplement RFC 1951, which formally describes the deflate
+ * format:
+ *
+ * http://www.zlib.org/rfc-deflate.html
+ */
+
+/*
+ * Change history:
+ *
+ * 1.0 10 Feb 2002 - First version
+ * 1.1 17 Feb 2002 - Clarifications of some comments and notes
+ * - Update puff() dest and source pointers on negative
+ * errors to facilitate debugging deflators
+ * - Remove longest from struct huffman -- not needed
+ * - Simplify offs[] index in construct()
+ * - Add input size and checking, using longjmp() to
+ * maintain easy readability
+ * - Use short data type for large arrays
+ * - Use pointers instead of long to specify source and
+ * destination sizes to avoid arbitrary 4 GB limits
+ * 1.2 17 Mar 2002 - Add faster version of decode(), doubles speed (!),
+ * but leave simple version for readabilty
+ * - Make sure invalid distances detected if pointers
+ * are 16 bits
+ * - Fix fixed codes table error
+ * - Provide a scanning mode for determining size of
+ * uncompressed data
+ * 1.3 20 Mar 2002 - Go back to lengths for puff() parameters [Jean-loup]
+ * - Add a puff.h file for the interface
+ * - Add braces in puff() for else do [Jean-loup]
+ * - Use indexes instead of pointers for readability
+ * 1.4 31 Mar 2002 - Simplify construct() code set check
+ * - Fix some comments
+ * - Add FIXLCODES #define
+ * 1.5 6 Apr 2002 - Minor comment fixes
+ * 1.6 7 Aug 2002 - Minor format changes
+ * 1.7 3 Mar 2003 - Added test code for distribution
+ * - Added zlib-like license
+ * 1.8 9 Jan 2004 - Added some comments on no distance codes case
+ */
+
+#include <setjmp.h> /* for setjmp(), longjmp(), and jmp_buf */
+#include "puff.h" /* prototype for puff() */
+
+#define local static /* for local function definitions */
+
+/*
+ * Maximums for allocations and loops. It is not useful to change these --
+ * they are fixed by the deflate format.
+ */
+#define MAXBITS 15 /* maximum bits in a code */
+#define MAXLCODES 286 /* maximum number of literal/length codes */
+#define MAXDCODES 30 /* maximum number of distance codes */
+#define MAXCODES (MAXLCODES+MAXDCODES) /* maximum codes lengths to read */
+#define FIXLCODES 288 /* number of fixed literal/length codes */
+
+/* input and output state */
+struct state {
+ /* output state */
+ uint8_t *out; /* output buffer */
+ uint32_t outlen; /* available space at out */
+ uint32_t outcnt; /* bytes written to out so far */
+
+ /* input state */
+ uint8_t *in; /* input buffer */
+ uint32_t inlen; /* available input at in */
+ uint32_t incnt; /* bytes read so far */
+ int32_t bitbuf; /* bit buffer */
+ int32_t bitcnt; /* number of bits in bit buffer */
+
+ /* input limit error return state for bits() and decode() */
+ jmp_buf env;
+};
+
+/*
+ * Return need bits from the input stream. This always leaves less than
+ * eight bits in the buffer. bits() works properly for need == 0.
+ *
+ * Format notes:
+ *
+ * - Bits are stored in bytes from the least significant bit to the most
+ * significant bit. Therefore bits are dropped from the bottom of the bit
+ * buffer, using shift right, and new bytes are appended to the top of the
+ * bit buffer, using shift left.
+ */
+local int32_t bits(struct state *s, int32_t need)
+{
+ int32_t val; /* bit accumulator (can use up to 20 bits) */
+
+ /* load at least need bits into val */
+ val = s->bitbuf;
+ while (s->bitcnt < need) {
+ if (s->incnt == s->inlen) longjmp(s->env, 1); /* out of input */
+ val |= (int32_t)(s->in[s->incnt++]) << s->bitcnt; /* load eight bits */
+ s->bitcnt += 8;
+ }
+
+ /* drop need bits and update buffer, always zero to seven bits left */
+ s->bitbuf = (int32_t)(val >> need);
+ s->bitcnt -= need;
+
+ /* return need bits, zeroing the bits above that */
+ return (int32_t)(val & ((1L << need) - 1));
+}
+
+/*
+ * Process a stored block.
+ *
+ * Format notes:
+ *
+ * - After the two-bit stored block type (00), the stored block length and
+ * stored bytes are byte-aligned for fast copying. Therefore any leftover
+ * bits in the byte that has the last bit of the type, as many as seven, are
+ * discarded. The value of the discarded bits are not defined and should not
+ * be checked against any expectation.
+ *
+ * - The second inverted copy of the stored block length does not have to be
+ * checked, but it's probably a good idea to do so anyway.
+ *
+ * - A stored block can have zero length. This is sometimes used to byte-align
+ * subsets of the compressed data for random access or partial recovery.
+ */
+local int32_t stored(struct state *s)
+{
+ uint32_t len; /* length of stored block */
+
+ /* discard leftover bits from current byte (assumes s->bitcnt < 8) */
+ s->bitbuf = 0;
+ s->bitcnt = 0;
+
+ /* get length and check against its one's complement */
+ if (s->incnt + 4 > s->inlen) return 2; /* not enough input */
+ len = s->in[s->incnt++];
+ len |= s->in[s->incnt++] << 8;
+ if (s->in[s->incnt++] != (~len & 0xff) ||
+ s->in[s->incnt++] != ((~len >> 8) & 0xff))
+ return -2; /* didn't match complement! */
+
+ /* copy len bytes from in to out */
+ if (s->incnt + len > s->inlen) return 2; /* not enough input */
+ if (s->out != NULL) {
+ if (s->outcnt + len > s->outlen)
+ return 1; /* not enough output space */
+ while (len--)
+ s->out[s->outcnt++] = s->in[s->incnt++];
+ }
+ else { /* just scanning */
+ s->outcnt += len;
+ s->incnt += len;
+ }
+
+ /* done with a valid stored block */
+ return 0;
+}
+
+/*
+ * Huffman code decoding tables. count[1..MAXBITS] is the number of symbols of
+ * each length, which for a canonical code are stepped through in order.
+ * symbol[] are the symbol values in canonical order, where the number of
+ * entries is the sum of the counts in count[]. The decoding process can be
+ * seen in the function decode() below.
+ */
+struct huffman {
+ int16_t *count; /* number of symbols of each length */
+ int16_t *symbol; /* canonically ordered symbols */
+};
+
+/*
+ * Decode a code from the stream s using huffman table h. Return the symbol or
+ * a negative value if there is an error. If all of the lengths are zero, i.e.
+ * an empty code, or if the code is incomplete and an invalid code is received,
+ * then -9 is returned after reading MAXBITS bits.
+ *
+ * Format notes:
+ *
+ * - The codes as stored in the compressed data are bit-reversed relative to
+ * a simple integer ordering of codes of the same lengths. Hence below the
+ * bits are pulled from the compressed data one at a time and used to
+ * build the code value reversed from what is in the stream in order to
+ * permit simple integer comparisons for decoding. A table-based decoding
+ * scheme (as used in zlib) does not need to do this reversal.
+ *
+ * - The first code for the shortest length is all zeros. Subsequent codes of
+ * the same length are simply integer increments of the previous code. When
+ * moving up a length, a zero bit is appended to the code. For a complete
+ * code, the last code of the longest length will be all ones.
+ *
+ * - Incomplete codes are handled by this decoder, since they are permitted
+ * in the deflate format. See the format notes for fixed() and dynamic().
+ */
+local int32_t decode(struct state *s, struct huffman *h)
+{
+ int32_t len; /* current number of bits in code */
+ int32_t code; /* len bits being decoded */
+ int32_t first; /* first code of length len */
+ int32_t count; /* number of codes of length len */
+ int32_t index; /* index of first code of length len in symbol table */
+ int32_t bitbuf; /* bits from stream */
+ int32_t left; /* bits left in next or left to process */
+ int16_t *next; /* next number of codes */
+
+ bitbuf = s->bitbuf;
+ left = s->bitcnt;
+ code = first = index = 0;
+ len = 1;
+ next = h->count + 1;
+ while (1) {
+ while (left--) {
+ code |= bitbuf & 1;
+ bitbuf >>= 1;
+ count = *next++;
+ if (code < first + count) { /* if length len, return symbol */
+ s->bitbuf = bitbuf;
+ s->bitcnt = (s->bitcnt - len) & 7;
+ return h->symbol[index + (code - first)];
+ }
+ index += count; /* else update for next length */
+ first += count;
+ first <<= 1;
+ code <<= 1;
+ len++;
+ }
+ left = (MAXBITS+1) - len;
+ if (left == 0) break;
+ if (s->incnt == s->inlen) longjmp(s->env, 1); /* out of input */
+ bitbuf = s->in[s->incnt++];
+ if (left > 8) left = 8;
+ }
+ return -9; /* ran out of codes */
+}
+
+/*
+ * Given the list of code lengths length[0..n-1] representing a canonical
+ * Huffman code for n symbols, construct the tables required to decode those
+ * codes. Those tables are the number of codes of each length, and the symbols
+ * sorted by length, retaining their original order within each length. The
+ * return value is zero for a complete code set, negative for an over-
+ * subscribed code set, and positive for an incomplete code set. The tables
+ * can be used if the return value is zero or positive, but they cannot be used
+ * if the return value is negative. If the return value is zero, it is not
+ * possible for decode() using that table to return an error--any stream of
+ * enough bits will resolve to a symbol. If the return value is positive, then
+ * it is possible for decode() using that table to return an error for received
+ * codes past the end of the incomplete lengths.
+ *
+ * Not used by decode(), but used for error checking, h->count[0] is the number
+ * of the n symbols not in the code. So n - h->count[0] is the number of
+ * codes. This is useful for checking for incomplete codes that have more than
+ * one symbol, which is an error in a dynamic block.
+ *
+ * Assumption: for all i in 0..n-1, 0 <= length[i] <= MAXBITS
+ * This is assured by the construction of the length arrays in dynamic() and
+ * fixed() and is not verified by construct().
+ *
+ * Format notes:
+ *
+ * - Permitted and expected examples of incomplete codes are one of the fixed
+ * codes and any code with a single symbol which in deflate is coded as one
+ * bit instead of zero bits. See the format notes for fixed() and dynamic().
+ *
+ * - Within a given code length, the symbols are kept in ascending order for
+ * the code bits definition.
+ */
+local int32_t construct(struct huffman *h, int16_t *length, int32_t n)
+{
+ int32_t symbol; /* current symbol when stepping through length[] */
+ int32_t len; /* current length when stepping through h->count[] */
+ int32_t left; /* number of possible codes left of current length */
+ int16_t offs[MAXBITS+1]; /* offsets in symbol table for each length */
+
+ /* count number of codes of each length */
+ for (len = 0; len <= MAXBITS; len++)
+ h->count[len] = 0;
+ for (symbol = 0; symbol < n; symbol++)
+ (h->count[length[symbol]])++; /* assumes lengths are within bounds */
+ if (h->count[0] == n) /* no codes! */
+ return 0; /* complete, but decode() will fail */
+
+ /* check for an over-subscribed or incomplete set of lengths */
+ left = 1; /* one possible code of zero length */
+ for (len = 1; len <= MAXBITS; len++) {
+ left <<= 1; /* one more bit, double codes left */
+ left -= h->count[len]; /* deduct count from possible codes */
+ if (left < 0) return left; /* over-subscribed--return negative */
+ } /* left > 0 means incomplete */
+
+ /* generate offsets into symbol table for each length for sorting */
+ offs[1] = 0;
+ for (len = 1; len < MAXBITS; len++)
+ offs[len + 1] = offs[len] + h->count[len];
+
+ /*
+ * put symbols in table sorted by length, by symbol order within each
+ * length
+ */
+ for (symbol = 0; symbol < n; symbol++)
+ if (length[symbol] != 0)
+ h->symbol[offs[length[symbol]]++] = symbol;
+
+ /* return zero for complete set, positive for incomplete set */
+ return left;
+}
+
+/*
+ * Decode literal/length and distance codes until an end-of-block code.
+ *
+ * Format notes:
+ *
+ * - Compressed data that is after the block type if fixed or after the code
+ * description if dynamic is a combination of literals and length/distance
+ * pairs terminated by and end-of-block code. Literals are simply Huffman
+ * coded bytes. A length/distance pair is a coded length followed by a
+ * coded distance to represent a string that occurs earlier in the
+ * uncompressed data that occurs again at the current location.
+ *
+ * - Literals, lengths, and the end-of-block code are combined into a single
+ * code of up to 286 symbols. They are 256 literals (0..255), 29 length
+ * symbols (257..285), and the end-of-block symbol (256).
+ *
+ * - There are 256 possible lengths (3..258), and so 29 symbols are not enough
+ * to represent all of those. Lengths 3..10 and 258 are in fact represented
+ * by just a length symbol. Lengths 11..257 are represented as a symbol and
+ * some number of extra bits that are added as an integer to the base length
+ * of the length symbol. The number of extra bits is determined by the base
+ * length symbol. These are in the static arrays below, lens[] for the base
+ * lengths and lext[] for the corresponding number of extra bits.
+ *
+ * - The reason that 258 gets its own symbol is that the longest length is used
+ * often in highly redundant files. Note that 258 can also be coded as the
+ * base value 227 plus the maximum extra value of 31. While a good deflate
+ * should never do this, it is not an error, and should be decoded properly.
+ *
+ * - If a length is decoded, including its extra bits if any, then it is
+ * followed a distance code. There are up to 30 distance symbols. Again
+ * there are many more possible distances (1..32768), so extra bits are added
+ * to a base value represented by the symbol. The distances 1..4 get their
+ * own symbol, but the rest require extra bits. The base distances and
+ * corresponding number of extra bits are below in the static arrays dist[]
+ * and dext[].
+ *
+ * - Literal bytes are simply written to the output. A length/distance pair is
+ * an instruction to copy previously uncompressed bytes to the output. The
+ * copy is from distance bytes back in the output stream, copying for length
+ * bytes.
+ *
+ * - Distances pointing before the beginning of the output data are not
+ * permitted.
+ *
+ * - Overlapped copies, where the length is greater than the distance, are
+ * allowed and common. For example, a distance of one and a length of 258
+ * simply copies the last byte 258 times. A distance of four and a length of
+ * twelve copies the last four bytes three times. A simple forward copy
+ * ignoring whether the length is greater than the distance or not implements
+ * this correctly. You should not use memcpy() since its behavior is not
+ * defined for overlapped arrays. You should not use memmove() or bcopy()
+ * since though their behavior -is- defined for overlapping arrays, it is
+ * defined to do the wrong thing in this case.
+ */
+local int32_t codes(struct state *s,
+ struct huffman *lencode,
+ struct huffman *distcode)
+{
+ int32_t symbol; /* decoded symbol */
+ int32_t len; /* length for copy */
+ uint32_t dist; /* distance for copy */
+ static const int16_t lens[29] = { /* Size base for length codes 257..285 */
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
+ 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258};
+ static const int16_t lext[29] = { /* Extra bits for length codes 257..285 */
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
+ 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0};
+ static const int16_t dists[30] = { /* Offset base for distance codes 0..29 */
+ 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
+ 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
+ 8193, 12289, 16385, 24577};
+ static const int16_t dext[30] = { /* Extra bits for distance codes 0..29 */
+ 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
+ 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
+ 12, 12, 13, 13};
+
+ /* decode literals and length/distance pairs */
+ do {
+ symbol = decode(s, lencode);
+ if (symbol < 0) return symbol; /* invalid symbol */
+ if (symbol < 256) { /* literal: symbol is the byte */
+ /* write out the literal */
+ if (s->out != NULL) {
+ if (s->outcnt == s->outlen) return 1;
+ s->out[s->outcnt] = symbol;
+ }
+ s->outcnt++;
+ }
+ else if (symbol > 256) { /* length */
+ /* get and compute length */
+ symbol -= 257;
+ if (symbol >= 29) return -9; /* invalid fixed code */
+ len = lens[symbol] + bits(s, lext[symbol]);
+
+ /* get and check distance */
+ symbol = decode(s, distcode);
+ if (symbol < 0) return symbol; /* invalid symbol */
+ dist = dists[symbol] + bits(s, dext[symbol]);
+ if (dist > s->outcnt)
+ return -10; /* distance too far back */
+
+ /* copy length bytes from distance bytes back */
+ if (s->out != NULL) {
+ if (s->outcnt + len > s->outlen) return 1;
+ while (len--) {
+ s->out[s->outcnt] = s->out[s->outcnt - dist];
+ s->outcnt++;
+ }
+ }
+ else
+ s->outcnt += len;
+ }
+ } while (symbol != 256); /* end of block symbol */
+
+ /* done with a valid fixed or dynamic block */
+ return 0;
+}
+
+/*
+ * Process a fixed codes block.
+ *
+ * Format notes:
+ *
+ * - This block type can be useful for compressing small amounts of data for
+ * which the size of the code descriptions in a dynamic block exceeds the
+ * benefit of custom codes for that block. For fixed codes, no bits are
+ * spent on code descriptions. Instead the code lengths for literal/length
+ * codes and distance codes are fixed. The specific lengths for each symbol
+ * can be seen in the "for" loops below.
+ *
+ * - The literal/length code is complete, but has two symbols that are invalid
+ * and should result in an error if received. This cannot be implemented
+ * simply as an incomplete code since those two symbols are in the "middle"
+ * of the code. They are eight bits long and the longest literal/length\
+ * code is nine bits. Therefore the code must be constructed with those
+ * symbols, and the invalid symbols must be detected after decoding.
+ *
+ * - The fixed distance codes also have two invalid symbols that should result
+ * in an error if received. Since all of the distance codes are the same
+ * length, this can be implemented as an incomplete code. Then the invalid
+ * codes are detected while decoding.
+ */
+local int32_t fixed(struct state *s)
+{
+ static int32_t virgin = 1;
+ static int16_t lencnt[MAXBITS+1], lensym[FIXLCODES];
+ static int16_t distcnt[MAXBITS+1], distsym[MAXDCODES];
+ static struct huffman lencode = {lencnt, lensym};
+ static struct huffman distcode = {distcnt, distsym};
+
+ /* build fixed huffman tables if first call (may not be thread safe) */
+ if (virgin) {
+ int32_t symbol;
+ int16_t lengths[FIXLCODES];
+
+ /* literal/length table */
+ for (symbol = 0; symbol < 144; symbol++)
+ lengths[symbol] = 8;
+ for (; symbol < 256; symbol++)
+ lengths[symbol] = 9;
+ for (; symbol < 280; symbol++)
+ lengths[symbol] = 7;
+ for (; symbol < FIXLCODES; symbol++)
+ lengths[symbol] = 8;
+ construct(&lencode, lengths, FIXLCODES);
+
+ /* distance table */
+ for (symbol = 0; symbol < MAXDCODES; symbol++)
+ lengths[symbol] = 5;
+ construct(&distcode, lengths, MAXDCODES);
+
+ /* do this just once */
+ virgin = 0;
+ }
+
+ /* decode data until end-of-block code */
+ return codes(s, &lencode, &distcode);
+}
+
+/*
+ * Process a dynamic codes block.
+ *
+ * Format notes:
+ *
+ * - A dynamic block starts with a description of the literal/length and
+ * distance codes for that block. New dynamic blocks allow the compressor to
+ * rapidly adapt to changing data with new codes optimized for that data.
+ *
+ * - The codes used by the deflate format are "canonical", which means that
+ * the actual bits of the codes are generated in an unambiguous way simply
+ * from the number of bits in each code. Therefore the code descriptions
+ * are simply a list of code lengths for each symbol.
+ *
+ * - The code lengths are stored in order for the symbols, so lengths are
+ * provided for each of the literal/length symbols, and for each of the
+ * distance symbols.
+ *
+ * - If a symbol is not used in the block, this is represented by a zero as
+ * as the code length. This does not mean a zero-length code, but rather
+ * that no code should be created for this symbol. There is no way in the
+ * deflate format to represent a zero-length code.
+ *
+ * - The maximum number of bits in a code is 15, so the possible lengths for
+ * any code are 1..15.
+ *
+ * - The fact that a length of zero is not permitted for a code has an
+ * interesting consequence. Normally if only one symbol is used for a given
+ * code, then in fact that code could be represented with zero bits. However
+ * in deflate, that code has to be at least one bit. So for example, if
+ * only a single distance base symbol appears in a block, then it will be
+ * represented by a single code of length one, in particular one 0 bit. This
+ * is an incomplete code, since if a 1 bit is received, it has no meaning,
+ * and should result in an error. So incomplete distance codes of one symbol
+ * should be permitted, and the receipt of invalid codes should be handled.
+ *
+ * - It is also possible to have a single literal/length code, but that code
+ * must be the end-of-block code, since every dynamic block has one. This
+ * is not the most efficient way to create an empty block (an empty fixed
+ * block is fewer bits), but it is allowed by the format. So incomplete
+ * literal/length codes of one symbol should also be permitted.
+ *
+ * - If there are only literal codes and no lengths, then there are no distance
+ * codes. This is represented by one distance code with zero bits.
+ *
+ * - The list of up to 286 length/literal lengths and up to 30 distance lengths
+ * are themselves compressed using Huffman codes and run-length encoding. In
+ * the list of code lengths, a 0 symbol means no code, a 1..15 symbol means
+ * that length, and the symbols 16, 17, and 18 are run-length instructions.
+ * Each of 16, 17, and 18 are follwed by extra bits to define the length of
+ * the run. 16 copies the last length 3 to 6 times. 17 represents 3 to 10
+ * zero lengths, and 18 represents 11 to 138 zero lengths. Unused symbols
+ * are common, hence the special coding for zero lengths.
+ *
+ * - The symbols for 0..18 are Huffman coded, and so that code must be
+ * described first. This is simply a sequence of up to 19 three-bit values
+ * representing no code (0) or the code length for that symbol (1..7).
+ *
+ * - A dynamic block starts with three fixed-size counts from which is computed
+ * the number of literal/length code lengths, the number of distance code
+ * lengths, and the number of code length code lengths (ok, you come up with
+ * a better name!) in the code descriptions. For the literal/length and
+ * distance codes, lengths after those provided are considered zero, i.e. no
+ * code. The code length code lengths are received in a permuted order (see
+ * the order[] array below) to make a short code length code length list more
+ * likely. As it turns out, very short and very long codes are less likely
+ * to be seen in a dynamic code description, hence what may appear initially
+ * to be a peculiar ordering.
+ *
+ * - Given the number of literal/length code lengths (nlen) and distance code
+ * lengths (ndist), then they are treated as one long list of nlen + ndist
+ * code lengths. Therefore run-length coding can and often does cross the
+ * boundary between the two sets of lengths.
+ *
+ * - So to summarize, the code description at the start of a dynamic block is
+ * three counts for the number of code lengths for the literal/length codes,
+ * the distance codes, and the code length codes. This is followed by the
+ * code length code lengths, three bits each. This is used to construct the
+ * code length code which is used to read the remainder of the lengths. Then
+ * the literal/length code lengths and distance lengths are read as a single
+ * set of lengths using the code length codes. Codes are constructed from
+ * the resulting two sets of lengths, and then finally you can start
+ * decoding actual compressed data in the block.
+ *
+ * - For reference, a "typical" size for the code description in a dynamic
+ * block is around 80 bytes.
+ */
+local int32_t dynamic(struct state *s)
+{
+ int32_t nlen, ndist, ncode; /* number of lengths in descriptor */
+ int32_t index; /* index of lengths[] */
+ int32_t err; /* construct() return value */
+ int16_t lengths[MAXCODES]; /* descriptor code lengths */
+ int16_t lencnt[MAXBITS+1], lensym[MAXLCODES]; /* lencode memory */
+ int16_t distcnt[MAXBITS+1], distsym[MAXDCODES]; /* distcode memory */
+ struct huffman lencode = {lencnt, lensym}; /* length code */
+ struct huffman distcode = {distcnt, distsym}; /* distance code */
+ static const int16_t order[19] = /* permutation of code length codes */
+ {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
+
+ /* get number of lengths in each table, check lengths */
+ nlen = bits(s, 5) + 257;
+ ndist = bits(s, 5) + 1;
+ ncode = bits(s, 4) + 4;
+ if (nlen > MAXLCODES || ndist > MAXDCODES)
+ return -3; /* bad counts */
+
+ /* read code length code lengths (really), missing lengths are zero */
+ for (index = 0; index < ncode; index++)
+ lengths[order[index]] = bits(s, 3);
+ for (; index < 19; index++)
+ lengths[order[index]] = 0;
+
+ /* build huffman table for code lengths codes (use lencode temporarily) */
+ err = construct(&lencode, lengths, 19);
+ if (err != 0) return -4; /* require complete code set here */
+
+ /* read length/literal and distance code length tables */
+ index = 0;
+ while (index < nlen + ndist) {
+ int32_t symbol; /* decoded value */
+ int32_t len; /* last length to repeat */
+
+ symbol = decode(s, &lencode);
+ if (symbol < 16) /* length in 0..15 */
+ lengths[index++] = symbol;
+ else { /* repeat instruction */
+ len = 0; /* assume repeating zeros */
+ if (symbol == 16) { /* repeat last length 3..6 times */
+ if (index == 0) return -5; /* no last length! */
+ len = lengths[index - 1]; /* last length */
+ symbol = 3 + bits(s, 2);
+ }
+ else if (symbol == 17) /* repeat zero 3..10 times */
+ symbol = 3 + bits(s, 3);
+ else /* == 18, repeat zero 11..138 times */
+ symbol = 11 + bits(s, 7);
+ if (index + symbol > nlen + ndist)
+ return -6; /* too many lengths! */
+ while (symbol--) /* repeat last or zero symbol times */
+ lengths[index++] = len;
+ }
+ }
+
+ /* build huffman table for literal/length codes */
+ err = construct(&lencode, lengths, nlen);
+ if (err < 0 || (err > 0 && nlen - lencode.count[0] != 1))
+ return -7; /* only allow incomplete codes if just one code */
+
+ /* build huffman table for distance codes */
+ err = construct(&distcode, lengths + nlen, ndist);
+ if (err < 0 || (err > 0 && ndist - distcode.count[0] != 1))
+ return -8; /* only allow incomplete codes if just one code */
+
+ /* decode data until end-of-block code */
+ return codes(s, &lencode, &distcode);
+}
+
+/*
+ * Inflate source to dest. On return, destlen and sourcelen are updated to the
+ * size of the uncompressed data and the size of the deflate data respectively.
+ * On success, the return value of puff() is zero. If there is an error in the
+ * source data, i.e. it is not in the deflate format, then a negative value is
+ * returned. If there is not enough input available or there is not enough
+ * output space, then a positive error is returned. In that case, destlen and
+ * sourcelen are not updated to facilitate retrying from the beginning with the
+ * provision of more input data or more output space. In the case of invalid
+ * inflate data (a negative error), the dest and source pointers are updated to
+ * facilitate the debugging of deflators.
+ *
+ * puff() also has a mode to determine the size of the uncompressed output with
+ * no output written. For this dest must be (uint8_t *)0. In this case,
+ * the input value of *destlen is ignored, and on return *destlen is set to the
+ * size of the uncompressed output.
+ *
+ * The return codes are:
+ *
+ * 2: available inflate data did not terminate
+ * 1: output space exhausted before completing inflate
+ * 0: successful inflate
+ * -1: invalid block type (type == 3)
+ * -2: stored block length did not match one's complement
+ * -3: dynamic block code description: too many length or distance codes
+ * -4: dynamic block code description: code lengths codes incomplete
+ * -5: dynamic block code description: repeat lengths with no first length
+ * -6: dynamic block code description: repeat more than specified lengths
+ * -7: dynamic block code description: invalid literal/length code lengths
+ * -8: dynamic block code description: invalid distance code lengths
+ * -9: invalid literal/length or distance code in fixed or dynamic block
+ * -10: distance is too far back in fixed or dynamic block
+ *
+ * Format notes:
+ *
+ * - Three bits are read for each block to determine the kind of block and
+ * whether or not it is the last block. Then the block is decoded and the
+ * process repeated if it was not the last block.
+ *
+ * - The leftover bits in the last byte of the deflate data after the last
+ * block (if it was a fixed or dynamic block) are undefined and have no
+ * expected values to check.
+ */
+int32_t puff(uint8_t *dest, /* pointer to destination pointer */
+ uint32_t *destlen, /* amount of output space */
+ uint8_t *source, /* pointer to source data pointer */
+ uint32_t *sourcelen) /* amount of input available */
+{
+ struct state s; /* input/output state */
+ int32_t last, type; /* block information */
+ int32_t err; /* return value */
+
+ /* initialize output state */
+ s.out = dest;
+ s.outlen = *destlen; /* ignored if dest is NULL */
+ s.outcnt = 0;
+
+ /* initialize input state */
+ s.in = source;
+ s.inlen = *sourcelen;
+ s.incnt = 0;
+ s.bitbuf = 0;
+ s.bitcnt = 0;
+
+ /* return if bits() or decode() tries to read past available input */
+ if (setjmp(s.env) != 0) /* if came back here via longjmp() */
+ err = 2; /* then skip do-loop, return error */
+ else {
+ /* process blocks until last block or error */
+ do {
+ last = bits(&s, 1); /* one if last block */
+ type = bits(&s, 2); /* block type 0..3 */
+ err = type == 0 ? stored(&s) :
+ (type == 1 ? fixed(&s) :
+ (type == 2 ? dynamic(&s) :
+ -1)); /* type == 3, invalid */
+ if (err != 0) break; /* return with error */
+ } while (!last);
+ }
+
+ /* update the lengths and return */
+ if (err <= 0) {
+ *destlen = s.outcnt;
+ *sourcelen = s.incnt;
+ }
+ return err;
+}
diff --git a/code/qcommon/puff.h b/code/qcommon/puff.h
new file mode 100644
index 0000000..14070f6
--- /dev/null
+++ b/code/qcommon/puff.h
@@ -0,0 +1,43 @@
+/*
+ * This is a modified version of Mark Adlers work,
+ * see below for the original copyright.
+ * 2006 - Joerg Dietrich <dietrich_joerg@gmx.de>
+ */
+
+/* puff.h
+ Copyright (C) 2002, 2003 Mark Adler, all rights reserved
+ version 1.7, 3 Mar 2002
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the author be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Mark Adler madler@alumni.caltech.edu
+ */
+
+#ifndef __PUFF_H
+#define __PUFF_H
+
+#include "q_shared.h" /* for definitions of the <stdint.h> types */
+
+/*
+ * See puff.c for purpose and usage.
+ */
+int32_t puff(uint8_t *dest, /* pointer to destination pointer */
+ uint32_t *destlen, /* amount of output space */
+ uint8_t *source, /* pointer to source data pointer */
+ uint32_t *sourcelen); /* amount of input available */
+
+#endif // __PUFF_H
diff --git a/code/qcommon/q_math.c b/code/qcommon/q_math.c
new file mode 100644
index 0000000..d2e0187
--- /dev/null
+++ b/code/qcommon/q_math.c
@@ -0,0 +1,1009 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// q_math.c -- stateless support routines that are included in each code module
+
+// Some of the vector functions are static inline in q_shared.h. q3asm
+// doesn't understand static functions though, so we only want them in
+// one file. That's what this is about.
+#ifdef Q3_VM
+#define __Q3_VM_MATH
+#endif
+
+#include "q_shared.h"
+
+vec3_t vec3_origin = {0,0,0};
+vec3_t axisDefault[3] = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } };
+
+
+vec4_t colorBlack = {0, 0, 0, 1};
+vec4_t colorRed = {1, 0, 0, 1};
+vec4_t colorGreen = {0, 1, 0, 1};
+vec4_t colorBlue = {0, 0, 1, 1};
+vec4_t colorYellow = {1, 1, 0, 1};
+vec4_t colorMagenta= {1, 0, 1, 1};
+vec4_t colorCyan = {0, 1, 1, 1};
+vec4_t colorWhite = {1, 1, 1, 1};
+vec4_t colorLtGrey = {0.75, 0.75, 0.75, 1};
+vec4_t colorMdGrey = {0.5, 0.5, 0.5, 1};
+vec4_t colorDkGrey = {0.25, 0.25, 0.25, 1};
+
+vec4_t g_color_table[8] =
+ {
+ {0.0, 0.0, 0.0, 1.0},
+ {1.0, 0.0, 0.0, 1.0},
+ {0.0, 1.0, 0.0, 1.0},
+ {1.0, 1.0, 0.0, 1.0},
+ {0.0, 0.0, 1.0, 1.0},
+ {0.0, 1.0, 1.0, 1.0},
+ {1.0, 0.0, 1.0, 1.0},
+ {1.0, 1.0, 1.0, 1.0},
+ };
+
+
+vec3_t bytedirs[NUMVERTEXNORMALS] =
+{
+{-0.525731f, 0.000000f, 0.850651f}, {-0.442863f, 0.238856f, 0.864188f},
+{-0.295242f, 0.000000f, 0.955423f}, {-0.309017f, 0.500000f, 0.809017f},
+{-0.162460f, 0.262866f, 0.951056f}, {0.000000f, 0.000000f, 1.000000f},
+{0.000000f, 0.850651f, 0.525731f}, {-0.147621f, 0.716567f, 0.681718f},
+{0.147621f, 0.716567f, 0.681718f}, {0.000000f, 0.525731f, 0.850651f},
+{0.309017f, 0.500000f, 0.809017f}, {0.525731f, 0.000000f, 0.850651f},
+{0.295242f, 0.000000f, 0.955423f}, {0.442863f, 0.238856f, 0.864188f},
+{0.162460f, 0.262866f, 0.951056f}, {-0.681718f, 0.147621f, 0.716567f},
+{-0.809017f, 0.309017f, 0.500000f},{-0.587785f, 0.425325f, 0.688191f},
+{-0.850651f, 0.525731f, 0.000000f},{-0.864188f, 0.442863f, 0.238856f},
+{-0.716567f, 0.681718f, 0.147621f},{-0.688191f, 0.587785f, 0.425325f},
+{-0.500000f, 0.809017f, 0.309017f}, {-0.238856f, 0.864188f, 0.442863f},
+{-0.425325f, 0.688191f, 0.587785f}, {-0.716567f, 0.681718f, -0.147621f},
+{-0.500000f, 0.809017f, -0.309017f}, {-0.525731f, 0.850651f, 0.000000f},
+{0.000000f, 0.850651f, -0.525731f}, {-0.238856f, 0.864188f, -0.442863f},
+{0.000000f, 0.955423f, -0.295242f}, {-0.262866f, 0.951056f, -0.162460f},
+{0.000000f, 1.000000f, 0.000000f}, {0.000000f, 0.955423f, 0.295242f},
+{-0.262866f, 0.951056f, 0.162460f}, {0.238856f, 0.864188f, 0.442863f},
+{0.262866f, 0.951056f, 0.162460f}, {0.500000f, 0.809017f, 0.309017f},
+{0.238856f, 0.864188f, -0.442863f},{0.262866f, 0.951056f, -0.162460f},
+{0.500000f, 0.809017f, -0.309017f},{0.850651f, 0.525731f, 0.000000f},
+{0.716567f, 0.681718f, 0.147621f}, {0.716567f, 0.681718f, -0.147621f},
+{0.525731f, 0.850651f, 0.000000f}, {0.425325f, 0.688191f, 0.587785f},
+{0.864188f, 0.442863f, 0.238856f}, {0.688191f, 0.587785f, 0.425325f},
+{0.809017f, 0.309017f, 0.500000f}, {0.681718f, 0.147621f, 0.716567f},
+{0.587785f, 0.425325f, 0.688191f}, {0.955423f, 0.295242f, 0.000000f},
+{1.000000f, 0.000000f, 0.000000f}, {0.951056f, 0.162460f, 0.262866f},
+{0.850651f, -0.525731f, 0.000000f},{0.955423f, -0.295242f, 0.000000f},
+{0.864188f, -0.442863f, 0.238856f}, {0.951056f, -0.162460f, 0.262866f},
+{0.809017f, -0.309017f, 0.500000f}, {0.681718f, -0.147621f, 0.716567f},
+{0.850651f, 0.000000f, 0.525731f}, {0.864188f, 0.442863f, -0.238856f},
+{0.809017f, 0.309017f, -0.500000f}, {0.951056f, 0.162460f, -0.262866f},
+{0.525731f, 0.000000f, -0.850651f}, {0.681718f, 0.147621f, -0.716567f},
+{0.681718f, -0.147621f, -0.716567f},{0.850651f, 0.000000f, -0.525731f},
+{0.809017f, -0.309017f, -0.500000f}, {0.864188f, -0.442863f, -0.238856f},
+{0.951056f, -0.162460f, -0.262866f}, {0.147621f, 0.716567f, -0.681718f},
+{0.309017f, 0.500000f, -0.809017f}, {0.425325f, 0.688191f, -0.587785f},
+{0.442863f, 0.238856f, -0.864188f}, {0.587785f, 0.425325f, -0.688191f},
+{0.688191f, 0.587785f, -0.425325f}, {-0.147621f, 0.716567f, -0.681718f},
+{-0.309017f, 0.500000f, -0.809017f}, {0.000000f, 0.525731f, -0.850651f},
+{-0.525731f, 0.000000f, -0.850651f}, {-0.442863f, 0.238856f, -0.864188f},
+{-0.295242f, 0.000000f, -0.955423f}, {-0.162460f, 0.262866f, -0.951056f},
+{0.000000f, 0.000000f, -1.000000f}, {0.295242f, 0.000000f, -0.955423f},
+{0.162460f, 0.262866f, -0.951056f}, {-0.442863f, -0.238856f, -0.864188f},
+{-0.309017f, -0.500000f, -0.809017f}, {-0.162460f, -0.262866f, -0.951056f},
+{0.000000f, -0.850651f, -0.525731f}, {-0.147621f, -0.716567f, -0.681718f},
+{0.147621f, -0.716567f, -0.681718f}, {0.000000f, -0.525731f, -0.850651f},
+{0.309017f, -0.500000f, -0.809017f}, {0.442863f, -0.238856f, -0.864188f},
+{0.162460f, -0.262866f, -0.951056f}, {0.238856f, -0.864188f, -0.442863f},
+{0.500000f, -0.809017f, -0.309017f}, {0.425325f, -0.688191f, -0.587785f},
+{0.716567f, -0.681718f, -0.147621f}, {0.688191f, -0.587785f, -0.425325f},
+{0.587785f, -0.425325f, -0.688191f}, {0.000000f, -0.955423f, -0.295242f},
+{0.000000f, -1.000000f, 0.000000f}, {0.262866f, -0.951056f, -0.162460f},
+{0.000000f, -0.850651f, 0.525731f}, {0.000000f, -0.955423f, 0.295242f},
+{0.238856f, -0.864188f, 0.442863f}, {0.262866f, -0.951056f, 0.162460f},
+{0.500000f, -0.809017f, 0.309017f}, {0.716567f, -0.681718f, 0.147621f},
+{0.525731f, -0.850651f, 0.000000f}, {-0.238856f, -0.864188f, -0.442863f},
+{-0.500000f, -0.809017f, -0.309017f}, {-0.262866f, -0.951056f, -0.162460f},
+{-0.850651f, -0.525731f, 0.000000f}, {-0.716567f, -0.681718f, -0.147621f},
+{-0.716567f, -0.681718f, 0.147621f}, {-0.525731f, -0.850651f, 0.000000f},
+{-0.500000f, -0.809017f, 0.309017f}, {-0.238856f, -0.864188f, 0.442863f},
+{-0.262866f, -0.951056f, 0.162460f}, {-0.864188f, -0.442863f, 0.238856f},
+{-0.809017f, -0.309017f, 0.500000f}, {-0.688191f, -0.587785f, 0.425325f},
+{-0.681718f, -0.147621f, 0.716567f}, {-0.442863f, -0.238856f, 0.864188f},
+{-0.587785f, -0.425325f, 0.688191f}, {-0.309017f, -0.500000f, 0.809017f},
+{-0.147621f, -0.716567f, 0.681718f}, {-0.425325f, -0.688191f, 0.587785f},
+{-0.162460f, -0.262866f, 0.951056f}, {0.442863f, -0.238856f, 0.864188f},
+{0.162460f, -0.262866f, 0.951056f}, {0.309017f, -0.500000f, 0.809017f},
+{0.147621f, -0.716567f, 0.681718f}, {0.000000f, -0.525731f, 0.850651f},
+{0.425325f, -0.688191f, 0.587785f}, {0.587785f, -0.425325f, 0.688191f},
+{0.688191f, -0.587785f, 0.425325f}, {-0.955423f, 0.295242f, 0.000000f},
+{-0.951056f, 0.162460f, 0.262866f}, {-1.000000f, 0.000000f, 0.000000f},
+{-0.850651f, 0.000000f, 0.525731f}, {-0.955423f, -0.295242f, 0.000000f},
+{-0.951056f, -0.162460f, 0.262866f}, {-0.864188f, 0.442863f, -0.238856f},
+{-0.951056f, 0.162460f, -0.262866f}, {-0.809017f, 0.309017f, -0.500000f},
+{-0.864188f, -0.442863f, -0.238856f}, {-0.951056f, -0.162460f, -0.262866f},
+{-0.809017f, -0.309017f, -0.500000f}, {-0.681718f, 0.147621f, -0.716567f},
+{-0.681718f, -0.147621f, -0.716567f}, {-0.850651f, 0.000000f, -0.525731f},
+{-0.688191f, 0.587785f, -0.425325f}, {-0.587785f, 0.425325f, -0.688191f},
+{-0.425325f, 0.688191f, -0.587785f}, {-0.425325f, -0.688191f, -0.587785f},
+{-0.587785f, -0.425325f, -0.688191f}, {-0.688191f, -0.587785f, -0.425325f}
+};
+
+//==============================================================
+
+int Q_rand( int *seed ) {
+ *seed = (69069 * *seed + 1);
+ return *seed;
+}
+
+float Q_random( int *seed ) {
+ return ( Q_rand( seed ) & 0xffff ) / (float)0x10000;
+}
+
+float Q_crandom( int *seed ) {
+ return 2.0 * ( Q_random( seed ) - 0.5 );
+}
+
+//=======================================================
+
+signed char ClampChar( int i ) {
+ if ( i < -128 ) {
+ return -128;
+ }
+ if ( i > 127 ) {
+ return 127;
+ }
+ return i;
+}
+
+signed short ClampShort( int i ) {
+ if ( i < -32768 ) {
+ return -32768;
+ }
+ if ( i > 0x7fff ) {
+ return 0x7fff;
+ }
+ return i;
+}
+
+
+// this isn't a real cheap function to call!
+int DirToByte( vec3_t dir ) {
+ int i, best;
+ float d, bestd;
+
+ if ( !dir ) {
+ return 0;
+ }
+
+ bestd = 0;
+ best = 0;
+ for (i=0 ; i<NUMVERTEXNORMALS ; i++)
+ {
+ d = DotProduct (dir, bytedirs[i]);
+ if (d > bestd)
+ {
+ bestd = d;
+ best = i;
+ }
+ }
+
+ return best;
+}
+
+void ByteToDir( int b, vec3_t dir ) {
+ if ( b < 0 || b >= NUMVERTEXNORMALS ) {
+ VectorCopy( vec3_origin, dir );
+ return;
+ }
+ VectorCopy (bytedirs[b], dir);
+}
+
+
+unsigned ColorBytes3 (float r, float g, float b) {
+ unsigned i;
+
+ ( (byte *)&i )[0] = r * 255;
+ ( (byte *)&i )[1] = g * 255;
+ ( (byte *)&i )[2] = b * 255;
+
+ return i;
+}
+
+unsigned ColorBytes4 (float r, float g, float b, float a) {
+ unsigned i;
+
+ ( (byte *)&i )[0] = r * 255;
+ ( (byte *)&i )[1] = g * 255;
+ ( (byte *)&i )[2] = b * 255;
+ ( (byte *)&i )[3] = a * 255;
+
+ return i;
+}
+
+float NormalizeColor( const vec3_t in, vec3_t out ) {
+ float max;
+
+ max = in[0];
+ if ( in[1] > max ) {
+ max = in[1];
+ }
+ if ( in[2] > max ) {
+ max = in[2];
+ }
+
+ if ( !max ) {
+ VectorClear( out );
+ } else {
+ out[0] = in[0] / max;
+ out[1] = in[1] / max;
+ out[2] = in[2] / max;
+ }
+ return max;
+}
+
+
+/*
+=====================
+PlaneFromPoints
+
+Returns false if the triangle is degenrate.
+The normal will point out of the clock for clockwise ordered points
+=====================
+*/
+qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c ) {
+ vec3_t d1, d2;
+
+ VectorSubtract( b, a, d1 );
+ VectorSubtract( c, a, d2 );
+ CrossProduct( d2, d1, plane );
+ if ( VectorNormalize( plane ) == 0 ) {
+ return qfalse;
+ }
+
+ plane[3] = DotProduct( a, plane );
+ return qtrue;
+}
+
+/*
+===============
+RotatePointAroundVector
+
+This is not implemented very well...
+===============
+*/
+void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point,
+ float degrees ) {
+ float m[3][3];
+ float im[3][3];
+ float zrot[3][3];
+ float tmpmat[3][3];
+ float rot[3][3];
+ int i;
+ vec3_t vr, vup, vf;
+ float rad;
+
+ vf[0] = dir[0];
+ vf[1] = dir[1];
+ vf[2] = dir[2];
+
+ PerpendicularVector( vr, dir );
+ CrossProduct( vr, vf, vup );
+
+ m[0][0] = vr[0];
+ m[1][0] = vr[1];
+ m[2][0] = vr[2];
+
+ m[0][1] = vup[0];
+ m[1][1] = vup[1];
+ m[2][1] = vup[2];
+
+ m[0][2] = vf[0];
+ m[1][2] = vf[1];
+ m[2][2] = vf[2];
+
+ memcpy( im, m, sizeof( im ) );
+
+ im[0][1] = m[1][0];
+ im[0][2] = m[2][0];
+ im[1][0] = m[0][1];
+ im[1][2] = m[2][1];
+ im[2][0] = m[0][2];
+ im[2][1] = m[1][2];
+
+ memset( zrot, 0, sizeof( zrot ) );
+ zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
+
+ rad = DEG2RAD( degrees );
+ zrot[0][0] = cos( rad );
+ zrot[0][1] = sin( rad );
+ zrot[1][0] = -sin( rad );
+ zrot[1][1] = cos( rad );
+
+ MatrixMultiply( m, zrot, tmpmat );
+ MatrixMultiply( tmpmat, im, rot );
+
+ for ( i = 0; i < 3; i++ ) {
+ dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
+ }
+}
+
+/*
+===============
+RotateAroundDirection
+===============
+*/
+void RotateAroundDirection( vec3_t axis[3], float yaw ) {
+
+ // create an arbitrary axis[1]
+ PerpendicularVector( axis[1], axis[0] );
+
+ // rotate it around axis[0] by yaw
+ if ( yaw ) {
+ vec3_t temp;
+
+ VectorCopy( axis[1], temp );
+ RotatePointAroundVector( axis[1], axis[0], temp, yaw );
+ }
+
+ // cross to get axis[2]
+ CrossProduct( axis[0], axis[1], axis[2] );
+}
+
+
+
+void vectoangles( const vec3_t value1, vec3_t angles ) {
+ float forward;
+ float yaw, pitch;
+
+ if ( value1[1] == 0 && value1[0] == 0 ) {
+ yaw = 0;
+ if ( value1[2] > 0 ) {
+ pitch = 90;
+ }
+ else {
+ pitch = 270;
+ }
+ }
+ else {
+ if ( value1[0] ) {
+ yaw = ( atan2 ( value1[1], value1[0] ) * 180 / M_PI );
+ }
+ else if ( value1[1] > 0 ) {
+ yaw = 90;
+ }
+ else {
+ yaw = 270;
+ }
+ if ( yaw < 0 ) {
+ yaw += 360;
+ }
+
+ forward = sqrt ( value1[0]*value1[0] + value1[1]*value1[1] );
+ pitch = ( atan2(value1[2], forward) * 180 / M_PI );
+ if ( pitch < 0 ) {
+ pitch += 360;
+ }
+ }
+
+ angles[PITCH] = -pitch;
+ angles[YAW] = yaw;
+ angles[ROLL] = 0;
+}
+
+
+/*
+=================
+AnglesToAxis
+=================
+*/
+void AnglesToAxis( const vec3_t angles, vec3_t axis[3] ) {
+ vec3_t right;
+
+ // angle vectors returns "right" instead of "y axis"
+ AngleVectors( angles, axis[0], right, axis[2] );
+ VectorSubtract( vec3_origin, right, axis[1] );
+}
+
+void AxisClear( vec3_t axis[3] ) {
+ axis[0][0] = 1;
+ axis[0][1] = 0;
+ axis[0][2] = 0;
+ axis[1][0] = 0;
+ axis[1][1] = 1;
+ axis[1][2] = 0;
+ axis[2][0] = 0;
+ axis[2][1] = 0;
+ axis[2][2] = 1;
+}
+
+void AxisCopy( vec3_t in[3], vec3_t out[3] ) {
+ VectorCopy( in[0], out[0] );
+ VectorCopy( in[1], out[1] );
+ VectorCopy( in[2], out[2] );
+}
+
+void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
+{
+ float d;
+ vec3_t n;
+ float inv_denom;
+
+ inv_denom = DotProduct( normal, normal );
+#ifndef Q3_VM
+ assert( Q_fabs(inv_denom) != 0.0f ); // zero vectors get here
+#endif
+ inv_denom = 1.0f / inv_denom;
+
+ d = DotProduct( normal, p ) * inv_denom;
+
+ n[0] = normal[0] * inv_denom;
+ n[1] = normal[1] * inv_denom;
+ n[2] = normal[2] * inv_denom;
+
+ dst[0] = p[0] - d * n[0];
+ dst[1] = p[1] - d * n[1];
+ dst[2] = p[2] - d * n[2];
+}
+
+/*
+================
+MakeNormalVectors
+
+Given a normalized forward vector, create two
+other perpendicular vectors
+================
+*/
+void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up) {
+ float d;
+
+ // this rotate and negate guarantees a vector
+ // not colinear with the original
+ right[1] = -forward[0];
+ right[2] = forward[1];
+ right[0] = forward[2];
+
+ d = DotProduct (right, forward);
+ VectorMA (right, -d, forward, right);
+ VectorNormalize (right);
+ CrossProduct (right, forward, up);
+}
+
+
+void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out )
+{
+ out[0] = DotProduct( in, matrix[0] );
+ out[1] = DotProduct( in, matrix[1] );
+ out[2] = DotProduct( in, matrix[2] );
+}
+
+//============================================================================
+
+#if !idppc
+/*
+** float q_rsqrt( float number )
+*/
+float Q_rsqrt( float number )
+{
+ floatint_t t;
+ float x2, y;
+ const float threehalfs = 1.5F;
+
+ x2 = number * 0.5F;
+ t.f = number;
+ t.i = 0x5f3759df - ( t.i >> 1 ); // what the fuck?
+ y = t.f;
+ y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
+// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
+
+ return y;
+}
+
+float Q_fabs( float f ) {
+ floatint_t fi;
+ fi.f = f;
+ fi.i &= 0x7FFFFFFF;
+ return fi.f;
+}
+#endif
+
+//============================================================
+
+/*
+===============
+LerpAngle
+
+===============
+*/
+float LerpAngle (float from, float to, float frac) {
+ float a;
+
+ if ( to - from > 180 ) {
+ to -= 360;
+ }
+ if ( to - from < -180 ) {
+ to += 360;
+ }
+ a = from + frac * (to - from);
+
+ return a;
+}
+
+
+/*
+=================
+AngleSubtract
+
+Always returns a value from -180 to 180
+=================
+*/
+float AngleSubtract( float a1, float a2 ) {
+ float a;
+
+ a = a1 - a2;
+ while ( a > 180 ) {
+ a -= 360;
+ }
+ while ( a < -180 ) {
+ a += 360;
+ }
+ return a;
+}
+
+
+void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 ) {
+ v3[0] = AngleSubtract( v1[0], v2[0] );
+ v3[1] = AngleSubtract( v1[1], v2[1] );
+ v3[2] = AngleSubtract( v1[2], v2[2] );
+}
+
+
+float AngleMod(float a) {
+ a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
+ return a;
+}
+
+
+/*
+=================
+AngleNormalize360
+
+returns angle normalized to the range [0 <= angle < 360]
+=================
+*/
+float AngleNormalize360 ( float angle ) {
+ return (360.0 / 65536) * ((int)(angle * (65536 / 360.0)) & 65535);
+}
+
+
+/*
+=================
+AngleNormalize180
+
+returns angle normalized to the range [-180 < angle <= 180]
+=================
+*/
+float AngleNormalize180 ( float angle ) {
+ angle = AngleNormalize360( angle );
+ if ( angle > 180.0 ) {
+ angle -= 360.0;
+ }
+ return angle;
+}
+
+
+/*
+=================
+AngleDelta
+
+returns the normalized delta from angle1 to angle2
+=================
+*/
+float AngleDelta ( float angle1, float angle2 ) {
+ return AngleNormalize180( angle1 - angle2 );
+}
+
+
+//============================================================
+
+
+/*
+=================
+SetPlaneSignbits
+=================
+*/
+void SetPlaneSignbits (cplane_t *out) {
+ int bits, j;
+
+ // for fast box on planeside test
+ bits = 0;
+ for (j=0 ; j<3 ; j++) {
+ if (out->normal[j] < 0) {
+ bits |= 1<<j;
+ }
+ }
+ out->signbits = bits;
+}
+
+
+/*
+==================
+BoxOnPlaneSide
+
+Returns 1, 2, or 1 + 2
+==================
+*/
+int BoxOnPlaneSide(vec3_t emins, vec3_t emaxs, struct cplane_s *p)
+{
+ float dist[2];
+ int sides, b, i;
+
+ // fast axial cases
+ if (p->type < 3)
+ {
+ if (p->dist <= emins[p->type])
+ return 1;
+ if (p->dist >= emaxs[p->type])
+ return 2;
+ return 3;
+ }
+
+ // general case
+ dist[0] = dist[1] = 0;
+ if (p->signbits < 8) // >= 8: default case is original code (dist[0]=dist[1]=0)
+ {
+ for (i=0 ; i<3 ; i++)
+ {
+ b = (p->signbits >> i) & 1;
+ dist[ b] += p->normal[i]*emaxs[i];
+ dist[!b] += p->normal[i]*emins[i];
+ }
+ }
+
+ sides = 0;
+ if (dist[0] >= p->dist)
+ sides = 1;
+ if (dist[1] < p->dist)
+ sides |= 2;
+
+ return sides;
+}
+
+
+/*
+=================
+RadiusFromBounds
+=================
+*/
+float RadiusFromBounds( const vec3_t mins, const vec3_t maxs ) {
+ int i;
+ vec3_t corner;
+ float a, b;
+
+ for (i=0 ; i<3 ; i++) {
+ a = fabs( mins[i] );
+ b = fabs( maxs[i] );
+ corner[i] = a > b ? a : b;
+ }
+
+ return VectorLength (corner);
+}
+
+
+void ClearBounds( vec3_t mins, vec3_t maxs ) {
+ mins[0] = mins[1] = mins[2] = 99999;
+ maxs[0] = maxs[1] = maxs[2] = -99999;
+}
+
+void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs ) {
+ if ( v[0] < mins[0] ) {
+ mins[0] = v[0];
+ }
+ if ( v[0] > maxs[0]) {
+ maxs[0] = v[0];
+ }
+
+ if ( v[1] < mins[1] ) {
+ mins[1] = v[1];
+ }
+ if ( v[1] > maxs[1]) {
+ maxs[1] = v[1];
+ }
+
+ if ( v[2] < mins[2] ) {
+ mins[2] = v[2];
+ }
+ if ( v[2] > maxs[2]) {
+ maxs[2] = v[2];
+ }
+}
+
+qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
+ const vec3_t mins2, const vec3_t maxs2)
+{
+ if ( maxs[0] < mins2[0] ||
+ maxs[1] < mins2[1] ||
+ maxs[2] < mins2[2] ||
+ mins[0] > maxs2[0] ||
+ mins[1] > maxs2[1] ||
+ mins[2] > maxs2[2])
+ {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
+ const vec3_t origin, vec_t radius)
+{
+ if ( origin[0] - radius > maxs[0] ||
+ origin[0] + radius < mins[0] ||
+ origin[1] - radius > maxs[1] ||
+ origin[1] + radius < mins[1] ||
+ origin[2] - radius > maxs[2] ||
+ origin[2] + radius < mins[2])
+ {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
+ const vec3_t origin)
+{
+ if ( origin[0] > maxs[0] ||
+ origin[0] < mins[0] ||
+ origin[1] > maxs[1] ||
+ origin[1] < mins[1] ||
+ origin[2] > maxs[2] ||
+ origin[2] < mins[2])
+ {
+ return qfalse;
+ }
+
+ return qtrue;
+}
+
+vec_t VectorNormalize( vec3_t v ) {
+ // NOTE: TTimo - Apple G4 altivec source uses double?
+ float length, ilength;
+
+ length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+ length = sqrt (length);
+
+ if ( length ) {
+ ilength = 1/length;
+ v[0] *= ilength;
+ v[1] *= ilength;
+ v[2] *= ilength;
+ }
+
+ return length;
+}
+
+vec_t VectorNormalize2( const vec3_t v, vec3_t out) {
+ float length, ilength;
+
+ length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+ length = sqrt (length);
+
+ if (length)
+ {
+ ilength = 1/length;
+ out[0] = v[0]*ilength;
+ out[1] = v[1]*ilength;
+ out[2] = v[2]*ilength;
+ } else {
+ VectorClear( out );
+ }
+
+ return length;
+
+}
+
+void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc) {
+ vecc[0] = veca[0] + scale*vecb[0];
+ vecc[1] = veca[1] + scale*vecb[1];
+ vecc[2] = veca[2] + scale*vecb[2];
+}
+
+
+vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ) {
+ return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
+}
+
+void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
+ out[0] = veca[0]-vecb[0];
+ out[1] = veca[1]-vecb[1];
+ out[2] = veca[2]-vecb[2];
+}
+
+void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ) {
+ out[0] = veca[0]+vecb[0];
+ out[1] = veca[1]+vecb[1];
+ out[2] = veca[2]+vecb[2];
+}
+
+void _VectorCopy( const vec3_t in, vec3_t out ) {
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+}
+
+void _VectorScale( const vec3_t in, vec_t scale, vec3_t out ) {
+ out[0] = in[0]*scale;
+ out[1] = in[1]*scale;
+ out[2] = in[2]*scale;
+}
+
+void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out ) {
+ out[0] = in[0]*scale;
+ out[1] = in[1]*scale;
+ out[2] = in[2]*scale;
+ out[3] = in[3]*scale;
+}
+
+
+int Q_log2( int val ) {
+ int answer;
+
+ answer = 0;
+ while ( ( val>>=1 ) != 0 ) {
+ answer++;
+ }
+ return answer;
+}
+
+
+
+/*
+=================
+PlaneTypeForNormal
+=================
+*/
+/*
+int PlaneTypeForNormal (vec3_t normal) {
+ if ( normal[0] == 1.0 )
+ return PLANE_X;
+ if ( normal[1] == 1.0 )
+ return PLANE_Y;
+ if ( normal[2] == 1.0 )
+ return PLANE_Z;
+
+ return PLANE_NON_AXIAL;
+}
+*/
+
+
+/*
+================
+MatrixMultiply
+================
+*/
+void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]) {
+ out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
+ in1[0][2] * in2[2][0];
+ out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
+ in1[0][2] * in2[2][1];
+ out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
+ in1[0][2] * in2[2][2];
+ out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
+ in1[1][2] * in2[2][0];
+ out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
+ in1[1][2] * in2[2][1];
+ out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
+ in1[1][2] * in2[2][2];
+ out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
+ in1[2][2] * in2[2][0];
+ out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
+ in1[2][2] * in2[2][1];
+ out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
+ in1[2][2] * in2[2][2];
+}
+
+
+void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up) {
+ float angle;
+ static float sr, sp, sy, cr, cp, cy;
+ // static to help MS compiler fp bugs
+
+ angle = angles[YAW] * (M_PI*2 / 360);
+ sy = sin(angle);
+ cy = cos(angle);
+ angle = angles[PITCH] * (M_PI*2 / 360);
+ sp = sin(angle);
+ cp = cos(angle);
+ angle = angles[ROLL] * (M_PI*2 / 360);
+ sr = sin(angle);
+ cr = cos(angle);
+
+ if (forward)
+ {
+ forward[0] = cp*cy;
+ forward[1] = cp*sy;
+ forward[2] = -sp;
+ }
+ if (right)
+ {
+ right[0] = (-1*sr*sp*cy+-1*cr*-sy);
+ right[1] = (-1*sr*sp*sy+-1*cr*cy);
+ right[2] = -1*sr*cp;
+ }
+ if (up)
+ {
+ up[0] = (cr*sp*cy+-sr*-sy);
+ up[1] = (cr*sp*sy+-sr*cy);
+ up[2] = cr*cp;
+ }
+}
+
+/*
+** assumes "src" is normalized
+*/
+void PerpendicularVector( vec3_t dst, const vec3_t src )
+{
+ int pos;
+ int i;
+ float minelem = 1.0F;
+ vec3_t tempvec;
+
+ /*
+ ** find the smallest magnitude axially aligned vector
+ */
+ for ( pos = 0, i = 0; i < 3; i++ )
+ {
+ if ( fabs( src[i] ) < minelem )
+ {
+ pos = i;
+ minelem = fabs( src[i] );
+ }
+ }
+ tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
+ tempvec[pos] = 1.0F;
+
+ /*
+ ** project the point onto the plane defined by src
+ */
+ ProjectPointOnPlane( dst, tempvec, src );
+
+ /*
+ ** normalize the result
+ */
+ VectorNormalize( dst );
+}
+
+/*
+================
+Q_isnan
+
+Don't pass doubles to this
+================
+*/
+int Q_isnan( float x )
+{
+ floatint_t fi;
+
+ fi.f = x;
+ fi.ui &= 0x7FFFFFFF;
+ fi.ui = 0x7F800000 - fi.ui;
+
+ return (int)( (unsigned int)fi.ui >> 31 );
+}
diff --git a/code/qcommon/q_platform.h b/code/qcommon/q_platform.h
new file mode 100644
index 0000000..021c9c7
--- /dev/null
+++ b/code/qcommon/q_platform.h
@@ -0,0 +1,347 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifndef __Q_PLATFORM_H
+#define __Q_PLATFORM_H
+
+// this is for determining if we have an asm version of a C function
+#ifdef Q3_VM
+
+#define id386 0
+#define idppc 0
+#define idppc_altivec 0
+#define idsparc 0
+
+#else
+
+#if (defined _M_IX86 || defined __i386__) && !defined(C_ONLY)
+#define id386 1
+#else
+#define id386 0
+#endif
+
+#if (defined(powerc) || defined(powerpc) || defined(ppc) || \
+ defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
+#define idppc 1
+#if defined(__VEC__)
+#define idppc_altivec 1
+#ifdef MACOS_X // Apple's GCC does this differently than the FSF.
+#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
+ (vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
+#else
+#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
+ (vector unsigned char) {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p}
+#endif
+#else
+#define idppc_altivec 0
+#endif
+#else
+#define idppc 0
+#define idppc_altivec 0
+#endif
+
+#if defined(__sparc__) && !defined(C_ONLY)
+#define idsparc 1
+#else
+#define idsparc 0
+#endif
+
+#endif
+
+#ifndef __ASM_I386__ // don't include the C bits if included from qasm.h
+
+// for windows fastcall option
+#define QDECL
+
+//================================================================= WIN32 ===
+
+#ifdef _WIN32
+
+#undef QDECL
+#define QDECL __cdecl
+
+#if defined( _MSC_VER )
+#define OS_STRING "win_msvc"
+#elif defined __MINGW32__
+#define OS_STRING "win_mingw"
+#endif
+
+#define ID_INLINE __inline
+#define PATH_SEP '\\'
+
+#if defined( _M_IX86 ) || defined( __i386__ )
+#define ARCH_STRING "x86"
+#elif defined _M_ALPHA
+#define ARCH_STRING "AXP"
+#endif
+
+#define Q3_LITTLE_ENDIAN
+
+#define DLL_EXT ".dll"
+
+#endif
+
+//============================================================== MAC OS X ===
+
+#if defined(MACOS_X) || defined(__APPLE_CC__)
+
+// make sure this is defined, just for sanity's sake...
+#ifndef MACOS_X
+#define MACOS_X
+#endif
+
+#define OS_STRING "macosx"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __ppc__
+#define ARCH_STRING "ppc"
+#define Q3_BIG_ENDIAN
+#elif defined __i386__
+#define ARCH_STRING "i386"
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".dylib"
+
+#endif
+
+//================================================================= LINUX ===
+
+#ifdef __linux__
+
+#include <endian.h>
+
+#define OS_STRING "linux"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#if defined __i386__
+#define ARCH_STRING "i386"
+#elif defined __x86_64__
+#define ARCH_STRING "x86_64"
+#elif defined __powerpc64__
+#define ARCH_STRING "ppc64"
+#elif defined __powerpc__
+#define ARCH_STRING "ppc"
+#elif defined __s390__
+#define ARCH_STRING "s390"
+#elif defined __s390x__
+#define ARCH_STRING "s390x"
+#elif defined __ia64__
+#define ARCH_STRING "ia64"
+#elif defined __alpha__
+#define ARCH_STRING "alpha"
+#elif defined __sparc__
+#define ARCH_STRING "sparc"
+#elif defined __arm__
+#define ARCH_STRING "arm"
+#elif defined __cris__
+#define ARCH_STRING "cris"
+#elif defined __hppa__
+#define ARCH_STRING "hppa"
+#elif defined __mips__
+#define ARCH_STRING "mips"
+#elif defined __sh__
+#define ARCH_STRING "sh"
+#endif
+
+#if __FLOAT_WORD_ORDER == __BIG_ENDIAN
+#define Q3_BIG_ENDIAN
+#else
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//=================================================================== BSD ===
+
+#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
+
+#include <sys/types.h>
+#include <machine/endian.h>
+
+#ifndef __BSD__
+ #define __BSD__
+#endif
+
+#if defined(__FreeBSD__)
+#define OS_STRING "freebsd"
+#elif defined(__OpenBSD__)
+#define OS_STRING "openbsd"
+#elif defined(__NetBSD__)
+#define OS_STRING "netbsd"
+#endif
+
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __i386__
+#define ARCH_STRING "i386"
+#elif defined __amd64__
+#define ARCH_STRING "amd64"
+#elif defined __axp__
+#define ARCH_STRING "alpha"
+#endif
+
+#if BYTE_ORDER == BIG_ENDIAN
+#define Q3_BIG_ENDIAN
+#else
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//================================================================= SUNOS ===
+
+#ifdef __sun
+
+#include <stdint.h>
+#include <sys/byteorder.h>
+
+#define OS_STRING "solaris"
+#define ID_INLINE inline
+#define PATH_SEP '/'
+
+#ifdef __i386__
+#define ARCH_STRING "i386"
+#elif defined __sparc
+#define ARCH_STRING "sparc"
+#endif
+
+#if defined( _BIG_ENDIAN )
+#define Q3_BIG_ENDIAN
+#elif defined( _LITTLE_ENDIAN )
+#define Q3_LITTLE_ENDIAN
+#endif
+
+#define DLL_EXT ".so"
+
+#endif
+
+//================================================================== IRIX ===
+
+#ifdef __sgi
+
+#define OS_STRING "irix"
+#define ID_INLINE __inline
+#define PATH_SEP '/'
+
+#define ARCH_STRING "mips"
+
+#define Q3_BIG_ENDIAN // SGI's MIPS are always big endian
+
+#define DLL_EXT ".so"
+
+#endif
+
+//================================================================== Q3VM ===
+
+#ifdef Q3_VM
+
+#define OS_STRING "q3vm"
+#define ID_INLINE
+#define PATH_SEP '/'
+
+#define ARCH_STRING "bytecode"
+
+#define DLL_EXT ".qvm"
+
+#endif
+
+//===========================================================================
+
+//catch missing defines in above blocks
+#if !defined( OS_STRING )
+#error "Operating system not supported"
+#endif
+
+#if !defined( ARCH_STRING )
+#error "Architecture not supported"
+#endif
+
+#ifndef ID_INLINE
+#error "ID_INLINE not defined"
+#endif
+
+#ifndef PATH_SEP
+#error "PATH_SEP not defined"
+#endif
+
+#ifndef DLL_EXT
+#error "DLL_EXT not defined"
+#endif
+
+
+//endianness
+short ShortSwap (short l);
+int LongSwap (int l);
+float FloatSwap (const float *f);
+
+#if defined( Q3_BIG_ENDIAN ) && defined( Q3_LITTLE_ENDIAN )
+#error "Endianness defined as both big and little"
+#elif defined( Q3_BIG_ENDIAN )
+
+#define LittleShort(x) ShortSwap(x)
+#define LittleLong(x) LongSwap(x)
+#define LittleFloat(x) FloatSwap(&x)
+#define BigShort
+#define BigLong
+#define BigFloat
+
+#elif defined( Q3_LITTLE_ENDIAN )
+
+#define LittleShort
+#define LittleLong
+#define LittleFloat
+#define BigShort(x) ShortSwap(x)
+#define BigLong(x) LongSwap(x)
+#define BigFloat(x) FloatSwap(&x)
+
+#elif defined( Q3_VM )
+
+#define LittleShort
+#define LittleLong
+#define LittleFloat
+#define BigShort
+#define BigLong
+#define BigFloat
+
+#else
+#error "Endianness not defined"
+#endif
+
+
+//platform string
+#ifdef NDEBUG
+#define PLATFORM_STRING OS_STRING "-" ARCH_STRING
+#else
+#define PLATFORM_STRING OS_STRING "-" ARCH_STRING "-debug"
+#endif
+
+#endif
+
+#endif
diff --git a/code/qcommon/q_shared.c b/code/qcommon/q_shared.c
new file mode 100644
index 0000000..550d100
--- /dev/null
+++ b/code/qcommon/q_shared.c
@@ -0,0 +1,1393 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// q_shared.c -- stateless support routines that are included in each code dll
+#include "q_shared.h"
+
+float Com_Clamp( float min, float max, float value ) {
+ if ( value < min ) {
+ return min;
+ }
+ if ( value > max ) {
+ return max;
+ }
+ return value;
+}
+
+
+/*
+============
+COM_SkipPath
+============
+*/
+char *COM_SkipPath (char *pathname)
+{
+ char *last;
+
+ last = pathname;
+ while (*pathname)
+ {
+ if (*pathname=='/')
+ last = pathname+1;
+ pathname++;
+ }
+ return last;
+}
+
+/*
+============
+COM_GetExtension
+============
+*/
+const char *COM_GetExtension( const char *name ) {
+ int length, i;
+
+ length = strlen(name)-1;
+ i = length;
+
+ while (name[i] != '.')
+ {
+ i--;
+ if (name[i] == '/' || i == 0)
+ return ""; // no extension
+ }
+
+ return &name[i+1];
+}
+
+
+/*
+============
+COM_StripExtension
+============
+*/
+void COM_StripExtension( const char *in, char *out, int destsize ) {
+ int length;
+
+ Q_strncpyz(out, in, destsize);
+
+ length = strlen(out)-1;
+ while (length > 0 && out[length] != '.')
+ {
+ length--;
+ if (out[length] == '/')
+ return; // no extension
+ }
+ if (length)
+ out[length] = 0;
+}
+
+
+/*
+==================
+COM_DefaultExtension
+==================
+*/
+void COM_DefaultExtension (char *path, int maxSize, const char *extension ) {
+ char oldPath[MAX_QPATH];
+ char *src;
+
+//
+// if path doesn't have a .EXT, append extension
+// (extension should include the .)
+//
+ src = path + strlen(path) - 1;
+
+ while (*src != '/' && src != path) {
+ if ( *src == '.' ) {
+ return; // it has an extension
+ }
+ src--;
+ }
+
+ Q_strncpyz( oldPath, path, sizeof( oldPath ) );
+ Com_sprintf( path, maxSize, "%s%s", oldPath, extension );
+}
+
+/*
+============================================================================
+
+ BYTE ORDER FUNCTIONS
+
+============================================================================
+*/
+/*
+// can't just use function pointers, or dll linkage can
+// mess up when qcommon is included in multiple places
+static short (*_BigShort) (short l);
+static short (*_LittleShort) (short l);
+static int (*_BigLong) (int l);
+static int (*_LittleLong) (int l);
+static qint64 (*_BigLong64) (qint64 l);
+static qint64 (*_LittleLong64) (qint64 l);
+static float (*_BigFloat) (const float *l);
+static float (*_LittleFloat) (const float *l);
+
+short BigShort(short l){return _BigShort(l);}
+short LittleShort(short l) {return _LittleShort(l);}
+int BigLong (int l) {return _BigLong(l);}
+int LittleLong (int l) {return _LittleLong(l);}
+qint64 BigLong64 (qint64 l) {return _BigLong64(l);}
+qint64 LittleLong64 (qint64 l) {return _LittleLong64(l);}
+float BigFloat (const float *l) {return _BigFloat(l);}
+float LittleFloat (const float *l) {return _LittleFloat(l);}
+*/
+
+short ShortSwap (short l)
+{
+ byte b1,b2;
+
+ b1 = l&255;
+ b2 = (l>>8)&255;
+
+ return (b1<<8) + b2;
+}
+
+short ShortNoSwap (short l)
+{
+ return l;
+}
+
+int LongSwap (int l)
+{
+ byte b1,b2,b3,b4;
+
+ b1 = l&255;
+ b2 = (l>>8)&255;
+ b3 = (l>>16)&255;
+ b4 = (l>>24)&255;
+
+ return ((int)b1<<24) + ((int)b2<<16) + ((int)b3<<8) + b4;
+}
+
+int LongNoSwap (int l)
+{
+ return l;
+}
+
+qint64 Long64Swap (qint64 ll)
+{
+ qint64 result;
+
+ result.b0 = ll.b7;
+ result.b1 = ll.b6;
+ result.b2 = ll.b5;
+ result.b3 = ll.b4;
+ result.b4 = ll.b3;
+ result.b5 = ll.b2;
+ result.b6 = ll.b1;
+ result.b7 = ll.b0;
+
+ return result;
+}
+
+qint64 Long64NoSwap (qint64 ll)
+{
+ return ll;
+}
+
+float FloatSwap (const float *f) {
+ floatint_t out;
+
+ out.f = *f;
+ out.ui = LongSwap(out.ui);
+
+ return out.f;
+}
+
+float FloatNoSwap (const float *f)
+{
+ return *f;
+}
+
+/*
+================
+Swap_Init
+================
+*/
+/*
+void Swap_Init (void)
+{
+ byte swaptest[2] = {1,0};
+
+// set the byte swapping variables in a portable manner
+ if ( *(short *)swaptest == 1)
+ {
+ _BigShort = ShortSwap;
+ _LittleShort = ShortNoSwap;
+ _BigLong = LongSwap;
+ _LittleLong = LongNoSwap;
+ _BigLong64 = Long64Swap;
+ _LittleLong64 = Long64NoSwap;
+ _BigFloat = FloatSwap;
+ _LittleFloat = FloatNoSwap;
+ }
+ else
+ {
+ _BigShort = ShortNoSwap;
+ _LittleShort = ShortSwap;
+ _BigLong = LongNoSwap;
+ _LittleLong = LongSwap;
+ _BigLong64 = Long64NoSwap;
+ _LittleLong64 = Long64Swap;
+ _BigFloat = FloatNoSwap;
+ _LittleFloat = FloatSwap;
+ }
+
+}
+*/
+
+/*
+============================================================================
+
+PARSING
+
+============================================================================
+*/
+
+static char com_token[MAX_TOKEN_CHARS];
+static char com_parsename[MAX_TOKEN_CHARS];
+static int com_lines;
+
+void COM_BeginParseSession( const char *name )
+{
+ com_lines = 0;
+ Com_sprintf(com_parsename, sizeof(com_parsename), "%s", name);
+}
+
+int COM_GetCurrentParseLine( void )
+{
+ return com_lines;
+}
+
+char *COM_Parse( char **data_p )
+{
+ return COM_ParseExt( data_p, qtrue );
+}
+
+void COM_ParseError( char *format, ... )
+{
+ va_list argptr;
+ static char string[4096];
+
+ va_start (argptr, format);
+ Q_vsnprintf (string, sizeof(string), format, argptr);
+ va_end (argptr);
+
+ Com_Printf("ERROR: %s, line %d: %s\n", com_parsename, com_lines, string);
+}
+
+void COM_ParseWarning( char *format, ... )
+{
+ va_list argptr;
+ static char string[4096];
+
+ va_start (argptr, format);
+ Q_vsnprintf (string, sizeof(string), format, argptr);
+ va_end (argptr);
+
+ Com_Printf("WARNING: %s, line %d: %s\n", com_parsename, com_lines, string);
+}
+
+/*
+==============
+COM_Parse
+
+Parse a token out of a string
+Will never return NULL, just empty strings
+
+If "allowLineBreaks" is qtrue then an empty
+string will be returned if the next token is
+a newline.
+==============
+*/
+static char *SkipWhitespace( char *data, qboolean *hasNewLines ) {
+ int c;
+
+ while( (c = *data) <= ' ') {
+ if( !c ) {
+ return NULL;
+ }
+ if( c == '\n' ) {
+ com_lines++;
+ *hasNewLines = qtrue;
+ }
+ data++;
+ }
+
+ return data;
+}
+
+int COM_Compress( char *data_p ) {
+ char *in, *out;
+ int c;
+ qboolean newline = qfalse, whitespace = qfalse;
+
+ in = out = data_p;
+ if (in) {
+ while ((c = *in) != 0) {
+ // skip double slash comments
+ if ( c == '/' && in[1] == '/' ) {
+ while (*in && *in != '\n') {
+ in++;
+ }
+ // skip /* */ comments
+ } else if ( c == '/' && in[1] == '*' ) {
+ while ( *in && ( *in != '*' || in[1] != '/' ) )
+ in++;
+ if ( *in )
+ in += 2;
+ // record when we hit a newline
+ } else if ( c == '\n' || c == '\r' ) {
+ newline = qtrue;
+ in++;
+ // record when we hit whitespace
+ } else if ( c == ' ' || c == '\t') {
+ whitespace = qtrue;
+ in++;
+ // an actual token
+ } else {
+ // if we have a pending newline, emit it (and it counts as whitespace)
+ if (newline) {
+ *out++ = '\n';
+ newline = qfalse;
+ whitespace = qfalse;
+ } if (whitespace) {
+ *out++ = ' ';
+ whitespace = qfalse;
+ }
+
+ // copy quoted strings unmolested
+ if (c == '"') {
+ *out++ = c;
+ in++;
+ while (1) {
+ c = *in;
+ if (c && c != '"') {
+ *out++ = c;
+ in++;
+ } else {
+ break;
+ }
+ }
+ if (c == '"') {
+ *out++ = c;
+ in++;
+ }
+ } else {
+ *out = c;
+ out++;
+ in++;
+ }
+ }
+ }
+ }
+ *out = 0;
+ return out - data_p;
+}
+
+char *COM_ParseExt( char **data_p, qboolean allowLineBreaks )
+{
+ int c = 0, len;
+ qboolean hasNewLines = qfalse;
+ char *data;
+
+ data = *data_p;
+ len = 0;
+ com_token[0] = 0;
+
+ // make sure incoming data is valid
+ if ( !data )
+ {
+ *data_p = NULL;
+ return com_token;
+ }
+
+ while ( 1 )
+ {
+ // skip whitespace
+ data = SkipWhitespace( data, &hasNewLines );
+ if ( !data )
+ {
+ *data_p = NULL;
+ return com_token;
+ }
+ if ( hasNewLines && !allowLineBreaks )
+ {
+ *data_p = data;
+ return com_token;
+ }
+
+ c = *data;
+
+ // skip double slash comments
+ if ( c == '/' && data[1] == '/' )
+ {
+ data += 2;
+ while (*data && *data != '\n') {
+ data++;
+ }
+ }
+ // skip /* */ comments
+ else if ( c=='/' && data[1] == '*' )
+ {
+ data += 2;
+ while ( *data && ( *data != '*' || data[1] != '/' ) )
+ {
+ data++;
+ }
+ if ( *data )
+ {
+ data += 2;
+ }
+ }
+ else
+ {
+ break;
+ }
+ }
+
+ // handle quoted strings
+ if (c == '\"')
+ {
+ data++;
+ while (1)
+ {
+ c = *data++;
+ if (c=='\"' || !c)
+ {
+ com_token[len] = 0;
+ *data_p = ( char * ) data;
+ return com_token;
+ }
+ if (len < MAX_TOKEN_CHARS - 1)
+ {
+ com_token[len] = c;
+ len++;
+ }
+ }
+ }
+
+ // parse a regular word
+ do
+ {
+ if (len < MAX_TOKEN_CHARS - 1)
+ {
+ com_token[len] = c;
+ len++;
+ }
+ data++;
+ c = *data;
+ if ( c == '\n' )
+ com_lines++;
+ } while (c>32);
+
+ com_token[len] = 0;
+
+ *data_p = ( char * ) data;
+ return com_token;
+}
+
+/*
+==================
+COM_MatchToken
+==================
+*/
+void COM_MatchToken( char **buf_p, char *match ) {
+ char *token;
+
+ token = COM_Parse( buf_p );
+ if ( strcmp( token, match ) ) {
+ Com_Error( ERR_DROP, "MatchToken: %s != %s", token, match );
+ }
+}
+
+
+/*
+=================
+SkipBracedSection
+
+The next token should be an open brace.
+Skips until a matching close brace is found.
+Internal brace depths are properly skipped.
+=================
+*/
+void SkipBracedSection (char **program) {
+ char *token;
+ int depth;
+
+ depth = 0;
+ do {
+ token = COM_ParseExt( program, qtrue );
+ if( token[1] == 0 ) {
+ if( token[0] == '{' ) {
+ depth++;
+ }
+ else if( token[0] == '}' ) {
+ depth--;
+ }
+ }
+ } while( depth && *program );
+}
+
+/*
+=================
+SkipRestOfLine
+=================
+*/
+void SkipRestOfLine ( char **data ) {
+ char *p;
+ int c;
+
+ p = *data;
+ while ( (c = *p++) != 0 ) {
+ if ( c == '\n' ) {
+ com_lines++;
+ break;
+ }
+ }
+
+ *data = p;
+}
+
+
+void Parse1DMatrix (char **buf_p, int x, float *m) {
+ char *token;
+ int i;
+
+ COM_MatchToken( buf_p, "(" );
+
+ for (i = 0 ; i < x ; i++) {
+ token = COM_Parse(buf_p);
+ m[i] = atof(token);
+ }
+
+ COM_MatchToken( buf_p, ")" );
+}
+
+void Parse2DMatrix (char **buf_p, int y, int x, float *m) {
+ int i;
+
+ COM_MatchToken( buf_p, "(" );
+
+ for (i = 0 ; i < y ; i++) {
+ Parse1DMatrix (buf_p, x, m + i * x);
+ }
+
+ COM_MatchToken( buf_p, ")" );
+}
+
+void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m) {
+ int i;
+
+ COM_MatchToken( buf_p, "(" );
+
+ for (i = 0 ; i < z ; i++) {
+ Parse2DMatrix (buf_p, y, x, m + i * x*y);
+ }
+
+ COM_MatchToken( buf_p, ")" );
+}
+
+/*
+===================
+Com_HexStrToInt
+===================
+*/
+int Com_HexStrToInt( const char *str )
+{
+ if ( !str || !str[ 0 ] )
+ return -1;
+
+ // check for hex code
+ if( str[ 0 ] == '0' && str[ 1 ] == 'x' )
+ {
+ int i, n = 0;
+
+ for( i = 2; i < strlen( str ); i++ )
+ {
+ char digit;
+
+ n *= 16;
+
+ digit = tolower( str[ i ] );
+
+ if( digit >= '0' && digit <= '9' )
+ digit -= '0';
+ else if( digit >= 'a' && digit <= 'f' )
+ digit = digit - 'a' + 10;
+ else
+ return -1;
+
+ n += digit;
+ }
+
+ return n;
+ }
+
+ return -1;
+}
+
+/*
+============================================================================
+
+ LIBRARY REPLACEMENT FUNCTIONS
+
+============================================================================
+*/
+
+int Q_isprint( int c )
+{
+ if ( c >= 0x20 && c <= 0x7E )
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_islower( int c )
+{
+ if (c >= 'a' && c <= 'z')
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_isupper( int c )
+{
+ if (c >= 'A' && c <= 'Z')
+ return ( 1 );
+ return ( 0 );
+}
+
+int Q_isalpha( int c )
+{
+ if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
+ return ( 1 );
+ return ( 0 );
+}
+
+char* Q_strrchr( const char* string, int c )
+{
+ char cc = c;
+ char *s;
+ char *sp=(char *)0;
+
+ s = (char*)string;
+
+ while (*s)
+ {
+ if (*s == cc)
+ sp = s;
+ s++;
+ }
+ if (cc == 0)
+ sp = s;
+
+ return sp;
+}
+
+qboolean Q_isanumber( const char *s )
+{
+#ifdef Q3_VM
+ //FIXME: implement
+ return qfalse;
+#else
+ char *p;
+ double d;
+
+ if( *s == '\0' )
+ return qfalse;
+
+ d = strtod( s, &p );
+
+ return *p == '\0';
+#endif
+}
+
+qboolean Q_isintegral( float f )
+{
+ return (int)f == f;
+}
+
+/*
+=============
+Q_strncpyz
+
+Safe strncpy that ensures a trailing zero
+=============
+*/
+void Q_strncpyz( char *dest, const char *src, int destsize ) {
+ if ( !dest ) {
+ Com_Error( ERR_FATAL, "Q_strncpyz: NULL dest" );
+ }
+ if ( !src ) {
+ Com_Error( ERR_FATAL, "Q_strncpyz: NULL src" );
+ }
+ if ( destsize < 1 ) {
+ Com_Error(ERR_FATAL,"Q_strncpyz: destsize < 1" );
+ }
+
+ strncpy( dest, src, destsize-1 );
+ dest[destsize-1] = 0;
+}
+
+int Q_stricmpn (const char *s1, const char *s2, int n) {
+ int c1, c2;
+
+ if ( s1 == NULL ) {
+ if ( s2 == NULL )
+ return 0;
+ else
+ return -1;
+ }
+ else if ( s2==NULL )
+ return 1;
+
+
+
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+
+ if (!n--) {
+ return 0; // strings are equal until end point
+ }
+
+ if (c1 != c2) {
+ if (c1 >= 'a' && c1 <= 'z') {
+ c1 -= ('a' - 'A');
+ }
+ if (c2 >= 'a' && c2 <= 'z') {
+ c2 -= ('a' - 'A');
+ }
+ if (c1 != c2) {
+ return c1 < c2 ? -1 : 1;
+ }
+ }
+ } while (c1);
+
+ return 0; // strings are equal
+}
+
+int Q_strncmp (const char *s1, const char *s2, int n) {
+ int c1, c2;
+
+ do {
+ c1 = *s1++;
+ c2 = *s2++;
+
+ if (!n--) {
+ return 0; // strings are equal until end point
+ }
+
+ if (c1 != c2) {
+ return c1 < c2 ? -1 : 1;
+ }
+ } while (c1);
+
+ return 0; // strings are equal
+}
+
+int Q_stricmp (const char *s1, const char *s2) {
+ return (s1 && s2) ? Q_stricmpn (s1, s2, 99999) : -1;
+}
+
+
+char *Q_strlwr( char *s1 ) {
+ char *s;
+
+ s = s1;
+ while ( *s ) {
+ *s = tolower(*s);
+ s++;
+ }
+ return s1;
+}
+
+char *Q_strupr( char *s1 ) {
+ char *s;
+
+ s = s1;
+ while ( *s ) {
+ *s = toupper(*s);
+ s++;
+ }
+ return s1;
+}
+
+
+// never goes past bounds or leaves without a terminating 0
+void Q_strcat( char *dest, int size, const char *src ) {
+ int l1;
+
+ l1 = strlen( dest );
+ if ( l1 >= size ) {
+ Com_Error( ERR_FATAL, "Q_strcat: already overflowed" );
+ }
+ Q_strncpyz( dest + l1, src, size - l1 );
+}
+
+/*
+* Find the first occurrence of find in s.
+*/
+const char *Q_stristr( const char *s, const char *find)
+{
+ char c, sc;
+ size_t len;
+
+ if ((c = *find++) != 0)
+ {
+ if (c >= 'a' && c <= 'z')
+ {
+ c -= ('a' - 'A');
+ }
+ len = strlen(find);
+ do
+ {
+ do
+ {
+ if ((sc = *s++) == 0)
+ return NULL;
+ if (sc >= 'a' && sc <= 'z')
+ {
+ sc -= ('a' - 'A');
+ }
+ } while (sc != c);
+ } while (Q_stricmpn(s, find, len) != 0);
+ s--;
+ }
+ return s;
+}
+
+
+int Q_PrintStrlen( const char *string ) {
+ int len;
+ const char *p;
+
+ if( !string ) {
+ return 0;
+ }
+
+ len = 0;
+ p = string;
+ while( *p ) {
+ if( Q_IsColorString( p ) ) {
+ p += 2;
+ continue;
+ }
+ p++;
+ len++;
+ }
+
+ return len;
+}
+
+
+char *Q_CleanStr( char *string ) {
+ char* d;
+ char* s;
+ int c;
+
+ s = string;
+ d = string;
+ while ((c = *s) != 0 ) {
+ if ( Q_IsColorString( s ) ) {
+ s++;
+ }
+ else if ( c >= 0x20 && c <= 0x7E ) {
+ *d++ = c;
+ }
+ s++;
+ }
+ *d = '\0';
+
+ return string;
+}
+
+int Q_CountChar(const char *string, char tocount)
+{
+ int count;
+
+ for(count = 0; *string; string++)
+ {
+ if(*string == tocount)
+ count++;
+ }
+
+ return count;
+}
+
+void QDECL Com_sprintf( char *dest, int size, const char *fmt, ...) {
+ int len;
+ va_list argptr;
+ char bigbuffer[32000]; // big, but small enough to fit in PPC stack
+
+ va_start (argptr,fmt);
+ len = Q_vsnprintf (bigbuffer, sizeof(bigbuffer), fmt,argptr);
+ va_end (argptr);
+ if ( len >= sizeof( bigbuffer ) ) {
+ Com_Error( ERR_FATAL, "Com_sprintf: overflowed bigbuffer" );
+ }
+ if (len >= size) {
+ Com_Printf ("Com_sprintf: overflow of %i in %i\n", len, size);
+#ifdef _DEBUG
+ __asm {
+ int 3;
+ }
+#endif
+ }
+ Q_strncpyz (dest, bigbuffer, size );
+}
+
+
+/*
+============
+va
+
+does a varargs printf into a temp buffer, so I don't need to have
+varargs versions of all text functions.
+============
+*/
+char * QDECL va( char *format, ... ) {
+ va_list argptr;
+ static char string[2][32000]; // in case va is called by nested functions
+ static int index = 0;
+ char *buf;
+
+ buf = string[index & 1];
+ index++;
+
+ va_start (argptr, format);
+ Q_vsnprintf (buf, sizeof(*string), format, argptr);
+ va_end (argptr);
+
+ return buf;
+}
+
+/*
+============
+Com_TruncateLongString
+
+Assumes buffer is atleast TRUNCATE_LENGTH big
+============
+*/
+void Com_TruncateLongString( char *buffer, const char *s )
+{
+ int length = strlen( s );
+
+ if( length <= TRUNCATE_LENGTH )
+ Q_strncpyz( buffer, s, TRUNCATE_LENGTH );
+ else
+ {
+ Q_strncpyz( buffer, s, ( TRUNCATE_LENGTH / 2 ) - 3 );
+ Q_strcat( buffer, TRUNCATE_LENGTH, " ... " );
+ Q_strcat( buffer, TRUNCATE_LENGTH, s + length - ( TRUNCATE_LENGTH / 2 ) + 3 );
+ }
+}
+
+/*
+=====================================================================
+
+ INFO STRINGS
+
+=====================================================================
+*/
+
+/*
+===============
+Info_ValueForKey
+
+Searches the string for the given
+key and returns the associated value, or an empty string.
+FIXME: overflow check?
+===============
+*/
+char *Info_ValueForKey( const char *s, const char *key ) {
+ char pkey[BIG_INFO_KEY];
+ static char value[2][BIG_INFO_VALUE]; // use two buffers so compares
+ // work without stomping on each other
+ static int valueindex = 0;
+ char *o;
+
+ if ( !s || !key ) {
+ return "";
+ }
+
+ if ( strlen( s ) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_ValueForKey: oversize infostring" );
+ }
+
+ valueindex ^= 1;
+ if (*s == '\\')
+ s++;
+ while (1)
+ {
+ o = pkey;
+ while (*s != '\\')
+ {
+ if (!*s)
+ return "";
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value[valueindex];
+
+ while (*s != '\\' && *s)
+ {
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ if (!Q_stricmp (key, pkey) )
+ return value[valueindex];
+
+ if (!*s)
+ break;
+ s++;
+ }
+
+ return "";
+}
+
+
+/*
+===================
+Info_NextPair
+
+Used to itterate through all the key/value pairs in an info string
+===================
+*/
+void Info_NextPair( const char **head, char *key, char *value ) {
+ char *o;
+ const char *s;
+
+ s = *head;
+
+ if ( *s == '\\' ) {
+ s++;
+ }
+ key[0] = 0;
+ value[0] = 0;
+
+ o = key;
+ while ( *s != '\\' ) {
+ if ( !*s ) {
+ *o = 0;
+ *head = s;
+ return;
+ }
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value;
+ while ( *s != '\\' && *s ) {
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ *head = s;
+}
+
+
+/*
+===================
+Info_RemoveKey
+===================
+*/
+void Info_RemoveKey( char *s, const char *key ) {
+ char *start;
+ char pkey[MAX_INFO_KEY];
+ char value[MAX_INFO_VALUE];
+ char *o;
+
+ if ( strlen( s ) >= MAX_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_RemoveKey: oversize infostring" );
+ }
+
+ if (strchr (key, '\\')) {
+ return;
+ }
+
+ while (1)
+ {
+ start = s;
+ if (*s == '\\')
+ s++;
+ o = pkey;
+ while (*s != '\\')
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value;
+ while (*s != '\\' && *s)
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ if (!strcmp (key, pkey) )
+ {
+ memmove(start, s, strlen(s) + 1); // remove this part
+
+ return;
+ }
+
+ if (!*s)
+ return;
+ }
+
+}
+
+/*
+===================
+Info_RemoveKey_Big
+===================
+*/
+void Info_RemoveKey_Big( char *s, const char *key ) {
+ char *start;
+ char pkey[BIG_INFO_KEY];
+ char value[BIG_INFO_VALUE];
+ char *o;
+
+ if ( strlen( s ) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_RemoveKey_Big: oversize infostring" );
+ }
+
+ if (strchr (key, '\\')) {
+ return;
+ }
+
+ while (1)
+ {
+ start = s;
+ if (*s == '\\')
+ s++;
+ o = pkey;
+ while (*s != '\\')
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+ s++;
+
+ o = value;
+ while (*s != '\\' && *s)
+ {
+ if (!*s)
+ return;
+ *o++ = *s++;
+ }
+ *o = 0;
+
+ if (!strcmp (key, pkey) )
+ {
+ strcpy (start, s); // remove this part
+ return;
+ }
+
+ if (!*s)
+ return;
+ }
+
+}
+
+
+
+
+/*
+==================
+Info_Validate
+
+Some characters are illegal in info strings because they
+can mess up the server's parsing
+==================
+*/
+qboolean Info_Validate( const char *s ) {
+ if ( strchr( s, '\"' ) ) {
+ return qfalse;
+ }
+ if ( strchr( s, ';' ) ) {
+ return qfalse;
+ }
+ return qtrue;
+}
+
+/*
+==================
+Info_SetValueForKey
+
+Changes or adds a key/value pair
+==================
+*/
+void Info_SetValueForKey( char *s, const char *key, const char *value ) {
+ char newi[MAX_INFO_STRING];
+ const char* blacklist = "\\;\"";
+
+ if ( strlen( s ) >= MAX_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
+ }
+
+ for(; *blacklist; ++blacklist)
+ {
+ if (strchr (key, *blacklist) || strchr (value, *blacklist))
+ {
+ Com_Printf (S_COLOR_YELLOW "Can't use keys or values with a '%c': %s = %s\n", *blacklist, key, value);
+ return;
+ }
+ }
+
+ Info_RemoveKey (s, key);
+ if (!value || !strlen(value))
+ return;
+
+ Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
+
+ if (strlen(newi) + strlen(s) >= MAX_INFO_STRING)
+ {
+ Com_Printf ("Info string length exceeded\n");
+ return;
+ }
+
+ strcat (newi, s);
+ strcpy (s, newi);
+}
+
+/*
+==================
+Info_SetValueForKey_Big
+
+Changes or adds a key/value pair
+==================
+*/
+void Info_SetValueForKey_Big( char *s, const char *key, const char *value ) {
+ char newi[BIG_INFO_STRING];
+ const char* blacklist = "\\;\"";
+
+ if ( strlen( s ) >= BIG_INFO_STRING ) {
+ Com_Error( ERR_DROP, "Info_SetValueForKey: oversize infostring" );
+ }
+
+ for(; *blacklist; ++blacklist)
+ {
+ if (strchr (key, *blacklist) || strchr (value, *blacklist))
+ {
+ Com_Printf (S_COLOR_YELLOW "Can't use keys or values with a '%c': %s = %s\n", *blacklist, key, value);
+ return;
+ }
+ }
+
+ Info_RemoveKey_Big (s, key);
+ if (!value || !strlen(value))
+ return;
+
+ Com_sprintf (newi, sizeof(newi), "\\%s\\%s", key, value);
+
+ if (strlen(newi) + strlen(s) >= BIG_INFO_STRING)
+ {
+ Com_Printf ("BIG Info string length exceeded\n");
+ return;
+ }
+
+ strcat (s, newi);
+}
+
+
+
+
+//====================================================================
+
+/*
+==================
+Com_CharIsOneOfCharset
+==================
+*/
+static qboolean Com_CharIsOneOfCharset( char c, char *set )
+{
+ int i;
+
+ for( i = 0; i < strlen( set ); i++ )
+ {
+ if( set[ i ] == c )
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+==================
+Com_SkipCharset
+==================
+*/
+char *Com_SkipCharset( char *s, char *sep )
+{
+ char *p = s;
+
+ while( p )
+ {
+ if( Com_CharIsOneOfCharset( *p, sep ) )
+ p++;
+ else
+ break;
+ }
+
+ return p;
+}
+
+/*
+==================
+Com_SkipTokens
+==================
+*/
+char *Com_SkipTokens( char *s, int numTokens, char *sep )
+{
+ int sepCount = 0;
+ char *p = s;
+
+ while( sepCount < numTokens )
+ {
+ if( Com_CharIsOneOfCharset( *p++, sep ) )
+ {
+ sepCount++;
+ while( Com_CharIsOneOfCharset( *p, sep ) )
+ p++;
+ }
+ else if( *p == '\0' )
+ break;
+ }
+
+ if( sepCount == numTokens )
+ return p;
+ else
+ return s;
+}
diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h
new file mode 100644
index 0000000..6942a62
--- /dev/null
+++ b/code/qcommon/q_shared.h
@@ -0,0 +1,1302 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#ifndef __Q_SHARED_H
+#define __Q_SHARED_H
+
+// q_shared.h -- included first by ALL program modules.
+// A user mod should never modify this file
+
+#ifdef STANDALONE
+ #define PRODUCT_NAME "iofoo3"
+ #define BASEGAME "foobar"
+ #define CLIENT_WINDOW_TITLE "changeme"
+ #define CLIENT_WINDOW_MIN_TITLE "changeme2"
+ #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
+#else
+ #define PRODUCT_NAME "ioq3"
+ #define BASEGAME "baseq3"
+ #define CLIENT_WINDOW_TITLE "ioquake3"
+ #define CLIENT_WINDOW_MIN_TITLE "ioq3"
+ #define GAMENAME_FOR_MASTER "Quake3Arena"
+#endif
+
+#ifdef _MSC_VER
+ #define PRODUCT_VERSION "1.35"
+#endif
+
+#define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
+
+#define MAX_TEAMNAME 32
+
+#ifdef _MSC_VER
+
+#pragma warning(disable : 4018) // signed/unsigned mismatch
+#pragma warning(disable : 4032)
+#pragma warning(disable : 4051)
+#pragma warning(disable : 4057) // slightly different base types
+#pragma warning(disable : 4100) // unreferenced formal parameter
+#pragma warning(disable : 4115)
+#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
+#pragma warning(disable : 4127) // conditional expression is constant
+#pragma warning(disable : 4136)
+#pragma warning(disable : 4152) // nonstandard extension, function/data pointer conversion in expression
+//#pragma warning(disable : 4201)
+//#pragma warning(disable : 4214)
+#pragma warning(disable : 4244)
+#pragma warning(disable : 4142) // benign redefinition
+//#pragma warning(disable : 4305) // truncation from const double to float
+//#pragma warning(disable : 4310) // cast truncates constant value
+//#pragma warning(disable: 4505) // unreferenced local function has been removed
+#pragma warning(disable : 4514)
+#pragma warning(disable : 4702) // unreachable code
+#pragma warning(disable : 4711) // selected for automatic inline expansion
+#pragma warning(disable : 4220) // varargs matches remaining parameters
+//#pragma intrinsic( memset, memcpy )
+#endif
+
+//Ignore __attribute__ on non-gcc platforms
+#ifndef __GNUC__
+#ifndef __attribute__
+#define __attribute__(x)
+#endif
+#endif
+
+#if (defined _MSC_VER)
+#define Q_EXPORT __declspec(dllexport)
+#elif (defined __SUNPRO_C)
+#define Q_EXPORT __global
+#elif ((__GNUC__ >= 3) && (!__EMX__) && (!sun))
+#define Q_EXPORT __attribute__((visibility("default")))
+#else
+#define Q_EXPORT
+#endif
+
+/**********************************************************************
+ VM Considerations
+
+ The VM can not use the standard system headers because we aren't really
+ using the compiler they were meant for. We use bg_lib.h which contains
+ prototypes for the functions we define for our own use in bg_lib.c.
+
+ When writing mods, please add needed headers HERE, do not start including
+ stuff like <stdio.h> in the various .c files that make up each of the VMs
+ since you will be including system headers files can will have issues.
+
+ Remember, if you use a C library function that is not defined in bg_lib.c,
+ you will have to add your own version for support in the VM.
+
+ **********************************************************************/
+
+#ifdef Q3_VM
+
+#include "../game/bg_lib.h"
+
+typedef int intptr_t;
+
+#else
+
+#include <assert.h>
+#include <math.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <string.h>
+#include <stdlib.h>
+#include <time.h>
+#include <ctype.h>
+#include <limits.h>
+
+// vsnprintf is ISO/IEC 9899:1999
+// abstracting this to make it portable
+#ifdef _WIN32
+ #define Q_vsnprintf _vsnprintf
+ #define Q_snprintf _snprintf
+#else
+ #define Q_vsnprintf vsnprintf
+ #define Q_snprintf snprintf
+#endif
+
+#ifdef _MSC_VER
+ #include <io.h>
+
+ typedef __int64 int64_t;
+ typedef __int32 int32_t;
+ typedef __int16 int16_t;
+ typedef __int8 int8_t;
+ typedef unsigned __int64 uint64_t;
+ typedef unsigned __int32 uint32_t;
+ typedef unsigned __int16 uint16_t;
+ typedef unsigned __int8 uint8_t;
+#else
+ #include <stdint.h>
+#endif
+
+#endif
+
+
+#include "q_platform.h"
+
+//=============================================================
+
+typedef unsigned char byte;
+
+typedef enum {qfalse, qtrue} qboolean;
+
+typedef union {
+ float f;
+ int i;
+ unsigned int ui;
+} floatint_t;
+
+typedef int qhandle_t;
+typedef int sfxHandle_t;
+typedef int fileHandle_t;
+typedef int clipHandle_t;
+
+#define PAD(x,y) (((x)+(y)-1) & ~((y)-1))
+
+#ifdef __GNUC__
+#define ALIGN(x) __attribute__((aligned(x)))
+#else
+#define ALIGN(x)
+#endif
+
+#ifndef NULL
+#define NULL ((void *)0)
+#endif
+
+#define STRING(s) #s
+// expand constants before stringifying them
+#define XSTRING(s) STRING(s)
+
+#define MAX_QINT 0x7fffffff
+#define MIN_QINT (-MAX_QINT-1)
+
+
+// angle indexes
+#define PITCH 0 // up / down
+#define YAW 1 // left / right
+#define ROLL 2 // fall over
+
+// the game guarantees that no string from the network will ever
+// exceed MAX_STRING_CHARS
+#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
+#define MAX_STRING_TOKENS 1024 // max tokens resulting from Cmd_TokenizeString
+#define MAX_TOKEN_CHARS 1024 // max length of an individual token
+
+#define MAX_INFO_STRING 1024
+#define MAX_INFO_KEY 1024
+#define MAX_INFO_VALUE 1024
+
+#define BIG_INFO_STRING 8192 // used for system info key only
+#define BIG_INFO_KEY 8192
+#define BIG_INFO_VALUE 8192
+
+
+#define MAX_QPATH 64 // max length of a quake game pathname
+#ifdef PATH_MAX
+#define MAX_OSPATH PATH_MAX
+#else
+#define MAX_OSPATH 256 // max length of a filesystem pathname
+#endif
+
+#define MAX_NAME_LENGTH 32 // max length of a client name
+
+#define MAX_SAY_TEXT 150
+
+// paramters for command buffer stuffing
+typedef enum {
+ EXEC_NOW, // don't return until completed, a VM should NEVER use this,
+ // because some commands might cause the VM to be unloaded...
+ EXEC_INSERT, // insert at current position, but don't run yet
+ EXEC_APPEND // add to end of the command buffer (normal case)
+} cbufExec_t;
+
+
+//
+// these aren't needed by any of the VMs. put in another header?
+//
+#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
+
+
+// print levels from renderer (FIXME: set up for game / cgame?)
+typedef enum {
+ PRINT_ALL,
+ PRINT_DEVELOPER, // only print when "developer 1"
+ PRINT_WARNING,
+ PRINT_ERROR
+} printParm_t;
+
+
+#ifdef ERR_FATAL
+#undef ERR_FATAL // this is be defined in malloc.h
+#endif
+
+// parameters to the main Error routine
+typedef enum {
+ ERR_FATAL, // exit the entire game with a popup window
+ ERR_DROP, // print to console and disconnect from game
+ ERR_SERVERDISCONNECT, // don't kill server
+ ERR_DISCONNECT, // client disconnected from the server
+ ERR_NEED_CD // pop up the need-cd dialog
+} errorParm_t;
+
+
+// font rendering values used by ui and cgame
+
+#define PROP_GAP_WIDTH 3
+#define PROP_SPACE_WIDTH 8
+#define PROP_HEIGHT 27
+#define PROP_SMALL_SIZE_SCALE 0.75
+
+#define BLINK_DIVISOR 200
+#define PULSE_DIVISOR 75
+
+#define UI_LEFT 0x00000000 // default
+#define UI_CENTER 0x00000001
+#define UI_RIGHT 0x00000002
+#define UI_FORMATMASK 0x00000007
+#define UI_SMALLFONT 0x00000010
+#define UI_BIGFONT 0x00000020 // default
+#define UI_GIANTFONT 0x00000040
+#define UI_DROPSHADOW 0x00000800
+#define UI_BLINK 0x00001000
+#define UI_INVERSE 0x00002000
+#define UI_PULSE 0x00004000
+
+#if defined(_DEBUG) && !defined(BSPC)
+ #define HUNK_DEBUG
+#endif
+
+typedef enum {
+ h_high,
+ h_low,
+ h_dontcare
+} ha_pref;
+
+#ifdef HUNK_DEBUG
+#define Hunk_Alloc( size, preference ) Hunk_AllocDebug(size, preference, #size, __FILE__, __LINE__)
+void *Hunk_AllocDebug( int size, ha_pref preference, char *label, char *file, int line );
+#else
+void *Hunk_Alloc( int size, ha_pref preference );
+#endif
+
+#define Com_Memset memset
+#define Com_Memcpy memcpy
+
+#define CIN_system 1
+#define CIN_loop 2
+#define CIN_hold 4
+#define CIN_silent 8
+#define CIN_shader 16
+
+/*
+==============================================================
+
+MATHLIB
+
+==============================================================
+*/
+
+
+typedef float vec_t;
+typedef vec_t vec2_t[2];
+typedef vec_t vec3_t[3];
+typedef vec_t vec4_t[4];
+typedef vec_t vec5_t[5];
+
+typedef int fixed4_t;
+typedef int fixed8_t;
+typedef int fixed16_t;
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846f // matches value in gcc v2 math.h
+#endif
+
+#define NUMVERTEXNORMALS 162
+extern vec3_t bytedirs[NUMVERTEXNORMALS];
+
+// all drawing is done to a 640*480 virtual screen size
+// and will be automatically scaled to the real resolution
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
+#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
+
+#define SMALLCHAR_WIDTH 8
+#define SMALLCHAR_HEIGHT 16
+
+#define BIGCHAR_WIDTH 16
+#define BIGCHAR_HEIGHT 16
+
+#define GIANTCHAR_WIDTH 32
+#define GIANTCHAR_HEIGHT 48
+
+extern vec4_t colorBlack;
+extern vec4_t colorRed;
+extern vec4_t colorGreen;
+extern vec4_t colorBlue;
+extern vec4_t colorYellow;
+extern vec4_t colorMagenta;
+extern vec4_t colorCyan;
+extern vec4_t colorWhite;
+extern vec4_t colorLtGrey;
+extern vec4_t colorMdGrey;
+extern vec4_t colorDkGrey;
+
+#define Q_COLOR_ESCAPE '^'
+#define Q_IsColorString(p) ((p) && *(p) == Q_COLOR_ESCAPE && *((p)+1) && isalnum(*((p)+1))) // ^[0-9a-zA-Z]
+
+#define COLOR_BLACK '0'
+#define COLOR_RED '1'
+#define COLOR_GREEN '2'
+#define COLOR_YELLOW '3'
+#define COLOR_BLUE '4'
+#define COLOR_CYAN '5'
+#define COLOR_MAGENTA '6'
+#define COLOR_WHITE '7'
+#define ColorIndex(c) (((c) - '0') & 0x07)
+
+#define S_COLOR_BLACK "^0"
+#define S_COLOR_RED "^1"
+#define S_COLOR_GREEN "^2"
+#define S_COLOR_YELLOW "^3"
+#define S_COLOR_BLUE "^4"
+#define S_COLOR_CYAN "^5"
+#define S_COLOR_MAGENTA "^6"
+#define S_COLOR_WHITE "^7"
+
+extern vec4_t g_color_table[8];
+
+#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
+#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
+
+#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
+#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
+
+struct cplane_s;
+
+extern vec3_t vec3_origin;
+extern vec3_t axisDefault[3];
+
+#define nanmask (255<<23)
+
+#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
+
+#if idppc
+
+static ID_INLINE float Q_rsqrt( float number ) {
+ float x = 0.5f * number;
+ float y;
+#ifdef __GNUC__
+ asm("frsqrte %0,%1" : "=f" (y) : "f" (number));
+#else
+ y = __frsqrte( number );
+#endif
+ return y * (1.5f - (x * y * y));
+ }
+
+#ifdef __GNUC__
+static ID_INLINE float Q_fabs(float x) {
+ float abs_x;
+
+ asm("fabs %0,%1" : "=f" (abs_x) : "f" (x));
+ return abs_x;
+}
+#else
+#define Q_fabs __fabsf
+#endif
+
+#else
+float Q_fabs( float f );
+float Q_rsqrt( float f ); // reciprocal square root
+#endif
+
+#define SQRTFAST( x ) ( (x) * Q_rsqrt( x ) )
+
+signed char ClampChar( int i );
+signed short ClampShort( int i );
+
+// this isn't a real cheap function to call!
+int DirToByte( vec3_t dir );
+void ByteToDir( int b, vec3_t dir );
+
+#if 1
+
+#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
+#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
+#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
+#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
+#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
+#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
+
+#else
+
+#define DotProduct(x,y) _DotProduct(x,y)
+#define VectorSubtract(a,b,c) _VectorSubtract(a,b,c)
+#define VectorAdd(a,b,c) _VectorAdd(a,b,c)
+#define VectorCopy(a,b) _VectorCopy(a,b)
+#define VectorScale(v, s, o) _VectorScale(v,s,o)
+#define VectorMA(v, s, b, o) _VectorMA(v,s,b,o)
+
+#endif
+
+#ifdef Q3_VM
+#ifdef VectorCopy
+#undef VectorCopy
+// this is a little hack to get more efficient copies in our interpreter
+typedef struct {
+ float v[3];
+} vec3struct_t;
+#define VectorCopy(a,b) (*(vec3struct_t *)b=*(vec3struct_t *)a)
+#endif
+#endif
+
+#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
+#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
+#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
+#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
+
+#define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));}
+// just in case you do't want to use the macros
+vec_t _DotProduct( const vec3_t v1, const vec3_t v2 );
+void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out );
+void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out );
+void _VectorCopy( const vec3_t in, vec3_t out );
+void _VectorScale( const vec3_t in, float scale, vec3_t out );
+void _VectorMA( const vec3_t veca, float scale, const vec3_t vecb, vec3_t vecc );
+
+unsigned ColorBytes3 (float r, float g, float b);
+unsigned ColorBytes4 (float r, float g, float b, float a);
+
+float NormalizeColor( const vec3_t in, vec3_t out );
+
+float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
+void ClearBounds( vec3_t mins, vec3_t maxs );
+void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
+
+#if !defined( Q3_VM ) || ( defined( Q3_VM ) && defined( __Q3_VM_MATH ) )
+static ID_INLINE int VectorCompare( const vec3_t v1, const vec3_t v2 ) {
+ if (v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]) {
+ return 0;
+ }
+ return 1;
+}
+
+static ID_INLINE vec_t VectorLength( const vec3_t v ) {
+ return (vec_t)sqrt (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+}
+
+static ID_INLINE vec_t VectorLengthSquared( const vec3_t v ) {
+ return (v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
+}
+
+static ID_INLINE vec_t Distance( const vec3_t p1, const vec3_t p2 ) {
+ vec3_t v;
+
+ VectorSubtract (p2, p1, v);
+ return VectorLength( v );
+}
+
+static ID_INLINE vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 ) {
+ vec3_t v;
+
+ VectorSubtract (p2, p1, v);
+ return v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
+}
+
+// fast vector normalize routine that does not check to make sure
+// that length != 0, nor does it return length, uses rsqrt approximation
+static ID_INLINE void VectorNormalizeFast( vec3_t v )
+{
+ float ilength;
+
+ ilength = Q_rsqrt( DotProduct( v, v ) );
+
+ v[0] *= ilength;
+ v[1] *= ilength;
+ v[2] *= ilength;
+}
+
+static ID_INLINE void VectorInverse( vec3_t v ){
+ v[0] = -v[0];
+ v[1] = -v[1];
+ v[2] = -v[2];
+}
+
+static ID_INLINE void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross ) {
+ cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
+ cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
+ cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
+}
+
+#else
+int VectorCompare( const vec3_t v1, const vec3_t v2 );
+
+vec_t VectorLength( const vec3_t v );
+
+vec_t VectorLengthSquared( const vec3_t v );
+
+vec_t Distance( const vec3_t p1, const vec3_t p2 );
+
+vec_t DistanceSquared( const vec3_t p1, const vec3_t p2 );
+
+void VectorNormalizeFast( vec3_t v );
+
+void VectorInverse( vec3_t v );
+
+void CrossProduct( const vec3_t v1, const vec3_t v2, vec3_t cross );
+
+#endif
+
+vec_t VectorNormalize (vec3_t v); // returns vector length
+vec_t VectorNormalize2( const vec3_t v, vec3_t out );
+void Vector4Scale( const vec4_t in, vec_t scale, vec4_t out );
+void VectorRotate( vec3_t in, vec3_t matrix[3], vec3_t out );
+int Q_log2(int val);
+
+float Q_acos(float c);
+
+int Q_rand( int *seed );
+float Q_random( int *seed );
+float Q_crandom( int *seed );
+
+#define random() ((rand () & 0x7fff) / ((float)0x7fff))
+#define crandom() (2.0 * (random() - 0.5))
+
+void vectoangles( const vec3_t value1, vec3_t angles);
+void AnglesToAxis( const vec3_t angles, vec3_t axis[3] );
+
+void AxisClear( vec3_t axis[3] );
+void AxisCopy( vec3_t in[3], vec3_t out[3] );
+
+void SetPlaneSignbits( struct cplane_s *out );
+int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *plane);
+
+qboolean BoundsIntersect(const vec3_t mins, const vec3_t maxs,
+ const vec3_t mins2, const vec3_t maxs2);
+qboolean BoundsIntersectSphere(const vec3_t mins, const vec3_t maxs,
+ const vec3_t origin, vec_t radius);
+qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
+ const vec3_t origin);
+
+float AngleMod(float a);
+float LerpAngle (float from, float to, float frac);
+float AngleSubtract( float a1, float a2 );
+void AnglesSubtract( vec3_t v1, vec3_t v2, vec3_t v3 );
+
+float AngleNormalize360 ( float angle );
+float AngleNormalize180 ( float angle );
+float AngleDelta ( float angle1, float angle2 );
+
+qboolean PlaneFromPoints( vec4_t plane, const vec3_t a, const vec3_t b, const vec3_t c );
+void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal );
+void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
+void RotateAroundDirection( vec3_t axis[3], float yaw );
+void MakeNormalVectors( const vec3_t forward, vec3_t right, vec3_t up );
+// perpendicular vector could be replaced by this
+
+//int PlaneTypeForNormal (vec3_t normal);
+
+void MatrixMultiply(float in1[3][3], float in2[3][3], float out[3][3]);
+void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
+void PerpendicularVector( vec3_t dst, const vec3_t src );
+int Q_isnan( float x );
+
+
+//=============================================
+
+float Com_Clamp( float min, float max, float value );
+
+char *COM_SkipPath( char *pathname );
+const char *COM_GetExtension( const char *name );
+void COM_StripExtension(const char *in, char *out, int destsize);
+void COM_DefaultExtension( char *path, int maxSize, const char *extension );
+
+void COM_BeginParseSession( const char *name );
+int COM_GetCurrentParseLine( void );
+char *COM_Parse( char **data_p );
+char *COM_ParseExt( char **data_p, qboolean allowLineBreak );
+int COM_Compress( char *data_p );
+void COM_ParseError( char *format, ... ) __attribute__ ((format (printf, 1, 2)));
+void COM_ParseWarning( char *format, ... ) __attribute__ ((format (printf, 1, 2)));
+//int COM_ParseInfos( char *buf, int max, char infos[][MAX_INFO_STRING] );
+
+#define MAX_TOKENLENGTH 1024
+
+#ifndef TT_STRING
+//token types
+#define TT_STRING 1 // string
+#define TT_LITERAL 2 // literal
+#define TT_NUMBER 3 // number
+#define TT_NAME 4 // name
+#define TT_PUNCTUATION 5 // punctuation
+#endif
+
+typedef struct pc_token_s
+{
+ int type;
+ int subtype;
+ int intvalue;
+ float floatvalue;
+ char string[MAX_TOKENLENGTH];
+} pc_token_t;
+
+// data is an in/out parm, returns a parsed out token
+
+void COM_MatchToken( char**buf_p, char *match );
+
+void SkipBracedSection (char **program);
+void SkipRestOfLine ( char **data );
+
+void Parse1DMatrix (char **buf_p, int x, float *m);
+void Parse2DMatrix (char **buf_p, int y, int x, float *m);
+void Parse3DMatrix (char **buf_p, int z, int y, int x, float *m);
+int Com_HexStrToInt( const char *str );
+
+void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...) __attribute__ ((format (printf, 3, 4)));
+
+char *Com_SkipTokens( char *s, int numTokens, char *sep );
+char *Com_SkipCharset( char *s, char *sep );
+
+void Com_RandomBytes( byte *string, int len );
+
+// mode parm for FS_FOpenFile
+typedef enum {
+ FS_READ,
+ FS_WRITE,
+ FS_APPEND,
+ FS_APPEND_SYNC
+} fsMode_t;
+
+typedef enum {
+ FS_SEEK_CUR,
+ FS_SEEK_END,
+ FS_SEEK_SET
+} fsOrigin_t;
+
+//=============================================
+
+int Q_isprint( int c );
+int Q_islower( int c );
+int Q_isupper( int c );
+int Q_isalpha( int c );
+qboolean Q_isanumber( const char *s );
+qboolean Q_isintegral( float f );
+
+// portable case insensitive compare
+int Q_stricmp (const char *s1, const char *s2);
+int Q_strncmp (const char *s1, const char *s2, int n);
+int Q_stricmpn (const char *s1, const char *s2, int n);
+char *Q_strlwr( char *s1 );
+char *Q_strupr( char *s1 );
+char *Q_strrchr( const char* string, int c );
+const char *Q_stristr( const char *s, const char *find);
+
+// buffer size safe library replacements
+void Q_strncpyz( char *dest, const char *src, int destsize );
+void Q_strcat( char *dest, int size, const char *src );
+
+// strlen that discounts Quake color sequences
+int Q_PrintStrlen( const char *string );
+// removes color sequences from string
+char *Q_CleanStr( char *string );
+// Count the number of char tocount encountered in string
+int Q_CountChar(const char *string, char tocount);
+
+//=============================================
+
+// 64-bit integers for global rankings interface
+// implemented as a struct for qvm compatibility
+typedef struct
+{
+ byte b0;
+ byte b1;
+ byte b2;
+ byte b3;
+ byte b4;
+ byte b5;
+ byte b6;
+ byte b7;
+} qint64;
+
+//=============================================
+/*
+short BigShort(short l);
+short LittleShort(short l);
+int BigLong (int l);
+int LittleLong (int l);
+qint64 BigLong64 (qint64 l);
+qint64 LittleLong64 (qint64 l);
+float BigFloat (const float *l);
+float LittleFloat (const float *l);
+
+void Swap_Init (void);
+*/
+char * QDECL va(char *format, ...) __attribute__ ((format (printf, 1, 2)));
+
+#define TRUNCATE_LENGTH 64
+void Com_TruncateLongString( char *buffer, const char *s );
+
+//=============================================
+
+//
+// key / value info strings
+//
+char *Info_ValueForKey( const char *s, const char *key );
+void Info_RemoveKey( char *s, const char *key );
+void Info_RemoveKey_big( char *s, const char *key );
+void Info_SetValueForKey( char *s, const char *key, const char *value );
+void Info_SetValueForKey_Big( char *s, const char *key, const char *value );
+qboolean Info_Validate( const char *s );
+void Info_NextPair( const char **s, char *key, char *value );
+
+// this is only here so the functions in q_shared.c and bg_*.c can link
+void QDECL Com_Error( int level, const char *error, ... ) __attribute__ ((format (printf, 2, 3)));
+void QDECL Com_Printf( const char *msg, ... ) __attribute__ ((format (printf, 1, 2)));
+
+
+/*
+==========================================================
+
+CVARS (console variables)
+
+Many variables can be used for cheating purposes, so when
+cheats is zero, force all unspecified variables to their
+default values.
+==========================================================
+*/
+
+#define CVAR_ARCHIVE 0x0001 // set to cause it to be saved to vars.rc
+ // used for system variables, not for player
+ // specific configurations
+#define CVAR_USERINFO 0x0002 // sent to server on connect or change
+#define CVAR_SERVERINFO 0x0004 // sent in response to front end requests
+#define CVAR_SYSTEMINFO 0x0008 // these cvars will be duplicated on all clients
+#define CVAR_INIT 0x0010 // don't allow change from console at all,
+ // but can be set from the command line
+#define CVAR_LATCH 0x0020 // will only change when C code next does
+ // a Cvar_Get(), so it can't be changed
+ // without proper initialization. modified
+ // will be set, even though the value hasn't
+ // changed yet
+#define CVAR_ROM 0x0040 // display only, cannot be set by user at all
+#define CVAR_USER_CREATED 0x0080 // created by a set command
+#define CVAR_TEMP 0x0100 // can be set even when cheats are disabled, but is not archived
+#define CVAR_CHEAT 0x0200 // can not be changed if cheats are disabled
+#define CVAR_NORESTART 0x0400 // do not clear when a cvar_restart is issued
+
+#define CVAR_SERVER_CREATED 0x0800 // cvar was created by a server the client connected to.
+#define CVAR_VM_CREATED 0x1000 // cvar was created exclusively in one of the VMs.
+#define CVAR_NONEXISTENT 0xFFFFFFFF // Cvar doesn't exist.
+
+// nothing outside the Cvar_*() functions should modify these fields!
+typedef struct cvar_s cvar_t;
+
+struct cvar_s {
+ char *name;
+ char *string;
+ char *resetString; // cvar_restart will reset to this value
+ char *latchedString; // for CVAR_LATCH vars
+ int flags;
+ qboolean modified; // set each time the cvar is changed
+ int modificationCount; // incremented each time the cvar is changed
+ float value; // atof( string )
+ int integer; // atoi( string )
+ qboolean validate;
+ qboolean integral;
+ float min;
+ float max;
+
+ cvar_t *next;
+ cvar_t *prev;
+ cvar_t *hashNext;
+ cvar_t *hashPrev;
+ int hashIndex;
+};
+
+#define MAX_CVAR_VALUE_STRING 256
+
+typedef int cvarHandle_t;
+
+// the modules that run in the virtual machine can't access the cvar_t directly,
+// so they must ask for structured updates
+typedef struct {
+ cvarHandle_t handle;
+ int modificationCount;
+ float value;
+ int integer;
+ char string[MAX_CVAR_VALUE_STRING];
+} vmCvar_t;
+
+/*
+==============================================================
+
+COLLISION DETECTION
+
+==============================================================
+*/
+
+#include "surfaceflags.h" // shared with the q3map utility
+
+// plane types are used to speed some tests
+// 0-2 are axial planes
+#define PLANE_X 0
+#define PLANE_Y 1
+#define PLANE_Z 2
+#define PLANE_NON_AXIAL 3
+
+
+/*
+=================
+PlaneTypeForNormal
+=================
+*/
+
+#define PlaneTypeForNormal(x) (x[0] == 1.0 ? PLANE_X : (x[1] == 1.0 ? PLANE_Y : (x[2] == 1.0 ? PLANE_Z : PLANE_NON_AXIAL) ) )
+
+// plane_t structure
+// !!! if this is changed, it must be changed in asm code too !!!
+typedef struct cplane_s {
+ vec3_t normal;
+ float dist;
+ byte type; // for fast side tests: 0,1,2 = axial, 3 = nonaxial
+ byte signbits; // signx + (signy<<1) + (signz<<2), used as lookup during collision
+ byte pad[2];
+} cplane_t;
+
+
+// a trace is returned when a box is swept through the world
+typedef struct {
+ qboolean allsolid; // if true, plane is not valid
+ qboolean startsolid; // if true, the initial point was in a solid area
+ float fraction; // time completed, 1.0 = didn't hit anything
+ vec3_t endpos; // final position
+ cplane_t plane; // surface normal at impact, transformed to world space
+ int surfaceFlags; // surface hit
+ int contents; // contents on other side of surface hit
+ int entityNum; // entity the contacted sirface is a part of
+} trace_t;
+
+// trace->entityNum can also be 0 to (MAX_GENTITIES-1)
+// or ENTITYNUM_NONE, ENTITYNUM_WORLD
+
+
+// markfragments are returned by CM_MarkFragments()
+typedef struct {
+ int firstPoint;
+ int numPoints;
+} markFragment_t;
+
+
+
+typedef struct {
+ vec3_t origin;
+ vec3_t axis[3];
+} orientation_t;
+
+//=====================================================================
+
+
+// in order from highest priority to lowest
+// if none of the catchers are active, bound key strings will be executed
+#define KEYCATCH_CONSOLE 0x0001
+#define KEYCATCH_UI 0x0002
+#define KEYCATCH_MESSAGE 0x0004
+#define KEYCATCH_CGAME 0x0008
+
+
+// sound channels
+// channel 0 never willingly overrides
+// other channels will allways override a playing sound on that channel
+typedef enum {
+ CHAN_AUTO,
+ CHAN_LOCAL, // menu sounds, etc
+ CHAN_WEAPON,
+ CHAN_VOICE,
+ CHAN_ITEM,
+ CHAN_BODY,
+ CHAN_LOCAL_SOUND, // chat messages, etc
+ CHAN_ANNOUNCER // announcer voices, etc
+} soundChannel_t;
+
+
+/*
+========================================================================
+
+ ELEMENTS COMMUNICATED ACROSS THE NET
+
+========================================================================
+*/
+
+#define ANGLE2SHORT(x) ((int)((x)*65536/360) & 65535)
+#define SHORT2ANGLE(x) ((x)*(360.0/65536))
+
+#define SNAPFLAG_RATE_DELAYED 1
+#define SNAPFLAG_NOT_ACTIVE 2 // snapshot used during connection and for zombies
+#define SNAPFLAG_SERVERCOUNT 4 // toggled every map_restart so transitions can be detected
+
+//
+// per-level limits
+//
+#define MAX_CLIENTS 64 // absolute limit
+#define MAX_LOCATIONS 64
+
+#define GENTITYNUM_BITS 10 // don't need to send any more
+#define MAX_GENTITIES (1<<GENTITYNUM_BITS)
+
+// entitynums are communicated with GENTITY_BITS, so any reserved
+// values that are going to be communcated over the net need to
+// also be in this range
+#define ENTITYNUM_NONE (MAX_GENTITIES-1)
+#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
+#define ENTITYNUM_MAX_NORMAL (MAX_GENTITIES-2)
+
+
+#define MAX_MODELS 256 // these are sent over the net as 8 bits
+#define MAX_SOUNDS 256 // so they cannot be blindly increased
+
+
+#define MAX_CONFIGSTRINGS 1024
+
+// these are the only configstrings that the system reserves, all the
+// other ones are strictly for servergame to clientgame communication
+#define CS_SERVERINFO 0 // an info string with all the serverinfo cvars
+#define CS_SYSTEMINFO 1 // an info string for server system to client system configuration (timescale, etc)
+
+#define RESERVED_CONFIGSTRINGS 2 // game can't modify below this, only the system can
+
+#define MAX_GAMESTATE_CHARS 16000
+typedef struct {
+ int stringOffsets[MAX_CONFIGSTRINGS];
+ char stringData[MAX_GAMESTATE_CHARS];
+ int dataCount;
+} gameState_t;
+
+//=========================================================
+
+// bit field limits
+#define MAX_STATS 16
+#define MAX_PERSISTANT 16
+#define MAX_POWERUPS 16
+#define MAX_WEAPONS 16
+
+#define MAX_PS_EVENTS 2
+
+#define PS_PMOVEFRAMECOUNTBITS 6
+
+// playerState_t is the information needed by both the client and server
+// to predict player motion and actions
+// nothing outside of pmove should modify these, or some degree of prediction error
+// will occur
+
+// you can't add anything to this without modifying the code in msg.c
+
+// playerState_t is a full superset of entityState_t as it is used by players,
+// so if a playerState_t is transmitted, the entityState_t can be fully derived
+// from it.
+typedef struct playerState_s {
+ int commandTime; // cmd->serverTime of last executed command
+ int pm_type;
+ int bobCycle; // for view bobbing and footstep generation
+ int pm_flags; // ducked, jump_held, etc
+ int pm_time;
+
+ vec3_t origin;
+ vec3_t velocity;
+ int weaponTime;
+ int gravity;
+ int speed;
+ int delta_angles[3]; // add to command angles to get view direction
+ // changed by spawns, rotating objects, and teleporters
+
+ int groundEntityNum;// ENTITYNUM_NONE = in air
+
+ int legsTimer; // don't change low priority animations until this runs out
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+
+ int torsoTimer; // don't change low priority animations until this runs out
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int movementDir; // a number 0 to 7 that represents the reletive angle
+ // of movement to the view angle (axial and diagonals)
+ // when at rest, the value will remain unchanged
+ // used to twist the legs during strafing
+
+ vec3_t grapplePoint; // location of grapple to pull towards if PMF_GRAPPLE_PULL
+
+ int eFlags; // copied to entityState_t->eFlags
+
+ int eventSequence; // pmove generated events
+ int events[MAX_PS_EVENTS];
+ int eventParms[MAX_PS_EVENTS];
+
+ int externalEvent; // events set on player from another source
+ int externalEventParm;
+ int externalEventTime;
+
+ int clientNum; // ranges from 0 to MAX_CLIENTS-1
+ int weapon; // copied to entityState_t->weapon
+ int weaponstate;
+
+ vec3_t viewangles; // for fixed views
+ int viewheight;
+
+ // damage feedback
+ int damageEvent; // when it changes, latch the other parms
+ int damageYaw;
+ int damagePitch;
+ int damageCount;
+
+ int stats[MAX_STATS];
+ int persistant[MAX_PERSISTANT]; // stats that aren't cleared on death
+ int powerups[MAX_POWERUPS]; // level.time that the powerup runs out
+ int ammo[MAX_WEAPONS];
+
+ int generic1;
+ int loopSound;
+ int jumppad_ent; // jumppad entity hit this frame
+
+ // not communicated over the net at all
+ int ping; // server to game info for scoreboard
+ int pmove_framecount; // FIXME: don't transmit over the network
+ int jumppad_frame;
+ int entityEventSequence;
+} playerState_t;
+
+
+//====================================================================
+
+
+//
+// usercmd_t->button bits, many of which are generated by the client system,
+// so they aren't game/cgame only definitions
+//
+#define BUTTON_ATTACK 1
+#define BUTTON_TALK 2 // displays talk balloon and disables actions
+#define BUTTON_USE_HOLDABLE 4
+#define BUTTON_GESTURE 8
+#define BUTTON_WALKING 16 // walking can't just be infered from MOVE_RUN
+ // because a key pressed late in the frame will
+ // only generate a small move value for that frame
+ // walking will use different animations and
+ // won't generate footsteps
+#define BUTTON_AFFIRMATIVE 32
+#define BUTTON_NEGATIVE 64
+
+#define BUTTON_GETFLAG 128
+#define BUTTON_GUARDBASE 256
+#define BUTTON_PATROL 512
+#define BUTTON_FOLLOWME 1024
+
+#define BUTTON_ANY 2048 // any key whatsoever
+
+#define MOVE_RUN 120 // if forwardmove or rightmove are >= MOVE_RUN,
+ // then BUTTON_WALKING should be set
+
+// usercmd_t is sent to the server each client frame
+typedef struct usercmd_s {
+ int serverTime;
+ int angles[3];
+ int buttons;
+ byte weapon; // weapon
+ signed char forwardmove, rightmove, upmove;
+} usercmd_t;
+
+//===================================================================
+
+// if entityState->solid == SOLID_BMODEL, modelindex is an inline model number
+#define SOLID_BMODEL 0xffffff
+
+typedef enum {
+ TR_STATIONARY,
+ TR_INTERPOLATE, // non-parametric, but interpolate between snapshots
+ TR_LINEAR,
+ TR_LINEAR_STOP,
+ TR_SINE, // value = base + sin( time / duration ) * delta
+ TR_GRAVITY
+} trType_t;
+
+typedef struct {
+ trType_t trType;
+ int trTime;
+ int trDuration; // if non 0, trTime + trDuration = stop time
+ vec3_t trBase;
+ vec3_t trDelta; // velocity, etc
+} trajectory_t;
+
+// entityState_t is the information conveyed from the server
+// in an update message about entities that the client will
+// need to render in some way
+// Different eTypes may use the information in different ways
+// The messages are delta compressed, so it doesn't really matter if
+// the structure size is fairly large
+
+typedef struct entityState_s {
+ int number; // entity index
+ int eType; // entityType_t
+ int eFlags;
+
+ trajectory_t pos; // for calculating position
+ trajectory_t apos; // for calculating angles
+
+ int time;
+ int time2;
+
+ vec3_t origin;
+ vec3_t origin2;
+
+ vec3_t angles;
+ vec3_t angles2;
+
+ int otherEntityNum; // shotgun sources, etc
+ int otherEntityNum2;
+
+ int groundEntityNum; // -1 = in air
+
+ int constantLight; // r + (g<<8) + (b<<16) + (intensity<<24)
+ int loopSound; // constantly loop this sound
+
+ int modelindex;
+ int modelindex2;
+ int clientNum; // 0 to (MAX_CLIENTS - 1), for players and corpses
+ int frame;
+
+ int solid; // for client side prediction, trap_linkentity sets this properly
+
+ int event; // impulse events -- muzzle flashes, footsteps, etc
+ int eventParm;
+
+ // for players
+ int powerups; // bit flags
+ int weapon; // determines weapon and flash model, etc
+ int legsAnim; // mask off ANIM_TOGGLEBIT
+ int torsoAnim; // mask off ANIM_TOGGLEBIT
+
+ int generic1;
+} entityState_t;
+
+typedef enum {
+ CA_UNINITIALIZED,
+ CA_DISCONNECTED, // not talking to a server
+ CA_AUTHORIZING, // not used any more, was checking cd key
+ CA_CONNECTING, // sending request packets to the server
+ CA_CHALLENGING, // sending challenge packets to the server
+ CA_CONNECTED, // netchan_t established, getting gamestate
+ CA_LOADING, // only during cgame initialization, never during main loop
+ CA_PRIMED, // got gamestate, waiting for first frame
+ CA_ACTIVE, // game views should be displayed
+ CA_CINEMATIC // playing a cinematic or a static pic, not connected to a server
+} connstate_t;
+
+// font support
+
+#define GLYPH_START 0
+#define GLYPH_END 255
+#define GLYPH_CHARSTART 32
+#define GLYPH_CHAREND 127
+#define GLYPHS_PER_FONT GLYPH_END - GLYPH_START + 1
+typedef struct {
+ int height; // number of scan lines
+ int top; // top of glyph in buffer
+ int bottom; // bottom of glyph in buffer
+ int pitch; // width for copying
+ int xSkip; // x adjustment
+ int imageWidth; // width of actual image
+ int imageHeight; // height of actual image
+ float s; // x offset in image where glyph starts
+ float t; // y offset in image where glyph starts
+ float s2;
+ float t2;
+ qhandle_t glyph; // handle to the shader with the glyph
+ char shaderName[32];
+} glyphInfo_t;
+
+typedef struct {
+ glyphInfo_t glyphs [GLYPHS_PER_FONT];
+ float glyphScale;
+ char name[MAX_QPATH];
+} fontInfo_t;
+
+#define Square(x) ((x)*(x))
+
+// real time
+//=============================================
+
+
+typedef struct qtime_s {
+ int tm_sec; /* seconds after the minute - [0,59] */
+ int tm_min; /* minutes after the hour - [0,59] */
+ int tm_hour; /* hours since midnight - [0,23] */
+ int tm_mday; /* day of the month - [1,31] */
+ int tm_mon; /* months since January - [0,11] */
+ int tm_year; /* years since 1900 */
+ int tm_wday; /* days since Sunday - [0,6] */
+ int tm_yday; /* days since January 1 - [0,365] */
+ int tm_isdst; /* daylight savings time flag */
+} qtime_t;
+
+
+// server browser sources
+// TTimo: AS_MPLAYER is no longer used
+#define AS_LOCAL 0
+#define AS_MPLAYER 1
+#define AS_GLOBAL 2
+#define AS_FAVORITES 3
+
+
+// cinematic states
+typedef enum {
+ FMV_IDLE,
+ FMV_PLAY, // play
+ FMV_EOF, // all other conditions, i.e. stop/EOF/abort
+ FMV_ID_BLT,
+ FMV_ID_IDLE,
+ FMV_LOOPED,
+ FMV_ID_WAIT
+} e_status;
+
+typedef enum _flag_status {
+ FLAG_ATBASE = 0,
+ FLAG_TAKEN, // CTF
+ FLAG_TAKEN_RED, // One Flag CTF
+ FLAG_TAKEN_BLUE, // One Flag CTF
+ FLAG_DROPPED
+} flagStatus_t;
+
+
+
+#define MAX_GLOBAL_SERVERS 4096
+#define MAX_OTHER_SERVERS 128
+#define MAX_PINGREQUESTS 32
+#define MAX_SERVERSTATUSREQUESTS 16
+
+#define SAY_ALL 0
+#define SAY_TEAM 1
+#define SAY_TELL 2
+
+#define CDKEY_LEN 16
+#define CDCHKSUM_LEN 2
+
+
+#endif // __Q_SHARED_H
diff --git a/code/qcommon/qcommon.h b/code/qcommon/qcommon.h
new file mode 100644
index 0000000..de1dba0
--- /dev/null
+++ b/code/qcommon/qcommon.h
@@ -0,0 +1,1167 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// qcommon.h -- definitions common between client and server, but not game.or ref modules
+#ifndef _QCOMMON_H_
+#define _QCOMMON_H_
+
+#include "../qcommon/cm_public.h"
+
+//Ignore __attribute__ on non-gcc platforms
+#ifndef __GNUC__
+#ifndef __attribute__
+#define __attribute__(x)
+#endif
+#endif
+
+//#define PRE_RELEASE_DEMO
+
+//============================================================================
+
+//
+// msg.c
+//
+typedef struct {
+ qboolean allowoverflow; // if false, do a Com_Error
+ qboolean overflowed; // set to true if the buffer size failed (with allowoverflow set)
+ qboolean oob; // set to true if the buffer size failed (with allowoverflow set)
+ byte *data;
+ int maxsize;
+ int cursize;
+ int readcount;
+ int bit; // for bitwise reads and writes
+} msg_t;
+
+void MSG_Init (msg_t *buf, byte *data, int length);
+void MSG_InitOOB( msg_t *buf, byte *data, int length );
+void MSG_Clear (msg_t *buf);
+void MSG_WriteData (msg_t *buf, const void *data, int length);
+void MSG_Bitstream( msg_t *buf );
+
+// TTimo
+// copy a msg_t in case we need to store it as is for a bit
+// (as I needed this to keep an msg_t from a static var for later use)
+// sets data buffer as MSG_Init does prior to do the copy
+void MSG_Copy(msg_t *buf, byte *data, int length, msg_t *src);
+
+struct usercmd_s;
+struct entityState_s;
+struct playerState_s;
+
+void MSG_WriteBits( msg_t *msg, int value, int bits );
+
+void MSG_WriteChar (msg_t *sb, int c);
+void MSG_WriteByte (msg_t *sb, int c);
+void MSG_WriteShort (msg_t *sb, int c);
+void MSG_WriteLong (msg_t *sb, int c);
+void MSG_WriteFloat (msg_t *sb, float f);
+void MSG_WriteString (msg_t *sb, const char *s);
+void MSG_WriteBigString (msg_t *sb, const char *s);
+void MSG_WriteAngle16 (msg_t *sb, float f);
+int MSG_HashKey(const char *string, int maxlen);
+
+void MSG_BeginReading (msg_t *sb);
+void MSG_BeginReadingOOB(msg_t *sb);
+
+int MSG_ReadBits( msg_t *msg, int bits );
+
+int MSG_ReadChar (msg_t *sb);
+int MSG_ReadByte (msg_t *sb);
+int MSG_ReadShort (msg_t *sb);
+int MSG_ReadLong (msg_t *sb);
+float MSG_ReadFloat (msg_t *sb);
+char *MSG_ReadString (msg_t *sb);
+char *MSG_ReadBigString (msg_t *sb);
+char *MSG_ReadStringLine (msg_t *sb);
+float MSG_ReadAngle16 (msg_t *sb);
+void MSG_ReadData (msg_t *sb, void *buffer, int size);
+int MSG_LookaheadByte (msg_t *msg);
+
+void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
+void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
+
+void MSG_WriteDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
+void MSG_ReadDeltaUsercmdKey( msg_t *msg, int key, usercmd_t *from, usercmd_t *to );
+
+void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to
+ , qboolean force );
+void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
+ int number );
+
+void MSG_WriteDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
+void MSG_ReadDeltaPlayerstate( msg_t *msg, struct playerState_s *from, struct playerState_s *to );
+
+
+void MSG_ReportChangeVectors_f( void );
+
+//============================================================================
+
+/*
+==============================================================
+
+NET
+
+==============================================================
+*/
+
+#define NET_ENABLEV4 0x01
+#define NET_ENABLEV6 0x02
+// if this flag is set, always attempt ipv6 connections instead of ipv4 if a v6 address is found.
+#define NET_PRIOV6 0x04
+// disables ipv6 multicast support if set.
+#define NET_DISABLEMCAST 0x08
+
+
+#define PACKET_BACKUP 32 // number of old messages that must be kept on client and
+ // server for delta comrpession and ping estimation
+#define PACKET_MASK (PACKET_BACKUP-1)
+
+#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
+
+#define PORT_ANY -1
+
+#define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit
+
+typedef enum {
+ NA_BAD = 0, // an address lookup failed
+ NA_BOT,
+ NA_LOOPBACK,
+ NA_BROADCAST,
+ NA_IP,
+ NA_IP6,
+ NA_MULTICAST6,
+ NA_UNSPEC
+} netadrtype_t;
+
+typedef enum {
+ NS_CLIENT,
+ NS_SERVER
+} netsrc_t;
+
+#define NET_ADDRSTRMAXLEN 48 // maximum length of an IPv6 address string including trailing '\0'
+typedef struct {
+ netadrtype_t type;
+
+ byte ip[4];
+ byte ip6[16];
+
+ unsigned short port;
+ unsigned long scope_id; // Needed for IPv6 link-local addresses
+} netadr_t;
+
+void NET_Init( void );
+void NET_Shutdown( void );
+void NET_Restart_f( void );
+void NET_Config( qboolean enableNetworking );
+void NET_FlushPacketQueue(void);
+void NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to);
+void QDECL NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...) __attribute__ ((format (printf, 3, 4)));
+void QDECL NET_OutOfBandData( netsrc_t sock, netadr_t adr, byte *format, int len );
+
+qboolean NET_CompareAdr (netadr_t a, netadr_t b);
+qboolean NET_CompareBaseAdrMask(netadr_t a, netadr_t b, int netmask);
+qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
+qboolean NET_IsLocalAddress (netadr_t adr);
+const char *NET_AdrToString (netadr_t a);
+const char *NET_AdrToStringwPort (netadr_t a);
+int NET_StringToAdr ( const char *s, netadr_t *a, netadrtype_t family);
+qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message);
+void NET_JoinMulticast6(void);
+void NET_LeaveMulticast6(void);
+void NET_Sleep(int msec);
+
+
+#define MAX_MSGLEN 16384 // max length of a message, which may
+ // be fragmented into multiple packets
+
+#define MAX_DOWNLOAD_WINDOW 8 // max of eight download frames
+#define MAX_DOWNLOAD_BLKSIZE 2048 // 2048 byte block chunks
+
+
+/*
+Netchan handles packet fragmentation and out of order / duplicate suppression
+*/
+
+typedef struct {
+ netsrc_t sock;
+
+ int dropped; // between last packet and previous
+
+ netadr_t remoteAddress;
+ int qport; // qport value to write when transmitting
+
+ // sequencing variables
+ int incomingSequence;
+ int outgoingSequence;
+
+ // incoming fragment assembly buffer
+ int fragmentSequence;
+ int fragmentLength;
+ byte fragmentBuffer[MAX_MSGLEN];
+
+ // outgoing fragment buffer
+ // we need to space out the sending of large fragmented messages
+ qboolean unsentFragments;
+ int unsentFragmentStart;
+ int unsentLength;
+ byte unsentBuffer[MAX_MSGLEN];
+} netchan_t;
+
+void Netchan_Init( int qport );
+void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
+
+void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
+void Netchan_TransmitNextFragment( netchan_t *chan );
+
+qboolean Netchan_Process( netchan_t *chan, msg_t *msg );
+
+
+/*
+==============================================================
+
+PROTOCOL
+
+==============================================================
+*/
+
+#define PROTOCOL_VERSION 68
+// 1.31 - 67
+
+// maintain a list of compatible protocols for demo playing
+// NOTE: that stuff only works with two digits protocols
+extern int demo_protocols[];
+
+#define UPDATE_SERVER_NAME "update.quake3arena.com"
+// override on command line, config files etc.
+#ifndef MASTER_SERVER_NAME
+#define MASTER_SERVER_NAME "master.quake3arena.com"
+#endif
+
+#ifndef STANDALONE
+ #ifndef AUTHORIZE_SERVER_NAME
+ #define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
+ #endif
+ #ifndef PORT_AUTHORIZE
+ #define PORT_AUTHORIZE 27952
+ #endif
+#endif
+
+#define PORT_MASTER 27950
+#define PORT_UPDATE 27951
+#define PORT_SERVER 27960
+#define NUM_SERVER_PORTS 4 // broadcast scan this many ports after
+ // PORT_SERVER so a single machine can
+ // run multiple servers
+
+
+// the svc_strings[] array in cl_parse.c should mirror this
+//
+// server to client
+//
+enum svc_ops_e {
+ svc_bad,
+ svc_nop,
+ svc_gamestate,
+ svc_configstring, // [short] [string] only in gamestate messages
+ svc_baseline, // only in gamestate messages
+ svc_serverCommand, // [string] to be executed by client game module
+ svc_download, // [short] size [size bytes]
+ svc_snapshot,
+ svc_EOF,
+
+ // svc_extension follows a svc_EOF, followed by another svc_* ...
+ // this keeps legacy clients compatible.
+ svc_extension,
+ svc_voip, // not wrapped in USE_VOIP, so this value is reserved.
+};
+
+
+//
+// client to server
+//
+enum clc_ops_e {
+ clc_bad,
+ clc_nop,
+ clc_move, // [[usercmd_t]
+ clc_moveNoDelta, // [[usercmd_t]
+ clc_clientCommand, // [string] message
+ clc_EOF,
+
+ // clc_extension follows a clc_EOF, followed by another clc_* ...
+ // this keeps legacy servers compatible.
+ clc_extension,
+ clc_voip, // not wrapped in USE_VOIP, so this value is reserved.
+};
+
+/*
+==============================================================
+
+VIRTUAL MACHINE
+
+==============================================================
+*/
+
+typedef struct vm_s vm_t;
+
+typedef enum {
+ VMI_NATIVE,
+ VMI_BYTECODE,
+ VMI_COMPILED
+} vmInterpret_t;
+
+typedef enum {
+ TRAP_MEMSET = 100,
+ TRAP_MEMCPY,
+ TRAP_STRNCPY,
+ TRAP_SIN,
+ TRAP_COS,
+ TRAP_ATAN2,
+ TRAP_SQRT,
+ TRAP_MATRIXMULTIPLY,
+ TRAP_ANGLEVECTORS,
+ TRAP_PERPENDICULARVECTOR,
+ TRAP_FLOOR,
+ TRAP_CEIL,
+
+ TRAP_TESTPRINTINT,
+ TRAP_TESTPRINTFLOAT
+} sharedTraps_t;
+
+void VM_Init( void );
+vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
+ vmInterpret_t interpret );
+// module should be bare: "cgame", not "cgame.dll" or "vm/cgame.qvm"
+
+void VM_Free( vm_t *vm );
+void VM_Clear(void);
+void VM_Forced_Unload_Start(void);
+void VM_Forced_Unload_Done(void);
+vm_t *VM_Restart( vm_t *vm );
+
+intptr_t QDECL VM_Call( vm_t *vm, int callNum, ... );
+
+void VM_Debug( int level );
+
+void *VM_ArgPtr( intptr_t intValue );
+void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue );
+
+#define VMA(x) VM_ArgPtr(args[x])
+static ID_INLINE float _vmf(intptr_t x)
+{
+ floatint_t fi;
+ fi.i = (int) x;
+ return fi.f;
+}
+#define VMF(x) _vmf(args[x])
+
+
+/*
+==============================================================
+
+CMD
+
+Command text buffering and command execution
+
+==============================================================
+*/
+
+/*
+
+Any number of commands can be added in a frame, from several different sources.
+Most commands come from either keybindings or console line input, but entire text
+files can be execed.
+
+*/
+
+void Cbuf_Init (void);
+// allocates an initial text buffer that will grow as needed
+
+void Cbuf_AddText( const char *text );
+// Adds command text at the end of the buffer, does NOT add a final \n
+
+void Cbuf_ExecuteText( int exec_when, const char *text );
+// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
+
+void Cbuf_Execute (void);
+// Pulls off \n terminated lines of text from the command buffer and sends
+// them through Cmd_ExecuteString. Stops when the buffer is empty.
+// Normally called once per frame, but may be explicitly invoked.
+// Do not call inside a command function, or current args will be destroyed.
+
+//===========================================================================
+
+/*
+
+Command execution takes a null terminated string, breaks it into tokens,
+then searches for a command or variable that matches the first token.
+
+*/
+
+typedef void (*xcommand_t) (void);
+
+void Cmd_Init (void);
+
+void Cmd_AddCommand( const char *cmd_name, xcommand_t function );
+// called by the init functions of other parts of the program to
+// register commands and functions to call for them.
+// The cmd_name is referenced later, so it should not be in temp memory
+// if function is NULL, the command will be forwarded to the server
+// as a clc_clientCommand instead of executed locally
+
+void Cmd_RemoveCommand( const char *cmd_name );
+
+typedef void (*completionFunc_t)( char *args, int argNum );
+
+void Cmd_CommandCompletion( void(*callback)(const char *s) );
+// callback with each valid string
+void Cmd_SetCommandCompletionFunc( const char *command,
+ completionFunc_t complete );
+void Cmd_CompleteArgument( const char *command, char *args, int argNum );
+void Cmd_CompleteCfgName( char *args, int argNum );
+
+int Cmd_Argc (void);
+char *Cmd_Argv (int arg);
+void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
+char *Cmd_Args (void);
+char *Cmd_ArgsFrom( int arg );
+void Cmd_ArgsBuffer( char *buffer, int bufferLength );
+char *Cmd_Cmd (void);
+void Cmd_Args_Sanitize( void );
+// The functions that execute commands get their parameters with these
+// functions. Cmd_Argv () will return an empty string, not a NULL
+// if arg > argc, so string operations are allways safe.
+
+void Cmd_TokenizeString( const char *text );
+void Cmd_TokenizeStringIgnoreQuotes( const char *text_in );
+// Takes a null terminated string. Does not need to be /n terminated.
+// breaks the string up into arg tokens.
+
+void Cmd_ExecuteString( const char *text );
+// Parses a single line of text into arguments and tries to execute it
+// as if it was typed at the console
+
+
+/*
+==============================================================
+
+CVAR
+
+==============================================================
+*/
+
+/*
+
+cvar_t variables are used to hold scalar or string variables that can be changed
+or displayed at the console or prog code as well as accessed directly
+in C code.
+
+The user can access cvars from the console in three ways:
+r_draworder prints the current value
+r_draworder 0 sets the current value to 0
+set r_draworder 0 as above, but creates the cvar if not present
+
+Cvars are restricted from having the same names as commands to keep this
+interface from being ambiguous.
+
+The are also occasionally used to communicated information between different
+modules of the program.
+
+*/
+
+cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
+// creates the variable if it doesn't exist, or returns the existing one
+// if it exists, the value will not be changed, but flags will be ORed in
+// that allows variables to be unarchived without needing bitflags
+// if value is "", the value will not override a previously set value.
+
+void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
+// basically a slightly modified Cvar_Get for the interpreted modules
+
+void Cvar_Update( vmCvar_t *vmCvar );
+// updates an interpreted modules' version of a cvar
+
+void Cvar_Set( const char *var_name, const char *value );
+// will create the variable with no flags if it doesn't exist
+
+void Cvar_SetLatched( const char *var_name, const char *value);
+// don't set the cvar immediately
+
+void Cvar_SetValue( const char *var_name, float value );
+// expands value to a string and calls Cvar_Set
+
+float Cvar_VariableValue( const char *var_name );
+int Cvar_VariableIntegerValue( const char *var_name );
+// returns 0 if not defined or non numeric
+
+char *Cvar_VariableString( const char *var_name );
+void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
+// returns an empty string if not defined
+
+int Cvar_Flags(const char *var_name);
+// returns CVAR_NONEXISTENT if cvar doesn't exist or the flags of that particular CVAR.
+
+void Cvar_CommandCompletion( void(*callback)(const char *s) );
+// callback with each valid string
+
+void Cvar_Reset( const char *var_name );
+void Cvar_ForceReset(const char *var_name);
+
+void Cvar_SetCheatState( void );
+// reset all testing vars to a safe value
+
+qboolean Cvar_Command( void );
+// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
+// command. Returns true if the command was a variable reference that
+// was handled. (print or change)
+
+void Cvar_WriteVariables( fileHandle_t f );
+// writes lines containing "set variable value" for all variables
+// with the archive flag set to true.
+
+void Cvar_Init( void );
+
+char *Cvar_InfoString( int bit );
+char *Cvar_InfoString_Big( int bit );
+// returns an info string containing all the cvars that have the given bit set
+// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
+void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
+void Cvar_CheckRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral );
+
+void Cvar_Restart(qboolean unsetVM);
+void Cvar_Restart_f( void );
+
+void Cvar_CompleteCvarName( char *args, int argNum );
+
+extern int cvar_modifiedFlags;
+// whenever a cvar is modifed, its flags will be OR'd into this, so
+// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
+// etc, variables have been modified since the last check. The bit
+// can then be cleared to allow another change detection.
+
+/*
+==============================================================
+
+FILESYSTEM
+
+No stdio calls should be used by any part of the game, because
+we need to deal with all sorts of directory and seperator char
+issues.
+==============================================================
+*/
+
+// referenced flags
+// these are in loop specific order so don't change the order
+#define FS_GENERAL_REF 0x01
+#define FS_UI_REF 0x02
+#define FS_CGAME_REF 0x04
+#define FS_QAGAME_REF 0x08
+// number of id paks that will never be autodownloaded from baseq3
+#define NUM_ID_PAKS 9
+
+#define MAX_FILE_HANDLES 64
+
+#ifdef DEDICATED
+# define Q3CONFIG_CFG "q3config_server.cfg"
+#else
+# define Q3CONFIG_CFG "q3config.cfg"
+#endif
+
+qboolean FS_Initialized( void );
+
+void FS_InitFilesystem ( void );
+void FS_Shutdown( qboolean closemfp );
+
+qboolean FS_ConditionalRestart( int checksumFeed );
+void FS_Restart( int checksumFeed );
+// shutdown and restart the filesystem so changes to fs_gamedir can take effect
+
+void FS_AddGameDirectory( const char *path, const char *dir );
+
+char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
+// directory should not have either a leading or trailing /
+// if extension is "/", only subdirectories will be returned
+// the returned files will not include any directories or /
+
+void FS_FreeFileList( char **list );
+
+qboolean FS_FileExists( const char *file );
+
+qboolean FS_CreatePath (char *OSPath);
+char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
+qboolean FS_CompareZipChecksum(const char *zipfile);
+
+int FS_LoadStack( void );
+
+int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
+int FS_GetModList( char *listbuf, int bufsize );
+
+fileHandle_t FS_FOpenFileWrite( const char *qpath );
+fileHandle_t FS_FOpenFileAppend( const char *filename );
+// will properly create any needed paths and deal with seperater character issues
+
+fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
+int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
+void FS_SV_Rename( const char *from, const char *to );
+int FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
+// if uniqueFILE is true, then a new FILE will be fopened even if the file
+// is found in an already open pak file. If uniqueFILE is false, you must call
+// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
+// It is generally safe to always set uniqueFILE to true, because the majority of
+// file IO goes through FS_ReadFile, which Does The Right Thing already.
+
+int FS_FileIsInPAK(const char *filename, int *pChecksum );
+// returns 1 if a file is in the PAK file, otherwise -1
+
+int FS_Write( const void *buffer, int len, fileHandle_t f );
+
+int FS_Read2( void *buffer, int len, fileHandle_t f );
+int FS_Read( void *buffer, int len, fileHandle_t f );
+// properly handles partial reads and reads from other dlls
+
+void FS_FCloseFile( fileHandle_t f );
+// note: you can't just fclose from another DLL, due to MS libc issues
+
+int FS_ReadFile( const char *qpath, void **buffer );
+// returns the length of the file
+// a null buffer will just return the file length without loading
+// as a quick check for existance. -1 length == not present
+// A 0 byte will always be appended at the end, so string ops are safe.
+// the buffer should be considered read-only, because it may be cached
+// for other uses.
+
+void FS_ForceFlush( fileHandle_t f );
+// forces flush on files we're writing to.
+
+void FS_FreeFile( void *buffer );
+// frees the memory returned by FS_ReadFile
+
+void FS_WriteFile( const char *qpath, const void *buffer, int size );
+// writes a complete file, creating any subdirectories needed
+
+int FS_filelength( fileHandle_t f );
+// doesn't work for files that are opened from a pack file
+
+int FS_FTell( fileHandle_t f );
+// where are we?
+
+void FS_Flush( fileHandle_t f );
+
+void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
+// like fprintf
+
+int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
+// opens a file for reading, writing, or appending depending on the value of mode
+
+int FS_Seek( fileHandle_t f, long offset, int origin );
+// seek on a file (doesn't work for zip files!!!!!!!!)
+
+qboolean FS_FilenameCompare( const char *s1, const char *s2 );
+
+const char *FS_GamePureChecksum( void );
+// Returns the checksum of the pk3 from which the server loaded the qagame.qvm
+
+const char *FS_LoadedPakNames( void );
+const char *FS_LoadedPakChecksums( void );
+const char *FS_LoadedPakPureChecksums( void );
+// Returns a space separated string containing the checksums of all loaded pk3 files.
+// Servers with sv_pure set will get this string and pass it to clients.
+
+const char *FS_ReferencedPakNames( void );
+const char *FS_ReferencedPakChecksums( void );
+const char *FS_ReferencedPakPureChecksums( void );
+// Returns a space separated string containing the checksums of all loaded
+// AND referenced pk3 files. Servers with sv_pure set will get this string
+// back from clients for pure validation
+
+void FS_ClearPakReferences( int flags );
+// clears referenced booleans on loaded pk3s
+
+void FS_PureServerSetReferencedPaks( const char *pakSums, const char *pakNames );
+void FS_PureServerSetLoadedPaks( const char *pakSums, const char *pakNames );
+// If the string is empty, all data sources will be allowed.
+// If not empty, only pk3 files that match one of the space
+// separated checksums will be checked for files, with the
+// sole exception of .cfg files.
+
+qboolean FS_CheckDirTraversal(const char *checkdir);
+qboolean FS_idPak( char *pak, char *base );
+qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring );
+
+void FS_Rename( const char *from, const char *to );
+
+void FS_Remove( const char *osPath );
+void FS_HomeRemove( const char *homePath );
+
+void FS_FilenameCompletion( const char *dir, const char *ext,
+ qboolean stripExt, void(*callback)(const char *s) );
+
+/*
+==============================================================
+
+Edit fields and command line history/completion
+
+==============================================================
+*/
+
+#define MAX_EDIT_LINE 256
+typedef struct {
+ int cursor;
+ int scroll;
+ int widthInChars;
+ char buffer[MAX_EDIT_LINE];
+} field_t;
+
+void Field_Clear( field_t *edit );
+void Field_AutoComplete( field_t *edit );
+void Field_CompleteKeyname( void );
+void Field_CompleteFilename( const char *dir,
+ const char *ext, qboolean stripExt );
+void Field_CompleteCommand( char *cmd,
+ qboolean doCommands, qboolean doCvars );
+
+/*
+==============================================================
+
+MISC
+
+==============================================================
+*/
+
+// centralizing the declarations for cl_cdkey
+// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
+extern char cl_cdkey[34];
+
+// returned by Sys_GetProcessorFeatures
+typedef enum
+{
+ CF_RDTSC = 1 << 0,
+ CF_MMX = 1 << 1,
+ CF_MMX_EXT = 1 << 2,
+ CF_3DNOW = 1 << 3,
+ CF_3DNOW_EXT = 1 << 4,
+ CF_SSE = 1 << 5,
+ CF_SSE2 = 1 << 6,
+ CF_ALTIVEC = 1 << 7
+} cpuFeatures_t;
+
+// centralized and cleaned, that's the max string you can send to a Com_Printf / Com_DPrintf (above gets truncated)
+#define MAXPRINTMSG 4096
+
+
+typedef enum {
+ // SE_NONE must be zero
+ SE_NONE = 0, // evTime is still valid
+ SE_KEY, // evValue is a key code, evValue2 is the down flag
+ SE_CHAR, // evValue is an ascii char
+ SE_MOUSE, // evValue and evValue2 are reletive signed x / y moves
+ SE_JOYSTICK_AXIS, // evValue is an axis number and evValue2 is the current state (-127 to 127)
+ SE_CONSOLE, // evPtr is a char*
+ SE_PACKET // evPtr is a netadr_t followed by data bytes to evPtrLength
+} sysEventType_t;
+
+typedef struct {
+ int evTime;
+ sysEventType_t evType;
+ int evValue, evValue2;
+ int evPtrLength; // bytes of data pointed to by evPtr, for journaling
+ void *evPtr; // this must be manually freed if not NULL
+} sysEvent_t;
+
+void Com_QueueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
+int Com_EventLoop( void );
+sysEvent_t Com_GetSystemEvent( void );
+
+char *CopyString( const char *in );
+void Info_Print( const char *s );
+
+void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
+void Com_EndRedirect( void );
+void QDECL Com_Printf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
+void QDECL Com_DPrintf( const char *fmt, ... ) __attribute__ ((format (printf, 1, 2)));
+void QDECL Com_Error( int code, const char *fmt, ... ) __attribute__ ((format (printf, 2, 3)));
+void Com_Quit_f( void );
+void Com_GameRestart(int checksumFeed, qboolean clientRestart);
+
+int Com_Milliseconds( void ); // will be journaled properly
+unsigned Com_BlockChecksum( const void *buffer, int length );
+char *Com_MD5File(const char *filename, int length, const char *prefix, int prefix_len);
+int Com_Filter(char *filter, char *name, int casesensitive);
+int Com_FilterPath(char *filter, char *name, int casesensitive);
+int Com_RealTime(qtime_t *qtime);
+qboolean Com_SafeMode( void );
+
+void Com_StartupVariable( const char *match );
+// checks for and removes command line "+set var arg" constructs
+// if match is NULL, all set commands will be executed, otherwise
+// only a set with the exact name. Only used during startup.
+
+
+extern cvar_t *com_developer;
+extern cvar_t *com_dedicated;
+extern cvar_t *com_speeds;
+extern cvar_t *com_timescale;
+extern cvar_t *com_sv_running;
+extern cvar_t *com_cl_running;
+extern cvar_t *com_version;
+extern cvar_t *com_blood;
+extern cvar_t *com_buildScript; // for building release pak files
+extern cvar_t *com_journal;
+extern cvar_t *com_cameraMode;
+extern cvar_t *com_ansiColor;
+extern cvar_t *com_unfocused;
+extern cvar_t *com_maxfpsUnfocused;
+extern cvar_t *com_minimized;
+extern cvar_t *com_maxfpsMinimized;
+extern cvar_t *com_altivec;
+
+// both client and server must agree to pause
+extern cvar_t *cl_paused;
+extern cvar_t *sv_paused;
+
+extern cvar_t *cl_packetdelay;
+extern cvar_t *sv_packetdelay;
+
+// com_speeds times
+extern int time_game;
+extern int time_frontend;
+extern int time_backend; // renderer backend time
+
+extern int com_frameTime;
+extern int com_frameMsec;
+
+extern qboolean com_errorEntered;
+
+extern fileHandle_t com_journalFile;
+extern fileHandle_t com_journalDataFile;
+
+typedef enum {
+ TAG_FREE,
+ TAG_GENERAL,
+ TAG_BOTLIB,
+ TAG_RENDERER,
+ TAG_SMALL,
+ TAG_STATIC
+} memtag_t;
+
+/*
+
+--- low memory ----
+server vm
+server clipmap
+---mark---
+renderer initialization (shaders, etc)
+UI vm
+cgame vm
+renderer map
+renderer models
+
+---free---
+
+temp file loading
+--- high memory ---
+
+*/
+
+#if defined(_DEBUG) && !defined(BSPC)
+ #define ZONE_DEBUG
+#endif
+
+#ifdef ZONE_DEBUG
+#define Z_TagMalloc(size, tag) Z_TagMallocDebug(size, tag, #size, __FILE__, __LINE__)
+#define Z_Malloc(size) Z_MallocDebug(size, #size, __FILE__, __LINE__)
+#define S_Malloc(size) S_MallocDebug(size, #size, __FILE__, __LINE__)
+void *Z_TagMallocDebug( int size, int tag, char *label, char *file, int line ); // NOT 0 filled memory
+void *Z_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
+void *S_MallocDebug( int size, char *label, char *file, int line ); // returns 0 filled memory
+#else
+void *Z_TagMalloc( int size, int tag ); // NOT 0 filled memory
+void *Z_Malloc( int size ); // returns 0 filled memory
+void *S_Malloc( int size ); // NOT 0 filled memory only for small allocations
+#endif
+void Z_Free( void *ptr );
+void Z_FreeTags( int tag );
+int Z_AvailableMemory( void );
+void Z_LogHeap( void );
+
+void Hunk_Clear( void );
+void Hunk_ClearToMark( void );
+void Hunk_SetMark( void );
+qboolean Hunk_CheckMark( void );
+void Hunk_ClearTempMemory( void );
+void *Hunk_AllocateTempMemory( int size );
+void Hunk_FreeTempMemory( void *buf );
+int Hunk_MemoryRemaining( void );
+void Hunk_Log( void);
+void Hunk_Trash( void );
+
+void Com_TouchMemory( void );
+
+// commandLine should not include the executable name (argv[0])
+void Com_Init( char *commandLine );
+void Com_Frame( void );
+void Com_Shutdown( void );
+
+
+/*
+==============================================================
+
+CLIENT / SERVER SYSTEMS
+
+==============================================================
+*/
+
+//
+// client interface
+//
+void CL_InitKeyCommands( void );
+// the keyboard binding interface must be setup before execing
+// config files, but the rest of client startup will happen later
+
+void CL_Init( void );
+void CL_Disconnect( qboolean showMainMenu );
+void CL_Shutdown( void );
+void CL_Frame( int msec );
+qboolean CL_GameCommand( void );
+void CL_KeyEvent (int key, qboolean down, unsigned time);
+
+void CL_CharEvent( int key );
+// char events are for field typing, not game control
+
+void CL_MouseEvent( int dx, int dy, int time );
+
+void CL_JoystickEvent( int axis, int value, int time );
+
+void CL_PacketEvent( netadr_t from, msg_t *msg );
+
+void CL_ConsolePrint( char *text );
+
+void CL_MapLoading( void );
+// do a screen update before starting to load a map
+// when the server is going to load a new map, the entire hunk
+// will be cleared, so the client must shutdown cgame, ui, and
+// the renderer
+
+void CL_ForwardCommandToServer( const char *string );
+// adds the current command line as a clc_clientCommand to the client message.
+// things like godmode, noclip, etc, are commands directed to the server,
+// so when they are typed in at the console, they will need to be forwarded.
+
+void CL_CDDialog( void );
+// bring up the "need a cd to play" dialog
+
+void CL_ShutdownAll( void );
+// shutdown all the client stuff
+
+void CL_FlushMemory( void );
+// dump all memory on an error
+
+void CL_StartHunkUsers( qboolean rendererOnly );
+// start all the client stuff using the hunk
+
+void CL_Snd_Restart(void);
+// Restart sound subsystem
+
+void Key_KeynameCompletion( void(*callback)(const char *s) );
+// for keyname autocompletion
+
+void Key_WriteBindings( fileHandle_t f );
+// for writing the config files
+
+void S_ClearSoundBuffer( void );
+// call before filesystem access
+
+void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
+
+//
+// server interface
+//
+void SV_Init( void );
+void SV_Shutdown( char *finalmsg );
+void SV_Frame( int msec );
+void SV_PacketEvent( netadr_t from, msg_t *msg );
+qboolean SV_GameCommand( void );
+
+
+//
+// UI interface
+//
+qboolean UI_GameCommand( void );
+qboolean UI_usesUniqueCDKey(void);
+
+/*
+==============================================================
+
+NON-PORTABLE SYSTEM SERVICES
+
+==============================================================
+*/
+
+typedef enum {
+ AXIS_SIDE,
+ AXIS_FORWARD,
+ AXIS_UP,
+ AXIS_ROLL,
+ AXIS_YAW,
+ AXIS_PITCH,
+ MAX_JOYSTICK_AXIS
+} joystickAxis_t;
+
+void Sys_Init (void);
+
+// general development dll loading for virtual machine testing
+void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...),
+ intptr_t (QDECL *systemcalls)(intptr_t, ...) );
+void Sys_UnloadDll( void *dllHandle );
+
+void Sys_UnloadGame( void );
+void *Sys_GetGameAPI( void *parms );
+
+void Sys_UnloadCGame( void );
+void *Sys_GetCGameAPI( void );
+
+void Sys_UnloadUI( void );
+void *Sys_GetUIAPI( void );
+
+//bot libraries
+void Sys_UnloadBotLib( void );
+void *Sys_GetBotLibAPI( void *parms );
+
+char *Sys_GetCurrentUser( void );
+
+void QDECL Sys_Error( const char *error, ...) __attribute__ ((format (printf, 1, 2)));
+void Sys_Quit (void);
+char *Sys_GetClipboardData( void ); // note that this isn't journaled...
+
+void Sys_Print( const char *msg );
+
+// Sys_Milliseconds should only be used for profiling purposes,
+// any game related timing information should come from event timestamps
+int Sys_Milliseconds (void);
+
+void Sys_SnapVector( float *v );
+
+qboolean Sys_RandomBytes( byte *string, int len );
+
+// the system console is shown when a dedicated server is running
+void Sys_DisplaySystemConsole( qboolean show );
+
+cpuFeatures_t Sys_GetProcessorFeatures( void );
+
+void Sys_SetErrorText( const char *text );
+
+void Sys_SendPacket( int length, const void *data, netadr_t to );
+qboolean Sys_GetPacket( netadr_t *net_from, msg_t *net_message );
+
+qboolean Sys_StringToAdr( const char *s, netadr_t *a, netadrtype_t family );
+//Does NOT parse port numbers, only base addresses.
+
+qboolean Sys_IsLANAddress (netadr_t adr);
+void Sys_ShowIP(void);
+
+qboolean Sys_Mkdir( const char *path );
+char *Sys_Cwd( void );
+void Sys_SetDefaultInstallPath(const char *path);
+char *Sys_DefaultInstallPath(void);
+
+#ifdef MACOS_X
+char *Sys_DefaultAppPath(void);
+#endif
+
+void Sys_SetDefaultHomePath(const char *path);
+char *Sys_DefaultHomePath(void);
+const char *Sys_Dirname( char *path );
+const char *Sys_Basename( char *path );
+char *Sys_ConsoleInput(void);
+
+char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs );
+void Sys_FreeFileList( char **list );
+void Sys_Sleep(int msec);
+
+qboolean Sys_LowPhysicalMemory( void );
+
+void Sys_SetEnv(const char *name, const char *value);
+
+/* This is based on the Adaptive Huffman algorithm described in Sayood's Data
+ * Compression book. The ranks are not actually stored, but implicitly defined
+ * by the location of a node within a doubly-linked list */
+
+#define NYT HMAX /* NYT = Not Yet Transmitted */
+#define INTERNAL_NODE (HMAX+1)
+
+typedef struct nodetype {
+ struct nodetype *left, *right, *parent; /* tree structure */
+ struct nodetype *next, *prev; /* doubly-linked list */
+ struct nodetype **head; /* highest ranked node in block */
+ int weight;
+ int symbol;
+} node_t;
+
+#define HMAX 256 /* Maximum symbol */
+
+typedef struct {
+ int blocNode;
+ int blocPtrs;
+
+ node_t* tree;
+ node_t* lhead;
+ node_t* ltail;
+ node_t* loc[HMAX+1];
+ node_t** freelist;
+
+ node_t nodeList[768];
+ node_t* nodePtrs[768];
+} huff_t;
+
+typedef struct {
+ huff_t compressor;
+ huff_t decompressor;
+} huffman_t;
+
+void Huff_Compress(msg_t *buf, int offset);
+void Huff_Decompress(msg_t *buf, int offset);
+void Huff_Init(huffman_t *huff);
+void Huff_addRef(huff_t* huff, byte ch);
+int Huff_Receive (node_t *node, int *ch, byte *fin);
+void Huff_transmit (huff_t *huff, int ch, byte *fout);
+void Huff_offsetReceive (node_t *node, int *ch, byte *fin, int *offset);
+void Huff_offsetTransmit (huff_t *huff, int ch, byte *fout, int *offset);
+void Huff_putBit( int bit, byte *fout, int *offset);
+int Huff_getBit( byte *fout, int *offset);
+
+// don't use if you don't know what you're doing.
+int Huff_getBloc(void);
+void Huff_setBloc(int _bloc);
+
+
+extern huffman_t clientHuffTables;
+
+#define SV_ENCODE_START 4
+#define SV_DECODE_START 12
+#define CL_ENCODE_START 12
+#define CL_DECODE_START 4
+
+// flags for sv_allowDownload and cl_allowDownload
+#define DLF_ENABLE 1
+#define DLF_NO_REDIRECT 2
+#define DLF_NO_UDP 4
+#define DLF_NO_DISCONNECT 8
+
+#endif // _QCOMMON_H_
diff --git a/code/qcommon/qfiles.h b/code/qcommon/qfiles.h
new file mode 100644
index 0000000..7f1ef96
--- /dev/null
+++ b/code/qcommon/qfiles.h
@@ -0,0 +1,581 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#ifndef __QFILES_H__
+#define __QFILES_H__
+
+//
+// qfiles.h: quake file formats
+// This file must be identical in the quake and utils directories
+//
+
+//Ignore __attribute__ on non-gcc platforms
+#ifndef __GNUC__
+#ifndef __attribute__
+#define __attribute__(x)
+#endif
+#endif
+
+// surface geometry should not exceed these limits
+#define SHADER_MAX_VERTEXES 1000
+#define SHADER_MAX_INDEXES (6*SHADER_MAX_VERTEXES)
+
+
+// the maximum size of game relative pathnames
+#define MAX_QPATH 64
+
+/*
+========================================================================
+
+QVM files
+
+========================================================================
+*/
+
+#define VM_MAGIC 0x12721444
+#define VM_MAGIC_VER2 0x12721445
+typedef struct {
+ int vmMagic;
+
+ int instructionCount;
+
+ int codeOffset;
+ int codeLength;
+
+ int dataOffset;
+ int dataLength;
+ int litLength; // ( dataLength - litLength ) should be byteswapped on load
+ int bssLength; // zero filled memory appended to datalength
+
+ //!!! below here is VM_MAGIC_VER2 !!!
+ int jtrgLength; // number of jump table targets
+} vmHeader_t;
+
+/*
+========================================================================
+
+.MD3 triangle model file format
+
+========================================================================
+*/
+
+#define MD3_IDENT (('3'<<24)+('P'<<16)+('D'<<8)+'I')
+#define MD3_VERSION 15
+
+// limits
+#define MD3_MAX_LODS 3
+#define MD3_MAX_TRIANGLES 8192 // per surface
+#define MD3_MAX_VERTS 4096 // per surface
+#define MD3_MAX_SHADERS 256 // per surface
+#define MD3_MAX_FRAMES 1024 // per model
+#define MD3_MAX_SURFACES 32 // per model
+#define MD3_MAX_TAGS 16 // per frame
+
+// vertex scales
+#define MD3_XYZ_SCALE (1.0/64)
+
+typedef struct md3Frame_s {
+ vec3_t bounds[2];
+ vec3_t localOrigin;
+ float radius;
+ char name[16];
+} md3Frame_t;
+
+typedef struct md3Tag_s {
+ char name[MAX_QPATH]; // tag name
+ vec3_t origin;
+ vec3_t axis[3];
+} md3Tag_t;
+
+/*
+** md3Surface_t
+**
+** CHUNK SIZE
+** header sizeof( md3Surface_t )
+** shaders sizeof( md3Shader_t ) * numShaders
+** triangles[0] sizeof( md3Triangle_t ) * numTriangles
+** st sizeof( md3St_t ) * numVerts
+** XyzNormals sizeof( md3XyzNormal_t ) * numVerts * numFrames
+*/
+typedef struct {
+ int ident; //
+
+ char name[MAX_QPATH]; // polyset name
+
+ int flags;
+ int numFrames; // all surfaces in a model should have the same
+
+ int numShaders; // all surfaces in a model should have the same
+ int numVerts;
+
+ int numTriangles;
+ int ofsTriangles;
+
+ int ofsShaders; // offset from start of md3Surface_t
+ int ofsSt; // texture coords are common for all frames
+ int ofsXyzNormals; // numVerts * numFrames
+
+ int ofsEnd; // next surface follows
+} md3Surface_t;
+
+typedef struct {
+ char name[MAX_QPATH];
+ int shaderIndex; // for in-game use
+} md3Shader_t;
+
+typedef struct {
+ int indexes[3];
+} md3Triangle_t;
+
+typedef struct {
+ float st[2];
+} md3St_t;
+
+typedef struct {
+ short xyz[3];
+ short normal;
+} md3XyzNormal_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ char name[MAX_QPATH]; // model name
+
+ int flags;
+
+ int numFrames;
+ int numTags;
+ int numSurfaces;
+
+ int numSkins;
+
+ int ofsFrames; // offset for first frame
+ int ofsTags; // numFrames * numTags
+ int ofsSurfaces; // first surface, others follow
+
+ int ofsEnd; // end of file
+} md3Header_t;
+
+/*
+==============================================================================
+
+MD4 file format
+
+==============================================================================
+*/
+
+#define MD4_IDENT (('4'<<24)+('P'<<16)+('D'<<8)+'I')
+#define MD4_VERSION 1
+#define MD4_MAX_BONES 128
+
+typedef struct {
+ int boneIndex; // these are indexes into the boneReferences,
+ float boneWeight; // not the global per-frame bone list
+ vec3_t offset;
+} md4Weight_t;
+
+typedef struct {
+ vec3_t normal;
+ vec2_t texCoords;
+ int numWeights;
+ md4Weight_t weights[1]; // variable sized
+} md4Vertex_t;
+
+typedef struct {
+ int indexes[3];
+} md4Triangle_t;
+
+typedef struct {
+ int ident;
+
+ char name[MAX_QPATH]; // polyset name
+ char shader[MAX_QPATH];
+ int shaderIndex; // for in-game use
+
+ int ofsHeader; // this will be a negative number
+
+ int numVerts;
+ int ofsVerts;
+
+ int numTriangles;
+ int ofsTriangles;
+
+ // Bone references are a set of ints representing all the bones
+ // present in any vertex weights for this surface. This is
+ // needed because a model may have surfaces that need to be
+ // drawn at different sort times, and we don't want to have
+ // to re-interpolate all the bones for each surface.
+ int numBoneReferences;
+ int ofsBoneReferences;
+
+ int ofsEnd; // next surface follows
+} md4Surface_t;
+
+typedef struct {
+ float matrix[3][4];
+} md4Bone_t;
+
+typedef struct {
+ vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
+ vec3_t localOrigin; // midpoint of bounds, used for sphere cull
+ float radius; // dist from localOrigin to corner
+ md4Bone_t bones[1]; // [numBones]
+} md4Frame_t;
+
+typedef struct {
+ int numSurfaces;
+ int ofsSurfaces; // first surface, others follow
+ int ofsEnd; // next lod follows
+} md4LOD_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ char name[MAX_QPATH]; // model name
+
+ // frames and bones are shared by all levels of detail
+ int numFrames;
+ int numBones;
+ int ofsBoneNames; // char name[ MAX_QPATH ]
+ int ofsFrames; // md4Frame_t[numFrames]
+
+ // each level of detail has completely separate sets of surfaces
+ int numLODs;
+ int ofsLODs;
+
+ int ofsEnd; // end of file
+} md4Header_t;
+
+/*
+ * Here are the definitions for Ravensoft's model format of md4. Raven stores their
+ * playermodels in .mdr files, in some games, which are pretty much like the md4
+ * format implemented by ID soft. It seems like ID's original md4 stuff is not used at all.
+ * MDR is being used in EliteForce, JediKnight2 and Soldiers of Fortune2 (I think).
+ * So this comes in handy for anyone who wants to make it possible to load player
+ * models from these games.
+ * This format has bone tags, which is similar to the thing you have in md3 I suppose.
+ * Raven has released their version of md3view under GPL enabling me to add support
+ * to this codebase. Thanks to Steven Howes aka Skinner for helping with example
+ * source code.
+ *
+ * - Thilo Schulz (arny@ats.s.bawue.de)
+ */
+
+// If you want to enable support for Raven's .mdr / md4 format, uncomment the next
+// line.
+//#define RAVENMD4
+
+#ifdef RAVENMD4
+
+#define MDR_IDENT (('5'<<24)+('M'<<16)+('D'<<8)+'R')
+#define MDR_VERSION 2
+#define MDR_MAX_BONES 128
+
+typedef struct {
+ int boneIndex; // these are indexes into the boneReferences,
+ float boneWeight; // not the global per-frame bone list
+ vec3_t offset;
+} mdrWeight_t;
+
+typedef struct {
+ vec3_t normal;
+ vec2_t texCoords;
+ int numWeights;
+ mdrWeight_t weights[1]; // variable sized
+} mdrVertex_t;
+
+typedef struct {
+ int indexes[3];
+} mdrTriangle_t;
+
+typedef struct {
+ int ident;
+
+ char name[MAX_QPATH]; // polyset name
+ char shader[MAX_QPATH];
+ int shaderIndex; // for in-game use
+
+ int ofsHeader; // this will be a negative number
+
+ int numVerts;
+ int ofsVerts;
+
+ int numTriangles;
+ int ofsTriangles;
+
+ // Bone references are a set of ints representing all the bones
+ // present in any vertex weights for this surface. This is
+ // needed because a model may have surfaces that need to be
+ // drawn at different sort times, and we don't want to have
+ // to re-interpolate all the bones for each surface.
+ int numBoneReferences;
+ int ofsBoneReferences;
+
+ int ofsEnd; // next surface follows
+} mdrSurface_t;
+
+typedef struct {
+ float matrix[3][4];
+} mdrBone_t;
+
+typedef struct {
+ vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
+ vec3_t localOrigin; // midpoint of bounds, used for sphere cull
+ float radius; // dist from localOrigin to corner
+ char name[16];
+ mdrBone_t bones[1]; // [numBones]
+} mdrFrame_t;
+
+typedef struct {
+ unsigned char Comp[24]; // MC_COMP_BYTES is in MatComp.h, but don't want to couple
+} mdrCompBone_t;
+
+typedef struct {
+ vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
+ vec3_t localOrigin; // midpoint of bounds, used for sphere cull
+ float radius; // dist from localOrigin to corner
+ mdrCompBone_t bones[1]; // [numBones]
+} mdrCompFrame_t;
+
+typedef struct {
+ int numSurfaces;
+ int ofsSurfaces; // first surface, others follow
+ int ofsEnd; // next lod follows
+} mdrLOD_t;
+
+typedef struct {
+ int boneIndex;
+ char name[32];
+} mdrTag_t;
+
+typedef struct {
+ int ident;
+ int version;
+
+ char name[MAX_QPATH]; // model name
+
+ // frames and bones are shared by all levels of detail
+ int numFrames;
+ int numBones;
+ int ofsFrames; // mdrFrame_t[numFrames]
+
+ // each level of detail has completely separate sets of surfaces
+ int numLODs;
+ int ofsLODs;
+
+ int numTags;
+ int ofsTags;
+
+ int ofsEnd; // end of file
+} mdrHeader_t;
+
+#endif
+
+/*
+==============================================================================
+
+ .BSP file format
+
+==============================================================================
+*/
+
+
+#define BSP_IDENT (('P'<<24)+('S'<<16)+('B'<<8)+'I')
+ // little-endian "IBSP"
+
+#define BSP_VERSION 46
+
+
+// there shouldn't be any problem with increasing these values at the
+// expense of more memory allocation in the utilities
+#define MAX_MAP_MODELS 0x400
+#define MAX_MAP_BRUSHES 0x8000
+#define MAX_MAP_ENTITIES 0x800
+#define MAX_MAP_ENTSTRING 0x40000
+#define MAX_MAP_SHADERS 0x400
+
+#define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
+#define MAX_MAP_FOGS 0x100
+#define MAX_MAP_PLANES 0x20000
+#define MAX_MAP_NODES 0x20000
+#define MAX_MAP_BRUSHSIDES 0x20000
+#define MAX_MAP_LEAFS 0x20000
+#define MAX_MAP_LEAFFACES 0x20000
+#define MAX_MAP_LEAFBRUSHES 0x40000
+#define MAX_MAP_PORTALS 0x20000
+#define MAX_MAP_LIGHTING 0x800000
+#define MAX_MAP_LIGHTGRID 0x800000
+#define MAX_MAP_VISIBILITY 0x200000
+
+#define MAX_MAP_DRAW_SURFS 0x20000
+#define MAX_MAP_DRAW_VERTS 0x80000
+#define MAX_MAP_DRAW_INDEXES 0x80000
+
+
+// key / value pair sizes in the entities lump
+#define MAX_KEY 32
+#define MAX_VALUE 1024
+
+// the editor uses these predefined yaw angles to orient entities up or down
+#define ANGLE_UP -1
+#define ANGLE_DOWN -2
+
+#define LIGHTMAP_WIDTH 128
+#define LIGHTMAP_HEIGHT 128
+
+#define MAX_WORLD_COORD ( 128*1024 )
+#define MIN_WORLD_COORD ( -128*1024 )
+#define WORLD_SIZE ( MAX_WORLD_COORD - MIN_WORLD_COORD )
+
+//=============================================================================
+
+
+typedef struct {
+ int fileofs, filelen;
+} lump_t;
+
+#define LUMP_ENTITIES 0
+#define LUMP_SHADERS 1
+#define LUMP_PLANES 2
+#define LUMP_NODES 3
+#define LUMP_LEAFS 4
+#define LUMP_LEAFSURFACES 5
+#define LUMP_LEAFBRUSHES 6
+#define LUMP_MODELS 7
+#define LUMP_BRUSHES 8
+#define LUMP_BRUSHSIDES 9
+#define LUMP_DRAWVERTS 10
+#define LUMP_DRAWINDEXES 11
+#define LUMP_FOGS 12
+#define LUMP_SURFACES 13
+#define LUMP_LIGHTMAPS 14
+#define LUMP_LIGHTGRID 15
+#define LUMP_VISIBILITY 16
+#define HEADER_LUMPS 17
+
+typedef struct {
+ int ident;
+ int version;
+
+ lump_t lumps[HEADER_LUMPS];
+} dheader_t;
+
+typedef struct {
+ float mins[3], maxs[3];
+ int firstSurface, numSurfaces;
+ int firstBrush, numBrushes;
+} dmodel_t;
+
+typedef struct {
+ char shader[MAX_QPATH];
+ int surfaceFlags;
+ int contentFlags;
+} dshader_t;
+
+// planes x^1 is allways the opposite of plane x
+
+typedef struct {
+ float normal[3];
+ float dist;
+} dplane_t;
+
+typedef struct {
+ int planeNum;
+ int children[2]; // negative numbers are -(leafs+1), not nodes
+ int mins[3]; // for frustom culling
+ int maxs[3];
+} dnode_t;
+
+typedef struct {
+ int cluster; // -1 = opaque cluster (do I still store these?)
+ int area;
+
+ int mins[3]; // for frustum culling
+ int maxs[3];
+
+ int firstLeafSurface;
+ int numLeafSurfaces;
+
+ int firstLeafBrush;
+ int numLeafBrushes;
+} dleaf_t;
+
+typedef struct {
+ int planeNum; // positive plane side faces out of the leaf
+ int shaderNum;
+} dbrushside_t;
+
+typedef struct {
+ int firstSide;
+ int numSides;
+ int shaderNum; // the shader that determines the contents flags
+} dbrush_t;
+
+typedef struct {
+ char shader[MAX_QPATH];
+ int brushNum;
+ int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
+} dfog_t;
+
+typedef struct {
+ vec3_t xyz;
+ float st[2];
+ float lightmap[2];
+ vec3_t normal;
+ byte color[4];
+} drawVert_t;
+
+#define drawVert_t_cleared(x) drawVert_t (x) = {{0, 0, 0}, {0, 0}, {0, 0}, {0, 0, 0}, {0, 0, 0, 0}}
+
+typedef enum {
+ MST_BAD,
+ MST_PLANAR,
+ MST_PATCH,
+ MST_TRIANGLE_SOUP,
+ MST_FLARE
+} mapSurfaceType_t;
+
+typedef struct {
+ int shaderNum;
+ int fogNum;
+ int surfaceType;
+
+ int firstVert;
+ int numVerts;
+
+ int firstIndex;
+ int numIndexes;
+
+ int lightmapNum;
+ int lightmapX, lightmapY;
+ int lightmapWidth, lightmapHeight;
+
+ vec3_t lightmapOrigin;
+ vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
+
+ int patchWidth;
+ int patchHeight;
+} dsurface_t;
+
+
+#endif
diff --git a/code/qcommon/surfaceflags.h b/code/qcommon/surfaceflags.h
new file mode 100644
index 0000000..b7c10a1
--- /dev/null
+++ b/code/qcommon/surfaceflags.h
@@ -0,0 +1,80 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+// This file must be identical in the quake and utils directories
+
+// contents flags are seperate bits
+// a given brush can contribute multiple content bits
+
+// these definitions also need to be in q_shared.h!
+
+#define CONTENTS_SOLID 1 // an eye is never valid in a solid
+#define CONTENTS_LAVA 8
+#define CONTENTS_SLIME 16
+#define CONTENTS_WATER 32
+#define CONTENTS_FOG 64
+
+#define CONTENTS_NOTTEAM1 0x0080
+#define CONTENTS_NOTTEAM2 0x0100
+#define CONTENTS_NOBOTCLIP 0x0200
+
+#define CONTENTS_AREAPORTAL 0x8000
+
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
+//bot specific contents types
+#define CONTENTS_TELEPORTER 0x40000
+#define CONTENTS_JUMPPAD 0x80000
+#define CONTENTS_CLUSTERPORTAL 0x100000
+#define CONTENTS_DONOTENTER 0x200000
+#define CONTENTS_BOTCLIP 0x400000
+#define CONTENTS_MOVER 0x800000
+
+#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
+
+#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
+#define CONTENTS_CORPSE 0x4000000
+#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
+#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
+#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
+#define CONTENTS_TRIGGER 0x40000000
+#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
+
+#define SURF_NODAMAGE 0x1 // never give falling damage
+#define SURF_SLICK 0x2 // effects game physics
+#define SURF_SKY 0x4 // lighting from environment map
+#define SURF_LADDER 0x8
+#define SURF_NOIMPACT 0x10 // don't make missile explosions
+#define SURF_NOMARKS 0x20 // don't leave missile marks
+#define SURF_FLESH 0x40 // make flesh sounds and effects
+#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
+#define SURF_HINT 0x100 // make a primary bsp splitter
+#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
+#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
+#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
+#define SURF_METALSTEPS 0x1000 // clanking footsteps
+#define SURF_NOSTEPS 0x2000 // no footstep sounds
+#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
+#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
+#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
+#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
+#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
diff --git a/code/qcommon/unzip.c b/code/qcommon/unzip.c
new file mode 100644
index 0000000..d0b3d2a
--- /dev/null
+++ b/code/qcommon/unzip.c
@@ -0,0 +1,1621 @@
+/* unzip.c -- IO for uncompress .zip files using zlib
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+
+ Read unzip.h for more info
+*/
+
+/* Decryption code comes from crypt.c by Info-ZIP but has been greatly reduced in terms of
+compatibility with older software. The following is from the original crypt.c. Code
+woven in by Terry Thorsen 1/2003.
+*/
+/*
+ Copyright (c) 1990-2000 Info-ZIP. All rights reserved.
+
+ See the accompanying file LICENSE, version 2000-Apr-09 or later
+ (the contents of which are also included in zip.h) for terms of use.
+ If, for some reason, all these files are missing, the Info-ZIP license
+ also may be found at: ftp://ftp.info-zip.org/pub/infozip/license.html
+*/
+/*
+ crypt.c (full version) by Info-ZIP. Last revised: [see crypt.h]
+
+ The encryption/decryption parts of this source code (as opposed to the
+ non-echoing password parts) were originally written in Europe. The
+ whole source package can be freely distributed, including from the USA.
+ (Prior to January 2000, re-export from the US was a violation of US law.)
+ */
+
+/*
+ This encryption code is a direct transcription of the algorithm from
+ Roger Schlafly, described by Phil Katz in the file appnote.txt. This
+ file (appnote.txt) is distributed with the PKZIP program (even in the
+ version without encryption capabilities).
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "unzip.h"
+
+#ifdef STDC
+# include <stddef.h>
+# include <string.h>
+# include <stdlib.h>
+#endif
+#ifdef NO_ERRNO_H
+ extern int errno;
+#else
+# include <errno.h>
+#endif
+
+
+#ifndef local
+# define local static
+#endif
+/* compile with -Dlocal if your debugger can't find static symbols */
+
+
+#ifndef CASESENSITIVITYDEFAULT_NO
+# if !defined(unix) && !defined(CASESENSITIVITYDEFAULT_YES)
+# define CASESENSITIVITYDEFAULT_NO
+# endif
+#endif
+
+
+#ifndef UNZ_BUFSIZE
+#define UNZ_BUFSIZE (16384)
+#endif
+
+#ifndef UNZ_MAXFILENAMEINZIP
+#define UNZ_MAXFILENAMEINZIP (256)
+#endif
+
+#ifndef ALLOC
+# define ALLOC(size) (malloc(size))
+#endif
+#ifndef TRYFREE
+# define TRYFREE(p) {if (p) free(p);}
+#endif
+
+#define SIZECENTRALDIRITEM (0x2e)
+#define SIZEZIPLOCALHEADER (0x1e)
+
+
+
+
+const char unz_copyright[] =
+ " unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll";
+
+/* unz_file_info_interntal contain internal info about a file in zipfile*/
+typedef struct unz_file_info_internal_s
+{
+ uLong offset_curfile;/* relative offset of local header 4 bytes */
+} unz_file_info_internal;
+
+
+/* file_in_zip_read_info_s contain internal information about a file in zipfile,
+ when reading and decompress it */
+typedef struct
+{
+ char *read_buffer; /* internal buffer for compressed data */
+ z_stream stream; /* zLib stream structure for inflate */
+
+ uLong pos_in_zipfile; /* position in byte on the zipfile, for fseek*/
+ uLong stream_initialised; /* flag set if stream structure is initialised*/
+
+ uLong offset_local_extrafield;/* offset of the local extra field */
+ uInt size_local_extrafield;/* size of the local extra field */
+ uLong pos_local_extrafield; /* position in the local extra field in read*/
+
+ uLong crc32; /* crc32 of all data uncompressed */
+ uLong crc32_wait; /* crc32 we must obtain after decompress all */
+ uLong rest_read_compressed; /* number of byte to be decompressed */
+ uLong rest_read_uncompressed;/*number of byte to be obtained after decomp*/
+ zlib_filefunc_def z_filefunc;
+ voidpf filestream; /* io structore of the zipfile */
+ uLong compression_method; /* compression method (0==store) */
+ uLong byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/
+ int raw;
+} file_in_zip_read_info_s;
+
+
+/* unz_s contain internal information about the zipfile
+*/
+typedef struct
+{
+ zlib_filefunc_def z_filefunc;
+ voidpf filestream; /* io structore of the zipfile */
+ unz_global_info gi; /* public global information */
+ uLong byte_before_the_zipfile;/* byte before the zipfile, (>0 for sfx)*/
+ uLong num_file; /* number of the current file in the zipfile*/
+ uLong pos_in_central_dir; /* pos of the current file in the central dir*/
+ uLong current_file_ok; /* flag about the usability of the current file*/
+ uLong central_pos; /* position of the beginning of the central dir*/
+
+ uLong size_central_dir; /* size of the central directory */
+ uLong offset_central_dir; /* offset of start of central directory with
+ respect to the starting disk number */
+
+ unz_file_info cur_file_info; /* public info about the current file in zip*/
+ unz_file_info_internal cur_file_info_internal; /* private info about it*/
+ file_in_zip_read_info_s* pfile_in_zip_read; /* structure about the current
+ file if we are decompressing it */
+ int encrypted;
+# ifndef NOUNCRYPT
+ unsigned long keys[3]; /* keys defining the pseudo-random sequence */
+ const unsigned long* pcrc_32_tab;
+# endif
+} unz_s;
+
+
+#ifndef NOUNCRYPT
+#include "crypt.h"
+#endif
+
+/* ===========================================================================
+ Read a byte from a gz_stream; update next_in and avail_in. Return EOF
+ for end of file.
+ IN assertion: the stream s has been sucessfully opened for reading.
+*/
+
+
+local int unzlocal_getByte OF((
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream,
+ int *pi));
+
+local int unzlocal_getByte(pzlib_filefunc_def,filestream,pi)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+ int *pi;
+{
+ unsigned char c;
+ int err = (int)ZREAD(*pzlib_filefunc_def,filestream,&c,1);
+ if (err==1)
+ {
+ *pi = (int)c;
+ return UNZ_OK;
+ }
+ else
+ {
+ if (ZERROR(*pzlib_filefunc_def,filestream))
+ return UNZ_ERRNO;
+ else
+ return UNZ_EOF;
+ }
+}
+
+
+/* ===========================================================================
+ Reads a long in LSB order from the given gz_stream. Sets
+*/
+local int unzlocal_getShort OF((
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream,
+ uLong *pX));
+
+local int unzlocal_getShort (pzlib_filefunc_def,filestream,pX)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+ uLong *pX;
+{
+ uLong x ;
+ int i = 0;
+ int err;
+
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x = (uLong)i;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<8;
+
+ if (err==UNZ_OK)
+ *pX = x;
+ else
+ *pX = 0;
+ return err;
+}
+
+local int unzlocal_getLong OF((
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream,
+ uLong *pX));
+
+local int unzlocal_getLong (pzlib_filefunc_def,filestream,pX)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+ uLong *pX;
+{
+ uLong x ;
+ int i = 0;
+ int err;
+
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x = (uLong)i;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<8;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<16;
+
+ if (err==UNZ_OK)
+ err = unzlocal_getByte(pzlib_filefunc_def,filestream,&i);
+ x += ((uLong)i)<<24;
+
+ if (err==UNZ_OK)
+ *pX = x;
+ else
+ *pX = 0;
+ return err;
+}
+
+local int strcmpcasenosensitive_internal OF((
+ const char* fileName1,
+ const char* fileName2));
+
+/* My own strcmpi / strcasecmp */
+local int strcmpcasenosensitive_internal (fileName1,fileName2)
+ const char* fileName1;
+ const char* fileName2;
+{
+ for (;;)
+ {
+ char c1=*(fileName1++);
+ char c2=*(fileName2++);
+ if ((c1>='a') && (c1<='z'))
+ c1 -= 0x20;
+ if ((c2>='a') && (c2<='z'))
+ c2 -= 0x20;
+ if (c1=='\0')
+ return ((c2=='\0') ? 0 : -1);
+ if (c2=='\0')
+ return 1;
+ if (c1<c2)
+ return -1;
+ if (c1>c2)
+ return 1;
+ }
+}
+
+
+#ifdef CASESENSITIVITYDEFAULT_NO
+#define CASESENSITIVITYDEFAULTVALUE 2
+#else
+#define CASESENSITIVITYDEFAULTVALUE 1
+#endif
+
+#ifndef STRCMPCASENOSENTIVEFUNCTION
+#define STRCMPCASENOSENTIVEFUNCTION strcmpcasenosensitive_internal
+#endif
+
+/*
+ Compare two filename (fileName1,fileName2).
+ If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
+ If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi
+ or strcasecmp)
+ If iCaseSenisivity = 0, case sensitivity is defaut of your operating system
+ (like 1 on Unix, 2 on Windows)
+
+*/
+extern int ZEXPORT unzStringFileNameCompare (fileName1,fileName2,iCaseSensitivity)
+ const char* fileName1;
+ const char* fileName2;
+ int iCaseSensitivity;
+{
+ if (iCaseSensitivity==0)
+ iCaseSensitivity=CASESENSITIVITYDEFAULTVALUE;
+
+ if (iCaseSensitivity==1)
+ return strcmp(fileName1,fileName2);
+
+ return STRCMPCASENOSENTIVEFUNCTION(fileName1,fileName2);
+}
+
+#ifndef BUFREADCOMMENT
+#define BUFREADCOMMENT (0x400)
+#endif
+
+/*
+ Locate the Central directory of a zipfile (at the end, just before
+ the global comment)
+*/
+local uLong unzlocal_SearchCentralDir OF((
+ const zlib_filefunc_def* pzlib_filefunc_def,
+ voidpf filestream));
+
+local uLong unzlocal_SearchCentralDir(pzlib_filefunc_def,filestream)
+ const zlib_filefunc_def* pzlib_filefunc_def;
+ voidpf filestream;
+{
+ unsigned char* buf;
+ uLong uSizeFile;
+ uLong uBackRead;
+ uLong uMaxBack=0xffff; /* maximum size of global comment */
+ uLong uPosFound=0;
+
+ if (ZSEEK(*pzlib_filefunc_def,filestream,0,ZLIB_FILEFUNC_SEEK_END) != 0)
+ return 0;
+
+
+ uSizeFile = ZTELL(*pzlib_filefunc_def,filestream);
+
+ if (uMaxBack>uSizeFile)
+ uMaxBack = uSizeFile;
+
+ buf = (unsigned char*)ALLOC(BUFREADCOMMENT+4);
+ if (buf==NULL)
+ return 0;
+
+ uBackRead = 4;
+ while (uBackRead<uMaxBack)
+ {
+ uLong uReadSize,uReadPos ;
+ int i;
+ if (uBackRead+BUFREADCOMMENT>uMaxBack)
+ uBackRead = uMaxBack;
+ else
+ uBackRead+=BUFREADCOMMENT;
+ uReadPos = uSizeFile-uBackRead ;
+
+ uReadSize = ((BUFREADCOMMENT+4) < (uSizeFile-uReadPos)) ?
+ (BUFREADCOMMENT+4) : (uSizeFile-uReadPos);
+ if (ZSEEK(*pzlib_filefunc_def,filestream,uReadPos,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ break;
+
+ if (ZREAD(*pzlib_filefunc_def,filestream,buf,uReadSize)!=uReadSize)
+ break;
+
+ for (i=(int)uReadSize-3; (i--)>0;)
+ if (((*(buf+i))==0x50) && ((*(buf+i+1))==0x4b) &&
+ ((*(buf+i+2))==0x05) && ((*(buf+i+3))==0x06))
+ {
+ uPosFound = uReadPos+i;
+ break;
+ }
+
+ if (uPosFound!=0)
+ break;
+ }
+ TRYFREE(buf);
+ return uPosFound;
+}
+
+/*
+ Open a Zip file. path contain the full pathname (by example,
+ on a Windows NT computer "c:\\test\\zlib114.zip" or on an Unix computer
+ "zlib/zlib114.zip".
+ If the zipfile cannot be opened (file doesn't exist or in not valid), the
+ return value is NULL.
+ Else, the return value is a unzFile Handle, usable with other function
+ of this unzip package.
+*/
+extern unzFile ZEXPORT unzOpen2 (path, pzlib_filefunc_def)
+ const char *path;
+ zlib_filefunc_def* pzlib_filefunc_def;
+{
+ unz_s us;
+ unz_s *s;
+ uLong central_pos,uL;
+
+ uLong number_disk; /* number of the current dist, used for
+ spaning ZIP, unsupported, always 0*/
+ uLong number_disk_with_CD; /* number the the disk with central dir, used
+ for spaning ZIP, unsupported, always 0*/
+ uLong number_entry_CD; /* total number of entries in
+ the central dir
+ (same than number_entry on nospan) */
+
+ int err=UNZ_OK;
+
+ if (unz_copyright[0]!=' ')
+ return NULL;
+
+ if (pzlib_filefunc_def==NULL)
+ fill_fopen_filefunc(&us.z_filefunc);
+ else
+ us.z_filefunc = *pzlib_filefunc_def;
+
+ us.filestream= (*(us.z_filefunc.zopen_file))(us.z_filefunc.opaque,
+ path,
+ ZLIB_FILEFUNC_MODE_READ |
+ ZLIB_FILEFUNC_MODE_EXISTING);
+ if (us.filestream==NULL)
+ return NULL;
+
+ central_pos = unzlocal_SearchCentralDir(&us.z_filefunc,us.filestream);
+ if (central_pos==0)
+ err=UNZ_ERRNO;
+
+ if (ZSEEK(us.z_filefunc, us.filestream,
+ central_pos,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ err=UNZ_ERRNO;
+
+ /* the signature, already checked */
+ if (unzlocal_getLong(&us.z_filefunc, us.filestream,&uL)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* number of this disk */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&number_disk)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* number of the disk with the start of the central directory */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&number_disk_with_CD)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* total number of entries in the central dir on this disk */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&us.gi.number_entry)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* total number of entries in the central dir */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&number_entry_CD)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if ((number_entry_CD!=us.gi.number_entry) ||
+ (number_disk_with_CD!=0) ||
+ (number_disk!=0))
+ err=UNZ_BADZIPFILE;
+
+ /* size of the central directory */
+ if (unzlocal_getLong(&us.z_filefunc, us.filestream,&us.size_central_dir)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* offset of start of central directory with respect to the
+ starting disk number */
+ if (unzlocal_getLong(&us.z_filefunc, us.filestream,&us.offset_central_dir)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ /* zipfile comment length */
+ if (unzlocal_getShort(&us.z_filefunc, us.filestream,&us.gi.size_comment)!=UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if ((central_pos<us.offset_central_dir+us.size_central_dir) &&
+ (err==UNZ_OK))
+ err=UNZ_BADZIPFILE;
+
+ if (err!=UNZ_OK)
+ {
+ ZCLOSE(us.z_filefunc, us.filestream);
+ return NULL;
+ }
+
+ us.byte_before_the_zipfile = central_pos -
+ (us.offset_central_dir+us.size_central_dir);
+ us.central_pos = central_pos;
+ us.pfile_in_zip_read = NULL;
+ us.encrypted = 0;
+
+
+ s=(unz_s*)ALLOC(sizeof(unz_s));
+ *s=us;
+ unzGoToFirstFile((unzFile)s);
+ return (unzFile)s;
+}
+
+
+extern unzFile ZEXPORT unzOpen (path)
+ const char *path;
+{
+ return unzOpen2(path, NULL);
+}
+
+/*
+ Close a ZipFile opened with unzipOpen.
+ If there is files inside the .Zip opened with unzipOpenCurrentFile (see later),
+ these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
+ return UNZ_OK if there is no problem. */
+extern int ZEXPORT unzClose (file)
+ unzFile file;
+{
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ if (s->pfile_in_zip_read!=NULL)
+ unzCloseCurrentFile(file);
+
+ ZCLOSE(s->z_filefunc, s->filestream);
+ TRYFREE(s);
+ return UNZ_OK;
+}
+
+
+/*
+ Write info about the ZipFile in the *pglobal_info structure.
+ No preparation of the structure is needed
+ return UNZ_OK if there is no problem. */
+extern int ZEXPORT unzGetGlobalInfo (file,pglobal_info)
+ unzFile file;
+ unz_global_info *pglobal_info;
+{
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ *pglobal_info=s->gi;
+ return UNZ_OK;
+}
+
+
+/*
+ Translate date/time from Dos format to tm_unz (readable more easilty)
+*/
+
+local void unzlocal_DosDateToTmuDate OF((
+ uLong ulDosDate,
+ tm_unz* ptm));
+
+
+local void unzlocal_DosDateToTmuDate (ulDosDate, ptm)
+ uLong ulDosDate;
+ tm_unz* ptm;
+{
+ uLong uDate;
+ uDate = (uLong)(ulDosDate>>16);
+ ptm->tm_mday = (uInt)(uDate&0x1f) ;
+ ptm->tm_mon = (uInt)((((uDate)&0x1E0)/0x20)-1) ;
+ ptm->tm_year = (uInt)(((uDate&0x0FE00)/0x0200)+1980) ;
+
+ ptm->tm_hour = (uInt) ((ulDosDate &0xF800)/0x800);
+ ptm->tm_min = (uInt) ((ulDosDate&0x7E0)/0x20) ;
+ ptm->tm_sec = (uInt) (2*(ulDosDate&0x1f)) ;
+}
+
+/*
+ Get Info about the current file in the zipfile, with internal only info
+*/
+local int unzlocal_GetCurrentFileInfoInternal OF((unzFile file,
+ unz_file_info *pfile_info,
+ unz_file_info_internal
+ *pfile_info_internal,
+ char *szFileName,
+ uLong fileNameBufferSize,
+ void *extraField,
+ uLong extraFieldBufferSize,
+ char *szComment,
+ uLong commentBufferSize));
+
+local int unzlocal_GetCurrentFileInfoInternal (file,
+ pfile_info,
+ pfile_info_internal,
+ szFileName, fileNameBufferSize,
+ extraField, extraFieldBufferSize,
+ szComment, commentBufferSize)
+ unzFile file;
+ unz_file_info *pfile_info;
+ unz_file_info_internal *pfile_info_internal;
+ char *szFileName;
+ uLong fileNameBufferSize;
+ void *extraField;
+ uLong extraFieldBufferSize;
+ char *szComment;
+ uLong commentBufferSize;
+{
+ unz_s* s;
+ unz_file_info file_info;
+ unz_file_info_internal file_info_internal;
+ int err=UNZ_OK;
+ uLong uMagic;
+ long lSeek=0;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (ZSEEK(s->z_filefunc, s->filestream,
+ s->pos_in_central_dir+s->byte_before_the_zipfile,
+ ZLIB_FILEFUNC_SEEK_SET)!=0)
+ err=UNZ_ERRNO;
+
+
+ /* we check the magic */
+ if (err==UNZ_OK)
+ {
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if (uMagic!=0x02014b50)
+ err=UNZ_BADZIPFILE;
+ }
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.version) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.version_needed) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.flag) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.compression_method) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.dosDate) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ unzlocal_DosDateToTmuDate(file_info.dosDate,&file_info.tmu_date);
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.crc) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.compressed_size) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.uncompressed_size) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.size_filename) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_extra) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.size_file_comment) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.disk_num_start) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&file_info.internal_fa) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info.external_fa) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&file_info_internal.offset_curfile) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ lSeek+=file_info.size_filename;
+ if ((err==UNZ_OK) && (szFileName!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_filename<fileNameBufferSize)
+ {
+ *(szFileName+file_info.size_filename)='\0';
+ uSizeRead = file_info.size_filename;
+ }
+ else
+ uSizeRead = fileNameBufferSize;
+
+ if ((file_info.size_filename>0) && (fileNameBufferSize>0))
+ if (ZREAD(s->z_filefunc, s->filestream,szFileName,uSizeRead)!=uSizeRead)
+ err=UNZ_ERRNO;
+ lSeek -= uSizeRead;
+ }
+
+
+ if ((err==UNZ_OK) && (extraField!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_file_extra<extraFieldBufferSize)
+ uSizeRead = file_info.size_file_extra;
+ else
+ uSizeRead = extraFieldBufferSize;
+
+ if (lSeek!=0)
+ {
+ if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0)
+ lSeek=0;
+ else
+ err=UNZ_ERRNO;
+ }
+ if ((file_info.size_file_extra>0) && (extraFieldBufferSize>0))
+ if (ZREAD(s->z_filefunc, s->filestream,extraField,uSizeRead)!=uSizeRead)
+ err=UNZ_ERRNO;
+ lSeek += file_info.size_file_extra - uSizeRead;
+ }
+ else
+ lSeek+=file_info.size_file_extra;
+
+
+ if ((err==UNZ_OK) && (szComment!=NULL))
+ {
+ uLong uSizeRead ;
+ if (file_info.size_file_comment<commentBufferSize)
+ {
+ *(szComment+file_info.size_file_comment)='\0';
+ uSizeRead = file_info.size_file_comment;
+ }
+ else
+ uSizeRead = commentBufferSize;
+
+ if (lSeek!=0)
+ {
+ if (ZSEEK(s->z_filefunc, s->filestream,lSeek,ZLIB_FILEFUNC_SEEK_CUR)==0)
+ lSeek=0;
+ else
+ err=UNZ_ERRNO;
+ }
+ if ((file_info.size_file_comment>0) && (commentBufferSize>0))
+ if (ZREAD(s->z_filefunc, s->filestream,szComment,uSizeRead)!=uSizeRead)
+ err=UNZ_ERRNO;
+ lSeek+=file_info.size_file_comment - uSizeRead;
+ }
+ else
+ lSeek+=file_info.size_file_comment;
+
+ if ((err==UNZ_OK) && (pfile_info!=NULL))
+ *pfile_info=file_info;
+
+ if ((err==UNZ_OK) && (pfile_info_internal!=NULL))
+ *pfile_info_internal=file_info_internal;
+
+ return err;
+}
+
+
+
+/*
+ Write info about the ZipFile in the *pglobal_info structure.
+ No preparation of the structure is needed
+ return UNZ_OK if there is no problem.
+*/
+extern int ZEXPORT unzGetCurrentFileInfo (file,
+ pfile_info,
+ szFileName, fileNameBufferSize,
+ extraField, extraFieldBufferSize,
+ szComment, commentBufferSize)
+ unzFile file;
+ unz_file_info *pfile_info;
+ char *szFileName;
+ uLong fileNameBufferSize;
+ void *extraField;
+ uLong extraFieldBufferSize;
+ char *szComment;
+ uLong commentBufferSize;
+{
+ return unzlocal_GetCurrentFileInfoInternal(file,pfile_info,NULL,
+ szFileName,fileNameBufferSize,
+ extraField,extraFieldBufferSize,
+ szComment,commentBufferSize);
+}
+
+/*
+ Set the current file of the zipfile to the first file.
+ return UNZ_OK if there is no problem
+*/
+extern int ZEXPORT unzGoToFirstFile (file)
+ unzFile file;
+{
+ int err=UNZ_OK;
+ unz_s* s;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ s->pos_in_central_dir=s->offset_central_dir;
+ s->num_file=0;
+ err=unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+/*
+ Set the current file of the zipfile to the next file.
+ return UNZ_OK if there is no problem
+ return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
+*/
+extern int ZEXPORT unzGoToNextFile (file)
+ unzFile file;
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+ if (s->gi.number_entry != 0xffff) /* 2^16 files overflow hack */
+ if (s->num_file+1==s->gi.number_entry)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ s->pos_in_central_dir += SIZECENTRALDIRITEM + s->cur_file_info.size_filename +
+ s->cur_file_info.size_file_extra + s->cur_file_info.size_file_comment ;
+ s->num_file++;
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+
+/*
+ Try locate the file szFileName in the zipfile.
+ For the iCaseSensitivity signification, see unzipStringFileNameCompare
+
+ return value :
+ UNZ_OK if the file is found. It becomes the current file.
+ UNZ_END_OF_LIST_OF_FILE if the file is not found
+*/
+extern int ZEXPORT unzLocateFile (file, szFileName, iCaseSensitivity)
+ unzFile file;
+ const char *szFileName;
+ int iCaseSensitivity;
+{
+ unz_s* s;
+ int err;
+
+ /* We remember the 'current' position in the file so that we can jump
+ * back there if we fail.
+ */
+ unz_file_info cur_file_infoSaved;
+ unz_file_info_internal cur_file_info_internalSaved;
+ uLong num_fileSaved;
+ uLong pos_in_central_dirSaved;
+
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+
+ if (strlen(szFileName)>=UNZ_MAXFILENAMEINZIP)
+ return UNZ_PARAMERROR;
+
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ /* Save the current state */
+ num_fileSaved = s->num_file;
+ pos_in_central_dirSaved = s->pos_in_central_dir;
+ cur_file_infoSaved = s->cur_file_info;
+ cur_file_info_internalSaved = s->cur_file_info_internal;
+
+ err = unzGoToFirstFile(file);
+
+ while (err == UNZ_OK)
+ {
+ char szCurrentFileName[UNZ_MAXFILENAMEINZIP+1];
+ err = unzGetCurrentFileInfo(file,NULL,
+ szCurrentFileName,sizeof(szCurrentFileName)-1,
+ NULL,0,NULL,0);
+ if (err == UNZ_OK)
+ {
+ if (unzStringFileNameCompare(szCurrentFileName,
+ szFileName,iCaseSensitivity)==0)
+ return UNZ_OK;
+ err = unzGoToNextFile(file);
+ }
+ }
+
+ /* We failed, so restore the state of the 'current file' to where we
+ * were.
+ */
+ s->num_file = num_fileSaved ;
+ s->pos_in_central_dir = pos_in_central_dirSaved ;
+ s->cur_file_info = cur_file_infoSaved;
+ s->cur_file_info_internal = cur_file_info_internalSaved;
+ return err;
+}
+
+
+/*
+///////////////////////////////////////////
+// Contributed by Ryan Haksi (mailto://cryogen@infoserve.net)
+// I need random access
+//
+// Further optimization could be realized by adding an ability
+// to cache the directory in memory. The goal being a single
+// comprehensive file read to put the file I need in a memory.
+*/
+
+/*
+typedef struct unz_file_pos_s
+{
+ uLong pos_in_zip_directory; // offset in file
+ uLong num_of_file; // # of file
+} unz_file_pos;
+*/
+
+extern int ZEXPORT unzGetFilePos(file, file_pos)
+ unzFile file;
+ unz_file_pos* file_pos;
+{
+ unz_s* s;
+
+ if (file==NULL || file_pos==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_END_OF_LIST_OF_FILE;
+
+ file_pos->pos_in_zip_directory = s->pos_in_central_dir;
+ file_pos->num_of_file = s->num_file;
+
+ return UNZ_OK;
+}
+
+extern int ZEXPORT unzGoToFilePos(file, file_pos)
+ unzFile file;
+ unz_file_pos* file_pos;
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL || file_pos==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ /* jump to the right spot */
+ s->pos_in_central_dir = file_pos->pos_in_zip_directory;
+ s->num_file = file_pos->num_of_file;
+
+ /* set the current file */
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ /* return results */
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
+
+/*
+// Unzip Helper Functions - should be here?
+///////////////////////////////////////////
+*/
+
+/*
+ Read the local header of the current zipfile
+ Check the coherency of the local header and info in the end of central
+ directory about this file
+ store in *piSizeVar the size of extra info in local header
+ (filename and size of extra field data)
+*/
+
+local int unzlocal_CheckCurrentFileCoherencyHeader OF((
+ unz_s* s,
+ uInt* piSizeVar,
+ uLong *poffset_local_extrafield,
+ uInt *psize_local_extrafield));
+
+
+local int unzlocal_CheckCurrentFileCoherencyHeader (s,piSizeVar,
+ poffset_local_extrafield,
+ psize_local_extrafield)
+ unz_s* s;
+ uInt* piSizeVar;
+ uLong *poffset_local_extrafield;
+ uInt *psize_local_extrafield;
+{
+ uLong uMagic,uData,uFlags;
+ uLong size_filename;
+ uLong size_extra_field;
+ int err=UNZ_OK;
+
+ *piSizeVar = 0;
+ *poffset_local_extrafield = 0;
+ *psize_local_extrafield = 0;
+
+ if (ZSEEK(s->z_filefunc, s->filestream,s->cur_file_info_internal.offset_curfile +
+ s->byte_before_the_zipfile,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+
+ if (err==UNZ_OK)
+ {
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uMagic) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if (uMagic!=0x04034b50)
+ err=UNZ_BADZIPFILE;
+ }
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK)
+ err=UNZ_ERRNO;
+/*
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.wVersion))
+ err=UNZ_BADZIPFILE;
+*/
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&uFlags) != UNZ_OK)
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&uData) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compression_method))
+ err=UNZ_BADZIPFILE;
+
+ if ((err==UNZ_OK) && (s->cur_file_info.compression_method!=0) &&
+ (s->cur_file_info.compression_method!=Z_DEFLATED))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* date/time */
+ err=UNZ_ERRNO;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* crc */
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.crc) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size compr */
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.compressed_size) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+ if (unzlocal_getLong(&s->z_filefunc, s->filestream,&uData) != UNZ_OK) /* size uncompr */
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (uData!=s->cur_file_info.uncompressed_size) &&
+ ((uFlags & 8)==0))
+ err=UNZ_BADZIPFILE;
+
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&size_filename) != UNZ_OK)
+ err=UNZ_ERRNO;
+ else if ((err==UNZ_OK) && (size_filename!=s->cur_file_info.size_filename))
+ err=UNZ_BADZIPFILE;
+
+ *piSizeVar += (uInt)size_filename;
+
+ if (unzlocal_getShort(&s->z_filefunc, s->filestream,&size_extra_field) != UNZ_OK)
+ err=UNZ_ERRNO;
+ *poffset_local_extrafield= s->cur_file_info_internal.offset_curfile +
+ SIZEZIPLOCALHEADER + size_filename;
+ *psize_local_extrafield = (uInt)size_extra_field;
+
+ *piSizeVar += (uInt)size_extra_field;
+
+ return err;
+}
+
+/*
+ Open for reading data the current file in the zipfile.
+ If there is no error and the file is opened, the return value is UNZ_OK.
+*/
+extern int ZEXPORT unzOpenCurrentFile3 (file, method, level, raw, password)
+ unzFile file;
+ int* method;
+ int* level;
+ int raw;
+ const char* password;
+{
+ int err=UNZ_OK;
+ uInt iSizeVar;
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ uLong offset_local_extrafield; /* offset of the local extra field */
+ uInt size_local_extrafield; /* size of the local extra field */
+# ifndef NOUNCRYPT
+ char source[12];
+# else
+ if (password != NULL)
+ return UNZ_PARAMERROR;
+# endif
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return UNZ_PARAMERROR;
+
+ if (s->pfile_in_zip_read != NULL)
+ unzCloseCurrentFile(file);
+
+ if (unzlocal_CheckCurrentFileCoherencyHeader(s,&iSizeVar,
+ &offset_local_extrafield,&size_local_extrafield)!=UNZ_OK)
+ return UNZ_BADZIPFILE;
+
+ pfile_in_zip_read_info = (file_in_zip_read_info_s*)
+ ALLOC(sizeof(file_in_zip_read_info_s));
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_INTERNALERROR;
+
+ pfile_in_zip_read_info->read_buffer=(char*)ALLOC(UNZ_BUFSIZE);
+ pfile_in_zip_read_info->offset_local_extrafield = offset_local_extrafield;
+ pfile_in_zip_read_info->size_local_extrafield = size_local_extrafield;
+ pfile_in_zip_read_info->pos_local_extrafield=0;
+ pfile_in_zip_read_info->raw=raw;
+
+ if (pfile_in_zip_read_info->read_buffer==NULL)
+ {
+ TRYFREE(pfile_in_zip_read_info);
+ return UNZ_INTERNALERROR;
+ }
+
+ pfile_in_zip_read_info->stream_initialised=0;
+
+ if (method!=NULL)
+ *method = (int)s->cur_file_info.compression_method;
+
+ if (level!=NULL)
+ {
+ *level = 6;
+ switch (s->cur_file_info.flag & 0x06)
+ {
+ case 6 : *level = 1; break;
+ case 4 : *level = 2; break;
+ case 2 : *level = 9; break;
+ }
+ }
+
+ if ((s->cur_file_info.compression_method!=0) &&
+ (s->cur_file_info.compression_method!=Z_DEFLATED))
+ err=UNZ_BADZIPFILE;
+
+ pfile_in_zip_read_info->crc32_wait=s->cur_file_info.crc;
+ pfile_in_zip_read_info->crc32=0;
+ pfile_in_zip_read_info->compression_method =
+ s->cur_file_info.compression_method;
+ pfile_in_zip_read_info->filestream=s->filestream;
+ pfile_in_zip_read_info->z_filefunc=s->z_filefunc;
+ pfile_in_zip_read_info->byte_before_the_zipfile=s->byte_before_the_zipfile;
+
+ pfile_in_zip_read_info->stream.total_out = 0;
+
+ if ((s->cur_file_info.compression_method==Z_DEFLATED) &&
+ (!raw))
+ {
+ pfile_in_zip_read_info->stream.zalloc = (alloc_func)0;
+ pfile_in_zip_read_info->stream.zfree = (free_func)0;
+ pfile_in_zip_read_info->stream.opaque = (voidpf)0;
+ pfile_in_zip_read_info->stream.next_in = (voidpf)0;
+ pfile_in_zip_read_info->stream.avail_in = 0;
+
+ err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS);
+ if (err == Z_OK)
+ pfile_in_zip_read_info->stream_initialised=1;
+ else
+ {
+ TRYFREE(pfile_in_zip_read_info);
+ return err;
+ }
+ /* windowBits is passed < 0 to tell that there is no zlib header.
+ * Note that in this case inflate *requires* an extra "dummy" byte
+ * after the compressed stream in order to complete decompression and
+ * return Z_STREAM_END.
+ * In unzip, i don't wait absolutely Z_STREAM_END because I known the
+ * size of both compressed and uncompressed data
+ */
+ }
+ pfile_in_zip_read_info->rest_read_compressed =
+ s->cur_file_info.compressed_size ;
+ pfile_in_zip_read_info->rest_read_uncompressed =
+ s->cur_file_info.uncompressed_size ;
+
+
+ pfile_in_zip_read_info->pos_in_zipfile =
+ s->cur_file_info_internal.offset_curfile + SIZEZIPLOCALHEADER +
+ iSizeVar;
+
+ pfile_in_zip_read_info->stream.avail_in = (uInt)0;
+
+ s->pfile_in_zip_read = pfile_in_zip_read_info;
+
+# ifndef NOUNCRYPT
+ if (password != NULL)
+ {
+ int i;
+ s->pcrc_32_tab = get_crc_table();
+ init_keys(password,s->keys,s->pcrc_32_tab);
+ if (ZSEEK(s->z_filefunc, s->filestream,
+ s->pfile_in_zip_read->pos_in_zipfile +
+ s->pfile_in_zip_read->byte_before_the_zipfile,
+ SEEK_SET)!=0)
+ return UNZ_INTERNALERROR;
+ if(ZREAD(s->z_filefunc, s->filestream,source, 12)<12)
+ return UNZ_INTERNALERROR;
+
+ for (i = 0; i<12; i++)
+ zdecode(s->keys,s->pcrc_32_tab,source[i]);
+
+ s->pfile_in_zip_read->pos_in_zipfile+=12;
+ s->encrypted=1;
+ }
+# endif
+
+
+ return UNZ_OK;
+}
+
+extern int ZEXPORT unzOpenCurrentFile (file)
+ unzFile file;
+{
+ return unzOpenCurrentFile3(file, NULL, NULL, 0, NULL);
+}
+
+extern int ZEXPORT unzOpenCurrentFilePassword (file, password)
+ unzFile file;
+ const char* password;
+{
+ return unzOpenCurrentFile3(file, NULL, NULL, 0, password);
+}
+
+extern int ZEXPORT unzOpenCurrentFile2 (file,method,level,raw)
+ unzFile file;
+ int* method;
+ int* level;
+ int raw;
+{
+ return unzOpenCurrentFile3(file, method, level, raw, NULL);
+}
+
+/*
+ Read bytes from the current file.
+ buf contain buffer where data must be copied
+ len the size of buf.
+
+ return the number of byte copied if somes bytes are copied
+ return 0 if the end of file was reached
+ return <0 with error code if there is an error
+ (UNZ_ERRNO for IO error, or zLib error for uncompress error)
+*/
+extern int ZEXPORT unzReadCurrentFile (file, buf, len)
+ unzFile file;
+ voidp buf;
+ unsigned len;
+{
+ int err=UNZ_OK;
+ uInt iRead = 0;
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+
+ if ((pfile_in_zip_read_info->read_buffer == NULL))
+ return UNZ_END_OF_LIST_OF_FILE;
+ if (len==0)
+ return 0;
+
+ pfile_in_zip_read_info->stream.next_out = (Bytef*)buf;
+
+ pfile_in_zip_read_info->stream.avail_out = (uInt)len;
+
+ if ((len>pfile_in_zip_read_info->rest_read_uncompressed) &&
+ (!(pfile_in_zip_read_info->raw)))
+ pfile_in_zip_read_info->stream.avail_out =
+ (uInt)pfile_in_zip_read_info->rest_read_uncompressed;
+
+ if ((len>pfile_in_zip_read_info->rest_read_compressed+
+ pfile_in_zip_read_info->stream.avail_in) &&
+ (pfile_in_zip_read_info->raw))
+ pfile_in_zip_read_info->stream.avail_out =
+ (uInt)pfile_in_zip_read_info->rest_read_compressed+
+ pfile_in_zip_read_info->stream.avail_in;
+
+ while (pfile_in_zip_read_info->stream.avail_out>0)
+ {
+ if ((pfile_in_zip_read_info->stream.avail_in==0) &&
+ (pfile_in_zip_read_info->rest_read_compressed>0))
+ {
+ uInt uReadThis = UNZ_BUFSIZE;
+ if (pfile_in_zip_read_info->rest_read_compressed<uReadThis)
+ uReadThis = (uInt)pfile_in_zip_read_info->rest_read_compressed;
+ if (uReadThis == 0)
+ return UNZ_EOF;
+ if (ZSEEK(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ pfile_in_zip_read_info->pos_in_zipfile +
+ pfile_in_zip_read_info->byte_before_the_zipfile,
+ ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+ if (ZREAD(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ pfile_in_zip_read_info->read_buffer,
+ uReadThis)!=uReadThis)
+ return UNZ_ERRNO;
+
+
+# ifndef NOUNCRYPT
+ if(s->encrypted)
+ {
+ uInt i;
+ for(i=0;i<uReadThis;i++)
+ pfile_in_zip_read_info->read_buffer[i] =
+ zdecode(s->keys,s->pcrc_32_tab,
+ pfile_in_zip_read_info->read_buffer[i]);
+ }
+# endif
+
+
+ pfile_in_zip_read_info->pos_in_zipfile += uReadThis;
+
+ pfile_in_zip_read_info->rest_read_compressed-=uReadThis;
+
+ pfile_in_zip_read_info->stream.next_in =
+ (Bytef*)pfile_in_zip_read_info->read_buffer;
+ pfile_in_zip_read_info->stream.avail_in = (uInt)uReadThis;
+ }
+
+ if ((pfile_in_zip_read_info->compression_method==0) || (pfile_in_zip_read_info->raw))
+ {
+ uInt uDoCopy,i ;
+
+ if ((pfile_in_zip_read_info->stream.avail_in == 0) &&
+ (pfile_in_zip_read_info->rest_read_compressed == 0))
+ return (iRead==0) ? UNZ_EOF : iRead;
+
+ if (pfile_in_zip_read_info->stream.avail_out <
+ pfile_in_zip_read_info->stream.avail_in)
+ uDoCopy = pfile_in_zip_read_info->stream.avail_out ;
+ else
+ uDoCopy = pfile_in_zip_read_info->stream.avail_in ;
+
+ for (i=0;i<uDoCopy;i++)
+ *(pfile_in_zip_read_info->stream.next_out+i) =
+ *(pfile_in_zip_read_info->stream.next_in+i);
+
+ pfile_in_zip_read_info->crc32 = crc32(pfile_in_zip_read_info->crc32,
+ pfile_in_zip_read_info->stream.next_out,
+ uDoCopy);
+ pfile_in_zip_read_info->rest_read_uncompressed-=uDoCopy;
+ pfile_in_zip_read_info->stream.avail_in -= uDoCopy;
+ pfile_in_zip_read_info->stream.avail_out -= uDoCopy;
+ pfile_in_zip_read_info->stream.next_out += uDoCopy;
+ pfile_in_zip_read_info->stream.next_in += uDoCopy;
+ pfile_in_zip_read_info->stream.total_out += uDoCopy;
+ iRead += uDoCopy;
+ }
+ else
+ {
+ uLong uTotalOutBefore,uTotalOutAfter;
+ const Bytef *bufBefore;
+ uLong uOutThis;
+ int flush=Z_SYNC_FLUSH;
+
+ uTotalOutBefore = pfile_in_zip_read_info->stream.total_out;
+ bufBefore = pfile_in_zip_read_info->stream.next_out;
+
+ /*
+ if ((pfile_in_zip_read_info->rest_read_uncompressed ==
+ pfile_in_zip_read_info->stream.avail_out) &&
+ (pfile_in_zip_read_info->rest_read_compressed == 0))
+ flush = Z_FINISH;
+ */
+ err=inflate(&pfile_in_zip_read_info->stream,flush);
+
+ if ((err>=0) && (pfile_in_zip_read_info->stream.msg!=NULL))
+ err = Z_DATA_ERROR;
+
+ uTotalOutAfter = pfile_in_zip_read_info->stream.total_out;
+ uOutThis = uTotalOutAfter-uTotalOutBefore;
+
+ pfile_in_zip_read_info->crc32 =
+ crc32(pfile_in_zip_read_info->crc32,bufBefore,
+ (uInt)(uOutThis));
+
+ pfile_in_zip_read_info->rest_read_uncompressed -=
+ uOutThis;
+
+ iRead += (uInt)(uTotalOutAfter - uTotalOutBefore);
+
+ if (err==Z_STREAM_END)
+ return (iRead==0) ? UNZ_EOF : iRead;
+ if (err!=Z_OK)
+ break;
+ }
+ }
+
+ if (err==Z_OK)
+ return iRead;
+ return err;
+}
+
+
+/*
+ Give the current position in uncompressed data
+*/
+extern z_off_t ZEXPORT unztell (file)
+ unzFile file;
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ return (z_off_t)pfile_in_zip_read_info->stream.total_out;
+}
+
+
+/*
+ return 1 if the end of file was reached, 0 elsewhere
+*/
+extern int ZEXPORT unzeof (file)
+ unzFile file;
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ if (pfile_in_zip_read_info->rest_read_uncompressed == 0)
+ return 1;
+ else
+ return 0;
+}
+
+
+
+/*
+ Read extra field from the current file (opened by unzOpenCurrentFile)
+ This is the local-header version of the extra field (sometimes, there is
+ more info in the local-header version than in the central-header)
+
+ if buf==NULL, it return the size of the local extra field that can be read
+
+ if buf!=NULL, len is the size of the buffer, the extra header is copied in
+ buf.
+ the return value is the number of bytes copied in buf, or (if <0)
+ the error code
+*/
+extern int ZEXPORT unzGetLocalExtrafield (file,buf,len)
+ unzFile file;
+ voidp buf;
+ unsigned len;
+{
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ uInt read_now;
+ uLong size_to_read;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+ size_to_read = (pfile_in_zip_read_info->size_local_extrafield -
+ pfile_in_zip_read_info->pos_local_extrafield);
+
+ if (buf==NULL)
+ return (int)size_to_read;
+
+ if (len>size_to_read)
+ read_now = (uInt)size_to_read;
+ else
+ read_now = (uInt)len ;
+
+ if (read_now==0)
+ return 0;
+
+ if (ZSEEK(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ pfile_in_zip_read_info->offset_local_extrafield +
+ pfile_in_zip_read_info->pos_local_extrafield,
+ ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+ if (ZREAD(pfile_in_zip_read_info->z_filefunc,
+ pfile_in_zip_read_info->filestream,
+ buf,read_now)!=read_now)
+ return UNZ_ERRNO;
+
+ return (int)read_now;
+}
+
+/*
+ Close the file in zip opened with unzipOpenCurrentFile
+ Return UNZ_CRCERROR if all the file was read but the CRC is not good
+*/
+extern int ZEXPORT unzCloseCurrentFile (file)
+ unzFile file;
+{
+ int err=UNZ_OK;
+
+ unz_s* s;
+ file_in_zip_read_info_s* pfile_in_zip_read_info;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ pfile_in_zip_read_info=s->pfile_in_zip_read;
+
+ if (pfile_in_zip_read_info==NULL)
+ return UNZ_PARAMERROR;
+
+
+ if ((pfile_in_zip_read_info->rest_read_uncompressed == 0) &&
+ (!pfile_in_zip_read_info->raw))
+ {
+ if (pfile_in_zip_read_info->crc32 != pfile_in_zip_read_info->crc32_wait)
+ err=UNZ_CRCERROR;
+ }
+
+
+ TRYFREE(pfile_in_zip_read_info->read_buffer);
+ pfile_in_zip_read_info->read_buffer = NULL;
+ if (pfile_in_zip_read_info->stream_initialised)
+ inflateEnd(&pfile_in_zip_read_info->stream);
+
+ pfile_in_zip_read_info->stream_initialised = 0;
+ TRYFREE(pfile_in_zip_read_info);
+
+ s->pfile_in_zip_read=NULL;
+
+ return err;
+}
+
+
+/*
+ Get the global comment string of the ZipFile, in the szComment buffer.
+ uSizeBuf is the size of the szComment buffer.
+ return the number of byte copied or an error code <0
+*/
+extern int ZEXPORT unzGetGlobalComment (file, szComment, uSizeBuf)
+ unzFile file;
+ char *szComment;
+ uLong uSizeBuf;
+{
+ unz_s* s;
+ uLong uReadThis ;
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ uReadThis = uSizeBuf;
+ if (uReadThis>s->gi.size_comment)
+ uReadThis = s->gi.size_comment;
+
+ if (ZSEEK(s->z_filefunc,s->filestream,s->central_pos+22,ZLIB_FILEFUNC_SEEK_SET)!=0)
+ return UNZ_ERRNO;
+
+ if (uReadThis>0)
+ {
+ *szComment='\0';
+ if (ZREAD(s->z_filefunc,s->filestream,szComment,uReadThis)!=uReadThis)
+ return UNZ_ERRNO;
+ }
+
+ if ((szComment != NULL) && (uSizeBuf > s->gi.size_comment))
+ *(szComment+s->gi.size_comment)='\0';
+ return (int)uReadThis;
+}
+
+/* Additions by RX '2004 */
+extern uLong ZEXPORT unzGetOffset (file)
+ unzFile file;
+{
+ unz_s* s;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+ if (!s->current_file_ok)
+ return 0;
+ if (s->gi.number_entry != 0 && s->gi.number_entry != 0xffff)
+ if (s->num_file==s->gi.number_entry)
+ return 0;
+ return s->pos_in_central_dir;
+}
+
+extern int ZEXPORT unzSetOffset (file, pos)
+ unzFile file;
+ uLong pos;
+{
+ unz_s* s;
+ int err;
+
+ if (file==NULL)
+ return UNZ_PARAMERROR;
+ s=(unz_s*)file;
+
+ s->pos_in_central_dir = pos;
+ s->num_file = s->gi.number_entry; /* hack */
+ err = unzlocal_GetCurrentFileInfoInternal(file,&s->cur_file_info,
+ &s->cur_file_info_internal,
+ NULL,0,NULL,0,NULL,0);
+ s->current_file_ok = (err == UNZ_OK);
+ return err;
+}
diff --git a/code/qcommon/unzip.h b/code/qcommon/unzip.h
new file mode 100644
index 0000000..b4a839b
--- /dev/null
+++ b/code/qcommon/unzip.h
@@ -0,0 +1,355 @@
+/* unzip.h -- IO for uncompress .zip files using zlib
+ Version 1.01e, February 12th, 2005
+
+ Copyright (C) 1998-2005 Gilles Vollant
+
+ This unzip package allow extract file from .ZIP file, compatible with PKZip 2.04g
+ WinZip, InfoZip tools and compatible.
+
+ Multi volume ZipFile (span) are not supported.
+ Encryption compatible with pkzip 2.04g only supported
+ Old compressions used by old PKZip 1.x are not supported
+
+
+ I WAIT FEEDBACK at mail info@winimage.com
+ Visit also http://www.winimage.com/zLibDll/unzip.htm for evolution
+
+ Condition of use and distribution are the same than zlib :
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+
+*/
+
+/* for more info about .ZIP format, see
+ http://www.info-zip.org/pub/infozip/doc/appnote-981119-iz.zip
+ http://www.info-zip.org/pub/infozip/doc/
+ PkWare has also a specification at :
+ ftp://ftp.pkware.com/probdesc.zip
+*/
+
+#ifndef _unz_H
+#define _unz_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef USE_LOCAL_HEADERS
+ #include "../zlib/zlib.h"
+#else
+ #include <zlib.h>
+#endif
+#include "ioapi.h"
+
+#define NOUNCRYPT
+
+#if defined(STRICTUNZIP) || defined(STRICTZIPUNZIP)
+/* like the STRICT of WIN32, we define a pointer that cannot be converted
+ from (void*) without cast */
+typedef struct TagunzFile__ { int unused; } unzFile__;
+typedef unzFile__ *unzFile;
+#else
+typedef voidp unzFile;
+#endif
+
+
+#define UNZ_OK (0)
+#define UNZ_END_OF_LIST_OF_FILE (-100)
+#define UNZ_ERRNO (Z_ERRNO)
+#define UNZ_EOF (0)
+#define UNZ_PARAMERROR (-102)
+#define UNZ_BADZIPFILE (-103)
+#define UNZ_INTERNALERROR (-104)
+#define UNZ_CRCERROR (-105)
+
+/* tm_unz contain date/time info */
+typedef struct tm_unz_s
+{
+ uInt tm_sec; /* seconds after the minute - [0,59] */
+ uInt tm_min; /* minutes after the hour - [0,59] */
+ uInt tm_hour; /* hours since midnight - [0,23] */
+ uInt tm_mday; /* day of the month - [1,31] */
+ uInt tm_mon; /* months since January - [0,11] */
+ uInt tm_year; /* years - [1980..2044] */
+} tm_unz;
+
+/* unz_global_info structure contain global data about the ZIPfile
+ These data comes from the end of central dir */
+typedef struct unz_global_info_s
+{
+ uLong number_entry; /* total number of entries in
+ the central dir on this disk */
+ uLong size_comment; /* size of the global comment of the zipfile */
+} unz_global_info;
+
+
+/* unz_file_info contain information about a file in the zipfile */
+typedef struct unz_file_info_s
+{
+ uLong version; /* version made by 2 bytes */
+ uLong version_needed; /* version needed to extract 2 bytes */
+ uLong flag; /* general purpose bit flag 2 bytes */
+ uLong compression_method; /* compression method 2 bytes */
+ uLong dosDate; /* last mod file date in Dos fmt 4 bytes */
+ uLong crc; /* crc-32 4 bytes */
+ uLong compressed_size; /* compressed size 4 bytes */
+ uLong uncompressed_size; /* uncompressed size 4 bytes */
+ uLong size_filename; /* filename length 2 bytes */
+ uLong size_file_extra; /* extra field length 2 bytes */
+ uLong size_file_comment; /* file comment length 2 bytes */
+
+ uLong disk_num_start; /* disk number start 2 bytes */
+ uLong internal_fa; /* internal file attributes 2 bytes */
+ uLong external_fa; /* external file attributes 4 bytes */
+
+ tm_unz tmu_date;
+} unz_file_info;
+
+extern int ZEXPORT unzStringFileNameCompare OF ((const char* fileName1,
+ const char* fileName2,
+ int iCaseSensitivity));
+/*
+ Compare two filename (fileName1,fileName2).
+ If iCaseSenisivity = 1, comparision is case sensitivity (like strcmp)
+ If iCaseSenisivity = 2, comparision is not case sensitivity (like strcmpi
+ or strcasecmp)
+ If iCaseSenisivity = 0, case sensitivity is defaut of your operating system
+ (like 1 on Unix, 2 on Windows)
+*/
+
+
+extern unzFile ZEXPORT unzOpen OF((const char *path));
+/*
+ Open a Zip file. path contain the full pathname (by example,
+ on a Windows XP computer "c:\\zlib\\zlib113.zip" or on an Unix computer
+ "zlib/zlib113.zip".
+ If the zipfile cannot be opened (file don't exist or in not valid), the
+ return value is NULL.
+ Else, the return value is a unzFile Handle, usable with other function
+ of this unzip package.
+*/
+
+extern unzFile ZEXPORT unzOpen2 OF((const char *path,
+ zlib_filefunc_def* pzlib_filefunc_def));
+/*
+ Open a Zip file, like unzOpen, but provide a set of file low level API
+ for read/write the zip file (see ioapi.h)
+*/
+
+extern int ZEXPORT unzClose OF((unzFile file));
+/*
+ Close a ZipFile opened with unzipOpen.
+ If there is files inside the .Zip opened with unzOpenCurrentFile (see later),
+ these files MUST be closed with unzipCloseCurrentFile before call unzipClose.
+ return UNZ_OK if there is no problem. */
+
+extern int ZEXPORT unzGetGlobalInfo OF((unzFile file,
+ unz_global_info *pglobal_info));
+/*
+ Write info about the ZipFile in the *pglobal_info structure.
+ No preparation of the structure is needed
+ return UNZ_OK if there is no problem. */
+
+
+extern int ZEXPORT unzGetGlobalComment OF((unzFile file,
+ char *szComment,
+ uLong uSizeBuf));
+/*
+ Get the global comment string of the ZipFile, in the szComment buffer.
+ uSizeBuf is the size of the szComment buffer.
+ return the number of byte copied or an error code <0
+*/
+
+
+/***************************************************************************/
+/* Unzip package allow you browse the directory of the zipfile */
+
+extern int ZEXPORT unzGoToFirstFile OF((unzFile file));
+/*
+ Set the current file of the zipfile to the first file.
+ return UNZ_OK if there is no problem
+*/
+
+extern int ZEXPORT unzGoToNextFile OF((unzFile file));
+/*
+ Set the current file of the zipfile to the next file.
+ return UNZ_OK if there is no problem
+ return UNZ_END_OF_LIST_OF_FILE if the actual file was the latest.
+*/
+
+extern int ZEXPORT unzLocateFile OF((unzFile file,
+ const char *szFileName,
+ int iCaseSensitivity));
+/*
+ Try locate the file szFileName in the zipfile.
+ For the iCaseSensitivity signification, see unzStringFileNameCompare
+
+ return value :
+ UNZ_OK if the file is found. It becomes the current file.
+ UNZ_END_OF_LIST_OF_FILE if the file is not found
+*/
+
+
+/* ****************************************** */
+/* Ryan supplied functions */
+/* unz_file_info contain information about a file in the zipfile */
+typedef struct unz_file_pos_s
+{
+ uLong pos_in_zip_directory; /* offset in zip file directory */
+ uLong num_of_file; /* # of file */
+} unz_file_pos;
+
+extern int ZEXPORT unzGetFilePos(
+ unzFile file,
+ unz_file_pos* file_pos);
+
+extern int ZEXPORT unzGoToFilePos(
+ unzFile file,
+ unz_file_pos* file_pos);
+
+/* ****************************************** */
+
+extern int ZEXPORT unzGetCurrentFileInfo OF((unzFile file,
+ unz_file_info *pfile_info,
+ char *szFileName,
+ uLong fileNameBufferSize,
+ void *extraField,
+ uLong extraFieldBufferSize,
+ char *szComment,
+ uLong commentBufferSize));
+/*
+ Get Info about the current file
+ if pfile_info!=NULL, the *pfile_info structure will contain somes info about
+ the current file
+ if szFileName!=NULL, the filemane string will be copied in szFileName
+ (fileNameBufferSize is the size of the buffer)
+ if extraField!=NULL, the extra field information will be copied in extraField
+ (extraFieldBufferSize is the size of the buffer).
+ This is the Central-header version of the extra field
+ if szComment!=NULL, the comment string of the file will be copied in szComment
+ (commentBufferSize is the size of the buffer)
+*/
+
+/***************************************************************************/
+/* for reading the content of the current zipfile, you can open it, read data
+ from it, and close it (you can close it before reading all the file)
+ */
+
+extern int ZEXPORT unzOpenCurrentFile OF((unzFile file));
+/*
+ Open for reading data the current file in the zipfile.
+ If there is no error, the return value is UNZ_OK.
+*/
+
+extern int ZEXPORT unzOpenCurrentFilePassword OF((unzFile file,
+ const char* password));
+/*
+ Open for reading data the current file in the zipfile.
+ password is a crypting password
+ If there is no error, the return value is UNZ_OK.
+*/
+
+extern int ZEXPORT unzOpenCurrentFile2 OF((unzFile file,
+ int* method,
+ int* level,
+ int raw));
+/*
+ Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
+ if raw==1
+ *method will receive method of compression, *level will receive level of
+ compression
+ note : you can set level parameter as NULL (if you did not want known level,
+ but you CANNOT set method parameter as NULL
+*/
+
+extern int ZEXPORT unzOpenCurrentFile3 OF((unzFile file,
+ int* method,
+ int* level,
+ int raw,
+ const char* password));
+/*
+ Same than unzOpenCurrentFile, but open for read raw the file (not uncompress)
+ if raw==1
+ *method will receive method of compression, *level will receive level of
+ compression
+ note : you can set level parameter as NULL (if you did not want known level,
+ but you CANNOT set method parameter as NULL
+*/
+
+
+extern int ZEXPORT unzCloseCurrentFile OF((unzFile file));
+/*
+ Close the file in zip opened with unzOpenCurrentFile
+ Return UNZ_CRCERROR if all the file was read but the CRC is not good
+*/
+
+extern int ZEXPORT unzReadCurrentFile OF((unzFile file,
+ voidp buf,
+ unsigned len));
+/*
+ Read bytes from the current file (opened by unzOpenCurrentFile)
+ buf contain buffer where data must be copied
+ len the size of buf.
+
+ return the number of byte copied if somes bytes are copied
+ return 0 if the end of file was reached
+ return <0 with error code if there is an error
+ (UNZ_ERRNO for IO error, or zLib error for uncompress error)
+*/
+
+extern z_off_t ZEXPORT unztell OF((unzFile file));
+/*
+ Give the current position in uncompressed data
+*/
+
+extern int ZEXPORT unzeof OF((unzFile file));
+/*
+ return 1 if the end of file was reached, 0 elsewhere
+*/
+
+extern int ZEXPORT unzGetLocalExtrafield OF((unzFile file,
+ voidp buf,
+ unsigned len));
+/*
+ Read extra field from the current file (opened by unzOpenCurrentFile)
+ This is the local-header version of the extra field (sometimes, there is
+ more info in the local-header version than in the central-header)
+
+ if buf==NULL, it return the size of the local extra field
+
+ if buf!=NULL, len is the size of the buffer, the extra header is copied in
+ buf.
+ the return value is the number of bytes copied in buf, or (if <0)
+ the error code
+*/
+
+/***************************************************************************/
+
+/* Get the current file offset */
+extern uLong ZEXPORT unzGetOffset (unzFile file);
+
+/* Set the current file offset */
+extern int ZEXPORT unzSetOffset (unzFile file, uLong pos);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _unz_H */
diff --git a/code/qcommon/vm.c b/code/qcommon/vm.c
new file mode 100644
index 0000000..2ccc24f
--- /dev/null
+++ b/code/qcommon/vm.c
@@ -0,0 +1,913 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// vm.c -- virtual machine
+
+/*
+
+
+intermix code and data
+symbol table
+
+a dll has one imported function: VM_SystemCall
+and one exported function: Perform
+
+
+*/
+
+#include "vm_local.h"
+
+
+vm_t *currentVM = NULL;
+vm_t *lastVM = NULL;
+int vm_debugLevel;
+
+// used by Com_Error to get rid of running vm's before longjmp
+static int forced_unload;
+
+#define MAX_VM 3
+vm_t vmTable[MAX_VM];
+
+
+void VM_VmInfo_f( void );
+void VM_VmProfile_f( void );
+
+
+
+#if 0 // 64bit!
+// converts a VM pointer to a C pointer and
+// checks to make sure that the range is acceptable
+void *VM_VM2C( vmptr_t p, int length ) {
+ return (void *)p;
+}
+#endif
+
+void VM_Debug( int level ) {
+ vm_debugLevel = level;
+}
+
+/*
+==============
+VM_Init
+==============
+*/
+void VM_Init( void ) {
+ Cvar_Get( "vm_cgame", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
+ Cvar_Get( "vm_game", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
+ Cvar_Get( "vm_ui", "2", CVAR_ARCHIVE ); // !@# SHIP WITH SET TO 2
+
+ Cmd_AddCommand ("vmprofile", VM_VmProfile_f );
+ Cmd_AddCommand ("vminfo", VM_VmInfo_f );
+
+ Com_Memset( vmTable, 0, sizeof( vmTable ) );
+}
+
+
+/*
+===============
+VM_ValueToSymbol
+
+Assumes a program counter value
+===============
+*/
+const char *VM_ValueToSymbol( vm_t *vm, int value ) {
+ vmSymbol_t *sym;
+ static char text[MAX_TOKEN_CHARS];
+
+ sym = vm->symbols;
+ if ( !sym ) {
+ return "NO SYMBOLS";
+ }
+
+ // find the symbol
+ while ( sym->next && sym->next->symValue <= value ) {
+ sym = sym->next;
+ }
+
+ if ( value == sym->symValue ) {
+ return sym->symName;
+ }
+
+ Com_sprintf( text, sizeof( text ), "%s+%i", sym->symName, value - sym->symValue );
+
+ return text;
+}
+
+/*
+===============
+VM_ValueToFunctionSymbol
+
+For profiling, find the symbol behind this value
+===============
+*/
+vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value ) {
+ vmSymbol_t *sym;
+ static vmSymbol_t nullSym;
+
+ sym = vm->symbols;
+ if ( !sym ) {
+ return &nullSym;
+ }
+
+ while ( sym->next && sym->next->symValue <= value ) {
+ sym = sym->next;
+ }
+
+ return sym;
+}
+
+
+/*
+===============
+VM_SymbolToValue
+===============
+*/
+int VM_SymbolToValue( vm_t *vm, const char *symbol ) {
+ vmSymbol_t *sym;
+
+ for ( sym = vm->symbols ; sym ; sym = sym->next ) {
+ if ( !strcmp( symbol, sym->symName ) ) {
+ return sym->symValue;
+ }
+ }
+ return 0;
+}
+
+
+/*
+=====================
+VM_SymbolForCompiledPointer
+=====================
+*/
+#if 0 // 64bit!
+const char *VM_SymbolForCompiledPointer( vm_t *vm, void *code ) {
+ int i;
+
+ if ( code < (void *)vm->codeBase ) {
+ return "Before code block";
+ }
+ if ( code >= (void *)(vm->codeBase + vm->codeLength) ) {
+ return "After code block";
+ }
+
+ // find which original instruction it is after
+ for ( i = 0 ; i < vm->codeLength ; i++ ) {
+ if ( (void *)vm->instructionPointers[i] > code ) {
+ break;
+ }
+ }
+ i--;
+
+ // now look up the bytecode instruction pointer
+ return VM_ValueToSymbol( vm, i );
+}
+#endif
+
+
+
+/*
+===============
+ParseHex
+===============
+*/
+int ParseHex( const char *text ) {
+ int value;
+ int c;
+
+ value = 0;
+ while ( ( c = *text++ ) != 0 ) {
+ if ( c >= '0' && c <= '9' ) {
+ value = value * 16 + c - '0';
+ continue;
+ }
+ if ( c >= 'a' && c <= 'f' ) {
+ value = value * 16 + 10 + c - 'a';
+ continue;
+ }
+ if ( c >= 'A' && c <= 'F' ) {
+ value = value * 16 + 10 + c - 'A';
+ continue;
+ }
+ }
+
+ return value;
+}
+
+/*
+===============
+VM_LoadSymbols
+===============
+*/
+void VM_LoadSymbols( vm_t *vm ) {
+ int len;
+ union {
+ char *c;
+ void *v;
+ } mapfile;
+ char *text_p, *token;
+ char name[MAX_QPATH];
+ char symbols[MAX_QPATH];
+ vmSymbol_t **prev, *sym;
+ int count;
+ int value;
+ int chars;
+ int segment;
+ int numInstructions;
+
+ // don't load symbols if not developer
+ if ( !com_developer->integer ) {
+ return;
+ }
+
+ COM_StripExtension(vm->name, name, sizeof(name));
+ Com_sprintf( symbols, sizeof( symbols ), "vm/%s.map", name );
+ len = FS_ReadFile( symbols, &mapfile.v );
+ if ( !mapfile.c ) {
+ Com_Printf( "Couldn't load symbol file: %s\n", symbols );
+ return;
+ }
+
+ numInstructions = vm->instructionCount;
+
+ // parse the symbols
+ text_p = mapfile.c;
+ prev = &vm->symbols;
+ count = 0;
+
+ while ( 1 ) {
+ token = COM_Parse( &text_p );
+ if ( !token[0] ) {
+ break;
+ }
+ segment = ParseHex( token );
+ if ( segment ) {
+ COM_Parse( &text_p );
+ COM_Parse( &text_p );
+ continue; // only load code segment values
+ }
+
+ token = COM_Parse( &text_p );
+ if ( !token[0] ) {
+ Com_Printf( "WARNING: incomplete line at end of file\n" );
+ break;
+ }
+ value = ParseHex( token );
+
+ token = COM_Parse( &text_p );
+ if ( !token[0] ) {
+ Com_Printf( "WARNING: incomplete line at end of file\n" );
+ break;
+ }
+ chars = strlen( token );
+ sym = Hunk_Alloc( sizeof( *sym ) + chars, h_high );
+ *prev = sym;
+ prev = &sym->next;
+ sym->next = NULL;
+
+ // convert value from an instruction number to a code offset
+ if ( value >= 0 && value < numInstructions ) {
+ value = vm->instructionPointers[value];
+ }
+
+ sym->symValue = value;
+ Q_strncpyz( sym->symName, token, chars + 1 );
+
+ count++;
+ }
+
+ vm->numSymbols = count;
+ Com_Printf( "%i symbols parsed from %s\n", count, symbols );
+ FS_FreeFile( mapfile.v );
+}
+
+/*
+============
+VM_DllSyscall
+
+Dlls will call this directly
+
+ rcg010206 The horror; the horror.
+
+ The syscall mechanism relies on stack manipulation to get it's args.
+ This is likely due to C's inability to pass "..." parameters to
+ a function in one clean chunk. On PowerPC Linux, these parameters
+ are not necessarily passed on the stack, so while (&arg[0] == arg)
+ is true, (&arg[1] == 2nd function parameter) is not necessarily
+ accurate, as arg's value might have been stored to the stack or
+ other piece of scratch memory to give it a valid address, but the
+ next parameter might still be sitting in a register.
+
+ Quake's syscall system also assumes that the stack grows downward,
+ and that any needed types can be squeezed, safely, into a signed int.
+
+ This hack below copies all needed values for an argument to a
+ array in memory, so that Quake can get the correct values. This can
+ also be used on systems where the stack grows upwards, as the
+ presumably standard and safe stdargs.h macros are used.
+
+ As for having enough space in a signed int for your datatypes, well,
+ it might be better to wait for DOOM 3 before you start porting. :)
+
+ The original code, while probably still inherently dangerous, seems
+ to work well enough for the platforms it already works on. Rather
+ than add the performance hit for those platforms, the original code
+ is still in use there.
+
+ For speed, we just grab 15 arguments, and don't worry about exactly
+ how many the syscall actually needs; the extra is thrown away.
+
+============
+*/
+intptr_t QDECL VM_DllSyscall( intptr_t arg, ... ) {
+#if !id386
+ // rcg010206 - see commentary above
+ intptr_t args[16];
+ int i;
+ va_list ap;
+
+ args[0] = arg;
+
+ va_start(ap, arg);
+ for (i = 1; i < sizeof (args) / sizeof (args[i]); i++)
+ args[i] = va_arg(ap, intptr_t);
+ va_end(ap);
+
+ return currentVM->systemCall( args );
+#else // original id code
+ return currentVM->systemCall( &arg );
+#endif
+}
+
+
+/*
+=================
+VM_LoadQVM
+
+Load a .qvm file
+=================
+*/
+vmHeader_t *VM_LoadQVM( vm_t *vm, qboolean alloc ) {
+ int length;
+ int dataLength;
+ int i;
+ char filename[MAX_QPATH];
+ union {
+ vmHeader_t *h;
+ void *v;
+ } header;
+
+ // load the image
+ Com_sprintf( filename, sizeof(filename), "vm/%s.qvm", vm->name );
+ Com_Printf( "Loading vm file %s...\n", filename );
+ length = FS_ReadFile( filename, &header.v );
+ if ( !header.h ) {
+ Com_Printf( "Failed.\n" );
+ VM_Free( vm );
+ return NULL;
+ }
+
+ if( LittleLong( header.h->vmMagic ) == VM_MAGIC_VER2 ) {
+ Com_Printf( "...which has vmMagic VM_MAGIC_VER2\n" );
+
+ // byte swap the header
+ for ( i = 0 ; i < sizeof( vmHeader_t ) / 4 ; i++ ) {
+ ((int *)header.h)[i] = LittleLong( ((int *)header.h)[i] );
+ }
+
+ // validate
+ if ( header.h->jtrgLength < 0
+ || header.h->bssLength < 0
+ || header.h->dataLength < 0
+ || header.h->litLength < 0
+ || header.h->codeLength <= 0 ) {
+ VM_Free( vm );
+ Com_Error( ERR_FATAL, "%s has bad header", filename );
+ }
+ } else if( LittleLong( header.h->vmMagic ) == VM_MAGIC ) {
+ // byte swap the header
+ // sizeof( vmHeader_t ) - sizeof( int ) is the 1.32b vm header size
+ for ( i = 0 ; i < ( sizeof( vmHeader_t ) - sizeof( int ) ) / 4 ; i++ ) {
+ ((int *)header.h)[i] = LittleLong( ((int *)header.h)[i] );
+ }
+
+ // validate
+ if ( header.h->bssLength < 0
+ || header.h->dataLength < 0
+ || header.h->litLength < 0
+ || header.h->codeLength <= 0 ) {
+ VM_Free( vm );
+ Com_Error( ERR_FATAL, "%s has bad header", filename );
+ }
+ } else {
+ VM_Free( vm );
+ Com_Error( ERR_FATAL, "%s does not have a recognisable "
+ "magic number in its header", filename );
+ }
+
+ // round up to next power of 2 so all data operations can
+ // be mask protected
+ dataLength = header.h->dataLength + header.h->litLength +
+ header.h->bssLength;
+ for ( i = 0 ; dataLength > ( 1 << i ) ; i++ ) {
+ }
+ dataLength = 1 << i;
+
+ if( alloc ) {
+ // allocate zero filled space for initialized and uninitialized data
+ vm->dataBase = Hunk_Alloc( dataLength, h_high );
+ vm->dataMask = dataLength - 1;
+ } else {
+ // clear the data
+ Com_Memset( vm->dataBase, 0, dataLength );
+ }
+
+ // copy the intialized data
+ Com_Memcpy( vm->dataBase, (byte *)header.h + header.h->dataOffset,
+ header.h->dataLength + header.h->litLength );
+
+ // byte swap the longs
+ for ( i = 0 ; i < header.h->dataLength ; i += 4 ) {
+ *(int *)(vm->dataBase + i) = LittleLong( *(int *)(vm->dataBase + i ) );
+ }
+
+ if( header.h->vmMagic == VM_MAGIC_VER2 ) {
+ vm->numJumpTableTargets = header.h->jtrgLength >> 2;
+ Com_Printf( "Loading %d jump table targets\n", vm->numJumpTableTargets );
+
+ if( alloc ) {
+ vm->jumpTableTargets = Hunk_Alloc( header.h->jtrgLength, h_high );
+ } else {
+ Com_Memset( vm->jumpTableTargets, 0, header.h->jtrgLength );
+ }
+
+ Com_Memcpy( vm->jumpTableTargets, (byte *)header.h + header.h->dataOffset +
+ header.h->dataLength + header.h->litLength, header.h->jtrgLength );
+
+ // byte swap the longs
+ for ( i = 0 ; i < header.h->jtrgLength ; i += 4 ) {
+ *(int *)(vm->jumpTableTargets + i) = LittleLong( *(int *)(vm->jumpTableTargets + i ) );
+ }
+ }
+
+ return header.h;
+}
+
+/*
+=================
+VM_Restart
+
+Reload the data, but leave everything else in place
+This allows a server to do a map_restart without changing memory allocation
+=================
+*/
+vm_t *VM_Restart( vm_t *vm ) {
+ vmHeader_t *header;
+
+ // DLL's can't be restarted in place
+ if ( vm->dllHandle ) {
+ char name[MAX_QPATH];
+ intptr_t (*systemCall)( intptr_t *parms );
+
+ systemCall = vm->systemCall;
+ Q_strncpyz( name, vm->name, sizeof( name ) );
+
+ VM_Free( vm );
+
+ vm = VM_Create( name, systemCall, VMI_NATIVE );
+ return vm;
+ }
+
+ // load the image
+ Com_Printf( "VM_Restart()\n" );
+
+ if( !( header = VM_LoadQVM( vm, qfalse ) ) ) {
+ Com_Error( ERR_DROP, "VM_Restart failed.\n" );
+ return NULL;
+ }
+
+ // free the original file
+ FS_FreeFile( header );
+
+ return vm;
+}
+
+/*
+================
+VM_Create
+
+If image ends in .qvm it will be interpreted, otherwise
+it will attempt to load as a system dll
+================
+*/
+vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
+ vmInterpret_t interpret ) {
+ vm_t *vm;
+ vmHeader_t *header;
+ int i, remaining;
+
+ if ( !module || !module[0] || !systemCalls ) {
+ Com_Error( ERR_FATAL, "VM_Create: bad parms" );
+ }
+
+ remaining = Hunk_MemoryRemaining();
+
+ // see if we already have the VM
+ for ( i = 0 ; i < MAX_VM ; i++ ) {
+ if (!Q_stricmp(vmTable[i].name, module)) {
+ vm = &vmTable[i];
+ return vm;
+ }
+ }
+
+ // find a free vm
+ for ( i = 0 ; i < MAX_VM ; i++ ) {
+ if ( !vmTable[i].name[0] ) {
+ break;
+ }
+ }
+
+ if ( i == MAX_VM ) {
+ Com_Error( ERR_FATAL, "VM_Create: no free vm_t" );
+ }
+
+ vm = &vmTable[i];
+
+ Q_strncpyz( vm->name, module, sizeof( vm->name ) );
+ vm->systemCall = systemCalls;
+
+ if ( interpret == VMI_NATIVE ) {
+ // try to load as a system dll
+ Com_Printf( "Loading dll file %s.\n", vm->name );
+ vm->dllHandle = Sys_LoadDll( module, vm->fqpath , &vm->entryPoint, VM_DllSyscall );
+ if ( vm->dllHandle ) {
+ return vm;
+ }
+
+ Com_Printf( "Failed to load dll, looking for qvm.\n" );
+ interpret = VMI_COMPILED;
+ }
+
+ // load the image
+ if( !( header = VM_LoadQVM( vm, qtrue ) ) ) {
+ return NULL;
+ }
+
+ // allocate space for the jump targets, which will be filled in by the compile/prep functions
+ vm->instructionCount = header->instructionCount;
+ vm->instructionPointers = Hunk_Alloc( vm->instructionCount*4, h_high );
+
+ // copy or compile the instructions
+ vm->codeLength = header->codeLength;
+
+ vm->compiled = qfalse;
+
+#ifdef NO_VM_COMPILED
+ if(interpret >= VMI_COMPILED) {
+ Com_Printf("Architecture doesn't have a bytecode compiler, using interpreter\n");
+ interpret = VMI_BYTECODE;
+ }
+#else
+ if ( interpret >= VMI_COMPILED ) {
+ vm->compiled = qtrue;
+ VM_Compile( vm, header );
+ }
+#endif
+ // VM_Compile may have reset vm->compiled if compilation failed
+ if (!vm->compiled)
+ {
+ VM_PrepareInterpreter( vm, header );
+ }
+
+ // free the original file
+ FS_FreeFile( header );
+
+ // load the map file
+ VM_LoadSymbols( vm );
+
+ // the stack is implicitly at the end of the image
+ vm->programStack = vm->dataMask + 1;
+ vm->stackBottom = vm->programStack - PROGRAM_STACK_SIZE;
+
+ Com_Printf("%s loaded in %d bytes on the hunk\n", module, remaining - Hunk_MemoryRemaining());
+
+ return vm;
+}
+
+/*
+==============
+VM_Free
+==============
+*/
+void VM_Free( vm_t *vm ) {
+
+ if(!vm) {
+ return;
+ }
+
+ if(vm->callLevel) {
+ if(!forced_unload) {
+ Com_Error( ERR_FATAL, "VM_Free(%s) on running vm", vm->name );
+ return;
+ } else {
+ Com_Printf( "forcefully unloading %s vm\n", vm->name );
+ }
+ }
+
+ if(vm->destroy)
+ vm->destroy(vm);
+
+ if ( vm->dllHandle ) {
+ Sys_UnloadDll( vm->dllHandle );
+ Com_Memset( vm, 0, sizeof( *vm ) );
+ }
+#if 0 // now automatically freed by hunk
+ if ( vm->codeBase ) {
+ Z_Free( vm->codeBase );
+ }
+ if ( vm->dataBase ) {
+ Z_Free( vm->dataBase );
+ }
+ if ( vm->instructionPointers ) {
+ Z_Free( vm->instructionPointers );
+ }
+#endif
+ Com_Memset( vm, 0, sizeof( *vm ) );
+
+ currentVM = NULL;
+ lastVM = NULL;
+}
+
+void VM_Clear(void) {
+ int i;
+ for (i=0;i<MAX_VM; i++) {
+ VM_Free(&vmTable[i]);
+ }
+}
+
+void VM_Forced_Unload_Start(void) {
+ forced_unload = 1;
+}
+
+void VM_Forced_Unload_Done(void) {
+ forced_unload = 0;
+}
+
+void *VM_ArgPtr( intptr_t intValue ) {
+ if ( !intValue ) {
+ return NULL;
+ }
+ // currentVM is missing on reconnect
+ if ( currentVM==NULL )
+ return NULL;
+
+ if ( currentVM->entryPoint ) {
+ return (void *)(currentVM->dataBase + intValue);
+ }
+ else {
+ return (void *)(currentVM->dataBase + (intValue & currentVM->dataMask));
+ }
+}
+
+void *VM_ExplicitArgPtr( vm_t *vm, intptr_t intValue ) {
+ if ( !intValue ) {
+ return NULL;
+ }
+
+ // currentVM is missing on reconnect here as well?
+ if ( currentVM==NULL )
+ return NULL;
+
+ //
+ if ( vm->entryPoint ) {
+ return (void *)(vm->dataBase + intValue);
+ }
+ else {
+ return (void *)(vm->dataBase + (intValue & vm->dataMask));
+ }
+}
+
+
+/*
+==============
+VM_Call
+
+
+Upon a system call, the stack will look like:
+
+sp+32 parm1
+sp+28 parm0
+sp+24 return value
+sp+20 return address
+sp+16 local1
+sp+14 local0
+sp+12 arg1
+sp+8 arg0
+sp+4 return stack
+sp return address
+
+An interpreted function will immediately execute
+an OP_ENTER instruction, which will subtract space for
+locals from sp
+==============
+*/
+
+intptr_t QDECL VM_Call( vm_t *vm, int callnum, ... ) {
+ vm_t *oldVM;
+ intptr_t r;
+ int i;
+
+ if ( !vm ) {
+ Com_Error( ERR_FATAL, "VM_Call with NULL vm" );
+ }
+
+ oldVM = currentVM;
+ currentVM = vm;
+ lastVM = vm;
+
+ if ( vm_debugLevel ) {
+ Com_Printf( "VM_Call( %d )\n", callnum );
+ }
+
+ ++vm->callLevel;
+ // if we have a dll loaded, call it directly
+ if ( vm->entryPoint ) {
+ //rcg010207 - see dissertation at top of VM_DllSyscall() in this file.
+ int args[10];
+ va_list ap;
+ va_start(ap, callnum);
+ for (i = 0; i < sizeof (args) / sizeof (args[i]); i++) {
+ args[i] = va_arg(ap, int);
+ }
+ va_end(ap);
+
+ r = vm->entryPoint( callnum, args[0], args[1], args[2], args[3],
+ args[4], args[5], args[6], args[7],
+ args[8], args[9]);
+ } else {
+#if id386 || idsparc // i386/sparc calling convention doesn't need conversion
+#ifndef NO_VM_COMPILED
+ if ( vm->compiled )
+ r = VM_CallCompiled( vm, (int*)&callnum );
+ else
+#endif
+ r = VM_CallInterpreted( vm, (int*)&callnum );
+#else
+ struct {
+ int callnum;
+ int args[10];
+ } a;
+ va_list ap;
+
+ a.callnum = callnum;
+ va_start(ap, callnum);
+ for (i = 0; i < sizeof (a.args) / sizeof (a.args[0]); i++) {
+ a.args[i] = va_arg(ap, int);
+ }
+ va_end(ap);
+#ifndef NO_VM_COMPILED
+ if ( vm->compiled )
+ r = VM_CallCompiled( vm, &a.callnum );
+ else
+#endif
+ r = VM_CallInterpreted( vm, &a.callnum );
+#endif
+ }
+ --vm->callLevel;
+
+ if ( oldVM != NULL )
+ currentVM = oldVM;
+ return r;
+}
+
+//=================================================================
+
+static int QDECL VM_ProfileSort( const void *a, const void *b ) {
+ vmSymbol_t *sa, *sb;
+
+ sa = *(vmSymbol_t **)a;
+ sb = *(vmSymbol_t **)b;
+
+ if ( sa->profileCount < sb->profileCount ) {
+ return -1;
+ }
+ if ( sa->profileCount > sb->profileCount ) {
+ return 1;
+ }
+ return 0;
+}
+
+/*
+==============
+VM_VmProfile_f
+
+==============
+*/
+void VM_VmProfile_f( void ) {
+ vm_t *vm;
+ vmSymbol_t **sorted, *sym;
+ int i;
+ double total;
+
+ if ( !lastVM ) {
+ return;
+ }
+
+ vm = lastVM;
+
+ if ( !vm->numSymbols ) {
+ return;
+ }
+
+ sorted = Z_Malloc( vm->numSymbols * sizeof( *sorted ) );
+ sorted[0] = vm->symbols;
+ total = sorted[0]->profileCount;
+ for ( i = 1 ; i < vm->numSymbols ; i++ ) {
+ sorted[i] = sorted[i-1]->next;
+ total += sorted[i]->profileCount;
+ }
+
+ qsort( sorted, vm->numSymbols, sizeof( *sorted ), VM_ProfileSort );
+
+ for ( i = 0 ; i < vm->numSymbols ; i++ ) {
+ int perc;
+
+ sym = sorted[i];
+
+ perc = 100 * (float) sym->profileCount / total;
+ Com_Printf( "%2i%% %9i %s\n", perc, sym->profileCount, sym->symName );
+ sym->profileCount = 0;
+ }
+
+ Com_Printf(" %9.0f total\n", total );
+
+ Z_Free( sorted );
+}
+
+/*
+==============
+VM_VmInfo_f
+
+==============
+*/
+void VM_VmInfo_f( void ) {
+ vm_t *vm;
+ int i;
+
+ Com_Printf( "Registered virtual machines:\n" );
+ for ( i = 0 ; i < MAX_VM ; i++ ) {
+ vm = &vmTable[i];
+ if ( !vm->name[0] ) {
+ break;
+ }
+ Com_Printf( "%s : ", vm->name );
+ if ( vm->dllHandle ) {
+ Com_Printf( "native\n" );
+ continue;
+ }
+ if ( vm->compiled ) {
+ Com_Printf( "compiled on load\n" );
+ } else {
+ Com_Printf( "interpreted\n" );
+ }
+ Com_Printf( " code length : %7i\n", vm->codeLength );
+ Com_Printf( " table length: %7i\n", vm->instructionCount*4 );
+ Com_Printf( " data length : %7i\n", vm->dataMask + 1 );
+ }
+}
+
+/*
+===============
+VM_LogSyscalls
+
+Insert calls to this while debugging the vm compiler
+===============
+*/
+void VM_LogSyscalls( int *args ) {
+ static int callnum;
+ static FILE *f;
+
+ if ( !f ) {
+ f = fopen("syscalls.log", "w" );
+ }
+ callnum++;
+ fprintf(f, "%i: %p (%i) = %i %i %i %i\n", callnum, (void*)(args - (int *)currentVM->dataBase),
+ args[0], args[1], args[2], args[3], args[4] );
+}
diff --git a/code/qcommon/vm_interpreted.c b/code/qcommon/vm_interpreted.c
new file mode 100644
index 0000000..abe2472
--- /dev/null
+++ b/code/qcommon/vm_interpreted.c
@@ -0,0 +1,908 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "vm_local.h"
+
+//#define DEBUG_VM
+#ifdef DEBUG_VM
+static char *opnames[256] = {
+ "OP_UNDEF",
+
+ "OP_IGNORE",
+
+ "OP_BREAK",
+
+ "OP_ENTER",
+ "OP_LEAVE",
+ "OP_CALL",
+ "OP_PUSH",
+ "OP_POP",
+
+ "OP_CONST",
+
+ "OP_LOCAL",
+
+ "OP_JUMP",
+
+ //-------------------
+
+ "OP_EQ",
+ "OP_NE",
+
+ "OP_LTI",
+ "OP_LEI",
+ "OP_GTI",
+ "OP_GEI",
+
+ "OP_LTU",
+ "OP_LEU",
+ "OP_GTU",
+ "OP_GEU",
+
+ "OP_EQF",
+ "OP_NEF",
+
+ "OP_LTF",
+ "OP_LEF",
+ "OP_GTF",
+ "OP_GEF",
+
+ //-------------------
+
+ "OP_LOAD1",
+ "OP_LOAD2",
+ "OP_LOAD4",
+ "OP_STORE1",
+ "OP_STORE2",
+ "OP_STORE4",
+ "OP_ARG",
+
+ "OP_BLOCK_COPY",
+
+ //-------------------
+
+ "OP_SEX8",
+ "OP_SEX16",
+
+ "OP_NEGI",
+ "OP_ADD",
+ "OP_SUB",
+ "OP_DIVI",
+ "OP_DIVU",
+ "OP_MODI",
+ "OP_MODU",
+ "OP_MULI",
+ "OP_MULU",
+
+ "OP_BAND",
+ "OP_BOR",
+ "OP_BXOR",
+ "OP_BCOM",
+
+ "OP_LSH",
+ "OP_RSHI",
+ "OP_RSHU",
+
+ "OP_NEGF",
+ "OP_ADDF",
+ "OP_SUBF",
+ "OP_DIVF",
+ "OP_MULF",
+
+ "OP_CVIF",
+ "OP_CVFI"
+};
+#endif
+
+#if idppc
+
+//FIXME: these, um... look the same to me
+#if defined(__GNUC__)
+static ID_INLINE unsigned int loadWord(void *addr) {
+ unsigned int word;
+
+ asm("lwbrx %0,0,%1" : "=r" (word) : "r" (addr));
+ return word;
+}
+#else
+static ID_INLINE unsigned int __lwbrx(register void *addr,
+ register int offset) {
+ register unsigned int word;
+
+ asm("lwbrx %0,%2,%1" : "=r" (word) : "r" (addr), "b" (offset));
+ return word;
+}
+#define loadWord(addr) __lwbrx(addr,0)
+#endif
+
+#else
+ static ID_INLINE int loadWord(void *addr) {
+ int word;
+ memcpy(&word, addr, 4);
+ return LittleLong(word);
+ }
+#endif
+
+char *VM_Indent( vm_t *vm ) {
+ static char *string = " ";
+ if ( vm->callLevel > 20 ) {
+ return string;
+ }
+ return string + 2 * ( 20 - vm->callLevel );
+}
+
+void VM_StackTrace( vm_t *vm, int programCounter, int programStack ) {
+ int count;
+
+ count = 0;
+ do {
+ Com_Printf( "%s\n", VM_ValueToSymbol( vm, programCounter ) );
+ programStack = *(int *)&vm->dataBase[programStack+4];
+ programCounter = *(int *)&vm->dataBase[programStack];
+ } while ( programCounter != -1 && ++count < 32 );
+
+}
+
+
+/*
+====================
+VM_PrepareInterpreter
+====================
+*/
+void VM_PrepareInterpreter( vm_t *vm, vmHeader_t *header ) {
+ int op;
+ int byte_pc;
+ int int_pc;
+ byte *code;
+ int instruction;
+ int *codeBase;
+
+ vm->codeBase = Hunk_Alloc( vm->codeLength*4, h_high ); // we're now int aligned
+// memcpy( vm->codeBase, (byte *)header + header->codeOffset, vm->codeLength );
+
+ // we don't need to translate the instructions, but we still need
+ // to find each instructions starting point for jumps
+ int_pc = byte_pc = 0;
+ instruction = 0;
+ code = (byte *)header + header->codeOffset;
+ codeBase = (int *)vm->codeBase;
+
+ // Copy and expand instructions to words while building instruction table
+ while ( instruction < header->instructionCount ) {
+ vm->instructionPointers[ instruction ] = int_pc;
+ instruction++;
+
+ op = (int)code[ byte_pc ];
+ codeBase[int_pc] = op;
+ if ( byte_pc > header->codeLength ) {
+ Com_Error( ERR_FATAL, "VM_PrepareInterpreter: pc > header->codeLength" );
+ }
+
+ byte_pc++;
+ int_pc++;
+
+ // these are the only opcodes that aren't a single byte
+ switch ( op ) {
+ case OP_ENTER:
+ case OP_CONST:
+ case OP_LOCAL:
+ case OP_LEAVE:
+ case OP_EQ:
+ case OP_NE:
+ case OP_LTI:
+ case OP_LEI:
+ case OP_GTI:
+ case OP_GEI:
+ case OP_LTU:
+ case OP_LEU:
+ case OP_GTU:
+ case OP_GEU:
+ case OP_EQF:
+ case OP_NEF:
+ case OP_LTF:
+ case OP_LEF:
+ case OP_GTF:
+ case OP_GEF:
+ case OP_BLOCK_COPY:
+ codeBase[int_pc] = loadWord(&code[byte_pc]);
+ byte_pc += 4;
+ int_pc++;
+ break;
+ case OP_ARG:
+ codeBase[int_pc] = (int)code[byte_pc];
+ byte_pc++;
+ int_pc++;
+ break;
+ default:
+ break;
+ }
+
+ }
+ int_pc = 0;
+ instruction = 0;
+ code = (byte *)header + header->codeOffset;
+
+ // Now that the code has been expanded to int-sized opcodes, we'll translate instruction index
+ //into an index into codeBase[], which contains opcodes and operands.
+ while ( instruction < header->instructionCount ) {
+ op = codeBase[ int_pc ];
+ instruction++;
+ int_pc++;
+
+ switch ( op ) {
+ // These ops need to translate addresses in jumps from instruction index to int index
+ case OP_EQ:
+ case OP_NE:
+ case OP_LTI:
+ case OP_LEI:
+ case OP_GTI:
+ case OP_GEI:
+ case OP_LTU:
+ case OP_LEU:
+ case OP_GTU:
+ case OP_GEU:
+ case OP_EQF:
+ case OP_NEF:
+ case OP_LTF:
+ case OP_LEF:
+ case OP_GTF:
+ case OP_GEF:
+ // codeBase[pc] is the instruction index. Convert that into an offset into
+ //the int-aligned codeBase[] by the lookup table.
+ codeBase[int_pc] = vm->instructionPointers[codeBase[int_pc]];
+ int_pc++;
+ break;
+
+ // These opcodes have an operand that isn't an instruction index
+ case OP_ENTER:
+ case OP_CONST:
+ case OP_LOCAL:
+ case OP_LEAVE:
+ case OP_BLOCK_COPY:
+ case OP_ARG:
+ int_pc++;
+ break;
+
+ default:
+ break;
+ }
+
+ }
+}
+
+/*
+==============
+VM_Call
+
+
+Upon a system call, the stack will look like:
+
+sp+32 parm1
+sp+28 parm0
+sp+24 return stack
+sp+20 return address
+sp+16 local1
+sp+14 local0
+sp+12 arg1
+sp+8 arg0
+sp+4 return stack
+sp return address
+
+An interpreted function will immediately execute
+an OP_ENTER instruction, which will subtract space for
+locals from sp
+==============
+*/
+
+#define DEBUGSTR va("%s%i", VM_Indent(vm), opStack-stack )
+
+int VM_CallInterpreted( vm_t *vm, int *args ) {
+ int stack[OPSTACK_SIZE];
+ int *opStack;
+ int programCounter;
+ int programStack;
+ int stackOnEntry;
+ byte *image;
+ int *codeImage;
+ int v1;
+ int dataMask;
+#ifdef DEBUG_VM
+ vmSymbol_t *profileSymbol;
+#endif
+
+ // interpret the code
+ vm->currentlyInterpreting = qtrue;
+
+ // we might be called recursively, so this might not be the very top
+ programStack = stackOnEntry = vm->programStack;
+
+#ifdef DEBUG_VM
+ profileSymbol = VM_ValueToFunctionSymbol( vm, 0 );
+ // uncomment this for debugging breakpoints
+ vm->breakFunction = 0;
+#endif
+ // set up the stack frame
+
+ image = vm->dataBase;
+ codeImage = (int *)vm->codeBase;
+ dataMask = vm->dataMask;
+
+ // leave a free spot at start of stack so
+ // that as long as opStack is valid, opStack-1 will
+ // not corrupt anything
+ opStack = stack;
+ programCounter = 0;
+
+ programStack -= 48;
+
+ *(int *)&image[ programStack + 44] = args[9];
+ *(int *)&image[ programStack + 40] = args[8];
+ *(int *)&image[ programStack + 36] = args[7];
+ *(int *)&image[ programStack + 32] = args[6];
+ *(int *)&image[ programStack + 28] = args[5];
+ *(int *)&image[ programStack + 24] = args[4];
+ *(int *)&image[ programStack + 20] = args[3];
+ *(int *)&image[ programStack + 16] = args[2];
+ *(int *)&image[ programStack + 12] = args[1];
+ *(int *)&image[ programStack + 8 ] = args[0];
+ *(int *)&image[ programStack + 4 ] = 0; // return stack
+ *(int *)&image[ programStack ] = -1; // will terminate the loop on return
+
+ VM_Debug(0);
+
+// vm_debugLevel=2;
+ // main interpreter loop, will exit when a LEAVE instruction
+ // grabs the -1 program counter
+
+#define r2 codeImage[programCounter]
+
+ while ( 1 ) {
+ int opcode, r0, r1;
+// unsigned int r2;
+
+nextInstruction:
+ r0 = ((int *)opStack)[0];
+ r1 = ((int *)opStack)[-1];
+nextInstruction2:
+#ifdef DEBUG_VM
+ if ( (unsigned)programCounter >= vm->codeLength ) {
+ Com_Error( ERR_DROP, "VM pc out of range" );
+ }
+
+ if ( opStack < stack ) {
+ Com_Error( ERR_DROP, "VM opStack underflow" );
+ }
+ if ( opStack >= stack+OPSTACK_SIZE ) {
+ Com_Error( ERR_DROP, "VM opStack overflow" );
+ }
+
+ if ( programStack <= vm->stackBottom ) {
+ Com_Error( ERR_DROP, "VM stack overflow" );
+ }
+
+ if ( programStack & 3 ) {
+ Com_Error( ERR_DROP, "VM program stack misaligned" );
+ }
+
+ if ( vm_debugLevel > 1 ) {
+ Com_Printf( "%s %s\n", DEBUGSTR, opnames[opcode] );
+ }
+ profileSymbol->profileCount++;
+#endif
+ opcode = codeImage[ programCounter++ ];
+
+ switch ( opcode ) {
+#ifdef DEBUG_VM
+ default:
+ Com_Error( ERR_DROP, "Bad VM instruction" ); // this should be scanned on load!
+#endif
+ case OP_BREAK:
+ vm->breakCount++;
+ goto nextInstruction2;
+ case OP_CONST:
+ opStack++;
+ r1 = r0;
+ r0 = *opStack = r2;
+
+ programCounter += 1;
+ goto nextInstruction2;
+ case OP_LOCAL:
+ opStack++;
+ r1 = r0;
+ r0 = *opStack = r2+programStack;
+
+ programCounter += 1;
+ goto nextInstruction2;
+
+ case OP_LOAD4:
+#ifdef DEBUG_VM
+ if ( *opStack & 3 ) {
+ Com_Error( ERR_DROP, "OP_LOAD4 misaligned" );
+ }
+#endif
+ r0 = *opStack = *(int *)&image[ r0&dataMask&~3 ];
+ goto nextInstruction2;
+ case OP_LOAD2:
+ r0 = *opStack = *(unsigned short *)&image[ r0&dataMask&~1 ];
+ goto nextInstruction2;
+ case OP_LOAD1:
+ r0 = *opStack = image[ r0&dataMask ];
+ goto nextInstruction2;
+
+ case OP_STORE4:
+ *(int *)&image[ r1&(dataMask & ~3) ] = r0;
+ opStack -= 2;
+ goto nextInstruction;
+ case OP_STORE2:
+ *(short *)&image[ r1&(dataMask & ~1) ] = r0;
+ opStack -= 2;
+ goto nextInstruction;
+ case OP_STORE1:
+ image[ r1&dataMask ] = r0;
+ opStack -= 2;
+ goto nextInstruction;
+
+ case OP_ARG:
+ // single byte offset from programStack
+ *(int *)&image[ (codeImage[programCounter] + programStack)&dataMask&~3 ] = r0;
+ opStack--;
+ programCounter += 1;
+ goto nextInstruction;
+
+ case OP_BLOCK_COPY:
+ {
+ int *src, *dest;
+ int count, srci, desti;
+
+ count = r2;
+ // MrE: copy range check
+ srci = r0 & dataMask;
+ desti = r1 & dataMask;
+ count = ((srci + count) & dataMask) - srci;
+ count = ((desti + count) & dataMask) - desti;
+
+ src = (int *)&image[ srci ];
+ dest = (int *)&image[ desti ];
+
+ memcpy(dest, src, count);
+ programCounter += 1;
+ opStack -= 2;
+ }
+ goto nextInstruction;
+
+ case OP_CALL:
+ // save current program counter
+ *(int *)&image[ programStack ] = programCounter;
+
+ // jump to the location on the stack
+ programCounter = r0;
+ opStack--;
+ if ( programCounter < 0 ) {
+ // system call
+ int r;
+// int temp;
+#ifdef DEBUG_VM
+ int stomped;
+
+ if ( vm_debugLevel ) {
+ Com_Printf( "%s---> systemcall(%i)\n", DEBUGSTR, -1 - programCounter );
+ }
+#endif
+ // save the stack to allow recursive VM entry
+// temp = vm->callLevel;
+ vm->programStack = programStack - 4;
+#ifdef DEBUG_VM
+ stomped = *(int *)&image[ programStack + 4 ];
+#endif
+ *(int *)&image[ programStack + 4 ] = -1 - programCounter;
+
+//VM_LogSyscalls( (int *)&image[ programStack + 4 ] );
+ {
+ // the vm has ints on the stack, we expect
+ // pointers so we might have to convert it
+ if (sizeof(intptr_t) != sizeof(int)) {
+ intptr_t argarr[16];
+ int *imagePtr = (int *)&image[programStack];
+ int i;
+ for (i = 0; i < 16; ++i) {
+ argarr[i] = *(++imagePtr);
+ }
+ r = vm->systemCall( argarr );
+ } else {
+ intptr_t* argptr = (intptr_t *)&image[ programStack + 4 ];
+ r = vm->systemCall( argptr );
+ }
+ }
+
+#ifdef DEBUG_VM
+ // this is just our stack frame pointer, only needed
+ // for debugging
+ *(int *)&image[ programStack + 4 ] = stomped;
+#endif
+
+ // save return value
+ opStack++;
+ *opStack = r;
+ programCounter = *(int *)&image[ programStack ];
+// vm->callLevel = temp;
+#ifdef DEBUG_VM
+ if ( vm_debugLevel ) {
+ Com_Printf( "%s<--- %s\n", DEBUGSTR, VM_ValueToSymbol( vm, programCounter ) );
+ }
+#endif
+ } else if ( (unsigned)programCounter >= vm->instructionCount ) {
+ Com_Error( ERR_DROP, "VM program counter out of range in OP_CALL" );
+ } else {
+ programCounter = vm->instructionPointers[ programCounter ];
+ }
+ goto nextInstruction;
+
+ // push and pop are only needed for discarded or bad function return values
+ case OP_PUSH:
+ opStack++;
+ goto nextInstruction;
+ case OP_POP:
+ opStack--;
+ goto nextInstruction;
+
+ case OP_ENTER:
+#ifdef DEBUG_VM
+ profileSymbol = VM_ValueToFunctionSymbol( vm, programCounter );
+#endif
+ // get size of stack frame
+ v1 = r2;
+
+ programCounter += 1;
+ programStack -= v1;
+#ifdef DEBUG_VM
+ // save old stack frame for debugging traces
+ *(int *)&image[programStack+4] = programStack + v1;
+ if ( vm_debugLevel ) {
+ Com_Printf( "%s---> %s\n", DEBUGSTR, VM_ValueToSymbol( vm, programCounter - 5 ) );
+ if ( vm->breakFunction && programCounter - 5 == vm->breakFunction ) {
+ // this is to allow setting breakpoints here in the debugger
+ vm->breakCount++;
+// vm_debugLevel = 2;
+// VM_StackTrace( vm, programCounter, programStack );
+ }
+// vm->callLevel++;
+ }
+#endif
+ goto nextInstruction;
+ case OP_LEAVE:
+ // remove our stack frame
+ v1 = r2;
+
+ programStack += v1;
+
+ // grab the saved program counter
+ programCounter = *(int *)&image[ programStack ];
+#ifdef DEBUG_VM
+ profileSymbol = VM_ValueToFunctionSymbol( vm, programCounter );
+ if ( vm_debugLevel ) {
+// vm->callLevel--;
+ Com_Printf( "%s<--- %s\n", DEBUGSTR, VM_ValueToSymbol( vm, programCounter ) );
+ }
+#endif
+ // check for leaving the VM
+ if ( programCounter == -1 ) {
+ goto done;
+ } else if ( (unsigned)programCounter >= vm->codeLength ) {
+ Com_Error( ERR_DROP, "VM program counter out of range in OP_LEAVE" );
+ }
+ goto nextInstruction;
+
+ /*
+ ===================================================================
+ BRANCHES
+ ===================================================================
+ */
+
+ case OP_JUMP:
+ if ( (unsigned)r0 >= vm->instructionCount )
+ Com_Error( ERR_DROP, "VM program counter out of range in OP_JUMP" );
+
+ programCounter = vm->instructionPointers[ r0 ];
+
+ opStack--;
+ goto nextInstruction;
+
+ case OP_EQ:
+ opStack -= 2;
+ if ( r1 == r0 ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_NE:
+ opStack -= 2;
+ if ( r1 != r0 ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_LTI:
+ opStack -= 2;
+ if ( r1 < r0 ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_LEI:
+ opStack -= 2;
+ if ( r1 <= r0 ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_GTI:
+ opStack -= 2;
+ if ( r1 > r0 ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_GEI:
+ opStack -= 2;
+ if ( r1 >= r0 ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_LTU:
+ opStack -= 2;
+ if ( ((unsigned)r1) < ((unsigned)r0) ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_LEU:
+ opStack -= 2;
+ if ( ((unsigned)r1) <= ((unsigned)r0) ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_GTU:
+ opStack -= 2;
+ if ( ((unsigned)r1) > ((unsigned)r0) ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_GEU:
+ opStack -= 2;
+ if ( ((unsigned)r1) >= ((unsigned)r0) ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ goto nextInstruction;
+ }
+
+ case OP_EQF:
+ if ( ((float *)opStack)[-1] == *(float *)opStack ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ opStack -= 2;
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ opStack -= 2;
+ goto nextInstruction;
+ }
+
+ case OP_NEF:
+ if ( ((float *)opStack)[-1] != *(float *)opStack ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ opStack -= 2;
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ opStack -= 2;
+ goto nextInstruction;
+ }
+
+ case OP_LTF:
+ if ( ((float *)opStack)[-1] < *(float *)opStack ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ opStack -= 2;
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ opStack -= 2;
+ goto nextInstruction;
+ }
+
+ case OP_LEF:
+ if ( ((float *)opStack)[-1] <= *(float *)opStack ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ opStack -= 2;
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ opStack -= 2;
+ goto nextInstruction;
+ }
+
+ case OP_GTF:
+ if ( ((float *)opStack)[-1] > *(float *)opStack ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ opStack -= 2;
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ opStack -= 2;
+ goto nextInstruction;
+ }
+
+ case OP_GEF:
+ if ( ((float *)opStack)[-1] >= *(float *)opStack ) {
+ programCounter = r2; //vm->instructionPointers[r2];
+ opStack -= 2;
+ goto nextInstruction;
+ } else {
+ programCounter += 1;
+ opStack -= 2;
+ goto nextInstruction;
+ }
+
+
+ //===================================================================
+
+ case OP_NEGI:
+ *opStack = -r0;
+ goto nextInstruction;
+ case OP_ADD:
+ opStack[-1] = r1 + r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_SUB:
+ opStack[-1] = r1 - r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_DIVI:
+ opStack[-1] = r1 / r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_DIVU:
+ opStack[-1] = ((unsigned)r1) / ((unsigned)r0);
+ opStack--;
+ goto nextInstruction;
+ case OP_MODI:
+ opStack[-1] = r1 % r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_MODU:
+ opStack[-1] = ((unsigned)r1) % (unsigned)r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_MULI:
+ opStack[-1] = r1 * r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_MULU:
+ opStack[-1] = ((unsigned)r1) * ((unsigned)r0);
+ opStack--;
+ goto nextInstruction;
+
+ case OP_BAND:
+ opStack[-1] = ((unsigned)r1) & ((unsigned)r0);
+ opStack--;
+ goto nextInstruction;
+ case OP_BOR:
+ opStack[-1] = ((unsigned)r1) | ((unsigned)r0);
+ opStack--;
+ goto nextInstruction;
+ case OP_BXOR:
+ opStack[-1] = ((unsigned)r1) ^ ((unsigned)r0);
+ opStack--;
+ goto nextInstruction;
+ case OP_BCOM:
+ *opStack = ~ ((unsigned)r0);
+ goto nextInstruction;
+
+ case OP_LSH:
+ opStack[-1] = r1 << r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_RSHI:
+ opStack[-1] = r1 >> r0;
+ opStack--;
+ goto nextInstruction;
+ case OP_RSHU:
+ opStack[-1] = ((unsigned)r1) >> r0;
+ opStack--;
+ goto nextInstruction;
+
+ case OP_NEGF:
+ *(float *)opStack = -*(float *)opStack;
+ goto nextInstruction;
+ case OP_ADDF:
+ *(float *)(opStack-1) = *(float *)(opStack-1) + *(float *)opStack;
+ opStack--;
+ goto nextInstruction;
+ case OP_SUBF:
+ *(float *)(opStack-1) = *(float *)(opStack-1) - *(float *)opStack;
+ opStack--;
+ goto nextInstruction;
+ case OP_DIVF:
+ *(float *)(opStack-1) = *(float *)(opStack-1) / *(float *)opStack;
+ opStack--;
+ goto nextInstruction;
+ case OP_MULF:
+ *(float *)(opStack-1) = *(float *)(opStack-1) * *(float *)opStack;
+ opStack--;
+ goto nextInstruction;
+
+ case OP_CVIF:
+ *(float *)opStack = (float)*opStack;
+ goto nextInstruction;
+ case OP_CVFI:
+ *opStack = (int) *(float *)opStack;
+ goto nextInstruction;
+ case OP_SEX8:
+ *opStack = (signed char)*opStack;
+ goto nextInstruction;
+ case OP_SEX16:
+ *opStack = (short)*opStack;
+ goto nextInstruction;
+ }
+ }
+
+done:
+ vm->currentlyInterpreting = qfalse;
+
+ if ( opStack != &stack[1] ) {
+ Com_Error( ERR_DROP, "Interpreter error: opStack = %ld", (long int) (opStack - stack) );
+ }
+
+ vm->programStack = stackOnEntry;
+
+ // return the result
+ return *opStack;
+}
diff --git a/code/qcommon/vm_local.h b/code/qcommon/vm_local.h
new file mode 100644
index 0000000..8912771
--- /dev/null
+++ b/code/qcommon/vm_local.h
@@ -0,0 +1,190 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+#include "q_shared.h"
+#include "qcommon.h"
+
+#define OPSTACK_SIZE 256
+#define OPSTACK_MASK (OPSTACK_SIZE-1)
+
+// don't change
+// Hardcoded in q3asm an reserved at end of bss
+#define PROGRAM_STACK_SIZE 0x10000
+#define PROGRAM_STACK_MASK (PROGRAM_STACK_SIZE-1)
+
+typedef enum {
+ OP_UNDEF,
+
+ OP_IGNORE,
+
+ OP_BREAK,
+
+ OP_ENTER,
+ OP_LEAVE,
+ OP_CALL,
+ OP_PUSH,
+ OP_POP,
+
+ OP_CONST,
+ OP_LOCAL,
+
+ OP_JUMP,
+
+ //-------------------
+
+ OP_EQ,
+ OP_NE,
+
+ OP_LTI,
+ OP_LEI,
+ OP_GTI,
+ OP_GEI,
+
+ OP_LTU,
+ OP_LEU,
+ OP_GTU,
+ OP_GEU,
+
+ OP_EQF,
+ OP_NEF,
+
+ OP_LTF,
+ OP_LEF,
+ OP_GTF,
+ OP_GEF,
+
+ //-------------------
+
+ OP_LOAD1,
+ OP_LOAD2,
+ OP_LOAD4,
+ OP_STORE1,
+ OP_STORE2,
+ OP_STORE4, // *(stack[top-1]) = stack[top]
+ OP_ARG,
+
+ OP_BLOCK_COPY,
+
+ //-------------------
+
+ OP_SEX8,
+ OP_SEX16,
+
+ OP_NEGI,
+ OP_ADD,
+ OP_SUB,
+ OP_DIVI,
+ OP_DIVU,
+ OP_MODI,
+ OP_MODU,
+ OP_MULI,
+ OP_MULU,
+
+ OP_BAND,
+ OP_BOR,
+ OP_BXOR,
+ OP_BCOM,
+
+ OP_LSH,
+ OP_RSHI,
+ OP_RSHU,
+
+ OP_NEGF,
+ OP_ADDF,
+ OP_SUBF,
+ OP_DIVF,
+ OP_MULF,
+
+ OP_CVIF,
+ OP_CVFI
+} opcode_t;
+
+
+
+typedef int vmptr_t;
+
+typedef struct vmSymbol_s {
+ struct vmSymbol_s *next;
+ int symValue;
+ int profileCount;
+ char symName[1]; // variable sized
+} vmSymbol_t;
+
+#define VM_OFFSET_PROGRAM_STACK 0
+#define VM_OFFSET_SYSTEM_CALL 4
+
+struct vm_s {
+ // DO NOT MOVE OR CHANGE THESE WITHOUT CHANGING THE VM_OFFSET_* DEFINES
+ // USED BY THE ASM CODE
+ int programStack; // the vm may be recursively entered
+ intptr_t (*systemCall)( intptr_t *parms );
+
+ //------------------------------------
+
+ char name[MAX_QPATH];
+
+ // for dynamic linked modules
+ void *dllHandle;
+ intptr_t (QDECL *entryPoint)( int callNum, ... );
+ void (*destroy)(vm_t* self);
+
+ // for interpreted modules
+ qboolean currentlyInterpreting;
+
+ qboolean compiled;
+ byte *codeBase;
+ int codeLength;
+
+ int *instructionPointers;
+ int instructionCount;
+
+ byte *dataBase;
+ int dataMask;
+
+ int stackBottom; // if programStack < stackBottom, error
+
+ int numSymbols;
+ struct vmSymbol_s *symbols;
+
+ int callLevel; // counts recursive VM_Call
+ int breakFunction; // increment breakCount on function entry to this
+ int breakCount;
+
+ char fqpath[MAX_QPATH+1] ;
+
+ byte *jumpTableTargets;
+ int numJumpTableTargets;
+};
+
+
+extern vm_t *currentVM;
+extern int vm_debugLevel;
+
+void VM_Compile( vm_t *vm, vmHeader_t *header );
+int VM_CallCompiled( vm_t *vm, int *args );
+
+void VM_PrepareInterpreter( vm_t *vm, vmHeader_t *header );
+int VM_CallInterpreted( vm_t *vm, int *args );
+
+vmSymbol_t *VM_ValueToFunctionSymbol( vm_t *vm, int value );
+int VM_SymbolToValue( vm_t *vm, const char *symbol );
+const char *VM_ValueToSymbol( vm_t *vm, int value );
+void VM_LogSyscalls( int *args );
diff --git a/code/qcommon/vm_none.c b/code/qcommon/vm_none.c
new file mode 100644
index 0000000..c7e5ba0
--- /dev/null
+++ b/code/qcommon/vm_none.c
@@ -0,0 +1,10 @@
+#include "vm_local.h"
+
+int VM_CallCompiled( vm_t *vm, int *args ) {
+ exit(99);
+ return 0;
+}
+
+void VM_Compile( vm_t *vm, vmHeader_t *header ) {
+ exit(99);
+}
diff --git a/code/qcommon/vm_powerpc.c b/code/qcommon/vm_powerpc.c
new file mode 100644
index 0000000..76bb984
--- /dev/null
+++ b/code/qcommon/vm_powerpc.c
@@ -0,0 +1,2170 @@
+/*
+===========================================================================
+Copyright (C) 2008 Przemyslaw Iskra <sparky@pld-linux.org>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include <sys/types.h> /* needed by sys/mman.h on OSX */
+#include <sys/mman.h>
+#include <sys/time.h>
+#include <time.h>
+#include <stddef.h>
+
+#ifndef MAP_ANONYMOUS
+# define MAP_ANONYMOUS MAP_ANON
+#endif
+
+#include "vm_local.h"
+#include "vm_powerpc_asm.h"
+
+/*
+ * VM_TIMES enables showing information about time spent inside
+ * and outside generated code
+ */
+//#define VM_TIMES
+#ifdef VM_TIMES
+#include <sys/times.h>
+static clock_t time_outside_vm = 0;
+static clock_t time_total_vm = 0;
+#endif
+
+/* exit() won't be called but use it because it is marked with noreturn */
+#define DIE( reason ) \
+ do { \
+ Com_Error(ERR_DROP, "vm_powerpc compiler error: " reason "\n"); \
+ exit(1); \
+ } while(0)
+
+/*
+ * vm_powerpc uses large quantities of memory during compilation,
+ * Z_Malloc memory may not be enough for some big qvm files
+ */
+
+//#define VM_SYSTEM_MALLOC
+#ifdef VM_SYSTEM_MALLOC
+static inline void *
+PPC_Malloc( size_t size )
+{
+ void *mem = malloc( size );
+ if ( ! mem )
+ DIE( "Not enough memory" );
+
+ return mem;
+}
+# define PPC_Free free
+#else
+# define PPC_Malloc Z_Malloc
+# define PPC_Free Z_Free
+#endif
+
+/*
+ * optimizations:
+ * - hole: bubble optimization (OP_CONST+instruction)
+ * - copy: inline OP_BLOCK_COPY for lengths under 16/32 bytes
+ * - mask: use rlwinm instruction as dataMask
+ */
+
+#ifdef __OPTIMIZE__
+# define OPTIMIZE_HOLE 1
+# define OPTIMIZE_COPY 1
+# define OPTIMIZE_MASK 1
+#else
+# define OPTIMIZE_HOLE 0
+# define OPTIMIZE_COPY 0
+# define OPTIMIZE_MASK 0
+#endif
+
+/*
+ * SUPPORTED TARGETS:
+ * - Linux 32 bits
+ * ( http://refspecs.freestandards.org/elf/elfspec_ppc.pdf )
+ * * LR at r0 + 4
+ * * Local variable space not needed
+ * -> store caller safe regs at 16+
+ *
+ * - Linux 64 bits (not fully conformant)
+ * ( http://www.ibm.com/developerworks/linux/library/l-powasm4.html )
+ * * needs "official procedure descriptors" (only first function has one)
+ * * LR at r0 + 16
+ * * local variable space required, min 64 bytes, starts at 48
+ * -> store caller safe regs at 128+
+ *
+ * - OS X 32 bits
+ * ( http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html )
+ * * LR at r0 + 8
+ * * local variable space required, min 32 bytes (?), starts at 24
+ * -> store caller safe regs at 64+
+ *
+ * - OS X 64 bits (completely untested)
+ * ( http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/64bitPowerPC.html )
+ * * LR at r0 + 16
+ * * local variable space required, min 64 bytes (?), starts at 48
+ * -> store caller safe regs at 128+
+ */
+
+/* Select Length - first value on 32 bits, second on 64 */
+#ifdef __PPC64__
+# define SL( a, b ) (b)
+#else
+# define SL( a, b ) (a)
+#endif
+
+/* Select ABI - first for ELF, second for OS X */
+#ifdef __ELF__
+# define SA( a, b ) (a)
+#else
+# define SA( a, b ) (b)
+#endif
+
+#define ELF32 SL( SA( 1, 0 ), 0 )
+#define ELF64 SL( 0, SA( 1, 0 ) )
+#define OSX32 SL( SA( 0, 1 ), 0 )
+#define OSX64 SL( 0, SA( 0, 1 ) )
+
+/* native length load/store instructions ( L stands for long ) */
+#define iSTLU SL( iSTWU, iSTDU )
+#define iSTL SL( iSTW, iSTD )
+#define iLL SL( iLWZ, iLD )
+#define iLLX SL( iLWZX, iLDX )
+
+/* register length */
+#define GPRLEN SL( 4, 8 )
+#define FPRLEN (8)
+/* shift that many bits to obtain value miltiplied by GPRLEN */
+#define GPRLEN_SHIFT SL( 2, 3 )
+
+/* Link register position */
+#define STACK_LR SL( SA( 4, 8 ), 16 )
+/* register save position */
+#define STACK_SAVE SL( SA( 16, 64 ), 128 )
+/* temporary space, for float<->int exchange */
+#define STACK_TEMP SL( SA( 8, 24 ), 48 )
+/* red zone temporary space, used instead of STACK_TEMP if stack isn't
+ * prepared properly */
+#define STACK_RTEMP (-16)
+
+#if ELF64
+/*
+ * Official Procedure Descriptor
+ * we need to prepare one for generated code if we want to call it
+ * as function
+ */
+typedef struct {
+ void *function;
+ void *toc;
+ void *env;
+} opd_t;
+#endif
+
+
+/*
+ * opcode information table:
+ * - length of immediate value
+ * - returned register type
+ * - required register(s) type
+ */
+#define opImm0 0x0000 /* no immediate */
+#define opImm1 0x0001 /* 1 byte immadiate value after opcode */
+#define opImm4 0x0002 /* 4 bytes immediate value after opcode */
+
+#define opRet0 0x0000 /* returns nothing */
+#define opRetI 0x0004 /* returns integer */
+#define opRetF 0x0008 /* returns float */
+#define opRetIF (opRetI | opRetF) /* returns integer or float */
+
+#define opArg0 0x0000 /* requires nothing */
+#define opArgI 0x0010 /* requires integer(s) */
+#define opArgF 0x0020 /* requires float(s) */
+#define opArgIF (opArgI | opArgF) /* requires integer or float */
+
+#define opArg2I 0x0040 /* requires second argument, integer */
+#define opArg2F 0x0080 /* requires second argument, float */
+#define opArg2IF (opArg2I | opArg2F) /* requires second argument, integer or float */
+
+static const unsigned char vm_opInfo[256] =
+{
+ [OP_UNDEF] = opImm0,
+ [OP_IGNORE] = opImm0,
+ [OP_BREAK] = opImm0,
+ [OP_ENTER] = opImm4,
+ /* OP_LEAVE has to accept floats, they will be converted to ints */
+ [OP_LEAVE] = opImm4 | opRet0 | opArgIF,
+ /* only STORE4 and POP use values from OP_CALL,
+ * no need to convert floats back */
+ [OP_CALL] = opImm0 | opRetI | opArgI,
+ [OP_PUSH] = opImm0 | opRetIF,
+ [OP_POP] = opImm0 | opRet0 | opArgIF,
+ [OP_CONST] = opImm4 | opRetIF,
+ [OP_LOCAL] = opImm4 | opRetI,
+ [OP_JUMP] = opImm0 | opRet0 | opArgI,
+
+ [OP_EQ] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_NE] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LTI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LEI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GTI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GEI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LTU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LEU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GTU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GEU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_EQF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_NEF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_LTF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_LEF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_GTF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_GEF] = opImm4 | opRet0 | opArgF | opArg2F,
+
+ [OP_LOAD1] = opImm0 | opRetI | opArgI,
+ [OP_LOAD2] = opImm0 | opRetI | opArgI,
+ [OP_LOAD4] = opImm0 | opRetIF| opArgI,
+ [OP_STORE1] = opImm0 | opRet0 | opArgI | opArg2I,
+ [OP_STORE2] = opImm0 | opRet0 | opArgI | opArg2I,
+ [OP_STORE4] = opImm0 | opRet0 | opArgIF| opArg2I,
+ [OP_ARG] = opImm1 | opRet0 | opArgIF,
+ [OP_BLOCK_COPY] = opImm4 | opRet0 | opArgI | opArg2I,
+
+ [OP_SEX8] = opImm0 | opRetI | opArgI,
+ [OP_SEX16] = opImm0 | opRetI | opArgI,
+ [OP_NEGI] = opImm0 | opRetI | opArgI,
+ [OP_ADD] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_SUB] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_DIVI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_DIVU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MODI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MODU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MULI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MULU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BAND] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BOR] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BXOR] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BCOM] = opImm0 | opRetI | opArgI,
+ [OP_LSH] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_RSHI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_RSHU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_NEGF] = opImm0 | opRetF | opArgF,
+ [OP_ADDF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_SUBF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_DIVF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_MULF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_CVIF] = opImm0 | opRetF | opArgI,
+ [OP_CVFI] = opImm0 | opRetI | opArgF,
+};
+
+/*
+ * source instruction data
+ */
+typedef struct source_instruction_s source_instruction_t;
+struct source_instruction_s {
+ // opcode
+ unsigned long int op;
+
+ // number of instruction
+ unsigned long int i_count;
+
+ // immediate value (if any)
+ union {
+ unsigned int i;
+ signed int si;
+ signed short ss[2];
+ unsigned short us[2];
+ unsigned char b;
+ } arg;
+
+ // required and returned registers
+ unsigned char regA1;
+ unsigned char regA2;
+ unsigned char regR;
+ unsigned char regPos;
+
+ // next instruction
+ source_instruction_t *next;
+};
+
+
+
+/*
+ * read-only data needed by the generated code
+ */
+typedef struct VM_Data {
+ // length of this struct + data
+ size_t dataLength;
+ // compiled code size (in bytes)
+ // it only is code size, without the data
+ size_t codeLength;
+
+ // function pointers, no use to waste registers for them
+ long int (* AsmCall)( int, int );
+ void (* BlockCopy )( unsigned int, unsigned int, unsigned int );
+
+ // instruction pointers, rarely used so don't waste register
+ ppc_instruction_t *iPointers;
+
+ // data mask for load and store, not used if optimized
+ unsigned int dataMask;
+
+ // fixed number used to convert from integer to float
+ unsigned int floatBase; // 0x59800004
+
+#if ELF64
+ // official procedure descriptor
+ opd_t opd;
+#endif
+
+ // additional constants, for floating point OP_CONST
+ // this data has dynamic length, thus '0' here
+ unsigned int data[0];
+} vm_data_t;
+
+#ifdef offsetof
+# define VM_Data_Offset( field ) offsetof( vm_data_t, field )
+#else
+# define OFFSET( structName, field ) \
+ ( (void *)&(((structName *)NULL)->field) - NULL )
+# define VM_Data_Offset( field ) OFFSET( vm_data_t, field )
+#endif
+
+
+/*
+ * functions used by generated code
+ */
+static long int
+VM_AsmCall( int callSyscallInvNum, int callProgramStack )
+{
+ vm_t *savedVM = currentVM;
+ long int i, ret;
+#ifdef VM_TIMES
+ struct tms start_time, stop_time;
+ clock_t saved_time = time_outside_vm;
+ times( &start_time );
+#endif
+
+ // save the stack to allow recursive VM entry
+ currentVM->programStack = callProgramStack - 4;
+
+ // we need to convert ints to longs on 64bit powerpcs
+ if ( sizeof( intptr_t ) == sizeof( int ) ) {
+ intptr_t *argPosition = (intptr_t *)((byte *)currentVM->dataBase + callProgramStack + 4);
+
+ // generated code does not invert syscall number
+ argPosition[ 0 ] = -1 - callSyscallInvNum;
+
+ ret = currentVM->systemCall( argPosition );
+ } else {
+ intptr_t args[11];
+
+ // generated code does not invert syscall number
+ args[0] = -1 - callSyscallInvNum;
+
+ int *argPosition = (int *)((byte *)currentVM->dataBase + callProgramStack + 4);
+ for( i = 1; i < 11; i++ )
+ args[ i ] = argPosition[ i ];
+
+ ret = currentVM->systemCall( args );
+ }
+
+ currentVM = savedVM;
+
+#ifdef VM_TIMES
+ times( &stop_time );
+ time_outside_vm = saved_time + ( stop_time.tms_utime - start_time.tms_utime );
+#endif
+
+ return ret;
+}
+
+static void
+VM_BlockCopy( unsigned int dest, unsigned int src, unsigned int count )
+{
+ unsigned dataMask = currentVM->dataMask;
+
+ if ( (dest & dataMask) != dest
+ || (src & dataMask) != src
+ || ((dest+count) & dataMask) != dest + count
+ || ((src+count) & dataMask) != src + count)
+ {
+ DIE( "OP_BLOCK_COPY out of range!");
+ }
+
+ memcpy( currentVM->dataBase+dest, currentVM->dataBase+src, count );
+}
+
+
+/*
+ * code-block descriptors
+ */
+typedef struct dest_instruction dest_instruction_t;
+typedef struct symbolic_jump symbolic_jump_t;
+
+struct symbolic_jump {
+ // number of source instruction it has to jump to
+ unsigned long int jump_to;
+
+ // jump condition true/false, (4*cr7+(eq|gt..))
+ long int bo, bi;
+
+ // extensions / modifiers (branch-link)
+ unsigned long ext;
+
+ // dest_instruction refering to this jump
+ dest_instruction_t *parent;
+
+ // next jump
+ symbolic_jump_t *nextJump;
+};
+
+struct dest_instruction {
+ // position in the output chain
+ unsigned long int count;
+
+ // source instruction number
+ unsigned long int i_count;
+
+ // exact (for instructins), or maximum (for jump) length
+ unsigned short length;
+
+ dest_instruction_t *next;
+
+ // if the instruction is a jump than jump will be non NULL
+ symbolic_jump_t *jump;
+
+ // if jump is NULL than all the instructions will be here
+ ppc_instruction_t code[0];
+};
+
+// first and last instruction,
+// di_first is a dummy instruction
+static dest_instruction_t *di_first = NULL, *di_last = NULL;
+// number of instructions
+static unsigned long int di_count = 0;
+// pointers needed to compute local jumps, those aren't pointers to
+// actual instructions, just used to check how long the jump is going
+// to be and whether it is positive or negative
+static dest_instruction_t **di_pointers = NULL;
+
+// output instructions which does not come from source code
+// use false i_count value
+#define FALSE_ICOUNT 0xffffffff
+
+
+/*
+ * append specified instructions at the end of instruction chain
+ */
+static void
+PPC_Append(
+ dest_instruction_t *di_now,
+ unsigned long int i_count
+ )
+{
+ di_now->count = di_count++;
+ di_now->i_count = i_count;
+ di_now->next = NULL;
+
+ di_last->next = di_now;
+ di_last = di_now;
+
+ if ( i_count != FALSE_ICOUNT ) {
+ if ( ! di_pointers[ i_count ] )
+ di_pointers[ i_count ] = di_now;
+ }
+}
+
+/*
+ * make space for instructions and append
+ */
+static void
+PPC_AppendInstructions(
+ unsigned long int i_count,
+ size_t num_instructions,
+ const ppc_instruction_t *is
+ )
+{
+ if ( num_instructions < 0 )
+ num_instructions = 0;
+ size_t iBytes = sizeof( ppc_instruction_t ) * num_instructions;
+ dest_instruction_t *di_now = PPC_Malloc( sizeof( dest_instruction_t ) + iBytes );
+
+ di_now->length = num_instructions;
+ di_now->jump = NULL;
+
+ if ( iBytes > 0 )
+ memcpy( &(di_now->code[0]), is, iBytes );
+
+ PPC_Append( di_now, i_count );
+}
+
+/*
+ * create symbolic jump and append
+ */
+static symbolic_jump_t *sj_first = NULL, *sj_last = NULL;
+static void
+PPC_PrepareJump(
+ unsigned long int i_count,
+ unsigned long int dest,
+ long int bo,
+ long int bi,
+ unsigned long int ext
+ )
+{
+ dest_instruction_t *di_now = PPC_Malloc( sizeof( dest_instruction_t ) );
+ symbolic_jump_t *sj = PPC_Malloc( sizeof( symbolic_jump_t ) );
+
+ sj->jump_to = dest;
+ sj->bo = bo;
+ sj->bi = bi;
+ sj->ext = ext;
+ sj->parent = di_now;
+ sj->nextJump = NULL;
+
+ sj_last->nextJump = sj;
+ sj_last = sj;
+
+ di_now->length = (bo == branchAlways ? 1 : 2);
+ di_now->jump = sj;
+
+ PPC_Append( di_now, i_count );
+}
+
+/*
+ * simplyfy instruction emission
+ */
+#define emitStart( i_cnt ) \
+ unsigned long int i_count = i_cnt; \
+ size_t num_instructions = 0; \
+ long int force_emit = 0; \
+ ppc_instruction_t instructions[50];
+
+#define pushIn( inst ) \
+ (instructions[ num_instructions++ ] = inst)
+#define in( inst, args... ) pushIn( IN( inst, args ) )
+
+#define emitEnd() \
+ do{ \
+ if ( num_instructions || force_emit ) \
+ PPC_AppendInstructions( i_count, num_instructions, instructions );\
+ num_instructions = 0; \
+ } while(0)
+
+#define emitJump( dest, bo, bi, ext ) \
+ do { \
+ emitEnd(); \
+ PPC_PrepareJump( i_count, dest, bo, bi, ext ); \
+ } while(0)
+
+
+/*
+ * definitions for creating .data section,
+ * used in cases where constant float is needed
+ */
+#define LOCAL_DATA_CHUNK 50
+typedef struct local_data_s local_data_t;
+struct local_data_s {
+ // number of data in this structure
+ long int count;
+
+ // data placeholder
+ unsigned int data[ LOCAL_DATA_CHUNK ];
+
+ // next chunk, if this one wasn't enough
+ local_data_t *next;
+};
+
+// first data chunk
+static local_data_t *data_first = NULL;
+// total number of data
+static long int data_acc = 0;
+
+/*
+ * append the data and return its offset
+ */
+static size_t
+PPC_PushData( unsigned int datum )
+{
+ local_data_t *d_now = data_first;
+ long int accumulated = 0;
+
+ // check whether we have this one already
+ do {
+ long int i;
+ for ( i = 0; i < d_now->count; i++ ) {
+ if ( d_now->data[ i ] == datum ) {
+ accumulated += i;
+ return VM_Data_Offset( data[ accumulated ] );
+ }
+ }
+ if ( !d_now->next )
+ break;
+
+ accumulated += d_now->count;
+ d_now = d_now->next;
+ } while (1);
+
+ // not found, need to append
+ accumulated += d_now->count;
+
+ // last chunk is full, create new one
+ if ( d_now->count >= LOCAL_DATA_CHUNK ) {
+ d_now->next = PPC_Malloc( sizeof( local_data_t ) );
+ d_now = d_now->next;
+ d_now->count = 0;
+ d_now->next = NULL;
+ }
+
+ d_now->data[ d_now->count ] = datum;
+ d_now->count += 1;
+
+ data_acc = accumulated + 1;
+
+ return VM_Data_Offset( data[ accumulated ] );
+}
+
+/*
+ * find leading zeros in dataMask to implement it with
+ * "rotate and mask" instruction
+ */
+static long int fastMaskHi = 0, fastMaskLo = 31;
+static void
+PPC_MakeFastMask( int mask )
+{
+#if defined( __GNUC__ ) && ( __GNUC__ >= 4 || ( __GNUC__ == 3 && __GNUC_MINOR__ >= 4 ) )
+ /* count leading zeros */
+ fastMaskHi = __builtin_clz( mask );
+
+ /* count trailing zeros */
+ fastMaskLo = 31 - __builtin_ctz( mask );
+#else
+ fastMaskHi = 0;
+ while ( ( mask & ( 0x80000000 >> fastMaskHi ) ) == 0 )
+ fastMaskHi++;
+
+ fastMaskLo = 31;
+ while ( ( mask & ( 0x80000000 >> fastMaskLo ) ) == 0 )
+ fastMaskLo--;
+#endif
+}
+
+
+/*
+ * register definitions
+ */
+
+/* registers which are global for generated code */
+
+// pointer to VM_Data (constant)
+#define rVMDATA r14
+// vm->dataBase (constant)
+#define rDATABASE r15
+// programStack (variable)
+#define rPSTACK r16
+
+/*
+ * function local registers,
+ *
+ * normally only volatile registers are used, but if there aren't enough
+ * or function has to preserve some value while calling annother one
+ * then caller safe registers are used as well
+ */
+static const long int gpr_list[] = {
+ /* caller safe registers, normally only one is used */
+ r24, r23, r22, r21,
+ r20, r19, r18, r17,
+ /* volatile registers (preferred),
+ * normally no more than 5 is used */
+ r3, r4, r5, r6,
+ r7, r8, r9, r10,
+};
+static const long int gpr_vstart = 8; /* position of first volatile register */
+static const long int gpr_total = sizeof( gpr_list ) / sizeof( gpr_list[0] );
+
+static const long int fpr_list[] = {
+ /* static registers, normally none is used */
+ f20, f21, f19, f18,
+ f17, f16, f15, f14,
+ /* volatile registers (preferred),
+ * normally no more than 7 is used */
+ f0, f1, f2, f3,
+ f4, f5, f6, f7,
+ f8, f9, f10, f11,
+ f12, f13,
+};
+static const long int fpr_vstart = 8;
+static const long int fpr_total = sizeof( fpr_list ) / sizeof( fpr_list[0] );
+
+/*
+ * prepare some dummy structures and emit init code
+ */
+static void
+PPC_CompileInit( void )
+{
+ di_first = di_last = PPC_Malloc( sizeof( dest_instruction_t ) );
+ di_first->count = 0;
+ di_first->next = NULL;
+ di_first->jump = NULL;
+
+ sj_first = sj_last = PPC_Malloc( sizeof( symbolic_jump_t ) );
+ sj_first->nextJump = NULL;
+
+ data_first = PPC_Malloc( sizeof( local_data_t ) );
+ data_first->count = 0;
+ data_first->next = NULL;
+
+ /*
+ * init function:
+ * saves old values of global registers and sets our values
+ * function prototype is:
+ * int begin( void *data, int programStack, void *vm->dataBase )
+ */
+
+ /* first instruction must not be placed on instruction list */
+ emitStart( FALSE_ICOUNT );
+
+ long int stack = STACK_SAVE + 4 * GPRLEN;
+
+ in( iMFLR, r0 );
+ in( iSTLU, r1, -stack, r1 );
+ in( iSTL, rVMDATA, STACK_SAVE + 0 * GPRLEN, r1 );
+ in( iSTL, rPSTACK, STACK_SAVE + 1 * GPRLEN, r1 );
+ in( iSTL, rDATABASE, STACK_SAVE + 2 * GPRLEN, r1 );
+ in( iSTL, r0, stack + STACK_LR, r1 );
+ in( iMR, rVMDATA, r3 );
+ in( iMR, rPSTACK, r4 );
+ in( iMR, rDATABASE, r5 );
+ in( iBL, +4*8 ); // LINK JUMP: first generated instruction | XXX jump !
+ in( iLL, rVMDATA, STACK_SAVE + 0 * GPRLEN, r1 );
+ in( iLL, rPSTACK, STACK_SAVE + 1 * GPRLEN, r1 );
+ in( iLL, rDATABASE, STACK_SAVE + 2 * GPRLEN, r1 );
+ in( iLL, r0, stack + STACK_LR, r1 );
+ in( iMTLR, r0 );
+ in( iADDI, r1, r1, stack );
+ in( iBLR );
+
+ emitEnd();
+}
+
+// rFIRST is the copy of the top value on the opstack
+#define rFIRST (gpr_list[ gpr_pos - 1])
+// second value on the opstack
+#define rSECOND (gpr_list[ gpr_pos - 2 ])
+// temporary registers, not on the opstack
+#define rTEMP(x) (gpr_list[ gpr_pos + x ])
+#define rTMP rTEMP(0)
+
+#define fFIRST (fpr_list[ fpr_pos - 1 ])
+#define fSECOND (fpr_list[ fpr_pos - 2 ])
+#define fTEMP(x) (fpr_list[ fpr_pos + x ])
+#define fTMP fTEMP(0)
+
+// register types
+#define rTYPE_STATIC 0x01
+#define rTYPE_FLOAT 0x02
+
+// what type should this opcode return
+#define RET_INT ( !(i_now->regR & rTYPE_FLOAT) )
+#define RET_FLOAT ( i_now->regR & rTYPE_FLOAT )
+// what type should it accept
+#define ARG_INT ( ! i_now->regA1 )
+#define ARG_FLOAT ( i_now->regA1 )
+#define ARG2_INT ( ! i_now->regA2 )
+#define ARG2_FLOAT ( i_now->regA2 )
+
+/*
+ * emit OP_CONST, called if nothing has used the const value directly
+ */
+static void
+PPC_EmitConst( source_instruction_t * const i_const )
+{
+ emitStart( i_const->i_count );
+
+ if ( !(i_const->regR & rTYPE_FLOAT) ) {
+ // gpr_pos needed for "rFIRST" to work
+ long int gpr_pos = i_const->regPos;
+
+ if ( i_const->arg.si >= -0x8000 && i_const->arg.si < 0x8000 ) {
+ in( iLI, rFIRST, i_const->arg.si );
+ } else if ( i_const->arg.i < 0x10000 ) {
+ in( iLI, rFIRST, 0 );
+ in( iORI, rFIRST, rFIRST, i_const->arg.i );
+ } else {
+ in( iLIS, rFIRST, i_const->arg.ss[ 0 ] );
+ if ( i_const->arg.us[ 1 ] != 0 )
+ in( iORI, rFIRST, rFIRST, i_const->arg.us[ 1 ] );
+ }
+
+ } else {
+ // fpr_pos needed for "fFIRST" to work
+ long int fpr_pos = i_const->regPos;
+
+ // there's no good way to generate the data,
+ // just read it from data section
+ in( iLFS, fFIRST, PPC_PushData( i_const->arg.i ), rVMDATA );
+ }
+
+ emitEnd();
+}
+#define MAYBE_EMIT_CONST() if ( i_const ) PPC_EmitConst( i_const )
+
+/*
+ * emit empty instruction, just sets the needed pointers
+ */
+static inline void
+PPC_EmitNull( source_instruction_t * const i_null )
+{
+ PPC_AppendInstructions( i_null->i_count, 0, NULL );
+}
+#define EMIT_FALSE_CONST() PPC_EmitNull( i_const )
+
+
+/*
+ * analize function for register usage and whether it needs stack (r1) prepared
+ */
+static void
+VM_AnalyzeFunction(
+ source_instruction_t * const i_first,
+ long int *prepareStack,
+ long int *gpr_start_pos,
+ long int *fpr_start_pos
+ )
+{
+ source_instruction_t *i_now = i_first;
+
+ source_instruction_t *value_provider[20] = { NULL };
+ unsigned long int opstack_depth = 0;
+
+ /*
+ * first step:
+ * remember what codes returned some value and mark the value type
+ * when we get to know what it should be
+ */
+ while ( (i_now = i_now->next) ) {
+ unsigned long int op = i_now->op;
+ unsigned long int opi = vm_opInfo[ op ];
+
+ if ( opi & opArgIF ) {
+ assert( opstack_depth > 0 );
+
+ opstack_depth--;
+ source_instruction_t *vp = value_provider[ opstack_depth ];
+ unsigned long int vpopi = vm_opInfo[ vp->op ];
+
+ if ( (opi & opArgI) && (vpopi & opRetI) ) {
+ // instruction accepts integer, provider returns integer
+ //vp->regR |= rTYPE_INT;
+ //i_now->regA1 = rTYPE_INT;
+ } else if ( (opi & opArgF) && (vpopi & opRetF) ) {
+ // instruction accepts float, provider returns float
+ vp->regR |= rTYPE_FLOAT; // use OR here - could be marked as static
+ i_now->regA1 = rTYPE_FLOAT;
+ } else {
+ // instruction arg type does not agree with
+ // provider return type
+ DIE( "unrecognized instruction combination" );
+ }
+
+ }
+ if ( opi & opArg2IF ) {
+ assert( opstack_depth > 0 );
+
+ opstack_depth--;
+ source_instruction_t *vp = value_provider[ opstack_depth ];
+ unsigned long int vpopi = vm_opInfo[ vp->op ];
+
+ if ( (opi & opArg2I) && (vpopi & opRetI) ) {
+ // instruction accepts integer, provider returns integer
+ //vp->regR |= rTYPE_INT;
+ //i_now->regA2 = rTYPE_INT;
+ } else if ( (opi & opArg2F) && (vpopi & opRetF) ) {
+ // instruction accepts float, provider returns float
+ vp->regR |= rTYPE_FLOAT; // use OR here - could be marked as static
+ i_now->regA2 = rTYPE_FLOAT;
+ } else {
+ // instruction arg type does not agree with
+ // provider return type
+ DIE( "unrecognized instruction combination" );
+ }
+ }
+
+
+ if (
+ ( op == OP_CALL )
+ ||
+ ( op == OP_BLOCK_COPY && ( i_now->arg.i > SL( 16, 32 ) || !OPTIMIZE_COPY ) )
+ ) {
+ long int i;
+ *prepareStack = 1;
+ // force caller safe registers so we won't have to save them
+ for ( i = 0; i < opstack_depth; i++ ) {
+ source_instruction_t *vp = value_provider[ i ];
+ vp->regR |= rTYPE_STATIC;
+ }
+ }
+
+
+ if ( opi & opRetIF ) {
+ value_provider[ opstack_depth ] = i_now;
+ opstack_depth++;
+ }
+ }
+
+ /*
+ * second step:
+ * now that we know register types; compute exactly how many registers
+ * of each type we need
+ */
+
+ i_now = i_first;
+ long int needed_reg[4] = {0,0,0,0}, max_reg[4] = {0,0,0,0};
+ opstack_depth = 0;
+ while ( (i_now = i_now->next) ) {
+ unsigned long int op = i_now->op;
+ unsigned long int opi = vm_opInfo[ op ];
+
+ if ( opi & opArgIF ) {
+ assert( opstack_depth > 0 );
+ opstack_depth--;
+ source_instruction_t *vp = value_provider[ opstack_depth ];
+
+ needed_reg[ ( vp->regR & 2 ) ] -= 1;
+ if ( vp->regR & 1 ) // static
+ needed_reg[ ( vp->regR & 3 ) ] -= 1;
+ }
+ if ( opi & opArg2IF ) {
+ assert( opstack_depth > 0 );
+ opstack_depth--;
+ source_instruction_t *vp = value_provider[ opstack_depth ];
+
+ needed_reg[ ( vp->regR & 2 ) ] -= 1;
+ if ( vp->regR & 1 ) // static
+ needed_reg[ ( vp->regR & 3 ) ] -= 1;
+ }
+
+ if ( opi & opRetIF ) {
+ long int i;
+ value_provider[ opstack_depth ] = i_now;
+ opstack_depth++;
+
+ i = i_now->regR & 2;
+ needed_reg[ i ] += 1;
+ if ( max_reg[ i ] < needed_reg[ i ] )
+ max_reg[ i ] = needed_reg[ i ];
+
+ i = i_now->regR & 3;
+ if ( i & 1 ) {
+ needed_reg[ i ] += 1;
+ if ( max_reg[ i ] < needed_reg[ i ] )
+ max_reg[ i ] = needed_reg[ i ];
+ }
+ }
+ }
+
+ long int gpr_start = gpr_vstart;
+ const long int gpr_volatile = gpr_total - gpr_vstart;
+ if ( max_reg[ 1 ] > 0 || max_reg[ 0 ] > gpr_volatile ) {
+ // max_reg[ 0 ] - all gprs needed
+ // max_reg[ 1 ] - static gprs needed
+ long int max = max_reg[ 0 ] - gpr_volatile;
+ if ( max_reg[ 1 ] > max )
+ max = max_reg[ 1 ];
+ if ( max > gpr_vstart ) {
+ /* error */
+ DIE( "Need more GPRs" );
+ }
+
+ gpr_start -= max;
+
+ // need stack to save caller safe registers
+ *prepareStack = 1;
+ }
+ *gpr_start_pos = gpr_start;
+
+ long int fpr_start = fpr_vstart;
+ const long int fpr_volatile = fpr_total - fpr_vstart;
+ if ( max_reg[ 3 ] > 0 || max_reg[ 2 ] > fpr_volatile ) {
+ // max_reg[ 2 ] - all fprs needed
+ // max_reg[ 3 ] - static fprs needed
+ long int max = max_reg[ 2 ] - fpr_volatile;
+ if ( max_reg[ 3 ] > max )
+ max = max_reg[ 3 ];
+ if ( max > fpr_vstart ) {
+ /* error */
+ DIE( "Need more FPRs" );
+ }
+
+ fpr_start -= max;
+
+ // need stack to save caller safe registers
+ *prepareStack = 1;
+ }
+ *fpr_start_pos = fpr_start;
+}
+
+/*
+ * translate opcodes to ppc instructions,
+ * it works on functions, not on whole code at once
+ */
+static void
+VM_CompileFunction( source_instruction_t * const i_first )
+{
+ long int prepareStack = 0;
+ long int gpr_start_pos, fpr_start_pos;
+
+ VM_AnalyzeFunction( i_first, &prepareStack, &gpr_start_pos, &fpr_start_pos );
+
+ long int gpr_pos = gpr_start_pos, fpr_pos = fpr_start_pos;
+
+ // OP_CONST combines well with many opcodes so we treat it in a special way
+ source_instruction_t *i_const = NULL;
+ source_instruction_t *i_now = i_first;
+
+ // how big the stack has to be
+ long int save_space = STACK_SAVE;
+ {
+ if ( gpr_start_pos < gpr_vstart )
+ save_space += (gpr_vstart - gpr_start_pos) * GPRLEN;
+ save_space = ( save_space + 15 ) & ~0x0f;
+
+ if ( fpr_start_pos < fpr_vstart )
+ save_space += (fpr_vstart - fpr_start_pos) * FPRLEN;
+ save_space = ( save_space + 15 ) & ~0x0f;
+ }
+
+ long int stack_temp = prepareStack ? STACK_TEMP : STACK_RTEMP;
+
+ while ( (i_now = i_now->next) ) {
+ emitStart( i_now->i_count );
+
+ switch ( i_now->op )
+ {
+ default:
+ case OP_UNDEF:
+ case OP_IGNORE:
+ MAYBE_EMIT_CONST();
+ in( iNOP );
+ break;
+
+ case OP_BREAK:
+ MAYBE_EMIT_CONST();
+ // force SEGV
+ in( iLWZ, r0, 0, r0 );
+ break;
+
+ case OP_ENTER:
+ if ( i_const )
+ DIE( "Weird opcode order" );
+
+ // don't prepare stack if not needed
+ if ( prepareStack ) {
+ long int i, save_pos = STACK_SAVE;
+
+ in( iMFLR, r0 );
+ in( iSTLU, r1, -save_space, r1 );
+ in( iSTL, r0, save_space + STACK_LR, r1 );
+
+ /* save registers */
+ for ( i = gpr_start_pos; i < gpr_vstart; i++ ) {
+ in( iSTL, gpr_list[ i ], save_pos, r1 );
+ save_pos += GPRLEN;
+ }
+ save_pos = ( save_pos + 15 ) & ~0x0f;
+
+ for ( i = fpr_start_pos; i < fpr_vstart; i++ ) {
+ in( iSTFD, fpr_list[ i ], save_pos, r1 );
+ save_pos += FPRLEN;
+ }
+ prepareStack = 2;
+ }
+
+ in( iADDI, rPSTACK, rPSTACK, - i_now->arg.si );
+ break;
+
+ case OP_LEAVE:
+ if ( i_const ) {
+ EMIT_FALSE_CONST();
+
+ if ( i_const->regR & rTYPE_FLOAT)
+ DIE( "constant float in OP_LEAVE" );
+
+ if ( i_const->arg.si >= -0x8000 && i_const->arg.si < 0x8000 ) {
+ in( iLI, r3, i_const->arg.si );
+ } else if ( i_const->arg.i < 0x10000 ) {
+ in( iLI, r3, 0 );
+ in( iORI, r3, r3, i_const->arg.i );
+ } else {
+ in( iLIS, r3, i_const->arg.ss[ 0 ] );
+ if ( i_const->arg.us[ 1 ] != 0 )
+ in( iORI, r3, r3, i_const->arg.us[ 1 ] );
+ }
+ gpr_pos--;
+ } else {
+ MAYBE_EMIT_CONST();
+
+ /* place return value in r3 */
+ if ( ARG_INT ) {
+ if ( rFIRST != r3 )
+ in( iMR, r3, rFIRST );
+ gpr_pos--;
+ } else {
+ in( iSTFS, fFIRST, stack_temp, r1 );
+ in( iLWZ, r3, stack_temp, r1 );
+ fpr_pos--;
+ }
+ }
+
+ // don't undo stack if not prepared
+ if ( prepareStack >= 2 ) {
+ long int i, save_pos = STACK_SAVE;
+
+ in( iLL, r0, save_space + STACK_LR, r1 );
+
+
+ /* restore registers */
+ for ( i = gpr_start_pos; i < gpr_vstart; i++ ) {
+ in( iLL, gpr_list[ i ], save_pos, r1 );
+ save_pos += GPRLEN;
+ }
+ save_pos = ( save_pos + 15 ) & ~0x0f;
+ for ( i = fpr_start_pos; i < fpr_vstart; i++ ) {
+ in( iLFD, fpr_list[ i ], save_pos, r1 );
+ save_pos += FPRLEN;
+ }
+
+ in( iMTLR, r0 );
+ in( iADDI, r1, r1, save_space );
+ }
+ in( iADDI, rPSTACK, rPSTACK, i_now->arg.si);
+ in( iBLR );
+ assert( gpr_pos == gpr_start_pos );
+ assert( fpr_pos == fpr_start_pos );
+ break;
+
+ case OP_CALL:
+ if ( i_const ) {
+ EMIT_FALSE_CONST();
+
+ if ( i_const->arg.si >= 0 ) {
+ emitJump(
+ i_const->arg.i,
+ branchAlways, 0, branchExtLink
+ );
+ } else {
+ /* syscall */
+ in( iLL, r0, VM_Data_Offset( AsmCall ), rVMDATA );
+
+ in( iLI, r3, i_const->arg.si ); // negative value
+ in( iMR, r4, rPSTACK ); // push PSTACK on argument list
+
+ in( iMTCTR, r0 );
+ in( iBCTRL );
+ }
+ if ( rFIRST != r3 )
+ in( iMR, rFIRST, r3 );
+ } else {
+ MAYBE_EMIT_CONST();
+
+ in( iCMPWI, cr7, rFIRST, 0 );
+ in( iBLTm, cr7, +4*5 /* syscall */ ); // XXX jump !
+ /* instruction call */
+
+ // get instruction address
+ in( iLL, r0, VM_Data_Offset( iPointers ), rVMDATA );
+ in( iRLWINM, rFIRST, rFIRST, GPRLEN_SHIFT, 0, 31-GPRLEN_SHIFT ); // mul * GPRLEN
+ in( iLLX, r0, rFIRST, r0 ); // load pointer
+
+ in( iB, +4*(3 + (rFIRST != r3 ? 1 : 0) ) ); // XXX jump !
+
+ /* syscall */
+ in( iLL, r0, VM_Data_Offset( AsmCall ), rVMDATA ); // get asmCall pointer
+ /* rFIRST can be r3 or some static register */
+ if ( rFIRST != r3 )
+ in( iMR, r3, rFIRST ); // push OPSTACK top value on argument list
+ in( iMR, r4, rPSTACK ); // push PSTACK on argument list
+
+ /* common code */
+ in( iMTCTR, r0 );
+ in( iBCTRL );
+
+ if ( rFIRST != r3 )
+ in( iMR, rFIRST, r3 ); // push return value on the top of the opstack
+ }
+ break;
+
+ case OP_PUSH:
+ MAYBE_EMIT_CONST();
+ if ( RET_INT )
+ gpr_pos++;
+ else
+ fpr_pos++;
+ /* no instructions here */
+ force_emit = 1;
+ break;
+
+ case OP_POP:
+ MAYBE_EMIT_CONST();
+ if ( ARG_INT )
+ gpr_pos--;
+ else
+ fpr_pos--;
+ /* no instructions here */
+ force_emit = 1;
+ break;
+
+ case OP_CONST:
+ MAYBE_EMIT_CONST();
+ /* nothing here */
+ break;
+
+ case OP_LOCAL:
+ MAYBE_EMIT_CONST();
+ {
+ signed long int hi, lo;
+ hi = i_now->arg.ss[ 0 ];
+ lo = i_now->arg.ss[ 1 ];
+ if ( lo < 0 )
+ hi += 1;
+
+ gpr_pos++;
+ if ( hi == 0 ) {
+ in( iADDI, rFIRST, rPSTACK, lo );
+ } else {
+ in( iADDIS, rFIRST, rPSTACK, hi );
+ if ( lo != 0 )
+ in( iADDI, rFIRST, rFIRST, lo );
+ }
+ }
+ break;
+
+ case OP_JUMP:
+ if ( i_const ) {
+ EMIT_FALSE_CONST();
+
+ emitJump(
+ i_const->arg.i,
+ branchAlways, 0, 0
+ );
+ } else {
+ MAYBE_EMIT_CONST();
+
+ in( iLL, r0, VM_Data_Offset( iPointers ), rVMDATA );
+ in( iRLWINM, rFIRST, rFIRST, GPRLEN_SHIFT, 0, 31-GPRLEN_SHIFT ); // mul * GPRLEN
+ in( iLLX, r0, rFIRST, r0 ); // load pointer
+ in( iMTCTR, r0 );
+ in( iBCTR );
+ }
+ gpr_pos--;
+ break;
+
+ case OP_EQ:
+ case OP_NE:
+ if ( i_const && i_const->arg.si >= -0x8000 && i_const->arg.si < 0x10000 ) {
+ EMIT_FALSE_CONST();
+ if ( i_const->arg.si >= 0x8000 )
+ in( iCMPLWI, cr7, rSECOND, i_const->arg.i );
+ else
+ in( iCMPWI, cr7, rSECOND, i_const->arg.si );
+ } else {
+ MAYBE_EMIT_CONST();
+ in( iCMPW, cr7, rSECOND, rFIRST );
+ }
+ emitJump(
+ i_now->arg.i,
+ (i_now->op == OP_EQ ? branchTrue : branchFalse),
+ 4*cr7+eq, 0
+ );
+ gpr_pos -= 2;
+ break;
+
+ case OP_LTI:
+ case OP_GEI:
+ if ( i_const && i_const->arg.si >= -0x8000 && i_const->arg.si < 0x8000 ) {
+ EMIT_FALSE_CONST();
+ in( iCMPWI, cr7, rSECOND, i_const->arg.si );
+ } else {
+ MAYBE_EMIT_CONST();
+ in( iCMPW, cr7, rSECOND, rFIRST );
+ }
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_LTI ? branchTrue : branchFalse ),
+ 4*cr7+lt, 0
+ );
+ gpr_pos -= 2;
+ break;
+
+ case OP_GTI:
+ case OP_LEI:
+ if ( i_const && i_const->arg.si >= -0x8000 && i_const->arg.si < 0x8000 ) {
+ EMIT_FALSE_CONST();
+ in( iCMPWI, cr7, rSECOND, i_const->arg.si );
+ } else {
+ MAYBE_EMIT_CONST();
+ in( iCMPW, cr7, rSECOND, rFIRST );
+ }
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_GTI ? branchTrue : branchFalse ),
+ 4*cr7+gt, 0
+ );
+ gpr_pos -= 2;
+ break;
+
+ case OP_LTU:
+ case OP_GEU:
+ if ( i_const && i_const->arg.i < 0x10000 ) {
+ EMIT_FALSE_CONST();
+ in( iCMPLWI, cr7, rSECOND, i_const->arg.i );
+ } else {
+ MAYBE_EMIT_CONST();
+ in( iCMPLW, cr7, rSECOND, rFIRST );
+ }
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_LTU ? branchTrue : branchFalse ),
+ 4*cr7+lt, 0
+ );
+ gpr_pos -= 2;
+ break;
+
+ case OP_GTU:
+ case OP_LEU:
+ if ( i_const && i_const->arg.i < 0x10000 ) {
+ EMIT_FALSE_CONST();
+ in( iCMPLWI, cr7, rSECOND, i_const->arg.i );
+ } else {
+ MAYBE_EMIT_CONST();
+ in( iCMPLW, cr7, rSECOND, rFIRST );
+ }
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_GTU ? branchTrue : branchFalse ),
+ 4*cr7+gt, 0
+ );
+ gpr_pos -= 2;
+ break;
+
+ case OP_EQF:
+ case OP_NEF:
+ MAYBE_EMIT_CONST();
+ in( iFCMPU, cr7, fSECOND, fFIRST );
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_EQF ? branchTrue : branchFalse ),
+ 4*cr7+eq, 0
+ );
+ fpr_pos -= 2;
+ break;
+
+ case OP_LTF:
+ case OP_GEF:
+ MAYBE_EMIT_CONST();
+ in( iFCMPU, cr7, fSECOND, fFIRST );
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_LTF ? branchTrue : branchFalse ),
+ 4*cr7+lt, 0
+ );
+ fpr_pos -= 2;
+ break;
+
+ case OP_GTF:
+ case OP_LEF:
+ MAYBE_EMIT_CONST();
+ in( iFCMPU, cr7, fSECOND, fFIRST );
+ emitJump(
+ i_now->arg.i,
+ ( i_now->op == OP_GTF ? branchTrue : branchFalse ),
+ 4*cr7+gt, 0
+ );
+ fpr_pos -= 2;
+ break;
+
+ case OP_LOAD1:
+ MAYBE_EMIT_CONST();
+#if OPTIMIZE_MASK
+ in( iRLWINM, rFIRST, rFIRST, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rFIRST, rFIRST, r0 );
+#endif
+ in( iLBZX, rFIRST, rFIRST, rDATABASE );
+ break;
+
+ case OP_LOAD2:
+ MAYBE_EMIT_CONST();
+#if OPTIMIZE_MASK
+ in( iRLWINM, rFIRST, rFIRST, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rFIRST, rFIRST, r0 );
+#endif
+ in( iLHZX, rFIRST, rFIRST, rDATABASE );
+ break;
+
+ case OP_LOAD4:
+ MAYBE_EMIT_CONST();
+#if OPTIMIZE_MASK
+ in( iRLWINM, rFIRST, rFIRST, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rFIRST, rFIRST, r0 );
+#endif
+ if ( RET_INT ) {
+ in( iLWZX, rFIRST, rFIRST, rDATABASE );
+ } else {
+ fpr_pos++;
+ in( iLFSX, fFIRST, rFIRST, rDATABASE );
+ gpr_pos--;
+ }
+ break;
+
+ case OP_STORE1:
+ MAYBE_EMIT_CONST();
+#if OPTIMIZE_MASK
+ in( iRLWINM, rSECOND, rSECOND, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rSECOND, rSECOND, r0 );
+#endif
+ in( iSTBX, rFIRST, rSECOND, rDATABASE );
+ gpr_pos -= 2;
+ break;
+
+ case OP_STORE2:
+ MAYBE_EMIT_CONST();
+#if OPTIMIZE_MASK
+ in( iRLWINM, rSECOND, rSECOND, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rSECOND, rSECOND, r0 );
+#endif
+ in( iSTHX, rFIRST, rSECOND, rDATABASE );
+ gpr_pos -= 2;
+ break;
+
+ case OP_STORE4:
+ MAYBE_EMIT_CONST();
+ if ( ARG_INT ) {
+#if OPTIMIZE_MASK
+ in( iRLWINM, rSECOND, rSECOND, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rSECOND, rSECOND, r0 );
+#endif
+
+ in( iSTWX, rFIRST, rSECOND, rDATABASE );
+ gpr_pos--;
+ } else {
+#if OPTIMIZE_MASK
+ in( iRLWINM, rFIRST, rFIRST, 0, fastMaskHi, fastMaskLo );
+#else
+ in( iLWZ, r0, VM_Data_Offset( dataMask ), rVMDATA );
+ in( iAND, rFIRST, rFIRST, r0 );
+#endif
+
+ in( iSTFSX, fFIRST, rFIRST, rDATABASE );
+ fpr_pos--;
+ }
+ gpr_pos--;
+ break;
+
+ case OP_ARG:
+ MAYBE_EMIT_CONST();
+ in( iADDI, r0, rPSTACK, i_now->arg.b );
+ if ( ARG_INT ) {
+ in( iSTWX, rFIRST, rDATABASE, r0 );
+ gpr_pos--;
+ } else {
+ in( iSTFSX, fFIRST, rDATABASE, r0 );
+ fpr_pos--;
+ }
+ break;
+
+ case OP_BLOCK_COPY:
+ MAYBE_EMIT_CONST();
+#if OPTIMIZE_COPY
+ if ( i_now->arg.i <= SL( 16, 32 ) ) {
+ /* block is very short so copy it in-place */
+
+ unsigned int len = i_now->arg.i;
+ unsigned int copied = 0, left = len;
+
+ in( iADD, rFIRST, rFIRST, rDATABASE );
+ in( iADD, rSECOND, rSECOND, rDATABASE );
+
+ if ( len >= GPRLEN ) {
+ long int i, words = len / GPRLEN;
+ in( iLL, r0, 0, rFIRST );
+ for ( i = 1; i < words; i++ )
+ in( iLL, rTEMP( i - 1 ), GPRLEN * i, rFIRST );
+
+ in( iSTL, r0, 0, rSECOND );
+ for ( i = 1; i < words; i++ )
+ in( iSTL, rTEMP( i - 1 ), GPRLEN * i, rSECOND );
+
+ copied += words * GPRLEN;
+ left -= copied;
+ }
+
+ if ( SL( 0, left >= 4 ) ) {
+ in( iLWZ, r0, copied+0, rFIRST );
+ in( iSTW, r0, copied+0, rSECOND );
+ copied += 4;
+ left -= 4;
+ }
+ if ( left >= 4 ) {
+ DIE("Bug in OP_BLOCK_COPY");
+ }
+ if ( left == 3 ) {
+ in( iLHZ, r0, copied+0, rFIRST );
+ in( iLBZ, rTMP, copied+2, rFIRST );
+ in( iSTH, r0, copied+0, rSECOND );
+ in( iSTB, rTMP, copied+2, rSECOND );
+ } else if ( left == 2 ) {
+ in( iLHZ, r0, copied+0, rFIRST );
+ in( iSTH, r0, copied+0, rSECOND );
+ } else if ( left == 1 ) {
+ in( iLBZ, r0, copied+0, rFIRST );
+ in( iSTB, r0, copied+0, rSECOND );
+ }
+ } else
+#endif
+ {
+ unsigned long int r5_ori = 0;
+ if ( i_now->arg.si >= -0x8000 && i_now->arg.si < 0x8000 ) {
+ in( iLI, r5, i_now->arg.si );
+ } else if ( i_now->arg.i < 0x10000 ) {
+ in( iLI, r5, 0 );
+ r5_ori = i_now->arg.i;
+ } else {
+ in( iLIS, r5, i_now->arg.ss[ 0 ] );
+ r5_ori = i_now->arg.us[ 1 ];
+ }
+
+ in( iLL, r0, VM_Data_Offset( BlockCopy ), rVMDATA ); // get blockCopy pointer
+
+ if ( r5_ori )
+ in( iORI, r5, r5, r5_ori );
+
+ in( iMTCTR, r0 );
+
+ if ( rFIRST != r4 )
+ in( iMR, r4, rFIRST );
+ if ( rSECOND != r3 )
+ in( iMR, r3, rSECOND );
+
+ in( iBCTRL );
+ }
+
+ gpr_pos -= 2;
+ break;
+
+ case OP_SEX8:
+ MAYBE_EMIT_CONST();
+ in( iEXTSB, rFIRST, rFIRST );
+ break;
+
+ case OP_SEX16:
+ MAYBE_EMIT_CONST();
+ in( iEXTSH, rFIRST, rFIRST );
+ break;
+
+ case OP_NEGI:
+ MAYBE_EMIT_CONST();
+ in( iNEG, rFIRST, rFIRST );
+ break;
+
+ case OP_ADD:
+ if ( i_const ) {
+ EMIT_FALSE_CONST();
+
+ signed short int hi, lo;
+ hi = i_const->arg.ss[ 0 ];
+ lo = i_const->arg.ss[ 1 ];
+ if ( lo < 0 )
+ hi += 1;
+
+ if ( hi != 0 )
+ in( iADDIS, rSECOND, rSECOND, hi );
+ if ( lo != 0 )
+ in( iADDI, rSECOND, rSECOND, lo );
+
+ // if both are zero no instruction will be written
+ if ( hi == 0 && lo == 0 )
+ force_emit = 1;
+ } else {
+ MAYBE_EMIT_CONST();
+ in( iADD, rSECOND, rSECOND, rFIRST );
+ }
+ gpr_pos--;
+ break;
+
+ case OP_SUB:
+ MAYBE_EMIT_CONST();
+ in( iSUB, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_DIVI:
+ MAYBE_EMIT_CONST();
+ in( iDIVW, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_DIVU:
+ MAYBE_EMIT_CONST();
+ in( iDIVWU, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_MODI:
+ MAYBE_EMIT_CONST();
+ in( iDIVW, r0, rSECOND, rFIRST );
+ in( iMULLW, r0, r0, rFIRST );
+ in( iSUB, rSECOND, rSECOND, r0 );
+ gpr_pos--;
+ break;
+
+ case OP_MODU:
+ MAYBE_EMIT_CONST();
+ in( iDIVWU, r0, rSECOND, rFIRST );
+ in( iMULLW, r0, r0, rFIRST );
+ in( iSUB, rSECOND, rSECOND, r0 );
+ gpr_pos--;
+ break;
+
+ case OP_MULI:
+ case OP_MULU:
+ MAYBE_EMIT_CONST();
+ in( iMULLW, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_BAND:
+ MAYBE_EMIT_CONST();
+ in( iAND, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_BOR:
+ MAYBE_EMIT_CONST();
+ in( iOR, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_BXOR:
+ MAYBE_EMIT_CONST();
+ in( iXOR, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_BCOM:
+ MAYBE_EMIT_CONST();
+ in( iNOT, rFIRST, rFIRST );
+ break;
+
+ case OP_LSH:
+ MAYBE_EMIT_CONST();
+ in( iSLW, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_RSHI:
+ MAYBE_EMIT_CONST();
+ in( iSRAW, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_RSHU:
+ MAYBE_EMIT_CONST();
+ in( iSRW, rSECOND, rSECOND, rFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_NEGF:
+ MAYBE_EMIT_CONST();
+ in( iFNEG, fFIRST, fFIRST );
+ break;
+
+ case OP_ADDF:
+ MAYBE_EMIT_CONST();
+ in( iFADDS, fSECOND, fSECOND, fFIRST );
+ fpr_pos--;
+ break;
+
+ case OP_SUBF:
+ MAYBE_EMIT_CONST();
+ in( iFSUBS, fSECOND, fSECOND, fFIRST );
+ fpr_pos--;
+ break;
+
+ case OP_DIVF:
+ MAYBE_EMIT_CONST();
+ in( iFDIVS, fSECOND, fSECOND, fFIRST );
+ fpr_pos--;
+ break;
+
+ case OP_MULF:
+ MAYBE_EMIT_CONST();
+ in( iFMULS, fSECOND, fSECOND, fFIRST );
+ fpr_pos--;
+ break;
+
+ case OP_CVIF:
+ MAYBE_EMIT_CONST();
+ fpr_pos++;
+ in( iXORIS, rFIRST, rFIRST, 0x8000 );
+ in( iLIS, r0, 0x4330 );
+ in( iSTW, rFIRST, stack_temp + 4, r1 );
+ in( iSTW, r0, stack_temp, r1 );
+ in( iLFS, fTMP, VM_Data_Offset( floatBase ), rVMDATA );
+ in( iLFD, fFIRST, stack_temp, r1 );
+ in( iFSUB, fFIRST, fFIRST, fTMP );
+ in( iFRSP, fFIRST, fFIRST );
+ gpr_pos--;
+ break;
+
+ case OP_CVFI:
+ MAYBE_EMIT_CONST();
+ gpr_pos++;
+ in( iFCTIWZ, fFIRST, fFIRST );
+ in( iSTFD, fFIRST, stack_temp, r1 );
+ in( iLWZ, rFIRST, stack_temp + 4, r1 );
+ fpr_pos--;
+ break;
+ }
+
+ i_const = NULL;
+
+ if ( i_now->op != OP_CONST ) {
+ // emit the instructions if it isn't OP_CONST
+ emitEnd();
+ } else {
+ // mark in what register the value should be saved
+ if ( RET_INT )
+ i_now->regPos = ++gpr_pos;
+ else
+ i_now->regPos = ++fpr_pos;
+
+#if OPTIMIZE_HOLE
+ i_const = i_now;
+#else
+ PPC_EmitConst( i_now );
+#endif
+ }
+ }
+ if ( i_const )
+ DIE( "left (unused) OP_CONST" );
+
+ {
+ // free opcode information, don't free first dummy one
+ source_instruction_t *i_next = i_first->next;
+ while ( i_next ) {
+ i_now = i_next;
+ i_next = i_now->next;
+ PPC_Free( i_now );
+ }
+ }
+}
+
+
+/*
+ * check which jumps are short enough to use signed 16bit immediate branch
+ */
+static void
+PPC_ShrinkJumps( void )
+{
+ symbolic_jump_t *sj_now = sj_first;
+ while ( (sj_now = sj_now->nextJump) ) {
+ if ( sj_now->bo == branchAlways )
+ // non-conditional branch has 26bit immediate
+ sj_now->parent->length = 1;
+
+ else {
+ dest_instruction_t *di = di_pointers[ sj_now->jump_to ];
+ dest_instruction_t *ji = sj_now->parent;
+ long int jump_length = 0;
+ if ( ! di )
+ DIE( "No instruction to jump to" );
+ if ( ji->count > di->count ) {
+ do {
+ jump_length += di->length;
+ } while ( ( di = di->next ) != ji );
+ } else {
+ jump_length = 1;
+ while ( ( ji = ji->next ) != di )
+ jump_length += ji->length;
+ }
+ if ( jump_length < 0x2000 )
+ // jump is short, use normal instruction
+ sj_now->parent->length = 1;
+ }
+ }
+}
+
+/*
+ * puts all the data in one place, it consists of many different tasks
+ */
+static void
+PPC_ComputeCode( vm_t *vm )
+{
+ dest_instruction_t *di_now = di_first;
+
+ unsigned long int codeInstructions = 0;
+ // count total instruciton number
+ while ( (di_now = di_now->next ) )
+ codeInstructions += di_now->length;
+
+ size_t codeLength = sizeof( vm_data_t )
+ + sizeof( unsigned int ) * data_acc
+ + sizeof( ppc_instruction_t ) * codeInstructions;
+
+ // get the memory for the generated code, smarter ppcs need the
+ // mem to be marked as executable (whill change later)
+ unsigned char *dataAndCode = mmap( NULL, codeLength,
+ PROT_READ|PROT_WRITE, MAP_SHARED|MAP_ANONYMOUS, -1, 0 );
+
+ if ( ! dataAndCode )
+ DIE( "Not enough memory" );
+
+ ppc_instruction_t *codeNow, *codeBegin;
+ codeNow = codeBegin = (ppc_instruction_t *)( dataAndCode + VM_Data_Offset( data[ data_acc ] ) );
+
+ ppc_instruction_t nop = IN( iNOP );
+
+ // copy instructions to the destination
+ // fills the jump instructions with nops
+ // saves pointers of all instructions
+ di_now = di_first;
+ while ( (di_now = di_now->next ) ) {
+ unsigned long int i_count = di_now->i_count;
+ if ( i_count != FALSE_ICOUNT ) {
+ if ( ! di_pointers[ i_count ] )
+ di_pointers[ i_count ] = (void *) codeNow;
+ }
+
+ if ( di_now->jump == NULL ) {
+ memcpy( codeNow, &(di_now->code[0]), di_now->length * sizeof( ppc_instruction_t ) );
+ codeNow += di_now->length;
+ } else {
+ long int i;
+ symbolic_jump_t *sj;
+ for ( i = 0; i < di_now->length; i++ )
+ codeNow[ i ] = nop;
+ codeNow += di_now->length;
+
+ sj = di_now->jump;
+ // save position of jumping instruction
+ sj->parent = (void *)(codeNow - 1);
+ }
+ }
+
+ // compute the jumps and write corresponding instructions
+ symbolic_jump_t *sj_now = sj_first;
+ while ( (sj_now = sj_now->nextJump ) ) {
+ ppc_instruction_t *jumpFrom = (void *) sj_now->parent;
+ ppc_instruction_t *jumpTo = (void *) di_pointers[ sj_now->jump_to ];
+ signed long int jumpLength = jumpTo - jumpFrom;
+
+ // if jump is short, just write it
+ if ( jumpLength >= - 8192 && jumpLength < 8192 ) {
+ powerpc_iname_t branchConditional = sj_now->ext & branchExtLink ? iBCL : iBC;
+ *jumpFrom = IN( branchConditional, sj_now->bo, sj_now->bi, jumpLength * 4 );
+ continue;
+ }
+
+ // jump isn't short so write it as two instructions
+ //
+ // the letter one is a non-conditional branch instruction which
+ // accepts immediate values big enough (26 bits)
+ *jumpFrom = IN( (sj_now->ext & branchExtLink ? iBL : iB), jumpLength * 4 );
+ if ( sj_now->bo == branchAlways )
+ continue;
+
+ // there should have been additional space prepared for this case
+ if ( jumpFrom[ -1 ] != nop )
+ DIE( "additional space for long jump not prepared" );
+
+ // invert instruction condition
+ long int bo = 0;
+ switch ( sj_now->bo ) {
+ case branchTrue:
+ bo = branchFalse;
+ break;
+ case branchFalse:
+ bo = branchTrue;
+ break;
+ default:
+ DIE( "unrecognized branch type" );
+ break;
+ }
+
+ // the former instruction is an inverted conditional branch which
+ // jumps over the non-conditional one
+ jumpFrom[ -1 ] = IN( iBC, bo, sj_now->bi, +2*4 );
+ }
+
+ vm->codeBase = dataAndCode;
+ vm->codeLength = codeLength;
+
+ vm_data_t *data = (vm_data_t *)dataAndCode;
+
+#if ELF64
+ // prepare Official Procedure Descriptor for the generated code
+ // and retrieve real function pointer for helper functions
+
+ opd_t *ac = (void *)VM_AsmCall, *bc = (void *)VM_BlockCopy;
+ data->opd.function = codeBegin;
+ // trick it into using the same TOC
+ // this way we won't have to switch TOC before calling AsmCall or BlockCopy
+ data->opd.toc = ac->toc;
+ data->opd.env = ac->env;
+
+ data->AsmCall = ac->function;
+ data->BlockCopy = bc->function;
+#else
+ data->AsmCall = VM_AsmCall;
+ data->BlockCopy = VM_BlockCopy;
+#endif
+
+ data->dataMask = vm->dataMask;
+ data->iPointers = (ppc_instruction_t *)vm->instructionPointers;
+ data->dataLength = VM_Data_Offset( data[ data_acc ] );
+ data->codeLength = ( codeNow - codeBegin ) * sizeof( ppc_instruction_t );
+ data->floatBase = 0x59800004;
+
+
+ /* write dynamic data (float constants) */
+ {
+ local_data_t *d_next, *d_now = data_first;
+ long int accumulated = 0;
+
+ do {
+ long int i;
+ for ( i = 0; i < d_now->count; i++ )
+ data->data[ accumulated + i ] = d_now->data[ i ];
+
+ accumulated += d_now->count;
+ d_next = d_now->next;
+ PPC_Free( d_now );
+
+ if ( !d_next )
+ break;
+ d_now = d_next;
+ } while (1);
+ data_first = NULL;
+ }
+
+ /* free most of the compilation memory */
+ {
+ di_now = di_first->next;
+ PPC_Free( di_first );
+ PPC_Free( sj_first );
+
+ while ( di_now ) {
+ di_first = di_now->next;
+ if ( di_now->jump )
+ PPC_Free( di_now->jump );
+ PPC_Free( di_now );
+ di_now = di_first;
+ }
+ }
+
+ return;
+}
+
+static void
+VM_Destroy_Compiled( vm_t *self )
+{
+ if ( self->codeBase ) {
+ if ( munmap( self->codeBase, self->codeLength ) )
+ Com_Printf( S_COLOR_RED "Memory unmap failed, possible memory leak\n" );
+ }
+ self->codeBase = NULL;
+}
+
+void
+VM_Compile( vm_t *vm, vmHeader_t *header )
+{
+ long int pc = 0;
+ unsigned long int i_count;
+ char* code;
+ struct timeval tvstart = {0, 0};
+ source_instruction_t *i_first /* dummy */, *i_last = NULL, *i_now;
+
+ vm->compiled = qfalse;
+
+ gettimeofday(&tvstart, NULL);
+
+ PPC_MakeFastMask( vm->dataMask );
+
+ i_first = PPC_Malloc( sizeof( source_instruction_t ) );
+ i_first->next = NULL;
+
+ // realloc instructionPointers with correct size
+ // use Z_Malloc so vm.c will be able to free the memory
+ if ( sizeof( void * ) != sizeof( int ) ) {
+ Z_Free( vm->instructionPointers );
+ vm->instructionPointers = Z_Malloc( header->instructionCount * sizeof( void * ) );
+ }
+ di_pointers = (void *)vm->instructionPointers;
+ memset( di_pointers, 0, header->instructionCount * sizeof( void * ) );
+
+
+ PPC_CompileInit();
+
+ /*
+ * read the input program
+ * divide it into functions and send each function to compiler
+ */
+ code = (char *)header + header->codeOffset;
+ for ( i_count = 0; i_count < header->instructionCount; ++i_count )
+ {
+ unsigned char op = code[ pc++ ];
+
+ if ( op == OP_ENTER ) {
+ if ( i_first->next )
+ VM_CompileFunction( i_first );
+ i_first->next = NULL;
+ i_last = i_first;
+ }
+
+ i_now = PPC_Malloc( sizeof( source_instruction_t ) );
+ i_now->op = op;
+ i_now->i_count = i_count;
+ i_now->arg.i = 0;
+ i_now->regA1 = 0;
+ i_now->regA2 = 0;
+ i_now->regR = 0;
+ i_now->regPos = 0;
+ i_now->next = NULL;
+
+ if ( vm_opInfo[op] & opImm4 ) {
+ union {
+ unsigned char b[4];
+ unsigned int i;
+ } c = { { code[ pc + 3 ], code[ pc + 2 ], code[ pc + 1 ], code[ pc + 0 ] }, };
+
+ i_now->arg.i = c.i;
+ pc += 4;
+ } else if ( vm_opInfo[op] & opImm1 ) {
+ i_now->arg.b = code[ pc++ ];
+ }
+
+ i_last->next = i_now;
+ i_last = i_now;
+ }
+ VM_CompileFunction( i_first );
+ PPC_Free( i_first );
+
+ PPC_ShrinkJumps();
+ memset( di_pointers, 0, header->instructionCount * sizeof( void * ) );
+ PPC_ComputeCode( vm );
+
+ /* check for uninitialized pointers */
+#ifdef DEBUG_VM
+ long int i;
+ for ( i = 0; i < header->instructionCount; i++ )
+ if ( di_pointers[ i ] == 0 )
+ Com_Printf( S_COLOR_RED "Pointer %ld not initialized !\n", i );
+#endif
+
+ /* mark memory as executable and not writeable */
+ if ( mprotect( vm->codeBase, vm->codeLength, PROT_READ|PROT_EXEC ) ) {
+
+ // it has failed, make sure memory is unmapped before throwing the error
+ VM_Destroy_Compiled( vm );
+ DIE( "mprotect failed" );
+ }
+
+ vm->destroy = VM_Destroy_Compiled;
+ vm->compiled = qtrue;
+
+ {
+ struct timeval tvdone = {0, 0};
+ struct timeval dur = {0, 0};
+ Com_Printf( "VM file %s compiled to %i bytes of code (%p - %p)\n",
+ vm->name, vm->codeLength, vm->codeBase, vm->codeBase+vm->codeLength );
+
+ gettimeofday(&tvdone, NULL);
+ timersub(&tvdone, &tvstart, &dur);
+ Com_Printf( "compilation took %lu.%06lu seconds\n",
+ (long unsigned int)dur.tv_sec, (long unsigned int)dur.tv_usec );
+ }
+}
+
+int
+VM_CallCompiled( vm_t *vm, int *args )
+{
+ int retVal;
+ int *argPointer;
+
+ vm_data_t *vm_dataAndCode = (void *)( vm->codeBase );
+ int programStack = vm->programStack;
+ int stackOnEntry = programStack;
+
+ byte *image = vm->dataBase;
+
+ currentVM = vm;
+
+ vm->currentlyInterpreting = qtrue;
+
+ programStack -= 48;
+ argPointer = (int *)&image[ programStack + 8 ];
+ memcpy( argPointer, args, 4 * 9 );
+ argPointer[ -1 ] = 0;
+ argPointer[ -2 ] = -1;
+
+#ifdef VM_TIMES
+ struct tms start_time, stop_time;
+ clock_t time_diff;
+
+ times( &start_time );
+ time_outside_vm = 0;
+#endif
+
+ /* call generated code */
+ {
+ int ( *entry )( void *, int, void * );
+#ifdef __PPC64__
+ entry = (void *)&(vm_dataAndCode->opd);
+#else
+ entry = (void *)(vm->codeBase + vm_dataAndCode->dataLength);
+#endif
+ retVal = entry( vm->codeBase, programStack, vm->dataBase );
+ }
+
+#ifdef VM_TIMES
+ times( &stop_time );
+ time_diff = stop_time.tms_utime - start_time.tms_utime;
+ time_total_vm += time_diff - time_outside_vm;
+ if ( time_diff > 100 ) {
+ printf( "App clock: %ld, vm total: %ld, vm this: %ld, vm real: %ld, vm out: %ld\n"
+ "Inside VM %f%% of app time\n",
+ stop_time.tms_utime,
+ time_total_vm,
+ time_diff,
+ time_diff - time_outside_vm,
+ time_outside_vm,
+ (double)100 * time_total_vm / stop_time.tms_utime );
+ }
+#endif
+
+ vm->programStack = stackOnEntry;
+ vm->currentlyInterpreting = qfalse;
+
+ return retVal;
+}
diff --git a/code/qcommon/vm_powerpc_asm.c b/code/qcommon/vm_powerpc_asm.c
new file mode 100644
index 0000000..64c5977
--- /dev/null
+++ b/code/qcommon/vm_powerpc_asm.c
@@ -0,0 +1,1009 @@
+/*
+===========================================================================
+Copyright (C) 2008 Przemyslaw Iskra <sparky@pld-linux.org>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+
+ * File includes code from GNU binutils, exactly:
+ * - include/opcode/ppc.h - licensed under GPL v1 or later
+ * - opcodes/ppc-opc.c - licensed under GPL v2 or later
+ *
+ * ppc.h -- Header file for PowerPC opcode table
+ * Copyright 1994, 1995, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006,
+ * 2007 Free Software Foundation, Inc.
+ * Written by Ian Lance Taylor, Cygnus Suppor
+ *
+ * This file is part of GDB, GAS, and the GNU binutils.
+ *
+ * ppc-opc.c -- PowerPC opcode list
+ * Copyright 1994, 1995, 1996, 1997, 1998, 2000, 2001, 2002, 2003, 2004,
+ * 2005, 2006, 2007 Free Software Foundation, Inc.
+ * Written by Ian Lance Taylor, Cygnus Support
+ *
+ * This file is part of GDB, GAS, and the GNU binutils.
+ *
+ */
+
+#include "vm_powerpc_asm.h"
+
+#include <string.h>
+#include <stdio.h>
+#include <inttypes.h>
+
+/* return nop on error */
+#define ASM_ERROR_OPC (0x60000000)
+
+/*
+ * BEGIN OF ppc.h
+ */
+
+#define ppc_cpu_t int
+
+struct powerpc_opcode
+{
+ const char *name;
+ unsigned long opcode;
+ unsigned long mask;
+ ppc_cpu_t flags;
+ unsigned char operands[8];
+};
+
+static const struct powerpc_opcode powerpc_opcodes[];
+static const int powerpc_num_opcodes;
+
+#define PPC_OPCODE_PPC 1
+#define PPC_OPCODE_POWER 2
+#define PPC_OPCODE_POWER2 4
+#define PPC_OPCODE_32 8
+#define PPC_OPCODE_64 0x10
+#define PPC_OPCODE_601 0x20
+#define PPC_OPCODE_COMMON 0x40
+#define PPC_OPCODE_ANY 0x80
+#define PPC_OPCODE_64_BRIDGE 0x100
+#define PPC_OPCODE_ALTIVEC 0x200
+#define PPC_OPCODE_403 0x400
+#define PPC_OPCODE_BOOKE 0x800
+#define PPC_OPCODE_BOOKE64 0x1000
+#define PPC_OPCODE_440 0x2000
+#define PPC_OPCODE_POWER4 0x4000
+#define PPC_OPCODE_NOPOWER4 0x8000
+#define PPC_OPCODE_CLASSIC 0x10000
+#define PPC_OPCODE_SPE 0x20000
+#define PPC_OPCODE_ISEL 0x40000
+#define PPC_OPCODE_EFS 0x80000
+#define PPC_OPCODE_BRLOCK 0x100000
+#define PPC_OPCODE_PMR 0x200000
+#define PPC_OPCODE_CACHELCK 0x400000
+#define PPC_OPCODE_RFMCI 0x800000
+#define PPC_OPCODE_POWER5 0x1000000
+#define PPC_OPCODE_E300 0x2000000
+#define PPC_OPCODE_POWER6 0x4000000
+#define PPC_OPCODE_CELL 0x8000000
+#define PPC_OPCODE_PPCPS 0x10000000
+#define PPC_OPCODE_E500MC 0x20000000
+#define PPC_OPCODE_405 0x40000000
+#define PPC_OPCODE_VSX 0x80000000
+
+#define PPC_OP(i) (((i) >> 26) & 0x3f)
+
+struct powerpc_operand
+{
+ unsigned int bitm;
+ int shift;
+ unsigned long (*insert)
+ (unsigned long, long, int, const char **);
+ unsigned long flags;
+};
+
+static const struct powerpc_operand powerpc_operands[];
+static const unsigned int num_powerpc_operands;
+
+#define PPC_OPERAND_SIGNED (0x1)
+#define PPC_OPERAND_SIGNOPT (0x2)
+#define PPC_OPERAND_FAKE (0x4)
+#define PPC_OPERAND_PARENS (0x8)
+#define PPC_OPERAND_CR (0x10)
+#define PPC_OPERAND_GPR (0x20)
+#define PPC_OPERAND_GPR_0 (0x40)
+#define PPC_OPERAND_FPR (0x80)
+#define PPC_OPERAND_RELATIVE (0x100)
+#define PPC_OPERAND_ABSOLUTE (0x200)
+#define PPC_OPERAND_OPTIONAL (0x400)
+#define PPC_OPERAND_NEXT (0x800)
+#define PPC_OPERAND_NEGATIVE (0x1000)
+#define PPC_OPERAND_VR (0x2000)
+#define PPC_OPERAND_DS (0x4000)
+#define PPC_OPERAND_DQ (0x8000)
+#define PPC_OPERAND_PLUS1 (0x10000)
+#define PPC_OPERAND_FSL (0x20000)
+#define PPC_OPERAND_FCR (0x40000)
+#define PPC_OPERAND_UDI (0x80000)
+#define PPC_OPERAND_VSR (0x100000)
+
+/*
+ * END OF ppc.h
+ */
+
+#define PPC_DEST_ARCH PPC_OPCODE_PPC
+
+ppc_instruction_t
+asm_instruction( powerpc_iname_t sname, const int argc, const long int *argv )
+{
+ const char *errmsg = NULL;
+ const char *name;
+ unsigned long int ret;
+ const struct powerpc_opcode *opcode = NULL;
+ int argi, argj;
+
+ opcode = &powerpc_opcodes[ sname ];
+ name = opcode->name;
+
+ if ( ! opcode ) {
+ printf( "Can't find opcode %d\n", sname );
+ return ASM_ERROR_OPC;
+ }
+ if ( ( opcode->flags & PPC_DEST_ARCH ) != PPC_DEST_ARCH ) {
+ printf( "opcode %s not defined for this arch\n", name );
+ return ASM_ERROR_OPC;
+ }
+
+ ret = opcode->opcode;
+
+ argi = argj = 0;
+ while ( opcode->operands[ argi ] != 0 ) {
+ long int op = 0;
+ const struct powerpc_operand *operand = &powerpc_operands[ opcode->operands[ argi ] ];
+
+ if ( ! (operand->flags & PPC_OPERAND_FAKE) ) {
+ if ( argj >= argc ) {
+ printf( "Not enough arguments for %s, got %d\n", name, argc );
+ return ASM_ERROR_OPC;
+ }
+
+ op = argv[ argj++ ];
+ }
+
+ if ( operand->insert ) {
+ errmsg = NULL;
+ ret = operand->insert( ret, op, PPC_DEST_ARCH, &errmsg );
+ if ( errmsg ) {
+ printf( "%s: error while inserting operand %d (0x%.2lx): %s\n",
+ name, argi, op, errmsg );
+ }
+ } else {
+ unsigned long int opu = *(unsigned long int *)&op;
+ unsigned long int bitm = operand->bitm;
+ unsigned long int bitm_full = bitm | ( bitm & 1 ? 0 : 0xf );
+
+ if ( operand->flags & PPC_OPERAND_SIGNED ) {
+ bitm_full >>= 1;
+
+ if ( ( opu & ~bitm_full ) != 0 && ( opu | bitm_full ) != -1 )
+ printf( "%s: signed operand nr.%d to wide. op: %.8lx, mask: %.8lx\n",
+ name, argi, opu, bitm );
+ } else {
+ if ( ( opu & ~bitm_full ) != 0 )
+ printf( "%s: unsigned operand nr.%d to wide. op: %.8lx, mask: %.8lx\n",
+ name, argi, opu, bitm );
+ }
+ if ( (bitm & 1) == 0 ) {
+ if ( opu & 0xf & ~bitm )
+ printf( "%s: operand nr.%d not aligned correctly. op: %.8lx, mask: %.8lx\n",
+ name, argi, opu, bitm );
+ }
+
+ ret |= ( op & operand->bitm ) << operand->shift;
+ }
+ argi++;
+ }
+ if ( argc > argj ) {
+ printf( "Too many arguments for %s, got %d\n", name, argc );
+ return ASM_ERROR_OPC;
+ }
+
+ return ret;
+}
+
+
+/*
+ * BEGIN OF ppc-opc.c
+ */
+
+#define ATTRIBUTE_UNUSED
+#define _(x) (x)
+
+/* Local insertion and extraction functions. */
+
+static unsigned long insert_bdm (unsigned long, long, int, const char **);
+static unsigned long insert_bo (unsigned long, long, int, const char **);
+static unsigned long insert_ras (unsigned long, long, int, const char **);
+static unsigned long insert_rbs (unsigned long, long, int, const char **);
+
+/* The operands table.
+
+ The fields are bitm, shift, insert, extract, flags.
+ */
+
+static const struct powerpc_operand powerpc_operands[] =
+{
+ /* The zero index is used to indicate the end of the list of
+ operands. */
+#define UNUSED 0
+ { 0, 0, NULL, 0 },
+
+ /* The BA field in an XL form instruction. */
+#define BA UNUSED + 1
+ /* The BI field in a B form or XL form instruction. */
+#define BI BA
+#define BI_MASK (0x1f << 16)
+ { 0x1f, 16, NULL, PPC_OPERAND_CR },
+
+ /* The BD field in a B form instruction. The lower two bits are
+ forced to zero. */
+#define BD BA + 1
+ { 0xfffc, 0, NULL, PPC_OPERAND_RELATIVE | PPC_OPERAND_SIGNED },
+
+ /* The BD field in a B form instruction when the - modifier is used.
+ This sets the y bit of the BO field appropriately. */
+#define BDM BD + 1
+ { 0xfffc, 0, insert_bdm,
+ PPC_OPERAND_RELATIVE | PPC_OPERAND_SIGNED },
+
+ /* The BF field in an X or XL form instruction. */
+#define BF BDM + 1
+ /* The CRFD field in an X form instruction. */
+#define CRFD BF
+ { 0x7, 23, NULL, PPC_OPERAND_CR },
+
+ /* An optional BF field. This is used for comparison instructions,
+ in which an omitted BF field is taken as zero. */
+#define OBF BF + 1
+ { 0x7, 23, NULL, PPC_OPERAND_CR | PPC_OPERAND_OPTIONAL },
+
+ /* The BO field in a B form instruction. Certain values are
+ illegal. */
+#define BO OBF + 1
+#define BO_MASK (0x1f << 21)
+ { 0x1f, 21, insert_bo, 0 },
+
+ /* The condition register number portion of the BI field in a B form
+ or XL form instruction. This is used for the extended
+ conditional branch mnemonics, which set the lower two bits of the
+ BI field. This field is optional. */
+#define CR BO + 1
+ { 0x7, 18, NULL, PPC_OPERAND_CR | PPC_OPERAND_OPTIONAL },
+
+ /* The D field in a D form instruction. This is a displacement off
+ a register, and implies that the next operand is a register in
+ parentheses. */
+#define D CR + 1
+ { 0xffff, 0, NULL, PPC_OPERAND_PARENS | PPC_OPERAND_SIGNED },
+
+ /* The DS field in a DS form instruction. This is like D, but the
+ lower two bits are forced to zero. */
+#define DS D + 1
+ { 0xfffc, 0, NULL,
+ PPC_OPERAND_PARENS | PPC_OPERAND_SIGNED | PPC_OPERAND_DS },
+
+ /* The FRA field in an X or A form instruction. */
+#define FRA DS + 1
+#define FRA_MASK (0x1f << 16)
+ { 0x1f, 16, NULL, PPC_OPERAND_FPR },
+
+ /* The FRB field in an X or A form instruction. */
+#define FRB FRA + 1
+#define FRB_MASK (0x1f << 11)
+ { 0x1f, 11, NULL, PPC_OPERAND_FPR },
+
+ /* The FRC field in an A form instruction. */
+#define FRC FRB + 1
+#define FRC_MASK (0x1f << 6)
+ { 0x1f, 6, NULL, PPC_OPERAND_FPR },
+
+ /* The FRS field in an X form instruction or the FRT field in a D, X
+ or A form instruction. */
+#define FRS FRC + 1
+#define FRT FRS
+ { 0x1f, 21, NULL, PPC_OPERAND_FPR },
+
+ /* The LI field in an I form instruction. The lower two bits are
+ forced to zero. */
+#define LI FRS + 1
+ { 0x3fffffc, 0, NULL, PPC_OPERAND_RELATIVE | PPC_OPERAND_SIGNED },
+
+ /* The ME field in an M form instruction. */
+#define ME LI + 1
+#define ME_MASK (0x1f << 1)
+ { 0x1f, 1, NULL, 0 },
+
+ /* The MB and ME fields in an M form instruction expressed a single
+ operand which is a bitmask indicating which bits to select. This
+ is a two operand form using PPC_OPERAND_NEXT. See the
+ description in opcode/ppc.h for what this means. */
+#define MBE ME + 1
+ { 0x1f, 6, NULL, PPC_OPERAND_OPTIONAL | PPC_OPERAND_NEXT },
+
+ /* The RA field in an D, DS, DQ, X, XO, M, or MDS form instruction. */
+#define RA MBE + 1
+#define RA_MASK (0x1f << 16)
+ { 0x1f, 16, NULL, PPC_OPERAND_GPR },
+
+ /* As above, but 0 in the RA field means zero, not r0. */
+#define RA0 RA + 1
+ { 0x1f, 16, NULL, PPC_OPERAND_GPR_0 },
+
+ /* The RA field in a D or X form instruction which is an updating
+ store or an updating floating point load, which means that the RA
+ field may not be zero. */
+#define RAS RA0 + 1
+ { 0x1f, 16, insert_ras, PPC_OPERAND_GPR_0 },
+
+ /* The RB field in an X, XO, M, or MDS form instruction. */
+#define RB RAS + 1
+#define RB_MASK (0x1f << 11)
+ { 0x1f, 11, NULL, PPC_OPERAND_GPR },
+
+ /* The RB field in an X form instruction when it must be the same as
+ the RS field in the instruction. This is used for extended
+ mnemonics like mr. */
+#define RBS RB + 1
+ { 0x1f, 11, insert_rbs, PPC_OPERAND_FAKE },
+
+ /* The RS field in a D, DS, X, XFX, XS, M, MD or MDS form
+ instruction or the RT field in a D, DS, X, XFX or XO form
+ instruction. */
+#define RS RBS + 1
+#define RT RS
+#define RT_MASK (0x1f << 21)
+ { 0x1f, 21, NULL, PPC_OPERAND_GPR },
+
+ /* The SH field in an X or M form instruction. */
+#define SH RS + 1
+#define SH_MASK (0x1f << 11)
+ /* The other UIMM field in a EVX form instruction. */
+#define EVUIMM SH
+ { 0x1f, 11, NULL, 0 },
+
+ /* The SI field in a D form instruction. */
+#define SI SH + 1
+ { 0xffff, 0, NULL, PPC_OPERAND_SIGNED },
+
+ /* The UI field in a D form instruction. */
+#define UI SI + 1
+ { 0xffff, 0, NULL, 0 },
+
+};
+
+static const unsigned int num_powerpc_operands =
+ (sizeof (powerpc_operands) / sizeof (powerpc_operands[0]));
+
+/* The functions used to insert and extract complicated operands. */
+
+/* The BD field in a B form instruction when the - modifier is used.
+ This modifier means that the branch is not expected to be taken.
+ For chips built to versions of the architecture prior to version 2
+ (ie. not Power4 compatible), we set the y bit of the BO field to 1
+ if the offset is negative. When extracting, we require that the y
+ bit be 1 and that the offset be positive, since if the y bit is 0
+ we just want to print the normal form of the instruction.
+ Power4 compatible targets use two bits, "a", and "t", instead of
+ the "y" bit. "at" == 00 => no hint, "at" == 01 => unpredictable,
+ "at" == 10 => not taken, "at" == 11 => taken. The "t" bit is 00001
+ in BO field, the "a" bit is 00010 for branch on CR(BI) and 01000
+ for branch on CTR. We only handle the taken/not-taken hint here.
+ Note that we don't relax the conditions tested here when
+ disassembling with -Many because insns using extract_bdm and
+ extract_bdp always occur in pairs. One or the other will always
+ be valid. */
+
+static unsigned long
+insert_bdm (unsigned long insn,
+ long value,
+ int dialect,
+ const char **errmsg ATTRIBUTE_UNUSED)
+{
+ if ((dialect & PPC_OPCODE_POWER4) == 0)
+ {
+ if ((value & 0x8000) != 0)
+ insn |= 1 << 21;
+ }
+ else
+ {
+ if ((insn & (0x14 << 21)) == (0x04 << 21))
+ insn |= 0x02 << 21;
+ else if ((insn & (0x14 << 21)) == (0x10 << 21))
+ insn |= 0x08 << 21;
+ }
+ return insn | (value & 0xfffc);
+}
+
+
+/* Check for legal values of a BO field. */
+
+static int
+valid_bo (long value, int dialect, int extract)
+{
+ if ((dialect & PPC_OPCODE_POWER4) == 0)
+ {
+ int valid;
+ /* Certain encodings have bits that are required to be zero.
+ These are (z must be zero, y may be anything):
+ 001zy
+ 011zy
+ 1z00y
+ 1z01y
+ 1z1zz
+ */
+ switch (value & 0x14)
+ {
+ default:
+ case 0:
+ valid = 1;
+ break;
+ case 0x4:
+ valid = (value & 0x2) == 0;
+ break;
+ case 0x10:
+ valid = (value & 0x8) == 0;
+ break;
+ case 0x14:
+ valid = value == 0x14;
+ break;
+ }
+ /* When disassembling with -Many, accept power4 encodings too. */
+ if (valid
+ || (dialect & PPC_OPCODE_ANY) == 0
+ || !extract)
+ return valid;
+ }
+
+ /* Certain encodings have bits that are required to be zero.
+ These are (z must be zero, a & t may be anything):
+ 0000z
+ 0001z
+ 0100z
+ 0101z
+ 001at
+ 011at
+ 1a00t
+ 1a01t
+ 1z1zz
+ */
+ if ((value & 0x14) == 0)
+ return (value & 0x1) == 0;
+ else if ((value & 0x14) == 0x14)
+ return value == 0x14;
+ else
+ return 1;
+}
+
+/* The BO field in a B form instruction. Warn about attempts to set
+ the field to an illegal value. */
+
+static unsigned long
+insert_bo (unsigned long insn,
+ long value,
+ int dialect,
+ const char **errmsg)
+{
+ if (!valid_bo (value, dialect, 0))
+ *errmsg = _("invalid conditional option");
+ return insn | ((value & 0x1f) << 21);
+}
+
+/* The RA field in a D or X form instruction which is an updating
+ store or an updating floating point load, which means that the RA
+ field may not be zero. */
+
+static unsigned long
+insert_ras (unsigned long insn,
+ long value,
+ int dialect ATTRIBUTE_UNUSED,
+ const char **errmsg)
+{
+ if (value == 0)
+ *errmsg = _("invalid register operand when updating");
+ return insn | ((value & 0x1f) << 16);
+}
+
+/* The RB field in an X form instruction when it must be the same as
+ the RS field in the instruction. This is used for extended
+ mnemonics like mr. This operand is marked FAKE. The insertion
+ function just copies the BT field into the BA field, and the
+ extraction function just checks that the fields are the same. */
+
+static unsigned long
+insert_rbs (unsigned long insn,
+ long value ATTRIBUTE_UNUSED,
+ int dialect ATTRIBUTE_UNUSED,
+ const char **errmsg ATTRIBUTE_UNUSED)
+{
+ return insn | (((insn >> 21) & 0x1f) << 11);
+}
+
+
+/* Macros used to form opcodes. */
+
+/* The main opcode. */
+#define OP(x) ((((unsigned long)(x)) & 0x3f) << 26)
+#define OP_MASK OP (0x3f)
+
+/* The main opcode combined with a trap code in the TO field of a D
+ form instruction. Used for extended mnemonics for the trap
+ instructions. */
+#define OPTO(x,to) (OP (x) | ((((unsigned long)(to)) & 0x1f) << 21))
+#define OPTO_MASK (OP_MASK | TO_MASK)
+
+/* The main opcode combined with a comparison size bit in the L field
+ of a D form or X form instruction. Used for extended mnemonics for
+ the comparison instructions. */
+#define OPL(x,l) (OP (x) | ((((unsigned long)(l)) & 1) << 21))
+#define OPL_MASK OPL (0x3f,1)
+
+/* An A form instruction. */
+#define A(op, xop, rc) (OP (op) | ((((unsigned long)(xop)) & 0x1f) << 1) | (((unsigned long)(rc)) & 1))
+#define A_MASK A (0x3f, 0x1f, 1)
+
+/* An A_MASK with the FRB field fixed. */
+#define AFRB_MASK (A_MASK | FRB_MASK)
+
+/* An A_MASK with the FRC field fixed. */
+#define AFRC_MASK (A_MASK | FRC_MASK)
+
+/* An A_MASK with the FRA and FRC fields fixed. */
+#define AFRAFRC_MASK (A_MASK | FRA_MASK | FRC_MASK)
+
+/* An AFRAFRC_MASK, but with L bit clear. */
+#define AFRALFRC_MASK (AFRAFRC_MASK & ~((unsigned long) 1 << 16))
+
+/* A B form instruction. */
+#define B(op, aa, lk) (OP (op) | ((((unsigned long)(aa)) & 1) << 1) | ((lk) & 1))
+#define B_MASK B (0x3f, 1, 1)
+
+/* A B form instruction setting the BO field. */
+#define BBO(op, bo, aa, lk) (B ((op), (aa), (lk)) | ((((unsigned long)(bo)) & 0x1f) << 21))
+#define BBO_MASK BBO (0x3f, 0x1f, 1, 1)
+
+/* A BBO_MASK with the y bit of the BO field removed. This permits
+ matching a conditional branch regardless of the setting of the y
+ bit. Similarly for the 'at' bits used for power4 branch hints. */
+#define Y_MASK (((unsigned long) 1) << 21)
+#define AT1_MASK (((unsigned long) 3) << 21)
+#define AT2_MASK (((unsigned long) 9) << 21)
+#define BBOY_MASK (BBO_MASK &~ Y_MASK)
+#define BBOAT_MASK (BBO_MASK &~ AT1_MASK)
+
+/* A B form instruction setting the BO field and the condition bits of
+ the BI field. */
+#define BBOCB(op, bo, cb, aa, lk) \
+ (BBO ((op), (bo), (aa), (lk)) | ((((unsigned long)(cb)) & 0x3) << 16))
+#define BBOCB_MASK BBOCB (0x3f, 0x1f, 0x3, 1, 1)
+
+/* A BBOCB_MASK with the y bit of the BO field removed. */
+#define BBOYCB_MASK (BBOCB_MASK &~ Y_MASK)
+#define BBOATCB_MASK (BBOCB_MASK &~ AT1_MASK)
+#define BBOAT2CB_MASK (BBOCB_MASK &~ AT2_MASK)
+
+/* A BBOYCB_MASK in which the BI field is fixed. */
+#define BBOYBI_MASK (BBOYCB_MASK | BI_MASK)
+#define BBOATBI_MASK (BBOAT2CB_MASK | BI_MASK)
+
+/* An Context form instruction. */
+#define CTX(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x7))
+#define CTX_MASK CTX(0x3f, 0x7)
+
+/* An User Context form instruction. */
+#define UCTX(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x1f))
+#define UCTX_MASK UCTX(0x3f, 0x1f)
+
+/* The main opcode mask with the RA field clear. */
+#define DRA_MASK (OP_MASK | RA_MASK)
+
+/* A DS form instruction. */
+#define DSO(op, xop) (OP (op) | ((xop) & 0x3))
+#define DS_MASK DSO (0x3f, 3)
+
+/* A DE form instruction. */
+#define DEO(op, xop) (OP (op) | ((xop) & 0xf))
+#define DE_MASK DEO (0x3e, 0xf)
+
+/* An EVSEL form instruction. */
+#define EVSEL(op, xop) (OP (op) | (((unsigned long)(xop)) & 0xff) << 3)
+#define EVSEL_MASK EVSEL(0x3f, 0xff)
+
+/* An M form instruction. */
+#define M(op, rc) (OP (op) | ((rc) & 1))
+#define M_MASK M (0x3f, 1)
+
+/* An M form instruction with the ME field specified. */
+#define MME(op, me, rc) (M ((op), (rc)) | ((((unsigned long)(me)) & 0x1f) << 1))
+
+/* An M_MASK with the MB and ME fields fixed. */
+#define MMBME_MASK (M_MASK | MB_MASK | ME_MASK)
+
+/* An M_MASK with the SH and ME fields fixed. */
+#define MSHME_MASK (M_MASK | SH_MASK | ME_MASK)
+
+/* An MD form instruction. */
+#define MD(op, xop, rc) (OP (op) | ((((unsigned long)(xop)) & 0x7) << 2) | ((rc) & 1))
+#define MD_MASK MD (0x3f, 0x7, 1)
+
+/* An MD_MASK with the MB field fixed. */
+#define MDMB_MASK (MD_MASK | MB6_MASK)
+
+/* An MD_MASK with the SH field fixed. */
+#define MDSH_MASK (MD_MASK | SH6_MASK)
+
+/* An MDS form instruction. */
+#define MDS(op, xop, rc) (OP (op) | ((((unsigned long)(xop)) & 0xf) << 1) | ((rc) & 1))
+#define MDS_MASK MDS (0x3f, 0xf, 1)
+
+/* An MDS_MASK with the MB field fixed. */
+#define MDSMB_MASK (MDS_MASK | MB6_MASK)
+
+/* An SC form instruction. */
+#define SC(op, sa, lk) (OP (op) | ((((unsigned long)(sa)) & 1) << 1) | ((lk) & 1))
+#define SC_MASK (OP_MASK | (((unsigned long)0x3ff) << 16) | (((unsigned long)1) << 1) | 1)
+
+/* An VX form instruction. */
+#define VX(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x7ff))
+
+/* The mask for an VX form instruction. */
+#define VX_MASK VX(0x3f, 0x7ff)
+
+/* An VA form instruction. */
+#define VXA(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x03f))
+
+/* The mask for an VA form instruction. */
+#define VXA_MASK VXA(0x3f, 0x3f)
+
+/* An VXR form instruction. */
+#define VXR(op, xop, rc) (OP (op) | (((rc) & 1) << 10) | (((unsigned long)(xop)) & 0x3ff))
+
+/* The mask for a VXR form instruction. */
+#define VXR_MASK VXR(0x3f, 0x3ff, 1)
+
+/* An X form instruction. */
+#define X(op, xop) (OP (op) | ((((unsigned long)(xop)) & 0x3ff) << 1))
+
+/* A Z form instruction. */
+#define Z(op, xop) (OP (op) | ((((unsigned long)(xop)) & 0x1ff) << 1))
+
+/* An X form instruction with the RC bit specified. */
+#define XRC(op, xop, rc) (X ((op), (xop)) | ((rc) & 1))
+
+/* A Z form instruction with the RC bit specified. */
+#define ZRC(op, xop, rc) (Z ((op), (xop)) | ((rc) & 1))
+
+/* The mask for an X form instruction. */
+#define X_MASK XRC (0x3f, 0x3ff, 1)
+
+/* The mask for a Z form instruction. */
+#define Z_MASK ZRC (0x3f, 0x1ff, 1)
+#define Z2_MASK ZRC (0x3f, 0xff, 1)
+
+/* An X_MASK with the RA field fixed. */
+#define XRA_MASK (X_MASK | RA_MASK)
+
+/* An XRA_MASK with the W field clear. */
+#define XWRA_MASK (XRA_MASK & ~((unsigned long) 1 << 16))
+
+/* An X_MASK with the RB field fixed. */
+#define XRB_MASK (X_MASK | RB_MASK)
+
+/* An X_MASK with the RT field fixed. */
+#define XRT_MASK (X_MASK | RT_MASK)
+
+/* An XRT_MASK mask with the L bits clear. */
+#define XLRT_MASK (XRT_MASK & ~((unsigned long) 0x3 << 21))
+
+/* An X_MASK with the RA and RB fields fixed. */
+#define XRARB_MASK (X_MASK | RA_MASK | RB_MASK)
+
+/* An XRARB_MASK, but with the L bit clear. */
+#define XRLARB_MASK (XRARB_MASK & ~((unsigned long) 1 << 16))
+
+/* An X_MASK with the RT and RA fields fixed. */
+#define XRTRA_MASK (X_MASK | RT_MASK | RA_MASK)
+
+/* An XRTRA_MASK, but with L bit clear. */
+#define XRTLRA_MASK (XRTRA_MASK & ~((unsigned long) 1 << 21))
+
+/* An X form instruction with the L bit specified. */
+#define XOPL(op, xop, l) (X ((op), (xop)) | ((((unsigned long)(l)) & 1) << 21))
+
+/* The mask for an X form comparison instruction. */
+#define XCMP_MASK (X_MASK | (((unsigned long)1) << 22))
+
+/* The mask for an X form comparison instruction with the L field
+ fixed. */
+#define XCMPL_MASK (XCMP_MASK | (((unsigned long)1) << 21))
+
+/* An X form trap instruction with the TO field specified. */
+#define XTO(op, xop, to) (X ((op), (xop)) | ((((unsigned long)(to)) & 0x1f) << 21))
+#define XTO_MASK (X_MASK | TO_MASK)
+
+/* An X form tlb instruction with the SH field specified. */
+#define XTLB(op, xop, sh) (X ((op), (xop)) | ((((unsigned long)(sh)) & 0x1f) << 11))
+#define XTLB_MASK (X_MASK | SH_MASK)
+
+/* An X form sync instruction. */
+#define XSYNC(op, xop, l) (X ((op), (xop)) | ((((unsigned long)(l)) & 3) << 21))
+
+/* An X form sync instruction with everything filled in except the LS field. */
+#define XSYNC_MASK (0xff9fffff)
+
+/* An X_MASK, but with the EH bit clear. */
+#define XEH_MASK (X_MASK & ~((unsigned long )1))
+
+/* An X form AltiVec dss instruction. */
+#define XDSS(op, xop, a) (X ((op), (xop)) | ((((unsigned long)(a)) & 1) << 25))
+#define XDSS_MASK XDSS(0x3f, 0x3ff, 1)
+
+/* An XFL form instruction. */
+#define XFL(op, xop, rc) (OP (op) | ((((unsigned long)(xop)) & 0x3ff) << 1) | (((unsigned long)(rc)) & 1))
+#define XFL_MASK XFL (0x3f, 0x3ff, 1)
+
+/* An X form isel instruction. */
+#define XISEL(op, xop) (OP (op) | ((((unsigned long)(xop)) & 0x1f) << 1))
+#define XISEL_MASK XISEL(0x3f, 0x1f)
+
+/* An XL form instruction with the LK field set to 0. */
+#define XL(op, xop) (OP (op) | ((((unsigned long)(xop)) & 0x3ff) << 1))
+
+/* An XL form instruction which uses the LK field. */
+#define XLLK(op, xop, lk) (XL ((op), (xop)) | ((lk) & 1))
+
+/* The mask for an XL form instruction. */
+#define XL_MASK XLLK (0x3f, 0x3ff, 1)
+
+/* An XL form instruction which explicitly sets the BO field. */
+#define XLO(op, bo, xop, lk) \
+ (XLLK ((op), (xop), (lk)) | ((((unsigned long)(bo)) & 0x1f) << 21))
+#define XLO_MASK (XL_MASK | BO_MASK)
+
+/* An XL form instruction which explicitly sets the y bit of the BO
+ field. */
+#define XLYLK(op, xop, y, lk) (XLLK ((op), (xop), (lk)) | ((((unsigned long)(y)) & 1) << 21))
+#define XLYLK_MASK (XL_MASK | Y_MASK)
+
+/* An XL form instruction which sets the BO field and the condition
+ bits of the BI field. */
+#define XLOCB(op, bo, cb, xop, lk) \
+ (XLO ((op), (bo), (xop), (lk)) | ((((unsigned long)(cb)) & 3) << 16))
+#define XLOCB_MASK XLOCB (0x3f, 0x1f, 0x3, 0x3ff, 1)
+
+#define BB_MASK (0x1f << 11)
+/* An XL_MASK or XLYLK_MASK or XLOCB_MASK with the BB field fixed. */
+#define XLBB_MASK (XL_MASK | BB_MASK)
+#define XLYBB_MASK (XLYLK_MASK | BB_MASK)
+#define XLBOCBBB_MASK (XLOCB_MASK | BB_MASK)
+
+/* A mask for branch instructions using the BH field. */
+#define XLBH_MASK (XL_MASK | (0x1c << 11))
+
+/* An XL_MASK with the BO and BB fields fixed. */
+#define XLBOBB_MASK (XL_MASK | BO_MASK | BB_MASK)
+
+/* An XL_MASK with the BO, BI and BB fields fixed. */
+#define XLBOBIBB_MASK (XL_MASK | BO_MASK | BI_MASK | BB_MASK)
+
+/* An XO form instruction. */
+#define XO(op, xop, oe, rc) \
+ (OP (op) | ((((unsigned long)(xop)) & 0x1ff) << 1) | ((((unsigned long)(oe)) & 1) << 10) | (((unsigned long)(rc)) & 1))
+#define XO_MASK XO (0x3f, 0x1ff, 1, 1)
+
+/* An XO_MASK with the RB field fixed. */
+#define XORB_MASK (XO_MASK | RB_MASK)
+
+/* An XS form instruction. */
+#define XS(op, xop, rc) (OP (op) | ((((unsigned long)(xop)) & 0x1ff) << 2) | (((unsigned long)(rc)) & 1))
+#define XS_MASK XS (0x3f, 0x1ff, 1)
+
+/* A mask for the FXM version of an XFX form instruction. */
+#define XFXFXM_MASK (X_MASK | (1 << 11) | (1 << 20))
+
+/* An XFX form instruction with the FXM field filled in. */
+#define XFXM(op, xop, fxm, p4) \
+ (X ((op), (xop)) | ((((unsigned long)(fxm)) & 0xff) << 12) \
+ | ((unsigned long)(p4) << 20))
+
+#define SPR_MASK (0x3ff << 11)
+/* An XFX form instruction with the SPR field filled in. */
+#define XSPR(op, xop, spr) \
+ (X ((op), (xop)) | ((((unsigned long)(spr)) & 0x1f) << 16) | ((((unsigned long)(spr)) & 0x3e0) << 6))
+#define XSPR_MASK (X_MASK | SPR_MASK)
+
+/* An XFX form instruction with the SPR field filled in except for the
+ SPRBAT field. */
+#define XSPRBAT_MASK (XSPR_MASK &~ SPRBAT_MASK)
+
+/* An XFX form instruction with the SPR field filled in except for the
+ SPRG field. */
+#define XSPRG_MASK (XSPR_MASK & ~(0x1f << 16))
+
+/* An X form instruction with everything filled in except the E field. */
+#define XE_MASK (0xffff7fff)
+
+/* An X form user context instruction. */
+#define XUC(op, xop) (OP (op) | (((unsigned long)(xop)) & 0x1f))
+#define XUC_MASK XUC(0x3f, 0x1f)
+
+/* The BO encodings used in extended conditional branch mnemonics. */
+#define BODNZF (0x0)
+#define BODNZFP (0x1)
+#define BODZF (0x2)
+#define BODZFP (0x3)
+#define BODNZT (0x8)
+#define BODNZTP (0x9)
+#define BODZT (0xa)
+#define BODZTP (0xb)
+
+#define BOF (0x4)
+#define BOFP (0x5)
+#define BOFM4 (0x6)
+#define BOFP4 (0x7)
+#define BOT (0xc)
+#define BOTP (0xd)
+#define BOTM4 (0xe)
+#define BOTP4 (0xf)
+
+#define BODNZ (0x10)
+#define BODNZP (0x11)
+#define BODZ (0x12)
+#define BODZP (0x13)
+#define BODNZM4 (0x18)
+#define BODNZP4 (0x19)
+#define BODZM4 (0x1a)
+#define BODZP4 (0x1b)
+
+#define BOU (0x14)
+
+/* The BI condition bit encodings used in extended conditional branch
+ mnemonics. */
+#define CBLT (0)
+#define CBGT (1)
+#define CBEQ (2)
+#define CBSO (3)
+
+/* The TO encodings used in extended trap mnemonics. */
+#define TOLGT (0x1)
+#define TOLLT (0x2)
+#define TOEQ (0x4)
+#define TOLGE (0x5)
+#define TOLNL (0x5)
+#define TOLLE (0x6)
+#define TOLNG (0x6)
+#define TOGT (0x8)
+#define TOGE (0xc)
+#define TONL (0xc)
+#define TOLT (0x10)
+#define TOLE (0x14)
+#define TONG (0x14)
+#define TONE (0x18)
+#define TOU (0x1f)
+
+/* Smaller names for the flags so each entry in the opcodes table will
+ fit on a single line. */
+#undef PPC
+#define PPC PPC_OPCODE_PPC
+#define PPCCOM PPC_OPCODE_PPC | PPC_OPCODE_COMMON
+#define PPC64 PPC_OPCODE_64 | PPC_OPCODE_PPC
+#define COM PPC_OPCODE_POWER | PPC_OPCODE_PPC | PPC_OPCODE_COMMON
+#define COM32 PPC_OPCODE_POWER | PPC_OPCODE_PPC | PPC_OPCODE_COMMON | PPC_OPCODE_32
+
+/* The opcode table.
+
+ The format of the opcode table is:
+
+ NAME OPCODE MASK FLAGS { OPERANDS }
+
+ NAME is the name of the instruction.
+ OPCODE is the instruction opcode.
+ MASK is the opcode mask; this is used to tell the disassembler
+ which bits in the actual opcode must match OPCODE.
+ FLAGS are flags indicated what processors support the instruction.
+ OPERANDS is the list of operands.
+
+ The disassembler reads the table in order and prints the first
+ instruction which matches, so this table is sorted to put more
+ specific instructions before more general instructions. It is also
+ sorted by major opcode. */
+
+static const struct powerpc_opcode powerpc_opcodes[] = {
+
+{ "cmplwi", OPL(10,0), OPL_MASK, PPCCOM, { OBF, RA, UI } },
+{ "cmpwi", OPL(11,0), OPL_MASK, PPCCOM, { OBF, RA, SI } },
+{ "cmpw", XOPL(31,0,0), XCMPL_MASK, PPCCOM, { OBF, RA, RB } },
+{ "cmplw", XOPL(31,32,0), XCMPL_MASK, PPCCOM, { OBF, RA, RB } },
+{ "fcmpu", X(63,0), X_MASK|(3<<21), COM, { BF, FRA, FRB } },
+
+{ "li", OP(14), DRA_MASK, PPCCOM, { RT, SI } },
+{ "lis", OP(15), DRA_MASK, PPCCOM, { RT, SI } },
+
+{ "addi", OP(14), OP_MASK, PPCCOM, { RT, RA0, SI } },
+{ "addis", OP(15), OP_MASK, PPCCOM, { RT,RA0,SI } },
+{ "blt-", BBOCB(16,BOT,CBLT,0,0), BBOATCB_MASK, PPCCOM, { CR, BDM } },
+{ "bc", B(16,0,0), B_MASK, COM, { BO, BI, BD } },
+{ "bcl", B(16,0,1), B_MASK, COM, { BO, BI, BD } },
+{ "b", B(18,0,0), B_MASK, COM, { LI } },
+{ "bl", B(18,0,1), B_MASK, COM, { LI } },
+{ "blr", XLO(19,BOU,16,0), XLBOBIBB_MASK, PPCCOM, { 0 } },
+{ "bctr", XLO(19,BOU,528,0), XLBOBIBB_MASK, COM, { 0 } },
+{ "bctrl", XLO(19,BOU,528,1), XLBOBIBB_MASK, COM, { 0 } },
+
+{ "rlwinm", M(21,0), M_MASK, PPCCOM, { RA,RS,SH,MBE,ME } },
+{ "nop", OP(24), 0xffffffff, PPCCOM, { 0 } },
+{ "ori", OP(24), OP_MASK, PPCCOM, { RA, RS, UI } },
+{ "xoris", OP(27), OP_MASK, PPCCOM, { RA, RS, UI } },
+{ "ldx", X(31,21), X_MASK, PPC64, { RT, RA0, RB } },
+{ "lwzx", X(31,23), X_MASK, PPCCOM, { RT, RA0, RB } },
+{ "slw", XRC(31,24,0), X_MASK, PPCCOM, { RA, RS, RB } },
+{ "and", XRC(31,28,0), X_MASK, COM, { RA, RS, RB } },
+{ "sub", XO(31,40,0,0), XO_MASK, PPC, { RT, RB, RA } },
+{ "lbzx", X(31,87), X_MASK, COM, { RT, RA0, RB } },
+{ "neg", XO(31,104,0,0), XORB_MASK, COM, { RT, RA } },
+{ "not", XRC(31,124,0), X_MASK, COM, { RA, RS, RBS } },
+{ "stwx", X(31,151), X_MASK, PPCCOM, { RS, RA0, RB } },
+{ "stbx", X(31,215), X_MASK, COM, { RS, RA0, RB } },
+{ "mullw", XO(31,235,0,0), XO_MASK, PPCCOM, { RT, RA, RB } },
+{ "add", XO(31,266,0,0), XO_MASK, PPCCOM, { RT, RA, RB } },
+{ "lhzx", X(31,279), X_MASK, COM, { RT, RA0, RB } },
+{ "xor", XRC(31,316,0), X_MASK, COM, { RA, RS, RB } },
+{ "mflr", XSPR(31,339,8), XSPR_MASK, COM, { RT } },
+{ "sthx", X(31,407), X_MASK, COM, { RS, RA0, RB } },
+{ "mr", XRC(31,444,0), X_MASK, COM, { RA, RS, RBS } },
+{ "or", XRC(31,444,0), X_MASK, COM, { RA, RS, RB } },
+{ "divwu", XO(31,459,0,0), XO_MASK, PPC, { RT, RA, RB } },
+{ "mtlr", XSPR(31,467,8), XSPR_MASK, COM, { RS } },
+{ "mtctr", XSPR(31,467,9), XSPR_MASK, COM, { RS } },
+{ "divw", XO(31,491,0,0), XO_MASK, PPC, { RT, RA, RB } },
+{ "lfsx", X(31,535), X_MASK, COM, { FRT, RA0, RB } },
+{ "srw", XRC(31,536,0), X_MASK, PPCCOM, { RA, RS, RB } },
+{ "stfsx", X(31,663), X_MASK, COM, { FRS, RA0, RB } },
+{ "sraw", XRC(31,792,0), X_MASK, PPCCOM, { RA, RS, RB } },
+{ "extsh", XRC(31,922,0), XRB_MASK, PPCCOM, { RA, RS } },
+{ "extsb", XRC(31,954,0), XRB_MASK, PPC, { RA, RS} },
+
+{ "lwz", OP(32), OP_MASK, PPCCOM, { RT, D, RA0 } },
+{ "lbz", OP(34), OP_MASK, COM, { RT, D, RA0 } },
+{ "stw", OP(36), OP_MASK, PPCCOM, { RS, D, RA0 } },
+{ "stwu", OP(37), OP_MASK, PPCCOM, { RS, D, RAS } },
+{ "stb", OP(38), OP_MASK, COM, { RS, D, RA0 } },
+{ "lhz", OP(40), OP_MASK, COM, { RT, D, RA0 } },
+{ "sth", OP(44), OP_MASK, COM, { RS, D, RA0 } },
+{ "lfs", OP(48), OP_MASK, COM, { FRT, D, RA0 } },
+{ "lfd", OP(50), OP_MASK, COM, { FRT, D, RA0 } },
+{ "stfs", OP(52), OP_MASK, COM, { FRS, D, RA0 } },
+{ "stfd", OP(54), OP_MASK, COM, { FRS, D, RA0 } },
+{ "ld", DSO(58,0), DS_MASK, PPC64, { RT, DS, RA0 } },
+
+{ "fdivs", A(59,18,0), AFRC_MASK, PPC, { FRT, FRA, FRB } },
+{ "fsubs", A(59,20,0), AFRC_MASK, PPC, { FRT, FRA, FRB } },
+{ "fadds", A(59,21,0), AFRC_MASK, PPC, { FRT, FRA, FRB } },
+{ "fmuls", A(59,25,0), AFRB_MASK, PPC, { FRT, FRA, FRC } },
+{ "std", DSO(62,0), DS_MASK, PPC64, { RS, DS, RA0 } },
+{ "stdu", DSO(62,1), DS_MASK, PPC64, { RS, DS, RAS } },
+{ "frsp", XRC(63,12,0), XRA_MASK, COM, { FRT, FRB } },
+{ "fctiwz", XRC(63,15,0), XRA_MASK, PPCCOM, { FRT, FRB } },
+{ "fsub", A(63,20,0), AFRC_MASK, PPCCOM, { FRT, FRA, FRB } },
+{ "fneg", XRC(63,40,0), XRA_MASK, COM, { FRT, FRB } },
+};
+
+static const int powerpc_num_opcodes =
+ sizeof (powerpc_opcodes) / sizeof (powerpc_opcodes[0]);
diff --git a/code/qcommon/vm_powerpc_asm.h b/code/qcommon/vm_powerpc_asm.h
new file mode 100644
index 0000000..9bccf18
--- /dev/null
+++ b/code/qcommon/vm_powerpc_asm.h
@@ -0,0 +1,156 @@
+/*
+===========================================================================
+Copyright (C) 2008 Przemyslaw Iskra <sparky@pld-linux.org>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#ifndef VM_POWERPC_ASM_H
+#define VM_POWERPC_ASM_H
+
+/*
+ * Register information according to:
+ * http://refspecs.freestandards.org/elf/elfspec_ppc.pdf
+ */
+
+#define r0 0 // volatile
+#define r1 1 // caller safe ( stack pointer )
+#define r2 2 // reserved
+#define r3 3 // callee safe
+#define r4 4 // callee safe
+#define r5 5 // callee safe
+#define r6 6 // callee safe
+#define r7 7 // callee safe
+#define r8 8 // callee safe
+#define r9 9 // callee safe
+#define r10 10 // callee safe
+#define r11 11 // volatile
+#define r12 12 // volatile
+#define r13 13 // reserved ( small data area )
+#define r14 14 // caller safe
+#define r15 15 // caller safe
+#define r16 16 // caller safe
+#define r17 17 // caller safe
+#define r18 18 // caller safe
+#define r19 19 // caller safe
+#define r20 20 // caller safe
+#define r21 21 // caller safe
+#define r22 22 // caller safe
+#define r23 23 // caller safe
+#define r24 24 // caller safe
+#define r25 25 // caller safe
+#define r26 26 // caller safe
+#define r27 27 // caller safe
+#define r28 28 // caller safe
+#define r29 29 // caller safe
+#define r30 30 // caller safe
+#define r31 31 // caller safe ( environment pointers )
+
+#define f0 0 // callee safe
+#define f1 1 // callee safe
+#define f2 2 // callee safe
+#define f3 3 // callee safe
+#define f4 4 // callee safe
+#define f5 5 // callee safe
+#define f6 6 // callee safe
+#define f7 7 // callee safe
+#define f8 8 // callee safe
+#define f9 9 // callee safe
+#define f10 10 // callee safe
+#define f11 11 // callee safe
+#define f12 12 // callee safe
+#define f13 13 // callee safe
+#define f14 14 // caller safe
+#define f15 15 // caller safe
+#define f16 16 // caller safe
+#define f17 17 // caller safe
+#define f18 18 // caller safe
+#define f19 19 // caller safe
+#define f20 20 // caller safe
+#define f21 21 // caller safe
+#define f22 22 // caller safe
+#define f23 23 // caller safe
+#define f24 24 // caller safe
+#define f25 25 // caller safe
+#define f26 26 // caller safe
+#define f27 27 // caller safe
+#define f28 28 // caller safe
+#define f29 29 // caller safe
+#define f30 30 // caller safe
+#define f31 31 // caller safe
+
+#define cr0 0 // volatile
+#define cr1 1 // volatile
+#define cr2 2 // caller safe
+#define cr3 3 // caller safe
+#define cr4 4 // caller safe
+#define cr5 5 // volatile
+#define cr6 6 // volatile
+#define cr7 7 // volatile
+
+#define lt 0
+#define gt 1
+#define eq 2
+#define so 3
+
+// branch bo field values
+#define branchLikely 1
+#define branchFalse 4
+#define branchTrue 12
+#define branchAlways 20
+
+// branch extensions (change branch type)
+#define branchExtLink 0x0001
+
+
+/*
+ * This list must match exactly the powerpc_opcodes list from vm_powerpc_asm.c
+ * If you're changing the original list remember to regenerate this one. You
+ * may do so using this perl script:
+ perl -p -e 'BEGIN{%t=("-"=>m=>"+"=>p=>"."=>d=>);$l=""}$o=0 if/^}/;
+ if($o && s/^{ "(.*?)([\.+-])?".+/i\U$1\E$t{$2}/s){$_.="_" while$l{$_};
+ $l{$_}=1;if(length $l.$_ > 70){$s=$_;$_="\t$l\n";$l="$s,"}else
+ {$l.=" $_,";$_=undef}}else{$o=1 if/powerpc_opcodes.*=/;$_=undef};
+ END{print "\t$l\n"}' < vm_powerpc_asm.c
+ */
+
+typedef enum powerpc_iname {
+ iCMPLWI, iCMPWI, iCMPW, iCMPLW, iFCMPU, iLI, iLIS, iADDI, iADDIS,
+ iBLTm, iBC, iBCL, iB, iBL, iBLR, iBCTR, iBCTRL, iRLWINM, iNOP, iORI,
+ iXORIS, iLDX, iLWZX, iSLW, iAND, iSUB, iLBZX, iNEG, iNOT, iSTWX, iSTBX,
+ iMULLW, iADD, iLHZX, iXOR, iMFLR, iSTHX, iMR, iOR, iDIVWU, iMTLR,
+ iMTCTR, iDIVW, iLFSX, iSRW, iSTFSX, iSRAW, iEXTSH, iEXTSB, iLWZ, iLBZ,
+ iSTW, iSTWU, iSTB, iLHZ, iSTH, iLFS, iLFD, iSTFS, iSTFD, iLD, iFDIVS,
+ iFSUBS, iFADDS, iFMULS, iSTD, iSTDU, iFRSP, iFCTIWZ, iFSUB, iFNEG,
+} powerpc_iname_t;
+
+#include <stdint.h>
+
+typedef uint32_t ppc_instruction_t;
+
+extern ppc_instruction_t
+asm_instruction( powerpc_iname_t, const int, const long int * );
+
+#define IN( inst, args... ) \
+({\
+ const long int argv[] = { args };\
+ const int argc = sizeof( argv ) / sizeof( argv[0] ); \
+ asm_instruction( inst, argc, argv );\
+})
+
+#endif
diff --git a/code/qcommon/vm_sparc.c b/code/qcommon/vm_sparc.c
new file mode 100644
index 0000000..39f2202
--- /dev/null
+++ b/code/qcommon/vm_sparc.c
@@ -0,0 +1,1648 @@
+/*
+===========================================================================
+Copyright (C) 2009 David S. Miller <davem@davemloft.net>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/* This code is based almost entirely upon the vm_powerpc.c code by
+ * Przemyslaw Iskra. All I did was make it work on Sparc :-) -DaveM
+ */
+
+#include <sys/types.h>
+#include <sys/mman.h>
+#include <sys/time.h>
+#include <time.h>
+#include <stddef.h>
+
+#include "vm_local.h"
+#include "vm_sparc.h"
+
+/* exit() won't be called but use it because it is marked with noreturn */
+#define DIE( reason ) \
+ do { \
+ Com_Error(ERR_DROP, "vm_sparc compiler error: " reason "\n"); \
+ exit(1); \
+ } while(0)
+
+/* Select Length - first value on 32 bits, second on 64 */
+#ifdef __arch64__
+#define SL(a, b) (b)
+#else
+#define SL(a, b) (a)
+#endif
+
+#define rTMP G1
+#define rVMDATA G2
+#define rPSTACK G3
+#define rDATABASE G4
+#define rDATAMASK G5
+
+struct sparc_opcode {
+ const char *name;
+ unsigned int opcode;
+ unsigned int mask;
+ unsigned char args[4];
+#define ARG_NONE 0
+#define ARG_RS1 1
+#define ARG_RS2 2
+#define ARG_RD 3
+#define ARG_SIMM13 4
+#define ARG_DISP30 5
+#define ARG_IMM22 6
+#define ARG_DISP22 7
+#define ARG_SWTRAP 8
+};
+
+#define ARG_RS1_RS2_RD { ARG_RS1, ARG_RS2, ARG_RD }
+#define ARG_RS1_SIMM13_RD { ARG_RS1, ARG_SIMM13, ARG_RD }
+#define ARG_RS1_RS2 { ARG_RS1, ARG_RS2 }
+#define ARG_RS2_RD { ARG_RS2, ARG_RD }
+
+#define OP_MASK 0xc0000000
+#define OP2_MASK 0x01c00000
+#define OP3_MASK 0x01f80000
+#define OPF_MASK 0x00003fe0
+
+#define IMM 0x00002000
+
+#define FMT1(op) ((op) << 30), OP_MASK
+#define FMT2(op,op2) ((op) << 30)|((op2)<<22), (OP_MASK | OP2_MASK)
+#define FMT3(op,op3) ((op) << 30)|((op3)<<19), (OP_MASK | OP3_MASK | IMM)
+#define FMT3I(op,op3) ((op) << 30)|((op3)<<19)|IMM, (OP_MASK | OP3_MASK | IMM)
+#define FMT3F(op,op3,opf) ((op) << 30)|((op3)<<19)|((opf)<<5), \
+ (OP_MASK | OP3_MASK | OPF_MASK)
+
+#define BICC(A,COND) FMT2(0,((A<<7)|(COND<<3)|0x2))
+#define BFCC(A,COND) FMT2(0,((A<<7)|(COND<<3)|0x6))
+#define TICC(COND) FMT3I(0,((COND<<6)|0x3a))
+
+enum sparc_iname {
+ CALL, NOP, SETHI,
+
+ BA, BN, BNE, BE, BG, BLE, BGE, BL, BGU, BLEU, BCC, BCS,
+ BPOS, BNEG, BVC, BVS,
+
+ ADDI, ADD,
+ ANDI, AND,
+ ORI, OR,
+ XORI, XOR,
+ SUBI, SUB,
+ ANDNI, ANDN,
+ ORNI, ORN,
+ XNORI, XNOR,
+
+ UMULI, UMUL,
+ SMULI, SMUL,
+ UDIVI, UDIV,
+ SDIVI, SDIV,
+
+ SUBCCI, SUBCC,
+
+ SLLI, SLL,
+ SRLI, SRL,
+ SRAI, SRA,
+
+ WRI, WR,
+
+ SAVEI, SAVE,
+ RESTOREI, RESTORE,
+
+ TA,
+
+ JMPLI, JMPL,
+
+ LDXI, LDX,
+ LDUWI, LDUW,
+ LDUHI, LDUH,
+ LDUBI, LDUB,
+
+ STXI, STX,
+ STWI, STW,
+ STHI, STH,
+ STBI, STB,
+
+ LDFI, LDF,
+ STFI, STF,
+
+ FADD, FSUB, FCMP, FSTOI, FITOS, FNEG, FDIV, FMUL,
+ FBE, FBNE, FBL, FBGE, FBG, FBLE,
+};
+
+#define LDLI SL(LDUWI, LDXI)
+#define LDL SL(LDUW, LDX)
+#define STLI SL(STWI, STXI)
+#define STL SL(STW, STX)
+
+#define SPARC_NOP 0x01000000
+
+static const struct sparc_opcode sparc_opcodes[] = {
+ { "call", FMT1(1), { ARG_DISP30 }, },
+ { "nop", SPARC_NOP, 0xffffffff, { ARG_NONE }, }, /* sethi %hi(0), %g0 */
+ { "sethi", FMT2(0,4), { ARG_IMM22, ARG_RD }, },
+ { "ba", BICC(0,8), { ARG_DISP22 }, },
+ { "bn", BICC(0,0), { ARG_DISP22 }, },
+ { "bne", BICC(0,9), { ARG_DISP22 }, },
+ { "be", BICC(0,1), { ARG_DISP22 }, },
+ { "bg", BICC(0,10), { ARG_DISP22 }, },
+ { "ble", BICC(0,2), { ARG_DISP22 }, },
+ { "bge", BICC(0,11), { ARG_DISP22 }, },
+ { "bl", BICC(0,3), { ARG_DISP22 }, },
+ { "bgu", BICC(0,12), { ARG_DISP22 }, },
+ { "bleu", BICC(0,4), { ARG_DISP22 }, },
+ { "bcc", BICC(0,13), { ARG_DISP22 }, },
+ { "bcs", BICC(0,5), { ARG_DISP22 }, },
+ { "bpos", BICC(0,14), { ARG_DISP22 }, },
+ { "bneg", BICC(0,6), { ARG_DISP22 }, },
+ { "bvc", BICC(0,15), { ARG_DISP22 }, },
+ { "bvs", BICC(0,7), { ARG_DISP22 }, },
+
+ { "add", FMT3I(2, 0x00), ARG_RS1_SIMM13_RD, },
+ { "add", FMT3 (2, 0x00), ARG_RS1_RS2_RD, },
+ { "and", FMT3I(2, 0x01), ARG_RS1_SIMM13_RD, },
+ { "and", FMT3 (2, 0x01), ARG_RS1_RS2_RD, },
+ { "or", FMT3I(2, 0x02), ARG_RS1_SIMM13_RD, },
+ { "or", FMT3 (2, 0x02), ARG_RS1_RS2_RD, },
+ { "xor", FMT3I(2, 0x03), ARG_RS1_SIMM13_RD, },
+ { "xor", FMT3 (2, 0x03), ARG_RS1_RS2_RD, },
+ { "sub", FMT3I(2, 0x04), ARG_RS1_SIMM13_RD, },
+ { "sub", FMT3 (2, 0x04), ARG_RS1_RS2_RD, },
+ { "andn", FMT3I(2, 0x05), ARG_RS1_SIMM13_RD, },
+ { "andn", FMT3 (2, 0x05), ARG_RS1_RS2_RD, },
+ { "orn", FMT3I(2, 0x06), ARG_RS1_SIMM13_RD, },
+ { "orn", FMT3 (2, 0x06), ARG_RS1_RS2_RD, },
+ { "xnor", FMT3I(2, 0x07), ARG_RS1_SIMM13_RD, },
+ { "xnor", FMT3 (2, 0x07), ARG_RS1_RS2_RD, },
+
+ { "umul", FMT3I(2, 0x0a), ARG_RS1_SIMM13_RD, },
+ { "umul", FMT3 (2, 0x0a), ARG_RS1_RS2_RD, },
+ { "smul", FMT3I(2, 0x0b), ARG_RS1_SIMM13_RD, },
+ { "smul", FMT3 (2, 0x0b), ARG_RS1_RS2_RD, },
+ { "udiv", FMT3I(2, 0x0e), ARG_RS1_SIMM13_RD, },
+ { "udiv", FMT3 (2, 0x0e), ARG_RS1_RS2_RD, },
+ { "sdiv", FMT3I(2, 0x0f), ARG_RS1_SIMM13_RD, },
+ { "sdiv", FMT3 (2, 0x0f), ARG_RS1_RS2_RD, },
+
+ { "subcc", FMT3I(2, 0x14), ARG_RS1_SIMM13_RD, },
+ { "subcc", FMT3 (2, 0x14), ARG_RS1_RS2_RD, },
+
+ { "sll", FMT3I(2, 0x25), ARG_RS1_SIMM13_RD, },
+ { "sll", FMT3 (2, 0x25), ARG_RS1_RS2_RD, },
+ { "srl", FMT3I(2, 0x26), ARG_RS1_SIMM13_RD, },
+ { "srl", FMT3 (2, 0x26), ARG_RS1_RS2_RD, },
+ { "sra", FMT3I(2, 0x27), ARG_RS1_SIMM13_RD, },
+ { "sra", FMT3 (2, 0x27), ARG_RS1_RS2_RD, },
+
+ { "wr", FMT3I(2, 0x30), ARG_RS1_SIMM13_RD, },
+ { "wr", FMT3 (2, 0x30), ARG_RS1_SIMM13_RD, },
+
+ { "save", FMT3I(2,0x3c), ARG_RS1_SIMM13_RD, },
+ { "save", FMT3 (2,0x3c), ARG_RS1_RS2_RD, },
+ { "restore", FMT3I(2,0x3d), ARG_RS1_SIMM13_RD, },
+ { "restore", FMT3 (2,0x3d), ARG_RS1_RS2_RD, },
+ { "ta", TICC(8), { ARG_SWTRAP, ARG_NONE }, },
+ { "jmpl", FMT3I(2,0x38), ARG_RS1_SIMM13_RD, },
+ { "jmpl", FMT3 (2,0x38), ARG_RS1_RS2_RD, },
+
+ { "ldx", FMT3I(3,0x0b), ARG_RS1_SIMM13_RD, },
+ { "ldx", FMT3 (3,0x0b), ARG_RS1_RS2_RD, },
+ { "lduw", FMT3I(3,0x00), ARG_RS1_SIMM13_RD, },
+ { "lduw", FMT3 (3,0x00), ARG_RS1_RS2_RD, },
+ { "lduh", FMT3I(3,0x02), ARG_RS1_SIMM13_RD, },
+ { "lduh", FMT3 (3,0x02), ARG_RS1_RS2_RD, },
+ { "ldub", FMT3I(3,0x01), ARG_RS1_SIMM13_RD, },
+ { "ldub", FMT3 (3,0x01), ARG_RS1_RS2_RD, },
+
+ { "stx", FMT3I(3,0x0e), ARG_RS1_SIMM13_RD, },
+ { "stx", FMT3 (3,0x0e), ARG_RS1_RS2_RD, },
+ { "stw", FMT3I(3,0x04), ARG_RS1_SIMM13_RD, },
+ { "stw", FMT3 (3,0x04), ARG_RS1_RS2_RD, },
+ { "sth", FMT3I(3,0x06), ARG_RS1_SIMM13_RD, },
+ { "sth", FMT3 (3,0x06), ARG_RS1_RS2_RD, },
+ { "stb", FMT3I(3,0x05), ARG_RS1_SIMM13_RD, },
+ { "stb", FMT3 (3,0x05), ARG_RS1_RS2_RD, },
+
+ { "ldf", FMT3I(3,0x20), ARG_RS1_SIMM13_RD, },
+ { "ldf", FMT3 (3,0x20), ARG_RS1_RS2_RD, },
+ { "stf", FMT3I(3,0x24), ARG_RS1_SIMM13_RD, },
+ { "stf", FMT3 (3,0x24), ARG_RS1_RS2_RD, },
+
+ { "fadd", FMT3F(2,0x34,0x041), ARG_RS1_RS2_RD, },
+ { "fsub", FMT3F(2,0x34,0x045), ARG_RS1_RS2_RD, },
+ { "fcmp", FMT3F(2,0x35,0x051), ARG_RS1_RS2, },
+ { "fstoi", FMT3F(2,0x34,0x0d1), ARG_RS2_RD, },
+ { "fitos", FMT3F(2,0x34,0x0c4), ARG_RS2_RD, },
+
+ { "fneg", FMT3F(2,0x34,0x005), ARG_RS2_RD, },
+ { "fdiv", FMT3F(2,0x34,0x04d), ARG_RS1_RS2_RD, },
+ { "fmul", FMT3F(2,0x34,0x049), ARG_RS1_RS2_RD, },
+
+ { "fbe", BFCC(0,9), { ARG_DISP22 }, },
+ { "fbne", BFCC(0,1), { ARG_DISP22 }, },
+ { "fbl", BFCC(0,4), { ARG_DISP22 }, },
+ { "fbge", BFCC(0,11), { ARG_DISP22 }, },
+ { "fbg", BFCC(0,6), { ARG_DISP22 }, },
+ { "fble", BFCC(0,13), { ARG_DISP22 }, },
+};
+#define SPARC_NUM_OPCODES (sizeof(sparc_opcodes) / sizeof(sparc_opcodes[0]))
+
+#define RS1(X) (((X) & 0x1f) << 14)
+#define RS2(X) (((X) & 0x1f) << 0)
+#define RD(X) (((X) & 0x1f) << 25)
+#define SIMM13(X) (((X) & 0x1fff) << 0)
+#define IMM22(X) (((X) & 0x3fffff) << 0)
+#define DISP30(X) ((((X) >> 2) & 0x3fffffff) << 0)
+#define DISP22(X) ((((X) >> 2) & 0x3fffff) << 0)
+#define SWTRAP(X) (((X) & 0x7f) << 0)
+
+#define SIMM13_P(X) ((unsigned int) (X) + 0x1000 < 0x2000)
+
+static void vimm(unsigned int val, int bits, int shift, int sgned, int arg_index)
+{
+ unsigned int orig_val = val;
+ int orig_bits = bits;
+
+ if (sgned) {
+ int x = (int) val;
+ if (x < 0)
+ x = -x;
+ val = (unsigned int) x;
+ bits--;
+ }
+ if (val & ~((1U << bits) - 1U)) {
+ Com_Printf("VM ERROR: immediate value 0x%08x out of %d bit range\n",
+ orig_val, orig_bits);
+ DIE("sparc VM bug");
+ }
+}
+
+static unsigned int sparc_assemble(enum sparc_iname iname, const int argc, const int *argv)
+{
+ const struct sparc_opcode *op = &sparc_opcodes[iname];
+ unsigned int insn = op->opcode;
+ int i, flt, rd_flt;
+
+ flt = (op->name[0] == 'f');
+ rd_flt = flt || (op->name[2] == 'f');
+
+ for (i = 0; op->args[i] != ARG_NONE; i++) {
+ int val = argv[i];
+
+ switch (op->args[i]) {
+ case ARG_RS1: insn |= RS1(val); break;
+ case ARG_RS2: insn |= RS2(val); break;
+ case ARG_RD: insn |= RD(val); break;
+ case ARG_SIMM13: insn |= SIMM13(val); vimm(val,13,0,1,i); break;
+ case ARG_DISP30: insn |= DISP30(val); vimm(val,30,0,1,i); break;
+ case ARG_IMM22: insn |= IMM22(val); vimm(val,22,0,0,i); break;
+ case ARG_DISP22: insn |= DISP22(val); vimm(val,22,0,1,i); break;
+ case ARG_SWTRAP: insn |= SWTRAP(val); vimm(val,7,0,0,i); break;
+ }
+ }
+
+ return insn;
+}
+
+#define IN(inst, args...) \
+({ const int argv[] = { args }; \
+ const int argc = sizeof(argv) / sizeof(argv[0]); \
+ sparc_assemble(inst, argc, argv); \
+})
+
+#if 0
+static void pgreg(int reg_num, int arg_index, int flt)
+{
+ if (!flt) {
+ const char *fmt[] = { "%g", "%o", "%l", "%i" };
+
+ Com_Printf("%s%s%d",
+ (arg_index ? ", " : ""),
+ fmt[reg_num >> 3], reg_num & 7);
+ } else
+ Com_Printf("%s%%f%d", (arg_index ? ", " : ""), reg_num);
+}
+
+static void pimm(unsigned int val, int bits, int shift, int sgned, int arg_index)
+
+{
+ val >>= shift;
+ val &= ((1 << bits) - 1);
+ if (sgned) {
+ int sval = val << (32 - bits);
+ sval >>= (32 - bits);
+ Com_Printf("%s%d",
+ (arg_index ? ", " : ""), sval);
+ } else
+ Com_Printf("%s0x%08x",
+ (arg_index ? ", " : ""), val);
+}
+
+static void sparc_disassemble(unsigned int insn)
+{
+ int op_idx;
+
+ for (op_idx = 0; op_idx < SPARC_NUM_OPCODES; op_idx++) {
+ const struct sparc_opcode *op = &sparc_opcodes[op_idx];
+ int i, flt, rd_flt;
+
+ if ((insn & op->mask) != op->opcode)
+ continue;
+
+ flt = (op->name[0] == 'f');
+ rd_flt = flt || (op->name[2] == 'f');
+
+ Com_Printf("ASM: %7s\t", op->name);
+ for (i = 0; op->args[i] != ARG_NONE; i++) {
+ switch (op->args[i]) {
+ case ARG_RS1: pgreg((insn >> 14) & 0x1f, i, flt); break;
+ case ARG_RS2: pgreg((insn >> 0) & 0x1f, i, flt); break;
+ case ARG_RD: pgreg((insn >> 25) & 0x1f, i, rd_flt); break;
+ case ARG_SIMM13: pimm(insn, 13, 0, 1, i); break;
+ case ARG_DISP30: pimm(insn, 30, 0, 0, i); break;
+ case ARG_IMM22: pimm(insn, 22, 0, 0, i); break;
+ case ARG_DISP22: pimm(insn, 22, 0, 0, i); break;
+ case ARG_SWTRAP: pimm(insn, 7, 0, 0, i); break;
+ }
+ }
+ Com_Printf("\n");
+ return;
+ }
+}
+#endif
+
+/*
+ * opcode information table:
+ * - length of immediate value
+ * - returned register type
+ * - required register(s) type
+ */
+#define opImm0 0x0000 /* no immediate */
+#define opImm1 0x0001 /* 1 byte immadiate value after opcode */
+#define opImm4 0x0002 /* 4 bytes immediate value after opcode */
+
+#define opRet0 0x0000 /* returns nothing */
+#define opRetI 0x0004 /* returns integer */
+#define opRetF 0x0008 /* returns float */
+#define opRetIF (opRetI | opRetF) /* returns integer or float */
+
+#define opArg0 0x0000 /* requires nothing */
+#define opArgI 0x0010 /* requires integer(s) */
+#define opArgF 0x0020 /* requires float(s) */
+#define opArgIF (opArgI | opArgF) /* requires integer or float */
+
+#define opArg2I 0x0040 /* requires second argument, integer */
+#define opArg2F 0x0080 /* requires second argument, float */
+#define opArg2IF (opArg2I | opArg2F) /* requires second argument, integer or float */
+
+static const unsigned char vm_opInfo[256] =
+{
+ [OP_UNDEF] = opImm0,
+ [OP_IGNORE] = opImm0,
+ [OP_BREAK] = opImm0,
+ [OP_ENTER] = opImm4,
+ /* OP_LEAVE has to accept floats, they will be converted to ints */
+ [OP_LEAVE] = opImm4 | opRet0 | opArgIF,
+ /* only STORE4 and POP use values from OP_CALL,
+ * no need to convert floats back */
+ [OP_CALL] = opImm0 | opRetI | opArgI,
+ [OP_PUSH] = opImm0 | opRetIF,
+ [OP_POP] = opImm0 | opRet0 | opArgIF,
+ [OP_CONST] = opImm4 | opRetIF,
+ [OP_LOCAL] = opImm4 | opRetI,
+ [OP_JUMP] = opImm0 | opRet0 | opArgI,
+
+ [OP_EQ] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_NE] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LTI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LEI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GTI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GEI] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LTU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_LEU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GTU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_GEU] = opImm4 | opRet0 | opArgI | opArg2I,
+ [OP_EQF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_NEF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_LTF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_LEF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_GTF] = opImm4 | opRet0 | opArgF | opArg2F,
+ [OP_GEF] = opImm4 | opRet0 | opArgF | opArg2F,
+
+ [OP_LOAD1] = opImm0 | opRetI | opArgI,
+ [OP_LOAD2] = opImm0 | opRetI | opArgI,
+ [OP_LOAD4] = opImm0 | opRetIF| opArgI,
+ [OP_STORE1] = opImm0 | opRet0 | opArgI | opArg2I,
+ [OP_STORE2] = opImm0 | opRet0 | opArgI | opArg2I,
+ [OP_STORE4] = opImm0 | opRet0 | opArgIF| opArg2I,
+ [OP_ARG] = opImm1 | opRet0 | opArgIF,
+ [OP_BLOCK_COPY] = opImm4 | opRet0 | opArgI | opArg2I,
+
+ [OP_SEX8] = opImm0 | opRetI | opArgI,
+ [OP_SEX16] = opImm0 | opRetI | opArgI,
+ [OP_NEGI] = opImm0 | opRetI | opArgI,
+ [OP_ADD] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_SUB] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_DIVI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_DIVU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MODI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MODU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MULI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_MULU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BAND] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BOR] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BXOR] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_BCOM] = opImm0 | opRetI | opArgI,
+ [OP_LSH] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_RSHI] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_RSHU] = opImm0 | opRetI | opArgI | opArg2I,
+ [OP_NEGF] = opImm0 | opRetF | opArgF,
+ [OP_ADDF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_SUBF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_DIVF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_MULF] = opImm0 | opRetF | opArgF | opArg2F,
+ [OP_CVIF] = opImm0 | opRetF | opArgI,
+ [OP_CVFI] = opImm0 | opRetI | opArgF,
+};
+
+static const char *opnames[256] = {
+ "OP_UNDEF", "OP_IGNORE", "OP_BREAK", "OP_ENTER", "OP_LEAVE", "OP_CALL",
+ "OP_PUSH", "OP_POP", "OP_CONST", "OP_LOCAL", "OP_JUMP",
+ "OP_EQ", "OP_NE", "OP_LTI", "OP_LEI", "OP_GTI", "OP_GEI",
+ "OP_LTU", "OP_LEU", "OP_GTU", "OP_GEU", "OP_EQF", "OP_NEF",
+ "OP_LTF", "OP_LEF", "OP_GTF", "OP_GEF",
+ "OP_LOAD1", "OP_LOAD2", "OP_LOAD4", "OP_STORE1", "OP_STORE2",
+ "OP_STORE4", "OP_ARG", "OP_BLOCK_COPY",
+ "OP_SEX8", "OP_SEX16",
+ "OP_NEGI", "OP_ADD", "OP_SUB", "OP_DIVI", "OP_DIVU",
+ "OP_MODI", "OP_MODU", "OP_MULI", "OP_MULU", "OP_BAND",
+ "OP_BOR", "OP_BXOR", "OP_BCOM", "OP_LSH", "OP_RSHI", "OP_RSHU",
+ "OP_NEGF", "OP_ADDF", "OP_SUBF", "OP_DIVF", "OP_MULF",
+ "OP_CVIF", "OP_CVFI",
+};
+
+static void VM_Destroy_Compiled(vm_t *vm)
+{
+ if (vm->codeBase) {
+ if (munmap(vm->codeBase, vm->codeLength))
+ Com_Printf(S_COLOR_RED "Memory unmap failed, possible memory leak\n");
+ }
+ vm->codeBase = NULL;
+}
+
+typedef struct VM_Data {
+ unsigned int dataLength;
+ unsigned int codeLength;
+ unsigned int *CallThunk;
+ int (*AsmCall)(int, int);
+ void (*BlockCopy)(unsigned int, unsigned int, unsigned int);
+ unsigned int *iPointers;
+ unsigned int data[0];
+} vm_data_t;
+
+#ifdef offsetof
+# define VM_Data_Offset(field) offsetof(vm_data_t, field)
+#else
+# define OFFSET(structName, field) \
+ ((void *)&(((structName *)NULL)->field) - NULL)
+# define VM_Data_Offset(field) OFFSET(vm_data_t, field)
+#endif
+
+struct src_insn {
+ unsigned char op;
+ unsigned int i_count;
+
+ union {
+ unsigned int i;
+ signed int si;
+ signed short ss[2];
+ unsigned short us[2];
+ unsigned char b;
+ } arg;
+
+ unsigned char dst_reg_flags;
+ unsigned char src1_reg_flags;
+ unsigned char src2_reg_flags;
+#define REG_FLAGS_FLOAT 0x1
+
+ struct src_insn *next;
+};
+
+struct dst_insn;
+struct jump_insn {
+ enum sparc_iname jump_iname;
+ int jump_dest_insn;
+ struct dst_insn *parent;
+ struct jump_insn *next;
+};
+
+struct dst_insn {
+ struct dst_insn *next;
+
+ unsigned int count;
+ unsigned int i_count;
+
+ struct jump_insn *jump;
+ unsigned int length;
+ unsigned int code[0];
+};
+
+#define HUNK_SIZE 29
+struct data_hunk {
+ struct data_hunk *next;
+ int count;
+ unsigned int data[HUNK_SIZE];
+};
+
+struct func_info {
+ struct src_insn *first;
+ struct src_insn *last;
+ int has_call;
+ int need_float_tmp;
+
+ struct src_insn *cached_const;
+
+ int stack_space;
+ int gpr_pos;
+#define rFIRST(fp) ((fp)->gpr_pos - 1)
+#define rSECOND(fp) ((fp)->gpr_pos - 2)
+#define POP_GPR(fp) ((fp)->gpr_pos--)
+#define PUSH_GPR(fp) ((fp)->gpr_pos++)
+
+ int fpr_pos;
+#define fFIRST(fp) ((fp)->fpr_pos - 1)
+#define fSECOND(fp) ((fp)->fpr_pos - 2)
+#define POP_FPR(fp) ((fp)->fpr_pos--)
+#define PUSH_FPR(fp) ((fp)->fpr_pos++)
+
+#define INSN_BUF_SIZE 50
+ unsigned int insn_buf[INSN_BUF_SIZE];
+ int insn_index;
+
+ int saved_icount;
+ int force_emit;
+
+ struct jump_insn *jump_first;
+ struct jump_insn *jump_last;
+
+ struct dst_insn *dst_first;
+ struct dst_insn *dst_last;
+ int dst_count;
+
+ struct dst_insn **dst_by_i_count;
+
+ struct data_hunk *data_first;
+ int data_num;
+};
+
+#define THUNK_ICOUNT -1
+
+static unsigned int sparc_push_data(struct func_info * const fp, unsigned int val)
+{
+ struct data_hunk *last, *dp = fp->data_first;
+ int off = 0;
+
+ last = NULL;
+ while (dp) {
+ int i;
+
+ for (i = 0; i < dp->count; i++) {
+ if (dp->data[i] == val) {
+ off += i;
+ return VM_Data_Offset(data[off]);
+ }
+ }
+ off += dp->count;
+ last = dp;
+ dp = dp->next;
+ }
+
+ dp = last;
+ if (!dp || dp->count >= HUNK_SIZE) {
+ struct data_hunk *new = Z_Malloc(sizeof(*new));
+ if (!dp)
+ fp->data_first = new;
+ else
+ dp->next = new;
+ dp = new;
+ dp->count = 0;
+ dp->next = NULL;
+ }
+ dp->data[dp->count++] = val;
+ fp->data_num = off + 1;
+ return VM_Data_Offset(data[off]);
+}
+
+static void dst_insn_insert_tail(struct func_info * const fp,
+ struct dst_insn *dp)
+{
+ if (!fp->dst_first) {
+ fp->dst_first = fp->dst_last = dp;
+ } else {
+ fp->dst_last->next = dp;
+ fp->dst_last = dp;
+ }
+}
+
+static void jump_insn_insert_tail(struct func_info * const fp,
+ struct jump_insn *jp)
+{
+ if (!fp->jump_first) {
+ fp->jump_first = fp->jump_last = jp;
+ } else {
+ fp->jump_last->next = jp;
+ fp->jump_last = jp;
+ }
+}
+
+static struct dst_insn *dst_new(struct func_info * const fp, unsigned int length,
+ struct jump_insn *jp, int insns_size)
+{
+ struct dst_insn *dp = Z_Malloc(sizeof(struct dst_insn) + insns_size);
+
+ dp->length = length;
+ dp->jump = jp;
+ dp->count = fp->dst_count++;
+ dp->i_count = fp->saved_icount;
+ dp->next = NULL;
+ if (fp->saved_icount != THUNK_ICOUNT)
+ fp->dst_by_i_count[fp->saved_icount] = dp;
+
+ return dp;
+}
+
+static void dst_insn_append(struct func_info * const fp)
+{
+ int insns_size = (sizeof(unsigned int) * fp->insn_index);
+ struct dst_insn *dp;
+
+ dp = dst_new(fp, fp->insn_index, NULL, insns_size);
+ if (insns_size)
+ memcpy(&dp->code[0], fp->insn_buf, insns_size);
+ dst_insn_insert_tail(fp, dp);
+
+ fp->insn_index = 0;
+}
+
+static void jump_insn_append(struct func_info * const fp, enum sparc_iname iname, int dest)
+{
+ struct jump_insn *jp = Z_Malloc(sizeof(*jp));
+ struct dst_insn *dp;
+
+ dp = dst_new(fp, 2, jp, 0);
+
+ jp->jump_iname = iname;
+ jp->jump_dest_insn = dest;
+ jp->parent = dp;
+ jp->next = NULL;
+
+ jump_insn_insert_tail(fp, jp);
+ dst_insn_insert_tail(fp, dp);
+}
+
+static void start_emit(struct func_info * const fp, int i_count)
+{
+ fp->saved_icount = i_count;
+ fp->insn_index = 0;
+ fp->force_emit = 0;
+}
+
+static void __do_emit_one(struct func_info * const fp, unsigned int insn)
+{
+ fp->insn_buf[fp->insn_index++] = insn;
+}
+
+#define in(inst, args...) __do_emit_one(fp, IN(inst, args))
+
+static void end_emit(struct func_info * const fp)
+{
+ if (fp->insn_index || fp->force_emit)
+ dst_insn_append(fp);
+}
+
+static void emit_jump(struct func_info * const fp, enum sparc_iname iname, int dest)
+{
+ end_emit(fp);
+ jump_insn_append(fp, iname, dest);
+}
+
+static void analyze_function(struct func_info * const fp)
+{
+ struct src_insn *value_provider[20] = { NULL };
+ struct src_insn *sp = fp->first;
+ int opstack_depth = 0;
+
+ while ((sp = sp->next) != NULL) {
+ unsigned char opi, op = sp->op;
+
+ opi = vm_opInfo[op];
+ if (opi & opArgIF) {
+ struct src_insn *vp = value_provider[--opstack_depth];
+ unsigned char vpopi = vm_opInfo[vp->op];
+
+ if ((opi & opArgI) && (vpopi & opRetI)) {
+ /* src1 and dst are integers */
+ } else if ((opi & opArgF) && (vpopi & opRetF)) {
+ /* src1 and dst are floats */
+ vp->dst_reg_flags |= REG_FLAGS_FLOAT;
+ sp->src1_reg_flags = REG_FLAGS_FLOAT;
+ } else {
+ /* illegal combination */
+ DIE("unrecognized instruction combination");
+ }
+ }
+ if (opi & opArg2IF) {
+ struct src_insn *vp = value_provider[--opstack_depth];
+ unsigned char vpopi = vm_opInfo[vp->op];
+
+ if ((opi & opArg2I) && (vpopi & opRetI)) {
+ /* src2 and dst are integers */
+ } else if ( (opi & opArg2F) && (vpopi & opRetF) ) {
+ /* src2 and dst are floats */
+ vp->dst_reg_flags |= REG_FLAGS_FLOAT;
+ sp->src2_reg_flags = REG_FLAGS_FLOAT;
+ } else {
+ /* illegal combination */
+ DIE("unrecognized instruction combination");
+ }
+ }
+ if (opi & opRetIF) {
+ value_provider[opstack_depth] = sp;
+ opstack_depth++;
+ }
+ }
+}
+
+static int asmcall(int call, int pstack)
+{
+ vm_t *savedVM = currentVM;
+ int i, ret;
+
+ currentVM->programStack = pstack - 4;
+ if (sizeof(intptr_t) == sizeof(int)) {
+ intptr_t *argPosition = (intptr_t *)((byte *)currentVM->dataBase + pstack + 4);
+ argPosition[0] = -1 - call;
+ ret = currentVM->systemCall(argPosition);
+ } else {
+ intptr_t args[11];
+
+ args[0] = -1 - call;
+ int *argPosition = (int *)((byte *)currentVM->dataBase + pstack + 4);
+ for( i = 1; i < 11; i++ )
+ args[i] = argPosition[i];
+
+ ret = currentVM->systemCall(args);
+ }
+
+ currentVM = savedVM;
+
+ return ret;
+}
+
+static void blockcopy(unsigned int dest, unsigned int src, unsigned int count)
+{
+ unsigned int dataMask = currentVM->dataMask;
+
+ if ((dest & dataMask) != dest ||
+ (src & dataMask) != src ||
+ ((dest+count) & dataMask) != dest + count ||
+ ((src+count) & dataMask) != src + count) {
+ DIE("OP_BLOCK_COPY out of range!");
+ }
+
+ memcpy(currentVM->dataBase+dest, currentVM->dataBase+src, count);
+}
+
+static void do_emit_const(struct func_info * const fp, struct src_insn *sp)
+{
+ start_emit(fp, sp->i_count);
+ if (sp->dst_reg_flags & REG_FLAGS_FLOAT) {
+ in(LDFI, rVMDATA, sparc_push_data(fp, sp->arg.i), fFIRST(fp));
+ } else {
+ if ((sp->arg.i & ~0x3ff) == 0) {
+ in(ORI, G0, sp->arg.i & 0x3ff, rFIRST(fp));
+ } else if ((sp->arg.i & 0x3ff) == 0) {
+ in(SETHI, sp->arg.i >> 10, rFIRST(fp));
+ } else {
+ in(SETHI, sp->arg.i >> 10, rFIRST(fp));
+ in(ORI, rFIRST(fp), sp->arg.i & 0x3ff, rFIRST(fp));
+ }
+ }
+ end_emit(fp);
+}
+
+#define MAYBE_EMIT_CONST(fp) \
+do { if ((fp)->cached_const) { \
+ int saved_i_count = (fp)->saved_icount; \
+ do_emit_const(fp, (fp)->cached_const); \
+ (fp)->saved_icount = saved_i_count; \
+ } \
+} while (0)
+
+#define EMIT_FALSE_CONST(fp) \
+do { int saved_i_count = (fp)->saved_icount; \
+ (fp)->saved_icount = (fp)->cached_const->i_count; \
+ dst_insn_append(fp); \
+ (fp)->saved_icount = saved_i_count; \
+} while (0)
+
+static void compile_one_insn(struct func_info * const fp, struct src_insn *sp)
+{
+ start_emit(fp, sp->i_count);
+
+ switch (sp->op) {
+ default:
+ Com_Printf("VM: Unhandled opcode 0x%02x[%s]\n",
+ sp->op,
+ opnames[sp->op] ? opnames[sp->op] : "UNKNOWN");
+ DIE("Unsupported opcode");
+ break;
+
+ case OP_ENTER: {
+ int stack = SL(64, 128);
+
+ if (fp->need_float_tmp)
+ stack += 16;
+
+ in(SAVEI, O6, -stack, O6);
+ if (!SIMM13_P(sp->arg.si)) {
+ in(SETHI, sp->arg.i >> 10, rTMP);
+ in(ORI, rTMP, sp->arg.i & 0x3ff, rTMP);
+ in(SUB, rPSTACK, rTMP, rPSTACK);
+ } else
+ in(SUBI, rPSTACK, sp->arg.si, rPSTACK);
+ break;
+ }
+ case OP_LEAVE:
+ if (fp->cached_const && SIMM13_P(fp->cached_const->arg.si)) {
+ EMIT_FALSE_CONST(fp);
+ if (fp->cached_const->src1_reg_flags & REG_FLAGS_FLOAT)
+ DIE("constant float in OP_LEAVE");
+
+ if (!SIMM13_P(sp->arg.si)) {
+ in(SETHI, sp->arg.i >> 10, rTMP);
+ in(ORI, rTMP, sp->arg.i & 0x3ff, rTMP);
+ in(ADD, rPSTACK, rTMP, rPSTACK);
+ } else
+ in(ADDI, rPSTACK, sp->arg.si, rPSTACK);
+ in(JMPLI, I7, 8, G0);
+ in(RESTOREI, G0, fp->cached_const->arg.si, O0);
+ POP_GPR(fp);
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ if (!SIMM13_P(sp->arg.si)) {
+ in(SETHI, sp->arg.i >> 10, rTMP);
+ in(ORI, rTMP, sp->arg.i & 0x3ff, rTMP);
+ in(ADD, rPSTACK, rTMP, rPSTACK);
+ } else
+ in(ADDI, rPSTACK, sp->arg.si, rPSTACK);
+ if (sp->src1_reg_flags & REG_FLAGS_FLOAT) {
+ in(STFI, O6, SL(64, 128), fFIRST(fp));
+ in(LDUWI, O6, SL(64, 128), O0);
+ in(JMPLI, I7, 8, G0);
+ in(RESTORE, O0, G0, O0);
+ POP_FPR(fp);
+ } else {
+ in(JMPLI, I7, 8, G0);
+ in(RESTORE, rFIRST(fp), G0, O0);
+ POP_GPR(fp);
+ }
+ }
+ assert(fp->gpr_pos == L0);
+ assert(fp->fpr_pos == F0);
+ break;
+ case OP_JUMP:
+ if (fp->cached_const) {
+ EMIT_FALSE_CONST(fp);
+ emit_jump(fp, BA, fp->cached_const->arg.i);
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(LDLI, rVMDATA, VM_Data_Offset(iPointers), rTMP);
+ in(SLLI, rFIRST(fp), 2, rFIRST(fp));
+ in(LDL, rTMP, rFIRST(fp), rTMP);
+ in(JMPL, rTMP, G0, G0);
+ in(NOP);
+ }
+ POP_GPR(fp);
+ break;
+ case OP_CALL:
+ if (fp->cached_const) {
+ EMIT_FALSE_CONST(fp);
+ if (fp->cached_const->arg.si >= 0) {
+ emit_jump(fp, CALL, fp->cached_const->arg.i);
+ } else {
+ in(LDLI, rVMDATA, VM_Data_Offset(CallThunk), rTMP);
+ in(LDLI, rVMDATA, VM_Data_Offset(AsmCall), O3);
+ in(ORI, G0, fp->cached_const->arg.si, O0);
+ in(JMPL, rTMP, G0, O7);
+ in(OR, G0, rPSTACK, O1);
+ }
+ in(OR, G0, O0, rFIRST(fp));
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(SUBCCI, rFIRST(fp), 0, G0);
+ in(BL, +4*7);
+ in(NOP);
+
+ /* normal call */
+ in(LDLI, rVMDATA, VM_Data_Offset(iPointers), O5);
+ in(SLLI, rFIRST(fp), 2, rFIRST(fp));
+ in(LDL, O5, rFIRST(fp), rTMP);
+ in(BA, +4*4);
+ in(NOP);
+
+ /* syscall */
+ in(LDLI, rVMDATA, VM_Data_Offset(CallThunk), rTMP);
+ in(LDLI, rVMDATA, VM_Data_Offset(AsmCall), O3);
+
+ in(OR, G0, rFIRST(fp), O0);
+ in(JMPL, rTMP, G0, O7);
+ in(OR, G0, rPSTACK, O1);
+
+ /* return value */
+ in(OR, G0, O0, rFIRST(fp));
+ }
+ break;
+ case OP_BLOCK_COPY:
+ MAYBE_EMIT_CONST(fp);
+ in(LDLI, rVMDATA, VM_Data_Offset(CallThunk), rTMP);
+ in(LDLI, rVMDATA, VM_Data_Offset(BlockCopy), O3);
+ in(OR, G0, rSECOND(fp), O0);
+ in(OR, G0, rFIRST(fp), O1);
+ if ((sp->arg.i & ~0x3ff) == 0) {
+ in(ORI, G0, sp->arg.i & 0x3ff, O2);
+ } else if ((sp->arg.i & 0x3ff) == 0) {
+ in(SETHI, sp->arg.i >> 10, O2);
+ } else {
+ in(SETHI, sp->arg.i >> 10, O2);
+ in(ORI, O2, sp->arg.i & 0x3ff, O2);
+ }
+ in(JMPL, rTMP, G0, O7);
+ in(NOP);
+ POP_GPR(fp);
+ POP_GPR(fp);
+ break;
+
+ case OP_PUSH:
+ MAYBE_EMIT_CONST(fp);
+ if (sp->dst_reg_flags & REG_FLAGS_FLOAT)
+ PUSH_FPR(fp);
+ else
+ PUSH_GPR(fp);
+ fp->force_emit = 1;
+ break;
+ case OP_POP:
+ MAYBE_EMIT_CONST(fp);
+ if (sp->src1_reg_flags & REG_FLAGS_FLOAT)
+ POP_FPR(fp);
+ else
+ POP_GPR(fp);
+ fp->force_emit = 1;
+ break;
+ case OP_ARG:
+ MAYBE_EMIT_CONST(fp);
+ in(ADDI, rPSTACK, sp->arg.b, rTMP);
+ if (sp->src1_reg_flags & REG_FLAGS_FLOAT) {
+ in(STF, rDATABASE, rTMP, fFIRST(fp));
+ POP_FPR(fp);
+ } else {
+ in(STW, rDATABASE, rTMP, rFIRST(fp));
+ POP_GPR(fp);
+ }
+ break;
+ case OP_IGNORE:
+ MAYBE_EMIT_CONST(fp);
+ in(NOP);
+ break;
+ case OP_BREAK:
+ MAYBE_EMIT_CONST(fp);
+ in(TA, 0x5);
+ break;
+ case OP_LOCAL:
+ MAYBE_EMIT_CONST(fp);
+ PUSH_GPR(fp);
+ if (!SIMM13_P(sp->arg.i)) {
+ in(SETHI, sp->arg.i >> 10, rTMP);
+ in(ORI, rTMP, sp->arg.i & 0x3ff, rTMP);
+ in(ADD, rPSTACK, rTMP, rFIRST(fp));
+ } else
+ in(ADDI, rPSTACK, sp->arg.i, rFIRST(fp));
+ break;
+ case OP_CONST:
+ MAYBE_EMIT_CONST(fp);
+ break;
+ case OP_LOAD4:
+ MAYBE_EMIT_CONST(fp);
+ in(AND, rFIRST(fp), rDATAMASK, rFIRST(fp));
+ if (sp->dst_reg_flags & REG_FLAGS_FLOAT) {
+ PUSH_FPR(fp);
+ in(LDF, rFIRST(fp), rDATABASE, fFIRST(fp));
+ POP_GPR(fp);
+ } else {
+ in(LDUW, rFIRST(fp), rDATABASE, rFIRST(fp));
+ }
+ break;
+ case OP_LOAD2:
+ MAYBE_EMIT_CONST(fp);
+ in(AND, rFIRST(fp), rDATAMASK, rFIRST(fp));
+ in(LDUH, rFIRST(fp), rDATABASE, rFIRST(fp));
+ break;
+ case OP_LOAD1:
+ MAYBE_EMIT_CONST(fp);
+ in(AND, rFIRST(fp), rDATAMASK, rFIRST(fp));
+ in(LDUB, rFIRST(fp), rDATABASE, rFIRST(fp));
+ break;
+ case OP_STORE4:
+ MAYBE_EMIT_CONST(fp);
+ if (sp->src1_reg_flags & REG_FLAGS_FLOAT) {
+ in(AND, rFIRST(fp), rDATAMASK, rFIRST(fp));
+ in(STF, rFIRST(fp), rDATABASE, fFIRST(fp));
+ POP_FPR(fp);
+ } else {
+ in(AND, rSECOND(fp), rDATAMASK, rSECOND(fp));
+ in(STW, rSECOND(fp), rDATABASE, rFIRST(fp));
+ POP_GPR(fp);
+ }
+ POP_GPR(fp);
+ break;
+ case OP_STORE2:
+ MAYBE_EMIT_CONST(fp);
+ in(AND, rSECOND(fp), rDATAMASK, rSECOND(fp));
+ in(STH, rSECOND(fp), rDATABASE, rFIRST(fp));
+ POP_GPR(fp);
+ POP_GPR(fp);
+ break;
+ case OP_STORE1:
+ MAYBE_EMIT_CONST(fp);
+ in(AND, rSECOND(fp), rDATAMASK, rSECOND(fp));
+ in(STB, rSECOND(fp), rDATABASE, rFIRST(fp));
+ POP_GPR(fp);
+ POP_GPR(fp);
+ break;
+ case OP_EQ:
+ case OP_NE:
+ case OP_LTI:
+ case OP_GEI:
+ case OP_GTI:
+ case OP_LEI:
+ case OP_LTU:
+ case OP_GEU:
+ case OP_GTU:
+ case OP_LEU: {
+ enum sparc_iname iname = BA;
+
+ if (fp->cached_const && SIMM13_P(fp->cached_const->arg.si)) {
+ EMIT_FALSE_CONST(fp);
+ in(SUBCCI, rSECOND(fp), fp->cached_const->arg.si, G0);
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(SUBCC, rSECOND(fp), rFIRST(fp), G0);
+ }
+ switch(sp->op) {
+ case OP_EQ: iname = BE; break;
+ case OP_NE: iname = BNE; break;
+ case OP_LTI: iname = BL; break;
+ case OP_GEI: iname = BGE; break;
+ case OP_GTI: iname = BG; break;
+ case OP_LEI: iname = BLE; break;
+ case OP_LTU: iname = BCS; break;
+ case OP_GEU: iname = BCC; break;
+ case OP_GTU: iname = BGU; break;
+ case OP_LEU: iname = BLEU; break;
+ }
+ emit_jump(fp, iname, sp->arg.i);
+ POP_GPR(fp);
+ POP_GPR(fp);
+ break;
+ }
+
+ case OP_SEX8:
+ MAYBE_EMIT_CONST(fp);
+ in(SLLI, rFIRST(fp), 24, rFIRST(fp));
+ in(SRAI, rFIRST(fp), 24, rFIRST(fp));
+ break;
+ case OP_SEX16:
+ MAYBE_EMIT_CONST(fp);
+ in(SLLI, rFIRST(fp), 16, rFIRST(fp));
+ in(SRAI, rFIRST(fp), 16, rFIRST(fp));
+ break;
+ case OP_NEGI:
+ MAYBE_EMIT_CONST(fp);
+ in(SUB, G0, rFIRST(fp), rFIRST(fp));
+ break;
+ case OP_ADD:
+ if (fp->cached_const && SIMM13_P(fp->cached_const->arg.si)) {
+ EMIT_FALSE_CONST(fp);
+ in(ADDI, rSECOND(fp), fp->cached_const->arg.si, rSECOND(fp));
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(ADD, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ }
+ POP_GPR(fp);
+ break;
+ case OP_SUB:
+ if (fp->cached_const && SIMM13_P(fp->cached_const->arg.si)) {
+ EMIT_FALSE_CONST(fp);
+ in(SUBI, rSECOND(fp), fp->cached_const->arg.si, rSECOND(fp));
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(SUB, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ }
+ POP_GPR(fp);
+ break;
+ case OP_DIVI:
+ MAYBE_EMIT_CONST(fp);
+ in(SRAI, rSECOND(fp), 31, rTMP);
+ in(WRI, rTMP, 0, Y_REG);
+ in(SDIV, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_DIVU:
+ MAYBE_EMIT_CONST(fp);
+ in(WRI, G0, 0, Y_REG);
+ in(UDIV, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_MODI:
+ MAYBE_EMIT_CONST(fp);
+ in(SRAI, rSECOND(fp), 31, rTMP);
+ in(WRI, rTMP, 0, Y_REG);
+ in(SDIV, rSECOND(fp), rFIRST(fp), rTMP);
+ in(SMUL, rTMP, rFIRST(fp), rTMP);
+ in(SUB, rSECOND(fp), rTMP, rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_MODU:
+ MAYBE_EMIT_CONST(fp);
+ in(WRI, G0, 0, Y_REG);
+ in(UDIV, rSECOND(fp), rFIRST(fp), rTMP);
+ in(SMUL, rTMP, rFIRST(fp), rTMP);
+ in(SUB, rSECOND(fp), rTMP, rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_MULI:
+ MAYBE_EMIT_CONST(fp);
+ in(SMUL, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_MULU:
+ MAYBE_EMIT_CONST(fp);
+ in(UMUL, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_BAND:
+ MAYBE_EMIT_CONST(fp);
+ in(AND, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_BOR:
+ MAYBE_EMIT_CONST(fp);
+ in(OR, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_BXOR:
+ MAYBE_EMIT_CONST(fp);
+ in(XOR, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ POP_GPR(fp);
+ break;
+ case OP_BCOM:
+ MAYBE_EMIT_CONST(fp);
+ in(XNOR, rFIRST(fp), G0, rFIRST(fp));
+ break;
+ case OP_LSH:
+ if (fp->cached_const) {
+ EMIT_FALSE_CONST(fp);
+ in(SLLI, rSECOND(fp), fp->cached_const->arg.si, rSECOND(fp));
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(SLL, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ }
+ POP_GPR(fp);
+ break;
+ case OP_RSHI:
+ if (fp->cached_const) {
+ EMIT_FALSE_CONST(fp);
+ in(SRAI, rSECOND(fp), fp->cached_const->arg.si, rSECOND(fp));
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(SRA, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ }
+ POP_GPR(fp);
+ break;
+ case OP_RSHU:
+ if (fp->cached_const) {
+ EMIT_FALSE_CONST(fp);
+ in(SRLI, rSECOND(fp), fp->cached_const->arg.si, rSECOND(fp));
+ } else {
+ MAYBE_EMIT_CONST(fp);
+ in(SRL, rSECOND(fp), rFIRST(fp), rSECOND(fp));
+ }
+ POP_GPR(fp);
+ break;
+
+ case OP_NEGF:
+ MAYBE_EMIT_CONST(fp);
+ in(FNEG, fFIRST(fp), fFIRST(fp));
+ break;
+ case OP_ADDF:
+ MAYBE_EMIT_CONST(fp);
+ in(FADD, fSECOND(fp), fFIRST(fp), fSECOND(fp));
+ POP_FPR(fp);
+ break;
+ case OP_SUBF:
+ MAYBE_EMIT_CONST(fp);
+ in(FSUB, fSECOND(fp), fFIRST(fp), fSECOND(fp));
+ POP_FPR(fp);
+ break;
+ case OP_DIVF:
+ MAYBE_EMIT_CONST(fp);
+ in(FDIV, fSECOND(fp), fFIRST(fp), fSECOND(fp));
+ POP_FPR(fp);
+ break;
+ case OP_MULF:
+ MAYBE_EMIT_CONST(fp);
+ in(FMUL, fSECOND(fp), fFIRST(fp), fSECOND(fp));
+ POP_FPR(fp);
+ break;
+
+ case OP_EQF:
+ case OP_NEF:
+ case OP_LTF:
+ case OP_GEF:
+ case OP_GTF:
+ case OP_LEF: {
+ enum sparc_iname iname = FBE;
+
+ MAYBE_EMIT_CONST(fp);
+ in(FCMP, fSECOND(fp), fFIRST(fp));
+ switch(sp->op) {
+ case OP_EQF: iname = FBE; break;
+ case OP_NEF: iname = FBNE; break;
+ case OP_LTF: iname = FBL; break;
+ case OP_GEF: iname = FBGE; break;
+ case OP_GTF: iname = FBG; break;
+ case OP_LEF: iname = FBLE; break;
+ }
+ emit_jump(fp, iname, sp->arg.i);
+ POP_FPR(fp);
+ POP_FPR(fp);
+ break;
+ }
+ case OP_CVIF:
+ MAYBE_EMIT_CONST(fp);
+ PUSH_FPR(fp);
+ in(STWI, O6, SL(64, 128), rFIRST(fp));
+ in(LDFI, O6, SL(64, 128), fFIRST(fp));
+ in(FITOS, fFIRST(fp), fFIRST(fp));
+ POP_GPR(fp);
+ break;
+ case OP_CVFI:
+ MAYBE_EMIT_CONST(fp);
+ PUSH_GPR(fp);
+ in(FSTOI, fFIRST(fp), fFIRST(fp));
+ in(STFI, O6, SL(64, 128), fFIRST(fp));
+ in(LDUWI, O6, SL(64, 128), rFIRST(fp));
+ POP_FPR(fp);
+ break;
+ }
+ if (sp->op != OP_CONST) {
+ fp->cached_const = NULL;
+ end_emit(fp);
+ } else {
+ fp->cached_const = sp;
+ if (sp->dst_reg_flags & REG_FLAGS_FLOAT) {
+ PUSH_FPR(fp);
+ } else {
+ PUSH_GPR(fp);
+ }
+ }
+ end_emit(fp);
+}
+
+static void free_source_insns(struct func_info * const fp)
+{
+ struct src_insn *sp = fp->first->next;
+
+ while (sp) {
+ struct src_insn *next = sp->next;
+ Z_Free(sp);
+ sp = next;
+ }
+}
+
+static void compile_function(struct func_info * const fp)
+{
+ struct src_insn *sp;
+
+ analyze_function(fp);
+
+ fp->gpr_pos = L0;
+ fp->fpr_pos = F0;
+ fp->insn_index = 0;
+
+ fp->stack_space = SL(64, 128);
+ fp->cached_const = NULL;
+
+ sp = fp->first;
+ while ((sp = sp->next) != NULL)
+ compile_one_insn(fp, sp);
+
+ free_source_insns(fp);
+}
+
+/* We have two thunks for sparc. The first is for the entry into
+ * the VM, where setup the fixed global registers. The second is
+ * for calling out to C code from the VM, where we need to preserve
+ * those fixed globals across the call.
+ */
+static void emit_vm_thunk(struct func_info * const fp)
+{
+ /* int vm_thunk(void *vmdata, int programstack, void *database, int datamask) */
+ start_emit(fp, THUNK_ICOUNT);
+
+ in(OR, G0, O0, rVMDATA);
+ in(OR, G0, O1, rPSTACK);
+ in(OR, G0, O2, rDATABASE);
+ in(BA, +4*17);
+ in(OR, G0, O3, rDATAMASK);
+
+ /* int call_thunk(int arg0, int arg1, int arg2, int (*func)(int int int)) */
+#define CALL_THUNK_INSN_OFFSET 5
+ in(SAVEI, O6, -SL(64, 128), O6);
+
+ in(OR, G0, rVMDATA, L0);
+ in(OR, G0, rPSTACK, L1);
+ in(OR, G0, rDATABASE, L2);
+ in(OR, G0, rDATAMASK, L3);
+
+ in(OR, G0, I0, O0);
+ in(OR, G0, I1, O1);
+ in(JMPL, I3, G0, O7);
+ in(OR, G0, I2, O2);
+
+ in(OR, G0, L0, rVMDATA);
+ in(OR, G0, L1, rPSTACK);
+ in(OR, G0, L2, rDATABASE);
+ in(OR, G0, L3, rDATAMASK);
+
+ in(JMPLI, I7, 8, G0);
+ in(RESTORE, O0, G0, O0);
+
+ end_emit(fp);
+}
+
+static void sparc_compute_code(vm_t *vm, struct func_info * const fp)
+{
+ struct dst_insn *dp = fp->dst_first;
+ unsigned int *code_now, *code_begin;
+ unsigned char *data_and_code;
+ unsigned int code_length;
+ int code_insns = 0, off;
+ struct data_hunk *dhp;
+ struct jump_insn *jp;
+ vm_data_t *data;
+
+ while (dp) {
+ code_insns += dp->length;
+ dp = dp->next;
+ }
+
+ code_length = (sizeof(vm_data_t) +
+ (fp->data_num * sizeof(unsigned int)) +
+ (code_insns * sizeof(unsigned int)));
+
+ data_and_code = mmap(NULL, code_length, PROT_READ | PROT_WRITE,
+ MAP_SHARED | MAP_ANONYMOUS, -1, 0);
+ if (!data_and_code)
+ DIE("Not enough memory");
+
+ code_now = code_begin = (unsigned int *)
+ (data_and_code + VM_Data_Offset(data[fp->data_num]));
+
+ dp = fp->dst_first;
+ while (dp) {
+ int i_count = dp->i_count;
+
+ if (i_count != THUNK_ICOUNT) {
+ if (!fp->dst_by_i_count[i_count])
+ fp->dst_by_i_count[i_count] = (void *) code_now;
+ }
+ if (!dp->jump) {
+ memcpy(code_now, &dp->code[0], dp->length * sizeof(unsigned int));
+ code_now += dp->length;
+ } else {
+ int i;
+
+ dp->jump->parent = (void *) code_now;
+
+ for (i = 0; i < dp->length; i++)
+ code_now[i] = SPARC_NOP;
+ code_now += dp->length;
+ }
+
+ dp = dp->next;
+ }
+
+ jp = fp->jump_first;
+ while (jp) {
+ unsigned int *from = (void *) jp->parent;
+ unsigned int *to = (void *) fp->dst_by_i_count[jp->jump_dest_insn];
+ signed int disp = (to - from);
+
+ *from = IN(jp->jump_iname, disp << 2);
+
+ jp = jp->next;
+ }
+
+ vm->codeBase = data_and_code;
+ vm->codeLength = code_length;
+
+ data = (vm_data_t *) data_and_code;
+ data->CallThunk = code_begin + CALL_THUNK_INSN_OFFSET;
+ data->AsmCall = asmcall;
+ data->BlockCopy = blockcopy;
+ data->iPointers = (unsigned int *) vm->instructionPointers;
+ data->dataLength = VM_Data_Offset(data[fp->data_num]);
+ data->codeLength = (code_now - code_begin) * sizeof(unsigned int);
+
+#if 0
+ {
+ unsigned int *insn = code_begin;
+ int i;
+
+ Com_Printf("INSN DUMP\n");
+ for (i = 0; i < data->codeLength / 4; i+= 8) {
+ Com_Printf("\t.word\t0x%08x, 0x%08x, 0x%08x, 0x%08x, 0x%08x, 0x%08x, 0x%08x, 0x%08x\n",
+ insn[i + 0], insn[i + 1],
+ insn[i + 2], insn[i + 3],
+ insn[i + 4], insn[i + 5],
+ insn[i + 6], insn[i + 7]);
+ }
+ }
+#endif
+
+ dhp = fp->data_first;
+ off = 0;
+ while (dhp) {
+ struct data_hunk *next = dhp->next;
+ int i;
+
+ for (i = 0; i < dhp->count; i++)
+ data->data[off + i] = dhp->data[i];
+
+ off += dhp->count;
+
+ Z_Free(dhp);
+
+ dhp = next;
+ }
+ fp->data_first = NULL;
+ fp->data_num = 0;
+
+ dp = fp->dst_first;
+ while (dp) {
+ struct dst_insn *next = dp->next;
+ if (dp->jump)
+ Z_Free(dp->jump);
+ Z_Free(dp);
+ dp = next;
+ }
+ fp->dst_first = fp->dst_last = NULL;
+}
+
+void VM_Compile(vm_t *vm, vmHeader_t *header)
+{
+ struct func_info fi;
+ unsigned char *code;
+ int i_count, pc, i;
+
+ memset(&fi, 0, sizeof(fi));
+
+ fi.first = Z_Malloc(sizeof(struct src_insn));
+ fi.first->next = NULL;
+
+#ifdef __arch64__
+ Z_Free(vm->instructionPointers);
+ vm->instructionPointers = Z_Malloc(header->instructionCount *
+ sizeof(void *));
+#endif
+
+ fi.dst_by_i_count = (struct dst_insn **) vm->instructionPointers;
+ memset(fi.dst_by_i_count, 0, header->instructionCount * sizeof(void *));
+
+ vm->compiled = qfalse;
+
+ emit_vm_thunk(&fi);
+
+ code = (unsigned char *) header + header->codeOffset;
+ pc = 0;
+
+ for (i_count = 0; i_count < header->instructionCount; i_count++) {
+ unsigned char opi, op = code[pc++];
+ struct src_insn *sp;
+
+ if (op == OP_CALL || op == OP_BLOCK_COPY)
+ fi.has_call = 1;
+ opi = vm_opInfo[op];
+ if (op == OP_CVIF || op == OP_CVFI ||
+ (op == OP_LEAVE && (opi & opArgF)))
+ fi.need_float_tmp = 1;
+
+ if (op == OP_ENTER) {
+ if (fi.first->next)
+ compile_function(&fi);
+ fi.first->next = NULL;
+ fi.last = fi.first;
+ fi.has_call = fi.need_float_tmp = 0;
+ }
+
+ sp = Z_Malloc(sizeof(*sp));
+ sp->op = op;
+ sp->i_count = i_count;
+ sp->arg.i = 0;
+ sp->next = NULL;
+
+ if (vm_opInfo[op] & opImm4) {
+ union {
+ unsigned char b[4];
+ unsigned int i;
+ } c = { { code[ pc + 3 ], code[ pc + 2 ],
+ code[ pc + 1 ], code[ pc + 0 ] }, };
+
+ sp->arg.i = c.i;
+ pc += 4;
+ } else if (vm_opInfo[op] & opImm1) {
+ sp->arg.b = code[pc++];
+ }
+
+ fi.last->next = sp;
+ fi.last = sp;
+ }
+ compile_function(&fi);
+
+ Z_Free(fi.first);
+
+ memset(fi.dst_by_i_count, 0, header->instructionCount * sizeof(void *));
+ sparc_compute_code(vm, &fi);
+
+ for (i = 0; i < header->instructionCount; i++) {
+ if (!fi.dst_by_i_count[i]) {
+ Com_Printf(S_COLOR_RED "Pointer %d not initialized !\n", i);
+ DIE("sparc JIT bug");
+ }
+ }
+
+ if (mprotect(vm->codeBase, vm->codeLength, PROT_READ|PROT_EXEC)) {
+ VM_Destroy_Compiled(vm);
+ DIE("mprotect failed");
+ }
+
+ vm->destroy = VM_Destroy_Compiled;
+ vm->compiled = qtrue;
+}
+
+int VM_CallCompiled(vm_t *vm, int *args)
+{
+ vm_data_t *vm_dataAndCode = (void *) vm->codeBase;
+ int programStack = vm->programStack;
+ int stackOnEntry = programStack;
+ byte *image = vm->dataBase;
+ int *argPointer;
+ int retVal;
+
+ currentVM = vm;
+
+ vm->currentlyInterpreting = qtrue;
+
+ programStack -= 48;
+ argPointer = (int *)&image[ programStack + 8 ];
+ memcpy( argPointer, args, 4 * 9 );
+ argPointer[-1] = 0;
+ argPointer[-2] = -1;
+
+ /* call generated code */
+ {
+ int (*entry)(void *, int, void *, int);
+ entry = (void *)(vm->codeBase + vm_dataAndCode->dataLength);
+ retVal = entry(vm->codeBase, programStack, vm->dataBase, vm->dataMask);
+ }
+
+ vm->programStack = stackOnEntry;
+ vm->currentlyInterpreting = qfalse;
+
+ return retVal;
+}
diff --git a/code/qcommon/vm_sparc.h b/code/qcommon/vm_sparc.h
new file mode 100644
index 0000000..dbed627
--- /dev/null
+++ b/code/qcommon/vm_sparc.h
@@ -0,0 +1,78 @@
+#ifndef VM_SPARC_H
+#define VM_SPARC_H
+
+/* integer regs */
+#define G0 0
+#define G1 1
+#define G2 2
+#define G3 3
+#define G4 4
+#define G5 5
+#define G6 6
+#define G7 7
+#define O0 8
+#define O1 9
+#define O2 10
+#define O3 11
+#define O4 12
+#define O5 13
+#define O6 14
+#define O7 15
+#define L0 16
+#define L1 17
+#define L2 18
+#define L3 19
+#define L4 20
+#define L5 21
+#define L6 22
+#define L7 23
+#define I0 24
+#define I1 25
+#define I2 26
+#define I3 27
+#define I4 28
+#define I5 29
+#define I6 30
+#define I7 31
+
+/* float regs */
+#define F0 0
+#define F1 1
+#define F2 2
+#define F3 3
+#define F4 4
+#define F5 5
+#define F6 6
+#define F7 7
+#define F8 8
+#define F9 9
+#define F10 10
+#define F11 11
+#define F12 12
+#define F13 13
+#define F14 14
+#define F15 15
+#define F16 16
+#define F17 17
+#define F18 18
+#define F19 19
+#define F20 20
+#define F21 21
+#define F22 22
+#define F23 23
+#define F24 24
+#define F25 25
+#define F26 26
+#define F27 27
+#define F28 28
+#define F29 29
+#define F30 30
+#define F31 31
+
+/* state registers */
+#define Y_REG 0
+#define CCR_REG 2
+#define ASI_REG 3
+#define FPRS_REG 6
+
+#endif
diff --git a/code/qcommon/vm_x86.c b/code/qcommon/vm_x86.c
new file mode 100644
index 0000000..00b5f54
--- /dev/null
+++ b/code/qcommon/vm_x86.c
@@ -0,0 +1,1235 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// vm_x86.c -- load time compiler and execution environment for x86
+
+#include "vm_local.h"
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#ifdef __FreeBSD__
+#include <sys/types.h>
+#endif
+
+#ifndef _WIN32
+#include <sys/mman.h> // for PROT_ stuff
+#endif
+
+/* need this on NX enabled systems (i386 with PAE kernel or
+ * noexec32=on x86_64) */
+#ifdef __linux__
+#define VM_X86_MMAP
+#endif
+
+static void VM_Destroy_Compiled(vm_t* self);
+
+/*
+
+ eax scratch
+ ebx scratch
+ ecx scratch (required for shifts)
+ edx scratch (required for divisions)
+ esi program stack
+ edi opstack
+
+*/
+
+static byte *buf = NULL;
+static byte *jused = NULL;
+static int compiledOfs = 0;
+static byte *code = NULL;
+static int pc = 0;
+
+static int *instructionPointers = NULL;
+
+#define FTOL_PTR
+
+#ifdef _MSC_VER
+
+#if defined( FTOL_PTR )
+int _ftol( float );
+static int ftolPtr = (int)_ftol;
+#endif
+
+#else // _MSC_VER
+
+#if defined( FTOL_PTR )
+
+int qftol( void );
+int qftol027F( void );
+int qftol037F( void );
+int qftol0E7F( void );
+int qftol0F7F( void );
+
+
+static int ftolPtr = (int)qftol0F7F;
+#endif // FTOL_PTR
+
+#endif
+
+void AsmCall(void);
+static void (*const asmCallPtr)(void) = AsmCall;
+
+
+static int callMask = 0;
+
+static int instruction, pass;
+static int lastConst = 0;
+static int oc0, oc1, pop0, pop1;
+
+typedef enum
+{
+ LAST_COMMAND_NONE = 0,
+ LAST_COMMAND_MOV_EDI_EAX,
+ LAST_COMMAND_SUB_DI_4,
+ LAST_COMMAND_SUB_DI_8,
+} ELastCommand;
+
+static ELastCommand LastCommand;
+
+/*
+=================
+AsmCall
+=================
+*/
+#ifdef _MSC_VER
+__declspec( naked ) void AsmCall( void ) {
+int programStack;
+int *opStack;
+int syscallNum;
+vm_t* savedVM;
+
+__asm {
+ mov eax, dword ptr [edi]
+ sub edi, 4
+ test eax,eax
+ jl systemCall
+ // calling another vm function
+ shl eax,2
+ add eax, dword ptr [instructionPointers]
+ call dword ptr [eax]
+ mov eax, dword ptr [edi]
+ and eax, [callMask]
+ ret
+systemCall:
+
+ // convert negative num to system call number
+ // and store right before the first arg
+ not eax
+
+ push ebp
+ mov ebp, esp
+ sub esp, __LOCAL_SIZE
+
+ mov dword ptr syscallNum, eax // so C code can get at it
+ mov dword ptr programStack, esi // so C code can get at it
+ mov dword ptr opStack, edi
+
+ push ecx
+ push esi // we may call recursively, so the
+ push edi // statics aren't guaranteed to be around
+}
+
+ savedVM = currentVM;
+
+ // save the stack to allow recursive VM entry
+ currentVM->programStack = programStack - 4;
+ *(int *)((byte *)currentVM->dataBase + programStack + 4) = syscallNum;
+//VM_LogSyscalls( (int *)((byte *)currentVM->dataBase + programStack + 4) );
+ *(opStack+1) = currentVM->systemCall( (int *)((byte *)currentVM->dataBase + programStack + 4) );
+
+ currentVM = savedVM;
+
+_asm {
+ pop edi
+ pop esi
+ pop ecx
+ add edi, 4 // we added the return value
+
+ mov esp, ebp
+ pop ebp
+
+ ret
+}
+
+}
+
+#else //!_MSC_VER
+
+#if defined(__MINGW32__) || defined(MACOS_X) // _ is prepended to compiled symbols
+#define CMANGVAR(sym) "_"#sym
+#define CMANGFUNC(sym) "_"#sym
+#elif defined(__ICC) && (__ICC >= 1000)
+#define CMANGVAR(sym) #sym".0"
+#define CMANGFUNC(sym) #sym
+#else
+#define CMANGVAR(sym) #sym
+#define CMANGFUNC(sym) #sym
+#endif
+
+static void __attribute__((cdecl, used)) CallAsmCall(int const syscallNum,
+ int const programStack, int* const opStack)
+{
+ vm_t *const vm = currentVM;
+ intptr_t *const data = (intptr_t*)(vm->dataBase + programStack + 4);
+
+ // save the stack to allow recursive VM entry
+ vm->programStack = programStack - 4;
+ *data = syscallNum;
+ opStack[1] = vm->systemCall(data);
+
+ currentVM = vm;
+}
+
+__asm__(
+ ".text\n\t"
+ ".p2align 4,,15\n\t"
+#if defined __ELF__
+ ".type " CMANGFUNC(AsmCall) ", @function\n"
+#endif
+ CMANGFUNC(AsmCall) ":\n\t"
+ "movl (%edi), %eax\n\t"
+ "subl $4, %edi\n\t"
+ "testl %eax, %eax\n\t"
+ "jl 0f\n\t"
+ "shll $2, %eax\n\t"
+ "addl " CMANGVAR(instructionPointers) ", %eax\n\t"
+ "call *(%eax)\n\t"
+ "movl (%edi), %eax\n\t"
+ "andl " CMANGVAR(callMask) ", %eax\n\t"
+ "ret\n"
+ "0:\n\t" // system call
+ "notl %eax\n\t"
+ "pushl %ebp\n\t"
+ "movl %esp, %ebp\n\t"
+ "andl $-16, %esp\n\t" // align the stack so engine can use sse
+ "pushl %ecx\n\t"
+ "pushl %edi\n\t" // opStack
+ "pushl %esi\n\t" // programStack
+ "pushl %eax\n\t" // syscallNum
+ "call " CMANGFUNC(CallAsmCall) "\n\t"
+ "addl $12, %esp\n\t"
+ "popl %ecx\n\t"
+ "movl %ebp, %esp\n\t"
+ "popl %ebp\n\t"
+ "addl $4, %edi\n\t"
+ "ret\n\t"
+#if defined __ELF__
+ ".size " CMANGFUNC(AsmCall)", .-" CMANGFUNC(AsmCall)
+#endif
+);
+
+#endif
+
+static int Constant4( void ) {
+ int v;
+
+ v = code[pc] | (code[pc+1]<<8) | (code[pc+2]<<16) | (code[pc+3]<<24);
+ pc += 4;
+ return v;
+}
+
+static int Constant1( void ) {
+ int v;
+
+ v = code[pc];
+ pc += 1;
+ return v;
+}
+
+static void Emit1( int v )
+{
+ buf[ compiledOfs ] = v;
+ compiledOfs++;
+
+ LastCommand = LAST_COMMAND_NONE;
+}
+
+#if 0
+static void Emit2( int v ) {
+ Emit1( v & 255 );
+ Emit1( ( v >> 8 ) & 255 );
+}
+#endif
+
+static void Emit4( int v ) {
+ Emit1( v & 255 );
+ Emit1( ( v >> 8 ) & 255 );
+ Emit1( ( v >> 16 ) & 255 );
+ Emit1( ( v >> 24 ) & 255 );
+}
+
+static int Hex( int c ) {
+ if ( c >= 'a' && c <= 'f' ) {
+ return 10 + c - 'a';
+ }
+ if ( c >= 'A' && c <= 'F' ) {
+ return 10 + c - 'A';
+ }
+ if ( c >= '0' && c <= '9' ) {
+ return c - '0';
+ }
+
+ Com_Error( ERR_DROP, "Hex: bad char '%c'", c );
+
+ return 0;
+}
+static void EmitString( const char *string ) {
+ int c1, c2;
+ int v;
+
+ while ( 1 ) {
+ c1 = string[0];
+ c2 = string[1];
+
+ v = ( Hex( c1 ) << 4 ) | Hex( c2 );
+ Emit1( v );
+
+ if ( !string[2] ) {
+ break;
+ }
+ string += 3;
+ }
+}
+
+
+
+static void EmitCommand(ELastCommand command)
+{
+ switch(command)
+ {
+ case LAST_COMMAND_MOV_EDI_EAX:
+ EmitString( "89 07" ); // mov dword ptr [edi], eax
+ break;
+
+ case LAST_COMMAND_SUB_DI_4:
+ EmitString( "83 EF 04" ); // sub edi, 4
+ break;
+
+ case LAST_COMMAND_SUB_DI_8:
+ EmitString( "83 EF 08" ); // sub edi, 8
+ break;
+ default:
+ break;
+ }
+ LastCommand = command;
+}
+
+static void EmitAddEDI4(vm_t *vm) {
+ if (LastCommand == LAST_COMMAND_SUB_DI_4 && jused[instruction-1] == 0)
+ { // sub di,4
+ compiledOfs -= 3;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ return;
+ }
+ if (LastCommand == LAST_COMMAND_SUB_DI_8 && jused[instruction-1] == 0)
+ { // sub di,8
+ compiledOfs -= 3;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ EmitString( "83 EF 04" ); // sub edi,4
+ return;
+ }
+ EmitString( "83 C7 04" ); // add edi,4
+}
+
+static void EmitMovEAXEDI(vm_t *vm) {
+ if (LastCommand == LAST_COMMAND_MOV_EDI_EAX)
+ { // mov [edi], eax
+ compiledOfs -= 2;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ return;
+ }
+ if (pop1 == OP_DIVI || pop1 == OP_DIVU || pop1 == OP_MULI || pop1 == OP_MULU ||
+ pop1 == OP_STORE4 || pop1 == OP_STORE2 || pop1 == OP_STORE1 )
+ {
+ return;
+ }
+ if (pop1 == OP_CONST && buf[compiledOfs-6] == 0xC7 && buf[compiledOfs-5] == 0x07 )
+ { // mov edi, 0x123456
+ compiledOfs -= 6;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ EmitString( "B8" ); // mov eax, 0x12345678
+ Emit4( lastConst );
+ return;
+ }
+ EmitString( "8B 07" ); // mov eax, dword ptr [edi]
+}
+
+qboolean EmitMovEBXEDI(vm_t *vm, int andit) {
+ if (LastCommand == LAST_COMMAND_MOV_EDI_EAX)
+ { // mov [edi], eax
+ compiledOfs -= 2;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ EmitString( "8B D8"); // mov bx, eax
+ return qfalse;
+ }
+ if (pop1 == OP_DIVI || pop1 == OP_DIVU || pop1 == OP_MULI || pop1 == OP_MULU ||
+ pop1 == OP_STORE4 || pop1 == OP_STORE2 || pop1 == OP_STORE1 )
+ {
+ EmitString( "8B D8"); // mov bx, eax
+ return qfalse;
+ }
+ if (pop1 == OP_CONST && buf[compiledOfs-6] == 0xC7 && buf[compiledOfs-5] == 0x07 )
+ { // mov edi, 0x123456
+ compiledOfs -= 6;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ EmitString( "BB" ); // mov ebx, 0x12345678
+ if (andit) {
+ Emit4( lastConst & andit );
+ } else {
+ Emit4( lastConst );
+ }
+ return qtrue;
+ }
+
+ EmitString( "8B 1F" ); // mov ebx, dword ptr [edi]
+ return qfalse;
+}
+
+#define JUSED(x) \
+ do { \
+ if (x < 0 || x >= jusedSize) { \
+ Com_Error( ERR_DROP, \
+ "VM_CompileX86: jump target out of range at offset %d", pc ); \
+ } \
+ jused[x] = 1; \
+ } while(0)
+
+/*
+=================
+VM_Compile
+=================
+*/
+void VM_Compile( vm_t *vm, vmHeader_t *header ) {
+ int op;
+ int maxLength;
+ int v;
+ int i;
+ qboolean opt;
+ int jusedSize = header->instructionCount + 2;
+
+ // allocate a very large temp buffer, we will shrink it later
+ maxLength = header->codeLength * 8;
+ buf = Z_Malloc( maxLength );
+ jused = Z_Malloc(jusedSize);
+
+ Com_Memset(jused, 0, jusedSize);
+
+ // ensure that the optimisation pass knows about all the jump
+ // table targets
+ for( i = 0; i < vm->numJumpTableTargets; i++ ) {
+ jused[ *(int *)(vm->jumpTableTargets + ( i * sizeof( int ) ) ) ] = 1;
+ }
+
+ for(pass=0;pass<2;pass++) {
+ oc0 = -23423;
+ oc1 = -234354;
+ pop0 = -43435;
+ pop1 = -545455;
+
+ // translate all instructions
+ pc = 0;
+ instruction = 0;
+ code = (byte *)header + header->codeOffset;
+ compiledOfs = 0;
+
+ LastCommand = LAST_COMMAND_NONE;
+
+ while ( instruction < header->instructionCount ) {
+ if ( compiledOfs > maxLength - 16 ) {
+ Com_Error( ERR_FATAL, "VM_CompileX86: maxLength exceeded" );
+ }
+
+ vm->instructionPointers[ instruction ] = compiledOfs;
+ instruction++;
+
+ if ( pc > header->codeLength ) {
+ Com_Error( ERR_FATAL, "VM_CompileX86: pc > header->codeLength" );
+ }
+
+ op = code[ pc ];
+ pc++;
+ switch ( op ) {
+ case 0:
+ break;
+ case OP_BREAK:
+ EmitString( "CC" ); // int 3
+ break;
+ case OP_ENTER:
+ EmitString( "81 EE" ); // sub esi, 0x12345678
+ Emit4( Constant4() );
+ break;
+ case OP_CONST:
+ if (code[pc+4] == OP_LOAD4) {
+ EmitAddEDI4(vm);
+ EmitString( "BB" ); // mov ebx, 0x12345678
+ Emit4( (Constant4()&vm->dataMask) + (int)vm->dataBase);
+ EmitString( "8B 03" ); // mov eax, dword ptr [ebx]
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ pc++; // OP_LOAD4
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_LOAD2) {
+ EmitAddEDI4(vm);
+ EmitString( "BB" ); // mov ebx, 0x12345678
+ Emit4( (Constant4()&vm->dataMask) + (int)vm->dataBase);
+ EmitString( "0F B7 03" ); // movzx eax, word ptr [ebx]
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ pc++; // OP_LOAD4
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_LOAD1) {
+ EmitAddEDI4(vm);
+ EmitString( "BB" ); // mov ebx, 0x12345678
+ Emit4( (Constant4()&vm->dataMask) + (int)vm->dataBase);
+ EmitString( "0F B6 03" ); // movzx eax, byte ptr [ebx]
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ pc++; // OP_LOAD4
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_STORE4) {
+ opt = EmitMovEBXEDI(vm, (vm->dataMask & ~3));
+ EmitString( "B8" ); // mov eax, 0x12345678
+ Emit4( Constant4() );
+// if (!opt) {
+// EmitString( "81 E3" ); // and ebx, 0x12345678
+// Emit4( vm->dataMask & ~3 );
+// }
+ EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ pc++; // OP_STORE4
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_STORE2) {
+ opt = EmitMovEBXEDI(vm, (vm->dataMask & ~1));
+ EmitString( "B8" ); // mov eax, 0x12345678
+ Emit4( Constant4() );
+// if (!opt) {
+// EmitString( "81 E3" ); // and ebx, 0x12345678
+// Emit4( vm->dataMask & ~1 );
+// }
+ EmitString( "66 89 83" ); // mov word ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ pc++; // OP_STORE4
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_STORE1) {
+ opt = EmitMovEBXEDI(vm, vm->dataMask);
+ EmitString( "B8" ); // mov eax, 0x12345678
+ Emit4( Constant4() );
+// if (!opt) {
+// EmitString( "81 E3" ); // and ebx, 0x12345678
+// Emit4( vm->dataMask );
+// }
+ EmitString( "88 83" ); // mov byte ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ pc++; // OP_STORE4
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_ADD) {
+ EmitString( "81 07" ); // add dword ptr [edi], 0x1234567
+ Emit4( Constant4() );
+ pc++; // OP_ADD
+ instruction += 1;
+ break;
+ }
+ if (code[pc+4] == OP_SUB) {
+ EmitString( "81 2F" ); // sub dword ptr [edi], 0x1234567
+ Emit4( Constant4() );
+ pc++; // OP_ADD
+ instruction += 1;
+ break;
+ }
+ EmitAddEDI4(vm);
+ EmitString( "C7 07" ); // mov dword ptr [edi], 0x12345678
+ lastConst = Constant4();
+ Emit4( lastConst );
+ if (code[pc] == OP_JUMP) {
+ JUSED(lastConst);
+ }
+ break;
+ case OP_LOCAL:
+ EmitAddEDI4(vm);
+ EmitString( "8D 86" ); // lea eax, [0x12345678 + esi]
+ oc0 = oc1;
+ oc1 = Constant4();
+ Emit4( oc1 );
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+ case OP_ARG:
+ EmitMovEAXEDI(vm); // mov eax,dword ptr [edi]
+ EmitString( "89 86" ); // mov dword ptr [esi+database],eax
+ // FIXME: range check
+ Emit4( Constant1() + (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_CALL:
+ EmitString( "C7 86" ); // mov dword ptr [esi+database],0x12345678
+ Emit4( (int)vm->dataBase );
+ Emit4( pc );
+ EmitString( "FF 15" ); // call asmCallPtr
+ Emit4( (int)&asmCallPtr );
+ break;
+ case OP_PUSH:
+ EmitAddEDI4(vm);
+ break;
+ case OP_POP:
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_LEAVE:
+ v = Constant4();
+ EmitString( "81 C6" ); // add esi, 0x12345678
+ Emit4( v );
+ EmitString( "C3" ); // ret
+ break;
+ case OP_LOAD4:
+ if (code[pc] == OP_CONST && code[pc+5] == OP_ADD && code[pc+6] == OP_STORE4) {
+ if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) {
+ compiledOfs -= 11;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ }
+ pc++; // OP_CONST
+ v = Constant4();
+ EmitMovEBXEDI(vm, vm->dataMask);
+ if (v == 1 && oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) {
+ EmitString( "FF 83"); // inc dword ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ } else {
+ EmitString( "8B 83" ); // mov eax, dword ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ EmitString( "05" ); // add eax, const
+ Emit4( v );
+ if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) {
+ EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ } else {
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ EmitString( "8B 1F" ); // mov ebx, dword ptr [edi]
+ EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ }
+ }
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ pc++; // OP_ADD
+ pc++; // OP_STORE
+ instruction += 3;
+ break;
+ }
+
+ if (code[pc] == OP_CONST && code[pc+5] == OP_SUB && code[pc+6] == OP_STORE4) {
+ if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) {
+ compiledOfs -= 11;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ }
+ EmitMovEBXEDI(vm, vm->dataMask);
+ EmitString( "8B 83" ); // mov eax, dword ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ pc++; // OP_CONST
+ v = Constant4();
+ if (v == 1 && oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) {
+ EmitString( "FF 8B"); // dec dword ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ } else {
+ EmitString( "2D" ); // sub eax, const
+ Emit4( v );
+ if (oc0 == oc1 && pop0 == OP_LOCAL && pop1 == OP_LOCAL) {
+ EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ } else {
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ EmitString( "8B 1F" ); // mov ebx, dword ptr [edi]
+ EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ }
+ }
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ pc++; // OP_SUB
+ pc++; // OP_STORE
+ instruction += 3;
+ break;
+ }
+
+ if (buf[compiledOfs-2] == 0x89 && buf[compiledOfs-1] == 0x07) {
+ compiledOfs -= 2;
+ vm->instructionPointers[ instruction-1 ] = compiledOfs;
+ EmitString( "8B 80"); // mov eax, dword ptr [eax + 0x1234567]
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+ }
+ EmitMovEBXEDI(vm, vm->dataMask);
+ EmitString( "8B 83" ); // mov eax, dword ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+ case OP_LOAD2:
+ EmitMovEBXEDI(vm, vm->dataMask);
+ EmitString( "0F B7 83" ); // movzx eax, word ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+ case OP_LOAD1:
+ EmitMovEBXEDI(vm, vm->dataMask);
+ EmitString( "0F B6 83" ); // movzx eax, byte ptr [ebx + 0x12345678]
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+ case OP_STORE4:
+ EmitMovEAXEDI(vm);
+ EmitString( "8B 5F FC" ); // mov ebx, dword ptr [edi-4]
+// if (pop1 != OP_CALL) {
+// EmitString( "81 E3" ); // and ebx, 0x12345678
+// Emit4( vm->dataMask & ~3 );
+// }
+ EmitString( "89 83" ); // mov dword ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ break;
+ case OP_STORE2:
+ EmitMovEAXEDI(vm);
+ EmitString( "8B 5F FC" ); // mov ebx, dword ptr [edi-4]
+// EmitString( "81 E3" ); // and ebx, 0x12345678
+// Emit4( vm->dataMask & ~1 );
+ EmitString( "66 89 83" ); // mov word ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ break;
+ case OP_STORE1:
+ EmitMovEAXEDI(vm);
+ EmitString( "8B 5F FC" ); // mov ebx, dword ptr [edi-4]
+// EmitString( "81 E3" ); // and ebx, 0x12345678
+// Emit4( vm->dataMask );
+ EmitString( "88 83" ); // mov byte ptr [ebx+0x12345678], eax
+ Emit4( (int)vm->dataBase );
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ break;
+
+ case OP_EQ:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "75 06" ); // jne +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_NE:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "74 06" ); // je +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_LTI:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "7D 06" ); // jnl +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_LEI:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "7F 06" ); // jnle +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_GTI:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "7E 06" ); // jng +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_GEI:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "7C 06" ); // jnge +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_LTU:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "73 06" ); // jnb +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_LEU:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "77 06" ); // jnbe +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_GTU:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "76 06" ); // jna +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_GEU:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "8B 47 04" ); // mov eax, dword ptr [edi+4]
+ EmitString( "3B 47 08" ); // cmp eax, dword ptr [edi+8]
+ EmitString( "72 06" ); // jnae +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_EQF:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "D9 47 04" ); // fld dword ptr [edi+4]
+ EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8]
+ EmitString( "DF E0" ); // fnstsw ax
+ EmitString( "F6 C4 40" ); // test ah,0x40
+ EmitString( "74 06" ); // je +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_NEF:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "D9 47 04" ); // fld dword ptr [edi+4]
+ EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8]
+ EmitString( "DF E0" ); // fnstsw ax
+ EmitString( "F6 C4 40" ); // test ah,0x40
+ EmitString( "75 06" ); // jne +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_LTF:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "D9 47 04" ); // fld dword ptr [edi+4]
+ EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8]
+ EmitString( "DF E0" ); // fnstsw ax
+ EmitString( "F6 C4 01" ); // test ah,0x01
+ EmitString( "74 06" ); // je +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_LEF:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "D9 47 04" ); // fld dword ptr [edi+4]
+ EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8]
+ EmitString( "DF E0" ); // fnstsw ax
+ EmitString( "F6 C4 41" ); // test ah,0x41
+ EmitString( "74 06" ); // je +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_GTF:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "D9 47 04" ); // fld dword ptr [edi+4]
+ EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8]
+ EmitString( "DF E0" ); // fnstsw ax
+ EmitString( "F6 C4 41" ); // test ah,0x41
+ EmitString( "75 06" ); // jne +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_GEF:
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ EmitString( "D9 47 04" ); // fld dword ptr [edi+4]
+ EmitString( "D8 5F 08" ); // fcomp dword ptr [edi+8]
+ EmitString( "DF E0" ); // fnstsw ax
+ EmitString( "F6 C4 01" ); // test ah,0x01
+ EmitString( "75 06" ); // jne +6
+ EmitString( "FF 25" ); // jmp [0x12345678]
+ v = Constant4();
+ JUSED(v);
+ Emit4( (int)vm->instructionPointers + v*4 );
+ break;
+ case OP_NEGI:
+ EmitString( "F7 1F" ); // neg dword ptr [edi]
+ break;
+ case OP_ADD:
+ EmitMovEAXEDI(vm); // mov eax, dword ptr [edi]
+ EmitString( "01 47 FC" ); // add dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_SUB:
+ EmitMovEAXEDI(vm); // mov eax, dword ptr [edi]
+ EmitString( "29 47 FC" ); // sub dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_DIVI:
+ EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4]
+ EmitString( "99" ); // cdq
+ EmitString( "F7 3F" ); // idiv dword ptr [edi]
+ EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_DIVU:
+ EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4]
+ EmitString( "33 D2" ); // xor edx, edx
+ EmitString( "F7 37" ); // div dword ptr [edi]
+ EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_MODI:
+ EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4]
+ EmitString( "99" ); // cdq
+ EmitString( "F7 3F" ); // idiv dword ptr [edi]
+ EmitString( "89 57 FC" ); // mov dword ptr [edi-4],edx
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_MODU:
+ EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4]
+ EmitString( "33 D2" ); // xor edx, edx
+ EmitString( "F7 37" ); // div dword ptr [edi]
+ EmitString( "89 57 FC" ); // mov dword ptr [edi-4],edx
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_MULI:
+ EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4]
+ EmitString( "F7 2F" ); // imul dword ptr [edi]
+ EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_MULU:
+ EmitString( "8B 47 FC" ); // mov eax,dword ptr [edi-4]
+ EmitString( "F7 27" ); // mul dword ptr [edi]
+ EmitString( "89 47 FC" ); // mov dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_BAND:
+ EmitMovEAXEDI(vm); // mov eax, dword ptr [edi]
+ EmitString( "21 47 FC" ); // and dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_BOR:
+ EmitMovEAXEDI(vm); // mov eax, dword ptr [edi]
+ EmitString( "09 47 FC" ); // or dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_BXOR:
+ EmitMovEAXEDI(vm); // mov eax, dword ptr [edi]
+ EmitString( "31 47 FC" ); // xor dword ptr [edi-4],eax
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_BCOM:
+ EmitString( "F7 17" ); // not dword ptr [edi]
+ break;
+ case OP_LSH:
+ EmitString( "8B 0F" ); // mov ecx, dword ptr [edi]
+ EmitString( "D3 67 FC" ); // shl dword ptr [edi-4], cl
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_RSHI:
+ EmitString( "8B 0F" ); // mov ecx, dword ptr [edi]
+ EmitString( "D3 7F FC" ); // sar dword ptr [edi-4], cl
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_RSHU:
+ EmitString( "8B 0F" ); // mov ecx, dword ptr [edi]
+ EmitString( "D3 6F FC" ); // shr dword ptr [edi-4], cl
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_NEGF:
+ EmitString( "D9 07" ); // fld dword ptr [edi]
+ EmitString( "D9 E0" ); // fchs
+ EmitString( "D9 1F" ); // fstp dword ptr [edi]
+ break;
+ case OP_ADDF:
+ EmitString( "D9 47 FC" ); // fld dword ptr [edi-4]
+ EmitString( "D8 07" ); // fadd dword ptr [edi]
+ EmitString( "D9 5F FC" ); // fstp dword ptr [edi-4]
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ break;
+ case OP_SUBF:
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ EmitString( "D9 07" ); // fld dword ptr [edi]
+ EmitString( "D8 67 04" ); // fsub dword ptr [edi+4]
+ EmitString( "D9 1F" ); // fstp dword ptr [edi]
+ break;
+ case OP_DIVF:
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ EmitString( "D9 07" ); // fld dword ptr [edi]
+ EmitString( "D8 77 04" ); // fdiv dword ptr [edi+4]
+ EmitString( "D9 1F" ); // fstp dword ptr [edi]
+ break;
+ case OP_MULF:
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ EmitString( "D9 07" ); // fld dword ptr [edi]
+ EmitString( "D8 4f 04" ); // fmul dword ptr [edi+4]
+ EmitString( "D9 1F" ); // fstp dword ptr [edi]
+ break;
+ case OP_CVIF:
+ EmitString( "DB 07" ); // fild dword ptr [edi]
+ EmitString( "D9 1F" ); // fstp dword ptr [edi]
+ break;
+ case OP_CVFI:
+#ifndef FTOL_PTR // WHENHELLISFROZENOVER
+ // not IEEE complient, but simple and fast
+ EmitString( "D9 07" ); // fld dword ptr [edi]
+ EmitString( "DB 1F" ); // fistp dword ptr [edi]
+#else // FTOL_PTR
+ // call the library conversion function
+ EmitString( "D9 07" ); // fld dword ptr [edi]
+ EmitString( "FF 15" ); // call ftolPtr
+ Emit4( (int)&ftolPtr );
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+#endif
+ break;
+ case OP_SEX8:
+ EmitString( "0F BE 07" ); // movsx eax, byte ptr [edi]
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+ case OP_SEX16:
+ EmitString( "0F BF 07" ); // movsx eax, word ptr [edi]
+ EmitCommand(LAST_COMMAND_MOV_EDI_EAX); // mov dword ptr [edi], eax
+ break;
+
+ case OP_BLOCK_COPY:
+ // FIXME: range check
+ EmitString( "56" ); // push esi
+ EmitString( "57" ); // push edi
+ EmitString( "8B 37" ); // mov esi,[edi]
+ EmitString( "8B 7F FC" ); // mov edi,[edi-4]
+ EmitString( "B9" ); // mov ecx,0x12345678
+ Emit4( Constant4() >> 2 );
+ EmitString( "B8" ); // mov eax, datamask
+ Emit4( vm->dataMask );
+ EmitString( "BB" ); // mov ebx, database
+ Emit4( (int)vm->dataBase );
+ EmitString( "23 F0" ); // and esi, eax
+ EmitString( "03 F3" ); // add esi, ebx
+ EmitString( "23 F8" ); // and edi, eax
+ EmitString( "03 FB" ); // add edi, ebx
+ EmitString( "F3 A5" ); // rep movsd
+ EmitString( "5F" ); // pop edi
+ EmitString( "5E" ); // pop esi
+ EmitCommand(LAST_COMMAND_SUB_DI_8); // sub edi, 8
+ break;
+
+ case OP_JUMP:
+ EmitCommand(LAST_COMMAND_SUB_DI_4); // sub edi, 4
+ EmitString( "8B 47 04" ); // mov eax,dword ptr [edi+4]
+ // FIXME: range check
+ EmitString( "FF 24 85" ); // jmp dword ptr [instructionPointers + eax * 4]
+ Emit4( (int)vm->instructionPointers );
+ break;
+ default:
+ Com_Error( ERR_DROP, "VM_CompileX86: bad opcode %i at offset %i", op, pc );
+ }
+ pop0 = pop1;
+ pop1 = op;
+ }
+ }
+
+ // copy to an exact size buffer on the hunk
+ vm->codeLength = compiledOfs;
+#ifdef VM_X86_MMAP
+ vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANONYMOUS, -1, 0);
+ if(vm->codeBase == (void*)-1)
+ Com_Error(ERR_DROP, "VM_CompileX86: can't mmap memory");
+#elif _WIN32
+ // allocate memory with EXECUTE permissions under windows.
+ vm->codeBase = VirtualAlloc(NULL, compiledOfs, MEM_COMMIT, PAGE_EXECUTE_READWRITE);
+ if(!vm->codeBase)
+ Com_Error(ERR_DROP, "VM_CompileX86: VirtualAlloc failed");
+#else
+ vm->codeBase = malloc(compiledOfs);
+#endif
+
+ Com_Memcpy( vm->codeBase, buf, compiledOfs );
+
+#ifdef VM_X86_MMAP
+ if(mprotect(vm->codeBase, compiledOfs, PROT_READ|PROT_EXEC))
+ Com_Error(ERR_DROP, "VM_CompileX86: mprotect failed");
+#elif _WIN32
+ {
+ DWORD oldProtect = 0;
+
+ // remove write permissions.
+ if(!VirtualProtect(vm->codeBase, compiledOfs, PAGE_EXECUTE_READ, &oldProtect))
+ Com_Error(ERR_DROP, "VM_CompileX86: VirtualProtect failed");
+ }
+#endif
+
+ Z_Free( buf );
+ Z_Free( jused );
+ Com_Printf( "VM file %s compiled to %i bytes of code\n", vm->name, compiledOfs );
+
+ vm->destroy = VM_Destroy_Compiled;
+
+ // offset all the instruction pointers for the new location
+ for ( i = 0 ; i < header->instructionCount ; i++ ) {
+ vm->instructionPointers[i] += (int)vm->codeBase;
+ }
+}
+
+void VM_Destroy_Compiled(vm_t* self)
+{
+#ifdef VM_X86_MMAP
+ munmap(self->codeBase, self->codeLength);
+#elif _WIN32
+ VirtualFree(self->codeBase, 0, MEM_RELEASE);
+#else
+ free(self->codeBase);
+#endif
+}
+
+/*
+==============
+VM_CallCompiled
+
+This function is called directly by the generated code
+==============
+*/
+int VM_CallCompiled( vm_t *vm, int *args ) {
+ int stack[1024];
+ int programCounter;
+ int programStack;
+ int stackOnEntry;
+ byte *image;
+ void *opStack;
+ int *oldInstructionPointers;
+
+ oldInstructionPointers = instructionPointers;
+
+ currentVM = vm;
+ instructionPointers = vm->instructionPointers;
+
+ // interpret the code
+ vm->currentlyInterpreting = qtrue;
+
+ callMask = vm->dataMask;
+
+ // we might be called recursively, so this might not be the very top
+ programStack = vm->programStack;
+ stackOnEntry = programStack;
+
+ // set up the stack frame
+ image = vm->dataBase;
+
+ programCounter = 0;
+
+ programStack -= 48;
+
+ *(int *)&image[ programStack + 44] = args[9];
+ *(int *)&image[ programStack + 40] = args[8];
+ *(int *)&image[ programStack + 36] = args[7];
+ *(int *)&image[ programStack + 32] = args[6];
+ *(int *)&image[ programStack + 28] = args[5];
+ *(int *)&image[ programStack + 24] = args[4];
+ *(int *)&image[ programStack + 20] = args[3];
+ *(int *)&image[ programStack + 16] = args[2];
+ *(int *)&image[ programStack + 12] = args[1];
+ *(int *)&image[ programStack + 8 ] = args[0];
+ *(int *)&image[ programStack + 4 ] = 0; // return stack
+ *(int *)&image[ programStack ] = -1; // will terminate the loop on return
+
+ // off we go into generated code...
+ opStack = &stack;
+
+ {
+#ifdef _MSC_VER
+ void *entryPoint = vm->codeBase;
+
+ __asm {
+ pushad
+ mov esi, programStack
+ mov edi, opStack
+ call entryPoint
+ mov programStack, esi
+ mov opStack, edi
+ popad
+ }
+#else
+ /* These registers are used as scratch registers and are destroyed after the
+ * call. Do not use clobber, so they can be used as input for the asm. */
+ unsigned eax;
+ unsigned ebx;
+ unsigned ecx;
+ unsigned edx;
+
+ __asm__ volatile(
+ "call *%6"
+ : "+S" (programStack), "+D" (opStack),
+ "=a" (eax), "=b" (ebx), "=c" (ecx), "=d" (edx)
+ : "mr" (vm->codeBase)
+ : "cc", "memory"
+ );
+#endif
+ }
+
+ if ( opStack != &stack[1] ) {
+ Com_Error( ERR_DROP, "opStack corrupted in compiled code" );
+ }
+ if ( programStack != stackOnEntry - 48 ) {
+ Com_Error( ERR_DROP, "programStack corrupted in compiled code" );
+ }
+
+ vm->programStack = stackOnEntry;
+
+ // in case we were recursively called by another vm
+ instructionPointers = oldInstructionPointers;
+
+ return *(int *)opStack;
+}
diff --git a/code/qcommon/vm_x86_64.c b/code/qcommon/vm_x86_64.c
new file mode 100644
index 0000000..0efc877
--- /dev/null
+++ b/code/qcommon/vm_x86_64.c
@@ -0,0 +1,1047 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2005 Ludwig Nussel <ludwig.nussel@web.de>
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// vm_x86_64.c -- load time compiler and execution environment for x86-64
+
+#include "vm_local.h"
+
+#include <sys/mman.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <sys/wait.h>
+#include <sys/time.h>
+#include <time.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <unistd.h>
+#include <stdarg.h>
+
+//#define DEBUG_VM
+
+#ifdef DEBUG_VM
+#define Dfprintf(fd, args...) fprintf(fd, ##args)
+static FILE* qdasmout;
+#else
+#define Dfprintf(args...)
+#endif
+
+#define VM_X86_64_MMAP
+
+void assembler_set_output(char* buf);
+size_t assembler_get_code_size(void);
+void assembler_init(int pass);
+void assemble_line(const char* input, size_t len);
+
+static void VM_Destroy_Compiled(vm_t* self);
+
+/*
+
+ |=====================|
+ ^ dataMask ^- programStack rdi
+ |
+ +- r8
+
+ eax scratch
+ ebx scratch
+ ecx scratch (required for shifts)
+ edx scratch (required for divisions)
+ rsi stack pointer (opStack)
+ rdi program frame pointer (programStack)
+ r8 pointer data (vm->dataBase)
+ r10 start of generated code
+*/
+
+
+static long callAsmCall(long callProgramStack, long callSyscallNum)
+{
+ vm_t *savedVM;
+ long ret = 0x77;
+ long args[11];
+// int iargs[11];
+ int i;
+
+// Dfprintf(stderr, "callAsmCall(%ld, %ld)\n", callProgramStack, callSyscallNum);
+// Com_Printf("-> callAsmCall %s, level %d, num %ld\n", currentVM->name, currentVM->callLevel, callSyscallNum);
+
+ savedVM = currentVM;
+
+ // save the stack to allow recursive VM entry
+ currentVM->programStack = callProgramStack - 4;
+
+ args[0] = callSyscallNum;
+// iargs[0] = callSyscallNum;
+ for(i = 0; i < 10; ++i)
+ {
+// iargs[i+1] = *(int *)((byte *)currentVM->dataBase + callProgramStack + 8 + 4*i);
+ args[i+1] = *(int *)((byte *)currentVM->dataBase + callProgramStack + 8 + 4*i);
+ }
+ ret = currentVM->systemCall(args);
+
+ currentVM = savedVM;
+// Com_Printf("<- callAsmCall %s, level %d, num %ld\n", currentVM->name, currentVM->callLevel, callSyscallNum);
+
+ return ret;
+}
+
+#ifdef DEBUG_VM
+static char *opnames[256] = {
+ "OP_UNDEF",
+
+ "OP_IGNORE",
+
+ "OP_BREAK",
+
+ "OP_ENTER",
+ "OP_LEAVE",
+ "OP_CALL",
+ "OP_PUSH",
+ "OP_POP",
+
+ "OP_CONST",
+
+ "OP_LOCAL",
+
+ "OP_JUMP",
+
+ //-------------------
+
+ "OP_EQ",
+ "OP_NE",
+
+ "OP_LTI",
+ "OP_LEI",
+ "OP_GTI",
+ "OP_GEI",
+
+ "OP_LTU",
+ "OP_LEU",
+ "OP_GTU",
+ "OP_GEU",
+
+ "OP_EQF",
+ "OP_NEF",
+
+ "OP_LTF",
+ "OP_LEF",
+ "OP_GTF",
+ "OP_GEF",
+
+ //-------------------
+
+ "OP_LOAD1",
+ "OP_LOAD2",
+ "OP_LOAD4",
+ "OP_STORE1",
+ "OP_STORE2",
+ "OP_STORE4",
+ "OP_ARG",
+
+ "OP_BLOCK_COPY",
+
+ //-------------------
+
+ "OP_SEX8",
+ "OP_SEX16",
+
+ "OP_NEGI",
+ "OP_ADD",
+ "OP_SUB",
+ "OP_DIVI",
+ "OP_DIVU",
+ "OP_MODI",
+ "OP_MODU",
+ "OP_MULI",
+ "OP_MULU",
+
+ "OP_BAND",
+ "OP_BOR",
+ "OP_BXOR",
+ "OP_BCOM",
+
+ "OP_LSH",
+ "OP_RSHI",
+ "OP_RSHU",
+
+ "OP_NEGF",
+ "OP_ADDF",
+ "OP_SUBF",
+ "OP_DIVF",
+ "OP_MULF",
+
+ "OP_CVIF",
+ "OP_CVFI"
+};
+#endif // DEBUG_VM
+
+static unsigned char op_argsize[256] =
+{
+ [OP_ENTER] = 4,
+ [OP_LEAVE] = 4,
+ [OP_CONST] = 4,
+ [OP_LOCAL] = 4,
+ [OP_EQ] = 4,
+ [OP_NE] = 4,
+ [OP_LTI] = 4,
+ [OP_LEI] = 4,
+ [OP_GTI] = 4,
+ [OP_GEI] = 4,
+ [OP_LTU] = 4,
+ [OP_LEU] = 4,
+ [OP_GTU] = 4,
+ [OP_GEU] = 4,
+ [OP_EQF] = 4,
+ [OP_NEF] = 4,
+ [OP_LTF] = 4,
+ [OP_LEF] = 4,
+ [OP_GTF] = 4,
+ [OP_GEF] = 4,
+ [OP_ARG] = 1,
+ [OP_BLOCK_COPY] = 4,
+};
+
+void emit(const char* fmt, ...)
+{
+ va_list ap;
+ char line[4096];
+ va_start(ap, fmt);
+ Q_vsnprintf(line, sizeof(line), fmt, ap);
+ va_end(ap);
+ assemble_line(line, strlen(line));
+}
+
+#define CHECK_INSTR_REG(reg) \
+ emit("cmpl $%u, %%"#reg, header->instructionCount); \
+ emit("jb jmp_ok_i_%08x", instruction); \
+ emit("movq $%lu, %%rax", (unsigned long)jmpviolation); \
+ emit("callq *%%rax"); \
+ emit("jmp_ok_i_%08x:", instruction);
+
+#define PREPARE_JMP(reg) \
+ CHECK_INSTR_REG(reg) \
+ emit("movq $%lu, %%rbx", (unsigned long)vm->instructionPointers); \
+ emit("movl (%%rbx, %%rax, 4), %%eax"); \
+ emit("addq %%r10, %%rax");
+
+#define CHECK_INSTR(nr) \
+ do { if(nr < 0 || nr >= header->instructionCount) { \
+ Com_Error( ERR_DROP, \
+ "%s: jump target 0x%x out of range at offset %d", __func__, nr, pc ); \
+ } } while(0)
+
+#define JMPIARG \
+ CHECK_INSTR(iarg); \
+ emit("movq $%lu, %%rax", vm->codeBase+vm->instructionPointers[iarg]); \
+ emit("jmpq *%%rax");
+
+#define CONST_OPTIMIZE
+#ifdef CONST_OPTIMIZE
+#define MAYBE_EMIT_CONST() \
+ if (got_const) \
+ { \
+ got_const = 0; \
+ vm->instructionPointers[instruction-1] = assembler_get_code_size(); \
+ emit("addq $4, %%rsi"); \
+ emit("movl $%d, 0(%%rsi)", const_value); \
+ }
+#else
+#define MAYBE_EMIT_CONST()
+#endif
+
+// integer compare and jump
+#define IJ(op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $8, %%rsi"); \
+ emit("movl 4(%%rsi), %%eax"); \
+ emit("cmpl 8(%%rsi), %%eax"); \
+ emit(op " i_%08x", instruction+1); \
+ JMPIARG \
+ neednilabel = 1;
+
+#ifdef USE_X87
+#define FJ(bits, op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $8, %%rsi");\
+ emit("flds 4(%%rsi)");\
+ emit("fcomps 8(%%rsi)");\
+ emit("fnstsw %%ax");\
+ emit("testb $" #bits ", %%ah");\
+ emit(op " i_%08x", instruction+1);\
+ JMPIARG \
+ neednilabel = 1;
+#define XJ(x)
+#else
+#define FJ(x, y)
+#define XJ(op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $8, %%rsi");\
+ emit("movss 4(%%rsi), %%xmm0");\
+ emit("ucomiss 8(%%rsi), %%xmm0");\
+ emit("jp i_%08x", instruction+1);\
+ emit(op " i_%08x", instruction+1);\
+ JMPIARG \
+ neednilabel = 1;
+#endif
+
+#define SIMPLE(op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $4, %%rsi"); \
+ emit("movl 4(%%rsi), %%eax"); \
+ emit(op " %%eax, 0(%%rsi)");
+
+#ifdef USE_X87
+#define FSIMPLE(op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $4, %%rsi"); \
+ emit("flds 0(%%rsi)"); \
+ emit(op " 4(%%rsi)"); \
+ emit("fstps 0(%%rsi)");
+#define XSIMPLE(op)
+#else
+#define FSIMPLE(op)
+#define XSIMPLE(op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $4, %%rsi"); \
+ emit("movss 0(%%rsi), %%xmm0"); \
+ emit(op " 4(%%rsi), %%xmm0"); \
+ emit("movss %%xmm0, 0(%%rsi)");
+#endif
+
+#define SHIFT(op) \
+ MAYBE_EMIT_CONST(); \
+ emit("subq $4, %%rsi"); \
+ emit("movl 4(%%rsi), %%ecx"); \
+ emit("movl 0(%%rsi), %%eax"); \
+ emit(op " %%cl, %%eax"); \
+ emit("movl %%eax, 0(%%rsi)");
+
+#ifdef DEBUG_VM
+#define RANGECHECK(reg, bytes) \
+ emit("movl %%" #reg ", %%ecx"); \
+ emit("andl $0x%x, %%ecx", vm->dataMask &~(bytes-1)); \
+ emit("cmpl %%" #reg ", %%ecx"); \
+ emit("jz rc_ok_i_%08x", instruction); \
+ emit("movq $%lu, %%rax", (unsigned long)memviolation); \
+ emit("callq *%%rax"); \
+ emit("rc_ok_i_%08x:", instruction);
+#elif 1
+// check is too expensive, so just confine memory access
+#define RANGECHECK(reg, bytes) \
+ emit("andl $0x%x, %%" #reg, vm->dataMask &~(bytes-1));
+#else
+#define RANGECHECK(reg, bytes)
+#endif
+
+#ifdef DEBUG_VM
+#define NOTIMPL(x) \
+ do { Com_Error(ERR_DROP, "instruction not implemented: %s\n", opnames[x]); } while(0)
+#else
+#define NOTIMPL(x) \
+ do { Com_Printf(S_COLOR_RED "instruction not implemented: %x\n", x); vm->compiled = qfalse; return; } while(0)
+#endif
+
+static void* getentrypoint(vm_t* vm)
+{
+ return vm->codeBase;
+}
+
+static void block_copy_vm(unsigned dest, unsigned src, unsigned count)
+{
+ unsigned dataMask = currentVM->dataMask;
+
+ if ((dest & dataMask) != dest
+ || (src & dataMask) != src
+ || ((dest+count) & dataMask) != dest + count
+ || ((src+count) & dataMask) != src + count)
+ {
+ Com_Error(ERR_DROP, "OP_BLOCK_COPY out of range!\n");
+ }
+
+ memcpy(currentVM->dataBase+dest, currentVM->dataBase+src, count);
+}
+
+static void eop(void)
+{
+ Com_Error(ERR_DROP, "end of program reached without return!\n");
+ exit(1);
+}
+
+static void jmpviolation(void)
+{
+ Com_Error(ERR_DROP, "program tried to execute code outside VM\n");
+ exit(1);
+}
+
+#ifdef DEBUG_VM
+static void memviolation(void)
+{
+ Com_Error(ERR_DROP, "program tried to access memory outside VM\n");
+ exit(1);
+}
+#endif
+
+/*
+=================
+VM_Compile
+=================
+*/
+void VM_Compile( vm_t *vm, vmHeader_t *header ) {
+ unsigned char op;
+ int pc;
+ unsigned instruction;
+ char* code;
+ unsigned iarg = 0;
+ unsigned char barg = 0;
+ int neednilabel = 0;
+ struct timeval tvstart = {0, 0};
+#ifdef DEBUG_VM
+ char fn_d[MAX_QPATH]; // disassembled
+#endif
+
+ int pass;
+ size_t compiledOfs = 0;
+
+ // const optimization
+ unsigned got_const = 0, const_value = 0;
+
+ gettimeofday(&tvstart, NULL);
+
+ for (pass = 0; pass < 2; ++pass) {
+
+ if(pass)
+ {
+ compiledOfs = assembler_get_code_size();
+ vm->codeLength = compiledOfs;
+ vm->codeBase = mmap(NULL, compiledOfs, PROT_WRITE, MAP_SHARED|MAP_ANONYMOUS, -1, 0);
+ if(vm->codeBase == (void*)-1)
+ Com_Error(ERR_DROP, "VM_CompileX86: can't mmap memory");
+
+ assembler_set_output((char*)vm->codeBase);
+ }
+
+ assembler_init(pass);
+
+#ifdef DEBUG_VM
+ strcpy(fn_d,vm->name);
+ strcat(fn_d, ".qdasm");
+
+ qdasmout = fopen(fn_d, "w");
+#endif
+
+ // translate all instructions
+ pc = 0;
+ code = (char *)header + header->codeOffset;
+
+ for ( instruction = 0; instruction < header->instructionCount; ++instruction )
+ {
+ op = code[ pc ];
+ ++pc;
+
+ vm->instructionPointers[instruction] = assembler_get_code_size();
+
+ /* store current instruction number in r15 for debugging */
+#if DEBUG_VM0
+ emit("nop");
+ emit("movq $%d, %%r15", instruction);
+ emit("nop");
+#endif
+
+ if(op_argsize[op] == 4)
+ {
+ iarg = *(int*)(code+pc);
+ pc += 4;
+ Dfprintf(qdasmout, "%s %8u\n", opnames[op], iarg);
+ }
+ else if(op_argsize[op] == 1)
+ {
+ barg = code[pc++];
+ Dfprintf(qdasmout, "%s %8hhu\n", opnames[op], barg);
+ }
+ else
+ {
+ Dfprintf(qdasmout, "%s\n", opnames[op]);
+ }
+
+ if(neednilabel)
+ {
+ emit("i_%08x:", instruction);
+ neednilabel = 0;
+ }
+
+ switch ( op )
+ {
+ case OP_UNDEF:
+ NOTIMPL(op);
+ break;
+ case OP_IGNORE:
+ MAYBE_EMIT_CONST();
+ emit("nop");
+ break;
+ case OP_BREAK:
+ MAYBE_EMIT_CONST();
+ emit("int3");
+ break;
+ case OP_ENTER:
+ MAYBE_EMIT_CONST();
+ emit("subl $%d, %%edi", iarg);
+ break;
+ case OP_LEAVE:
+ MAYBE_EMIT_CONST();
+ emit("addl $%d, %%edi", iarg); // get rid of stack frame
+ emit("ret");
+ break;
+ case OP_CALL:
+ RANGECHECK(edi, 4);
+ emit("movl $%d, 0(%%r8, %%rdi, 1)", instruction+1); // save next instruction
+ if(got_const)
+ {
+ if ((int)const_value < 0)
+ goto emit_do_syscall;
+
+ CHECK_INSTR(const_value);
+ emit("movq $%lu, %%rax", vm->codeBase+vm->instructionPointers[const_value]);
+ emit("callq *%%rax");
+ got_const = 0;
+ break;
+ }
+ else
+ {
+ MAYBE_EMIT_CONST();
+ emit("movl 0(%%rsi), %%eax"); // get instr from stack
+ emit("subq $4, %%rsi");
+
+ emit("orl %%eax, %%eax");
+ emit("jl callSyscall%d", instruction);
+
+ PREPARE_JMP(eax);
+ emit("callq *%%rax");
+
+ emit("jmp i_%08x", instruction+1);
+ emit("callSyscall%d:", instruction);
+ }
+emit_do_syscall:
+// emit("fnsave 4(%%rsi)");
+ emit("push %%rsi");
+ emit("push %%rdi");
+ emit("push %%r8");
+ emit("push %%r9");
+ emit("push %%r10");
+ emit("movq %%rsp, %%rbx"); // we need to align the stack pointer
+ emit("subq $8, %%rbx"); // |
+ emit("andq $127, %%rbx"); // |
+ emit("subq %%rbx, %%rsp"); // <-+
+ emit("push %%rbx");
+ if(got_const) {
+ got_const = 0;
+ emit("movq $%u, %%rsi", -1-const_value); // second argument in rsi
+ } else {
+ emit("negl %%eax"); // convert to actual number
+ emit("decl %%eax");
+ // first argument already in rdi
+ emit("movq %%rax, %%rsi"); // second argument in rsi
+ }
+ emit("movq $%lu, %%rax", (unsigned long)callAsmCall);
+ emit("callq *%%rax");
+ emit("pop %%rbx");
+ emit("addq %%rbx, %%rsp");
+ emit("pop %%r10");
+ emit("pop %%r9");
+ emit("pop %%r8");
+ emit("pop %%rdi");
+ emit("pop %%rsi");
+// emit("frstor 4(%%rsi)");
+ emit("addq $4, %%rsi");
+ emit("movl %%eax, (%%rsi)"); // store return value
+ neednilabel = 1;
+ break;
+ case OP_PUSH:
+ MAYBE_EMIT_CONST();
+ emit("addq $4, %%rsi");
+ break;
+ case OP_POP:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ break;
+ case OP_CONST:
+ MAYBE_EMIT_CONST();
+#ifdef CONST_OPTIMIZE
+ got_const = 1;
+ const_value = iarg;
+#else
+ emit("addq $4, %%rsi");
+ emit("movl $%d, 0(%%rsi)", iarg);
+#endif
+ break;
+ case OP_LOCAL:
+ MAYBE_EMIT_CONST();
+ emit("movl %%edi, %%ebx");
+ emit("addl $%d,%%ebx", iarg);
+ emit("addq $4, %%rsi");
+ emit("movl %%ebx, 0(%%rsi)");
+ break;
+ case OP_JUMP:
+ if(got_const) {
+ iarg = const_value;
+ got_const = 0;
+ JMPIARG;
+ } else {
+ emit("movl 0(%%rsi), %%eax"); // get instr from stack
+ emit("subq $4, %%rsi");
+
+ PREPARE_JMP(eax);
+ emit("jmp *%%rax");
+ }
+ break;
+ case OP_EQ:
+ IJ("jne");
+ break;
+ case OP_NE:
+ IJ("je");
+ break;
+ case OP_LTI:
+ IJ("jnl");
+ break;
+ case OP_LEI:
+ IJ("jnle");
+ break;
+ case OP_GTI:
+ IJ("jng");
+ break;
+ case OP_GEI:
+ IJ("jnge");
+ break;
+ case OP_LTU:
+ IJ("jnb");
+ break;
+ case OP_LEU:
+ IJ("jnbe");
+ break;
+ case OP_GTU:
+ IJ("jna");
+ break;
+ case OP_GEU:
+ IJ("jnae");
+ break;
+ case OP_EQF:
+ FJ(0x40, "jz");
+ XJ("jnz");
+ break;
+ case OP_NEF:
+ FJ(0x40, "jnz");
+#ifndef USE_X87
+ MAYBE_EMIT_CONST();
+ emit("subq $8, %%rsi");
+ emit("movss 4(%%rsi), %%xmm0");
+ emit("ucomiss 8(%%rsi), %%xmm0");
+ emit("jp dojump_i_%08x", instruction);
+ emit("jz i_%08x", instruction+1);
+ emit("dojump_i_%08x:", instruction);
+ JMPIARG
+ neednilabel = 1;
+#endif
+ break;
+ case OP_LTF:
+ FJ(0x01, "jz");
+ XJ("jnc");
+ break;
+ case OP_LEF:
+ FJ(0x41, "jz");
+ XJ("ja");
+ break;
+ case OP_GTF:
+ FJ(0x41, "jnz");
+ XJ("jbe");
+ break;
+ case OP_GEF:
+ FJ(0x01, "jnz");
+ XJ("jb");
+ break;
+ case OP_LOAD1:
+ MAYBE_EMIT_CONST();
+ emit("movl 0(%%rsi), %%eax"); // get value from stack
+ RANGECHECK(eax, 1);
+ emit("movb 0(%%r8, %%rax, 1), %%al"); // deref into eax
+ emit("andq $255, %%rax");
+ emit("movl %%eax, 0(%%rsi)"); // store on stack
+ break;
+ case OP_LOAD2:
+ MAYBE_EMIT_CONST();
+ emit("movl 0(%%rsi), %%eax"); // get value from stack
+ RANGECHECK(eax, 2);
+ emit("movw 0(%%r8, %%rax, 1), %%ax"); // deref into eax
+ emit("movl %%eax, 0(%%rsi)"); // store on stack
+ break;
+ case OP_LOAD4:
+ MAYBE_EMIT_CONST();
+ emit("movl 0(%%rsi), %%eax"); // get value from stack
+ RANGECHECK(eax, 4); // not a pointer!?
+ emit("movl 0(%%r8, %%rax, 1), %%eax"); // deref into eax
+ emit("movl %%eax, 0(%%rsi)"); // store on stack
+ break;
+ case OP_STORE1:
+ MAYBE_EMIT_CONST();
+ emit("movl 0(%%rsi), %%eax"); // get value from stack
+ emit("andq $255, %%rax");
+ emit("movl -4(%%rsi), %%ebx"); // get pointer from stack
+ RANGECHECK(ebx, 1);
+ emit("movb %%al, 0(%%r8, %%rbx, 1)"); // store in memory
+ emit("subq $8, %%rsi");
+ break;
+ case OP_STORE2:
+ MAYBE_EMIT_CONST();
+ emit("movl 0(%%rsi), %%eax"); // get value from stack
+ emit("movl -4(%%rsi), %%ebx"); // get pointer from stack
+ RANGECHECK(ebx, 2);
+ emit("movw %%ax, 0(%%r8, %%rbx, 1)"); // store in memory
+ emit("subq $8, %%rsi");
+ break;
+ case OP_STORE4:
+ MAYBE_EMIT_CONST();
+ emit("movl -4(%%rsi), %%ebx"); // get pointer from stack
+ RANGECHECK(ebx, 4);
+ emit("movl 0(%%rsi), %%ecx"); // get value from stack
+ emit("movl %%ecx, 0(%%r8, %%rbx, 1)"); // store in memory
+ emit("subq $8, %%rsi");
+ break;
+ case OP_ARG:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 4(%%rsi), %%eax"); // get value from stack
+ emit("movl $0x%hhx, %%ebx", barg);
+ emit("addl %%edi, %%ebx");
+ RANGECHECK(ebx, 4);
+ emit("movl %%eax, 0(%%r8,%%rbx, 1)"); // store in args space
+ break;
+ case OP_BLOCK_COPY:
+
+ MAYBE_EMIT_CONST();
+ emit("subq $8, %%rsi");
+ emit("push %%rsi");
+ emit("push %%rdi");
+ emit("push %%r8");
+ emit("push %%r9");
+ emit("push %%r10");
+ emit("movl 4(%%rsi), %%edi"); // 1st argument dest
+ emit("movl 8(%%rsi), %%esi"); // 2nd argument src
+ emit("movl $%d, %%edx", iarg); // 3rd argument count
+ emit("movq $%lu, %%rax", (unsigned long)block_copy_vm);
+ emit("callq *%%rax");
+ emit("pop %%r10");
+ emit("pop %%r9");
+ emit("pop %%r8");
+ emit("pop %%rdi");
+ emit("pop %%rsi");
+
+ break;
+ case OP_SEX8:
+ MAYBE_EMIT_CONST();
+ emit("movw 0(%%rsi), %%ax");
+ emit("andq $255, %%rax");
+ emit("cbw");
+ emit("cwde");
+ emit("movl %%eax, 0(%%rsi)");
+ break;
+ case OP_SEX16:
+ MAYBE_EMIT_CONST();
+ emit("movw 0(%%rsi), %%ax");
+ emit("cwde");
+ emit("movl %%eax, 0(%%rsi)");
+ break;
+ case OP_NEGI:
+ MAYBE_EMIT_CONST();
+ emit("negl 0(%%rsi)");
+ break;
+ case OP_ADD:
+ SIMPLE("addl");
+ break;
+ case OP_SUB:
+ SIMPLE("subl");
+ break;
+ case OP_DIVI:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 0(%%rsi), %%eax");
+ emit("cdq");
+ emit("idivl 4(%%rsi)");
+ emit("movl %%eax, 0(%%rsi)");
+ break;
+ case OP_DIVU:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 0(%%rsi), %%eax");
+ emit("xorq %%rdx, %%rdx");
+ emit("divl 4(%%rsi)");
+ emit("movl %%eax, 0(%%rsi)");
+ break;
+ case OP_MODI:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 0(%%rsi), %%eax");
+ emit("xorl %%edx, %%edx");
+ emit("cdq");
+ emit("idivl 4(%%rsi)");
+ emit("movl %%edx, 0(%%rsi)");
+ break;
+ case OP_MODU:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 0(%%rsi), %%eax");
+ emit("xorl %%edx, %%edx");
+ emit("divl 4(%%rsi)");
+ emit("movl %%edx, 0(%%rsi)");
+ break;
+ case OP_MULI:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 0(%%rsi), %%eax");
+ emit("imull 4(%%rsi)");
+ emit("movl %%eax, 0(%%rsi)");
+ break;
+ case OP_MULU:
+ MAYBE_EMIT_CONST();
+ emit("subq $4, %%rsi");
+ emit("movl 0(%%rsi), %%eax");
+ emit("mull 4(%%rsi)");
+ emit("movl %%eax, 0(%%rsi)");
+ break;
+ case OP_BAND:
+ SIMPLE("andl");
+ break;
+ case OP_BOR:
+ SIMPLE("orl");
+ break;
+ case OP_BXOR:
+ SIMPLE("xorl");
+ break;
+ case OP_BCOM:
+ MAYBE_EMIT_CONST();
+ emit("notl 0(%%rsi)");
+ break;
+ case OP_LSH:
+ SHIFT("shl");
+ break;
+ case OP_RSHI:
+ SHIFT("sarl");
+ break;
+ case OP_RSHU:
+ SHIFT("shrl");
+ break;
+ case OP_NEGF:
+ MAYBE_EMIT_CONST();
+#ifdef USE_X87
+ emit("flds 0(%%rsi)");
+ emit("fchs");
+ emit("fstps 0(%%rsi)");
+#else
+ emit("movl $0x80000000, %%eax");
+ emit("xorl %%eax, 0(%%rsi)");
+#endif
+ break;
+ case OP_ADDF:
+ FSIMPLE("fadds");
+ XSIMPLE("addss");
+ break;
+ case OP_SUBF:
+ FSIMPLE("fsubs");
+ XSIMPLE("subss");
+ break;
+ case OP_DIVF:
+ FSIMPLE("fdivs");
+ XSIMPLE("divss");
+ break;
+ case OP_MULF:
+ FSIMPLE("fmuls");
+ XSIMPLE("mulss");
+ break;
+ case OP_CVIF:
+ MAYBE_EMIT_CONST();
+#ifdef USE_X87
+ emit("filds 0(%%rsi)");
+ emit("fstps 0(%%rsi)");
+#else
+ emit("movl 0(%%rsi), %%eax");
+ emit("cvtsi2ss %%eax, %%xmm0");
+ emit("movss %%xmm0, 0(%%rsi)");
+#endif
+ break;
+ case OP_CVFI:
+ MAYBE_EMIT_CONST();
+#ifdef USE_X87
+ emit("flds 0(%%rsi)");
+ emit("fnstcw 4(%%rsi)");
+ emit("movw $0x0F7F, 8(%%rsi)"); // round toward zero
+ emit("fldcw 8(%%rsi)");
+ emit("fistpl 0(%%rsi)");
+ emit("fldcw 4(%%rsi)");
+#else
+ emit("movss 0(%%rsi), %%xmm0");
+ emit("cvttss2si %%xmm0, %%eax");
+ emit("movl %%eax, 0(%%rsi)");
+#endif
+ break;
+ default:
+ NOTIMPL(op);
+ break;
+ }
+
+
+ }
+
+ if(got_const) {
+ Com_Error(ERR_DROP, "leftover const\n");
+ }
+
+ emit("movq $%lu, %%rax", (unsigned long)eop);
+ emit("callq *%%rax");
+
+ } // pass loop
+
+ assembler_init(0);
+
+ if(mprotect(vm->codeBase, compiledOfs, PROT_READ|PROT_EXEC))
+ Com_Error(ERR_DROP, "VM_CompileX86: mprotect failed");
+
+ vm->destroy = VM_Destroy_Compiled;
+
+#ifdef DEBUG_VM
+ fflush(qdasmout);
+ fclose(qdasmout);
+
+#if 0
+ strcpy(fn_d,vm->name);
+ strcat(fn_d, ".bin");
+ qdasmout = fopen(fn_d, "w");
+ fwrite(vm->codeBase, compiledOfs, 1, qdasmout);
+ fflush(qdasmout);
+ fclose(qdasmout);
+#endif
+#endif
+
+ if(vm->compiled)
+ {
+ struct timeval tvdone = {0, 0};
+ struct timeval dur = {0, 0};
+ Com_Printf( "VM file %s compiled to %i bytes of code (%p - %p)\n", vm->name, vm->codeLength, vm->codeBase, vm->codeBase+vm->codeLength );
+
+ gettimeofday(&tvdone, NULL);
+ timersub(&tvdone, &tvstart, &dur);
+ Com_Printf( "compilation took %lu.%06lu seconds\n", dur.tv_sec, dur.tv_usec );
+ }
+}
+
+
+void VM_Destroy_Compiled(vm_t* self)
+{
+#ifdef _WIN32
+ VirtualFree(self->codeBase, 0, MEM_RELEASE);
+#else
+ munmap(self->codeBase, self->codeLength);
+#endif
+}
+
+/*
+==============
+VM_CallCompiled
+
+This function is called directly by the generated code
+==============
+*/
+
+#ifdef DEBUG_VM
+static char* memData;
+#endif
+
+int VM_CallCompiled( vm_t *vm, int *args ) {
+ int programCounter;
+ int programStack;
+ int stackOnEntry;
+ byte *image;
+ void *entryPoint;
+ void *opStack;
+ int stack[1024] = { 0xDEADBEEF };
+
+ currentVM = vm;
+
+// Com_Printf("entering %s level %d, call %d, arg1 = 0x%x\n", vm->name, vm->callLevel, args[0], args[1]);
+
+ // interpret the code
+ vm->currentlyInterpreting = qtrue;
+
+// callMask = vm->dataMask;
+
+ // we might be called recursively, so this might not be the very top
+ programStack = vm->programStack;
+ stackOnEntry = programStack;
+
+ // set up the stack frame
+ image = vm->dataBase;
+#ifdef DEBUG_VM
+ memData = (char*)image;
+#endif
+
+ programCounter = 0;
+
+ programStack -= 48;
+
+ *(int *)&image[ programStack + 44] = args[9];
+ *(int *)&image[ programStack + 40] = args[8];
+ *(int *)&image[ programStack + 36] = args[7];
+ *(int *)&image[ programStack + 32] = args[6];
+ *(int *)&image[ programStack + 28] = args[5];
+ *(int *)&image[ programStack + 24] = args[4];
+ *(int *)&image[ programStack + 20] = args[3];
+ *(int *)&image[ programStack + 16] = args[2];
+ *(int *)&image[ programStack + 12] = args[1];
+ *(int *)&image[ programStack + 8 ] = args[0];
+ *(int *)&image[ programStack + 4 ] = 0x77777777; // return stack
+ *(int *)&image[ programStack ] = -1; // will terminate the loop on return
+
+ // off we go into generated code...
+ entryPoint = getentrypoint(vm);
+ opStack = &stack;
+
+ __asm__ __volatile__ (
+ " movq %5,%%rsi \r\n" \
+ " movl %4,%%edi \r\n" \
+ " movq %2,%%r10 \r\n" \
+ " movq %3,%%r8 \r\n" \
+ " subq $24, %%rsp # fix alignment as call pushes one value \r\n" \
+ " callq *%%r10 \r\n" \
+ " addq $24, %%rsp \r\n" \
+ " movl %%edi, %0 \r\n" \
+ " movq %%rsi, %1 \r\n" \
+ : "=m" (programStack), "=m" (opStack)
+ : "m" (entryPoint), "m" (vm->dataBase), "m" (programStack), "m" (opStack)
+ : "%rsi", "%rdi", "%rax", "%rbx", "%rcx", "%rdx", "%r8", "%r10", "%r15", "%xmm0"
+ );
+
+ if ( opStack != &stack[1] ) {
+ Com_Error( ERR_DROP, "opStack corrupted in compiled code (offset %ld)\n", (long int) ((void *) &stack[1] - opStack));
+ }
+ if ( programStack != stackOnEntry - 48 ) {
+ Com_Error( ERR_DROP, "programStack corrupted in compiled code\n" );
+ }
+
+// Com_Printf("exiting %s level %d\n", vm->name, vm->callLevel);
+ vm->programStack = stackOnEntry;
+
+ return *(int *)opStack;
+}
diff --git a/code/qcommon/vm_x86_64_assembler.c b/code/qcommon/vm_x86_64_assembler.c
new file mode 100644
index 0000000..346680e
--- /dev/null
+++ b/code/qcommon/vm_x86_64_assembler.c
@@ -0,0 +1,1434 @@
+/*
+===========================================================================
+vm_x86_64_assembler.c -- assembler for x86-64
+
+Copyright (C) 2007 Ludwig Nussel <ludwig.nussel@suse.de>, Novell inc.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Quake III Arena source code; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdarg.h>
+
+typedef unsigned char u8;
+typedef unsigned short u16;
+typedef unsigned int u32;
+typedef unsigned long u64;
+
+static char* out;
+static unsigned compiledOfs;
+static unsigned assembler_pass;
+
+static const char* cur_line;
+
+static FILE* fout;
+
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+#define MAX(a,b) ((a) > (b) ? (a) : (b))
+
+#define crap(fmt, args...) do { \
+ _crap(__FUNCTION__, fmt, ##args); \
+} while(0)
+
+#define CRAP_INVALID_ARGS crap("invalid arguments %s, %s", argtype2str(arg1.type),argtype2str(arg2.type));
+
+#ifdef DEBUG
+#define debug(fmt, args...) printf(fmt, ##args)
+#else
+#define debug(fmt, args...)
+#endif
+
+static void _crap(const char* func, const char* fmt, ...)
+{
+ va_list ap;
+ fprintf(stderr, "%s() - ", func);
+ va_start(ap, fmt);
+ vfprintf(stderr, fmt, ap);
+ va_end(ap);
+ fputc('\n', stderr);
+ if(cur_line && cur_line[0])
+ fprintf(stderr, "-> %s\n", cur_line);
+ exit(1);
+}
+
+static void emit1(unsigned char v)
+{
+ int writecnt;
+
+ if(assembler_pass)
+ {
+ out[compiledOfs++] = v;
+
+ if(fout)
+ writecnt = fwrite(&v, 1, 1, fout);
+
+ debug("%02hhx ", v);
+ }
+ else
+ {
+ ++compiledOfs;
+ }
+}
+
+static inline void emit2(u16 v)
+{
+ emit1(v&0xFF);
+ emit1((v>>8)&0xFF);
+}
+
+static inline void emit4(u32 v)
+{
+ emit1(v&0xFF);
+ emit1((v>>8)&0xFF);
+ emit1((v>>16)&0xFF);
+ emit1((v>>24)&0xFF);
+}
+
+static inline void emit8(u64 v)
+{
+ emit4(v&0xFFFFFFFF);
+ emit4((v>>32)&0xFFFFFFFF);
+}
+
+enum {
+ REX_W = 0x08,
+ REX_R = 0x04,
+ REX_X = 0x02,
+ REX_B = 0x01,
+};
+
+enum {
+ MODRM_MOD_00 = 0x00,
+ MODRM_MOD_01 = 0x01 << 6,
+ MODRM_MOD_10 = 0x02 << 6,
+ MODRM_MOD_11 = 0x03 << 6,
+ MODRM_RM_SIB = 0x04,
+};
+
+typedef enum
+{
+ T_NONE = 0x00,
+ T_REGISTER = 0x01,
+ T_IMMEDIATE = 0x02,
+ T_MEMORY = 0x04,
+ T_LABEL = 0x08,
+ T_ABSOLUTE = 0x80
+} argtype_t;
+
+typedef enum {
+ R_8 = 0x100,
+ R_16 = 0x200,
+ R_64 = 0x800,
+ R_MSZ = 0xF00, // size mask
+ R_XMM = 0x2000, // xmm register. year, sucks
+ R_EAX = 0x00,
+ R_EBX = 0x03,
+ R_ECX = 0x01,
+ R_EDX = 0x02,
+ R_ESI = 0x06,
+ R_EDI = 0x07,
+ R_ESP = 0x04,
+ R_RAX = R_EAX | R_64,
+ R_RBX = R_EBX | R_64,
+ R_RCX = R_ECX | R_64,
+ R_RDX = R_EDX | R_64,
+ R_RSI = R_ESI | R_64,
+ R_RDI = R_EDI | R_64,
+ R_RSP = R_ESP | R_64,
+ R_R8 = 0x08 | R_64,
+ R_R9 = 0x09 | R_64,
+ R_R10 = 0x0A | R_64,
+ R_R15 = 0x0F | R_64,
+ R_AL = R_EAX | R_8,
+ R_AX = R_EAX | R_16,
+ R_CL = R_ECX | R_8,
+ R_XMM0 = 0x00 | R_XMM,
+ R_MGP = 0x0F, // mask for general purpose registers
+} reg_t;
+
+typedef enum {
+ MODRM_SIB = 0,
+ MODRM_NOSIB = 0x3,
+} modrm_sib_t;
+
+typedef struct {
+ unsigned disp;
+ argtype_t basetype;
+ union {
+ u64 imm;
+ reg_t reg;
+ } base;
+ argtype_t indextype;
+ union {
+ u64 imm;
+ reg_t reg;
+ } index;
+ unsigned scale;
+} memref_t;
+
+#define LABELLEN 32
+
+typedef struct {
+ argtype_t type;
+ union {
+ u64 imm;
+ reg_t reg;
+ memref_t mem;
+ char label[LABELLEN];
+ } v;
+ int absolute:1;
+} arg_t;
+
+typedef void (*emitfunc)(const char* op, arg_t arg1, arg_t arg2, void* data);
+
+typedef struct {
+ char* mnemonic;
+ emitfunc func;
+ void* data;
+} op_t;
+
+typedef struct {
+ u8 xmmprefix;
+ u8 subcode; // in modrm
+ u8 rmcode; // opcode for reg/mem, reg
+ u8 mrcode; // opcode for reg, reg/mem
+ u8 rcode8; // opcode for reg8/mem8
+ u8 rcode; // opcode for reg/mem
+} opparam_t;
+
+/* ************************* */
+
+static unsigned hashkey(const char *string, unsigned len) {
+ unsigned register hash, i;
+
+ hash = 0;
+ for (i = 0; i < len && string[i] != '\0'; ++i) {
+ hash += string[i] * (119 + i);
+ }
+ hash = (hash ^ (hash >> 10) ^ (hash >> 20));
+ return hash;
+}
+
+struct hashentry {
+ char* label;
+ unsigned address;
+ struct hashentry* next;
+};
+static struct hashentry* labelhash[1021];
+
+// no dup check!
+static void hash_add_label(const char* label, unsigned address)
+{
+ struct hashentry* h;
+ unsigned i = hashkey(label, -1U);
+ i %= sizeof(labelhash)/sizeof(labelhash[0]);
+ h = malloc(sizeof(struct hashentry));
+ h->label = strdup(label);
+ h->address = address;
+ h->next = labelhash[i];
+ labelhash[i] = h;
+}
+
+static unsigned lookup_label(const char* label)
+{
+ struct hashentry* h;
+ unsigned i = hashkey(label, -1U);
+ i %= sizeof(labelhash)/sizeof(labelhash[0]);
+ for(h = labelhash[i]; h; h = h->next )
+ {
+ if(!strcmp(h->label, label))
+ return h->address;
+ }
+ if(assembler_pass)
+ crap("label %s undefined", label);
+ return 0;
+}
+
+static void labelhash_free(void)
+{
+ struct hashentry* h;
+ unsigned i;
+ unsigned z = 0, min = -1U, max = 0, t = 0;
+ for ( i = 0; i < sizeof(labelhash)/sizeof(labelhash[0]); ++i)
+ {
+ unsigned n = 0;
+ h = labelhash[i];
+ while(h)
+ {
+ struct hashentry* next = h->next;
+ free(h->label);
+ free(h);
+ h = next;
+ ++n;
+ }
+ t+=n;
+ if(!n) ++z;
+ //else printf("%u\n", n);
+ min = MIN(min, n);
+ max = MAX(max, n);
+ }
+ printf("total %u, hsize %lu, zero %u, min %u, max %u\n", t, sizeof(labelhash)/sizeof(labelhash[0]), z, min, max);
+ memset(labelhash, 0, sizeof(labelhash));
+}
+
+/* ************************* */
+
+
+static const char* argtype2str(argtype_t t)
+{
+ switch(t)
+ {
+ case T_NONE: return "none";
+ case T_REGISTER: return "register";
+ case T_IMMEDIATE: return "immediate";
+ case T_MEMORY: return "memory";
+ case T_LABEL: return "label";
+ default: crap("invalid type");
+ }
+ /* not reached */
+ return T_NONE;
+}
+
+/* ************************* */
+
+static inline int iss8(u64 v)
+{
+ return (labs(v) <= 0x80);
+}
+
+static inline int isu8(u64 v)
+{
+ return (v <= 0xff);
+}
+
+static inline int iss16(u64 v)
+{
+ return (labs(v) <= 0x8000);
+}
+
+static inline int isu16(u64 v)
+{
+ return (v <= 0xffff);
+}
+
+static inline int iss32(u64 v)
+{
+ return (labs(v) <= 0x80000000);
+}
+
+static inline int isu32(u64 v)
+{
+ return (v <= 0xffffffff);
+}
+
+static void emit_opsingle(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 op = (u8)((unsigned long) data);
+
+ if(arg1.type != T_NONE || arg2.type != T_NONE)
+ CRAP_INVALID_ARGS;
+
+ emit1(op);
+}
+
+static void emit_opsingle16(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ emit1(0x66);
+ emit_opsingle(mnemonic, arg1, arg2, data);
+}
+
+static void compute_rexmodrmsib(u8* rex_r, u8* modrm_r, u8* sib_r, arg_t* arg1, arg_t* arg2)
+{
+ u8 rex = 0;
+ u8 modrm = 0;
+ u8 sib = 0;
+
+ if((arg1->type == T_REGISTER && arg2->type == T_REGISTER)
+ && ((arg1->v.reg & R_MSZ) != (arg2->v.reg & R_MSZ))
+ && !((arg1->v.reg & R_XMM) || (arg2->v.reg & R_XMM)))
+ crap("both registers must be of same width");
+
+ if((arg1->type == T_REGISTER && arg1->v.reg & R_64)
+ || (arg2->type == T_REGISTER && arg2->v.reg & R_64))
+ {
+ rex |= REX_W;
+ }
+
+ if(arg1->type == T_REGISTER)
+ {
+ if((arg1->v.reg & R_MGP) > 0x07)
+ rex |= REX_R;
+
+ modrm |= (arg1->v.reg & 0x07) << 3;
+ }
+
+ if(arg2->type == T_REGISTER)
+ {
+ if((arg2->v.reg & R_MGP) > 0x07)
+ rex |= REX_B;
+
+ modrm |= (arg2->v.reg & 0x07);
+ }
+
+ if(arg2->type == T_MEMORY)
+ {
+ if((arg2->v.mem.basetype == T_REGISTER && !(arg2->v.mem.base.reg & R_64))
+ || (arg2->v.mem.indextype == T_REGISTER && !(arg2->v.mem.index.reg & R_64)))
+ {
+ crap("only 64bit base/index registers are %x %x", arg2->v.mem.base.reg, arg2->v.mem.index.reg);
+ }
+
+ if(arg2->v.mem.indextype == T_REGISTER)
+ {
+ modrm |= MODRM_RM_SIB;
+ if(!arg2->v.mem.disp)
+ {
+ modrm |= MODRM_MOD_00;
+ }
+ else if(iss8(arg2->v.mem.disp))
+ {
+ modrm |= MODRM_MOD_01;
+ }
+ else if(isu32(arg2->v.mem.disp))
+ {
+ modrm |= MODRM_MOD_10;
+ }
+ else
+ {
+ crap("invalid displacement");
+ }
+
+ if((arg2->v.mem.index.reg & R_MGP) > 0x07)
+ rex |= REX_X;
+
+ if((arg2->v.mem.base.reg & R_MGP) > 0x07)
+ rex |= REX_B;
+
+ if(arg2->v.mem.basetype != T_REGISTER)
+ crap("base must be register");
+ switch(arg2->v.mem.scale)
+ {
+ case 1: break;
+ case 2: sib |= 1 << 6; break;
+ case 4: sib |= 2 << 6; break;
+ case 8: sib |= 3 << 6; break;
+ }
+ sib |= (arg2->v.mem.index.reg & 0x07) << 3;
+ sib |= (arg2->v.mem.base.reg & 0x07);
+ }
+ else if(arg2->v.mem.indextype == T_NONE)
+ {
+ if(!arg2->v.mem.disp)
+ {
+ modrm |= MODRM_MOD_00;
+ }
+ else if(iss8(arg2->v.mem.disp))
+ {
+ modrm |= MODRM_MOD_01;
+ }
+ else if(isu32(arg2->v.mem.disp))
+ {
+ modrm |= MODRM_MOD_10;
+ }
+ else
+ {
+ crap("invalid displacement");
+ }
+
+ if(arg2->v.mem.basetype != T_REGISTER)
+ crap("todo: base != register");
+
+ if((arg2->v.mem.base.reg & R_MGP) > 0x07)
+ rex |= REX_B;
+
+ modrm |= arg2->v.mem.base.reg & 0x07;
+ }
+ else
+ {
+ crap("invalid indextype");
+ }
+ }
+ else
+ {
+ modrm |= MODRM_MOD_11;
+ }
+
+ if(rex)
+ rex |= 0x40; // XXX
+
+ *rex_r = rex;
+ *modrm_r = modrm;
+ *sib_r = sib;
+}
+
+static void maybe_emit_displacement(arg_t* arg)
+{
+ if(arg->type != T_MEMORY)
+ return;
+
+ if(arg->v.mem.disp)
+ {
+ if(iss8(arg->v.mem.disp))
+ {
+ emit1((u8)arg->v.mem.disp);
+ }
+ else if(isu32(arg->v.mem.disp))
+ {
+ emit4(arg->v.mem.disp);
+ }
+ else
+ {
+ crap("invalid displacement");
+ }
+ }
+}
+
+/* one byte operator with register added to operator */
+static void emit_opreg(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 op = (u8)((unsigned long) data);
+
+ if(arg1.type != T_REGISTER || arg2.type != T_NONE)
+ CRAP_INVALID_ARGS;
+
+ if((arg1.v.reg & R_MGP) > 0x07)
+ emit1(0x40 | REX_B);
+
+ op |= (arg1.v.reg & 0x07);
+
+ emit1(op);
+}
+
+/* operator which operates on reg/mem */
+static void emit_op_rm(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 rex, modrm, sib;
+ opparam_t* params = data;
+
+ if((arg1.type != T_REGISTER && arg1.type != T_MEMORY) || arg2.type != T_NONE)
+ CRAP_INVALID_ARGS;
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg2, &arg1);
+
+ modrm |= params->subcode << 3;
+
+ if(arg1.v.reg & R_16)
+ emit1(0x66);
+
+ if(rex) emit1(rex);
+ if(arg1.v.reg & R_8)
+ emit1(params->rcode8); // op reg8/mem8,
+ else
+ emit1(params->rcode); // op reg/mem,
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg1);
+}
+
+/* operator which operates on reg/mem with cl */
+static void emit_op_rm_cl(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 rex, modrm, sib;
+ opparam_t* params = data;
+
+ if(arg2.type != T_REGISTER || arg1.type != T_REGISTER)
+ CRAP_INVALID_ARGS;
+
+ if((arg1.v.reg & R_MGP) != R_ECX && !(arg1.v.reg & R_8))
+ crap("only cl register is valid");
+
+ arg1.type = T_NONE; // don't complain, we know it's cl anyways
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ modrm |= params->subcode << 3;
+
+ if(arg2.v.reg & R_16)
+ emit1(0x66);
+
+ if(rex) emit1(rex);
+ if(arg2.v.reg & R_8)
+ emit1(params->rcode8); // op reg8/mem8,
+ else
+ emit1(params->rcode); // op reg/mem,
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg2);
+}
+
+static void emit_mov(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 rex = 0;
+ u8 modrm = 0;
+ u8 sib = 0;
+
+ if(arg1.type == T_IMMEDIATE && arg2.type == T_REGISTER)
+ {
+ u8 op = 0xb8;
+
+ if(arg2.v.reg & R_8)
+ {
+ if(!isu8(arg1.v.imm))
+ crap("value too large for 8bit register");
+
+ op = 0xb0;
+ }
+ else if(arg2.v.reg & R_16)
+ {
+ if(!isu16(arg1.v.imm))
+ crap("value too large for 16bit register");
+ emit1(0x66);
+ }
+ else if(!(arg2.v.reg & R_64))
+ {
+ if(!isu32(arg1.v.imm))
+ crap("value too large for 32bit register");
+ }
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ if(rex) emit1(rex);
+
+ op |= (arg2.v.reg & 0x07);
+
+ emit1(op);
+
+ if(arg2.v.reg & R_8) emit1(arg1.v.imm);
+ else if(arg2.v.reg & R_16) emit2(arg1.v.imm);
+ else if(arg2.v.reg & R_64) emit8(arg1.v.imm);
+ else emit4(arg1.v.imm);
+ }
+ else if(arg1.type == T_IMMEDIATE && arg2.type == T_MEMORY)
+ {
+ if(!iss32(arg1.v.imm))
+ {
+ crap("only 32bit immediates supported");
+ }
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+ if(rex) emit1(rex);
+ emit1(0xc7); // mov reg/mem, imm
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ emit4(arg1.v.imm);
+ }
+ else if(arg1.type == T_REGISTER && arg2.type == T_REGISTER) // XXX: same as next
+ {
+ if(arg1.type != T_REGISTER || arg2.type != T_REGISTER)
+ crap("both args must be registers");
+
+ if((arg1.v.reg & R_MSZ) != (arg2.v.reg & R_MSZ))
+ crap("both registers must be same width");
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ if(rex) emit1(rex);
+ emit1(0x89); // mov reg reg/mem,
+ emit1(modrm);
+ }
+ else if(arg1.type == T_REGISTER && arg2.type == T_MEMORY)
+ {
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ if(arg1.v.reg & R_16)
+ emit1(0x66);
+
+ if(rex) emit1(rex);
+ if(arg1.v.reg & R_8)
+ emit1(0x88); // mov reg reg/mem,
+ else
+ emit1(0x89); // mov reg reg/mem,
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg2);
+ }
+ else if(arg1.type == T_MEMORY && arg2.type == T_REGISTER)
+ {
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg2, &arg1);
+
+ if(arg2.v.reg & R_16)
+ emit1(0x66);
+
+ if(rex) emit1(rex);
+ if(arg2.v.reg & R_8)
+ emit1(0x8a); // mov reg/mem, reg
+ else
+ emit1(0x8b); // mov reg/mem, reg
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg1);
+ }
+ else
+ CRAP_INVALID_ARGS;
+}
+
+static void emit_subaddand(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 rex = 0;
+ u8 modrm = 0;
+ u8 sib = 0;
+
+ opparam_t* params = data;
+
+ if(arg1.type == T_IMMEDIATE && arg2.type == T_REGISTER)
+ {
+ if(!iss32(arg1.v.imm))
+ {
+ crap("only 8 and 32 bit immediates supported");
+ }
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ modrm |= params->subcode << 3;
+
+ if(rex) emit1(rex);
+#if 0
+ if(isu8(arg1.v.imm))
+ {
+ emit1(0x83); // sub reg/mem, imm8
+ emit1(modrm);
+ emit1(arg1.v.imm&0xFF);
+ }
+ else
+#endif
+ {
+ emit1(0x81); // sub reg/mem, imm32
+ emit1(modrm);
+ emit4(arg1.v.imm);
+ }
+ }
+ else if(arg1.type == T_REGISTER && (arg2.type == T_MEMORY || arg2.type == T_REGISTER))
+ {
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ if(rex) emit1(rex);
+ emit1(params->rmcode); // sub reg/mem, reg
+ emit1(modrm);
+ if(arg2.type == T_MEMORY && (modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg2);
+ }
+ else if(arg1.type == T_MEMORY && arg2.type == T_REGISTER && params->mrcode)
+ {
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg2, &arg1);
+
+ if(rex) emit1(rex);
+ emit1(params->mrcode); // sub reg, reg/mem
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg1);
+ }
+ else
+ CRAP_INVALID_ARGS;
+}
+
+static void emit_condjump(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ unsigned off;
+ int disp;
+ unsigned char opcode = (unsigned char)(((unsigned long)data)&0xFF);
+
+ if(arg1.type != T_LABEL || arg2.type != T_NONE)
+ crap("%s: argument must be label", mnemonic);
+
+ emit1(opcode);
+
+ off = lookup_label(arg1.v.label);
+ disp = off-(compiledOfs+1);
+ if(assembler_pass && abs(disp) > 127)
+ crap("cannot jump that far (%x -> %x = %x)", compiledOfs, off, disp);
+
+ emit1(disp);
+}
+
+static void emit_jmp(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ if((arg1.type != T_LABEL && arg1.type != T_REGISTER && arg1.type != T_MEMORY) || arg2.type != T_NONE)
+ CRAP_INVALID_ARGS;
+
+ if(arg1.type == T_LABEL)
+ {
+ unsigned off;
+ int disp;
+
+ off = lookup_label(arg1.v.label);
+ disp = off-(compiledOfs+5);
+ emit1(0xe9);
+ emit4(disp);
+ }
+ else
+ {
+ u8 rex, modrm, sib;
+
+ if(arg1.type == T_REGISTER)
+ {
+ if(!arg1.absolute)
+ crap("jmp must be absolute");
+
+ if((arg1.v.reg & R_64) != R_64)
+ crap("register must be 64bit");
+
+ arg1.v.reg ^= R_64; // no rex required for call
+ }
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg2, &arg1);
+
+ modrm |= 0x4 << 3;
+
+ if(rex) emit1(rex);
+ emit1(0xff);
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+ maybe_emit_displacement(&arg1);
+ }
+}
+
+static void emit_call(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 rex, modrm, sib;
+
+ if((arg1.type != T_REGISTER && arg1.type != T_IMMEDIATE) || arg2.type != T_NONE)
+ CRAP_INVALID_ARGS;
+
+ if(arg1.type == T_REGISTER)
+ {
+ if(!arg1.absolute)
+ crap("call must be absolute");
+
+ if((arg1.v.reg & R_64) != R_64)
+ crap("register must be 64bit");
+
+ arg1.v.reg ^= R_64; // no rex required for call
+
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg2, &arg1);
+
+ modrm |= 0x2 << 3;
+
+ if(rex) emit1(rex);
+ emit1(0xff);
+ emit1(modrm);
+ }
+ else
+ {
+ if(!isu32(arg1.v.imm))
+ crap("must be 32bit argument");
+ emit1(0xe8);
+ emit4(arg1.v.imm);
+ }
+}
+
+
+static void emit_twobyte(const char* mnemonic, arg_t arg1, arg_t arg2, void* data)
+{
+ u8 rex, modrm, sib;
+
+ opparam_t* params = data;
+
+ if(arg1.type == T_REGISTER && (arg2.type == T_MEMORY || arg2.type == T_REGISTER))
+ {
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg1, &arg2);
+
+ if(params->xmmprefix) emit1(params->xmmprefix);
+ if(rex) emit1(rex);
+ emit1(0x0f);
+ emit1(params->rmcode); // sub reg/mem, reg
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg2);
+ }
+ else if(arg1.type == T_MEMORY && arg2.type == T_REGISTER && params->mrcode)
+ {
+ compute_rexmodrmsib(&rex, &modrm, &sib, &arg2, &arg1);
+
+ if(params->xmmprefix) emit1(params->xmmprefix);
+ if(rex) emit1(rex);
+ emit1(0x0f);
+ emit1(params->mrcode); // sub reg, reg/mem
+ emit1(modrm);
+ if((modrm & 0x07) == MODRM_RM_SIB)
+ emit1(sib);
+
+ maybe_emit_displacement(&arg1);
+ }
+ else
+ CRAP_INVALID_ARGS;
+}
+
+static opparam_t params_add = { subcode: 0, rmcode: 0x01, };
+static opparam_t params_or = { subcode: 1, rmcode: 0x09, };
+static opparam_t params_and = { subcode: 4, rmcode: 0x21, };
+static opparam_t params_sub = { subcode: 5, rmcode: 0x29, };
+static opparam_t params_xor = { subcode: 6, rmcode: 0x31, };
+static opparam_t params_cmp = { subcode: 7, rmcode: 0x39, mrcode: 0x3b, };
+static opparam_t params_dec = { subcode: 1, rcode: 0xff, rcode8: 0xfe, };
+static opparam_t params_sar = { subcode: 7, rcode: 0xd3, rcode8: 0xd2, };
+static opparam_t params_shl = { subcode: 4, rcode: 0xd3, rcode8: 0xd2, };
+static opparam_t params_shr = { subcode: 5, rcode: 0xd3, rcode8: 0xd2, };
+static opparam_t params_idiv = { subcode: 7, rcode: 0xf7, rcode8: 0xf6, };
+static opparam_t params_div = { subcode: 6, rcode: 0xf7, rcode8: 0xf6, };
+static opparam_t params_imul = { subcode: 5, rcode: 0xf7, rcode8: 0xf6, };
+static opparam_t params_mul = { subcode: 4, rcode: 0xf7, rcode8: 0xf6, };
+static opparam_t params_neg = { subcode: 3, rcode: 0xf7, rcode8: 0xf6, };
+static opparam_t params_not = { subcode: 2, rcode: 0xf7, rcode8: 0xf6, };
+
+static opparam_t params_cvtsi2ss = { xmmprefix: 0xf3, rmcode: 0x2a };
+static opparam_t params_cvttss2si = { xmmprefix: 0xf3, rmcode: 0x2c };
+static opparam_t params_addss = { xmmprefix: 0xf3, mrcode: 0x58 };
+static opparam_t params_divss = { xmmprefix: 0xf3, mrcode: 0x5e };
+static opparam_t params_movss = { xmmprefix: 0xf3, mrcode: 0x10, rmcode: 0x11 };
+static opparam_t params_mulss = { xmmprefix: 0xf3, mrcode: 0x59 };
+static opparam_t params_subss = { xmmprefix: 0xf3, mrcode: 0x5c };
+static opparam_t params_ucomiss = { mrcode: 0x2e };
+
+static int ops_sorted = 0;
+static op_t ops[] = {
+ { "addl", emit_subaddand, &params_add },
+ { "addq", emit_subaddand, &params_add },
+ { "addss", emit_twobyte, &params_addss },
+ { "andl", emit_subaddand, &params_and },
+ { "andq", emit_subaddand, &params_and },
+ { "callq", emit_call, NULL },
+ { "cbw", emit_opsingle16, (void*)0x98 },
+ { "cdq", emit_opsingle, (void*)0x99 },
+ { "cmpl", emit_subaddand, &params_cmp },
+ { "cmpq", emit_subaddand, &params_cmp },
+ { "cvtsi2ss", emit_twobyte, &params_cvtsi2ss },
+ { "cvttss2si", emit_twobyte, &params_cvttss2si },
+ { "cwde", emit_opsingle, (void*)0x98 },
+ { "decl", emit_op_rm, &params_dec },
+ { "decq", emit_op_rm, &params_dec },
+ { "divl", emit_op_rm, &params_div },
+ { "divq", emit_op_rm, &params_div },
+ { "divss", emit_twobyte, &params_divss },
+ { "idivl", emit_op_rm, &params_idiv },
+ { "imull", emit_op_rm, &params_imul },
+ { "int3", emit_opsingle, (void*)0xcc },
+ { "ja", emit_condjump, (void*)0x77 },
+ { "jbe", emit_condjump, (void*)0x76 },
+ { "jb", emit_condjump, (void*)0x72 },
+ { "je", emit_condjump, (void*)0x74 },
+ { "jl", emit_condjump, (void*)0x7c },
+ { "jmp", emit_jmp, NULL },
+ { "jmpq", emit_jmp, NULL },
+ { "jnae", emit_condjump, (void*)0x72 },
+ { "jna", emit_condjump, (void*)0x76 },
+ { "jnbe", emit_condjump, (void*)0x77 },
+ { "jnb", emit_condjump, (void*)0x73 },
+ { "jnc", emit_condjump, (void*)0x73 },
+ { "jne", emit_condjump, (void*)0x75 },
+ { "jnge", emit_condjump, (void*)0x7c },
+ { "jng", emit_condjump, (void*)0x7e },
+ { "jnle", emit_condjump, (void*)0x7f },
+ { "jnl", emit_condjump, (void*)0x7d },
+ { "jnz", emit_condjump, (void*)0x75 },
+ { "jp", emit_condjump, (void*)0x7a },
+ { "jz", emit_condjump, (void*)0x74 },
+ { "movb", emit_mov, NULL },
+ { "movl", emit_mov, NULL },
+ { "movq", emit_mov, NULL },
+ { "movss", emit_twobyte, &params_movss },
+ { "movw", emit_mov, NULL },
+ { "mull", emit_op_rm, &params_mul },
+ { "mulss", emit_twobyte, &params_mulss },
+ { "negl", emit_op_rm, &params_neg },
+ { "negq", emit_op_rm, &params_neg },
+ { "nop", emit_opsingle, (void*)0x90 },
+ { "notl", emit_op_rm, &params_not },
+ { "notq", emit_op_rm, &params_not },
+ { "or", emit_subaddand, &params_or },
+ { "orl", emit_subaddand, &params_or },
+ { "pop", emit_opreg, (void*)0x58 },
+ { "push", emit_opreg, (void*)0x50 },
+ { "ret", emit_opsingle, (void*)0xc3 },
+ { "sarl", emit_op_rm_cl, &params_sar },
+ { "shl", emit_op_rm_cl, &params_shl },
+ { "shrl", emit_op_rm_cl, &params_shr },
+ { "subl", emit_subaddand, &params_sub },
+ { "subq", emit_subaddand, &params_sub },
+ { "subss", emit_twobyte, &params_subss },
+ { "ucomiss", emit_twobyte, &params_ucomiss },
+ { "xorl", emit_subaddand, &params_xor },
+ { "xorq", emit_subaddand, &params_xor },
+ { NULL, NULL, NULL }
+};
+
+static int opsort(const void* A, const void* B)
+{
+ const op_t* a = A;
+ const op_t* b = B;
+ return strcmp(a->mnemonic, b->mnemonic);
+}
+
+static op_t* getop(const char* n)
+{
+#if 0
+ op_t* o = ops;
+ while(o->mnemonic)
+ {
+ if(!strcmp(o->mnemonic, n))
+ return o;
+ ++o;
+ }
+
+#else
+ unsigned m, t, b;
+ int r;
+ t = sizeof(ops)/sizeof(ops[0])-1;
+ b = 0;
+
+ while(b <= t)
+ {
+ m = ((t-b)>>1) + b;
+ if((r = strcmp(ops[m].mnemonic, n)) == 0)
+ {
+ return &ops[m];
+ }
+ else if(r < 0)
+ {
+ b = m + 1;
+ }
+ else
+ {
+ t = m - 1;
+ }
+ }
+#endif
+
+ return NULL;
+}
+
+static reg_t parsereg(const char* str)
+{
+ const char* s = str;
+ if(*s == 'a' && s[1] == 'l' && !s[2])
+ {
+ return R_AL;
+ }
+ else if(*s == 'a' && s[1] == 'x' && !s[2])
+ {
+ return R_AX;
+ }
+ if(*s == 'c' && s[1] == 'l' && !s[2])
+ {
+ return R_CL;
+ }
+ if(*s == 'x')
+ {
+ if(!strcmp(s, "xmm0"))
+ return R_XMM0;
+ }
+ else if(*s == 'r' && s[1])
+ {
+ ++s;
+ if(s[1] == 'x')
+ {
+ switch(*s++)
+ {
+ case 'a': return R_RAX;
+ case 'b': return R_RBX;
+ case 'c': return R_RCX;
+ case 'd': return R_RDX;
+ }
+ }
+ else if(s[1] == 'i')
+ {
+ switch(*s++)
+ {
+ case 's': return R_RSI;
+ case 'd': return R_RDI;
+ }
+ }
+ else if(s[0] == 's' && s[1] == 'p' && !s[2])
+ {
+ return R_RSP;
+ }
+ else if(*s == '8' && !s[1])
+ return R_R8;
+ else if(*s == '9' && !s[1])
+ return R_R9;
+ else if(*s == '1' && s[1] == '0')
+ return R_R10;
+ else if(*s == '1' && s[1] == '5')
+ return R_R15;
+ }
+ else if(*s == 'e' && s[1])
+ {
+ ++s;
+ if(s[1] == 'x')
+ {
+ switch(*s++)
+ {
+ case 'a': return R_EAX;
+ case 'b': return R_EBX;
+ case 'c': return R_ECX;
+ case 'd': return R_EDX;
+ }
+ }
+ else if(s[1] == 'i')
+ {
+ switch(*s++)
+ {
+ case 's': return R_ESI;
+ case 'd': return R_EDI;
+ }
+ }
+ }
+
+ crap("invalid register %s", str);
+
+ return 0;
+}
+
+typedef enum {
+ TOK_LABEL = 0x80,
+ TOK_INT = 0x81,
+ TOK_END = 0x82,
+ TOK_INVALID = 0x83,
+} token_t;
+
+static unsigned char nexttok(const char** str, char* label, u64* val)
+{
+ const char* s = *str;
+
+ if(label) *label = 0;
+ if(val) *val = 0;
+
+ while(*s && *s == ' ') ++s;
+
+ if(!*s)
+ {
+ return TOK_END;
+ }
+ else if(*s == '$' || *s == '*' || *s == '%' || *s == '-' || *s == ')' || *s == '(' || *s == ',')
+ {
+ *str = s+1;
+ return *s;
+ }
+ else if(*s >= 'a' && *s <= 'z')
+ {
+ size_t a = strspn(s+1, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_");
+ if(a+1 >= LABELLEN)
+ crap("label %s too long", s);
+ if(label)
+ {
+ strncpy(label, s, a+1);
+ label[a+1] = 0;
+ }
+ *str = s+a+1;
+ return TOK_LABEL;
+ }
+ else if(*s >= '0' && *s <= '9')
+ {
+ char* endptr = NULL;
+ u64 v = strtol(s, &endptr, 0);
+ if(endptr && (endptr-s == 0))
+ crap("invalid integer %s", s);
+ if(val) *val = v;
+ *str = endptr;
+ return TOK_INT;
+ }
+ crap("can't parse '%s'", *str);
+ return TOK_INVALID;
+}
+
+static arg_t parsearg(const char** str)
+{
+ arg_t arg;
+ const char* s = *str;
+ char label[20];
+ u64 val;
+ int negative = 1;
+ unsigned ttype;
+
+ arg.type = T_NONE;
+ arg.absolute = 0;
+
+ while(*s && *s == ' ') ++s;
+
+ switch(nexttok(&s, label, &val))
+ {
+ case '$' :
+ ttype = nexttok(&s, NULL, &val);
+ if(ttype == '-')
+ {
+ negative = -1;
+ ttype = nexttok(&s, NULL, &val);
+ }
+ if(ttype != TOK_INT)
+ crap("expected integer");
+ arg.type = T_IMMEDIATE;
+ arg.v.imm = negative * val;
+ break;
+ case '*' :
+ if((ttype = nexttok(&s, NULL, NULL)) != '%')
+ {
+ if(ttype == '(')
+ goto tok_memory;
+ crap("expected '%%'");
+ }
+ arg.absolute = 1;
+ /* fall through */
+ case '%' :
+ if(nexttok(&s, label, &val) != TOK_LABEL)
+ crap("expected label");
+ arg.type = T_REGISTER;
+ arg.v.reg = parsereg(label);
+ break;
+ case TOK_LABEL:
+ arg.type = T_LABEL;
+ strncpy(arg.v.label, label, LABELLEN);
+ break;
+ case '-':
+ negative = -1;
+ if(nexttok(&s, NULL, &val) != TOK_INT)
+ crap("expected integer");
+ /* fall through */
+ case TOK_INT:
+ if(nexttok(&s, label, NULL) != '(')
+ crap("expected '('"); // mov to/from fixed address not supported
+ /* fall through */
+ case '(':
+tok_memory:
+ arg.type = T_MEMORY;
+ arg.v.mem.indextype = T_NONE;
+ arg.v.mem.disp = negative * val;
+ ttype = nexttok(&s, label, &val);
+ if(ttype == '%' && nexttok(&s, label, &val) != TOK_LABEL)
+ {
+ crap("expected register");
+ }
+ if (ttype == '%')
+ {
+ arg.v.mem.basetype = T_REGISTER;
+ arg.v.mem.base.reg = parsereg(label);
+ }
+ else if (ttype == TOK_INT)
+ {
+ arg.v.mem.basetype = T_IMMEDIATE;
+ arg.v.mem.base.imm = val;
+ }
+ if((ttype = nexttok(&s, NULL, NULL)) == ',')
+ {
+ ttype = nexttok(&s, label, &val);
+ if(ttype == '%' && nexttok(&s, label, &val) != TOK_LABEL)
+ {
+ crap("expected register");
+ }
+ if (ttype == '%')
+ {
+ arg.v.mem.indextype = T_REGISTER;
+ arg.v.mem.index.reg = parsereg(label);
+ }
+ else if (ttype == TOK_INT)
+ {
+ crap("index must be register");
+ arg.v.mem.indextype = T_IMMEDIATE;
+ arg.v.mem.index.imm = val;
+ }
+ if(nexttok(&s, NULL, NULL) != ',')
+ crap("expected ','");
+ if(nexttok(&s, NULL, &val) != TOK_INT)
+ crap("expected integer");
+ if(val != 1 && val != 2 && val != 4 && val != 8)
+ crap("scale must 1, 2, 4 or 8");
+ arg.v.mem.scale = val;
+
+ ttype = nexttok(&s, NULL, NULL);
+ }
+ if(ttype != ')')
+ {
+ crap("expected ')' or ','");
+ }
+ break;
+ default:
+ crap("invalid token %hhu in %s", *(unsigned char*)s, *str);
+ break;
+ }
+
+ *str = s;
+
+ return arg;
+}
+
+/* ************************* */
+
+void assembler_init(int pass)
+{
+ compiledOfs = 0;
+ assembler_pass = pass;
+ if(!pass)
+ {
+ labelhash_free();
+ cur_line = NULL;
+ }
+ if(!ops_sorted)
+ {
+ ops_sorted = 1;
+ qsort(ops, sizeof(ops)/sizeof(ops[0])-1, sizeof(ops[0]), opsort);
+ }
+}
+
+size_t assembler_get_code_size(void)
+{
+ return compiledOfs;
+}
+
+void assembler_set_output(char* buf)
+{
+ out = buf;
+}
+
+void assemble_line(const char* input, size_t len)
+{
+ char line[4096];
+ char* s;
+ op_t* o;
+ char* opn;
+ arg_t arg1, arg2;
+
+ arg1.type = T_NONE;
+ arg2.type = T_NONE;
+ opn = NULL;
+ o = NULL;
+
+ if(len < 1)
+ return;
+
+ if(len >= sizeof(line))
+ crap("line too long");
+
+ memcpy(line, input, sizeof(line));
+ cur_line = input;
+
+ if(line[len-1] == '\n') line[--len] = 0;
+ if(line[len-1] == ':')
+ {
+ line[--len] = 0;
+ if(assembler_pass)
+ debug("%s: 0x%x\n", line, compiledOfs);
+ else
+ hash_add_label(line, compiledOfs);
+ }
+ else
+ {
+ opn = line;
+ s = strchr(line, ' ');
+ if(s)
+ {
+ *s++ = 0;
+ arg1 = parsearg((const char**)&s);
+ if(*s)
+ {
+ if(*s != ',')
+ crap("expected ',', got '%c'", *s);
+ ++s;
+ arg2 = parsearg((const char**)&s);
+ }
+ }
+
+ if(!opn)
+ {
+ crap("no operator in %s", line);
+ }
+
+ o = getop(opn);
+ if(!o)
+ {
+ crap("cannot handle op %s", opn);
+ }
+ o->func(opn, arg1, arg2, o->data);
+ if(assembler_pass)
+ debug(" - %s%s", cur_line, cur_line[strlen(cur_line)-1]=='\n'?"":"\n");
+ }
+}
+
+#ifdef SA_STANDALONE
+int main(int argc, char* argv[])
+{
+ char line[4096];
+ size_t len;
+ int pass;
+ FILE* file = NULL;
+
+ if(argc < 2)
+ {
+ crap("specify file");
+ }
+
+ file = fopen(argv[1], "r");
+ if(!file)
+ {
+ crap("can't open file");
+ }
+
+ if(argc > 2)
+ {
+ fout = fopen(argv[2], "w");
+ if(!fout)
+ {
+ crap("can't open %s for writing", argv[2]);
+ }
+ }
+
+ for(pass = 0; pass < 2; ++pass)
+ {
+ if(fseek(file, 0, SEEK_SET))
+ crap("can't rewind file");
+
+ if(pass)
+ {
+ char* b = malloc(assembler_get_code_size());
+ if(!b)
+ crap("cannot allocate memory");
+ assembler_set_output(b);
+ }
+
+ assembler_init(pass);
+
+ while(fgets(line, sizeof(line), file))
+ {
+ len = strlen(line);
+ if(!len) continue;
+
+ assemble_line(line, len);
+ }
+ }
+
+ assembler_init(0);
+
+ fclose(file);
+
+ return 0;
+}
+#endif